[mutant_flesh_eye]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_flesh_eye"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\item_flesh_eye.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= flesh_eye
inv_name_short		= flesh_eye
description			= mutant_flesh_eye_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 8
inv_grid_y			= 19
cost				= 400


[mutant_boar_leg]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_boar_leg"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\item_boar_leg.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= boar_leg
inv_name_short		= boar_leg
description			= mutant_boar_leg_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 1
cost				= 450


[mutant_dog_tail]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_dog_tail"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\item_dog_tail.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= dog_tail
inv_name_short		= dog_tail
description			= mutant_dog_tail_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 1
cost				= 400


[mutant_psevdodog_tail]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_psevdodog_tail"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\item_psevdodog_tail.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= psevdodog_tail
inv_name_short		= psevdodog_tail
description			= mutant_psevdodog_tail_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 19
cost				= 550


[mutant_krovosos_jaw]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_krovosos_jaw"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\item_krovosos_jaw.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= krovosos_jaw
inv_name_short		= krovosos_jaw
description			= mutant_krovosos_jaw_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 7
cost				= 1000


[mutant_burer_hand]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_burer_hand"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\item_burer_hand.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= burer_hand
inv_name_short		= burer_hand
description			= mutant_burer_hand_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 13
inv_grid_y			= 12
cost				= 2500


[mutant_zombie_hand]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_zombie_hand"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\item_zombie_hand.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= zombie_hand
inv_name_short		= zombie_hand
description			= mutant_zombie_hand_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 10
inv_grid_y			= 1
cost				= 550


[mutant_snork_leg]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_snork_leg"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\item_snork_leg.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= snork_leg
inv_name_short		= snork_leg
description			= mutant_snork_leg_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 14
inv_grid_y			= 19
cost				= 550


[mutant_controller_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_controller_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\devices\dev_pda\dev_pda.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= controller_pda
inv_name_short		= controller_pda
description			= mutant_controller_pda_description
inv_weight			= 0.1
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 750


[mutant_giant_heart]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_giant_heart"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\artefacts\af_compass.ogf 
particles			= artefact\af_electra_idle
det_show_particles	= artefact\af_electra_show
det_hide_particles	= artefact\af_electra_hide
radius				= 1
;script_binding		= stalker.object_init

inv_name			= giant_heart
inv_name_short		= giant_heart
description			= mutant_giant_heart_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 15
inv_grid_y			= 23
cost				= 3500

[mutant_cat_meat]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_cat_meat"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\devices\dev_kolbasa\dev_kolbasa.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= cat_meat
inv_name_short		= cat_meat
description			= mutant_cat_meat_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 8
inv_grid_y			= 14
cost				= 350

[mutant_chimera_eye]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_chimera_eye"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\artefacts\af_glass.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= chimera_eye
inv_name_short		= chimera_eye
description			= mutant_chimera_eye_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 13
inv_grid_y			= 23
cost				= 1500

[mutant_poltergeist_soul]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_poltergeist_soul"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\artefacts\af_electra_moonlight.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= poltergeist_soul
inv_name_short		= poltergeist_soul
description			= mutant_poltergeist_soul_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 10
inv_grid_y			= 10
cost				= 750