[wpn_spas12]:zero_immunities,weapon_probability,default_weapon_params
GroupControlSection		= spawn_group
discovery_dependency 	=
$spawn                  = "weapons\spas12"               ; option for Level Editor
$npc			 		= on				; option for Level Editor
$prefetch 		 		= 8
scheduled               = off              ; option for ALife Simulator
cform                   = skeleton
class                   = WP_SHOTG
min_radius              = 0
max_radius              = 50
description             = st_wpn_spas12_descr

ef_main_weapon_type		= 1
ef_weapon_type			= 7

;---DOF-------------------------------------------------------------------------
zoom_dof				= 0.5, 1.0, 180
;-----------------------------------------------------------------------------
upgrades				= up_gr_a_spas12, up_gr_b_spas12, up_gr_c_spas12, up_gr_d_spas12, up_gr_e_spas12, up_gr_f_spas12, up_gr_g_spas12
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u9d

;-------------------------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-------------------------------------------------------------------------------

tri_state_reload	= on

cost                = 3500
weapon_class		= shotgun

fire_modes           = 1, -1

ammo_limit		 	= 60
ammo_current		= 10
ammo_elapsed		= 0

ammo_mag_size       = 8
ammo_class		 	= ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart

;-------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 1.0  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.3f

;отдача
cam_relax_speed			= 10		;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 5.0		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      = 5.0		;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 1.0		;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle        	= 30.0		;максимальный угол отдачи
cam_max_angle_horz      = 30.0		;(degree) maximum shot horizontal degree
cam_step_angle_horz     = 5.0		;(degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed		= 10     ; scope & ironsight
zoom_cam_relax_speed_ai		= 120.75
zoom_cam_dispersion			= 5.0
zoom_cam_dispersion_inc		= 5.0
zoom_cam_dispersion_frac	= 0.7
zoom_cam_max_angle			= 15.0
zoom_cam_max_angle_horz		= 15.0
zoom_cam_step_angle_horz	= 5.0


fire_dispersion_condition_factor = 10	;увеличение дисперсии в процентах при максимальном износе
misfire_probability 		= 0.0	    ;вероятность осечки при максимальном износе
misfire_condition_k			= 0.0
condition_shot_dec         = 0.0003 ;увеличение износа при каждом выстреле
;-------------------------------------------------------------------------------

position                   = -0.024, -0.081, 0.
orientation              	= 0, 0, 0      ;значение устанавливается в градусах

shell_point         = 0.0, 0.138, 0.07
fire_point          = 0.0, 0.133, 0.686
fire_point2         = 0.0, 0.103, 0.686

hand_dependence 	= 1
single_handed		= 0

slot 				= 2		; // secondary
animation_slot		= 9		; type of the animation that will be used

inv_name            = st_wpn_spas12
inv_name_short      = st_wpn_spas12
inv_weight          = 4.4

inv_grid_width		= 5
inv_grid_height		= 1
inv_grid_x          = 12
inv_grid_y          = 3

kill_msg_x        	= 91
kill_msg_y			= 104
kill_msg_width   	= 80
kill_msg_height		= 20

flame_particles		= weapons\generic_weapon05
smoke_particles		= weapons\generic_shoot_00
rpm_empty_click 	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 	= 1.7
PDM_disp_accel_factor 	= 1.7
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

; ttc

hit_power        			= 1.3, 1.3, 1.3, 1.3
hit_impulse      			= 100
hit_type 					= fire_wound

hit_probability_gd_novice  = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.80

fire_distance  = 50 ;1000
bullet_speed   = 220 ;начальная скорость пули
rpm            = 70
; end ttc

hud                        = wpn_spas12_hud

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position         		= -0.26,-0.10,0.05			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15,-9,110				; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo             	= 10
visual                     	= dynamics\weapons\wpn_spas12\wpn_spas12.ogf

light_color		 			= 0.6,0.5,0.3
light_range		 			= 6.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

ph_mass			 			= 3
;cost			 			= 900

;addons
scope_status				= 0
silencer_status				= 0
grenade_launcher_status		= 0

zoom_enabled				= true
scope_zoom_factor	    	= 55

;звуки
snd_draw					= weapons\generic_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\n_spas12_shot
snd_empty					= weapons\generic_empty
snd_reload					= weapons\spas12_reload_end
snd_shoot_duplet			= weapons\n_spas12_shot

snd_open_weapon            = weapons\draw_silent
snd_add_cartridge			= weapons\spas12_reload
snd_close_weapon        = weapons\spas12_reload_end

[wpn_spas12_hud]:hud_base

shell_point			= 0.028,0.052,0.0147
shell_dir                     	= 0.0, 1.0, 0.0
shell_bone			= wpn_body


fire_point		= 0, 0.051, 0.808
fire_bone			= wpn_body


attach_place_idx		= 0
item_visual                   	= dynamics\weapons\wpn_spas12\wpn_spas12_hud.ogf

hands_position				= -0.131000,-0.084001,0.197000
hands_orientation			= 1.950000,-0.999998,3.349998



hands_position_16x9				= -0.122000,-0.142500,0.234499
hands_orientation_16x9			= 3.149998,1.050001,2.349999

item_position				= 0.001394,0.007643,0.003674
item_orientation			= -0.194673,-0.83 9747,-0.116095

aim_hud_offset_pos				= -0.098000,0.051000,0.000000
aim_hud_offset_rot				= 0.017500,0.025000,-0.022500

aim_hud_offset_pos_16x9				= -0.107500,0.119000,0.000000
aim_hud_offset_rot_16x9				= 0.052500,0.045000,-0.045000
;aim_hud_offset_pos_16x9				= -0.046500,0.119000,0.000000
;aim_hud_offset_rot_16x9				= 0.052500,0.010000,-0.015000

anm_show						= spas12_draw
anm_hide						= spas12_holster
anm_idle						= spas12_idle
anm_idle_aim				= spas12_idle_aim
anm_idle_moving			= spas12_idle_moving
anm_idle_sprint			= spas12_idle_sprint
anm_bore						= spas12_idle_bore

anm_shots					= spas12_shoot

anm_open						= spas12_reload_start
anm_add_cartridge			= spas12_reload
anm_close					= spas12_reload_end

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------

