[wpn_wincheaster1300]:zero_immunities,weapon_probability,default_weapon_params
GroupControlSection			= spawn_group
discovery_dependency 		=
$spawn                   	= "weapons\winchester1300"					; option for Level Editor
$npc			 			= on				; option for Level Editor
$prefetch 		 			= 8
scheduled                	= off              ; option for ALife Simulator
cform                    	= skeleton
class                    	= WP_SHOTG
min_radius               	= 0
max_radius               	= 50
description					= st_wpn_wincheaster1300_descr

ef_main_weapon_type			= 1
ef_weapon_type				= 7

;---DOF-------------------------------------------------------------------------
zoom_dof					= 0.5, 1.0, 180
;-----------------------------------------------------------------------------
upgrades                = up_gr_a_wincheaster1300, up_gr_b_wincheaster1300, up_gr_c_wincheaster1300, up_gr_d_wincheaster1300, up_gr_e_wincheaster1300, up_gr_f_wincheaster1300, up_gr_g_wincheaster1300
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u9d

;-------------------------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-------------------------------------------------------------------------------

tri_state_reload			= on

cost					 	= 2500
weapon_class			 	= shotgun


ammo_limit		 			= 60
ammo_current		 		= 10
ammo_elapsed		 		= 0

ammo_mag_size		 		= 6
ammo_class		 			= ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart
fire_modes					= 1, -1

;-------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 1.0  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.2f

;отдача
cam_relax_speed         = 10	;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 3.0	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 3.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac		= 0.7
cam_max_angle			= 15.0	;максимальный угол отдачи
cam_max_angle_horz		= 15.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz		= 3.0	;(degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed		= 10     ; scope & ironsight
zoom_cam_relax_speed_ai		= 120.75
zoom_cam_dispersion			= 3.0
zoom_cam_dispersion_inc		= 3.0
zoom_cam_dispersion_frac	= 0.7
zoom_cam_max_angle			= 10.0
zoom_cam_max_angle_horz		= 10.0
zoom_cam_step_angle_horz	= 3.0

fire_dispersion_condition_factor = 10	;увеличение дисперсии в процентах при максимальном износе
misfire_probability 		= 0.0	    ;вероятность осечки при максимальном износе
misfire_condition_k			= 0.0
condition_shot_dec 			= 0.0005	;увеличение износа при каждом выстреле
;-------------------------------------------------------------------------------

position                 	= -0.024, -0.097, 0.
orientation              	= 0, -4, 0      ;значение устанавливается в градусах

shell_point				= 0.0, 0.180, 0.647
fire_point              = 0.0, 0.158, 0.647
fire_point2				= 0.0, 0.158, 0.647
hand_dependence 	 		= 1
single_handed				= 0

slot 				 		= 2		; // secondary
animation_slot		 		= 9		; type of the animation that will be used

inv_name					= st_wpn_wincheaster1300
inv_name_short				= st_wpn_wincheaster1300
inv_weight					= 3.0

inv_grid_width				= 5
inv_grid_height				= 1
inv_grid_x					= 10
inv_grid_y					= 5

kill_msg_x			= 171
kill_msg_y			= 104
kill_msg_width		= 75
kill_msg_height		= 20

flame_particles		   	= weapons\generic_weapon05
smoke_particles		   	= weapons\generic_shoot_00
rpm_empty_click 	   	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 	= 1.7
PDM_disp_accel_factor 	= 1.7
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

; ttc

hit_power        			= 1.3, 1.3, 1.3, 1.3
hit_impulse      			= 120
hit_type 					= fire_wound

hit_probability_gd_novice	= 0.70
hit_probability_gd_stalker	= 0.70
hit_probability_gd_veteran	= 0.70
hit_probability_gd_master	= 0.70

fire_distance            	= 50
bullet_speed			 	= 220			;начальная скорость пули
rpm                      	= 80            ;60 = 1 секунда
; end ttc

hud                      	= wpn_winchester1300_hud

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position         		= -0.26,-0.10,0.05			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15,-9,110				; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo             	= 10
visual                   	= dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf

light_color		 			= 0.6,0.5,0.3
light_range		 			= 6.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

ph_mass			 			= 3
;cost			 			= 900

;addons
scope_status				= 0
silencer_status				= 0
grenade_launcher_status		= 0

zoom_enabled				= true
scope_zoom_factor	    	= 55

;звуки
snd_draw					= weapons\generic_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\n_spas12_shot
snd_empty					= weapons\generic_empty
snd_reload					= weapons\spas12_reload_end
snd_shoot_duplet			= weapons\n_spas12_shot

snd_open_weapon            = weapons\draw_silent
snd_add_cartridge			= weapons\spas12_reload
snd_close_weapon        = weapons\spas12_reload_end

[wpn_winchester1300_hud]:hud_base

shell_point			= 0.02,0.072,0.228
shell_dir                     	= 0.0, 1.0, 0.0
shell_bone			= wpn_body


fire_point		= 0, 0.075, 0.937
fire_bone			= wpn_body


attach_place_idx		= 0
item_visual                   	= dynamics\weapons\wpn_winchester1300\wpn_winchester1300_hud

hands_position				= -0.119500,-0.120500,0.185001
hands_orientation			= 1.050001,1.700001,3.449997



hands_position_16x9				= -0.131500,-0.138500,0.187499
hands_orientation_16x9			= 1.699999,2.999999,3.449998

item_position				= 0.003519,0.010573,-0.003368
item_orientation			= 0.045015,1.047468,0.056850

aim_hud_offset_pos				= -0.110000,0.093500,0.000000
aim_hud_offset_rot				= 0.042500,0.012500,-0.02500

aim_hud_offset_pos_16x9				= -0.100500,0.115500,0.000000
aim_hud_offset_rot_16x9				= 0.067500,0.022500,-0.017500
;aim_hud_offset_pos_16x9				= -0.044000,0.077000,0.000000
;aim_hud_offset_rot_16x9				= 0.032500,0.002500,0.000000

anm_show			= winchester1300_draw
anm_hide			= winchester1300_holster
anm_idle			= winchester1300_idle
anm_idle_aim			= winchester1300_idle_aim
anm_idle_moving			= winchester1300_idle_moving
anm_idle_sprint			= winchester1300_idle_sprint
anm_bore			= winchester1300_idle_bore

anm_shots			= winchester1300_shoot

anm_open			= winchester1300_reload_start
anm_add_cartridge		= winchester1300_reload
anm_close			= winchester1300_reload_end

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
