[wpn_beretta]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection			= spawn_group
discovery_dependency 		=
$spawn                  	= "weapons\beretta"		; option for Level Editor
$npc			 			= on							; option for Level Editor
$prefetch 					= 8
scheduled         			= off              		; option for ALife Simulator
cform             			= skeleton
class                   	= WP_PM
min_radius              	= 0
max_radius              	= 50
description					= st_wpn_beretta_descr

ef_weapon_type				= 5

;---DOF-------------------------------------------------------------------------
zoom_dof					= -1000, 1.0, 1000
reload_dof					= 0.0, 0.5, 5, 1.7

upgrades                = up_gr_ab_beretta, up_gr_cd_beretta, up_gr_e_beretta, up_gr_f_beretta, up_gr_g_beretta, up_gr_h_beretta
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u10a

;--- scope weapons -------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range
holder_fov_modifier		= 1.0              ; во сколько раз увеличивается eye_fov
;-------------------------------------------------------------------------------

cost					= 900

ammo_limit		 		= 120
ammo_current		 	= 96
ammo_elapsed		 	= 15

ammo_mag_size		 	= 15
ammo_class		 		= ammo_9x19_fmj, ammo_9x19_pbp

hand_dependence		 	= 1
single_handed			= 1

slot 			 		= 1
animation_slot			= 1									; type of the animation that will be used
default_to_ruck			= false
sprint_allowed			= true
control_inertion_factor	= 1

inv_name				= st_wpn_beretta
inv_name_short			= st_wpn_beretta
inv_weight				= 1.0

inv_grid_width			= 2
inv_grid_height			= 1
inv_grid_x				= 12
inv_grid_y				= 8

kill_msg_x				= 200
kill_msg_y				= 153
kill_msg_width			= 37
kill_msg_height			= 24

;-------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base	= 0.8 			;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

;отдача
cam_relax_speed         = 8				;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 0.6			;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.6				;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac		= 1.0				;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle			= 5.0			;максимальный угол отдачи
cam_max_angle_horz		= 5.0			;(degree) maximum shot horizontal degree
cam_step_angle_horz		= 0.6				;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5		;увеличение дисперсии в процентах при максимальном износе
misfire_probability 		= 0.005	    	;вероятность осечки при максимальном износе
condition_shot_dec 			= 0.0005		;увеличение износа при каждом выстреле

;-------------------------------------------------------------------------------
; ttc
hit_power           		= 0.5, 0.5, 0.5, 0.5
hit_impulse	 		 		= 75
hit_type 					= fire_wound

hit_probability_gd_novice	= 0.80
hit_probability_gd_stalker	= 0.80
hit_probability_gd_veteran	= 0.80
hit_probability_gd_master	= 0.80

PDM_disp_base 				= 1.0
PDM_disp_vel_factor 		= 0.3
PDM_disp_accel_factor 		= 0.3
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0

fire_distance           	= 50
bullet_speed		 		= 150
rpm                     	= 270
rpm_empty_click 	 		= 200
; end ttc

silencer_hit_power      	= 0.52
silencer_hit_impulse	 	= 105
silencer_fire_distance  	= 100
silencer_bullet_speed		= 240

hud                     	= wpn_beretta_hud
visual                  	= dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs.ogf

position                	= -0.021, -0.085, 0.0
orientation             	= 0, 0, 0

fire_point              	= 0.0, 0.133, 0.161

;--STRAP PARAMETERS-----------------------------------------------------------------
;strap_position         	= -0.1,-0.45,0.2			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      	= 1.57,0,0						; (3rd person view)
;strap_bone0					= bip01_spine2
;strap_bone1					= bip01_spine1


flame_particles		   	= weapons\generic_weapon03
smoke_particles		   	= weapons\generic_shoot_00

shell_point		 		= 0.0, 0.133, 0.047
shell_dir		 		= 0.0, 0.0, 0.4
shell_particles	 		= weapons\generic_shells

;-------------------------------------------------------------------------------
;startup_ammo           	= 90

light_color		 		= 0.6,0.5,0.3
light_range		 		= 3.0
light_var_color		 	= 0.05
light_var_range		 	= 0.5
light_time 		 		= 0.2

ph_mass			 		= 1

;addons
scope_status			= 0
silencer_status			= 0
grenade_launcher_status	= 0

zoom_enabled					= true
zoom_rotate_time				= 0.25
scope_zoom_factor	    		= 88

;звуки
snd_draw						= weapons\walther_draw
snd_holster						= weapons\generic_holster
snd_shoot						= weapons\n_beretta_shot
snd_empty						= weapons\pistol_empty
snd_reload						= weapons\beretta_reload, 0.8
snd_close						= weapons\generic_close

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; silencer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

silencer_name  				= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 					= 65						; offset in inventory icon
silencer_y 					= -17

;params when silencer is attached
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00
snd_silncer_shot			= weapons\n_pb_shot
silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

[wpn_beretta_hud]:hud_base
zoom_hide_crosshair			= true


hands_position				= -0.021000,-0.160000,0.002500
hands_orientation			= -0.500000,1.000000,1.149999
; original 16:9 hands positions
;hands_position_16x9				= 0.033000,-0.189500,0.039000
;hands_orientation_16x9			= 2.349998,2.749999,2.849998
hands_position_16x9				= -0.021000,-0.160000,0.002500
hands_orientation_16x9			= -0.500000,1.000000,1.149999


item_position					= 0.000746,-0.000321,0.003479
item_orientation				= 1.239378,-0.134046,-2.052052


item_visual             	= dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs_hud
attach_place_idx				= 0

shell_point						= 0.011,0.045,0.466 		;0.011,0.045,0.033
shell_bone              	= wpn_body


fire_point			= 0,0.048,0.197
fire_bone               	= wpn_body

anm_show				= beretta_draw
anm_show_empty			= beretta_draw, beretta_opened
anm_hide            	= beretta_holster
anm_hide_empty			= beretta_holster, beretta_opened

anm_idle            	= beretta_idle
anm_idle_empty      	= beretta_idle, beretta_opened
anm_shots				= beretta_shoot
anm_shot_l				= beretta_shoot, beretta_open
anm_idle_aim			= beretta_idle_aim
anm_idle_aim_empty		= beretta_idle_aim, beretta_opened

anm_reload				= beretta_reload
anm_reload_empty		= beretta_reload, beretta_close
anm_idle_moving			= beretta_idle_moving
anm_idle_moving_empty	= beretta_idle_moving, beretta_opened
anm_idle_sprint			= beretta_idle_sprint
anm_idle_sprint_empty	= beretta_idle_sprint, beretta_opened
anm_bore				= beretta_idle_bore
anm_bore_empty			= beretta_idle_bore, beretta_opened

;original sights
;aim_hud_offset_pos				= -0.041500,0.033500,0.000000
;aim_hud_offset_rot				= 0.007500,-0.015000,-0.035000

;ironsights
aim_hud_offset_pos				= -0.1075,0.0345,0.0
aim_hud_offset_rot				= 0.0,0.005,0.00


gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0


;aim_hud_offset_pos_16x9				= -0.100000,0.062000,0.000000
;aim_hud_offset_rot_16x9				= 0.035000,0.037500,0.002500
aim_hud_offset_pos_16x9				= -0.1075,0.0345,0.0
aim_hud_offset_rot_16x9				= 0.0,0.005,0.00


[wpn_beretta_minigame]:wpn_beretta    ;new weapon for minigame "Shooting"
ammo_limit      = 100
;ammo_mag_size   = 10
ammo_class      = ammo_minigame
fire_modes      = 1
$spawn          = "weapons\wpn_beretta_minigame"
cost            = 0
quest_item 		= true
upgrades                = up_gr_ab_beretta, up_gr_cd_beretta, up_gr_e_beretta, up_gr_f_beretta, up_gr_g_beretta, up_gr_h_beretta
installed_upgrades      = up_b_beretta,up_d_beretta,up_bd_beretta
upgrade_scheme          = upgrade_scheme_u10a
