<?xml version='1.0' encoding="windows-1251"?>

<xml>
	<specific_character id="stc_strelok" team_default = "1">
		<name>sim_strelok_name</name>
		<icon>ui_npc_u_actor</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

		<class>stc_strelok</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>

		<rank>600</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_hero\stalker_hero_stc_strelok</visual>

		<supplies>
			[spawn] \n
			wpn_beretta = 1 \n
			device_torch \n
			wpn_sig550 \n
			grenade_f1 = 10 \n
			ammo_5.56x45_ss190 = 1 \n
			ammo_9x19_fmj = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"

		<start_dialog>hello_dialog</start_dialog>
	</specific_character>

	<specific_character id="stc_monolith_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_monolith_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

		<class>stc_monolith_1</class>
		<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\monolith\</snd_config>

		<rank>920</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_monolith\stalker_monolith_1</visual>

		<supplies>
			[spawn] \n
			wpn_beretta = 1 \n
			device_torch \n
			wpn_sig550 \n
			grenade_f1 = 10 \n
			ammo_5.56x45_ss190 = 1 \n
			ammo_9x19_fmj = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"

		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<specific_character id="stc_csky_leader" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_nebo_2_face_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

		<class>stc_csky_leader</class>
		<community>csky</community> <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>

		<rank>1050</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_nebo\stalker_nebo_2_face_1</visual>

		<supplies>
			[spawn] \n
			wpn_beretta = 1 \n
			device_torch \n
			wpn_sig550 \n
			grenade_f1 = 10 \n
			ammo_5.56x45_ss190 = 1 \n
			ammo_9x19_fmj = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"

		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
	<specific_character id="stc_monolith_sniper_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_monolith_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

		<class>stc_monolith_sniper</class>
		<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\monolith\</snd_config>

		<rank>920</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_monolith\stalker_monolith_1</visual>

		<supplies>
		[spawn] \n
		wpn_beretta = 1 \n
		device_torch \n
		wpn_svd \n
		ammo_7.62x54_7h1 \n
		grenade_f1 = 10 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"

		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
</xml>