[wpn_sig550]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection     = spawn_group
discovery_dependency    =
$spawn						= "weapons\sig550"                ; option for Level Editor
$npc                    = on                                ; option for Level Editor
$prefetch               = 8
scheduled               = off                                ; option for ALife Simulator
cform                   = skeleton
class                   = WP_AK74
min_radius              = 30
max_radius              = 100
description             = st_wpn_sig550_descr

ef_main_weapon_type     = 2
ef_weapon_type          = 6

default_to_ruck         = false
sprint_allowed       	= true
control_inertion_factor = 1.0

;---DOF-------------------------------------------------------------------------
zoom_dof						= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------

;-------------------------------------------------------------------------------
holder_range_modifier   = 0.8                       ; во сколько раз увеличивается eye_range
holder_fov_modifier     = 0.7              ; во сколько раз увеличивается eye_fov
;-------------------------------------------------------------------------------
upgrades                = up_gr_ab_sig550, up_gr_cd_sig550, up_gr_ef_sig550, up_gr_gh_sig550, up_gr_i_sig550, up_gr_j_sig550, up_gr_k_sig550
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u17b


cost                    = 7500
weapon_class            = assault_rifle        ; Type of the weapon

ammo_limit              = 210
ammo_current            = 180
ammo_elapsed            = 30

ammo_mag_size           = 30
ammo_class              = ammo_5.56x45_ss190, ammo_5.56x45_ap
grenade_class           = ammo_m209
fire_modes              = 1, -1
launch_speed            = 0
hand_dependence         = 1
single_handed           = 0

slot                    = 2                ; // secondary
animation_slot          = 2                ; type of the animation that will be used

inv_name                = st_wpn_sig550
inv_name_short          = st_wpn_sig550
inv_weight              = 4.5

inv_grid_width          = 5
inv_grid_height         = 2
inv_grid_x              = 5
inv_grid_y              = 7

kill_msg_x              = 80
kill_msg_y              = 59
kill_msg_width          = 87
kill_msg_height         = 24

;-------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base    = 0.35        ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.6f

;отдача
cam_relax_speed         = 5		; скорость возврата в исходное положение
cam_relax_speed_ai      = 360	; скорость возврата в исходное положение для AI
cam_dispersion          = 0.5       ; увеличения угла (в градусах) при первом выстреле
cam_dispersion_inc      = 0.5       ; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 0.7       ; frac * angle + rand(-1,1)*(1-frac) * angle
cam_max_angle           = 10.0       ; максимальный угол отдачи
cam_max_angle_horz      = 10.0       ; (degree) maximum shot horizontal degree
cam_step_angle_horz     = 1.0       ; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed         = 5     ; scope & ironsight
zoom_cam_relax_speed_ai      = 360
zoom_cam_dispersion          = 0.4
zoom_cam_dispersion_inc      = 0.4
zoom_cam_dispersion_frac     = 0.7
zoom_cam_max_angle           = 7.0
zoom_cam_max_angle_horz      = 10.0
zoom_cam_step_angle_horz     = 0.7

fire_dispersion_condition_factor = 5        ;увеличение дисперсии в процентах при максимальном износе
misfire_probability     = 0.003        ;вероятность осечки при максимальном износе
misfire_condition_k     = 0.05
condition_shot_dec      = 0.0002 ;увеличение износа при каждом выстреле
;-------------------------------------------------------------------------------


;---normal                  = 0, 1, 0
;---direction               = 0, 0, 1

position                = -0.026, -0.097, 0.0
orientation             = 0, 0, 0

fire_point              = 0.000000,0.137000,0.649000
fire_point2             = 0.0, 0.097, 0.722

flame_particles         = weapons\generic_weapon05
smoke_particles         = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01

shell_point             = -0.020000,0.167000,0.082000
shell_dir               = 0.0, 0.0, 0.4
shell_particles         = weapons\generic_shells



PDM_disp_base           = 1.0
PDM_disp_vel_factor     = 1.7
PDM_disp_accel_factor   = 1.7
PDM_disp_crouch         = 1.0
PDM_disp_crouch_no_acc  = 1.0

; ttc
hit_power					= 0.45, 0.45, 0.45, 0.45
hit_impulse					= 100
hit_type					= fire_wound

hit_probability_gd_novice  = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.80

fire_distance           = 150 ;1000
bullet_speed            = 450 ;970        ;начальная скорость пули
rpm                     = 600 ;1050
rpm_empty_click         = 200
; end ttc

use_aim_bullet          = true                ;Поддерживается ли первая суппер пуля
time_to_aim             = 3.0

hud                     = wpn_sig550_hud

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position          = -0.26,-0.11,0.25                        	; position (offset) and orientation of the weapon when it is strapped
strap_orientation       = -15,-9,110                                	; (3rd person view in degrees)
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1

startup_ammo            = 90
visual                  = dynamics\weapons\wpn_sig550\wpn_sig550.ogf

light_disabled		= false
light_color             = 0.6,0.5,0.3
light_range             = 5
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2

ph_mass                 = 4

;addons
scope_status            = 0 ;0
silencer_status         = 2 ;0
grenade_launcher_status = 0

zoom_enabled            = true                                                ; (on,off)zoom mode (right mouse button)
zoom_rotate_time		= 0.25
scope_zoom_factor       = 88                                                ; fov for zoom mode

scope_name              = wpn_addon_scope_susat
scope_x                 = 78
scope_y                 = 0
silencer_name           = wpn_addon_silencer
silencer_x              = 221
silencer_y              = 16
grenade_launcher_name   = wpn_addon_grenade_launcher_m203
grenade_launcher_x      = 109
grenade_launcher_y      = 30

;звуки
snd_draw                = weapons\ak74_draw
snd_holster             = weapons\generic_holster
snd_shoot		= weapons\n_sig550_shot

snd_empty               = weapons\gen_empty, 0.5
snd_reload              = weapons\sig550_reload
snd_shoot_grenade       = weapons\gen_grenshoot
snd_reload_grenade      = weapons\sig550_grenload
snd_switch              = weapons\groza_switch, 1.0, 0.5


;настройки для глушителя
silencer_hit_power      = 0.55, 0.55, 0.55, 0.55
silencer_hit_impulse    = 120
silencer_fire_distance  = 250
silencer_bullet_speed   = 600

;silencer_flame_particles  = weapons\generic_weapon01
silencer_smoke_particles   = weapons\generic_shoot_00

snd_silncer_shot        = weapons\w_ak74_shot1

silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2


[wpn_sig550_hud]:hud_base
zoom_hide_crosshair	= true
attach_place_idx	= 0
item_visual		= dynamics\weapons\wpn_sig550\wpn_sig550_hud

hands_position				= -0.050000,-0.151000,0.092500
hands_orientation			= -0.500000,-0.750000,-2.000000

hands_position_16x9     = -0.044000,-0.156000,0.100000
hands_orientation_16x9  = -0.500000,1.000000,-2.000000

item_position		= 0.002866,-0.006395,0.000780
item_orientation	= 0.642900,0.520562,361.843872

shell_point		= 0.028,0.075,0.156
shell_dir               = 0.0, 1.0, 0.0
shell_bone		= wpn_body

fire_point		= 0,0.056,0.746
fire_bone      	      	= wpn_body
fire_point2		= 0.0,-0.028,0.678
fire_bone2		= wpn_body

anm_show             	= sig550_draw
anm_hide             	= sig550_holster
anm_idle             	= sig550_idle
anm_idle_sprint         = sig550_idle_sprint
anm_idle_moving 	= sig550_idle_moving
anm_shots               = sig550_shoot
anm_reload              = sig550_reload
anm_idle_aim           	= sig550_idle_aim

anm_switch              = sig550_switch_off
anm_switch_g            = sig550_switch_on
anm_bore		= sig550_idle_bore

anm_hide_w_gl           = sig550_holster_w_gl
anm_show_w_gl           = sig550_draw_w_gl
anm_idle_w_gl           = sig550_idle_w_gl
anm_shots_w_gl          = sig550_shoot_w_gl
anm_reload_w_gl         = sig550_reload_w_gl
anm_idle_w_gl_aim       = sig550_idle_w_gl_aim
anm_idle_sprint_w_gl	= sig550_idle_sprint_w_gl
anm_idle_moving_w_gl	= sig550_idle_moving_w_gl
anm_bore_w_gl		= sig550_idle_bore_w_gl

anm_show_g         	= sig550_draw_grenade
anm_hide_g         	= sig550_holster_grenade
anm_idle_g         	= sig550_idle_grenade
anm_reload_g       	= sig550_reload_grenade
anm_idle_g_aim     	= sig550_idle_grenade
anm_shots_g        	= sig550_shoot_grenade
anm_idle_sprint_g	= sig550_idle_sprint_grenade
anm_idle_moving_g	= sig550_idle_moving_grenade
anm_bore_g		= sig550_idle_bore_grenade

;aim_hud_offset_pos				= -0.112000,0.034000,-0.018000
;aim_hud_offset_rot				= 0.017500,0.002500,-0.010000

aim_hud_offset_pos				= -0.106000,0.025000,-0.047000
aim_hud_offset_rot				= -0.015000,0.002500,-0.010000


aim_hud_offset_pos_16x9				= -0.112000,0.031500,0.000500
aim_hud_offset_rot_16x9				= 0.015000,0.002500,-0.010000

gl_hud_offset_pos	= 0,0,0
gl_hud_offset_rot	= 0,0,0
;gl_hud_offset_pos	= -0.053000,-0.059000,0.000000
;gl_hud_offset_rot	= -0.145000,0.000000,0.000000

gl_hud_offset_pos_16x9	= 0,0,0
gl_hud_offset_rot_16x9	= 0,0,0

lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------


[wpn_sig_no_draw_sound]:wpn_sig550 ;для катсцены Генератора
$spawn                  = "weapons\uniq\wpn_sig_no_draw_sound"
snd_draw                = weapons\draw_silent

[wpn_sig_with_scope]:wpn_sig550 ;для катсцены Генератора
$spawn                  = "weapons\uniq\wpn_sig_with_scope"
scope_status            = 1
scope_texture           = wpn_crosshair_l85

[wpn_sig550_minigame]:wpn_sig550    ;new weapon for minigame "Shooting"
ammo_limit      = 100
;ammo_mag_size   = 10
ammo_class      = ammo_minigame
fire_modes      = 1
$spawn          = "weapons\wpn_sig550_minigame"
cost            = 0
quest_item 		= true
upgrades                = up_gr_ab_sig550, up_gr_cd_sig550, up_gr_ef_sig550, up_gr_gh_sig550, up_gr_i_sig550, up_gr_j_sig550, up_gr_k_sig550
installed_upgrades      = up_gr_b_sig550, up_gr_d_sig550, up_gr_bd_sig550, up_gr_f_sig550, up_gr_h_sig550, up_gr_fh_sig550
upgrade_scheme          = upgrade_scheme_u17b

[wpn_sig550_up2]:wpn_sig550    ;new weapon for minigame "Shooting"
$spawn          = "weapons\wpn_sig550_up2"
upgrades                = up_gr_ab_sig550, up_gr_cd_sig550, up_gr_ef_sig550, up_gr_gh_sig550, up_gr_i_sig550, up_gr_j_sig550, up_gr_k_sig550
installed_upgrades      = up_b_sig550, up_d_sig550, up_f_sig550, up_h_sig550, up_j_sig550
upgrade_scheme          = upgrade_scheme_u17b