[up_sect_a_pb]
cost		      		= 150
value					= +25
rpm						= 50

[up_sect_b_pb]
cost		      		= 150
value					= -20

cam_dispersion          = -0.1		;0.5
cam_dispersion_inc		= -0.1		;0.5
cam_step_angle_horz		= -0.2		;1.0

[up_sect_c_pb]
cost		      		= 150
value					= +5
fire_dispersion_base	= -0.04 ;0.5

[up_sect_d_pb]
cost		      		= 150
value					= +5
fire_dispersion_base	= -0.04 ;0.5

cam_dispersion          = -0.1		;0.5
cam_dispersion_inc		= -0.1		;0.5
cam_step_angle_horz		= -0.2		;1.0

[up_sect_e_pb]
cost		      		= 150
value					= +4
ammo_mag_size		 	= 4

[up_a_pb]
scheme_index            = 0, 0
known                   = 1
effects                 = 
section                 = up_sect_a_pb
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_zatvor_rpm
description             = st_upg_zatvor_rpm_descr
icon                    = ui_wp_upgrade_01

[up_b_pb]
scheme_index            = 0, 1
known                   = 1
effects                 = 
section                 = up_sect_b_pb
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_zatvor_recoil
description             = st_upg_zatvor_recoil_descr
icon                    = ui_wp_upgrade_02

[up_c_pb]
scheme_index            = 0, 2
known                   = 1
effects                 = 
section                 = up_sect_c_pb
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_trigger_accur
description             = st_upg_trigger_accur_descr
icon                    = ui_wp_upgrade_05

[up_d_pb]
scheme_index            = 0, 3
known                   = 1
effects                 = 
section                 = up_sect_d_pb
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_handle_accur2
description             = st_upg_handle_accur2_descr
icon                    = ui_wp_upgrade_09

[up_e_pb]
scheme_index            = 0, 4
known                   = 1
effects                 = 
section                 = up_sect_e_pb
property                = prop_ammo_size

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_charger_big
description             = st_upg_charger_big_descr
icon                    = ui_wp_upgrade_06


[up_gr_ab_pb]
elements                = up_a_pb, up_b_pb

[up_gr_c_pb]
elements                = up_c_pb

[up_gr_d_pb]
elements                = up_d_pb

[up_gr_e_pb]
elements                = up_e_pb
