
function has_dolg_bribe(actor, npc)
	return actor:money() >= 500
end

function give_dolg_bribe(actor, npc)
	dialogs.relocate_money(npc, 1500, "out")	
end

function hellcar_payment (stalker, player)
	dialogs.relocate_money(stalker, 2000, "in")
	db.actor:give_info_portion("gar_hellcar_thanks")
end

function seryi_payment (stalker, player)
	dialogs.relocate_money(stalker, 2500, "in")
end

function blokpost_pass (actor, npc)
     if dialogs.actor_in_dolg() == true or
          has_alife_info("gar_free_pass")
     then
          return true
     end
     return false
end

function give_money_from_newbie(first_speaker, second_speaker)	
	dialogs.relocate_money(first_speaker, 500, "in")
end