<?xml version="1.0" encoding="windows-1251" ?>
<map_spots>

#include "ui\map_spots_escape.xml"
#include "ui\map_spots_garbage.xml"
#include "ui\map_spots_agroprom.xml"
#include "ui\map_spots_darkvalley.xml"
#include "ui\map_spots_bar.xml"
#include "ui\map_spots_military.xml"
#include "ui\map_spots_radar.xml"
#include "ui\map_spots_mp.xml"
#include "ui\map_spots_relations.xml"
#include "ui\map_spots_lchangers.xml"


  <quest_pointer x="0" y="0" width="11" height="24" heading="1" alignment="c"> 
    <texture x="607" y="65" width="11" height="24" r="250" g="250" b="250">ui\ui_hud</texture>
  </quest_pointer>
  <combat_pointer x="0" y="0" width="11" height="24" heading="1" alignment="c"> 
    <texture x="607" y="65" width="11" height="24" r="250" g="0" b="0">ui\ui_hud</texture>
  </combat_pointer>
  
  <crlc_big>
    <level_map spot="crlc_big_spot"   pointer="quest_pointer"/>
  </crlc_big>
  <crlc_big_spot  x="0" y="0" width="15" height="15" alignment="c" scale="1" stretch = "1">
    <texture x="730" y="456" width="115" height="115">ui\ui_common</texture>
  </crlc_big_spot>

  <crlc_mdl>
    <level_map spot="crlc_mdl_spot"   pointer="quest_pointer"/>
  </crlc_mdl>
  <crlc_mdl_spot  x="0" y="0" width="8" height="8" alignment="c" scale="1" stretch = "1">
    <texture x="858" y="392" width="62" height="62">ui\ui_common</texture>
  </crlc_mdl_spot>
  
  <crlc_small>
    <level_map spot="crlc_small_spot" pointer="quest_pointer"/>
  </crlc_small>
  <crlc_small_spot  x="0" y="0" width="4" height="4" alignment="c" scale="1" stretch = "1">
    <texture x="633" y="789" width="31" height="31">ui\ui_common</texture>
  </crlc_small_spot>

  <blue_location>
    <level_map spot="blue_spot"     pointer="quest_pointer"/>
    <mini_map spot="blue_mini_spot"   pointer="quest_pointer"/>
  </blue_location>
  <blue_spot  x="0" y="0" width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_icons_mapPDA_persBig_e</texture>
  </blue_spot>
  <blue_mini_spot  x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_icons_newPDA_SmallBlue</texture>
    <texture_below r="255" g="255" b="255">ui_mini_sn_spot_below</texture_below>
    <texture_above r="255" g="255" b="255">ui_mini_sn_spot_above</texture_above>
  </blue_mini_spot>

  <green_location>
    <level_map spot="green_spot"    pointer="quest_pointer"/>
    <mini_map spot="green_mini_spot"  pointer="quest_pointer"/>
  </green_location>
  <green_spot  x="0" y="0" width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_icons_mapPDA_persBig_h</texture>
  </green_spot>
  <green_mini_spot  x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_icons_newPDA_SmallGreen</texture>
    <texture_below r="0" g="255" b="0">ui_mini_sn_spot_below</texture_below>
    <texture_above r="0" g="255" b="0">ui_mini_sn_spot_above</texture_above>
  </green_mini_spot>
  
  <red_location>
    <level_map spot="red_spot"      pointer="quest_pointer"/>
    <mini_map spot="red_mini_spot"    pointer="quest_pointer"/>
  </red_location>
  <red_spot  x="0" y="0" width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_icons_mapPDA_mark_t</texture>
  </red_spot>
  <red_mini_spot  x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_icons_newPDA_SmallRed</texture>
    <texture_below r="255" g="0" b="0">ui_mini_sn_spot_below</texture_below>
    <texture_above r="255" g="0" b="0">ui_mini_sn_spot_above</texture_above>
  </red_mini_spot>


  <eliminate_lager_location>
    <level_map spot="eliminate_lager_spot"    pointer="quest_pointer"/>
    <mini_map spot="eliminate_lager_spot_mini"  pointer="quest_pointer"/>
  </eliminate_lager_location>
  <eliminate_lager_spot x="0" y="0" width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_mapQuest_camp_destroy</texture>
  </eliminate_lager_spot>
  <eliminate_lager_spot_mini  x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_sm_mapQuest_camp_destroy</texture>
    <texture_below r="0" g="255" b="0">ui_mini_sn_spot_below</texture_below>
    <texture_above r="0" g="255" b="0">ui_mini_sn_spot_above</texture_above>
  </eliminate_lager_spot_mini>

  <defend_lager_location>
    <level_map spot="defend_lager_spot"   pointer="quest_pointer"/>
    <mini_map spot="defend_lager_spot_mini" pointer="quest_pointer"/>
  </defend_lager_location>
  <defend_lager_spot  x="0" y="0" width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_mapQuest_camp_defend</texture>
  </defend_lager_spot>
  <defend_lager_spot_mini  x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_sm_mapQuest_camp_defend</texture>
    <texture_below r="0" g="255" b="0">ui_mini_sn_spot_below</texture_below>
    <texture_above r="0" g="255" b="0">ui_mini_sn_spot_above</texture_above>
  </defend_lager_spot_mini>

  <artefact_location>
    <level_map spot="artefact_spot"   pointer="quest_pointer"/>
    <mini_map spot="artefact_spot_mini" pointer="quest_pointer"/>
  </artefact_location>
  <artefact_spot  x="0" y="0" width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_mapQuest_artefact</texture>
  </artefact_spot>
  <artefact_spot_mini  x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_sm_mapQuest_artefact</texture>
    <texture_below r="0" g="255" b="0">ui_mini_sn_spot_below</texture_below>
    <texture_above r="0" g="255" b="0">ui_mini_sn_spot_above</texture_above>
  </artefact_spot_mini>

  <kill_stalker_location>
    <level_map spot="kill_stalker_spot"   pointer="quest_pointer"/>
    <mini_map spot="kill_stalker_spot_mini" pointer="quest_pointer"/>
  </kill_stalker_location>
  <kill_stalker_spot  x="0" y="0" width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_mapQuest_stalker_destroy</texture>
  </kill_stalker_spot>
  <kill_stalker_spot_mini  x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_sm_mapQuest_stalker_destroy</texture>
    <texture_below r="0" g="255" b="0">ui_mini_sn_spot_below</texture_below>
    <texture_above r="0" g="255" b="0">ui_mini_sn_spot_above</texture_above>
  </kill_stalker_spot_mini>

  <monster_part_location>
    <level_map spot="monster_part_spot"   pointer="quest_pointer"/>
    <mini_map spot="monster_part_spot_mini" pointer="quest_pointer"/>
  </monster_part_location>
  <monster_part_spot  x="0" y="0" width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_mapQuest_monster_find</texture>
  </monster_part_spot>
  <monster_part_spot_mini  x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_sm_mapQuest_monster_find</texture>
    <texture_below r="0" g="255" b="0">ui_mini_sn_spot_below</texture_below>
    <texture_above r="0" g="255" b="0">ui_mini_sn_spot_above</texture_above>
  </monster_part_spot_mini>

  <find_item_location>
    <level_map spot="find_item_spot"    pointer="quest_pointer"/>
    <mini_map spot="find_item_spot_mini"  pointer="quest_pointer"/>
  </find_item_location>
  <find_item_spot  x="0" y="0" width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_mapQuest_item</texture>
  </find_item_spot>
  <find_item_spot_mini  x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
    <texture>ui_sm_mapQuest_item</texture>
    <texture_below r="0" g="255" b="0">ui_mini_sn_spot_below</texture_below>
    <texture_above r="0" g="255" b="0">ui_mini_sn_spot_above</texture_above>
  </find_item_spot_mini>




  
  <level_map_spot_border x="0" y="0" width="36" height="36" alignment="c" stretch="1">
    <texture x="728" y="576" width="51" height="51" r="200" g="200" b="200">ui\ui_common</texture>
    <texture_bk x="633" y="693" width="32" height="32" r="200" g="200" b="200">ui\ui_common</texture_bk>
  </level_map_spot_border>
  
  <mini_map_spot_border x="0" y="0" width="18" height="18" alignment="c" stretch="1">
    <texture x="728" y="576" width="51" height="51" r="200" g="200" b="200">ui\ui_common</texture>
    <texture_bk x="501" y="944" width="15" height="15" r="200" g="200" b="200">ui\ui_common</texture_bk>
  </mini_map_spot_border>

  <user>
    <level_map spot="user_level_spot" pointer="quest_pointer"></level_map>
    <mini_map spot="user_mini_spot" pointer="quest_pointer"></mini_map>
  </user>
  <user_level_spot x="0" y="0" width="32" height="32" alignment="c">
     <texture x="493" y="968" width="32" height="32">ui\ui_common</texture>
  </user_level_spot>
  <user_mini_spot x="0" y="0" width="11" height="11" alignment="c">
     <texture x="504" y="1000" width="11" height="11">ui\ui_common</texture>
  </user_mini_spot>



  <actor_location hint="st_map_actor">
    <level_map spot="actor_level_spot"/>
  </actor_location>
  
  <actor_location_p hint="actor">
    <level_map spot="actor_level_spot_p"></level_map>
  </actor_location_p>

  <actor_level_spot x="0" y="0" width="60" height="60" alignment="c">
    <texture x="730" y="394" width="60" height="60">ui\ui_common</texture>
  </actor_level_spot>
  
  <actor_level_spot_p x="0" y="0" width="60" height="60" heading="1" alignment="c">
    <texture x="794" y="394" width="60" height="60">ui\ui_common</texture>
  </actor_level_spot_p>

  
  <general_wounded_location hint="general_wounded">
    <level_map spot="general_wounded_spot"/>
    <mini_map  spot="general_wounded_spot"/>
  </general_wounded_location>
  <general_wounded_spot x="0" y="0" width="32" height="32" alignment="c">
    <texture x="224" y="64" width="32" height="32">ui\ui_icons_map</texture>
  </general_wounded_spot>
  
  

  
  <anomaly_zone_location hint="anomaly_zone">
    <mini_map  spot="anomaly_zone_mini_spot"/>
  </anomaly_zone_location>

  <anomaly_zone_mini_spot x="0" y="0" width="16" height="16" alignment="c" stretch="1"> 
    <texture x="1" y="202" width="31" height="30" r="255" g="100" b="100">ui\ui_mp_icon_kill</texture>
  </anomaly_zone_mini_spot>
  
  
  <level_changer>
    <level_map spot="level_changer_spot" pointer="quest_pointer"/>
    <mini_map  spot="level_changer_spot_mini"/>
  </level_changer>
  <level_changer_spot  x="0" y="0" width="5" height="5" alignment="c" stretch="1" scale="1">
    <texture x="728" y="577" width="50" height="50">ui\ui_common</texture>
  </level_changer_spot>
  <level_changer_spot_mini  x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="1">
    <texture x="728" y="577" width="50" height="50">ui\ui_common</texture>
  </level_changer_spot_mini>


  <treasure>
    <level_map spot="treasure_spot" pointer="quest_pointer"/>
    <mini_map  spot="treasure_spot_mini"/>
  </treasure>
  <treasure_spot  x="0" y="0" width="5" height="5" alignment="c" stretch="1" scale="1">
    <texture>ui_mapQuest_gold</texture>
  </treasure_spot>
  <treasure_spot_mini  x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="1">
    <texture>ui_sm_mapQuest_gold</texture>
  </treasure_spot_mini>



  <alife_combat_fight>
    <level_map spot="alife_combat_fight_spot" pointer="combat_pointer"/>
    <mini_map  spot="alife_combat_fight_spot_mini"/>
  </alife_combat_fight>
  <alife_combat_fight_spot  x="0" y="0" width="5" height="5" alignment="c" stretch="1" scale="1">
    <texture>ui_mapQuest_gold</texture>
  </alife_combat_fight_spot>
  <alife_combat_fight_spot_mini  x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="1">
    <texture>ui_sm_mapQuest_gold</texture>
  </alife_combat_fight_spot_mini>

  <alife_combat_help>
    <level_map spot="alife_combat_help_spot" pointer="combat_pointer"/>
    <mini_map  spot="alife_combat_help_spot_mini"/>
  </alife_combat_help>
  <alife_combat_help_spot  x="0" y="0" width="5" height="5" alignment="c" stretch="1" scale="1">
    <texture>ui_mapQuest_gold</texture>
  </alife_combat_help_spot>
  <alife_combat_help_spot_mini  x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="1">
    <texture>ui_sm_mapQuest_gold</texture>
  </alife_combat_help_spot_mini>

  <alife_combat_attack>
    <level_map spot="alife_combat_attack_spot" pointer="combat_pointer"/>
    <mini_map  spot="alife_combat_attack_spot_mini"/>
  </alife_combat_attack>
  <alife_combat_attack_spot  x="0" y="0" width="5" height="5" alignment="c" stretch="1" scale="1">
    <texture>ui_mapQuest_gold</texture>
  </alife_combat_attack_spot>
  <alife_combat_attack_spot_mini  x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="1">
    <texture>ui_sm_mapQuest_gold</texture>
  </alife_combat_attack_spot_mini>


  <anh_merc>
    <level_map spot="anh_merc_spot"/>
    <mini_map  spot="anh_merc_spot_mini"/>
  </anh_merc>
  <anh_merc_spot  x="0" y="0" width="5" height="5" alignment="c" stretch="1" scale="1">
    <texture>ui_sm_star</texture>
  </anh_merc_spot>
  <anh_merc_spot_mini  x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="1">
    <texture>ui_sm_star</texture>
  </anh_merc_spot_mini>















  <debug_stalker hint="invalid hint">
    <level_map spot="debug_stalker_spot"/>
  </debug_stalker>


  <debug_stalker_spot width="3" height="3" alignment="c"> 
    <texture r="50" g="255" b="0">ui_minimap_point</texture>
  </debug_stalker_spot>
  

  <alife_presentation_monolith>
    <level_map spot="alife_presentation_monolith_spot"/>
  </alife_presentation_monolith>
  <alife_presentation_monolith_spot x="0" y="0" width="3" height="3" alignment="c" stretch="1" scale="1"> 
    <texture r="0" g="255" b="255">ui_minimap_point</texture>
  </alife_presentation_monolith_spot>

  <alife_presentation_killer>
    <level_map spot="alife_presentation_killer_spot"/>
  </alife_presentation_killer>
  <alife_presentation_killer_spot x="0" y="0" width="3" height="3" alignment="c" stretch="1" scale="1"> 
    <texture r="255" g="0" b="255">ui_minimap_point</texture>
  </alife_presentation_killer_spot>

  <alife_presentation_ecolog>
    <level_map spot="alife_presentation_ecolog_spot"/>
  </alife_presentation_ecolog>
  <alife_presentation_ecolog_spot x="0" y="0" width="3" height="3" alignment="c" stretch="1" scale="1"> 
    <texture r="255" g="128" b="0">ui_minimap_point</texture>
  </alife_presentation_ecolog_spot>

  <alife_presentation_military>
    <level_map spot="alife_presentation_military_spot"/>
  </alife_presentation_military>
  <alife_presentation_military_spot x="0" y="0" width="3" height="3" alignment="c" stretch="1" scale="1"> 
    <texture r="255" g="0" b="0">ui_minimap_point</texture>
  </alife_presentation_military_spot>

  <alife_presentation_dolg>
    <level_map spot="alife_presentation_dolg_spot"/>
  </alife_presentation_dolg>
  <alife_presentation_dolg_spot x="0" y="0" width="3" height="3" alignment="c" stretch="1" scale="1"> 
    <texture r="0" g="128" b="255">ui_minimap_point</texture>
  </alife_presentation_dolg_spot>

  <alife_presentation_freedom>
    <level_map spot="alife_presentation_freedom_spot"/>
  </alife_presentation_freedom>
  <alife_presentation_freedom_spot x="0" y="0" width="3" height="3" alignment="c" stretch="1" scale="1"> 
    <texture r="0" g="255" b="0">ui_minimap_point</texture>
  </alife_presentation_freedom_spot>

  <alife_presentation_bandit>
    <level_map spot="alife_presentation_bandit_spot"/>
  </alife_presentation_bandit>
  <alife_presentation_bandit_spot x="0" y="0" width="3" height="3" alignment="c" stretch="1" scale="1"> 
    <texture r="255" g="128" b="128">ui_minimap_point</texture>
  </alife_presentation_bandit_spot>

  <alife_presentation_stalker>
    <level_map spot="alife_presentation_stalker_spot"/>
  </alife_presentation_stalker>
  <alife_presentation_stalker_spot x="0" y="0" width="3" height="3" alignment="c" stretch="1" scale="1"> 
    <texture r="128" g="0" b="255" >ui_minimap_point</texture>
  </alife_presentation_stalker_spot>

  <alife_presentation_actor_dolg>
    <level_map spot="alife_presentation_actor_dolg_spot"/>
  </alife_presentation_actor_dolg>
  <alife_presentation_actor_dolg_spot x="0" y="0" width="3" height="3" alignment="c" stretch="1" scale="1"> 
    <texture r="128" g="0" b="255" >ui_minimap_point</texture>
  </alife_presentation_actor_dolg_spot>
  
  <alife_presentation_zombied>
    <level_map spot="alife_presentation_zombied_spot"/>
  </alife_presentation_zombied>
  <alife_presentation_zombied_spot x="0" y="0" width="3" height="3" alignment="c" stretch="1" scale="1"> 
    <texture r="255" g="255" b="0" >ui_minimap_point</texture>
  </alife_presentation_zombied_spot>

  <alife_presentation_trader>
    <level_map spot="alife_presentation_monstr_spot"/>
  </alife_presentation_trader>
  <alife_presentation_arena_enemy>
    <level_map spot="alife_presentation_monstr_spot"/>
  </alife_presentation_arena_enemy>
  <alife_presentation_monstr>
    <level_map spot="alife_presentation_monstr_spot"/>
  </alife_presentation_monstr>
  <alife_presentation_monstr_spot x="0" y="0" width="3" height="3" alignment="c" stretch="1" scale="1"> 
    <texture r="255" g="255" b="255">ui_minimap_point</texture>
  </alife_presentation_monstr_spot>



  <alife_presentation_respawn_on>
    <level_map spot="alife_presentation_respawn_on_spot"/>
  </alife_presentation_respawn_on>
  <alife_presentation_respawn_on_spot x="0" y="0" width="10" height="10" alignment="c" stretch="1" scale="1">
    <texture x="525" y="904" width="32" height="32">ui\ui_common</texture>
  </alife_presentation_respawn_on_spot>
  
  <alife_presentation_respawn_off>
    <level_map spot="alife_presentation_respawn_off_spot"/>
  </alife_presentation_respawn_off>
  <alife_presentation_respawn_off_spot x="0" y="0" width="10" height="10" alignment="c" stretch="1" scale="1">
    <texture x="665" y="853" width="32" height="32">ui\ui_common</texture>
  </alife_presentation_respawn_off_spot>



  <alife_presentation_smart_on>
    <level_map spot="alife_presentation_smart_on_spot"/>
  </alife_presentation_smart_on>
  <alife_presentation_smart_on_spot x="0" y="0" width="10" height="10" alignment="c" stretch="1" scale="1">
    <texture x="525" y="872" width="32" height="32">ui\ui_common</texture>
  </alife_presentation_smart_on_spot>
  
  <alife_presentation_smart_off>
    <level_map spot="alife_presentation_smart_off_spot"/>
  </alife_presentation_smart_off>
  <alife_presentation_smart_off_spot x="0" y="0" width="10" height="10" alignment="c" stretch="1" scale="1">
    <texture x="493" y="968" width="32" height="32">ui\ui_common</texture>
  </alife_presentation_smart_off_spot>


  <alife_presentation_smart_ready>
    <level_map spot="alife_presentation_smart_ready_spot"/>
  </alife_presentation_smart_ready>
  <alife_presentation_smart_ready_spot x="0" y="0" width="10" height="10" alignment="c" stretch="1" scale="1">
    <texture x="493" y="968" width="32" height="32">ui\ui_common</texture>
  </alife_presentation_smart_ready_spot>

  <alife_presentation_smart_target>
    <level_map spot="alife_presentation_smart_target_spot"/>
  </alife_presentation_smart_target>
  <alife_presentation_smart_target_spot x="0" y="0" width="10" height="10" alignment="c" stretch="1" scale="1">
    <texture x="493" y="936" width="32" height="32">ui\ui_common</texture>
  </alife_presentation_smart_target_spot>

	<grenade_location>
		<level_map spot="grenade_spot"		pointer="quest_pointer"/>
		<mini_map spot="grenade_mini_spot"	pointer="quest_pointer"/>
	</grenade_location>
	<grenade_spot  x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
		<texture>ui_beltbut_granade_t</texture>
	</grenade_spot>
	<grenade_mini_spot  x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
		<texture>ui_beltbut_granade_t</texture>
		<texture_below r="0" g="255" b="0">ui_beltbut_granade_t</texture_below>
		<texture_above r="0" g="255" b="0">ui_beltbut_granade_t</texture_above>
	</grenade_mini_spot>

</map_spots>