<?xml version='1.0' encoding="windows-1251"?>

<xml>

<specific_character id="gar_seriy" team_default = "1">
<name>gar_seryi_name</name>
<icon>ui_npc_u_stalker_neytral_hood_4</icon>
<map_icon x="0" y="0"></map_icon>
<bio>gar_seryi_bio</bio>

<class>gar_seriy</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>511</rank>
<reputation>-18</reputation>
<money min="600" max="2000" infinitive="0"/>

<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\neytral\stalker_neytral_hood_4</visual>
<supplies>
[spawn] \n
		wpn_usp =1, silencer \n
		ammo_11.43x23_fmj \n
		wpn_fn2000 =1, silencer \n
		ammo_5.56x45_ap \n
medkit = 1 \n
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>gar_seriy_start</start_dialog>
<start_dialog>dm_hello_dialog</start_dialog>
<actor_dialog>dm_cool_info_dialog</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>

<specific_character id="gar_dram_novice" team_default = "1">
<name>gar_dram_novice_name</name>
<icon>ui_npc_u_green_stalker_11</icon>
<map_icon x="0" y="0"></map_icon>
<bio>gar_dram_novice_bio</bio>

<class>gar_dram_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>212</rank>
<reputation>19</reputation>
<money min="200" max="600" infinitive="0"/>

<snd_config>characters_voice\human_02\newbie\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\novice\green_stalker_11</visual>
<supplies>
[spawn] \n
device_torch \n
		wpn_beretta \n
		ammo_9x19_pbp \n
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>gar_dramm_novice_start</start_dialog>
<start_dialog>dm_hello_dialog</start_dialog>
<actor_dialog>dm_cool_info_dialog</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>


<specific_character id="gar_hellcar" team_default = "1">
<name>gar_hellcar_name</name>
<icon>ui_npc_u_stalker_neytral_balon_5</icon>
<map_icon x="0" y="0"></map_icon>
<bio>gar_hellcar_bio</bio>

<class>gar_hellcar</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>594</rank>
<reputation>20</reputation>
<money min="600" max="2000" infinitive="0"/>

<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<panic_treshold>0</panic_treshold>

<visual>actors\neytral\stalker_neytral_balon_5</visual>
<supplies>
[spawn] \n
		wpn_colt1911 \n
		ammo_11.43x23_hydro \n
		wpn_val_m1 \n
		ammo_gauss \n
device_torch \n
hand_radio \n
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>gar_hellcar_start</start_dialog>
<start_dialog>dm_hello_dialog</start_dialog>
<actor_dialog>dm_cool_info_dialog</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>

<specific_character id="gar_bandit_novice_wounded" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_3</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_bandit_novice_bio</bio>


<class>gar_bandit_novice_wounded</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>195</rank>
<reputation>-120</reputation>

<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>1</crouch_type>

<visual>actors\bandit\stalker_bandit_3</visual>
<supplies>
[spawn] \n
		wpn_mp5 =1, silencer \n
		ammo_9x19_fmj \n
device_torch \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>gar_wounded_bandit</start_dialog>
</specific_character>

<specific_character id="gar_bandit_leader" team_default = "1">
<name>gar_bandit_leader_name</name>
<icon>ui_npc_u_stalker_bandit_master</icon>
<map_icon x="0" y="0"></map_icon>
<bio>gar_bandit_leader_bio</bio>

<class>gar_bandit_leader</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>199</rank>
<reputation>-145</reputation>

<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>1</crouch_type>

<visual>actors\bandit\stalker_bandit_master</visual>
<supplies>
[spawn] \n
		wpn_mp5_m1 \n
		ammo_11.43x23_hydro \n
		wpn_fn2000 =1, silencer \n
		ammo_5.56x45_ap \n
device_torch \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<!----------------------BANDIT NOVICE----------------------->
<specific_character id="gar_bandit_novice_default1" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_3</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_bandit_novice_bio</bio>

<class>gar_bandit_novice</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>167</rank>
<reputation>-65</reputation>

<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>1</crouch_type>

<visual>actors\bandit\stalker_bandit_3</visual>
<supplies>
[spawn] \n
		wpn_pm \n
		ammo_9x18_pmm \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="gar_bandit_novice_default2" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_4</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_bandit_novice_bio</bio>

<class>gar_bandit_novice</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>268</rank>
<reputation>-95</reputation>

<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>1</crouch_type>

<visual>actors\bandit\stalker_bandit_4</visual>
<supplies>
[spawn] \n
		wpn_eagle_m1 =1, silencer \n
		ammo_11.43x23_hydro \n
device_torch \n
wpn_bm16 \n
ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="gar_bandit_novice_default3" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_5</icon>
<map_icon x="3" y="2"></map_icon>
<bio>esc_bandit_novice_bio</bio>

<class>gar_bandit_novice</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>119</rank>
<reputation>-89</reputation>

<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>1</crouch_type>

<visual>actors\bandit\stalker_bandit_5</visual>
<supplies>
[spawn] \n
		wpn_colt1911 \n
		ammo_11.43x23_hydro \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>


<!---------------------------BANDIT general----------------------->

<specific_character id="gar_bandit_general_default1" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_3</icon>
<map_icon x="3" y="2"></map_icon>
<bio>esc_bandit_novice_bio</bio>

<class>gar_bandit_general</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>125</rank>
<reputation>-126</reputation>

<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>

<visual>actors\bandit\stalker_bandit_3</visual>
<supplies>
[spawn] \n
		wpn_colt_m1 \n
		ammo_11.43x23_hydro \n
wpn_bm16 \n
ammo_12x70_buck = 1 \n
device_torch \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="gar_bandit_general_default2" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_4</icon>
<map_icon x="3" y="2"></map_icon>
<bio>esc_bandit_novice_bio</bio>

<class>gar_bandit_general</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>124</rank>
<reputation>-73</reputation>

<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>

<visual>actors\bandit\stalker_bandit_4</visual>
<supplies>
[spawn] \n
		wpn_walther_m1 \n
		ammo_9x19_pbp \n
		wpn_groza =1, silencer \n
		ammo_9x39_pab9 \n
device_torch \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="gar_bandit_general_default3" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_5</icon>
<map_icon x="3" y="2"></map_icon>
<bio>esc_bandit_novice_bio</bio>

<class>gar_bandit_general</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>133</rank>
<reputation>-100</reputation>

<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>

<visual>actors\bandit\stalker_bandit_5</visual>
<supplies>
[spawn] \n
		wpn_walther_m1 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_ak74_m1 \n
		ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------Stalker general----------------------->

<specific_character id="gar_stalker_general_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
<map_icon x="1" y="0"></map_icon>
<bio>gar_stalker_regular_bio</bio>

<class>gar_stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>423</rank>
<reputation>20</reputation>
<money min="600" max="2000" infinitive="0"/>

<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\neytral\stalker_neytral_hood_uzor</visual>
<supplies>
[spawn] \n
		wpn_colt_m1 \n
		ammo_11.43x23_hydro \n
wpn_bm16 \n
ammo_12x70_buck = 1 \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="gar_stalker_general_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_balon_8</icon>
<map_icon x="1" y="0"></map_icon>
<bio>gar_stalker_regular_bio</bio>

<class>gar_stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>354</rank>
<reputation>-11</reputation>
<money min="600" max="2000" infinitive="0"/>

<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\neytral\stalker_neytral_balon_8</visual>

<supplies>
[spawn] \n
		wpn_walther =1, silencer \n
		ammo_9x19_fmj \n
		wpn_lr300 =1, scope silencer \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="gar_stalker_general_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>gar_stalker_regular_bio</bio>

<class>gar_stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>515</rank>
<reputation>14</reputation>
<money min="600" max="2000" infinitive="0"/>

<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\neytral\stalker_neytral_hood_2</visual>

<supplies>
[spawn] \n
		wpn_mp5 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_sig550 =1, scope silencer \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="gar_stalker_general_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>gar_stalker_regular_bio</bio>

<class>gar_stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>546</rank>
<reputation>1</reputation>
<money min="600" max="2000" infinitive="0"/>

<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\neytral\stalker_neytral_hood_2</visual>
<supplies>
[spawn] \n
		wpn_beretta \n
		ammo_9x19_pbp \n
		wpn_sig550 \n
		ammo_5.56x45_ap \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="gar_stalker_general_default5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_balon_8</icon>
<map_icon x="1" y="0"></map_icon>
<bio>gar_stalker_regular_bio</bio>

<class>gar_stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>447</rank>
<reputation>-15</reputation>
<money min="600" max="2000" infinitive="0"/>

<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\neytral\stalker_neytral_balon_8</visual>

<supplies>
[spawn] \n
		wpn_mp5_m3 \n
		ammo_9x18_fmj \n
		wpn_val \n
		ammo_9x39_ap \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="gar_wounded_bandit" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_neytral_hood_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>gar_stalker_regular_bio</bio>

<class>gar_wounded_bandit</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>408</rank>
<reputation>-90</reputation>

<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>1</crouch_type>

<visual>actors\neytral\stalker_neytral_hood_2</visual>
<supplies>
[spawn] \n
		wpn_usp =1, silencer \n
		ammo_11.43x23_fmj \n
		wpn_val_m1 \n
		ammo_gauss \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------DOLG BLOKPOST----------------------->
<specific_character id="gar_dolg_blokpost_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_mask_1</icon>
<map_icon x="4" y="0"></map_icon>
<bio>gar_dolg_blokpost_bio</bio>

<class>gar_dolg_blokpost</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

<rank>499</rank>
<reputation>120</reputation>
<money min="600" max="2000" infinitive="0"/>

<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\dolg\stalker_do_mask_1</visual>
<supplies>
[spawn] \n
		wpn_eagle_m1 \n
		ammo_11.43x23_hydro \n
		wpn_groza_m1 =1, scope silencer \n
		ammo_9x18_fmj \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>

<specific_character id="gar_dolg_blokpost_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_balon_8</icon>
<map_icon x="4" y="0"></map_icon>
<bio>gar_dolg_blokpost_bio</bio>

<class>gar_dolg_blokpost</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

<rank>520</rank>
<reputation>86</reputation>
<money min="600" max="2000" infinitive="0"/>

<snd_config>characters_voice\human_02\dolg\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\dolg\stalker_do_balon_8</visual>
<supplies>
[spawn] \n
		wpn_colt_m1 \n
		ammo_11.43x23_hydro \n
		wpn_abakan =1, silencer launcher \n
		ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>

<specific_character id="gar_dolg_blokpost_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_balon_8</icon>
<map_icon x="4" y="0"></map_icon>
<bio>gar_dolg_blokpost_bio</bio>

<class>gar_dolg_blokpost</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

<rank>471</rank>
<reputation>124</reputation>
<money min="600" max="2000" infinitive="0"/>

<snd_config>characters_voice\human_02\dolg\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\dolg\stalker_do_balon_8</visual>
<supplies>
[spawn] \n
		wpn_sig220 \n
		ammo_11.43x23_fmj \n
		wpn_sig_m1 =1, scope silencer \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>

<specific_character id="gar_dolg_blokpost_commander" team_default = "1">
<name>gar_dolg_blokpost_leader_name</name>
<icon>ui_npc_u_stalker_do_balon_4</icon>
<map_icon x="4" y="0"></map_icon>
<bio>gar_dolg_blokpost_leader_bio</bio>

<class>gar_dolg_blokpost_commander</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

<rank>592</rank>
<reputation>140</reputation>
<money min="600" max="2000" infinitive="0"/>

<snd_config>characters_voice\human_02\dolg\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\dolg\stalker_do_balon_4</visual>
<supplies>
[spawn] \n
		wpn_eagle_m1 \n
		ammo_11.43x23_hydro \n
wpn_bm16 \n
ammo_12x76_dart \n
device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>gar_dolg_blokpost</start_dialog>
<start_dialog>dm_hello_dialog</start_dialog>
<actor_dialog>dm_cool_info_dialog</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>

<specific_character id="gar_sniper" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_5</icon>
<map_icon x="3" y="2"></map_icon>
<bio>esc_bandit_novice_bio</bio>

<class>gar_sniper</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>443</rank>
<reputation>-100</reputation>

<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>

<visual>actors\bandit\stalker_bandit_5</visual>
<supplies>
[spawn] \n
		wpn_fort \n
		ammo_9x18_pmm \n
		wpn_ak74u_m1 \n
		ammo_5.45x39_ap \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="gar_bandit_dm" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_master</icon>
<map_icon x="0" y="0"></map_icon>
<bio>esc_bandit_novice_bio</bio>

<class>gar_bandit_dm</class>
<community>stalker</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>250</rank>
<reputation>-145</reputation>

<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>1</crouch_type>

<visual>actors\bandit\stalker_bandit_master</visual>
<supplies>
[spawn] \n
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

</xml>
