<?xml version='1.0' encoding="windows-1251"?>

<xml>
<!---------------------------BANDIT NOVICE----------------------->
<specific_character id="bandit_novice_default1" team_default = "1">
<name> </name>
<icon x="14" y="4"></icon>
<map_icon x="3" y="2"></map_icon>
<bio> .  .   .</bio>

<team>Bandit_novice</team>

<class>Bandit_novice</class>
<community>bandit</community>

<rank>0</rank>
<reputation>0</reputation>

<visual>actors\bandit\stalker_bandit_3</visual>
<supplies>
[spawn] \n
		wpn_fort_m1 =1, silencer \n
		ammo_9x18_fmj \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="bandit_novice_default2" team_default = "1">
<name> </name>
<icon x="14" y="4"></icon>
<map_icon x="3" y="2"></map_icon>
<bio> .  .   .</bio>

<team>Bandit_novice</team>

<class>Bandit_novice</class>
<community>bandit</community>

<rank>0</rank>
<reputation>0</reputation>

<visual>actors\bandit\stalker_bandit_4</visual>
<supplies>
[spawn] \n
		wpn_fort_m1 =1, silencer \n
		ammo_9x18_fmj \n
device_torch \n
wpn_toz34 \n
ammo_12x70_buck \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="bandit_novice_default3" team_default = "1">
<name> </name>
<icon x="14" y="4"></icon>
<map_icon x="3" y="2"></map_icon>
<bio> .  .   .</bio>

<team>Bandit_novice</team>

<class>Bandit_novice</class>
<community>bandit</community>

<rank>0</rank>
<reputation>0</reputation>

<visual>actors\bandit\stalker_bandit_8</visual>
<supplies>
[spawn] \n
		wpn_mp5_m2 =1, silencer \n
		ammo_9x18_fmj \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<!---------------------------BANDIT GENERAL---------------------->
<specific_character id="bandit_general_defaul1t" team_default = "1">
<name> </name>
<icon x="14" y="4"></icon>
<map_icon x="3" y="2"></map_icon>
<bio> .  .   .</bio>

<team>Bandit_general</team>

<class>Bandit_general</class>
<community>bandit</community>

<rank>40</rank>
<reputation>0</reputation>

<visual>actors\bandit\stalker_bandit_3</visual>
<supplies>
[spawn] \n
		wpn_walther_m1 =1, silencer \n
		ammo_9x19_fmj \n
wpn_toz34 \n
ammo_12x76_dart = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="bandit_general_default2" team_default = "1">
<name> </name>
<icon x="14" y="4"></icon>
<map_icon x="3" y="2"></map_icon>
<bio> .  .   .</bio>

<team>Bandit_general</team>

<class>Bandit_general</class>
<community>bandit</community>

<rank>40</rank>
<reputation>0</reputation>

<visual>actors\bandit\stalker_bandit_4</visual>
<supplies>
[spawn] \n
		wpn_sig220 =1, silencer \n
		ammo_11.43x23_fmj \n
		wpn_ak74 =1, scope launcher \n
		ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="bandit_general_default3" team_default = "1">
<name> </name>
<icon x="14" y="4"></icon>
<map_icon x="3" y="2"></map_icon>
<bio> .  .   .</bio>

<team>Bandit_general</team>

<class>Bandit_general</class>
<community>bandit</community>

<rank>40</rank>
<reputation>0</reputation>

<visual>actors\bandit\stalker_bandit_8</visual>
<supplies>
[spawn] \n
		wpn_desert_eagle =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_abakan_m2 =1, silencer \n
		ammo_5.45x39_ap \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<!---------------------------BANDIT VETERAN---------------------->
<specific_character id="bandit_veteran_default1" team_default = "1">
<name> </name>
<icon x="22" y="14"></icon>
<map_icon x="3" y="2"></map_icon>
<bio> .  .   .</bio>

<team>Bandit_veteran</team>

<class>Bandit_veteran</class>
<community>bandit</community>

<rank>70</rank>
<reputation>-20</reputation>

<visual>actors\bandit\stalker_bandit_veteran</visual>
<supplies>
[spawn] \n
		wpn_hpsa =1, silencer \n
		ammo_9x19_fmj \n
wpn_spas12 \n
ammo_12x76_dart = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="bandit_veteran_default2" team_default = "1">
<name> </name>
<icon x="22" y="14"></icon>
<map_icon x="3" y="2"></map_icon>
<bio> .  .   .</bio>

<team>Bandit_veteran</team>

<class>Bandit_veteran</class>
<community>bandit</community>

<rank>70</rank>
<reputation>-20</reputation>

<visual>actors\bandit\stalker_bandit_veteran</visual>
<supplies>
[spawn] \n
		wpn_pm =1, silencer \n
		ammo_9x18_fmj \n
		wpn_groza \n
		ammo_9x39_ap \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="bandit_veteran_default3" team_default = "1">
<name> </name>
<icon x="22" y="14"></icon>
<map_icon x="3" y="2"></map_icon>
<bio> .  .   .</bio>

<team>Bandit_veteran</team>

<class>Bandit_veteran</class>
<community>bandit</community>

<rank>70</rank>
<reputation>-20</reputation>

<visual>actors\bandit\stalker_bandit_veteran</visual>
<supplies>
[spawn] \n
		wpn_usp \n
		ammo_11.43x23_fmj \n
		wpn_lr300 =1, scope silencer launcher \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<!---------------------------BANDIT MASTER----------------------->
<specific_character id="bandit_master_default1" team_default = "1">
<name> </name>
<icon x="24" y="14"></icon>
<map_icon x="3" y="2"></map_icon>
<bio> .  .   .</bio>

<team>Bandit_master</team>

<class>Bandit_master</class>
<community>bandit</community>

<rank>95</rank>
<reputation>-50</reputation>

<visual>actors\bandit\stalker_bandit_master</visual>
<supplies>
[spawn] \n
		wpn_desert_eagle =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_sig_m1 =1, scope \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="bandit_master_default2" team_default = "1">
<name> </name>
<icon x="24" y="14"></icon>
<map_icon x="3" y="2"></map_icon>
<bio> .  .   .</bio>

<team>Bandit_master</team>

<class>Bandit_master</class>
<community>bandit</community>

<rank>95</rank>
<reputation>-50</reputation>

<visual>actors\bandit\stalker_bandit_master</visual>
<supplies>
[spawn] \n
		wpn_hpsa =1, silencer \n
		ammo_9x19_fmj \n
		wpn_sig550 =1, scope \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="bandit_master_default3" team_default = "1">
<name> </name>
<icon x="24" y="14"></icon>
<map_icon x="3" y="2"></map_icon>
<bio> .  .   .</bio>

<team>Bandit_master</team>

<class>Bandit_master</class>
<community>bandit</community>

<rank>95</rank>
<reputation>-50</reputation>

<visual>actors\bandit\stalker_bandit_master</visual>
<supplies>
[spawn] \n
		wpn_mp5 \n
		ammo_9x19_pbp \n
		wpn_g36 \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<!---------------------------BANDIT BOROV----------------------->

<specific_character id="bandit_borov" team_default = "1">
<name></name>
<icon x="26" y="14"></icon>
<map_icon x="0" y="0"></map_icon>
<bio> .</bio>

<class>bandit_borov</class>
<community>bandit</community>

<rank>60</rank>
<reputation>-70</reputation>

<visual>actors\bandit\stalker_bandit_borov</visual>
<supplies>
[spawn] \n
		wpn_mp5 \n
		ammo_9x19_pbp \n
wpn_toz34 \n
ammo_12x76_zhekan \n
borov_flash \n
device_torch \n
val_key_to_underground \n
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>


<!---------------------------SVOBODA CRAZY STALKER----------------------->
<specific_character id="svoboda_zombi_stalker" team_default = "1">
<name> c  ""</name>
<icon x="12" y="0"></icon>
<map_icon x="5" y="0"></map_icon>
<bio>  "".   .</bio>


<class>Svoboda_zombi_stalker</class>
<community>bandit</community>


<rank>40</rank>
<reputation>0</reputation>

<visual>actors\stalker_zombi\stalker_zombie5</visual>
<supplies>
[spawn] \n
		wpn_mp5_m3 \n
		ammo_9x18_fmj \n
		wpn_g36 =1, silencer \n
		ammo_5.56x45_ss190 \n
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

</xml>
