<?xml version='1.0' encoding="windows-1251"?>

<xml>

<specific_character id="bar_barman" no_random = "1">
<name>bar_barmen_name</name>
<icon>ui_npc_u_barman</icon>
<map_icon x="1" y="4"></map_icon>
<bio>bar_barmen_bio</bio>

<class>bar_barman</class>
<community>trader</community>
<money min="100000" max="110000" infinitive="1"></money>

<rank>700</rank>
<reputation>50</reputation>
<visual>actors\barman\barman</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<supplies>
[spawn] \n
stalker_outfit \n

</supplies>

<start_dialog>bar_bar_barmen_start</start_dialog>
<actor_dialog>bar_bar_barmen_talk_info</actor_dialog>
<!--actor_dialog>bar_bar_barmen_jobs</actor_dialog-->
<!--actor_dialog>bar_bar_barmen_jobs_room</actor_dialog-->
<actor_dialog>bar_bar_barman_ecolog_flash_done</actor_dialog>
<actor_dialog>bar_bar_barman_veterans_finish</actor_dialog>
<actor_dialog>bar_bar_barman_killer_ambush</actor_dialog>
<!--actor_dialog>bar_bar_barmen_jobs_room_darklabdoc_done</actor_dialog-->
<!--actor_dialog>bar_bar_barmen_jobs_room_complete</actor_dialog-->
<actor_dialog>tm_barman_dialog</actor_dialog>
<actor_dialog>tm_barman_reward</actor_dialog>
<!-- R E P A I R -->
<actor_dialog>bar_trader_repair</actor_dialog>
<!-- R E P A I R -->

</specific_character>

<specific_character id="bar_stalker_white_novice_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_1</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_stalker_novice_bio</bio>

<class>bar_stalker_white_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>98</rank>
<reputation>0</reputation>

<visual>actors\novice\green_stalker_1</visual>
<snd_config>characters_voice\human_02\newbie\</snd_config>
<crouch_type>-1</crouch_type>

<supplies>
[spawn] \n
		wpn_mp5_m1 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_groza =1, scope silencer \n
		ammo_9x39_pab9 \n
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>bar_bar_visitors_3_start</start_dialog>
</specific_character>

<specific_character id="bar_stalker_white_novice_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_7</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_stalker_novice_bio</bio>

<class>bar_stalker_white_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>112</rank>
<reputation>0</reputation>

<visual>actors\novice\green_stalker_7</visual>
<snd_config>characters_voice\human_01\newbie\</snd_config>
<crouch_type>-1</crouch_type>

<supplies>
[spawn] \n
		wpn_mp5 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_groza \n
		ammo_9x39_ap \n
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>bar_bar_visitors_4_start</start_dialog>
</specific_character>

<specific_character id="bar_stalker_brown_novice_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_2</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_stalker_novice_bio</bio>

<class>bar_stalker_brown_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>75</rank>
<reputation>0</reputation>

<visual>actors\novice\green_stalker_2</visual>
<snd_config>characters_voice\human_01\newbie\</snd_config>
<crouch_type>-1</crouch_type>

<supplies>
[spawn] \n
		wpn_colt1911 \n
		ammo_11.43x23_hydro \n
		wpn_sig_m2 =1, silencer \n
		ammo_5.56x45_ss190 \n
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>bar_bar_visitors_5_start</start_dialog>
</specific_character>

<specific_character id="bar_stalker_brown_novice_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_8</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_stalker_novice_bio</bio>

<class>bar_stalker_brown_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>83</rank>
<reputation>0</reputation>

<visual>actors\novice\green_stalker_8</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<supplies>
[spawn] \n
		wpn_beretta \n
		ammo_9x19_pbp \n
		wpn_abakan_m1 =1, silencer \n
		ammo_5.45x39_fmj \n
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>bar_bar_visitors_6_start</start_dialog>
</specific_character>

<specific_character id="bar_stalker_general_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_stalker_general_bio</bio>

<class>bar_stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>324</rank>
<reputation>0</reputation>

<visual>actors\neytral\stalker_neytral_hood_uzor</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<supplies>
[spawn] \n
		wpn_fort_m1 =1, silencer \n
		ammo_9x18_fmj \n
		wpn_ak74 =1, scope launcher \n
		ammo_5.45x39_fmj \n
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>bar_bar_visitors_7_start</start_dialog>
</specific_character>

<specific_character id="bar_stalker_general_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_2</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_stalker_general_bio</bio>

<class>bar_stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>410</rank>
<reputation>0</reputation>

<visual>actors\neytral\stalker_neytral_hood_2</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<supplies>
[spawn] \n
		wpn_mp5_m2 =1, silencer \n
		ammo_9x18_fmj \n
		wpn_g36 \n
		ammo_5.56x45_ss190 \n
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>bar_bar_visitors_8_start</start_dialog>
</specific_character>

<specific_character id="bar_stalker_dolg_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_mask_1</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_dolg_regular_bio</bio>

<class>bar_stalker_dolg</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>307</rank>
<reputation>0</reputation>

<visual>actors\dolg\stalker_do_mask_1</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>-1</crouch_type>

<supplies>
[spawn] \n
		wpn_mp5_m3 \n
		ammo_9x18_fmj \n
		wpn_groza_m1 =1, silencer \n
		ammo_9x18_fmj \n
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>bar_bar_visitors_9_start</start_dialog>
</specific_character>

<specific_character id="bar_stalker_bandit_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_bandit_veteran</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_bandit_general_bio</bio>

<class>bar_stalker_bandit</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>376</rank>
<reputation>0</reputation>

<visual>actors\bandit\stalker_bandit_veteran</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>1</crouch_type>

<supplies>
[spawn] \n
		wpn_sig220 \n
		ammo_11.43x23_fmj \n
		wpn_svd \n
		ammo_7.62x54_7h1 \n
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>bar_bar_visitors_10_start</start_dialog>
</specific_character>

<specific_character id="bar_stalker_killer_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_ki_head_1</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_killer_veteran_bio</bio>

<class>bar_stalker_killer</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>423</rank>
<reputation>0</reputation>

<visual>actors\killer\stalker_ki_head_1</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<supplies>
[spawn] \n
		wpn_mp5_m2 \n
		ammo_9x18_pmm \n
		wpn_sig550 =1, silencer \n
		ammo_5.56x45_ss190 \n
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>bar_bar_visitors_13_start</start_dialog>
</specific_character>

<specific_character id="bar_stalker_guard" team_default = "1">
<name>bar_bar_guard_name</name>
<icon>ui_npc_u_stalker_bar_security</icon>
<map_icon x="0" y="0"></map_icon>
<bio>bar_bar_guard_bio</bio>

<class>bar_stalker_guard</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>247</rank>
<reputation>0</reputation>

<visual>actors\neytral\stalker_bar_security</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<supplies>
[spawn] \n
		wpn_walther_m1 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_groza_m1 =1, scope silencer \n
		ammo_9x18_fmj \n
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_stalker_guard2" team_default = "1">
<name>bar_bar_guard2_name</name>
<icon>ui_npc_u_stalker_bar_security</icon>
<map_icon x="0" y="0"></map_icon>
<bio>bar_bar_guard2_bio</bio>

<class>bar_stalker_guard2</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>180</rank>
<reputation>0</reputation>

<visual>actors\neytral\stalker_bar_security</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<supplies>
[spawn] \n
		wpn_hpsa =1, silencer \n
		ammo_9x19_fmj \n
		wpn_spas12_m1 \n
		ammo_12x76_zhekan \n
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------BAR OSVEDOMITEL---------------------->
<specific_character id="bar_bar_osvedomitel" team_default = "1">
<name>bar_informer_name</name>
<icon>ui_npc_u_stalker_bandit_master</icon>
<map_icon x="0" y="0"></map_icon>
<bio>bar_informer_bio</bio>

<class>bar_stalker_osvedomitel</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>485</rank>
<reputation>0</reputation>

<visual>actors\bandit\stalker_bandit_master</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<supplies>
[spawn] \n
		wpn_walther =1, silencer \n
		ammo_9x19_fmj \n
		wpn_abakan_m1 =1, silencer \n
		ammo_5.45x39_fmj \n
ammo_5.56x45_ss190 \n
wpn_addon_grenade_launcher \n
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>bar_bar_osvedomitel_start</start_dialog>
<actor_dialog>bar_bar_osvedomitel_trade_info</actor_dialog>
<actor_dialog>tm_mercenary_dialog</actor_dialog>
<actor_dialog>tm_mercenary_reward</actor_dialog>

</specific_character>

<!---------------------------BAR HUNTER---------------------->
<specific_character id="bar_bar_hunter" team_default = "1">
<name>bar_hunter_name</name>
<icon>ui_npc_u_green_stalker_3</icon>
<map_icon x="0" y="0"></map_icon>
<bio> ,     ,       .    .             .    , ,  -    .</bio>

<class>bar_stalker_hunter</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>64</rank>
<reputation>0</reputation>

<visual>actors\novice\green_stalker_3</visual>
<snd_config>characters_voice\human_01\newbie\</snd_config>
<crouch_type>-1</crouch_type>

<supplies>
[spawn] \n
		wpn_hpsa \n
		ammo_9x19_pbp \n
		wpn_sig550 \n
		ammo_5.56x45_ap \n
ammo_5.56x45_ss190 \n
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>bar_bar_hunter_start</start_dialog>
<actor_dialog>bar_bar_hunter_quest_start</actor_dialog>
<actor_dialog>bar_bar_hunter_quest_finish</actor_dialog>
<actor_dialog>tm_hunter_dialog</actor_dialog>
<actor_dialog>tm_hunter_reward</actor_dialog>
</specific_character>

<!---------------------------BAR DRUNK DOLG---------------------->
<specific_character id="bar_bar_drunk_dolg" team_default = "1">
<name>bar_drunk_name</name>
<icon>ui_npc_u_stalker_do_balon_4</icon>
<map_icon x="0" y="0"></map_icon>
<bio>bar_drunk_bio</bio>

<class>bar_stalker_drunk_dolg</class>
<community>stalker</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>417</rank>
<reputation>0</reputation>

<visual>actors\dolg\stalker_do_balon_4</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>-1</crouch_type>

<supplies>
[spawn] \n
detector_advances \n
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>bar_bar_drunk_dolg_start</start_dialog>
<actor_dialog>tm_drunk_dolg_dialog</actor_dialog>
<actor_dialog>tm_drunk_dolg_reward</actor_dialog>

</specific_character>

<!---------------------------BAR LISIY---------------------->
<specific_character id="bar_bar_lisiy" team_default = "1">
<name>bar_lisiy_name</name>
<icon>ui_npc_u_stalker_neytral_balon_4</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_stalker_general_bio</bio>

<class>bar_stalker_lisiy</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>388</rank>
<reputation>0</reputation>

<visual>actors\neytral\stalker_neytral_balon_4</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_usp \n
		ammo_11.43x23_fmj \n
		wpn_sig550 =1, scope silencer \n
		ammo_5.56x45_ss190 \n
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>bar_bar_visitors_14_start</start_dialog>
<actor_dialog>tm_lisiy_dialog</actor_dialog>
<actor_dialog>tm_lisiy_reward</actor_dialog>
</specific_character>

<specific_character id="bar_psih" team_default = "1">
<name>bar_ryaboy_name</name>
<icon>ui_npc_u_stalker_zombie4</icon>
<map_icon x="0" y="0"></map_icon>
<bio>bar_ryaboy_bio</bio>

<class>Bar_psih</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>404</rank>
<reputation>30</reputation>
<visual>actors\stalker_zombi\stalker_zombie4</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<supplies>
[spawn] \n
		wpn_fort =1, silencer \n
		ammo_9x18_fmj \n
		wpn_sig_m2 =1, silencer \n
		ammo_5.56x45_ss190 \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>bar_bar_psih_start_pain</start_dialog>
<actor_dialog>bar_bar_psih_talk_pain</actor_dialog>
<actor_dialog>bar_bar_psih_give_medkit</actor_dialog>
<actor_dialog>bar_bar_psih_talk_gorbun</actor_dialog>
<actor_dialog>bar_bar_psih_talk_lisiy</actor_dialog>



</specific_character>

<!-- ******************* ARENA ********************** -->
<specific_character id="bar_arena_manager" team_default = "1">
<name>bar_arny_name</name>
<icon>ui_npc_u_stalker_neytral_balon_6</icon>
<map_icon x="1" y="6"></map_icon>
<bio>bar_arny_bio</bio>

<class>bar_arena_manager</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>531</rank>
<reputation>90</reputation>

<visual>actors\neytral\stalker_neytral_balon_6</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<supplies>
[spawn] \n
		wpn_fort_m1 =1, silencer \n
		ammo_9x18_fmj \n
		wpn_sig_m2 =1, silencer \n
		ammo_5.56x45_ss190 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>bar_arena_man_start</start_dialog>
<actor_dialog>bar_arena_man_job</actor_dialog>
</specific_character>

<specific_character id="bar_arena_guard" team_default = "1">
<name>bar_lelik_name</name>
<icon>ui_npc_u_stalker_bar_security</icon>
<map_icon x="0" y="0"></map_icon>
<bio>bar_lelik_bio</bio>

<class>bar_arena_guard</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>232</rank>
<reputation>0</reputation>

<visual>actors\neytral\stalker_bar_security</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<supplies>
[spawn] \n
		wpn_desert_eagle \n
		ammo_11.43x23_hydro \n
		wpn_g36 =1, launcher \n
		ammo_5.56x45_ss190 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_arena_savage" team_default = "1">
<name>bar_beast_name</name>
<icon>ui_npc_u_zombie_exoskeleton</icon>
<map_icon x="2" y="0"></map_icon>
<bio>sim_zombied_master_bio</bio>

<class>bar_arena_savage</class>
<community>arena_enemy</community>
<money min="2000" max="5000" infinitive="0"></money>

<rank>930</rank>
<reputation>0</reputation>

<visual>actors\stalker_zombi\zombie_exoskeleton</visual>
<snd_config>characters_voice\human_03\zombied\</snd_config>
<crouch_type>0</crouch_type>

<supplies>
[spawn] \n
		wpn_walther_m1 \n
		ammo_9x19_pbp \n
wpn_spas12 \n
ammo_12x70_buck \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------DOLG LEADER---------------------->
<specific_character id="bar_dolg_leader" team_default = "1">
<name>bar_voronin_name</name>
<icon>ui_npc_u_stalker_do_komandir</icon>
<map_icon x="0" y="0"></map_icon>
<bio>bar_voronin_bio</bio>

<class>bar_dolg_leader</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="5000" max="10000" infinitive="0"></money>

<rank>918</rank>
<reputation>0</reputation>

<visual>actors\dolg\stalker_do_komandir</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>0</crouch_type>

<supplies>
[spawn] \n
		wpn_walther_m1 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_gauss \n
		ammo_gauss = 3 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>bar_dolg_leader_start</start_dialog>
<actor_dialog>bar_dolg_leader_join</actor_dialog>

<actor_dialog>bar_dolg_leader_quest_rg6_finish</actor_dialog>
<actor_dialog>tm_dolg_dialog</actor_dialog>
<actor_dialog>tm_dolg_reward</actor_dialog>
</specific_character>

<!---------------------------DOLG PETRENKO---------------------->
<specific_character id="bar_dolg_petrenko" team_default = "1">
<name>bar_petrenko_name</name>
<icon>ui_npc_u_stalker_do_balon_3</icon>
<map_icon x="0" y="0"></map_icon>
<bio>bar_petrenko_bio</bio>

<class>bar_dolg_petrenko</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="100000" max="110000" infinitive="1"></money>

<rank>459</rank>
<reputation>0</reputation>

<visual>actors\dolg\stalker_do_balon_3</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>0</crouch_type>

<supplies>
[spawn] \n
		wpn_usp \n
		ammo_11.43x23_fmj \n
		wpn_abakan =1, scope silencer \n
		ammo_5.45x39_fmj \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>bar_dolg_petrenko_start</start_dialog>

<actor_dialog>tm_petrenko_dialog</actor_dialog>
<actor_dialog>tm_petrenko_reward</actor_dialog>

</specific_character>

<!---------------------------DOLG IVANCOV---------------------->
<specific_character id="bar_dolg_ivancov" team_default = "1">
<name>bar_ivancov_name</name>
<icon>ui_npc_u_stalker_do_balon_5</icon>
<map_icon x="0" y="0"></map_icon>
<bio>bar_ivancov_bio</bio>

<class>bar_dolg_ivancov</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>

<rank>603</rank>
<reputation>0</reputation>

<visual>actors\dolg\stalker_do_balon_5</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>0</crouch_type>

<supplies>
[spawn] \n
		wpn_walther_m1 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_svd \n
		ammo_7.62x54_7h1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>bar_dolg_ivancov_start</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------DOLG  ---------------------->
<specific_character id="bar_dolg_guard_commander" team_default = "1">
<name>bar_plichko_name</name>
<icon>ui_npc_u_stalker_do_balon_1</icon>
<map_icon x="0" y="0"></map_icon>
<bio>bar_plichko_bio</bio>

<class>bar_dolg_guard_commander</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>470</rank>
<reputation>0</reputation>

<visual>actors\dolg\stalker_do_balon_1</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>0</crouch_type>

<supplies>
[spawn] \n
		wpn_eagle_m1 \n
		ammo_11.43x23_hydro \n
		wpn_g36_m1 =1, silencer \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>bar_dolg_base_guard_start</start_dialog>
<actor_dialog>bar_dolg_base_guard_talk</actor_dialog>

<actor_dialog>bar_dolg_base_guard_rules</actor_dialog>
</specific_character>

<specific_character id="bar_zastava_commander_1" team_default = "1">
<name>bar_kicenko_name</name>
<icon>ui_npc_u_stalker_do_balon_1</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_dolg_veteran_bio</bio>

<class>bar_zastava_commander</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>382</rank>
<reputation>0</reputation>

<visual>actors\dolg\stalker_do_balon_1</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>0</crouch_type>

<supplies>
[spawn] \n
		wpn_colt1911 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_ak74u \n
		ammo_5.45x39_ap \n
detector_advances \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>bar_dolg_zastava</start_dialog>
<actor_dialog>bar_dolg_zastava_about_zastava</actor_dialog>
<actor_dialog>bar_dolg_zastava_talk</actor_dialog>
<actor_dialog>tm_zastava_commander_dialog</actor_dialog>
<actor_dialog>tm_zastava_commander_reward</actor_dialog>


</specific_character>

<!-- ******************* Helicopter scene ********************** -->
<specific_character id="bar_ecolog_professor" team_default = "1">
<name>ros_kruglov_name</name>
<icon>ui_npc_u_stalker_ecolog_military</icon>
<map_icon x="1" y="6"></map_icon>
<bio>ros_kruglov_bio</bio>

<class>bar_ecolog_professor</class>
<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>450</rank>
<reputation>90</reputation>

<visual>actors\ecolog\stalker_ecolog_military</visual>
<snd_config>characters_voice\human_03\eco\</snd_config>
<crouch_type>1</crouch_type>

<supplies>
[spawn] \n
		wpn_beretta \n
		ammo_9x19_pbp \n
		wpn_ak74u \n
		ammo_5.45x39_ap \n
bar_ecolog_flash \n
hand_radio \n
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>bar_ecolog_crush_professor_start</start_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
<actor_dialog>bar_ecolog_crush_professor_give_info_dp</actor_dialog>
</specific_character>

<specific_character id="bar_svoboda_attack_commander" team_default = "1">
<name>ros_volkodav_name</name>
<icon>ui_npc_u_stalker_ki_head_5</icon>
<map_icon x="5" y="0"></map_icon>
<bio>ros_volkodav_bio</bio>

<class>bar_svoboda_attack_commander</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>462</rank>
<panic_threshold>0.0</panic_threshold>
<reputation>40</reputation>

<visual>actors\killer\stalker_ki_head_5</visual>
<snd_config>characters_voice\human_01\killer\</snd_config>
<crouch_type>0</crouch_type>

<supplies>
[spawn] \n
		wpn_mp5_m1 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_l85 =1, silencer \n
		ammo_5.56x45_ss190 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>bar_svoboda_volkodav_start</start_dialog>
<actor_dialog>bar_svoboda_volkodav_info_dp</actor_dialog>
</specific_character>

<!-- ******************* KILLER AMBUSH ********************** -->
<specific_character id="bar_killer_ambush_tiran" team_default = "1">
<name>ros_tiran_name</name>
<icon>ui_npc_u_stalker_ki_exoskeleton</icon>
<map_icon x="5" y="0"></map_icon>
<bio>ros_tiran_bio</bio>

<class>bar_killer_ambush_tiran</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>

<rank>910</rank>
<reputation>40</reputation>

<visual>actors\killer\stalker_ki_exoskeleton</visual>
<snd_config>characters_voice\human_03\killer\</snd_config>
<crouch_type>0</crouch_type>

<supplies>
[spawn] \n
		wpn_colt_m1 \n
		ammo_11.43x23_hydro \n
		wpn_fn2000_m2 =1, silencer \n
		ammo_5.56x45_ap \n
bar_tiran_pda \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<!-- ******************* CRAZY VETERANS ********************** -->
<specific_character id="bar_crazy_veterans_lucky" team_default = "1">
<name>ros_happy_name</name>
<icon>ui_npc_u_stalker_bandit_master</icon>
<map_icon x="5" y="0"></map_icon>
<bio>ros_happy_bio</bio>

<class>bar_crazy_veterans_lucky</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>552</rank>
<reputation>-40</reputation>

<visual>actors\bandit\stalker_bandit_master</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>0</crouch_type>

<supplies>
[spawn] \n
		wpn_fort_m1 =1, silencer \n
		ammo_9x18_fmj \n
		wpn_groza =1, silencer \n
		ammo_9x39_pab9 \n
bar_lucky_pda \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_crazy_veterans_1" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_veteran</icon>
<map_icon x="5" y="0"></map_icon>
<bio>sim_bandit_veteran_bio</bio>

<class>bar_crazy_veterans</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>420</rank>
<reputation>-40</reputation>

<visual>actors\bandit\stalker_bandit_veteran</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>0</crouch_type>

<supplies>
[spawn] \n
		wpn_eagle_m1 \n
		ammo_11.43x23_hydro \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_crazy_veterans_2" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_veteran</icon>
<map_icon x="5" y="0"></map_icon>
<bio>sim_bandit_veteran_bio</bio>

<class>bar_crazy_veterans</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>393</rank>
<reputation>-40</reputation>

<visual>actors\bandit\stalker_bandit_veteran</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>0</crouch_type>

<supplies>
[spawn] \n
		wpn_hpsa =1, silencer \n
		ammo_9x19_fmj \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<!-- ************************   *********************** -->
<specific_character id="bar_stalker_freeman" team_default = "1">
<name>ros_freeman_name</name>
<icon>ui_npc_u_green_stalker_7</icon>
<map_icon x="0" y="0"></map_icon>
<bio>ros_freeman_bio</bio>

<class>bar_stalker_freeman</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>201</rank>
<reputation>90</reputation>

<visual>actors\novice\green_stalker_7</visual>
<snd_config>characters_voice\human_01\newbie\</snd_config>
<crouch_type>0</crouch_type>

<supplies>
[spawn] \n
		wpn_mp5_m1 \n
		ammo_11.43x23_hydro \n
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>



<!---------------------------DOLG REGULAR----------------------->
<specific_character id="bar_dolg_regular_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_mask</icon>
<map_icon x="4" y="0"></map_icon>
<bio>sim_dolg_regular_bio</bio>

<class>bar_Dolg_regular</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>310</rank>
<reputation>20</reputation>

<panic_threshold>0.0</panic_threshold>

<visual>actors\dolg\stalker_do_mask</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>0</crouch_type>

<supplies>
[spawn] \n
		wpn_fort =1, silencer \n
		ammo_9x18_fmj \n
		wpn_l85_m2 \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
<actor_dialog>bar_dolg_base_guard_acces</actor_dialog>
</specific_character>

<specific_character id="bar_dolg_regular_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_balon_8</icon>
<map_icon x="4" y="0"></map_icon>
<bio>sim_dolg_regular_bio</bio>

<class>bar_Dolg_regular</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>311</rank>
<reputation>20</reputation>

<visual>actors\dolg\stalker_do_balon_8</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_hpsa \n
		ammo_9x19_pbp \n
		wpn_g36 =1, silencer \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
<actor_dialog>bar_dolg_base_guard_acces</actor_dialog>
</specific_character>

<specific_character id="bar_dolg_regular_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_mask_1</icon>
<map_icon x="4" y="0"></map_icon>
<bio>sim_dolg_regular_bio</bio>

<class>bar_Dolg_regular</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>340</rank>
<reputation>20</reputation>

<visual>actors\dolg\stalker_do_mask_1</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_fort \n
		ammo_9x18_pmm \n
		wpn_g36 =1, launcher silencer \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
<actor_dialog>bar_dolg_base_guard_acces</actor_dialog>
</specific_character>

<!---------------------------DOLG SNIPER---------------------->
<specific_character id="bar_dolg_sniper_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_balon_8</icon>
<map_icon x="4" y="0"></map_icon>
<bio>sim_dolg_sniper_bio</bio>

<class>bar_Dolg_sniper</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>352</rank>
<reputation>20</reputation>

<visual>actors\dolg\stalker_do_balon_8</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m1 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_fn2000_m1 \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_dolg_sniper_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_mask_1</icon>
<map_icon x="4" y="0"></map_icon>
<bio>sim_dolg_sniper_bio</bio>

<class>bar_Dolg_sniper</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>421</rank>
<reputation>20</reputation>

<visual>actors\dolg\stalker_do_mask_1</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_fort =1, silencer \n
		ammo_9x18_fmj \n
		wpn_lr300 =1, scope launcher \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_dolg_sniper_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_mask</icon>
<map_icon x="4" y="0"></map_icon>
<bio>sim_dolg_sniper_bio</bio>

<class>bar_Dolg_sniper</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>430</rank>
<reputation>20</reputation>

<visual>actors\dolg\stalker_do_mask</visual>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_beretta =1, silencer \n
		ammo_9x19_fmj \n
		wpn_l85 =1, launcher \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------DOLG SPECNAZ---------------------->
<specific_character id="bar_dolg_veteran_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_nauchniy</icon>
<map_icon x="4" y="0"></map_icon>
<bio>sim_dolg_veteran_bio</bio>

<class>bar_Dolg_specnaz</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>580</rank>
<reputation>40</reputation>

<visual>actors\dolg\stalker_do_nauchniy</visual>
<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m1 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_lr300 =1, scope silencer \n
		ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="bar_dolg_veteran_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_antigas</icon>
<map_icon x="4" y="0"></map_icon>
<bio>sim_dolg_veteran_bio</bio>

<class>bar_Dolg_specnaz</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>

<rank>624</rank>
<reputation>40</reputation>

<visual>actors\dolg\stalker_do_antigas</visual>
<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_usp =1, silencer \n
		ammo_11.43x23_fmj \n
		wpn_ak74u_m1 \n
		ammo_5.45x39_ap \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="bar_dolg_veteran_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_nauchniy</icon>
<map_icon x="4" y="0"></map_icon>
<bio>sim_dolg_veteran_bio</bio>

<class>bar_Dolg_specnaz</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>

<rank>634</rank>
<reputation>40</reputation>

<visual>actors\dolg\stalker_do_nauchniy</visual>
<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_eagle_m1 \n
		ammo_11.43x23_hydro \n
		wpn_lr300_m2 =1, scope \n
		ammo_5.56x45_ap \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="bar_dolg_veteran_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_antigas</icon>
<map_icon x="4" y="0"></map_icon>
<bio>sim_dolg_veteran_bio</bio>

<class>bar_Dolg_specnaz</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>

<rank>713</rank>
<reputation>40</reputation>

<visual>actors\dolg\stalker_do_antigas</visual>
<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_usp =1, silencer \n
		ammo_11.43x23_fmj \n
		wpn_ak74 =1, silencer launcher \n
		ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<!---------------------------DOLG MASTER----------------------->
<specific_character id="bar_dolg_master_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_exoskeleton</icon>
<map_icon x="4" y="0"></map_icon>
<bio>sim_dolg_master_bio</bio>

<class>bar_Dolg_master</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>

<rank>914</rank>
<reputation>60</reputation>

<visual>actors\dolg\stalker_do_exoskeleton</visual>
<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_colt1911 \n
		ammo_11.43x23_hydro \n
		wpn_lr300_m2 =1, silencer \n
		ammo_5.56x45_ap \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="bar_dolg_master_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_nauchniy</icon>
<map_icon x="4" y="0"></map_icon>
<bio>sim_dolg_master_bio</bio>

<class>bar_Dolg_master</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>

<rank>820</rank>
<reputation>60</reputation>

<visual>actors\dolg\stalker_do_nauchniy</visual>
<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m2 \n
		ammo_9x18_pmm \n
		wpn_abakan \n
		ammo_5.45x39_ap \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>


<!---------------------------STALKER NOVICE----------------------->
<specific_character id="bar_stalker_novice_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_2</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_stalker_novice_bio</bio>

<class>bar_Stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>41</rank>
<reputation>0</reputation>

<visual>actors\novice\green_stalker_2</visual>
<snd_config>characters_voice\human_01\newbie\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_beretta \n
		ammo_9x19_pbp \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_stalker_novice_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_3</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_stalker_novice_bio</bio>

<class>bar_Stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>63</rank>
<reputation>0</reputation>

<visual>actors\novice\green_stalker_3</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_pb \n
		ammo_9x18_fmj \n
		wpn_abakan =1, launcher \n
		ammo_5.45x39_ap \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="bar_stalker_novice_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_4</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_stalker_novice_bio</bio>

<class>bar_Stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>55</rank>
<reputation>0</reputation>

<visual>actors\novice\green_stalker_4</visual>
<snd_config>characters_voice\human_02\newbie\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_pm \n
		ammo_9x18_pmm \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_stalker_novice_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_5</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_stalker_novice_bio</bio>

<class>bar_Stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>49</rank>
<reputation>0</reputation>

<visual>actors\novice\green_stalker_5</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_sig220 =1, silencer \n
		ammo_11.43x23_fmj \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_stalker_novice_default5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_6</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_stalker_novice_bio</bio>

<class>bar_Stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>78</rank>
<reputation>0</reputation>

<visual>actors\novice\green_stalker_6</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m1 \n
		ammo_11.43x23_hydro \n
		wpn_groza =1, scope silencer \n
		ammo_9x39_pab9 \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_stalker_novice_default6" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_10</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_stalker_novice_bio</bio>

<class>bar_Stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>67</rank>
<reputation>0</reputation>

<visual>actors\novice\green_stalker_10</visual>
<snd_config>characters_voice\human_01\newbie\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_usp \n
		ammo_11.43x23_fmj \n
		wpn_spas12 \n
		ammo_12x70_buck \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_stalker_novice_default9" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_antigas</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_stalker_novice_bio</bio>

<class>bar_Stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>58</rank>
<reputation>0</reputation>

<visual>actors\novice\green_stalker_antigas</visual>
<snd_config>characters_voice\human_03\newbie\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_sig220 \n
		ammo_11.43x23_fmj \n
		wpn_ak74u_m1 \n
		ammo_5.45x39_ap \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_stalker_novice_default10" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_antigas</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_stalker_novice_bio</bio>

<class>bar_Stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>46</rank>
<reputation>0</reputation>

<visual>actors\novice\green_stalker_antigas</visual>
<snd_config>characters_voice\human_03\newbie\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_colt1911 \n
		ammo_11.43x23_hydro \n
		wpn_abakan_m2 \n
		ammo_5.45x39_ap \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------STALKER GENERAL---------------------->
<specific_character id="bar_stalker_general_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sim_stalker_general_bio</bio>

<class>bar_Stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>216</rank>
<reputation>0</reputation>

<visual>actors\neytral\stalker_neytral_hood_uzor</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_beretta \n
		ammo_9x19_pbp \n
wpn_bm16 \n
ammo_12x76_zhekan = 1 \n
device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="bar_stalker_general_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_balon_8</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sim_stalker_general_bio</bio>

<class>bar_Stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>232</rank>
<reputation>0</reputation>

<visual>actors\neytral\stalker_neytral_balon_8</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_walther \n
		ammo_9x19_pbp \n
		wpn_abakan =1, scope silencer \n
		ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_stalker_general_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sim_stalker_general_bio</bio>

<class>bar_Stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>308</rank>
<reputation>0</reputation>

<visual>actors\neytral\stalker_neytral_hood_2</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m3 \n
		ammo_9x18_fmj \n
		wpn_spas12_m1 \n
		ammo_12x76_zhekan \n
device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_stalker_general_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_8</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sim_stalker_general_bio</bio>

<class>bar_Stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>279</rank>
<reputation>0</reputation>

<visual>actors\neytral\stalker_neytral_hood_8</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_colt_m1 \n
		ammo_11.43x23_hydro \n
		wpn_lr300_m2 =1, scope silencer \n
		ammo_5.56x45_ap \n
device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_stalker_general_default5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_9</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sim_stalker_general_bio</bio>

<class>bar_Stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>

<rank>246</rank>
<reputation>0</reputation>

<visual>actors\neytral\stalker_neytral_hood_9</visual>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_fort =1, silencer \n
		ammo_9x18_fmj \n
		wpn_g36 =1, silencer \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------STALKER VETERAN---------------------->
<specific_character id="bar_stalker_veteran_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_9</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sim_stalker_veteran_bio</bio>

<class>bar_Stalker_veteran</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>507</rank>
<reputation>0</reputation>

<visual>actors\neytral\stalker_neytral_hood_9</visual>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_pm \n
		ammo_9x18_pmm \n
		wpn_winchester_m1 \n
		ammo_12x76_zhekan \n
device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="bar_stalker_veteran_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sim_stalker_veteran_bio</bio>

<class>bar_Stalker_veteran</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>548</rank>
<reputation>0</reputation>

<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5 \n
		ammo_9x19_pbp \n
		wpn_g36 \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="bar_stalker_veteran_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_nauchniy</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sim_stalker_veteran_bio</bio>

<class>bar_Stalker_veteran</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>

<rank>618</rank>
<reputation>0</reputation>

<visual>actors\neytral\stalker_neytral_nauchniy</visual>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_sig220 \n
		ammo_11.43x23_fmj \n
		wpn_lr300 =1, scope silencer \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="bar_stalker_veteran_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_9</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sim_stalker_veteran_bio</bio>

<class>bar_Stalker_veteran</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>

<rank>663</rank>
<reputation>0</reputation>

<visual>actors\neytral\stalker_neytral_hood_9</visual>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_fort_m1 \n
		ammo_9x18_pmm \n
		wpn_abakan =1, scope launcher \n
		ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="bar_stalker_veteran_default5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_8</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sim_stalker_veteran_bio</bio>

<class>bar_Stalker_veteran</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>591</rank>
<reputation>0</reputation>

<visual>actors\neytral\stalker_neytral_hood_8</visual>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_eagle_m1 \n
		ammo_11.43x23_hydro \n
		wpn_groza_m1 \n
		ammo_9x18_fmj \n
device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>


<!---------------------------ECOLOG GUARD------------------------>
<specific_character id="bar_ecolog_guard_default1" team_default = "1">
<name>GENERATE_NAME_science</name>
<icon>ui_npc_u_stalker_ecolog</icon>
<map_icon x="0" y="6"></map_icon>
<bio>ros_ecolog_guard_bio</bio>

<class>bar_Ecolog_guard</class>
<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>

<rank>870</rank>
<reputation>50</reputation>

<visual>actors\ecolog\stalker_ecolog</visual>
<snd_config>characters_voice\human_03\ecolog\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_fort \n
		ammo_9x18_pmm \n
		wpn_sig_m1 =1, scope silencer \n
		ammo_5.56x45_ss190 \n
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="bar_ecolog_guard_default2" team_default = "1">
<name>GENERATE_NAME_science</name>
<icon>ui_npc_u_stalker_ecolog</icon>
<map_icon x="1" y="6"></map_icon>
<bio>ros_ecolog_guard_bio</bio>

<class>bar_ecolog_general</class>
<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>

<rank>650</rank>
<reputation>50</reputation>

<visual>actors\ecolog\stalker_ecolog</visual>
<snd_config>characters_voice\human_03\ecolog\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m3 \n
		ammo_9x18_fmj \n
		wpn_fn2000_m1 \n
		ammo_5.56x45_ss190 \n
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>


<!---------------------------KILLER REGULAR----------------------->
<specific_character id="bar_killer_regular_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_ki_head_1</icon>
<map_icon x="2" y="0"></map_icon>
<bio>sim_killer_general_bio</bio>

<class>bar_Killer_regular</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>366</rank>
<reputation>-30</reputation>

<visual>actors\killer\stalker_ki_head_1</visual>
<snd_config>characters_voice\human_01\killer\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_pm =1, silencer \n
		ammo_9x18_fmj \n
		wpn_val \n
		ammo_9x39_ap \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="bar_killer_regular_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_ki_mask</icon>
<map_icon x="2" y="0"></map_icon>
<bio>sim_killer_general_bio</bio>

<class>bar_Killer_regular</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>398</rank>
<reputation>-30</reputation>

<visual>actors\killer\stalker_ki_mask</visual>
<snd_config>characters_voice\human_01\killer\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_eagle_m1 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_winchester_m1 \n
		ammo_12x76_zhekan \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="bar_killer_regular_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_ki_antigas</icon>
<map_icon x="2" y="0"></map_icon>
<bio>sim_killer_general_bio</bio>

<class>bar_Killer_regular</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>434</rank>
<reputation>-30</reputation>

<visual>actors\killer\stalker_ki_antigas</visual>
<snd_config>characters_voice\human_03\killer\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_beretta =1, silencer \n
		ammo_9x19_fmj \n
		wpn_l85 \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<!---------------------------KILLER SNIPER---------------------->
<specific_character id="bar_killer_sniper_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_ki_mask</icon>
<map_icon x="2" y="0"></map_icon>
<bio>sim_killer_sniper_bio</bio>

<class>bar_Killer_sniper</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>405</rank>
<reputation>-50</reputation>

<visual>actors\killer\stalker_ki_mask</visual>
<snd_config>characters_voice\human_01\killer\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_fort =1, silencer \n
		ammo_9x18_fmj \n
		wpn_lr300 \n
		ammo_5.56x45_ap \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="bar_killer_sniper_on_enter" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_ki_antigas</icon>
<map_icon x="2" y="0"></map_icon>
<bio>sim_killer_sniper_bio</bio>

<class>bar_Killer_sniper_on_enter</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>442</rank>
<reputation>-50</reputation>

<visual>actors\killer\stalker_ki_antigas</visual>
<snd_config>characters_voice\human_03\killer\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_beretta =1, silencer \n
		ammo_9x19_fmj \n
		wpn_lr300 =1, scope silencer \n
		ammo_5.56x45_ss190 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="bar_killer_rpg" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_ki_antigas</icon>
<map_icon x="2" y="0"></map_icon>
<bio>sim_killer_sniper_bio</bio>

<class>bar_killer_rpg</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>442</rank>
<reputation>-50</reputation>

<visual>actors\killer\stalker_ki_antigas</visual>
<snd_config>characters_voice\human_03\killer\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_rpg7 \n
ammo_og-7b = 1 \n
		wpn_mp5 \n
		ammo_9x19_pbp \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<!---------------------------KILLER SPECNAZ---------------------->
<specific_character id="bar_killer_specnaz_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_ki_nauchniy</icon>
<map_icon x="2" y="0"></map_icon>
<bio>sim_killer_veteran_bio</bio>

<class>bar_Killer_specnaz</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>561</rank>
<reputation>-50</reputation>

<visual>actors\killer\stalker_ki_nauchniy</visual>
<snd_config>characters_voice\human_03\killer\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m1 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_lr300 \n
		ammo_5.56x45_ap \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_killer_specnaz_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_ki_nauchniy</icon>
<map_icon x="2" y="0"></map_icon>
<bio>sim_killer_veteran_bio</bio>

<class>bar_Killer_specnaz</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>

<rank>622</rank>
<reputation>-50</reputation>

<visual>actors\killer\stalker_ki_nauchniy</visual>
<snd_config>characters_voice\human_03\killer\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_svd_m1 \n
		ammo_7.62x54_7h1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_killer_specnaz_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_ki_nauchniy</icon>
<map_icon x="2" y="0"></map_icon>
<bio>sim_killer_veteran_bio</bio>

<class>bar_Killer_specnaz</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>480</rank>
<reputation>-50</reputation>

<visual>actors\killer\stalker_ki_nauchniy</visual>
<snd_config>characters_voice\human_03\killer\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_pm =1, silencer \n
		ammo_9x18_fmj \n
		wpn_lr300 =1, silencer launcher \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_killer_specnaz_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_ki_nauchniy</icon>
<map_icon x="2" y="0"></map_icon>
<bio>sim_killer_veteran_bio</bio>

<class>bar_Killer_specnaz</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>534</rank>
<reputation>-50</reputation>

<visual>actors\killer\stalker_ki_nauchniy</visual>
<snd_config>characters_voice\human_03\killer\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_pm =1, silencer \n
		ammo_9x18_fmj \n
		wpn_sig550 =1, scope \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-----------DELME:only for presentation--------------------->
<specific_character id="bar_arena_respawner_default1" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_3</icon>
<map_icon x="3" y="2"></map_icon>
<bio>sim_bandit_general_bio</bio>

<class>bar_arena_respawner</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>438</rank>
<reputation>-70</reputation>

<visual>actors\bandit\stalker_bandit_3</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<supplies>
[spawn] \n
		wpn_usp \n
		ammo_11.43x23_fmj \n
		wpn_abakan_m2 =1, scope silencer \n
		ammo_5.45x39_ap \n
device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="bar_arena_respawner_default2" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_4</icon>
<map_icon x="3" y="2"></map_icon>
<bio>sim_bandit_general_bio</bio>

<class>bar_arena_respawner</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>476</rank>
<reputation>-56</reputation>

<visual>actors\bandit\stalker_bandit_4</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
		wpn_fort_m1 \n
		ammo_9x18_pmm \n
		wpn_sig_m1 =1, scope \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="bar_arena_respawner_default3" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_5</icon>
<map_icon x="3" y="2"></map_icon>
<bio>sim_bandit_general_bio</bio>

<class>bar_arena_respawner</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>458</rank>
<reputation>-98</reputation>

<visual>actors\bandit\stalker_bandit_5</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<supplies>
[spawn] \n
		wpn_fort_m1 \n
		ammo_9x18_pmm \n
		wpn_abakan_m1 \n
		ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>
<specific_character id="bar_arena_respawner_default4" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_5</icon>
<map_icon x="3" y="2"></map_icon>
<bio>sim_bandit_general_bio</bio>

<class>bar_arena_respawner</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>458</rank>
<reputation>-98</reputation>

<visual>actors\bandit\stalker_bandit_5</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<supplies>
[spawn] \n
		wpn_desert_eagle \n
		ammo_11.43x23_hydro \n
		wpn_ak74u \n
		ammo_5.45x39_ap \n
device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>
<specific_character id="bar_arena_respawner_default5" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_5</icon>
<map_icon x="3" y="2"></map_icon>
<bio>sim_bandit_general_bio</bio>

<class>bar_arena_respawner</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>458</rank>
<reputation>-98</reputation>

<visual>actors\bandit\stalker_bandit_5</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<supplies>
[spawn] \n
		wpn_usp =1, silencer \n
		ammo_11.43x23_fmj \n
		wpn_fn2000_m1 \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>
<specific_character id="bar_arena_respawner_default6" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_5</icon>
<map_icon x="3" y="2"></map_icon>
<bio>sim_bandit_general_bio</bio>

<class>bar_arena_respawner</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>458</rank>
<reputation>-98</reputation>

<visual>actors\bandit\stalker_bandit_5</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<supplies>
[spawn] \n
		wpn_fort \n
		ammo_9x18_pmm \n
		wpn_sig_m2 \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

</xml>
