<?xml version='1.0' encoding="windows-1251"?>

<xml>
<!---------------------------BANDIT NOVICE----------------------->
	<specific_character id="bandit_novice_default1" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>

		<team>Bandit_novice</team>
		
		<class>Bandit_novice</class>
		<community>bandit</community>
		
		<rank>0</rank>
		<reputation>0</reputation>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<supplies>
			[spawn] \n
			___HOUSEORDOS_HANDGUN___
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

	<specific_character id="bandit_novice_default2" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_novice</team>
		
		<class>Bandit_novice</class>
		<community>bandit</community>
		
		<rank>0</rank>
		<reputation>0</reputation>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<supplies>
			[spawn] \n
			___HOUSEORDOS_HANDGUN___
			device_torch \n
			wpn_toz34 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml"						
		</supplies>
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="bandit_novice_default3" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_novice</team>
		
		<class>Bandit_novice</class>
		<community>bandit</community>
		
		<rank>0</rank>
		<reputation>0</reputation>

		<visual>actors\bandit\stalker_bandit_8</visual>
		<supplies>
			[spawn] \n
			___HOUSEORDOS_HANDGUN___
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

<!---------------------------BANDIT GENERAL---------------------->
	<specific_character id="bandit_general_defaul1t" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_general</team>
		
		<class>Bandit_general</class>
		<community>bandit</community>
		
		<rank>40</rank>
		<reputation>0</reputation>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<supplies>
			[spawn] \n
			___HOUSEORDOS_HANDGUN___
			wpn_toz34 \n
			ammo_12x76_dart = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="bandit_general_default2" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_general</team>
		
		<class>Bandit_general</class>
		<community>bandit</community>
		
		<rank>40</rank>
		<reputation>0</reputation>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<supplies>
			[spawn] \n
			___HOUSEORDOS_HANDGUN___
	  		___HOUSEORDOS_RIFLE___
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="bandit_general_default3" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
				
		<team>Bandit_general</team>
		
		<class>Bandit_general</class>
		<community>bandit</community>
		
		<rank>40</rank>
		<reputation>0</reputation>

		<visual>actors\bandit\stalker_bandit_8</visual>
		<supplies>
			[spawn] \n
			___HOUSEORDOS_HANDGUN___
	  		___HOUSEORDOS_RIFLE___
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>
	
<!---------------------------BANDIT VETERAN---------------------->
	<specific_character id="bandit_veteran_default1" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="22" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_veteran</team>

		<class>Bandit_veteran</class>
		<community>bandit</community>
		
		<rank>70</rank>
		<reputation>-20</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<supplies>
			[spawn] \n
			___HOUSEORDOS_HANDGUN___
			wpn_spas12 \n
			ammo_12x76_dart = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="bandit_veteran_default2" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="22" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_veteran</team>

		<class>Bandit_veteran</class>
		<community>bandit</community>
		
		<rank>70</rank>
		<reputation>-20</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<supplies>
			[spawn] \n
			___HOUSEORDOS_HANDGUN___
	  		___HOUSEORDOS_RIFLE___
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="bandit_veteran_default3" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="22" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>

		<team>Bandit_veteran</team>

		<class>Bandit_veteran</class>
		<community>bandit</community>
		
		<rank>70</rank>
		<reputation>-20</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<supplies>
			[spawn] \n
			___HOUSEORDOS_HANDGUN___
	  		___HOUSEORDOS_RIFLE___
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

<!---------------------------BANDIT MASTER----------------------->
	<specific_character id="bandit_master_default1" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="24" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_master</team>
		
		<class>Bandit_master</class>
		<community>bandit</community>
		
		<rank>95</rank>
		<reputation>-50</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			___HOUSEORDOS_HANDGUN___
	  		___HOUSEORDOS_RIFLE___
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="bandit_master_default2" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="24" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_master</team>
		
		<class>Bandit_master</class>
		<community>bandit</community>
		
		<rank>95</rank>
		<reputation>-50</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			___HOUSEORDOS_HANDGUN___
	  		___HOUSEORDOS_RIFLE___
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="bandit_master_default3" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="24" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_master</team>
		
		<class>Bandit_master</class>
		<community>bandit</community>
		
		<rank>95</rank>
		<reputation>-50</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			___HOUSEORDOS_HANDGUN___
	  		___HOUSEORDOS_RIFLE___
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>	

<!---------------------------BANDIT BOROV----------------------->

	<specific_character id="bandit_borov" team_default = "1">
		<name>Боров</name>
		<icon x="26" y="14"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Лидер бандитов.</bio>

		<class>bandit_borov</class>
		<community>bandit</community>
		
		<rank>60</rank>
		<reputation>-70</reputation>
 
		<visual>actors\bandit\stalker_bandit_borov</visual>
		<supplies>
			[spawn] \n
			___HOUSEORDOS_HANDGUN___
			wpn_toz34 \n
			ammo_12x76_zhekan \n
			borov_flash \n
			device_torch \n
			val_key_to_underground \n
		</supplies>
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>


<!---------------------------SVOBODA CRAZY STALKER----------------------->
	<specific_character id="svoboda_zombi_stalker" team_default = "1">
		<name>Сумасшедший cталкер группировки "Свобода"</name>
		<icon x="12" y="0"></icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>Сталкер группировки "Свобода". Детальная информация отсутствует.</bio>

		
		<class>Svoboda_zombi_stalker</class>
		<community>bandit</community>

		
		<rank>40</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombi\stalker_zombie5</visual>
		<supplies>
			[spawn] \n
			___HOUSEORDOS_HANDGUN___
	  		___HOUSEORDOS_RIFLE___		
		</supplies>
			
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

</xml>