[wpn_gauss]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn                  = "weapons\gauss"	; option for Level Editor
$npc			 		= on				; option for Level Editor
$prefetch 		 		= 8
scheduled               = off              	; option for ALife Simulator
cform                   = skeleton
class                   = WP_SVD
min_radius              = 0
max_radius              = 50
description				= enc_weapons1_wpn-gauss

ef_main_weapon_type		 = 3
ef_weapon_type			 = 8

;-----------------------------------------------------------------------------------
holder_range_modifier	= 2.85           ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.3              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost				= 12400		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 25000
weapon_class			= sniper_rifle

ammo_limit			= 60
ammo_current			= 10
ammo_elapsed			= 0

ammo_mag_size			= 8		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 10
ammo_class			= ammo_gauss

sprint_allowed			= false
;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.01 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.4f

cam_relax_speed         	= 5.9		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS  - NEEDLE
cam_dispersion          	= 0.4		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS  - NEEDLE	
cam_dispersion_inc		= 0.3		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS  - NEEDLE
cam_dispertion_frac		= 0.1		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS  - NEEDLE
cam_max_angle			= 1.00		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS  - NEEDLE
cam_max_angle_horz		= 3.00		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS  - NEEDLE	
cam_step_angle_horz		= 0.3		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS  - NEEDLE

;отдача
;cam_relax_speed         	= 3;0.05	;скорость возврата в исходное положение
;cam_dispersion          	= 0.05	;увеличения угла (в градусах) с каждым выстрелом
;cam_max_angle			= 4.0	;максимальный угол отдачи
;cam_max_angle_horz		= 5.0	;(degree) maximum shot horizontal degree 
;cam_step_angle_horz		= 0.5	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.005		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.0001
misfire_condition_k		= 0.05
condition_shot_dec 		= 0.0002	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.00001 
;-----------------------------------------------------------------------------------

hand_dependence 		= 1
single_handed			= 0

slot 				= 2		; // secondary
animation_slot			= 2		; type of the animation that will be used

inv_name			= wpn-gauss
inv_name_short			= wpn-gauss
inv_weight			= 5.5

inv_grid_width			= 5
inv_grid_height			= 2
inv_grid_x			= 10
inv_grid_y			= 6

kill_msg_x			= 166
kill_msg_y			= 59
kill_msg_width			= 82
kill_msg_height			= 23

direction               	= 0, 0, 1
	
smoke_particles			= weapons\generic_shoot_00	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE
snd_shoot		    	= weapons\Needle_medium		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - weapons\groza_shoot
light_color		 	= 0.3, 0.3, 0.3			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 0.6,0.5,0.3

fire_point			= 0.00,0.12,0.69
shell_point		 	= 0.00,0.12,0.174				; position (3rd person view) for shell to throw out
rpm_empty_click 		= 120

PDM_disp_base 			= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE
PDM_disp_vel_factor 		= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE
PDM_disp_accel_factor 		= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE
PDM_crouch	 		= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE
PDM_crouch_no_acc 		= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE

; ttc
hit_power           		= 0.95, 0.99, 1.02, 1.05		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 1.10, 1.10, 1.10, 1.60
hit_impulse		 	= 153					;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 300
hit_type 		 	= strike				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - fire_wound
fire_distance           	= 415					;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 1000
bullet_speed		 	= 700					;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 15000	
rpm                     	= 600					;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 30
; end ttc

hud                     = wpn_gauss_hud
normal                  = 0, 1, 0
position                = -0.026, -0.070, 0.0
orientation             = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position         		= -0.26,-0.11,0.15			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15,-9,110				; (3rd person view in degrees)
;под мишкой
;strap_position         		= -0.20,-0.13,0.25			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      		= -50,-13,110				; (3rd person view in degrees)
;на спине
;strap_position         		= -0.16,-0.32,0.15			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      		= -10,-7,10					; (3rd person view in degrees)

strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            = 10
visual                  = weapons\gauss\wpn_gauss.ogf


light_range		 		= 4.0
light_var_color		 	= 0.05
light_var_range		 	= 0.5
light_time 		 		= 0.5

ph_mass			 		= 3
;cost			 		= 900

;addons
scope_status			= 1	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional
silencer_status			= 0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional
grenade_launcher_status		= 0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional

scope_texture			= wpn\SUSAT_6x	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - wpn\wpn_crosshair

zoom_enabled			= true
scope_zoom_factor	    	= 10		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 30 = 2x, 20 = 3X, 15 = 4x, 10 = 6x

scope_name 				= wpn_addon_scope
scope_x 				= 60
scope_y 				= -2

;звуки
snd_draw				= weapons\svd_draw
snd_holster				= weapons\generic_holster
snd_empty				= weapons\gen_empty, 0.5
snd_reload				= weapons\needle_sniper_reload, 1.0, 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - weapons\gauss_reload, 1.0, 1.0

 
[wpn_gauss_hud]


fire_point			= -0.044000,0.111000,0.155000
fire_bone               = wpn_body
orientation             = 0, 0, 0
position                = 0, 0, 0
visual                  = weapons\gauss\wpn_gauss_hud.ogf

shell_point			= -0.042000,0.103000,0.267000				; position (3rd person view) for shell to throw out


anim_holster	= holster
anim_idle		= idle
anim_idle_aim	= idle
anim_reload		= reload
anim_draw		= draw
anim_shoot		= shoot

;смещения HUD для режима приближения
zoom_offset			= -0.020000,-0.030000,0.030000
zoom_rotate_x		= 0.000000
zoom_rotate_y		= -0.020000

