<?xml version='1.0' encoding="windows-1251"?>

<xml>

<!---------------------------SOLDIER COMMANDER----------------------->
<specific_character id="soldier_commander1" team_default = "1">
<name></name>
<icon x="6" y="2"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>  .</bio>

<class>Soldier_commander</class>
<community>military</community>

<rank>60</rank>
<reputation>0</reputation>

<visual>actors\soldier\soldier_beret_1</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_abakan =1, launcher \n
ammo_5.45x39_fmj = 1 \n
ammo_5.45x39_ap = 1 \n
ammo_vog-25 = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="soldier_commander2" team_default = "1">
<name></name>
<icon x="6" y="2"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>  .</bio>

<class>Soldier_commander</class>
<community>military</community>

<rank>60</rank>
<reputation>0</reputation>

<visual>actors\soldier\soldier_beret_2</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_abakan =1, scope \n
ammo_5.45x39_fmj = 2 \n
ammo_5.45x39_ap = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="soldier_commander3" team_default = "1">
<name></name>
<icon x="6" y="2"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>  .</bio>

<class>Soldier_commander</class>
<community>military</community>

<rank>60</rank>
<reputation>0</reputation>

<visual>actors\soldier\soldier_beret_3</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_abakan_m2 \n
ammo_5.45x39_fmj = 1 \n
ammo_5.45x39_ap = 1 \n
ammo_5.7x28_fmj = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<!---------------------------SOLDIER PRIVATE----------------------->
<specific_character id="soldier_regular_default1" team_default = "1">
<name> </name>
<icon x="12" y="2"></icon>
<map_icon x="1" y="2"></map_icon>
<bio> .   .</bio>

<team>Soldier_regular</team>

<class>Soldier_regular</class>
<community>military</community>

<rank>30</rank>
<reputation>0</reputation>

<visual>actors\soldier\soldier_bandana</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_ak74 =1, scope \n
ammo_5.45x39_fmj = 2 \n
ammo_5.45x39_ap = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="soldier_regular_default2" team_default = "1">
<name> </name>
<icon x="12" y="2"></icon>
<map_icon x="1" y="2"></map_icon>
<bio> .   .</bio>

<team>Soldier_regular</team>

<class>Soldier_regular</class>
<community>military</community>

<rank>30</rank>
<reputation>0</reputation>

<visual>actors\soldier\soldier_bandana_1</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_ak74 =1, launcher \n
ammo_5.45x39_fmj = 1 \n
ammo_5.45x39_ap = 1 \n
ammo_vog-25 = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="soldier_regular_default3" team_default = "1">
<name> </name>
<icon x="12" y="2"></icon>
<map_icon x="1" y="2"></map_icon>
<bio> .   .</bio>

<team>Soldier_regular</team>

<class>Soldier_regular</class>
<community>military</community>

<rank>30</rank>
<reputation>0</reputation>

<visual>actors\soldier\soldier_bandana_2</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_ak74_m1 \n
ammo_5.45x39_fmj = 1 \n
ammo_5.45x39_ap = 1 \n
ammo_5.7x28_fmj = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="soldier_regular_default4" team_default = "1">
<name> </name>
<icon x="12" y="2"></icon>
<map_icon x="1" y="2"></map_icon>
<bio> .   ..</bio>

<team>Soldier_regular</team>

<class>Soldier_regular</class>
<community>military</community>

<rank>30</rank>
<reputation>0</reputation>

<visual>actors\soldier\soldier_bandana_3</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_ak74 =1, scope silencer \n
ammo_5.45x39_fmj = 2 \n
ammo_5.45x39_ap = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="soldier_regular_default5" team_default = "1">
<name> </name>
<icon x="12" y="2"></icon>
<map_icon x="1" y="2"></map_icon>
<bio> .   .</bio>

<team>Soldier_regular</team>

<class>Soldier_regular</class>
<community>military</community>

<rank>30</rank>
<reputation>0</reputation>

<visual>actors\soldier\soldier_bandana_4</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_ak74 =1, scope launcher \n
ammo_5.45x39_fmj = 1 \n
ammo_5.45x39_ap = 1 \n
ammo_vog-25 = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<!---------------------------SOLDIER SNIPER---------------------->
<specific_character id="soldier_sniper_default1" team_default = "1">
<name> </name>
<icon x="12" y="2"></icon>
<map_icon x="1" y="2"></map_icon>
<bio> .   .</bio>

<team>Soldier_sniper</team>

<class>Soldier_sniper</class>
<community>military</community>

<rank>60</rank>
<reputation>0</reputation>

<visual>actors\soldier\soldier_obichniy</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_svd \n
ammo_7.62x54_7h1 = 1 \n
ammo_7.62x54_7h14 = 1 \n
ammo_7.62x54_ap = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="soldier_sniper_default2" team_default = "1">
<name> </name>
<icon x="12" y="2"></icon>
<map_icon x="1" y="2"></map_icon>
<bio> .   .</bio>

<team>Soldier_sniper</team>

<class>Soldier_sniper</class>
<community>military</community>

<rank>60</rank>
<reputation>0</reputation>

<visual>actors\soldier\soldier_bandana</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_svu \n
ammo_7.62x54_7h1 = 1 \n
ammo_7.62x54_7h14 = 1 \n
ammo_7.62x54_ap = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="soldier_sniper_default3" team_default = "1">
<name> </name>
<icon x="12" y="2"></icon>
<map_icon x="1" y="2"></map_icon>
<bio> .   .</bio>

<team>Soldier_sniper</team>

<class>Soldier_sniper</class>
<community>military</community>

<rank>60</rank>
<reputation>0</reputation>

<visual>actors\soldier\soldier_bandana_6</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_svd_m1 \n
ammo_7.62x54_7h1 = 1 \n
ammo_7.62x54_7h14 = 1 \n
ammo_7.62x54_ap = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<!---------------------------SOLDIER SPECNAZ---------------------->
<specific_character id="soldier_specnaz_default1" team_default = "1">
<name> </name>
<icon x="14" y="2"></icon>
<map_icon x="2" y="2"></map_icon>
<bio> .  .   .</bio>

<team>Soldier_specnaz</team>

<class>Soldier_specnaz</class>
<community>military</community>

<rank>80</rank>
<reputation>0</reputation>

<visual>actors\soldier\soldier_spetsnaz</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_abakan =1, launcher scope \n
ammo_5.45x39_fmj = 1 \n
ammo_5.45x39_ap = 1 \n
ammo_vog-25 = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="soldier_specnaz_default2" team_default = "1">
<name> </name>
<icon x="14" y="2"></icon>
<map_icon x="2" y="2"></map_icon>
<bio> .  .   .</bio>

<team>Soldier_specnaz</team>

<class>Soldier_specnaz</class>
<community>military</community>

<rank>80</rank>
<reputation>0</reputation>

<visual>actors\soldier\soldier_spetsnaz</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_abakan =1, silencer scope \n
ammo_5.45x39_fmj = 2 \n
ammo_5.45x39_ap = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="soldier_specnaz_default3" team_default = "1">
<name> </name>
<icon x="14" y="2"></icon>
<map_icon x="2" y="2"></map_icon>
<bio> .  .   .</bio>

<team>Soldier_specnaz</team>

<class>Soldier_specnaz</class>
<community>military</community>

<rank>80</rank>
<reputation>0</reputation>

<visual>actors\soldier\soldier_antigas</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_abakan_m2 =1, scope \n
ammo_5.45x39_fmj = 1 \n
ammo_5.45x39_ap = 1 \n
ammo_5.7x28_fmj = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<!---------------------------SOLDIER MASTER----------------------->
<specific_character id="soldier_military_default" team_default = "1">
<name> </name>
<icon x="6" y="4"></icon>
<map_icon x="2" y="2"></map_icon>
<bio>  .     .
.</bio>

<team>Soldier_military</team>

<class>Soldier_military</class>
<community>military</community>

<rank>90</rank>
<reputation>0</reputation>

<visual>actors\militari\stalker_militari_1</visual>
<supplies>
[spawn] \n
wpn_pb \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_val =1, scope \n
ammo_9x39_pab9 = 1 \n
ammo_9x39_ap = 1 \n
ammo_9x39_sp5 = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="soldier_military_default2" team_default = "1">
<name> </name>
<icon x="6" y="4"></icon>
<map_icon x="2" y="2"></map_icon>
<bio> -.   ,    .
.</bio>

<team>Soldier_military</team>

<class>Soldier_military</class>
<community>military</community>

<rank>90</rank>
<reputation>0</reputation>

<visual>actors\militari\stalker_militari_2</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_groza_m1 \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
ammo_vog-25p = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="soldier_military_default3" team_default = "1">
<name> </name>
<icon x="6" y="4"></icon>
<map_icon x="2" y="2"></map_icon>
<bio> -.   ,    .
..</bio>

<team>Soldier_military</team>

<class>Soldier_military</class>
<community>military</community>

<rank>90</rank>
<reputation>0</reputation>

<visual>actors\militari\stalker_militari_antigas_2</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_groza =1, scope \n
ammo_9x39_pab9 = 1 \n
ammo_9x39_sp5 = 1 \n
ammo_vog-25p = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="soldier_military_default4" team_default = "1">
<name> </name>
<icon x="6" y="4"></icon>
<map_icon x="2" y="2"></map_icon>
<bio> .   ,    .
.</bio>

<team>Soldier_military</team>

<class>Soldier_military</class>
<community>military</community>

<rank>90</rank>
<reputation>0</reputation>

<visual>actors\militari\stalker_militari_antigas_1</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_groza =1, scope silencer \n
ammo_9x39_pab9 = 1 \n
ammo_9x39_ap = 1 \n
ammo_9x39_sp5 = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<!--
<specific_character id="soldier_default" team_default = "1">
<name> .</name>
<icon x="0" y="9"></icon>
<map_icon x="0" y="4"></map_icon>
<bio>    ,   .</bio>

<team>Soldier</team>
<rank>50</rank>
<reputation>50</reputation>
</specific_character>

<specific_character id="stalker_steck">
<name></name>
<icon x="0" y="0"></icon>
<map_icon x="0" y="0"></map_icon>
<bio>  ,   ,
.
,      .

,      .</bio>

<team>Stalker</team>
<rank>60</rank>
<reputation>70</reputation>

<visual>actors\soldier\soldier_bandana_3</visual>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<specific_character id="stalker_sokol">
<name> "" </name>
<icon x="0" y="0"></icon>
<map_icon x="0" y="0"></map_icon>
<bio> .    -,
.  ,
.    .
.
л.</bio>

<team>Stalker</team>
<rank>50</rank>
<reputation>80</reputation>

<visual>actors\soldier\soldier_bandana_6</visual>

<start_dialog>hello_dialog</start_dialog>
<actor_dialog>general_pda_talk</actor_dialog>
<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>


<!---------------------------SOLDIER SPECNAZ AES---------------------->
<specific_character id="soldier_specnaz_aes" team_default = "1">
<name> </name>
<icon x="14" y="2"></icon>
<map_icon x="2" y="2"></map_icon>
<bio> .  .   .</bio>

<team>Soldier_specnaz</team>

<class>Soldier_specnaz_aes</class>
<community>military</community>

<rank>80</rank>
<reputation>0</reputation>

<visual>actors\militari\stalker_militari_antigas_2</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_abakan_m1 =1, silencer \n
ammo_5.45x39_fmj = 2 \n
ammo_5.45x39_ap = 1 \n
device_torch \n
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

-->
</xml>
