<?xml version='1.0' encoding="windows-1251"?>

<xml>
<!------------------------- STALKER ------------------------>
<!-------------------------- DOCTOR ------------------------>
<specific_character id="cit_doctor" team_default = "1">
<name>cit_doctor_name</name>
<icon>ui_npc_u_izgoy</icon>
<map_icon x="6" y="0"></map_icon>
<bio>cit_doctor_bio</bio>

<class>cit_doctor</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>859</rank>
<reputation>145</reputation>

<visual>actors\izgoy\izgoy</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<supplies>
[spawn] \n
cit_doctors_key \n
#include "gameplay\character_food.xml"
<!-- #include "gameplay\character_drugs.xml" -->
</supplies>

<start_dialog>cit_doctor_hello_dialog</start_dialog>
<actor_dialog>cit_doctor_main_dialog</actor_dialog>
<actor_dialog>cit_doctor_escape_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<!----------------------------- KILLERS ------------------------->
<!----------------------------- GENERAL ------------------------->
<specific_character id="cit_killer_general1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="18" y="8"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>cit_killer_general_bio</bio>

<class>cit_killer_general</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

<rank>480</rank>
<reputation>-98</reputation>

<snd_config>characters_voice\human_02\killer\</snd_config>

<visual>actors\killer\stalker_ki_head_1</visual>
<supplies>
[spawn] \n
		wpn_fort =1, silencer \n
		ammo_9x18_fmj \n
		wpn_ak74_m1 \n
		ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<specific_character id="cit_killer_general2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="28" y="6"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>cit_killer_general_bio</bio>

<class>cit_killer_general</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

<rank>521</rank>
<reputation>-124</reputation>

<snd_config>characters_voice\human_02\killer\</snd_config>

<visual>actors\killer\stalker_ki_mask</visual>
<supplies>
[spawn] \n
		wpn_hpsa =1, silencer \n
		ammo_9x19_fmj \n
		wpn_fn2000_m3 \n
		ammo_9x19_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<!----------------------------- VETERAN ------------------------->
<specific_character id="cit_killer_veteran1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="18" y="8"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>cit_killer_general_bio</bio>

<class>cit_killer_veteran</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

<rank>844</rank>
<reputation>-137</reputation>

<snd_config>characters_voice\human_02\killer\</snd_config>

<visual>actors\killer\stalker_ki_head_1</visual>
<supplies>
[spawn] \n
		wpn_walther_m1 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_fn2000 =1, silencer \n
		ammo_5.56x45_ap \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<specific_character id="cit_killer_veteran2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="28" y="6"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>cit_killer_general_bio</bio>

<class>cit_killer_veteran</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

<rank>765</rank>
<reputation>-129</reputation>

<snd_config>characters_voice\human_02\killer\</snd_config>

<visual>actors\killer\stalker_ki_mask</visual>
<supplies>
[spawn] \n
		wpn_desert_eagle \n
		ammo_11.43x23_hydro \n
		wpn_groza_m1 =1, scope \n
		ammo_9x18_fmj \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<!------------------------------ NAUCHNIY ----------------------->
<specific_character id="cit_killer_nauchniy" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="14" y="0"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>cit_killer_exo_bio</bio>

<class>cit_killer_nauchniy</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

<rank>908</rank>
<reputation>-125</reputation>

<snd_config>characters_voice\human_03\killer\</snd_config>

<visual>actors\killer\stalker_ki_nauchniy</visual>
<supplies>
[spawn] \n
		wpn_mp5_m2 \n
		ammo_9x18_pmm \n
		wpn_lr300 \n
		ammo_5.56x45_ap \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<!------------------------------ EXO ----------------------->
<specific_character id="cit_killer_exo" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="30" y="6"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>cit_killer_exo_bio</bio>

<class>cit_killer_exo</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

<rank>954</rank>
<reputation>-139</reputation>

<snd_config>characters_voice\human_03\killer\</snd_config>

<visual>actors\killer\stalker_ki_exoskeleton</visual>
<supplies>
[spawn] \n
		wpn_colt_m1 \n
		ammo_11.43x23_hydro \n
		wpn_gauss \n
		ammo_gauss = 3 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<specific_character id="cit_killer_exo_sniper" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="30" y="6"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>cit_killer_exo_bio</bio>

<class>cit_killer_exo_sniper</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

<rank>970</rank>
<reputation>-142</reputation>

<snd_config>characters_voice\human_03\killer\</snd_config>

<visual>actors\killer\stalker_ki_exoskeleton</visual>
<supplies>
[spawn] \n
		wpn_walther_m1 \n
		ammo_9x19_pbp \n
		wpn_abakan =1, scope \n
		ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<!---------------------------- LEADER ---------------------->
<specific_character id="cit_killer_leader" team_default = "1">
<name>cit_killers_leader_name</name>
<icon x="18" y="6"></icon>
<map_icon x="2" y="0"></map_icon>
<bio>cit_killers_leader_bio</bio>

<class>cit_killer_leader</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

<rank>999</rank>
<reputation>-150</reputation>

<snd_config>characters_voice\human_02\killer\</snd_config>

<visual>actors\killer\stalker_ki_head_2</visual>
<supplies>
[spawn] \n
		wpn_eagle_m1 \n
		ammo_11.43x23_hydro \n
		wpn_wincheaster1300 \n
		ammo_12x70_buck \n
outfit_killer_m2 \n
device_torch \n
cit_leader_killer_pda \n
cit_killers_documents \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<!-------------------------- BANDITS ----------------------->
<!--------------------------- DRUNK ------------------------>
<specific_character id="cit_bandit_drunk" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="24" y="10"></icon>
<map_icon x="3" y="0"></map_icon>
<bio>cit_bandit_drunk_bio</bio>

<class>cit_bandit_drunk</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>306</rank>
<reputation>-58</reputation>

<visual>actors\bandit\stalker_bandit_drunk</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
vodka = 3 \n
		wpn_walther_m1 =1, silencer \n
		ammo_9x19_fmj \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<!---------------------------BANDIT GENERAL---------------------->
<specific_character id="cit_bandit_general_defaul1t" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="14" y="4"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandit_general_bio</bio>

<class>cit_bandit_general</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>397</rank>
<reputation>-88</reputation>

<visual>actors\bandit\stalker_bandit_3</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
		wpn_mp5_m1 \n
		ammo_11.43x23_hydro \n
		wpn_abakan_m1 =1, silencer \n
		ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<specific_character id="cit_bandit_general_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="28" y="2"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandit_general_bio</bio>

<class>cit_bandit_general</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>458</rank>
<reputation>-103</reputation>

<visual>actors\bandit\stalker_bandit_4</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
		wpn_usp \n
		ammo_11.43x23_fmj \n
		wpn_spas12 \n
		ammo_12x70_buck \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<specific_character id="cit_bandit_general_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="28" y="2"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandit_general_bio</bio>

<class>cit_bandit_general</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>530</rank>
<reputation>-120</reputation>

<visual>actors\bandit\stalker_bandit_5</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
		wpn_usp \n
		ammo_11.43x23_fmj \n
		wpn_lr300 =1, silencer \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<specific_character id="cit_bandit_general_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="24" y="6"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandit_general_bio</bio>

<class>cit_bandit_general</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>550</rank>
<reputation>-104</reputation>

<visual>actors\bandit\stalker_bandit_8</visual>
<snd_config>characters_voice\human_03\bandit\</snd_config>
<supplies>
[spawn] \n
		wpn_pb \n
		ammo_9x18_fmj \n
		wpn_ak74 =1, scope silencer \n
		ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<!---------------------------BANDIT VETERAN---------------------->
<specific_character id="cit_bandit_veteran_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="22" y="14"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandit_veteran_bio</bio>

<class>cit_bandit_veteran</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>660</rank>
<reputation>-123</reputation>

<visual>actors\bandit\stalker_bandit_master</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
		wpn_fort_m1 \n
		ammo_9x18_pmm \n
		wpn_groza_m1 =1, scope \n
		ammo_9x18_fmj \n
device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<specific_character id="cit_bandit_veteran_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="24" y="14"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandit_veteran_bio</bio>

<class>cit_bandit_veteran</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>747</rank>
<reputation>-133</reputation>

<visual>actors\bandit\stalker_bandit_veteran</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
		wpn_eagle_m1 \n
		ammo_11.43x23_hydro \n
		wpn_ak74 =1, launcher \n
		ammo_5.45x39_ap \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<specific_character id="cit_bandit_veteran_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="24" y="14"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandit_veteran_bio</bio>

<class>cit_bandit_veteran</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>810</rank>
<reputation>-127</reputation>

<visual>actors\bandit\stalker_bandit_veteran</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
		wpn_fort_m1 \n
		ammo_9x18_pmm \n
		wpn_wincheaster1300 \n
		ammo_12x70_buck \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<!-------------------------- VETERAN BEST ----------------------->
<specific_character id="cit_bandit_veteran_best" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon x="22" y="14"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandit_veteran_bio</bio>

<class>cit_bandit_veteran_best</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>889</rank>
<reputation>-141</reputation>

<visual>actors\bandit\stalker_bandit_master</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
		wpn_fort \n
		ammo_9x18_pmm \n
		wpn_abakan =1, scope launcher \n
		ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<!-------------------------- LEADER ----------------------->
<specific_character id="cit_bandit_leader" team_default = "1">
<name>cit_bandits_leader_name</name>
<icon x="22" y="14"></icon>
<map_icon x="3" y="2"></map_icon>
<bio>cit_bandits_leader_bio</bio>

<class>cit_bandit_leader</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>931</rank>
<reputation>-146</reputation>

<visual>actors\bandit\stalker_bandit_master</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<supplies>
[spawn] \n
		wpn_usp \n
		ammo_11.43x23_fmj \n
		wpn_lr300_m2 \n
		ammo_5.56x45_ap \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<!-----------------------   ---------------------->
<specific_character id="cit_vp" team_default = "1">
<name>cit_vp_name</name>
<icon x="24" y="4"></icon>
<map_icon x="1" y="0"></map_icon>
<bio>cit_vp_bio</bio>

<class>cit_vp</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>630</rank>
<reputation>132</reputation>

<snd_config>characters_voice\human_02\stalker\</snd_config>

<visual>actors\neytral\stalker_neytral_hood_2</visual>
<supplies>
[spawn] \n
		wpn_sig220 =1, silencer \n
		ammo_11.43x23_fmj \n
		wpn_svd_m1 \n
		ammo_7.62x54_7h1 \n
device_torch \n
cit_vp_pda \n
</supplies>

#include "gameplay\character_dialogs.xml"
</specific_character>
</xml>
