<?xml version='1.0' encoding="windows-1251"?>

<xml>
<!---------------------------MONOLIT REGULAR----------------------->
<specific_character id="rad_monolit_regular_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>418</rank>
<reputation>-385</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_walther_m1 \n
		ammo_9x19_pbp \n
		wpn_ak74_m1 \n
		ammo_5.45x39_fmj \n
grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_regular_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>396</rank>
<reputation>-729</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m1 \n
		ammo_11.43x23_hydro \n
		wpn_sig550 \n
		ammo_5.56x45_ap \n
grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_regular_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_mask</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>404</rank>
<reputation>-200</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_mask</visual>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m2 \n
		ammo_9x18_pmm \n
		wpn_groza =1, silencer \n
		ammo_9x39_pab9 \n
grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_regular_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_mask</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>407</rank>
<reputation>-151</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_mask</visual>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_desert_eagle \n
		ammo_11.43x23_hydro \n
		wpn_fn2000 =1, silencer \n
		ammo_5.56x45_ap \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="rad_monolit_regular_default5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>418</rank>
<reputation>-385</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_beretta \n
		ammo_9x19_pbp \n
		wpn_abakan =1, scope launcher \n
		ammo_5.45x39_fmj \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="rad_monolit_regular_default6" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>418</rank>
<reputation>-385</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_eagle_m1 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_wincheaster1300 \n
		ammo_12x70_buck \n
grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_regular_default7" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>418</rank>
<reputation>-385</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_beretta =1, silencer \n
		ammo_9x19_fmj \n
		wpn_fn2000_m2 =1, silencer \n
		ammo_5.56x45_ap \n
grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_regular_default8" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>418</rank>
<reputation>-385</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m2 =1, silencer \n
		ammo_9x18_fmj \n
		wpn_abakan =1, scope silencer \n
		ammo_5.45x39_fmj \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="rad_monolit_bunker_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>418</rank>
<reputation>-385</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_walther_m1 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_abakan =1, launcher \n
		ammo_5.45x39_ap \n
grenade_f1 = 1 \n
device_torch \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_bunker_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>396</rank>
<reputation>-729</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_desert_eagle \n
		ammo_11.43x23_hydro \n
		wpn_ak74_m1 \n
		ammo_5.45x39_fmj \n
grenade_f1 = 1 \n
device_torch \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_bunker_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_mask</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>404</rank>
<reputation>-200</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_mask</visual>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_beretta =1, silencer \n
		ammo_9x19_fmj \n
		wpn_ak74 =1, silencer launcher \n
		ammo_5.45x39_fmj \n
grenade_f1 = 1 \n
device_torch \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_bunker_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_mask</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>407</rank>
<reputation>-151</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_mask</visual>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_fort_m1 \n
		ammo_9x18_pmm \n
		wpn_sig_m1 =1, scope \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="rad_monolit_bunker_default5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>418</rank>
<reputation>-385</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_walther \n
		ammo_9x19_pbp \n
		wpn_l85_m2 \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="rad_monolit_bunker_default6" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>418</rank>
<reputation>-385</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_eagle_m1 \n
		ammo_11.43x23_hydro \n
		wpn_groza_m1 =1, silencer \n
		ammo_9x18_fmj \n
grenade_f1 = 1 \n
device_torch \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_bunker_default7" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>418</rank>
<reputation>-385</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_pm \n
		ammo_9x18_pmm \n
		wpn_svu \n
		ammo_7.62x54_7h1 \n
grenade_f1 = 1 \n
device_torch \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_bunker_default8" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>418</rank>
<reputation>-385</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m1 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_abakan =1, launcher \n
		ammo_5.45x39_ap \n
device_torch \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>




<specific_character id="rad_monolit_strong_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>618</rank>
<reputation>-385</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_fort_m1 \n
		ammo_9x18_pmm \n
		wpn_ak74 =1, scope \n
		ammo_5.45x39_fmj \n
grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_strong_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>696</rank>
<reputation>-729</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_hpsa \n
		ammo_9x19_pbp \n
		wpn_fn2000 \n
		ammo_5.56x45_ap \n
grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_strong_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_mask</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>604</rank>
<reputation>-200</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_mask</visual>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_fort \n
		ammo_9x18_pmm \n
		wpn_ak74_m1 \n
		ammo_5.45x39_fmj \n
grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_strong_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_mask</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>407</rank>
<reputation>-151</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_mask</visual>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_colt_m1 \n
		ammo_11.43x23_hydro \n
		wpn_ak74 =1, scope silencer launcher \n
		ammo_5.45x39_fmj \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="rad_monolit_strong_default5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>618</rank>
<reputation>-385</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_walther_m1 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_l85_m1 =1, silencer \n
		ammo_5.56x45_ss190 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="rad_monolit_strong_default6" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>621</rank>
<reputation>-385</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_ak74 =1, silencer \n
		ammo_5.45x39_fmj \n
grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_strong_default7" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>645</rank>
<reputation>-385</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_val_m1 =1, scope \n
		ammo_gauss \n
grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_strong_default8" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_regular</class>
<community>monolith</community>

<rank>722</rank>
<reputation>-385</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5 \n
		ammo_9x19_pbp \n
		wpn_sig_m1 =1, silencer \n
		ammo_5.56x45_ss190 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>



<!---------------------------MONOLIT SNIPER---------------------->
<specific_character id="rad_monolit_sniper_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_mask</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_sniper</class>
<community>monolith</community>

<rank>604</rank>
<reputation>-784</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_mask</visual>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_sig220 \n
		ammo_11.43x23_fmj \n
wpn_svu \n
ammo_7.62x54_ap = 1 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_sniper_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_sniper</class>
<community>monolith</community>

<rank>491</rank>
<reputation>-393</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_colt1911 =1, silencer \n
		ammo_11.43x23_hydro \n
wpn_svd \n
ammo_7.62x54_ap = 1 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------MONOLIT SPECNAZ---------------------->
<specific_character id="rad_monolit_specnaz_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_hood_9</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_specnaz_bio</bio>

<class>rad_Monolit_specnaz</class>
<community>monolith</community>

<rank>659</rank>
<reputation>-658</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_hood_9</visual>
<snd_config>characters_voice\human_03\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_eagle_m1 \n
		ammo_11.43x23_hydro \n
		wpn_lr300_m2 =1, silencer \n
		ammo_5.56x45_ap \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_specnaz_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_hood_9</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_specnaz_bio</bio>

<class>rad_Monolit_specnaz</class>
<community>monolith</community>

<rank>732</rank>
<reputation>-347</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_hood_9</visual>
<snd_config>characters_voice\human_03\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m1 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_sig_m1 =1, scope \n
		ammo_5.56x45_ss190 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_specnaz_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_hood_9</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_specnaz_bio</bio>

<class>rad_Monolit_specnaz</class>
<community>monolith</community>

<rank>711</rank>
<reputation>-398</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_hood_9</visual>
<snd_config>characters_voice\human_03\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_fort_m1 \n
		ammo_9x18_pmm \n
		wpn_ak74_m1 =1, scope \n
		ammo_5.45x39_ap \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_specnaz_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_hood_9</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_specnaz_bio</bio>

<class>rad_Monolit_specnaz</class>
<community>monolith</community>

<rank>709</rank>
<reputation>-234</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_hood_9</visual>
<snd_config>characters_voice\human_03\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_eagle_m1 \n
		ammo_11.43x23_hydro \n
		wpn_abakan =1, silencer \n
		ammo_5.45x39_fmj \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="rad_monolit_master" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_exo</icon>
<map_icon x="3" y="0"></map_icon>
<bio>mil_Monolit_master_bio</bio>

<class>rad_monolit_master</class>
<community>monolith</community>


<rank>934</rank>
<reputation>-564</reputation>
<money min="5000" max="10000" infinitive="0"/>

<panic_threshold>0.0</panic_threshold>

<snd_config>characters_voice\human_03\monolith\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\monolit\stalker_mo_exo</visual>
<supplies>
[spawn] \n
		wpn_mp5_m3 \n
		ammo_9x18_fmj \n
		wpn_fn2000_m2 \n
		ammo_5.56x45_ap \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>





<!---------------------------MONOLIT REGULAR with RPG----------------------->
<specific_character id="rad_monolit_rpg_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_rpg</class>
<community>monolith</community>

<rank>433</rank>
<reputation>-743</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_head1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_sig220 \n
		ammo_11.43x23_fmj \n
wpn_rpg7 \n
ammo_og-7b = 1 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_monolit_rpg_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_mask</icon>
<map_icon x="3" y="0"></map_icon>
<bio>rad_monolith_general_bio</bio>

<class>rad_Monolit_rpg</class>
<community>monolith</community>

<rank>401</rank>
<reputation>-384</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\monolit\stalker_mo_mask</visual>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_sig220 \n
		ammo_11.43x23_fmj \n
wpn_rpg7 \n
ammo_og-7b = 1 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>





<!---------------------------ZOMBIED----------------------->
<specific_character id="rad_zombied_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie1</icon>
<map_icon x="7" y="0"></map_icon>
<bio>rad_zombied_general_bio</bio>

<class>rad_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>352</rank>
<reputation>-375</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\stalker_zombi\stalker_zombie1</visual>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_hpsa \n
		ammo_9x19_pbp \n
		wpn_ak74 =1, silencer launcher \n
		ammo_5.45x39_fmj \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_zombied_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie2</icon>
<map_icon x="7" y="0"></map_icon>
<bio>rad_zombied_general_bio</bio>

<class>rad_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>406</rank>
<reputation>-637</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\stalker_zombi\stalker_zombie2</visual>
<snd_config>characters_voice\human_02\zombied\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_beretta =1, silencer \n
		ammo_9x19_fmj \n
		wpn_sig_m2 =1, silencer \n
		ammo_5.56x45_ss190 \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_zombied_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie3</icon>
<map_icon x="7" y="0"></map_icon>
<bio>rad_zombied_general_bio</bio>

<class>rad_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>388</rank>
<reputation>-847</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\stalker_zombi\stalker_zombie3</visual>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_colt1911 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_groza \n
		ammo_9x39_ap \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_zombied_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie4</icon>
<map_icon x="7" y="0"></map_icon>
<bio>rad_zombied_general_bio</bio>

<class>rad_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>394</rank>
<reputation>-476</reputation>
<money min="600" max="2000" infinitive="0"/>

<visual>actors\stalker_zombi\stalker_zombie4</visual>
<snd_config>characters_voice\human_02\zombied\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_walther =1, silencer \n
		ammo_9x19_fmj \n
		wpn_groza =1, scope silencer \n
		ammo_9x39_pab9 \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_zombied_default5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie5</icon>
<map_icon x="7" y="0"></map_icon>
<bio>rad_zombied_general_bio</bio>

<class>rad_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>621</rank>
<reputation>-987</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\stalker_zombi\stalker_zombie5</visual>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_walther =1, silencer \n
		ammo_9x19_fmj \n
		wpn_lr300_m1 \n
		ammo_5.56x45_ss190 \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_zombied_default6" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie6</icon>
<map_icon x="7" y="0"></map_icon>
<bio>rad_zombied_general_bio</bio>

<class>rad_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>602</rank>
<reputation>-199</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\stalker_zombi\stalker_zombie6</visual>
<snd_config>characters_voice\human_02\zombied\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_desert_eagle =1, silencer \n
		ammo_11.43x23_hydro \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_zombied_default7" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie7</icon>
<map_icon x="7" y="0"></map_icon>
<bio>rad_zombied_general_bio</bio>

<class>rad_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>623</rank>
<reputation>-653</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\stalker_zombi\stalker_zombie7</visual>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m2 \n
		ammo_9x18_pmm \n
		wpn_groza_m1 =1, silencer \n
		ammo_9x18_fmj \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_zombied_default8" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie8</icon>
<map_icon x="7" y="0"></map_icon>
<bio>rad_zombied_general_bio</bio>

<class>rad_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>617</rank>
<reputation>-834</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\stalker_zombi\stalker_zombie8</visual>
<snd_config>characters_voice\human_02\zombied\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_usp =1, silencer \n
		ammo_11.43x23_fmj \n
		wpn_l85 =1, silencer \n
		ammo_5.56x45_ss190 \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------ZOMBIED VETERANS----------------------->
<specific_character id="rad_zombied_veteran_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_zombie_exoskeleton</icon>
<map_icon x="7" y="0"></map_icon>
<bio>rad_zombied_general_bio</bio>

<class>rad_Zombied_veteran</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>901</rank>
<reputation>-452</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\stalker_zombi\zombie_exoskeleton</visual>
<snd_config>characters_voice\human_03\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_walther =1, silencer \n
		ammo_9x19_fmj \n
wpn_bm16 \n
ammo_12x76_zhekan = 1 \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_zombied_veteran_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_zombie_exoskeleton</icon>
<map_icon x="7" y="0"></map_icon>
<bio>rad_zombied_general_bio</bio>

<class>rad_Zombied_veteran</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>626</rank>
<reputation>-245</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\stalker_zombi\zombie_exoskeleton</visual>
<snd_config>characters_voice\human_03\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_desert_eagle =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_fn2000_m1 \n
		ammo_5.56x45_ss190 \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_zombied_veteran_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_zombie_exoskeleton</icon>
<map_icon x="7" y="0"></map_icon>
<bio>rad_zombied_general_bio</bio>

<class>rad_Zombied_veteran</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>649</rank>
<reputation>-734</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\stalker_zombi\zombie_exoskeleton</visual>
<snd_config>characters_voice\human_03\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_usp \n
		ammo_11.43x23_fmj \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_zombied_veteran_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_zombie_exoskeleton</icon>
<map_icon x="7" y="0"></map_icon>
<bio>rad_zombied_general_bio</bio>

<class>rad_Zombied_veteran</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>670</rank>
<reputation>-540</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\stalker_zombi\zombie_exoskeleton</visual>
<snd_config>characters_voice\human_03\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_hpsa \n
		ammo_9x19_pbp \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


<!---------------------------STALKER VETERAN---------------------->
<specific_character id="rad_stalker_veteran_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_9</icon>
<map_icon x="1" y="0"></map_icon>
<bio>rad_stalker_veteran_bio</bio>

<class>rad_Stalker_veteran</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>689</rank>
<reputation>79</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\neytral\stalker_neytral_hood_9</visual>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_usp \n
		ammo_11.43x23_fmj \n
		wpn_l85_m1 \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="rad_stalker_veteran_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_8</icon>
<map_icon x="1" y="0"></map_icon>
<bio>rad_stalker_veteran_bio</bio>

<class>rad_Stalker_veteran</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>698</rank>
<reputation>86</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\neytral\stalker_neytral_hood_8</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_usp \n
		ammo_11.43x23_fmj \n
		wpn_abakan_m2 \n
		ammo_5.45x39_ap \n
device_torch \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="rad_stalker_veteran_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>rad_stalker_veteran_bio</bio>

<class>rad_Stalker_veteran</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>718</rank>
<reputation>74</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_usp \n
		ammo_11.43x23_fmj \n
		wpn_svu \n
		ammo_7.62x54_7h1 \n
device_torch \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="rad_stalker_veteran_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_9</icon>
<map_icon x="1" y="0"></map_icon>
<bio>rad_stalker_veteran_bio</bio>

<class>rad_Stalker_veteran</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>764</rank>
<reputation>89</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\neytral\stalker_neytral_hood_9</visual>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_beretta =1, silencer \n
		ammo_9x19_fmj \n
		wpn_ak74_m1 =1, silencer \n
		ammo_5.45x39_ap \n
device_torch \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="rad_stalker_veteran_default5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_nauchniy</icon>
<map_icon x="1" y="0"></map_icon>
<bio>rad_stalker_veteran_bio</bio>

<class>rad_Stalker_veteran</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>730</rank>
<reputation>100</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\neytral\stalker_neytral_nauchniy</visual>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_beretta \n
		ammo_9x19_pbp \n
		wpn_l85 =1, launcher \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"

</specific_character>

<!---------------------------STALKER MASTER----------------------->
<specific_character id="rad_stalker_master_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
<map_icon x="1" y="0"></map_icon>
<bio>rad_stalker_master_bio</bio>

<class>rad_Stalker_master</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>911</rank>
<reputation>91</reputation>
<money min="5000" max="10000" infinitive="0"/>

<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_beretta \n
		ammo_9x19_pbp \n
		wpn_ak74u \n
		ammo_5.45x39_ap \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_2.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="rad_stalker_master_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
<map_icon x="1" y="0"></map_icon>
<bio>rad_stalker_master_bio</bio>

<class>rad_Stalker_master</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>925</rank>
<reputation>88</reputation>
<money min="5000" max="10000" infinitive="0"/>

<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m3 \n
		ammo_9x18_fmj \n
		wpn_ak74 =1, launcher \n
		ammo_5.45x39_ap \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_2.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"

</specific_character>

<specific_character id="rad_stalker_master_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
<map_icon x="1" y="0"></map_icon>
<bio>rad_stalker_master_bio</bio>

<class>rad_Stalker_master</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>941</rank>
<reputation>83</reputation>
<money min="5000" max="10000" infinitive="0"/>

<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_desert_eagle \n
		ammo_11.43x23_hydro \n
		wpn_svd_m1 \n
		ammo_7.62x54_7h1 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_2.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_stalker_master_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
<map_icon x="1" y="0"></map_icon>
<bio>rad_stalker_master_bio</bio>

<class>rad_Stalker_master</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>933</rank>
<reputation>72</reputation>
<money min="5000" max="10000" infinitive="0"/>

<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_hpsa \n
		ammo_9x19_pbp \n
		wpn_abakan =1, scope silencer launcher \n
		ammo_5.45x39_fmj \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_2.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_stalker_master_default5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
<map_icon x="1" y="0"></map_icon>
<bio>rad_stalker_master_bio</bio>

<class>rad_Stalker_master</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>905</rank>
<reputation>94</reputation>
<money min="5000" max="10000" infinitive="0"/>

<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_colt1911 \n
		ammo_11.43x23_hydro \n
		wpn_sig550 =1, silencer \n
		ammo_5.56x45_ss190 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_2.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


<!---------------------------SOLDIER SPECNAZ---------------------->

<specific_character id="rad_soldier_specnaz_default1" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_npc_u_soldier_spetsnaz</icon>
<map_icon x="2" y="2"></map_icon>
<bio>rad_specnaz_bio</bio>

<class>rad_soldier_specnaz</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>792</rank>
<reputation>-74</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\soldier\soldier_spetsnaz</visual>
<snd_config>characters_voice\human_01\military\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_walther \n
		ammo_9x19_pbp \n
		wpn_fn2000_m2 =1, silencer \n
		ammo_5.56x45_ap \n
device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_soldier_specnaz_default2" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_npc_u_soldier_spetsnaz</icon>
<map_icon x="2" y="2"></map_icon>
<bio>rad_specnaz_bio</bio>

<class>rad_soldier_specnaz</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>817</rank>
<reputation>-80</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\soldier\soldier_spetsnaz</visual>
<snd_config>characters_voice\human_02\military\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_colt1911 \n
		ammo_11.43x23_hydro \n
		wpn_abakan =1, launcher \n
		ammo_5.45x39_ap \n
device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_soldier_specnaz_default3" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_npc_u_soldier_spetsnaz</icon>
<map_icon x="2" y="2"></map_icon>
<bio>rad_specnaz_bio</bio>

<class>rad_soldier_specnaz</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>812</rank>
<reputation>-60</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\soldier\soldier_spetsnaz</visual>
<snd_config>characters_voice\human_01\military\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m2 =1, silencer \n
		ammo_9x18_fmj \n
		wpn_ak74 =1, scope silencer launcher \n
		ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------SVOBODA MASTER----------------------->

<specific_character id="rad_Svoboda_master1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_sv_exoskeleton</icon>
<map_icon x="5" y="0"></map_icon>
<bio>rad_svoboda_master_bio</bio>

<class>rad_Svoboda_master</class>
<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>

<rank>907</rank>
<reputation>93</reputation>
<money min="5000" max="10000" infinitive="0"/>

<visual>actors\svoboda\stalker_sv_exoskeleton</visual>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_sig220 =1, silencer \n
		ammo_11.43x23_fmj \n
		wpn_abakan =1, scope silencer launcher \n
		ammo_5.45x39_fmj \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_2.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_Svoboda_master2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_sv_exoskeleton</icon>
<map_icon x="5" y="0"></map_icon>
<bio>rad_svoboda_master_bio</bio>

<class>rad_Svoboda_master</class>
<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>

<rank>939</rank>
<reputation>100</reputation>
<money min="5000" max="10000" infinitive="0"/>

<visual>actors\svoboda\stalker_sv_exoskeleton</visual>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_fort_m1 \n
		ammo_9x18_pmm \n
		wpn_val_m1 \n
		ammo_gauss \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_2.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_Svoboda_master3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_sv_exoskeleton</icon>
<map_icon x="5" y="0"></map_icon>
<bio>rad_svoboda_master_bio</bio>

<class>rad_Svoboda_master</class>
<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>

<rank>915</rank>
<reputation>90</reputation>
<money min="5000" max="10000" infinitive="0"/>

<visual>actors\svoboda\stalker_sv_exoskeleton</visual>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_hpsa \n
		ammo_9x19_pbp \n
		wpn_vintorez \n
		ammo_9x39_pab9 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_2.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------DOLG MASTER---------------------->
<specific_character id="rad_dolg_master_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_exoskeleton</icon>
<map_icon x="4" y="0"></map_icon>
<bio>rad_dolg_master_bio</bio>

<class>rad_Dolg_master</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

<rank>943</rank>
<reputation>95</reputation>
<money min="5000" max="10000" infinitive="0"/>

<visual>actors\dolg\stalker_do_exoskeleton</visual>
<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_beretta \n
		ammo_9x19_pbp \n
		wpn_svd_m1 \n
		ammo_7.62x54_7h1 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_2.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_dolg_master_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_exoskeleton</icon>
<map_icon x="4" y="0"></map_icon>
<bio>rad_dolg_master_bio</bio>

<class>rad_Dolg_master</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

<rank>937</rank>
<reputation>96</reputation>
<money min="5000" max="10000" infinitive="0"/>

<visual>actors\dolg\stalker_do_exoskeleton</visual>
<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_desert_eagle \n
		ammo_11.43x23_hydro \n
		wpn_svd_m1 \n
		ammo_7.62x54_7h1 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_2.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_dolg_master_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_exoskeleton</icon>
<map_icon x="4" y="0"></map_icon>
<bio>rad_dolg_master_bio</bio>

<class>rad_Dolg_master</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

<rank>925</rank>
<reputation>93</reputation>
<money min="5000" max="10000" infinitive="0"/>

<visual>actors\dolg\stalker_do_exoskeleton</visual>
<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_fort_m1 \n
		ammo_9x18_pmm \n
		wpn_lr300 =1, launcher \n
		ammo_5.56x45_ap \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_2.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="rad_dolg_master_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_exoskeleton</icon>
<map_icon x="4" y="0"></map_icon>
<bio>rad_dolg_master_bio</bio>

<class>rad_Dolg_master</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

<rank>918</rank>
<reputation>90</reputation>
<money min="5000" max="10000" infinitive="0"/>

<visual>actors\dolg\stalker_do_exoskeleton</visual>
<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_walther \n
		ammo_9x19_pbp \n
		wpn_l85 =1, silencer \n
		ammo_5.56x45_ss190 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_2.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<!--------------------------- dead SCIENTISTS ---------------------->

<specific_character id="rad_ecolog_default1" team_default = "1">
<name>rad_ecolog_name</name>
<icon>ui_npc_u_stalker_ecolog</icon>
<map_icon x="0" y="6"></map_icon>
<bio>rad_ecolog_bio</bio>

<class>rad_Ecolog</class>
<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>

<rank>783</rank>
<reputation>50</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\ecolog\stalker_ecolog</visual>
<snd_config>characters_voice\human_03\ecolog\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_pb \n
		ammo_9x18_fmj \n
		wpn_walther \n
		ammo_9x19_pbp \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<specific_character id="rad_ecolog_default2" team_default = "1">
<name>rad_ecolog_guard_name</name>
<icon>ui_npc_u_stalker_ecolog_military</icon>
<map_icon x="0" y="6"></map_icon>
<bio>rad_ecolog_guard_bio</bio>

<class>rad_Ecolog</class>
<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>

<rank>804</rank>
<reputation>50</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\ecolog\stalker_ecolog_military</visual>
<snd_config>characters_voice\human_03\ecolog\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_fort_m1 =1, silencer \n
		ammo_9x18_fmj \n
		wpn_lr300 =1, launcher \n
		ammo_5.56x45_ap \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<specific_character id="rad_ecolog_default3" team_default = "1">
<name>rad_ecolog_guard_name</name>
<icon>ui_npc_u_stalker_ecolog_military</icon>
<map_icon x="0" y="6"></map_icon>
<bio>rad_ecolog_guard_bio</bio>

<class>rad_Ecolog</class>
<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>

<rank>809</rank>
<reputation>50</reputation>
<money min="2000" max="5000" infinitive="0"/>

<visual>actors\ecolog\stalker_ecolog_military</visual>
<snd_config>characters_voice\human_03\ecolog\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_walther_m1 \n
		ammo_9x19_pbp \n
		wpn_ak74 =1, scope silencer \n
		ammo_5.45x39_fmj \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>



</xml>
