[wpn_svd]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn                  = "weapons\svd"		; option for Level Editor
$npc			 		= on				; option for Level Editor
$prefetch 		 		= 8
scheduled               = off              	; option for ALife Simulator
cform                   = skeleton
class                   = WP_SVD
min_radius              = 0
max_radius              = 50
description				= enc_weapons1_wpn-svd

ef_main_weapon_type		 = 3
ef_weapon_type			 = 8

;--- scope weapons -----------------------------------------------------------------
holder_range_modifier	= 2.15               ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.3              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost				= 11000		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 15000
weapon_class			= sniper_rifle

ammo_limit				= 60
ammo_current			= 10
ammo_elapsed			= 0

ammo_mag_size			= 10
ammo_class			= ammo_7.62x54_7h1, ammo_7.62x54_7h14, ammo_7.62x54_ap 

sprint_allowed			= false
;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.01	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.03
control_inertion_factor		= 2.22f	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 2.2f
	

cam_relax_speed         	= 5.7	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 5.9		
cam_dispersion          	= 0.2	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.4		
cam_dispersion_inc		= 0.1	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.3		
cam_dispertion_frac		= 0.95	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.98		
cam_max_angle			= 0.001	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - DISRUPTOR - 0.62	
cam_max_angle_horz		= 0.001	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - DISRUPTOR - 1.24	
cam_step_angle_horz		= 0.5	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.7

;отдача
;cam_relax_speed         	= 4.5	;скорость возврата в исходное положение
;cam_dispersion          	= 2.0	;увеличения угла (в градусах) с каждым выстрелом
;cam_dispersion_inc		= 0.5	;увеличениe cam_dispersion с каждым выстрелом
;cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
;cam_max_angle			= 15.0	;максимальный угол отдачи
;cam_max_angle_horz		= 3.0	;(degree) maximum shot horizontal degree 
;cam_step_angle_horz		= 0.25	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor 	= 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 			= 0.005
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0002	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.0002
;-----------------------------------------------------------------------------------

hand_dependence 		= 1
single_handed			= 0

slot 				= 2		; // secondary
animation_slot			= 2		; type of the animation that will be used


inv_name			= wpn-svd
inv_name_short			= wpn-svd
inv_weight			= 4.9

inv_grid_width			= 6
inv_grid_height			= 2
inv_grid_x			= 0
inv_grid_y			= 0

kill_msg_x			= 0
kill_msg_y			= 0
kill_msg_width			= 98
kill_msg_height			= 23

direction               	= 0, 0, 1

fire_point              	= 0.0, 0.129, 0.942

flame_particles		    	= weapons\generic_weapon05	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - DISRUPTOR - weapons\generic_weapon06
smoke_particles		   	= weapons\generic_weapon07	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - DISRUPTOR - weapons\generic_shoot_00
snd_shoot			= weapons\disruptor_large	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - DISRUPTOR - weapons\rc_svd_shot     

rpm_empty_click 		= 200

shell_point		 	= 0.0, 0.129, 0.192	
shell_dir		 	= 0.0, 0.0, 0.4
;shell_particles	 	= weapons\generic_shells	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - DISRUPTOR

PDM_disp_base 			= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 6.0
PDM_disp_vel_factor 		= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.9
PDM_disp_accel_factor 		= 1.0
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power           		= 0.82, 0.85, 0.88, 0.91	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - DISRUPTOR - 0.68, 0.71, 0.74, 0.74	
hit_impulse		 	= 152				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 190
hit_type 			= radiation			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - DISRUPTOR - fire_wound
fire_distance           	= 610				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - DISRUPTOR - 1220				
bullet_speed		 	= 800				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - DISRUPTOR - 830				
rpm                     	= 600				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - DISRUPTOR - 120
; end ttc

use_aim_bullet			= true		;Поддерживается ли первая суппер пуля
time_to_aim			= 1.0	

hud                     = wpn_svd_hud
normal                  = 0, 1, 0
position                = -0.026, -0.077, 0.00
orientation             = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position         		= -0.15,-0.15,0.45			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -25,-189,65				; (3rd person view in degrees)
;strap_position         	= -0.26,-0.11,0.15			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      	= -15,-9,110				; (3rd person view in degrees)
strap_bone0			= bip01_spine2
strap_bone1			= bip01_spine1

startup_ammo            = 10
visual                  = weapons\svd\wpn_svd.ogf

light_color		 		= 0.6,0.5,0.3
light_range		 		= 4.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 		= 0.2
	
ph_mass			 		= 4.9 		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 3
;cost			 		= 900

;addons
scope_status				= 1	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional
silencer_status				= 0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional
grenade_launcher_status			= 0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional
zoom_enabled				= true

zoom_enabled			= true
scope_zoom_factor	    	= 10 		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 30 = 2x, 20 = 3X, 15 = 4x, 10 = 6x		

scope_texture			= wpn\PSO_6x	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - wpn\wpn_crosshair

silencer_hit_power       	= 0.82, 0.85, 0.88, 0.91	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - DISRUPTOR - 0.47 	
silencer_hit_impulse	 	= 152				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS 
silencer_fire_distance   	= 610				
silencer_bullet_speed	 	= 800				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - DISRUPTOR - 290	

;звуки
snd_draw		= weapons\svd_draw
snd_holster		= weapons\generic_holster
snd_empty		= weapons\gen_empty, 0.5
snd_reload		= weapons\disruptor_sniper_1_reload	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - DISRUPTOR - weapons\svd_reload

 
[wpn_svd_hud]

shell_point		= -0.140000,-0.030000,0.080000
shell_dir		 = 0.0, 1.0, 0.0

fire_point		= 0.200000,-0.070000,0.090000
fire_bone               = wpn_body
orientation             = 0, 0, 0
position                = 0, 0, 0
visual                  = weapons\svd\wpn_svd_hud.ogf

anim_holster		= holster
anim_idle		= idle
anim_idle_aim		= idle
anim_reload		= reload
anim_draw		= draw
anim_holster		= holster
anim_shoot		= shoot

zoom_offset			= -0.020000,-0.030000,0.030000
zoom_rotate_x			= 0.000000
zoom_rotate_y			= -0.020000