[wpn_groza]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn                   = "weapons\groza"					; option for Level Editor
$npc					= on				; option for Level Editor
$prefetch 				= 16
scheduled				= off              ; option for ALife Simulator
cform                   = skeleton
class                   = WP_GROZA
min_radius              = 30
max_radius              = 100
description				= enc_weapons1_wpn-groza

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost				= 13900		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 15000
weapon_class			= assault_rifle

ammo_limit				= 210
ammo_current			= 180
ammo_elapsed			= 20

ammo_mag_size		 	= 20
ammo_class		 	= ammo_9x39_pab9, ammo_9x39_sp5, ammo_9x39_ap
fire_modes			= 1, 3, -1
launch_speed			= 0

grenade_class			= ammo_vog-25, ammo_vog-25p

hand_dependence		 	= 1
single_handed			= 0

slot 				= 2		; // secondary
animation_slot			= 8		; type of the animation that will be used

inv_name	         	= wpn-groza
inv_name_short		 	= wpn-groza
inv_weight		 	= 4.6

inv_grid_width			= 4
inv_grid_height			= 2
inv_grid_x				= 0
inv_grid_y				= 14

kill_msg_x			= 67
kill_msg_y			= 123
kill_msg_width		= 64
kill_msg_height		= 30

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.14		
control_inertion_factor		= 1.7f		


cam_relax_speed         	= 5.9		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS 
cam_dispersion          	= 0.4		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS	
cam_dispersion_inc		= 0.3		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
cam_dispertion_frac		= 0.1		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 1.1		
cam_max_angle			= 1.00		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 0.955		
cam_max_angle_horz		= 3.00		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 1.91		
cam_step_angle_horz		= 0.3		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 0.7		

;отдача
;cam_relax_speed         	= 5.2;0.3	;скорость возврата в исходное положение
;cam_dispersion          	= 0.3	;увеличения угла (в градусах) с каждым выстрелом
;cam_dispersion_inc		= 0.12	;увеличениe cam_dispersion с каждым выстрелом
;cam_dispertion_frac		= 0.75	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
;cam_max_angle			= 8.5	;максимальный угол отдачи
;cam_max_angle_horz		= 9.0	;(degree) maximum shot horizontal degree 
;cam_step_angle_horz		= 0.85	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		 	= 0.005		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.015	
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0002	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.0001 
;-----------------------------------------------------------------------------------

direction               = 0, 0, 1
fire_point              = 0.0, 0.194, 0.274

;flame_particles		= weapons\generic_weapon05
;snd_shoot1			= weapons\groza_shoot2
;silencer_flame_particles 	= weapons\generic_weapon01

smoke_particles			= weapons\generic_shoot_00
snd_shoot		    	= weapons\Needle_medium		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - weapons\groza_shoot
light_color		 	= 0.3, 0.3, 0.3			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 0.6,0.5,0.3
grenade_flame_particles 	= weapons\generic_weapon01

silencer_smoke_particles 	= weapons\generic_shoot_00
snd_silncer_shot		= weapons\Needle_medium		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - weapons\w_ak74_shot1, 0.5
silencer_light_color		= 0.3, 0.3, 0.3			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 0.6,0.5,0.3



shell_point			= 0.0, 0.194, 0.04
shell_dir			= 0.0, 0.0, 0.4
;shell_particles		= weapons\generic_shells	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE
rpm_empty_click 		= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1
PDM_disp_accel_factor 		= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power           		= 0.82, 0.85, 0.88, 0.91		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 0.69, 0.72, 0.75, 0.78		
hit_impulse		 	= 153					;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 150
hit_type 		 	= strike				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - fire_wound
fire_distance           	= 415					;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 310					
bullet_speed			= 700					;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 290					
rpm                    		= 600					;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 750					

use_aim_bullet			= true		;Поддерживается ли первая суппер пуля
time_to_aim			= 1.0	

grenade_vel			= 152	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 76
; end ttc

silencer_hit_power       	= 0.82, 0.85, 0.88, 0.91		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 0.64, 0.67, 0.70, 0.73
silencer_hit_impulse	 	= 153					;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 120
silencer_fire_distance   	= 510					;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 250
silencer_bullet_speed	 	= 700					;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 290

hud                     = wpn_groza_hud
normal                  = 0, 1, 0

;----------------------------------------------------------
position                = -0.026, -0.144, 0.0
orientation      	    = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.15,-0.38,0.35			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            = 90
visual                  = weapons\groza\wpn_groza.ogf


light_range		 		= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.5
light_time 		 		= 0.2

ph_mass			 	= 3	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 5
;cost			 		= 2100

;addons
scope_status			= 2	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional
silencer_status			= 2	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional
grenade_launcher_status		= 1	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional

zoom_enabled			= true
scope_zoom_factor	    	= 40	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 30 = 2x, 20 = 3X, 15 = 4x

scope_name 				= wpn_addon_scope		; section name for the attachable scope
scope_x 				= 63				; offset in inventory icon
scope_y 				= -1
silencer_name  				= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 				= 180				; offset in inventory icon
silencer_y 				= 16				

;звуки
snd_draw			= weapons\generic_draw
snd_holster			= weapons\generic_holster
snd_empty			= weapons\gen_empty, 0.5
snd_reload			= weapons\needle_assault_reload, 0.7, 0.45 ;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - weapons\groza_reload, 0.7, 0.45
snd_shoot_grenade		= weapons\gen_grenshoot
snd_reload_grenade		= weapons\gen_grenload, 1.0, 1.3
snd_switch			= weapons\groza_switch, 1.0, 0.45

;params when silencer is attached 
silencer_hit_power       	= 0.48 				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS 
silencer_hit_impulse	 	= 153 				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS 
silencer_fire_distance   	= 280 				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS 
silencer_bullet_speed	 	= 280 				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS



silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

 
[wpn_groza_hud]
allow_inertion			= true

shell_point             = -0.25, 0.0, 0.05
;shell_point		 	= -0.15, -0.03, 0.05
shell_dir		 		= 0.0, 1.0, 0.0

fire_point			= -0.020000,0.000000,0.060000
fire_bone               = wpn_body
orientation             = 0, 0, 0
position                = 0, 0, 0
visual                  = weapons\groza\wpn_groza_hud.ogf

grenade_bone    			= grenade_0

anim_idle				= idle
anim_idle_aim				= idle
anim_reload				= reload
anim_draw				= draw
anim_holster				= holster
anim_shoot				= shoot
anim_idle_sprint			= idle_sprint

anim_idle_g				= idle_g
anim_reload_g				= reload_g
anim_shoot_g				= shoot_g
anim_switch_grenade_on	= switch_g
anim_switch_grenade_off	= switch
anim_draw_g			= draw
anim_holster_g			= holster

anim_idle_gl			= idle
anim_reload_gl			= reload
anim_draw_gl			= draw
anim_holster_gl			= holster
anim_shoot_gl			= shoot
anim_idle_aim	       	 	= idle_aim
anim_idle_g_aim         	= idle_g_aim
anim_idle_gl_aim        	= idle_aim


;смещения HUD для режима приближения
zoom_offset		= -0.169200,-0.033200,-0.045000
zoom_rotate_x		= 0.011600
zoom_rotate_y		= 0.036900


;тоже самое, но для подствольника
grenade_zoom_offset		= -0.161200,-0.538399,0.000000
grenade_zoom_rotate_x		= -0.650698
grenade_zoom_rotate_y		= 0.035000

zoom_hide_crosshair	= true						;to hide crosshair in zoom 