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;; Artefacts
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;Артефакты, которые при активизации создают аномальные зоны
;формат: {секция_артефакта} = {секция_зоны},Radius,Power
[artefact_spawn_zones]
af_medusa = zone_mosquito_bald_weak, 2.0, 30.0
af_cristall_flower = zone_mosquito_bald_weak, 3.0, 50.0
af_night_star = zone_mosquito_bald_weak, 5.0, 100.0
af_vyvert = zone_gravi_zone_weak, 2.0, 30.0
af_gravi = zone_gravi_zone_weak, 3.0, 50.0
af_gold_fish = zone_gravi_zone_weak, 5.0, 100.0
af_cristall = torrid_zone, 3.0, 50.0
af_blood = zone_mincer_weak, 2, 30.0
af_mincer_meat = zone_mincer_weak, 3, 50.0
af_soul = zone_mincer_weak, 5, 100.0
af_electra_sparkler = zone_witches_galantine, 2, 30.0
af_electra_flash = zone_witches_galantine, 3, 50.0
af_electra_moonlight = zone_witches_galantine, 5, 100.0
mp_af_electra_flash = zone_witches_galantine, 3, 50.0

[af_activation_gravi]
;----------------------------------------------------------------------------------------------------------------------------------------
;format:				time(sec),	sound_name,	         	light_R,G,B,  		light_range,    	particle_name,						af_animation_name
;----------------------------------------------------------------------------------------------------------------------------------------
starting			=	5.0,		anomaly\gravi_idle00,		0.5, 1.0, 1.5,  	5.0,			"anomaly2\artefact_gravi_blast_start",	"idle"
flying				=	2.0,		anomaly\gravi_idle01,		0.8, 1.0, 1.2,  	3.0,			"anomaly2\artefact\artefact_gravi",				"idle"
idle_before_spawning		=	5.0,		anomaly\gravi_blowout5,		1.0, 1.0, 1,    	0.0,			"anomaly2\artefact_gravi_blast_finished",	"idle"				
spawning			=	1,  		anomaly\gravity_entrance,	0.9, 1.1, 1.01,  	0.0,			"",		"idle"

[af_activation_bold]
;----------------------------------------------------------------------------------------------------------------------------------------
;format:				time(sec),	sound_name,	         	light_R,G,B,  		light_range,    	particle_name,						af_animation_name
;----------------------------------------------------------------------------------------------------------------------------------------
starting			=	5.0,		anomaly\gravi_idle00,		0.8, 1.5, 0.9,  	5.0,			"anomaly2\artefact_bold_blast_start",	"idle"
flying				=	2.0,		anomaly\gravi_idle01,		0.8, 0.9, 0.8,  	2.0,			"anomaly2\artefact\artefact_zharka",				"idle"
idle_before_spawning		=	2.0,		anomaly\gravity_entrance,	1.0, 1.1, 1.0,  	0.0,			"anomaly2\artefact_bold_blast_finished",	"idle"				
spawning			=	0.5,		anomaly\pux_blast,  		1.0, 1.0, 0.5,  	5.0,			"anomaly2\gravi_anomaly_00",		"idle"

[af_activation_mincer]
;----------------------------------------------------------------------------------------------------------------------------------------
;format:				time(sec),	sound_name,	         	light_R,G,B,  		light_range,    	particle_name,						af_animation_name
;----------------------------------------------------------------------------------------------------------------------------------------
starting			=	5.0,		anomaly\gravi_idle00,		0.5, 1.0, 1.5,  	5.0,			"anomaly2\artefact_gravi_blast_start",	"idle"
flying				=	2.0,		anomaly\gravi_idle01,		0.8, 1.0, 1.2,  	3.0,			"anomaly2\artefact\artefact_mincer",				"idle"
idle_before_spawning		=	5.0,		anomaly\gravi_blowout2,		1.0, 1.0, 1.0,  	0.0,			"anomaly2\artefact_gravi_blast_finished",	"idle"				
spawning			=	0.0,		"",				1.0, 1.0, 0.5,  	0.0,			"",		"idle"

[af_activation_electra]
;----------------------------------------------------------------------------------------------------------------------------------------
;format:				time(sec),	sound_name,	         	light_R,G,B,  		light_range,    	particle_name,						af_animation_name
;----------------------------------------------------------------------------------------------------------------------------------------
starting			=	5.0,		anomaly\bfuzz_blowout,		0.8, 1.0, 1.5,  	5.0,			"anomaly2\artefact_electra_blast_start",	"idle"
flying				=	2.0,		anomaly\electra_idle1,		1.0, 1.0, 1.0,  	5.0,			"anomaly2\artefact\artefact_electra",				"idle"
idle_before_spawning		=	0.0,		"",	                	1.0, 1.0, 2.5,  	0,		    	"",	"idle"				
spawning			=	2,		   "anomaly\pux_blast",		1.0, 1.0, 1.5,  	5.0,			"anomaly2\artefact_electra_blast_finished",		"idle"


[af_base]:identity_immunities
hud					= artefact_hud
animation_slot				= 11
allow_inertion				= true
;slot					= 10
attach_angle_offset			= 0,0,0
attach_position_offset			= -0.1,-0.1,0
attach_bone_name			= bip01_root
inv_grid_width				= 1
inv_grid_height				= 1
belt					= true
af_actor_properties			= on
actor_properties			= on

[artefact_hud]
orientation             		= 0, 0, 0		
position                		= 0, 0, 0
visual                  		= weapons\artefact\wpn_artefact_hud.ogf
anim_idle				= idle
anim_idle_sprint			= idle_sprint
anim_hide				= holster
anim_show				= draw
anim_activate				= activate

; ================================================

; M E D U S A 
[af_medusa]:af_base
GroupControlSection		= spawn_group
$spawn				= "artifacts\moscito medusa"
$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= physics\anomaly\artefact_blackdrip.ogf  
description			= enc_zone_artifact_af-medusa
inv_name			= af-medusa
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 9
inv_grid_y			= 4
cost				= 1000
jump_height			= .5
particles			= anomaly2\artefact\artefact_gravi
lights_enabled = false
; -----------------------------------
health_restore_speed		= 0.0			
radiation_restore_speed		= 0.0005
satiety_restore_speed		= 0.0
power_restore_speed		= 0.0
bleeding_restore_speed		= 0.0
hit_absorbation_sect		= af_medusa_absorbation
; -----------------------------------------------------
artefact_activation_seq		= af_activation_bold
; --------------------------------------------------
[af_medusa_absorbation]
burn_immunity 			= 1.0				
strike_immunity 		= 1.0
shock_immunity 			= 1.0
wound_immunity 			= 1.0		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 0.98

; C R Y S T A L   F L O W E R 
[af_cristall_flower]:af_base
GroupControlSection		= spawn_group
$spawn				= "artifacts\moscito flower"
$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= physics\anomaly\artefact_blackdrip_2.ogf  
description			= enc_zone_artifact_af-cristall-flower
inv_name			= af-cristall-flower
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 11
inv_grid_y			= 4
cost				= 2500
jump_height			= .4
particles			= anomaly2\artefact\artefact_gravi
lights_enabled 			= true
trail_light_color 		= 0.6,0.7,0.5
trail_light_range 		= 0.5
artefact_activation_seq		= af_activation_bold
; -------------------------------------------------- 
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0005
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.0
hit_absorbation_sect 		= af_cristall_flower_absorbation
; --------------------------------------------------------------
[af_cristall_flower_absorbation]
burn_immunity 			= 1.0	
strike_immunity 		= 1.0
shock_immunity 			= 1.0
wound_immunity 			= 1.0		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 0.97

; N I G H T   S T A R
[af_night_star]:af_base
GroupControlSection		= spawn_group
$spawn				= "artifacts\moscito star"
$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= physics\anomaly\artefact_blackdrip_1.ogf  
description			= enc_zone_artifact_af-night-star
inv_name			= af-night-star
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 10
inv_grid_y			= 4
cost				= 5000
jump_height			= .2
particles			= anomaly2\artefact\artefact_gravi
lights_enabled 			= true
trail_light_color 		= 0.6,0.7,0.5
trail_light_range 		= 3.0
artefact_activation_seq		= af_activation_bold
; -------------------------------------------------- 
health_restore_speed 		= 0.0			
radiation_restore_speed		= 0.0005
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.0
hit_absorbation_sect 		= af_night_star_absorbation
; ---------------------------------------------------------
[af_night_star_absorbation]
burn_immunity 			= 1.0		
strike_immunity 		= 1.0
shock_immunity 			= 1.0
wound_immunity 			= 1.0		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 0.95

; ====================================

; V Y V E R T
[af_vyvert]:af_base
GroupControlSection		= spawn_group
$spawn				= "artifacts\gravy vyvert"
$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= physics\anomaly\artefact_gravy1.ogf  
description			= enc_zone_artifact_af-vyvert
inv_name			= af-vyvert
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 14
inv_grid_y			= 0
cost				= 1000
jump_height			= .3
particles			= anomaly2\artefact\artefact_gravi
lights_enabled 			= false
artefact_activation_seq		= af_activation_gravi
; ---------------------------------------------------
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0005
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.0
hit_absorbation_sect 		= af_vyvert_absorbation
; -----------------------------------------------------
[af_vyvert_absorbation]
burn_immunity 			= 1.0				
strike_immunity 		= 1.0
shock_immunity 			= 1.0
wound_immunity 			= 0.98
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0

; G R A V I 
[af_gravi]:af_base
GroupControlSection		= spawn_group
$spawn				= "artifacts\gravy gravi"
$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= physics\anomaly\artefact_gravy2.ogf  
description			= enc_zone_artifact_af-gravi
inv_name			= af-gravi
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 15
inv_grid_y			= 0
cost				= 2500
jump_height			= .3
particles			= anomaly2\artefact\artefact_gravi
lights_enabled 			= true
trail_light_color 		= 0.6,0.7,0.5
trail_light_range 		= 0.5
artefact_activation_seq		= af_activation_gravi
; --------------------------------------------------- 
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0005
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.0
hit_absorbation_sect 		= af_gravi_absorbation
; ----------------------------------------------------
[af_gravi_absorbation]
burn_immunity 			= 1.0				
strike_immunity 		= 1.0
shock_immunity 			= 1.0
wound_immunity 			= 0.97
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0

: F I S H 
[af_gold_fish]:af_base
GroupControlSection		= spawn_group
$spawn				= "artifacts\gravy fish"
$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= physics\anomaly\artefact_gravy3.ogf  
description			= enc_zone_artifact_af-gold-fish
inv_name			= af-gold-fish
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 16
inv_grid_y			= 0
cost				= 5000
jump_height			= .2
particles			= anomaly2\artefact\artefact_gravi
lights_enabled 			= true
trail_light_color 		= 0.6,0.7,0.5
trail_light_range 		= 2.0
artefact_activation_seq		= af_activation_gravi
; --------------------------------------------------- 
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0005
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.0
hit_absorbation_sect 		= af_gold_fish_absorbation
; --------------------------------------------------------
[af_gold_fish_absorbation]
burn_immunity 			= 1.0		
strike_immunity 		= 1.0
shock_immunity 			= 1.0
wound_immunity 			= 0.95		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0

; ===================================

; D R O P S
[af_drops]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\zharka drops"
$npc			= on
;$prefetch 		= 3
cform          		= skeleton
class   		= ARTEFACT
visual			= physics\anomaly\artefact_kaply.ogf
description		= enc_zone_artifact_af-drops
inv_name		= af-drops
inv_name_short		= 
inv_weight		= 0.5
inv_grid_x		= 12
inv_grid_y		= 4
cost			= 1000
jump_height		= .1
particles		= anomaly2\artefact\artefact_zharka
lights_enabled 		= true
trail_light_color 	= 0.6,0.7,0.5
trail_light_range 	= 0.5
; ---------------------------
health_restore_speed 	= 0.0
radiation_restore_speed = -0.001
satiety_restore_speed 	= 0.0
power_restore_speed 	= -0.001
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= af_drops_absorbation
; --------------------------------------------
[af_drops_absorbation]
burn_immunity 		= 1.0				
strike_immunity 	= 1.0
shock_immunity 		= 1.0
wound_immunity 		= 1.0		
radiation_immunity 	= 1.0
telepatic_immunity 	= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 	= 1.0
fire_wound_immunity  	= 1.0

; F I R E B A L L
[af_fireball]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\zharka fireball"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           	= skeleton
class   		= ARTEFACT
visual			= physics\anomaly\artefact_fire.ogf
description		= enc_zone_artifact_af-fireball
inv_name		= af-fireball
inv_name_short		= 
inv_weight		= 0.5
inv_grid_x		= 13
inv_grid_y		= 4
cost			= 2500
impulse_threshold	= 10
radius			= 10
strike_impulse		= 20
particles		= anomaly2\artefact\artefact_zharka
lights_enabled 		= true
trail_light_color 	= 0.9,0.5,0.5
trail_light_range 	= 3.0
; ---------------------------
health_restore_speed 	= 0.0			
radiation_restore_speed = -0.002
satiety_restore_speed 	= 0.0
power_restore_speed 	= -0.001
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= af_fireball_absorbation
; -----------------------------------------------
[af_fireball_absorbation]
burn_immunity 		= 1.0			
strike_immunity 	= 1.0
shock_immunity 		= 1.0
wound_immunity 		= 1.0		
radiation_immunity 	= 1.0
telepatic_immunity 	= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 	= 1.0
fire_wound_immunity  	= 1.0

; C R I S T A L L
[af_cristall]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\zharka cristall"
$npc			= on	
;$prefetch 		= 3
cform           	= skeleton
class   		= ARTEFACT
visual			= physics\anomaly\artefact_cristall.ogf
description		= enc_zone_artifact_af-cristall
inv_name		= af-cristall
inv_name_short		= 
inv_weight		= 0.5
inv_grid_x		= 14
inv_grid_y		= 4
cost			= 5000
jump_height		= .1
particles		= anomaly2\artefact\artefact_zharka
lights_enabled 		= true
trail_light_color 	= 0.9,0.5,0.5
trail_light_range 	= 3.0
artefact_activation_seq	= af_activation_mincer
; ----------------------------------------------------
health_restore_speed 	= 0.0			
radiation_restore_speed = -0.003
satiety_restore_speed 	= 0.0
power_restore_speed 	= -0.001
bleeding_restore_speed 	= 0.0
hit_absorbation_sect 	= af_cristall_absorbation
; -----------------------------------------------
[af_cristall_absorbation]
burn_immunity 		= 1.0	
strike_immunity 	= 1.0
shock_immunity 		= 1.0
wound_immunity 		= 1.0		
radiation_immunity 	= 1.0
telepatic_immunity 	= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 	= 1.0
fire_wound_immunity  	= 1.0

; ===========================

; B L O O D
[af_blood]:af_base
GroupControlSection		= spawn_group
$spawn				= "artifacts\mincer blood"
$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= physics\anomaly\artefact_myasorubka1.ogf
description			= enc_zone_artifact_af-blood
inv_name			= af-blood
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 17
inv_grid_y			= 0
cost				= 1000
jump_height			= .01
particles			= anomaly2\artefact\artefact_mincer
lights_enabled 			= false
artefact_activation_seq		= af_activation_mincer
; ---------------------------------------------------- 
health_restore_speed 		= 0.0002
radiation_restore_speed 	= 0.0
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= -0.0030	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.0
; -0.0005 --> +17%
; -0.0010 --> +33%
; -0.0030 --> +100%
hit_absorbation_sect = af_blood_absorbation
; -----------------------------------------
[af_blood_absorbation]
burn_immunity 			= 1.0		
strike_immunity 		= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1
shock_immunity 			= 1.0
wound_immunity 			= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1

; M E A T   L O A F
[af_mincer_meat]:af_base
GroupControlSection		= spawn_group
$spawn				= "artifacts\mincer meatloaf"
$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= physics\anomaly\artefact_myasorubka2.ogf
description			= enc_zone_artifact_af-mincer-meat
inv_name			= af-mincer-meat
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 18
inv_grid_y			= 16
cost				= 2500
jump_height			= .1
particles			= anomaly2\artefact\artefact_mincer
lights_enabled 			= false
artefact_activation_seq		= af_activation_mincer
; ---------------------------------------------------- 
health_restore_speed 		= 0.0004
radiation_restore_speed 	= 0.0
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= -0.0030	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.0
hit_absorbation_sect 		= af_mincer_meat_absorbation
; ----------------------------------------------------------
[af_mincer_meat_absorbation]
burn_immunity 			= 1.0		
strike_immunity 		= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1
shock_immunity 			= 1.0
wound_immunity 			= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1

; S O U L
[af_soul]:af_base
GroupControlSection		= spawn_group
$spawn				= "artifacts\mincer soul"
$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= physics\anomaly\artefact_myasorubka3.ogf 
description			= enc_zone_artifact_af-soul
inv_name			= af-soul
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 19
inv_grid_y			= 16
cost				= 5000
jump_height			= .1
particles			= anomaly2\artefact\artefact_mincer
lights_enabled = false
artefact_activation_seq		= af_activation_mincer
; ----------------------------------------------------
health_restore_speed 		= 0.0006
radiation_restore_speed 	= 0.0
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= -0.0030	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.0
hit_absorbation_sect 		= af_soul_absorbation
; ---------------------------------------------------
[af_soul_absorbation]
burn_immunity 			= 1.0		
strike_immunity 		= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1
shock_immunity 			= 1.0
wound_immunity 			= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1

; ===================================	

; S P A R K L E R
[af_electra_sparkler]:af_base
GroupControlSection		= spawn_group
$spawn				= "artifacts\electra sparkler"
$prefetch 			= 64
cform				= skeleton
class				= SCRPTART
visual				= physics\anomaly\artefact_electra4.ogf
description			= enc_zone_artifact_af-electra-sparkler 
inv_name			= af-electra-sparkler
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 8
inv_grid_y			= 11
cost				= 1000
jump_height			= .5
particles			= anomaly2\artefact\artefact_electra
lights_enabled 			= true
trail_light_color 		= 0.5,0.5,0.9
trail_light_range 		= 0.50
artefact_activation_seq		= af_activation_electra
; -----------------------------------------------------
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.002
bleeding_restore_speed 		= -0.0030	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.0
hit_absorbation_sect 		= af_electra_sparkler_absorbation
; ---------------------------------------------------------------
[af_electra_sparkler_absorbation]
burn_immunity 			= 1.0				
strike_immunity 		= 1.0
shock_immunity 			= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1
wound_immunity 			= 1.0		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0

; F L A S H
[af_electra_flash]:af_base
GroupControlSection		= spawn_group
$spawn				= "artifacts\electra flash"
$prefetch 			= 64
cform				= skeleton
class				= SCRPTART
visual				= physics\anomaly\artefact_electra3.ogf
description			= enc_zone_artifact_af-electra-flash
inv_name			= af-electra-flash
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 4
inv_grid_y			= 8
cost				= 2500
jump_height			= .1
particles			= anomaly2\artefact\artefact_electra
lights_enabled 			= true
trail_light_color 		= 0.6,0.7,0.9
trail_light_range 		= 2.5
artefact_activation_seq		= af_activation_electra
; -----------------------------------------------------
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.004
bleeding_restore_speed 		= -0.0030	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.0
hit_absorbation_sect 		= af_electra_flash_absorbation
; ------------------------------------------------------------
[af_electra_flash_absorbation]
burn_immunity 			= 1.0	
strike_immunity 		= 1.0
shock_immunity 			= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1
wound_immunity 			= 1.0		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0

; M O O N L I G H T
[af_electra_moonlight]:af_base
GroupControlSection		= spawn_group
$spawn				= "artifacts\electra moonlight"
$prefetch 			= 64
cform				= skeleton
class				= SCRPTART
visual				= physics\anomaly\artefact_electra1.ogf 
description			= enc_zone_artifact_af-electra-moonlight
inv_name			= af-electra-moonlight
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 10
inv_grid_y			= 10
cost				= 5000
jump_height			= .1
particles			= anomaly2\artefact\artefact_electra
lights_enabled 			= true
trail_light_color 		= 0.6,0.7,0.9
trail_light_range 		= 1.0
artefact_activation_seq		= af_activation_electra
; -----------------------------------------------------
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.006
bleeding_restore_speed 		= -0.0030	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.0
hit_absorbation_sect 		= af_electra_moonlight_absorbation
; ----------------------------------------------------------------
[af_electra_moonlight_absorbation]
burn_immunity 			= 1.0				
strike_immunity 		= 1.0
shock_immunity 			= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1
wound_immunity 			= 1.0		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0

; ===================================

; S L I M E
[af_ameba_slime]:af_base
GroupControlSection		= spawn_group
$spawn				= "artifacts\ameba slime"
$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= physics\anomaly\artefact_ameba3.ogf
description			= enc_zone_artifact_af-ameba-slime
inv_name			= af-ameba-slime
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 7
inv_grid_y			= 4
cost				= 1000
jump_height			= .0
particles			= anomaly2\artefact\artefact_ameba
lights_enabled = false
; ---------------------------------------------------------------- 
health_restore_speed 		= 0.0
radiation_restore_speed 	= 0.0005	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.0
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.004
hit_absorbation_sect 		= af_ameba_slime_absorbation
; ----------------------------------------------------------
[af_ameba_slime_absorbation]
burn_immunity 			= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1				
strike_immunity 		= 1.0
shock_immunity 			= 1.0
wound_immunity 			= 1.0		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0

; S L U G 
[af_ameba_slug]:af_base
GroupControlSection		= spawn_group
$spawn				= "artifacts\ameba slug"
$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= physics\anomaly\artefact_ameba2.ogf
description			= enc_zone_artifact_af-ameba-slug
inv_name			= af-ameba-slug
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 6
inv_grid_y			= 4
cost				= 2500
jump_height			= .1
particles			= anomaly2\artefact\artefact_ameba
lights_enabled 			= true
trail_light_color 		= 0.6,0.6,0.5
trail_light_range 		= 1.0
; -----------------------------------
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0005	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.0
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.008
hit_absorbation_sect 		= af_ameba_absorbation
; ----------------------------------------------------
[af_ameba_absorbation]
burn_immunity 			= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1				
strike_immunity 		= 1.0
shock_immunity 			= 1.0
wound_immunity 			= 1.0		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0

; M I C A
[af_ameba_mica]:af_base
GroupControlSection		= spawn_group
$spawn				= "artifacts\ameba mica"
$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= physics\anomaly\artefact_ameba1.ogf
description			= enc_zone_artifact_af-ameba-mica
inv_name			= af-ameba-mica
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 5
inv_grid_y			= 4
cost				= 5000
jump_height			= .1
particles			= anomaly2\artefact\artefact_ameba
lights_enabled 			= true
trail_light_color 		= 0.6,0.7,0.6
trail_light_range 		= 1
; -----------------------------------
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0005	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.0
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.012
hit_absorbation_sect 		= af_ameba_mica_absorbation
; ---------------------------------------------------------
[af_ameba_mica_absorbation]
burn_immunity 			= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1				
strike_immunity 		= 1.0
shock_immunity 			= 1.0
wound_immunity 			= 1.0		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.1
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0

; ===================================

; S P R I N G
[af_dummy_spring]:af_base
GroupControlSection		= spawn_group
$spawn 				= "artifacts\dummy spring"
$npc				= on				; option for Level Editor
;$prefetch 			= 3
cform           		= skeleton
class   			= ARTEFACT
visual				= physics\anomaly\artefact_pustishka.ogf
description			= enc_zone_artifact_af-dummy-spring
inv_name			= af-dummy-spring
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 14
inv_grid_y			= 1
cost				= 5000
jump_height			= .2
lights_enabled 			= false	
; ------------------------------------- 
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.0
hit_absorbation_sect 		= af_dummy_spring_absorbation
; -----------------------------------------------------------
[af_dummy_spring_absorbation]
burn_immunity 			= 1.0				
strike_immunity 		= 0.7
shock_immunity 			= 1.0
wound_immunity 			= 1.0		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0

; D U M M Y
[af_dummy_dummy]:af_base
GroupControlSection		= spawn_group
$spawn 				= "artifacts\dummy dummy"
$npc				= on	
;$prefetch 			= 3
cform           		= skeleton
class   			= ARTEFACT
visual				= physics\anomaly\artefact_pustishka1.ogf
description			= enc_zone_artifact_af-dummy-dummy
inv_name			= af-dummy-battery
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 19
inv_grid_y			= 6
cost				= 5000
jump_height			= .0
lights_enabled 			= false	
; -------------------------------------
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.0
hit_absorbation_sect 		= af_dummy_dummy_absorbation
; ----------------------------------------------------------
[af_dummy_dummy_absorbation]
burn_immunity 			= 0.7		
strike_immunity 		= 1.0
shock_immunity 			= 1.0
wound_immunity 			= 1.0		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0

; B A T T E R Y
[af_dummy_battery]:af_base
GroupControlSection		= spawn_group
$spawn 				= "artifacts\dummy battery"
$npc				= on				
;$prefetch 			= 3
cform          			= skeleton
class   			= ARTEFACT
visual				= physics\anomaly\artefact_battery.ogf
description			= enc_zone_artifact_af-dummy-battery
inv_name			= af-dummy-battery
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 8
inv_grid_y			= 4
jump_height			= .2
cost				= 5000	;200
particles			= anomaly2\artefact\artefact_gravi
lights_enabled 			= false		
; -------------------------------------
health_restore_speed 		= 0.0		
radiation_restore_speed 	= 0.0
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.0
hit_absorbation_sect 		= af_dummy_battery_absorbation
; ------------------------------------------------------------
[af_dummy_battery_absorbation]
burn_immunity 			= 1.0			
strike_immunity 		= 1.0
shock_immunity 			= 0.7
wound_immunity 			= 1.0		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0

; P E L L I C L E
[af_dummy_pellicle]:af_base
GroupControlSection		= spawn_group
$spawn 				= "artifacts\dummy pellicle"
$npc				= on	
;$prefetch 			= 3
cform           		= skeleton
class   			= ARTEFACT
visual				= physics\anomaly\artefact_plenka.ogf
description			= enc_zone_artifact_af-dummy-pellicle
inv_name			= af-dummy-pellicle
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 4
inv_grid_y			= 9
jump_height			= .2
cost				= 5000	
particles			= anomaly2\artefact\artefact_ameba
lights_enabled 			= false	
; -------------------------------------
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.0
hit_absorbation_sect 		= af_dummy_pellicle_absorbation
; -------------------------------------------------------------
[af_dummy_pellicle_absorbation]
burn_immunity 			= 1.0		
strike_immunity 		= 1.0
shock_immunity 			= 1.0
wound_immunity 			= 1.0		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 0.7
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0

; G L A S S B E A D S
[af_dummy_glassbeads]:af_base
GroupControlSection		= spawn_group
$spawn 				= "artifacts\dummy glassbeads"
$npc				= on			
;$prefetch 			= 3
cform           		= skeleton
class   			= ARTEFACT
visual				= physics\anomaly\artefact_spiral.ogf
description			= enc_zone_artifact_af-dummy-glassbeads
inv_name			= af-dummy-glassbeads
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 16
inv_grid_y			= 1
cost				= 5000	
jump_height			= .2
particles			= anomaly2\artefact\artefact_mincer
lights_enabled = false
; -----------------------------------
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.0
hit_absorbation_sect 		= af_dummy_glassbeads_absorbation
; ---------------------------------------------------------------
[af_dummy_glassbeads_absorbation]
burn_immunity 			= 1.0			
strike_immunity 		= 1.0
shock_immunity 			= 1.0
wound_immunity 			= 1.0		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 0.95

; ==================================

; T H O R N
[af_rusty_thorn]:af_base
GroupControlSection		= spawn_group
$spawn 				= "artifacts\rusty thorn"
$npc				= on		
;$prefetch 			= 3
cform          			= skeleton
class   			= ARTEFACT
visual				= physics\anomaly\artefact_needles1.ogf
description			= enc_zone_artifact_af-rusty-thorn
inv_name			= af-rusty-thorn
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 9
inv_grid_y			= 11
cost				= 1000
jump_height			= .3
lights_enabled 			= false		
; ------------------------------------- 
health_restore_speed 		= 0.0			
radiation_restore_speed 	= -0.001
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= -0.003
hit_absorbation_sect 		= af_rusty_thorn_absorbation
; ----------------------------------------------------------
[af_rusty_thorn_absorbation]
burn_immunity 			= 1.0				
strike_immunity 		= 1.0
shock_immunity 			= 1.0
wound_immunity 			= 1.0		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0

; K R I S T A L L
[af_rusty_kristall]:af_base
GroupControlSection		= spawn_group
$spawn 				= "artifacts\rusty cristall"
$npc				= on		
;$prefetch 			= 3
cform           		= skeleton
class   			= ARTEFACT
visual				= physics\anomaly\artefact_needles2.ogf
description			= enc_zone_artifact_af-rusty-kristall
inv_name			= af-rusty-kristall
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 9
inv_grid_y			= 10
cost				= 2500
jump_height			= .4
lights_enabled 			= false
; -------------------------------------
health_restore_speed 		= 0.0			
radiation_restore_speed 	= -0.002
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= -0.003
hit_absorbation_sect 		= af_rusty_kristall_absorbation
; -------------------------------------------------------------
[af_rusty_kristall_absorbation]
burn_immunity 			= 1.0				
strike_immunity 		= 1.0
shock_immunity 			= 1.0
wound_immunity 			= 1.0		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0

; S E A   U R C H I N
[af_rusty_sea-urchin]:af_base
GroupControlSection		= spawn_group
$spawn 				= "artifacts\rusty sea-urchin"
$npc				= on				
;$prefetch 			= 3
cform          			= skeleton
class   			= ARTEFACT
visual				= physics\anomaly\artefact_rusty_hairs.ogf
description			= enc_zone_artifact_af-rusty-sea-urchin
inv_name			= af-rusty-sea-urchin
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 15
inv_grid_y			= 1
cost				= 5000
jump_height			= .5
lights_enabled 			= false
; -------------------------------------
health_restore_speed 		= 0.0			
radiation_restore_speed 	= -0.003
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= -0.003
hit_absorbation_sect 		= af_rusty_sea-urchin_absorbation
; ---------------------------------------------------------------
[af_rusty_sea-urchin_absorbation]
burn_immunity 			= 1.0				
strike_immunity 		= 1.0
shock_immunity 			= 1.0
wound_immunity 			= 1.0		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0

; ===================================

; K O L O B O K
[af_fuzz_kolobok]:af_base
GroupControlSection		= spawn_group
$spawn 				= "artifacts\fuzz kolobok"
$npc				= on			
;$prefetch 			= 3
cform           		= skeleton
class   			= ARTEFACT
visual				= physics\anomaly\artefact_rusty_hairs.ogf
description			= enc_zone_artifact_af-fuzz-kolobok
inv_name			= af-fuzz-kolobok
inv_name_short			= 
inv_weight			= 0.5
inv_grid_x			= 17
inv_grid_y			= 1
cost				= 5000
jump_height			= .5
particles			= anomaly2\artefact\artefact_puxx
lights_enabled 			= false
; -------------------------------------
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.0
hit_absorbation_sect 		= af_fuzz_kolobok_absorbation
; -----------------------------------------------------------
[af_fuzz_kolobok_absorbation]
burn_immunity 			= 1.0				
strike_immunity 		= 1.0
shock_immunity 			= 1.0
wound_immunity 			= 0.95		
radiation_immunity 		= 1.0
telepatic_immunity 		= 1.0
chemical_burn_immunity 		= 1.0
explosion_immunity 		= 1.0
fire_wound_immunity  		= 1.0
