[wpn_mp5]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 	= 
$spawn                  = "weapons\mp5"					; option for Level Editor
$npc			 		= on				; option for Level Editor
$prefetch 		 		= 8
scheduled               = off              ; option for ALife Simulator
cform                   = skeleton
class                   = WP_LR300
min_radius              = 0
max_radius              = 50
description				= enc_weapons1_wpn-mp5

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


weapon_class				= assault_rifle

cost					= 5000		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 4000

ammo_limit		 		= 210
ammo_current				= 30
ammo_elapsed		 		= 30

ammo_mag_size		 		= 46					;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 40
ammo_class		 		= ammo_9x19_fmj, ammo_9x19_pbp 
fire_modes				= 1, 3, -1				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1, 2, 3, -1	

hand_dependence		 		= 1
single_handed				= 0

inv_name				= wpn-mp5
inv_name_short				= wpn-mp5
inv_weight				= 2.5

inv_grid_width				= 3
inv_grid_height				= 1
inv_grid_x				= 5
inv_grid_y				= 11

kill_msg_x				= 72
kill_msg_y				= 82
kill_msg_width				= 56
kill_msg_height				= 23

slot 					= 1		; // secondary
animation_slot				= 2		; type of the animation that will be used

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.14		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.25
control_inertion_factor		= 1.49f		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.07f


cam_relax_speed         	= 5.9		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 5.7		
cam_dispersion          	= 0.4		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.2			
cam_dispersion_inc		= 0.3		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.1		
cam_dispertion_frac		= 0.98		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.95		
cam_max_angle			= 0.001		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 7.2, 7.0		
cam_max_angle_horz		= 0.001		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 9.2, 9.0		
cam_step_angle_horz		= 0.7		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.5

;отдача
;cam_relax_speed        	= 6.5;0.2	;скорость возврата в исходное положение
;cam_dispersion         	= 0.2	;увеличения угла (в градусах) с каждым выстрелом
;cam_dispersion_inc		= 0.05	;увеличениe cam_dispersion с каждым выстрелом
;cam_dispertion_frac		= 0.4	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
;cam_max_angle			= 6.0	;максимальный угол отдачи
;cam_max_angle_horz		= 9.0	;(degree) maximum shot horizontal degree 
;cam_step_angle_horz		= 0.5;0.3	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		 	= 0.005		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.015
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0002 	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction               = 0, 0, 1

fire_point              = 0.0, 0.188, 0.392

flame_particles			= weapons\generic_weapon05
smoke_particles         	= weapons\generic_shoot_00
snd_shoot			= weapons\particle_1		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - weapons\t_mp53_shot       ;lr300_shoot

silencer_flame_particles 	= weapons\generic_weapon05	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00
snd_silncer_shot		= weapons\particle_1		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - weapons\w_ak74_shot1, 0.5	

shell_point		 	= 0.0, 0.188, 0.082
shell_dir		 	= 0.0, 1.0, 0.0
;shell_particles	 	= weapons\generic_shells	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE

rpm_empty_click 	 	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.8
PDM_disp_accel_factor 		= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.8
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power        		= 0.47, 0.50, 0.53, 0.56	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 0.44, 0.47, 0.5, 0.53	
hit_impulse		 	= 134				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 120
hit_type 			= burn				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - fire_wound
fire_distance          		= 225				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 200
bullet_speed			= 700				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 270	
rpm                     	= 800	
; end ttc

use_aim_bullet			= true		;Поддерживается ли первая суппер пуля
time_to_aim			= 1.0	

silencer_hit_power       	= 0.47, 0.50, 0.53, 0.56	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 0.39, 0.42, 0.45, 0.48	
silencer_hit_impulse	 	= 134				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 100
silencer_fire_distance   	= 280				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 85
silencer_bullet_speed	 	= 700				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 270	

hud                     = wpn_mp5_hud
normal                  = 0, 1, 0
position                = -0.026, -0.125, 0.0
orientation             = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.16,-0.36,0.15			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            = 1000
visual                  = weapons\mp5\wpn_mp5.ogf

light_color		 		= 0.0, 0.7, 0.7		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 0.6,0.5,0.3
light_range		 		= 3.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 5
light_var_color		 		= 0.05
light_var_range		 		= 0.1
light_time 		 		= 0.2

ph_mass			 		= 3
;cost			 		= 2500

;addons
scope_status				= 1	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional
silencer_status				= 2	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional
grenade_launcher_status			= 0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional

zoom_enabled				= true
scope_zoom_factor	    		= 40	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 30 = 2x, 20 = 3X, 15 = 4x

; -------------
; - L A S E R -
; -------------
scope_texture				= wpn\laser_MP5		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
scope_name 				= wpn_addon_scope		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
scope_x 				= 60				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
scope_y 				= -2				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS


silencer_name  				= wpn_addon_silencer
silencer_x 					= 130
silencer_y 					= -15


silencer_light_color		= 0.0, 0.7, 0.7		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 0.6,0.5,0.3
silencer_light_range		= 3.0				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.1				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 0.5
silencer_light_time 		= 0.2


;звуки
snd_draw			= weapons\generic_draw
snd_holster			= weapons\generic_holster
snd_empty			= weapons\gen_empty, 0.5
snd_reload			= weapons\mp5_particle_reload, 0.7, 0.3		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - weapons\mp5_reload, 0.7, 0.3


[wpn_mp5_hud]

shell_point          	= 0.00, 0.00, 0.00
shell_dir		 		=    0.0, 0.0, 0.0

fire_point				= 0.010000,0.080000,0.210000
fire_bone               = wpn_body
orientation             = 0, 0, 0
position                = 0, 0, 0
visual                  = weapons\mp5\wpn_mp5_hud.ogf

anim_idle			= idle
anim_idle_aim		= idle_aim
anim_reload			= reload
anim_draw			= draw
anim_holster		= holster
anim_shoot			= shoot
anim_idle_sprint			= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.103000,0.007100,-0.065100
zoom_rotate_x		= -0.012800
zoom_rotate_y		= 0.000400

