<?xml version='1.0' encoding="windows-1251"?>

<xml>
<!---------------------------MONOLIT REGULAR with RPG----------------------->
<specific_character id="aes2_Monolit_rpg" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_mask</icon>
<map_icon x="3" y="0"></map_icon>
<bio>  "".   .</bio>

<team>Monolit_rpg</team>

<class>aes_Monolit_rpg</class>
<community>monolith</community>

<snd_config>characters_voice\human_01\monolith\</snd_config>
<crouch_type>-1</crouch_type>

<rank>400</rank>
<reputation>0</reputation>

<panic_threshold>0.0</panic_threshold>

<visual>actors\monolit\stalker_mo_mask</visual>
<supplies>
[spawn] \n
		wpn_eagle_m1 \n
		ammo_11.43x23_hydro \n
wpn_rpg7 \n
ammo_og-7b = 1 \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>

<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<!---------------------------MONOLIT SPECNAZ---------------------->
<specific_character id="aes2_Monolit_specnaz" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_hood_9</icon>
<map_icon x="3" y="0"></map_icon>
<bio>  "".  .   .</bio>

<class>aes_Monolit_specnaz</class>
<community>monolith</community>

<rank>700</rank>
<reputation>0</reputation>

<panic_threshold>0.0</panic_threshold>

<snd_config>characters_voice\human_03\monolith\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\monolit\stalker_mo_hood_9</visual>
<supplies>
[spawn] \n
		wpn_walther_m1 \n
		ammo_9x19_pbp \n
		wpn_ak74u \n
		ammo_5.45x39_ap \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>

<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<!---------------------------MONOLIT SPECNAZ RG6---------------------->
<specific_character id="aes2_Monolit_specnaz_rg6" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_hood_9</icon>
<map_icon x="3" y="0"></map_icon>
<bio>  "".  .   .</bio>

<class>aes_Monolit_specnaz_rg6</class>
<community>monolith</community>

<rank>700</rank>
<reputation>0</reputation>

<snd_config>characters_voice\human_03\monolith\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\monolit\stalker_mo_hood_9</visual>
<supplies>
[spawn] \n
		wpn_mp5_m2 \n
		ammo_9x18_pmm \n
		wpn_g36_m1 =1, silencer \n
		ammo_5.56x45_ss190 \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>

<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<!---------------------------MONOLIT SNIPER---------------------->
<specific_character id="aes2_Monolit_sniper" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>  "".   .</bio>

<class>aes_Monolit_sniper</class>
<community>monolith</community>

<rank>500</rank>
<reputation>0</reputation>

<panic_threshold>0.0</panic_threshold>

<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\monolit\stalker_mo_head_1</visual>
<supplies>
[spawn] \n
		wpn_mp5_m3 \n
		ammo_9x18_fmj \n
wpn_svd \n
ammo_7.62x54_ap = 1 \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>

<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>
<!---------------------------MONOLIT SNIPER GAUSS---------------------->
<specific_character id="aes2_Monolit_sniper_gauss" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_mask</icon>
<map_icon x="3" y="0"></map_icon>
<bio>  "".   .</bio>

<class>aes_Monolit_sniper_gauss</class>
<community>monolith</community>

<rank>500</rank>
<reputation>0</reputation>

<snd_config>characters_voice\human_01\monolith\</snd_config>
<crouch_type>-1</crouch_type>

<panic_threshold>0.0</panic_threshold>

<visual>actors\monolit\stalker_mo_mask</visual>
<supplies>
[spawn] \n
		wpn_colt_m1 \n
		ammo_11.43x23_hydro \n
wpn_gauss \n
ammo_gauss = 1 \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>

<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>
<!---------------------------MONOLIT MASTER----------------------->
<specific_character id="aes2_Monolit_master" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_exo</icon>
<map_icon x="3" y="0"></map_icon>
<bio>  "".     .   .</bio>

<class>aes_Monolit_master</class>
<community>monolith</community>


<rank>900</rank>
<reputation>0</reputation>

<panic_threshold>0.0</panic_threshold>

<snd_config>characters_voice\human_03\monolith\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\monolit\stalker_mo_exo</visual>
<supplies>
[spawn] \n
		wpn_mp5 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_ak74 =1, launcher \n
		ammo_5.45x39_ap \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>

<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

<!---------------------------SOLDIERS PROFILES----------------------->
<!---------------------------SOLDIER COMMANDER----------------------->
<specific_character id="aes2_Soldier_commander" team_default = "1">
<name>GENERATE_NAME_captain</name>
<icon>ui_npc_u_soldier_beret_5</icon>
<map_icon x="2" y="0"></map_icon>
<bio>  .</bio>

<class>aes_Soldier_commander</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>600</rank>
<reputation>0</reputation>

<panic_threshold>0.0</panic_threshold>

<snd_config>characters_voice\human_02\military\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\soldier\soldier_beret_5</visual>
<supplies>
[spawn] \n
		wpn_mp5 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_fn2000 =1, silencer \n
		ammo_5.56x45_ap \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

#include "gameplay\character_criticals_5.xml"

<start_dialog>hello_dialog</start_dialog>

<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>
<!---------------------------SOLDIER MASTER----------------------->
<specific_character id="aes2_Soldier_military" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_npc_u_stalker_militari_antigas_2</icon>
<map_icon x="2" y="2"></map_icon>
<bio>  .     .   .</bio>

<team>Soldier_military</team>

<class>aes_Soldier_military</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<snd_config>characters_voice\human_03\military\</snd_config>
<crouch_type>0</crouch_type>

<rank>900</rank>
<reputation>0</reputation>

<panic_threshold>0.0</panic_threshold>

<visual>actors\militari\stalker_militari_antigas_2</visual>
<supplies>
[spawn] \n
		wpn_hpsa =1, silencer \n
		ammo_9x19_fmj \n
		wpn_fn2000_m2 =1, silencer \n
		ammo_5.56x45_ap \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>hello_dialog</start_dialog>

<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>
<!---------------------------SOLDIER SPECNAZ---------------------->
<specific_character id="aes2_Soldier_specnaz" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_npc_u_soldier_antigas</icon>
<map_icon x="12" y="4"></map_icon>
<bio> .  .   .</bio>

<team>Soldier_specnaz</team>

<class>aes_Soldier_specnaz</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>800</rank>
<reputation>0</reputation>

<panic_threshold>0.0</panic_threshold>

<snd_config>characters_voice\human_03\military\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\soldier\soldier_antigas</visual>
<supplies>
[spawn] \n
		wpn_usp \n
		ammo_11.43x23_fmj \n
		wpn_val \n
		ammo_9x39_ap \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>hello_dialog</start_dialog>

<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>
<!---------------------------SOLDIER SPECNAZ AES---------------------->
<specific_character id="aes2_Soldier_specnaz_aes" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_npc_u_stalker_militari_antigas_2</icon>
<map_icon x="2" y="2"></map_icon>
<bio> .  .   .</bio>

<team>Soldier_specnaz</team>

<class>aes_Soldier_specnaz_aes</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>800</rank>
<reputation>0</reputation>

<snd_config>characters_voice\human_03\military\</snd_config>
<crouch_type>0</crouch_type>

<panic_threshold>0.0</panic_threshold>

<visual>actors\militari\stalker_militari_antigas_2</visual>
<supplies>
[spawn] \n
		wpn_pm =1, silencer \n
		ammo_9x18_fmj \n
		wpn_abakan_m1 =1, silencer \n
		ammo_5.45x39_fmj \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!---------------------------SOLDIER SNIPER---------------------->
<specific_character id="aes2_Soldier_sniper" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_npc_u_stalker_militari_1</icon>
<map_icon x="1" y="2"></map_icon>
<bio> .   .</bio>

<team>Soldier_sniper</team>

<class>aes_Soldier_sniper</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>600</rank>
<reputation>0</reputation>

<snd_config>characters_voice\human_03\military\</snd_config>
<crouch_type>-1</crouch_type>

<panic_threshold>0.0</panic_threshold>

<visual>actors\militari\stalker_militari_1</visual>
<supplies>
[spawn] \n
		wpn_pb \n
		ammo_9x18_fmj \n
wpn_svu \n
ammo_7.62x54_ap = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>hello_dialog</start_dialog>

<actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

</xml>
