<?xml version='1.0' encoding="windows-1251" ?>
<xml>
<!--------------------------- BANDITS ----------------------->
<!---------------------------- BOROV ------------------------>
<specific_character id="val_bandit_borov" team_default="1">
<name>val_borov_name</name>
<icon>ui_npc_u_stalker_bandit_borov</icon>
<map_icon x="0" y="0"></map_icon>
<bio>val_borov_bio</bio>

<class>val_bandit_borov</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>621</rank>
<hit_probability_factor>1.5</hit_probability_factor>
<reputation>-147</reputation>

<visual>actors\bandit\stalker_bandit_borov</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_fort_m1 \n
		ammo_9x18_pmm \n
		wpn_abakan =1, silencer launcher \n
		ammo_5.45x39_fmj \n
;borov_flash \n
device_torch \n
;val_key_to_underground \n
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!---------------------------- BODYGUARD ------------------------>
<specific_character id="val_bandit_bodyguard" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_8</icon>
<map_icon x="3" y="2"></map_icon>
<bio>val_bandit_bodyguard_bio</bio>

<class>val_bandit_bodyguard</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>544</rank>
<reputation>-138</reputation>

<visual>actors\bandit\stalker_bandit_8</visual>
<snd_config>characters_voice\human_03\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_fort_m1 \n
		ammo_9x18_pmm \n
		wpn_lr300_m2 =1, scope \n
		ammo_5.56x45_ap \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!--------------------------- BANDIT NOVICE ----------------------->
<specific_character id="val_bandit_novice_default1" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_3</icon>
<map_icon x="3" y="2"></map_icon>
<bio>val_bandit_novice_bio</bio>

<class>val_bandit_novice</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>154</rank>
<reputation>-84</reputation>

<visual>actors\bandit\stalker_bandit_3</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_fort \n
		ammo_9x18_pmm \n
		wpn_lr300 =1, scope silencer \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="val_bandit_novice_default2" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_4</icon>
<map_icon x="3" y="2"></map_icon>
<bio>val_bandit_novice_bio</bio>

<class>val_bandit_novice</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>125</rank>
<reputation>-71</reputation>

<visual>actors\bandit\stalker_bandit_4</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m1 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_lr300 =1, scope \n
		ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="val_bandit_novice_default3" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_5</icon>
<map_icon x="3" y="2"></map_icon>
<bio>val_bandit_novice_bio</bio>

<class>val_bandit_novice</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>197</rank>
<reputation>-90</reputation>

<visual>actors\bandit\stalker_bandit_5</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_usp \n
		ammo_11.43x23_fmj \n
device_torch \n
wpn_bm16 \n
ammo_12x70_buck = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="val_bandit_novice_default4" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_8</icon>
<map_icon x="3" y="2"></map_icon>
<bio>val_bandit_novice_bio</bio>

<class>val_bandit_novice</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>67</rank>
<reputation>-59</reputation>

<visual>actors\bandit\stalker_bandit_8</visual>
<snd_config>characters_voice\human_03\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_walther_m1 =1, silencer \n
		ammo_9x19_fmj \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!----------------------------- HALFDEAD ------------------------>
<specific_character id="val_escort_halfdead" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_4</icon>
<map_icon x="3" y="2"></map_icon>
<bio>val_bandit_novice_bio</bio>

<class>val_bandit_novice</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>95</rank>
<reputation>-77</reputation>

<visual>actors\bandit\stalker_bandit_4</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies></supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!---------------------------BANDIT GENERAL---------------------->
<specific_character id="val_bandit_general_defaul1t" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_3</icon>
<map_icon x="3" y="2"></map_icon>
<bio>val_bandit_general_bio</bio>

<class>val_bandit_general</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>431</rank>
<reputation>-99</reputation>

<visual>actors\bandit\stalker_bandit_3</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m2 =1, silencer \n
		ammo_9x18_fmj \n
wpn_bm16 \n
ammo_12x76_dart = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="val_bandit_general_default2" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_4</icon>
<map_icon x="3" y="2"></map_icon>
<bio>val_bandit_general_bio</bio>

<class>val_bandit_general</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>502</rank>
<reputation>-116</reputation>

<visual>actors\bandit\stalker_bandit_4</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_walther =1, silencer \n
		ammo_9x19_fmj \n
		wpn_sig_m1 =1, scope \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="val_bandit_general_default3" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_5</icon>
<map_icon x="3" y="2"></map_icon>
<bio>val_bandit_general_bio</bio>

<class>val_bandit_general</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>538</rank>
<reputation>-121</reputation>

<visual>actors\bandit\stalker_bandit_5</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_ak74u_m1 \n
		ammo_5.45x39_ap \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="val_bandit_general_default4" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_8</icon>
<map_icon x="3" y="2"></map_icon>
<bio>val_bandit_general_bio</bio>

<class>val_bandit_general</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>487</rank>
<reputation>-93</reputation>

<visual>actors\bandit\stalker_bandit_8</visual>
<snd_config>characters_voice\human_03\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m1 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_groza \n
		ammo_9x39_ap \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!---------------------------BANDIT VETERAN---------------------->
<specific_character id="val_bandit_veteran_default1" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_master</icon>
<map_icon x="3" y="2"></map_icon>
<bio>val_bandit_veteran_bio</bio>

<class>val_bandit_veteran</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>808</rank>
<reputation>-132</reputation>

<visual>actors\bandit\stalker_bandit_master</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_beretta \n
		ammo_9x19_pbp \n
		wpn_l85_m2 \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="val_bandit_veteran_default2" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_veteran</icon>
<map_icon x="3" y="2"></map_icon>
<bio>val_bandit_veteran_bio</bio>

<class>val_bandit_veteran</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>759</rank>
<reputation>-128</reputation>

<visual>actors\bandit\stalker_bandit_veteran</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m1 \n
		ammo_11.43x23_hydro \n
		wpn_fn2000_m4 \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="val_bandit_veteran_default3" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_veteran</icon>
<map_icon x="3" y="2"></map_icon>
<bio>val_bandit_veteran_bio</bio>

<class>val_bandit_veteran</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>866</rank>
<reputation>-140</reputation>

<visual>actors\bandit\stalker_bandit_veteran</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m2 \n
		ammo_9x18_pmm \n
		wpn_sig550 =1, scope \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!-------------------------- WATCHTOWER BANDIT ----------------------->
<specific_character id="val_watchtower_bandit_guard1" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_veteran</icon>
<map_icon x="3" y="2"></map_icon>
<bio>val_bandit_veteran_bio</bio>

<class>val_watchtower_bandit_guard</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>583</rank>
<reputation>-138</reputation>

<visual>actors\bandit\stalker_bandit_veteran</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_colt1911 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_groza_m1 =1, scope \n
		ammo_9x18_fmj \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="val_watchtower_bandit_sniper1" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_veteran</icon>
<map_icon x="3" y="2"></map_icon>
<bio>val_bandit_veteran_bio</bio>

<class>val_watchtower_bandit_sniper</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>661</rank>
<reputation>-145</reputation>

<visual>actors\bandit\stalker_bandit_veteran</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
		wpn_eagle_m1 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_sig_m1 =1, scope \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!---------------------------- DOLG ------------------------>
<!-------------------------- REGULAR ----------------------->
<specific_character id="val_dolg_regular_default1" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_antigas</icon>
<map_icon x="4" y="0"></map_icon>
<bio>val_dolg_common_bio</bio>

<class>val_dolg_regular</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

<rank>332</rank>
<reputation>73</reputation>

<visual>actors\dolg\stalker_do_antigas</visual>
<snd_config>characters_voice\human_03\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m1 \n
		ammo_11.43x23_hydro \n
		wpn_abakan =1, launcher \n
		ammo_5.45x39_ap \n
device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<money min="600" max="2000" infinitive="0" />

<start_dialog>hello_dialog</start_dialog>

<actor_dialog>esc_stalker_talk_level</actor_dialog>
<actor_dialog>bar_dolg_base_guard_acces</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="val_dolg_regular_default2" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_balon_8</icon>
<map_icon x="4" y="0"></map_icon>
<bio>val_dolg_common_bio</bio>

<class>val_dolg_regular</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

<rank>401</rank>
<reputation>95</reputation>

<visual>actors\dolg\stalker_do_balon_8</visual>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_pm =1, silencer \n
		ammo_9x18_fmj \n
		wpn_g36 \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<money min="600" max="2000" infinitive="0" />

<start_dialog>hello_dialog</start_dialog>

<actor_dialog>esc_stalker_talk_level</actor_dialog>
<actor_dialog>bar_dolg_base_guard_acces</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="val_dolg_regular_default3" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_mask_1</icon>
<map_icon x="4" y="0"></map_icon>
<bio>val_dolg_common_bio</bio>

<class>val_dolg_regular</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

<rank>452</rank>
<reputation>93</reputation>

<visual>actors\dolg\stalker_do_mask_1</visual>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m1 \n
		ammo_11.43x23_hydro \n
		wpn_lr300 =1, scope silencer \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<money min="600" max="2000" infinitive="0" />

<start_dialog>hello_dialog</start_dialog>

<actor_dialog>esc_stalker_talk_level</actor_dialog>
<actor_dialog>bar_dolg_base_guard_acces</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------- PRISONER ----------------------->
<specific_character id="val_dolg_prisoner" team_default="1">
<name>val_prisoner_name</name>
<icon>ui_npc_u_stalker_do_mask_1</icon>
<map_icon x="4" y="0"></map_icon>
<bio>val_prisoner_bio</bio>

<class>val_dolg_prisoner</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

<rank>546</rank>
<reputation>101</reputation>

<visual>actors\dolg\stalker_do_mask_1</visual>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<money min="600" max="2000" infinitive="0" />

<start_dialog>hello_dialog</start_dialog>

<actor_dialog>esc_stalker_talk_level</actor_dialog>
<actor_dialog>bar_dolg_base_guard_acces</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>
<!--------------------------- NAP1 ------------------------->
<specific_character id="val_escort_nap1" team_default="1">
<name>val_pulia_name</name>
<icon>ui_npc_u_stalker_do_mask_1</icon>
<map_icon x="4" y="0"></map_icon>
<bio>val_pulia_bio</bio>

<class>val_escort_nap1</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

<rank>567</rank>
<reputation>128</reputation>

<visual>actors\dolg\stalker_do_mask_1</visual>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_walther_m1 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_ak74 =1, scope silencer \n
		ammo_5.45x39_fmj \n
wpn_addon_scope \n
</supplies>

#include "gameplay\character_criticals_6.xml"

<money min="600" max="2000" infinitive="0" />

<start_dialog>hello_dialog</start_dialog>

<actor_dialog>esc_stalker_talk_level</actor_dialog>
<actor_dialog>bar_dolg_base_guard_acces</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>
<!---------------------------- CAPTIVE -------------------------->
<specific_character id="val_escort_captive" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_do_mask_1</icon>
<map_icon x="4" y="0"></map_icon>
<bio>val_dolg_common_bio</bio>

<class>val_dolg_regular</class>
<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

<rank>535</rank>
<reputation>126</reputation>

<visual>actors\dolg\stalker_do_mask_1</visual>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<money min="0" max="200" infinitive="0" />

<start_dialog>hello_dialog</start_dialog>

<actor_dialog>esc_stalker_talk_level</actor_dialog>
<actor_dialog>bar_dolg_base_guard_acces</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------- MONOLITH ----------------------->
<!-------------------------- REGULAR ----------------------->
<specific_character id="val_monolith_regular_default1" team_default="3">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_hood_9</icon>
<map_icon x="3" y="0"></map_icon>
<bio>val_monolith_common_bio</bio>

<class>val_monolith_regular</class>
<community>monolith</community>


<rank>302</rank>
<reputation>-187</reputation>

<visual>actors\monolit\stalker_mo_hood_9</visual>
<snd_config>characters_voice\human_03\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_pm =1, silencer \n
		ammo_9x18_fmj \n
		wpn_ak74u =1, silencer \n
		ammo_5.45x39_ap \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="val_monolith_regular_default2" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_mo_head_1</icon>
<map_icon x="3" y="0"></map_icon>
<bio>val_monolith_common_bio</bio>

<class>val_monolith_regular</class>
<community>monolith</community>


<rank>352</rank>
<reputation>-201</reputation>

<visual>actors\monolit\stalker_mo_head_1</visual>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_fort_m1 \n
		ammo_9x18_pmm \n
		wpn_fn2000_m2 \n
		ammo_5.56x45_ap \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!-------------------------- SOLDIER ----------------------->
<!-------------------------- REGULAR ----------------------->
<specific_character id="val_soldier_regular_default1" team_default="1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_npc_u_soldier_bandana</icon>
<map_icon x="1" y="2"></map_icon>
<bio>val_soldier_regular_bio</bio>

<class>val_soldier_regular</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>470</rank>
<reputation>-4</reputation>

<visual>actors\soldier\soldier_bandana</visual>
<snd_config>characters_voice\human_02\military\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_l85_m1 =1, silencer \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_5.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="val_soldier_regular_default2" team_default="1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_npc_u_soldier_bandana_5</icon>
<map_icon x="1" y="2"></map_icon>
<bio>val_soldier_regular_bio</bio>

<class>val_soldier_regular</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>501</rank>
<reputation>3</reputation>

<visual>actors\soldier\soldier_bandana_5</visual>
<snd_config>characters_voice\human_02\military\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_colt1911 \n
		ammo_11.43x23_hydro \n
		wpn_groza =1, scope \n
		ammo_9x39_pab9 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_5.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="val_soldier_regular_default3" team_default="1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_npc_u_soldier_mask</icon>
<map_icon x="1" y="2"></map_icon>
<bio>val_soldier_regular_bio</bio>

<class>val_soldier_regular</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>322</rank>
<reputation>-13</reputation>

<visual>actors\soldier\soldier_mask</visual>
<snd_config>characters_voice\human_02\military\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m3 \n
		ammo_9x18_fmj \n
		wpn_ak74 =1, scope \n
		ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_5.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="val_soldier_regular_default4" team_default="1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_npc_u_soldier_obichniy</icon>
<map_icon x="1" y="2"></map_icon>
<bio>val_soldier_regular_bio.</bio>

<class>val_soldier_regular</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>469</rank>
<reputation>16</reputation>

<visual>actors\soldier\soldier_obichniy</visual>
<snd_config>characters_voice\human_02\military\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_desert_eagle =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_abakan_m1 =1, silencer \n
		ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_5.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!------------------------- SPECNAZ ------------------------>
<specific_character id="val_soldier_specnaz_default1" team_default="1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_npc_u_soldier_spetsnaz</icon>
<map_icon x="2" y="2"></map_icon>
<bio>val_soldier_specnaz_bio</bio>

<class>val_soldier_specnaz</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>678</rank>
<reputation>-8</reputation>

<visual>actors\soldier\soldier_spetsnaz</visual>
<snd_config>characters_voice\human_02\military\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_colt1911 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_lr300 =1, launcher \n
		ammo_5.56x45_ap \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="val_soldier_specnaz_default2" team_default="1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_npc_u_soldier_spetsnaz</icon>
<map_icon x="2" y="2"></map_icon>
<bio>val_soldier_specnaz_bio</bio>

<class>val_soldier_specnaz</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>881</rank>
<reputation>-17</reputation>

<visual>actors\soldier\soldier_spetsnaz</visual>
<snd_config>characters_voice\human_02\military\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_fort_m1 =1, silencer \n
		ammo_9x18_fmj \n
		wpn_abakan =1, silencer launcher \n
		ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="val_soldier_specnaz_default3" team_default="1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_npc_u_soldier_spetsnaz</icon>
<map_icon x="2" y="2"></map_icon>
<bio>val_soldier_specnaz_bio</bio>

<class>val_soldier_specnaz</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>625</rank>
<reputation>1</reputation>

<visual>actors\soldier\soldier_spetsnaz</visual>
<snd_config>characters_voice\human_03\military\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m2 =1, silencer \n
		ammo_9x18_fmj \n
		wpn_lr300 =1, scope silencer \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="val_soldier_specnaz_default4" team_default="1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_npc_u_soldier_spetsnaz</icon>
<map_icon x="2" y="2"></map_icon>
<bio>val_soldier_specnaz_bio</bio>

<class>val_soldier_specnaz</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>786</rank>
<reputation>-2</reputation>

<visual>actors\soldier\soldier_spetsnaz</visual>
<snd_config>characters_voice\human_03\military\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_sig550 \n
		ammo_5.56x45_ap \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!-------------------------- STALKER ----------------------->
<!-------------------------- NOVICE ------------------------>
<specific_character id="val_stalker_novice_default2" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_2</icon>
<map_icon x="0" y="0"></map_icon>
<bio>val_stalker_novice_bio</bio>

<class>val_stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>59</rank>
<reputation>9</reputation>

<visual>actors\novice\green_stalker_2</visual>
<snd_config>characters_voice\human_01\newbie\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m2 \n
		ammo_9x18_pmm \n
device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<money min="200" max="600" infinitive="0" />

#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="val_stalker_novice_default3" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_3</icon>
<map_icon x="0" y="0"></map_icon>
<bio>val_stalker_novice_bio</bio>

<class>val_stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>290</rank>
<reputation>3</reputation>

<visual>actors\novice\green_stalker_3</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_colt1911 =1, silencer \n
		ammo_11.43x23_hydro \n
device_torch \n
wpn_bm16 \n
ammo_12x70_buck \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<money min="200" max="600" infinitive="0" />

#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="val_stalker_novice_default4" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_4</icon>
<map_icon x="0" y="0"></map_icon>
<bio>val_stalker_novice_bio</bio>

<class>val_stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>165</rank>
<reputation>14</reputation>

<visual>actors\novice\green_stalker_4</visual>
<snd_config>characters_voice\human_02\newbie\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_walther_m1 =1, silencer \n
		ammo_9x19_fmj \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<money min="200" max="600" infinitive="0" />

#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="val_stalker_novice_default5" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_5</icon>
<map_icon x="0" y="0"></map_icon>
<bio>val_stalker_novice_bio</bio>

<class>val_stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>189</rank>
<reputation>-3</reputation>

<visual>actors\novice\green_stalker_5</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_fort \n
		ammo_9x18_pmm \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<money min="200" max="600" infinitive="0" />

#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="val_stalker_novice_default6" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_6</icon>
<map_icon x="0" y="0"></map_icon>
<bio>val_stalker_novice_bio</bio>

<class>val_stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>222</rank>
<reputation>0</reputation>

<visual>actors\novice\green_stalker_6</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_walther \n
		ammo_9x19_pbp \n
device_torch \n
wpn_bm16 \n
ammo_12x70_buck \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<money min="200" max="600" infinitive="0" />

#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="val_stalker_novice_default10" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_10</icon>
<map_icon x="0" y="0"></map_icon>
<bio>val_stalker_novice_bio</bio>

<class>val_stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>109</rank>
<reputation>5</reputation>

<visual>actors\novice\green_stalker_10</visual>
<snd_config>characters_voice\human_01\newbie\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_eagle_m1 \n
		ammo_11.43x23_hydro \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<money min="200" max="600" infinitive="0" />

#include "gameplay\character_dialogs.xml"
</specific_character>
<!-------------------------- GENERAL ----------------------->
<specific_character id="val_stalker_general_default1" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_9</icon>
<map_icon x="1" y="0"></map_icon>
<bio>val_stalker_general_bio</bio>

<class>val_stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>377</rank>
<reputation>-11</reputation>

<visual>actors\neytral\stalker_neytral_hood_9</visual>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_colt1911 \n
		ammo_11.43x23_hydro \n
wpn_bm16 \n
ammo_12x76_zhekan = 1 \n
device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<money min="600" max="2000" infinitive="0" />

#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="val_stalker_general_default2" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_balon_8</icon>
<map_icon x="1" y="0"></map_icon>
<bio>val_stalker_general_bio</bio>

<class>val_stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>515</rank>
<reputation>-18</reputation>

<visual>actors\neytral\stalker_neytral_balon_8</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m1 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_l85_m2 \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<money min="600" max="2000" infinitive="0" />

#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="val_stalker_general_default3" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>val_stalker_general_bio</bio>

<class>val_stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>460</rank>
<reputation>-6</reputation>

<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_desert_eagle =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_abakan_m2 \n
		ammo_5.45x39_ap \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<money min="600" max="2000" infinitive="0" />

#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="val_stalker_general_default4" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>val_stalker_general_bio</bio>

<class>val_stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>311</rank>
<reputation>4</reputation>

<visual>actors\neytral\stalker_neytral_hood_2</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_usp =1, silencer \n
		ammo_11.43x23_fmj \n
		wpn_sig_m1 =1, silencer \n
		ammo_5.56x45_ss190 \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<money min="600" max="2000" infinitive="0" />

#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="val_stalker_general_default5" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_8</icon>
<map_icon x="1" y="0"></map_icon>
<bio>val_stalker_general_bio</bio>

<class>val_stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>555</rank>
<reputation>1</reputation>

<visual>actors\neytral\stalker_neytral_hood_8</visual>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_walther \n
		ammo_9x19_pbp \n
		wpn_ak74 =1, scope silencer \n
		ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<money min="600" max="2000" infinitive="0" />

#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- X18 -->
<specific_character id="dar_stalker_explorer" team_default="1">
<name>dar_explorer_name</name>
<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
<map_icon x="0" y="0"></map_icon>
<bio>dar_explorer_bio</bio>

<class>dar_stalker_explorer</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>500</rank>
<reputation>0</reputation>

<snd_config>characters_voice\human_02\stalker\</snd_config>

<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
		wpn_sig220 \n
		ammo_11.43x23_fmj \n
		wpn_abakan \n
		ammo_5.45x39_ap \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>dar_explorer_dialog</start_dialog>

</specific_character>
<specific_character id="dar_corpse_default1" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_8</icon>
<map_icon x="0" y="0"></map_icon>
<bio>dar_corpse_bio</bio>

<class>dar_corpse</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>900</rank>
<reputation>0</reputation>

<visual>actors\neytral\stalker_neytral_hood_8</visual>
<supplies>
[spawn] \n
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="dar_corpse_default3" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_2</icon>
<map_icon x="0" y="0"></map_icon>
<bio>dar_corpse_bio</bio>

<class>dar_corpse</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>900</rank>
<reputation>0</reputation>

<visual>actors\novice\green_stalker_2</visual>
<supplies>
[spawn] \n
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="dar_corpse_default4" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie5</icon>
<map_icon x="0" y="0"></map_icon>
<bio>dar_corpse_bio</bio>

<class>dar_corpse</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>900</rank>
<reputation>0</reputation>

<visual>actors\stalker_zombi\stalker_zombie5</visual>
<supplies>
[spawn] \n
</supplies>

#include "gameplay\character_criticals_1.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="dar_corpse_kalugin1" team_default="1">
<name>dar_kalugin_name</name>
<icon>ui_npc_u_stalker_ecolog</icon>
<map_icon x="0" y="0"></map_icon>
<bio>dar_corpse_bio</bio>

<class>dar_corpse_kalugin</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>300</rank>
<reputation>0</reputation>

<visual>actors\ecolog\stalker_ecolog</visual>
<supplies>
[spawn] \n
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="dar_military_scout1" team_default="1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_npc_u_soldier_spetsnaz</icon>
<map_icon x="2" y="2"></map_icon>
<bio>sim_soldier_specnaz_bio</bio>

<class>dar_military_scout</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>765</rank>
<reputation>23</reputation>

<visual>actors\soldier\soldier_spetsnaz</visual>
<snd_config>characters_voice\human_02\military\</snd_config>
<supplies>
[spawn] \n
		wpn_beretta \n
		ammo_9x19_pbp \n
		wpn_abakan =1, scope silencer \n
		ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
</xml>
