;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[wpn_walther]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 		= 
$spawn                   	= "weapons\walther"					; option for Level Editor
$npc			 	= on		   ; option for Level Editor
$prefetch 			= 8
scheduled         		= off              ; option for ALife Simulator
cform             		= skeleton
class                    	= WP_LR300	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - WP_WALTH
min_radius               	= 0
max_radius               	= 50
description			= enc_weapons1_wpn-walther

ef_weapon_type			= 5


;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0              ; во сколько раз увеличивается eye_range 
holder_fov_modifier	= 1.0              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost					= 6100	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 2600

ammo_limit		 		= 120
ammo_current		 		= 96
ammo_elapsed		 		= 16

ammo_mag_size		 		= 26			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 19
ammo_class		 		= ammo_9x19_fmj, ammo_9x19_pbp
fire_modes				= 1, 3, -1		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 1, -1

hand_dependence		 		= 1
single_handed				= 1
							
slot 			 		= 1
animation_slot				= 1	; type of the animation that will be used

inv_name				= wpn-walther
inv_name_short				= wpn-walther
inv_weight				= 0.7

inv_grid_width				= 1
inv_grid_height				= 1
inv_grid_x				= 19
inv_grid_y				= 5

kill_msg_x				= 168
kill_msg_y				= 178
kill_msg_width				= 27
kill_msg_height				= 23

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.12		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 
control_inertion_factor		= 1.18f		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 


cam_relax_speed         	= 0.001		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 5.9		
cam_dispersion          	= 0.001		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.4			
cam_dispersion_inc		= 0.001		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.3	
cam_dispertion_frac		= 0.001		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 0.98		
cam_max_angle			= 0.001		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 3.77; 7.2		
cam_max_angle_horz		= 0.001		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 7.54; 9.2		
cam_step_angle_horz		= 0.001		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 0.7		

;отдача
;cam_relax_speed         	= 8.5	;скорость возврата в исходное положение
;cam_dispersion          	= 0.47	;увеличения угла (в градусах) с каждым выстрелом
;cam_dispersion_inc		= 0.0	;увеличениe cam_dispersion с каждым выстрелом
;cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
;cam_max_angle			= 20.0	;максимальный угол отдачи
;cam_max_angle_horz		= 10.0	;(degree) maximum shot horizontal degree 
;cam_step_angle_horz		= 0.7	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.005		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.015	
misfire_condition_k		= 0.05
condition_shot_dec 		= 0.0002	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.0003 
;-----------------------------------------------------------------------------------

direction           	    = 0, 0, 1
fire_point               	= 0.0, 0.136, 0.133
flame_particles		   		= weapons\generic_weapon05	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - weapons\generic_weapon03
smoke_particles		   		= weapons\generic_shoot_00	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - weapons\generic_weapon07

shell_point		 		= 0.0, 0.136, 0.03
shell_dir		 		= 0.0, 0.0, 0.4
;shell_particles	 		= weapons\generic_shells	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE

rpm_empty_click 	 		= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.5
PDM_disp_accel_factor 		= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.5
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc	
hit_power           		= 0.47, 0.50, 0.53, 0.56	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 0.4, 0.43, 0.46, 0.49
hit_impulse		 	= 132				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 125
hit_type 			= burn				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - fire_wound	
fire_distance           	= 100				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 75
bullet_speed		 	= 700				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 350		
rpm                     	= 480				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 900
; end ttc

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0	

silencer_hit_power       	= 0.47, 0.50, 0.53, 0.56	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 0.20, 0.23, 0.26, 0.29	
silencer_hit_impulse	 	= 132				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 132		
silencer_fire_distance   	= 125				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 95				
silencer_bullet_speed	 	= 700				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 600				

hud                      	= wpn_walther_hud
normal                   	= 0, 1, 0
position                 	= -0.021, -0.095, 0.0
orientation              	= 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
;strap_position         		= -0.1,-0.45,0.2			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      		= 1.57,0,0						; (3rd person view)
;strap_bone0					= bip01_spine2
;strap_bone1					= bip01_spine1

;startup_ammo            	= 90
visual                   	= weapons\walter_99\wpn_walter_99.ogf

light_color		 	= 0.0, 0.7, 0.7	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 1.0, 0.54, 0.0;	0c.6,0.5,0.3
light_range		 	= 3.0
light_var_color		 	= 0.05
light_var_range		 	= 0.5
light_time 		 	= 0.2

ph_mass			 			= 1
;cost			 			= 350

;addons
scope_status				= 1	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional
silencer_status				= 2	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional
grenade_launcher_status			= 0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional

zoom_enabled				= true
scope_zoom_factor	    		= 40	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 30 = 2x, 20 = 3X, 15 = 4x

; -------------
; - L A S E R -
; -------------
scope_texture				= wpn\laser_Walther99		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE
scope_name 				= wpn_addon_scope		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
scope_x 				= 60				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
scope_y 				= -2				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS

;звуки
snd_draw					= weapons\walther_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\particle_1			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - weapons\gauss_shoot
snd_empty					= weapons\pistol_empty
snd_reload					= weapons\particle_handgun_reload, 0.8	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - weapons\pm_reload, 0.8
snd_close					= weapons\generic_close

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; silencer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

silencer_name  				= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 					= 37						; offset in inventory icon
silencer_y 					= -16					

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

silencer_flame_particles 	= weapons\generic_weapon05	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00
snd_silncer_shot		= weapons\particle_1		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - weapons\pb_shoot, 0.5
silencer_light_color		= 0.0, 0.7, 0.7			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 0.6,0.5,0.3

silencer_light_range		= 3.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[wpn_walther_hud]
shell_point			= -0.340000,-0.020000,0.070000
fire_point			= -0.260000,0.000600,0.060700
fire_bone                	= wpn_body
orientation              	= 0,0,0
position                 	= 0,0,0
visual                   	= weapons\walter_99\wpn_walter_99_hud.ogf

anim_holster				= holster
anim_idle					= idle
anim_empty					= empty
anim_reload					= reload_full
anim_reload_empty			= reload
anim_draw					= draw
anim_draw_empty				= draw_empty
anim_shoot					= shoot1
anim_shot_last				= shoot_last
anim_close					= holster	;close
anim_idle_aim				= idle_aim
anim_idle_sprint			= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.162600,0.057600,-0.134300
zoom_rotate_x		= -0.010600
zoom_rotate_y		= 0.001700


zoom_hide_crosshair	= true						;to hide crosshair in zoom 
