<?xml version='1.0' encoding="windows-1251"?>

<xml>

<!----------------glavniy ucheniy-------------->
<specific_character id="yan_general_ecolog" team_default = "1">
<name>yan_saharov_name</name>
<icon>ui_npc_u_ucheniy_2</icon>
<map_icon x="7" y="0"></map_icon>
<bio>yan_saharov_bio</bio>

<class>yan_general_ecolog</class>
<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
<money min="100000" max="110000" infinitive="1"></money>

<rank>44</rank>
<reputation>50</reputation>

<visual>actors\ucheniy\ucheniy_2</visual>
<snd_config>characters_voice\human_03\ecolog\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
bad_psy_helmet \n
good_psy_helmet \n
ecolog_outfit \n
af_cristall_flower \n
</supplies>
<start_dialog>yantar_general_ucheniy_talk_start</start_dialog>
<actor_dialog>tm_ecolog_dialog</actor_dialog>
<actor_dialog>tm_ecolog_reward</actor_dialog>
<!-- R E P A I R -->
<actor_dialog>yantar_trader_repair</actor_dialog>
<!-- R E P A I R -->

</specific_character>

<!---------------------------RESCUE_ECOLOG------------------------>
<specific_character id="yan_ecolog_help" team_default = "1">
<name>ros_kruglov_name</name>
<icon>ui_npc_u_stalker_ecolog_military</icon>
<map_icon x="0" y="6"></map_icon>
<bio>yan_kruglov_bio</bio>

<class>yan_ecolog_help</class>
<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>

<rank>698</rank>
<reputation>50</reputation>

<visual>actors\ecolog\stalker_ecolog_military</visual>
<snd_config>characters_voice\human_03\ecolog\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_hpsa \n
ammo_9x19_fmj = 2\n
kruglov_flash \n
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>yantar_help_scientist</start_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
<actor_dialog>yantar_wounded_scientist</actor_dialog>

</specific_character>

<specific_character id="yan_Semenov" team_default = "1">
<name>yan_semenov_name</name>
<icon>ui_npc_u_stalker_ecolog</icon>
<map_icon x="0" y="6"></map_icon>
<bio>yan_semenov_bio</bio>

<class>yan_Semenov</class>
<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>

<rank>440</rank>
<reputation>50</reputation>

<visual>actors\ecolog\stalker_ecolog</visual>
<snd_config>characters_voice\human_03\ecolog\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_hpsa \n
ammo_9x19_fmj = 2\n
kruglov_flash \n
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>yantar_help_scientist</start_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>

<specific_character id="yan_ecolog_vasilyev" team_default = "1">
<name>yan_vasilyev_name</name>
<icon>ui_npc_u_stalker_ecolog</icon>
<map_icon x="0" y="6"></map_icon>
<bio>yan_semenov_bio</bio>

<class>yan_Ecolog_vasilyev</class>
<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>


<rank>32</rank>
<reputation>50</reputation>

<visual>actors\ecolog\stalker_ecolog</visual>
<snd_config>characters_voice\human_03\ecolog\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_hpsa \n
ammo_9x19_fmj = 2\n
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>yantar_help_scientist</start_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
<actor_dialog>yantar_wounded_scientist</actor_dialog>

</specific_character>

<specific_character id="yan_ghost" team_default = "1">
<name>yan_ghost_name</name>
<icon>ui_npc_u_stalker_prizrak</icon>
<map_icon x="0" y="6"></map_icon>
<bio>sim_stalker_veteran_bio</bio>

<class>yan_ghost</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>


<rank>721</rank>
<reputation>50</reputation>

<visual>actors\neytral\stalker_prizrak</visual>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_hpsa \n
ammo_9x19_fmj = 2\n
lab_x16_documents \n
outfit_stalker_m1 \n
</supplies>
</specific_character>

<!---------------------------ECOLOG------------------------>
<specific_character id="yan_ecolog_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_ecolog</icon>
<map_icon x="0" y="6"></map_icon>
<bio>ros_ecolog_guard_bio</bio>

<class>yan_Ecolog</class>
<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>


<rank>10</rank>
<reputation>50</reputation>

<visual>actors\ecolog\stalker_ecolog</visual>
<snd_config>characters_voice\human_03\ecolog\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_hpsa \n
ammo_9x19_fmj = 2\n
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="yan_ecolog_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_ecolog_military</icon>
<map_icon x="1" y="6"></map_icon>
<bio>ros_ecolog_guard_bio</bio>

<class>yan_Ecolog</class>
<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>

<rank>10</rank>
<reputation>50</reputation>

<visual>actors\ecolog\stalker_ecolog_military</visual>
<snd_config>characters_voice\human_03\ecolog\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_hpsa \n
ammo_9x19_fmj = 2\n
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>


<!---------------------------ZOMBIED----------------------->
<specific_character id="yan_zombied_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie1</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_zombied_veteran_bio</bio>

<class>yan_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>100</rank>
<reputation>20</reputation>

<visual>actors\stalker_zombi\stalker_zombie1</visual>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_eagle_m1 \n
		ammo_11.43x23_hydro \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="yan_zombied_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie2</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_zombied_veteran_bio</bio>

<class>yan_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>100</rank>
<reputation>20</reputation>

<visual>actors\stalker_zombi\stalker_zombie2</visual>
<snd_config>characters_voice\human_02\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_colt1911 \n
		ammo_11.43x23_hydro \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="yan_zombied_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie3</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_zombied_veteran_bio</bio>

<class>yan_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>100</rank>
<reputation>-20</reputation>

<visual>actors\stalker_zombi\stalker_zombie3</visual>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck = 1 \n
		wpn_pm \n
		ammo_9x18_pmm \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="yan_zombied_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie4</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_zombied_veteran_bio</bio>

<class>yan_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>100</rank>
<reputation>-20</reputation>

<visual>actors\stalker_zombi\stalker_zombie4</visual>
<snd_config>characters_voice\human_02\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck = 1 \n
		wpn_pm \n
		ammo_9x18_pmm \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="yan_zombied_default5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie5</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_zombied_veteran_bio</bio>

<class>yan_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>100</rank>
<reputation>50</reputation>

<visual>actors\stalker_zombi\stalker_zombie5</visual>
<snd_config>characters_voice\human_02\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_sig220 \n
		ammo_11.43x23_fmj \n
		wpn_l85_m1 =1, launcher \n
		ammo_5.56x45_ss190 \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="yan_zombied_default6" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie7</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_zombied_veteran_bio</bio>

<class>yan_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>100</rank>
<reputation>50</reputation>

<visual>actors\stalker_zombi\stalker_zombie7</visual>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_eagle_m1 \n
		ammo_11.43x23_hydro \n
		wpn_abakan =1, scope launcher \n
		ammo_5.45x39_fmj \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="yan_zombied_default7" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie8</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_zombied_veteran_bio</bio>

<class>yan_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>100</rank>
<reputation>-50</reputation>

<visual>actors\stalker_zombi\stalker_zombie8</visual>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_pm =1, silencer \n
		ammo_9x18_fmj \n
		wpn_ak74 \n
		ammo_5.45x39_ap \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------ZOMBIED VETERANS----------------------->
<specific_character id="yan_zombied_veteran_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie2</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_zombied_veteran_bio</bio>

<class>yan_Zombied_veteran</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>200</rank>
<reputation>-50</reputation>

<visual>actors\stalker_zombi\stalker_zombie2</visual>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<crouch_type>0</crouch_type>

<supplies>
[spawn] \n
bandage \n
		wpn_hpsa =1, silencer \n
		ammo_9x19_fmj \n
		wpn_sig_m2 =1, silencer \n
		ammo_5.56x45_ss190 \n
grenade_f1 = 1 \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="yan_zombied_veteran_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie3</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_zombied_veteran_bio</bio>

<class>yan_Zombied_veteran</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>200</rank>
<reputation>-50</reputation>

<visual>actors\stalker_zombi\stalker_zombie3</visual>
<snd_config>characters_voice\human_02\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m3 \n
		ammo_9x18_fmj \n
		wpn_svd_m1 \n
		ammo_7.62x54_7h1 \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="yan_zombied_veteran_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie4</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_zombied_veteran_bio</bio>

<class>yan_Zombied_veteran</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>200</rank>
<reputation>-50</reputation>

<visual>actors\stalker_zombi\stalker_zombie4</visual>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_hpsa \n
		ammo_9x19_pbp \n
		wpn_lr300 \n
		ammo_5.56x45_ap \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="yan_zombied_veteran_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie5</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_zombied_veteran_bio</bio>

<class>yan_Zombied_veteran</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>200</rank>
<reputation>-50</reputation>

<visual>actors\stalker_zombi\stalker_zombie5</visual>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_walther_m1 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_ak74_m1 =1, silencer \n
		ammo_5.45x39_ap \n
device_torch \n
grenade_rgd5 = 1 \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="yan_zombied_veteran_default5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie6</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_zombied_veteran_bio</bio>

<class>yan_Zombied_veteran</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>200</rank>
<reputation>-50</reputation>

<visual>actors\stalker_zombi\stalker_zombie6</visual>
<snd_config>characters_voice\human_02\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m1 =1, silencer \n
		ammo_11.43x23_hydro \n
		wpn_g36_m1 =1, silencer \n
		ammo_5.56x45_ss190 \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>



<!---------------------------ZOMBIED AMBUSH----------------------->
<specific_character id="yan_zombied_ambush_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie2</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_zombied_veteran_bio</bio>

<class>yan_Zombied_ambush</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>200</rank>
<reputation>-50</reputation>

<visual>actors\stalker_zombi\stalker_zombie2</visual>
<snd_config>characters_voice\human_02\zombied\</snd_config>
<crouch_type>0</crouch_type>

<supplies>
[spawn] \n
bandage \n
		wpn_mp5_m2 =1, silencer \n
		ammo_9x18_fmj \n
		wpn_groza_m1 \n
		ammo_9x18_fmj \n
grenade_f1 = 1 \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="yan_zombied_ambush_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie3</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_zombied_veteran_bio</bio>

<class>yan_Zombied_ambush</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>200</rank>
<reputation>-50</reputation>

<visual>actors\stalker_zombi\stalker_zombie3</visual>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_usp \n
		ammo_11.43x23_fmj \n
		wpn_svd \n
		ammo_7.62x54_7h1 \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>


<!---------------------------ZOMBIED MASTER----------------------->
<specific_character id="yan_zombied_master_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie3</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_zombied_master_bio</bio>

<class>yan_Zombied_master</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>300</rank>
<reputation>-50</reputation>

<visual>actors\stalker_zombi\stalker_zombie3</visual>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck = 1 \n
grenade_f1 = 2 \n
		wpn_usp \n
		ammo_11.43x23_fmj \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------ZOMBIED dolg----------------------->
<specific_character id="yan_zombied_dolg" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_zombie2</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_zombied_veteran_bio</bio>

<class>yan_zombied_dolg</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>100</rank>
<reputation>20</reputation>

<visual>actors\stalker_zombi\stalker_zombie2</visual>
<snd_config>characters_voice\human_02\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5 =1, silencer \n
		ammo_9x19_fmj \n
		wpn_spas12_m1 \n
		ammo_12x76_zhekan \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------ZOMBIED STALKER----------------------->
<specific_character id="yan_fresh_Zombied_stalker_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_zombie_fresh_0</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_fresh_Zombied_bio</bio>

<class>yan_fresh_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>400</rank>
<reputation>-50</reputation>

<visual>actors\stalker_zombi\zombie_fresh_0</visual>
<snd_config>characters_voice\human_02\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck = 1 \n
		wpn_fort =1, silencer \n
		ammo_9x18_fmj \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="yan_fresh_Zombied_stalker_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_zombie_fresh_0</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_fresh_Zombied_bio</bio>

<class>yan_fresh_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>400</rank>
<reputation>-50</reputation>

<visual>actors\stalker_zombi\zombie_fresh_0</visual>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
		wpn_mp5_m1 \n
		ammo_11.43x23_hydro \n
		wpn_wincheaster1300 \n
		ammo_12x70_buck \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="yan_fresh_Zombied_stalker_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_zombie_fresh_2</icon>
<map_icon x="7" y="0"></map_icon>
<bio>sim_fresh_Zombied_bio</bio>

<class>yan_fresh_Zombied</class>
<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

<rank>400</rank>
<reputation>-50</reputation>

<visual>actors\stalker_zombi\zombie_fresh_2</visual>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
bandage \n
		wpn_fort \n
		ammo_9x18_pmm \n
		wpn_sig_m1 \n
		ammo_5.56x45_ap \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

</xml>
