[wpn_fort]:identity_immunities
GroupControlSection			= spawn_group
discovery_dependency 		= 
$spawn                   	= "weapons\fort"					; option for Level Editor
$npc			 			= on				; option for Level Editor
$prefetch 					= 8
scheduled            		= off              ; option for ALife Simulator
cform                    	= skeleton
class                    	= WP_LR300	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - WP_PM
min_radius               	= 5
max_radius               	= 30
description					= enc_weapons1_wpn-fort

ef_weapon_type				= 5

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 1.0            ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost					= 7500		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 800

ammo_limit		 			= 120
ammo_current		 		= 90
ammo_elapsed		 		= 12

ammo_mag_size		 		= 16		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 12
ammo_class		 		= ammo_9x18_fmj, ammo_9x18_pmm
fire_modes				= 1, 3, -1	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 1


hand_dependence		 		= 1
single_handed				= 1

slot 				 	= 1		; // primary
animation_slot		 		= 1		; type of the animation that will be used


inv_name				= wpn-fort
inv_name_short				= wpn-fort
inv_weight				= 0.80

inv_grid_width				= 1
inv_grid_height				= 1
inv_grid_x				= 10
inv_grid_y				= 8

kill_msg_x				= 104
kill_msg_y				= 178
kill_msg_width				= 28
kill_msg_height				= 21

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.11		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.37
control_inertion_factor		= 1.18f		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS -


cam_relax_speed         	= 5.9		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 5.7		
cam_dispersion          	= 0.4		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.2			
cam_dispersion_inc		= 0.3		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.1		
cam_dispertion_frac		= 0.1		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 0.98		
cam_max_angle			= 1.00		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 3.155; 7.2		
cam_max_angle_horz		= 3.00		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 6.31; 9.2		
cam_step_angle_horz		= 0.3		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 0.7; 0.5

;отдача
;cam_relax_speed         	= 10;	;скорость возврата в исходное положение
;cam_dispersion          	= 0.35	;увеличения угла (в градусах) с каждым выстрелом
;cam_dispersion_inc		= 0.0	;увеличениe cam_dispersion с каждым выстрелом
;cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
;cam_max_angle			= 20.0	;максимальный угол отдачи
;cam_max_angle_horz		= 10.0	;(degree) maximum shot horizontal degree 
;cam_step_angle_horz		= 0.7	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 			= 0.005		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.015	
misfire_condition_k			= 0.05 
condition_shot_dec 			= 0.0002	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.0003
;-----------------------------------------------------------------------------------

direction                	= 0, 0, 1
fire_point               	= 0.0, 0.148, 0.157

;flame_particles		   	= weapons\generic_weapon03
smoke_particles		   		= weapons\generic_shoot_00
rpm_empty_click 	 		= 200

shell_point		 			= 0.05, 0.148, 0.053
shell_dir		 			= 0.0, 0.0, 0.4
;shell_particles	 	= weapons\generic_shells	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.6
PDM_disp_accel_factor 		= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.6
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power           		= 0.61, 0.64, 0.68, 0.71	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.40, 0.43, 0.46, 0.49
hit_impulse		 	= 131				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 110
hit_type 		 	= strike			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - fire_wound
fire_distance       		= 105				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 75
bullet_speed			= 700				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 300	
rpm                 		= 480				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 300
; end ttc

use_aim_bullet			= true		;Поддерживается ли первая суппер пуля
time_to_aim			= 1.0	

silencer_hit_power       	= 0.61, 0.64, 0.68, 0.71	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.35, 0.38, 0.41, 0.44
silencer_hit_impulse	 	= 131
silencer_fire_distance   	= 130				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 40
silencer_bullet_speed	 	= 700				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 290

hud                      	= wpn_fort_hud
normal                   	= 0, 1, 0
position                 	= -0.021, -0.10, 0.0
orientation              	= 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
;strap_position         		= -0.1,-0.45,0.2			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      		= 1.57,0,0						; (3rd person view)
;strap_bone0					= bip01_spine2
;strap_bone1					= bip01_spine1

startup_ammo             	= 90
visual                   	= weapons\fort\wpn_fort.ogf

light_color		 		= 0.3, 0.3, 0.3			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 0.6,0.5,0.3
light_range		 		= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 		= 0.2

ph_mass			 			= 1
;cost			 			= 350

;addons
scope_status				= 1	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional
silencer_status				= 2	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional
grenade_launcher_status			= 0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional

zoom_enabled				= true
scope_zoom_factor	    		= 40	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 30 = 2x, 20 = 3X, 15 = 4x

; -------------
; - L A S E R -
; -------------
scope_texture				= wpn\laser_Fort		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE	
scope_name 				= wpn_addon_scope		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
scope_x 				= 60				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
scope_y 				= -2				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS

;звуки
snd_draw					= weapons\fort_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\needle_small			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - weapons\t_fort_shot
snd_empty					= weapons\pistol_empty
snd_reload					= weapons\needle_handgun_reload, 0.8	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - weapons\pm_reload, 0.8
snd_close					= weapons\generic_close

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; silencer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

silencer_name  				= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 					= 38						; offset in inventory icon
silencer_y 					= -17					

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot		= weapons\needle_small		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - weapons\w_ak74_shot1, 0.5	


silencer_light_color		= 0.3, 0.3, 0.3			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 0.6,0.5,0.3
silencer_light_range		= 3.0				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

[wpn_fort_hud]

shell_point			= -0.320000,-0.010000,0.040000
fire_point			= -0.340000,0.000000,0.040000
	
fire_bone                	= wpn_body
orientation              	= -0.05,-0.27,0.25
position                 	= 0,0,0
visual                   	= weapons\fort\wpn_fort_hud.ogf

anim_holster				= holster
anim_idle					= idle
anim_empty					= empty
anim_reload					= reload_full
anim_reload_empty			= reload
anim_draw					= draw
anim_draw_empty				= draw_empty
anim_shoot					= shoot1
anim_shot_last				= shoot_last
anim_close					= holster	;close
anim_idle_aim				= idle_aim
anim_idle_sprint			= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.144700,0.086100,-0.156500
zoom_rotate_x		= 0.005100
zoom_rotate_y		= -0.001500

