[wpn_vintorez]:identity_immunities
GroupControlSection		 	= spawn_group
discovery_dependency 	 	= 
$spawn                   	= "weapons\vintorez"					; option for Level Editor
$npc                     	= off
$prefetch 		         	= 8
scheduled                	= off                              ; option for ALife Simulator
cform                    	= skeleton
class                    	= WP_VINT
min_radius               	= 50
max_radius               	= 150
description					= enc_weapons1_wpn-vintorez

ef_main_weapon_type			= 3
ef_weapon_type				= 8

;--- scope weapons -----------------------------------------------------------------
holder_range_modifier	= 2.0               ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.3              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost				= 17800		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 15000	
weapon_class			= sniper_rifle

ammo_limit		        = 180
ammo_current		     	= 90
ammo_elapsed		     	= 10

ammo_mag_size		     	= 10

hand_dependence		     	= 1
single_handed			= 0

ammo_class		        = ammo_9x39_pab9, ammo_9x39_sp5, ammo_9x39_ap
fire_modes			= 1, -1

slot 			        = 2		; // secondary
animation_slot			= 2		; type of the animation that will be used
	
inv_name		        = wpn-vintorez
inv_name_short		     	= wpn-vintorez
inv_weight		        = 3.2

inv_grid_width			= 5
inv_grid_height			= 2
inv_grid_x			= 0
inv_grid_y			= 4

kill_msg_x			= 98
kill_msg_y			= 0
kill_msg_width			= 78
kill_msg_height			= 25

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.14		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.05	
control_inertion_factor		= 1.89f		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.04f


cam_relax_speed         	= 5.7		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 5.9		
cam_dispersion          	= 0.2		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.4		
cam_dispersion_inc		= 0.1		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.3		
cam_dispertion_frac		= 0.1		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 0.95
cam_max_angle			= 1.00		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 0.955
cam_max_angle_horz		= 3.00		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 1.91
cam_step_angle_horz		= 0.3		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 0.5

;отдача
;cam_relax_speed         	= 4.75	;скорость возврата в исходное положение
;cam_dispersion          	= 0.125	;увеличения угла (в градусах) с каждым выстрелом
;cam_dispersion_inc		= 0.2	;увеличениe cam_dispersion с каждым выстрелом
;cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
;cam_max_angle			= 9.0	;максимальный угол отдачи
;cam_max_angle_horz		= 5.0	;(degree) maximum shot horizontal degree 
;cam_step_angle_horz		= 0.4;0.3	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.005	
misfire_condition_k		= 0.05
condition_shot_dec 		= 0.0002 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction                	= 0, 0, 1

fire_point               	= 0.0, 0.127, 0.559

smoke_particles			= weapons\generic_shoot_00
snd_shoot			= weapons\Needle_medium, 0.1	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - weapons\tm_val_shot_0   
snd_shoot1			= weapons\Needle_medium, 0.1	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - weapons\tm_val_shot_1
snd_shoot2			= weapons\Needle_medium, 0.1	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - weapons\tm_val_shot_2
snd_shoot3			= weapons\Needle_medium, 0.1	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - weapons\tm_val_shot_3

shell_point		 	= 0.0, 0.127, 0.10
shell_dir		 	= 0.0, 1.0, 0.0
;shell_particles	 	= weapons\generic_shells		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE

rpm_empty_click 	     	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.2
PDM_disp_accel_factor 		= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.2
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power           		= 0.61, 0.64, 0.68, 0.71	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 0.64, 0.67, 0.70, 0.73
hit_impulse		    	= 153				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS -  87
hit_type 		 	= strike			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - fire_wound
fire_distance           	= 260				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 300			
bullet_speed			= 290			
rpm                     	= 600				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - 650			
; end ttc

use_aim_bullet			= true		;Поддерживается ли первая суппер пуля
time_to_aim			= 1.0	

hud                      	= wpn_vintorez_hud
normal                   	= 0, 1, 0
position                 	= -0.026, -0.084, 0.0
orientation              	= 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position         		= -0.26,-0.11,0.20			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15,-9,110				; (3rd person view in degrees)
strap_bone0			= bip01_spine2
strap_bone1			= bip01_spine1

startup_ammo             	= 1000
visual                   	= weapons\vintorez\wpn_vintorez.ogf
	
light_disabled				= true

ph_mass			         	= 3
;cost			         	= 5000

;addons
scope_status				= 1	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional
silencer_status				= 1	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional
grenade_launcher_status			= 0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional

scope_texture				= wpn\PSO_6x	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - wpn\wpn_crosshair

zoom_enabled				= true
scope_zoom_factor	    		= 10		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 30 = 2x, 20 = 3X, 15 = 4x, 10 = 6x

;звуки
snd_draw					= weapons\generic_draw
snd_holster					= weapons\generic_holster
snd_empty					= weapons\gen_empty, 0.5
snd_reload					= weapons\Needle_medium_sniper_stealth_reload, 0.7, 0.5 ;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - NEEDLE - weapons\vintorez_reload, 0.7, 0.5
snd_shoot_grenade				= weapons\gen_grenshoot
snd_reload_grenade				= weapons\gen_grenload



[wpn_vintorez_hud]

shell_point          		= -0.15, -0.02, 0.05
shell_dir			= 0.0, 1.0, 0.0


fire_point               	= 0.320000,0.040000,0.070000
fire_bone                	= wpn_body
orientation              	= 0, 0, 0
position                 	= 0, 0, 0
visual                   	= weapons\vintorez\wpn_vintorez_hud.ogf

anim_idle		= idle
anim_idle_aim		= idle
anim_reload		= reload
anim_draw		= draw
anim_holster		= holster
anim_shoot		= shoot
anim_idle_sprint	= idle_sprint

;смещения HUD для режима приближения
zoom_offset				= -0.130000,0.000000,0.000000
zoom_rotate_x				= 0.000000
zoom_rotate_y				= 0.000000