[wpn_fn2000]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn                   = "weapons\fn-2000
$prefetch 		         = 8
scheduled                = off                              ; option for ALife Simulator
cform                    = skeleton
class                    = WP_GROZA
min_radius               = 50
max_radius               = 150
description				= enc_weapons1_wpn-fn2000

ef_main_weapon_type		 = 2
ef_weapon_type			 = 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.85            ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.3              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost				= 35800		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 17000
weapon_class			= assault_rifle

ammo_limit		     	= 180
ammo_current		    	= 90
ammo_elapsed		     	= 30

ammo_mag_size		     	= 10		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - 10

hand_dependence		     	= 1
single_handed		     	= 0

ammo_class		     	= ammo_7.62x54_7h1, ammo_7.62x54_7h14, ammo_7.62x54_ap, ammo_5.7x28_fmj	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - ammo_5.56x45_ss190, ammo_5.56x45_ap, ammo_5.7x28_fmj
fire_modes			= 1							;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - 2, 3, -1

grenade_class			= ammo_ghost	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - ammo_m209
launch_speed			= 0

slot 			        = 2		; // secondary
animation_slot			= 2		; type of the animation that will be used

inv_name		        = wpn-fn2000
inv_name_short		     	= wpn-fn2000
inv_weight		        = 5.2

inv_grid_width			= 4
inv_grid_height			= 2
inv_grid_x			= 9	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 5
inv_grid_y			= 31	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 9

kill_msg_x			= 131
kill_msg_y			= 123
kill_msg_width			= 64
kill_msg_height			= 30

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.14		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.2 	
control_inertion_factor		= 1.69f		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.15f


cam_relax_speed         	= 5.9		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS 
cam_dispersion          	= 0.4		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS	
cam_dispersion_inc		= 0.3		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
cam_dispertion_frac		= 1.1		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
cam_max_angle			= 0.001		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - 0.62		
cam_max_angle_horz		= 0.001		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - 1.24		
cam_step_angle_horz		= 0.7		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS

;отдача
;cam_relax_speed         	= 5.6		;скорость возврата в исходное положение
;cam_dispersion          	= 0.2	;увеличения угла (в градусах) с каждым выстрелом
;cam_dispersion_inc			= 0.1	;увеличениe cam_dispersion с каждым выстрелом
;cam_dispertion_frac			= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
;cam_max_angle				= 8.5	;максимальный угол отдачи
;cam_max_angle_horz			= 9.0	;(degree) maximum shot horizontal degree 
;cam_step_angle_horz			= 0.6	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 			= 0.005		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
misfire_condition_k			= 0.05 
condition_shot_dec 			= 0.0002 	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.0001
;-----------------------------------------------------------------------------------

direction                	= 0, 0, 1

fire_point			= 0.010000,0.166000,0.475000

flame_particles			= weapons\generic_weapon_gauss	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - weapons\generic_weapon05
smoke_particles			= weapons\generic_shoot_00
snd_shoot			= weapons\shock_medium		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - weapons\t_fn2000_shot  
light_color		        = 0.0, 0.0, 1.0			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - 0.6,0.5,0.3

silencer_flame_particles 	= weapons\generic_weapon_gauss	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00
snd_silncer_shot		= weapons\shock_medium		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - weapons\w_ak74_shot1, 0.5	
silencer_light_color		= 0.0, 0.0, 1.0			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - 0.6,0.5,0.3


grenade_flame_particles		= weapons\generic_weapon01

shell_point			= -0.020000,0.186000,0.200000
shell_dir		 	= 0.0, 1.0, 0.0
;shell_particles	 	= weapons\generic_shells	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK
rpm_empty_click 	     	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.05
PDM_disp_accel_factor 		= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 1.05
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power          		= 2.28, 2.34, 2.40, 2.46	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - 1.14  1.17  1.20  1.23
hit_impulse		   	= 143				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 105
hit_type 		   	= shock				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - fire_wound
fire_distance            	= 250				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - 400				
bullet_speed			= 800				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - 930				
rpm                      	= 150				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - 600; 400; 60				
; end ttc

use_aim_bullet			= true		;Поддерживается ли первая суппер пуля
time_to_aim			= 1.0	

hud                      = wpn_fn2000_hud
normal                   = 0, 1, 0
position                 = -0.026, -0.132, 0.0
orientation              = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.15,-0.35,0.27			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-3,10					; (3rd person view in degrees))
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo             = 1000
visual                   = weapons\fn2000\wpn_fn2000_new.ogf


light_range		     = 3.0				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - 4
light_var_color		     = 0.05
light_var_range		     = 0.1
light_time 		     = 0.2


ph_mass			         = 4
;cost			         = 5000

;addons
scope_status				= 1	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional
silencer_status				= 2	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional
grenade_launcher_status			= 1	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0 = never, 1 = integrated, 2 = optional


;scope_texture		= wpn\wpn_crosshair_g36
;lens_texture		= wpn\wpn_crosshair_g36_lens
;lens_texture_x		= 183
;lens_texture_y		= 75
;lens_texture_w		= 648
;lens_texture_h		= 648


silencer_name  			= wpn_addon_silencer
silencer_x 			= 152						; offset in inventory icon
silencer_y 			= 10

silencer_hit_power       	= 2.28, 2.34, 2.40, 2.46	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - 1.14  1.17  1.20  1.23
silencer_hit_impulse	 	= 143 				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS 
silencer_fire_distance   	= 300				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - 500 				
silencer_bullet_speed	 	= 800				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - 300 				


zoom_enabled			= true
scope_zoom_factor	    	= 15			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 30 = 2x, 20 = 3X, 15 = 4x
scope_texture			= wpn\Sight_F2000_CQC	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - wpn\wpn_crosshair_g36; wpn\Sight_F2000

;звуки
snd_draw			= weapons\generic_draw
snd_holster			= weapons\generic_holster         
snd_empty			= weapons\gen_empty, 0.5
snd_reload			= weapons\shock_assault_1_reload, 0.8, 0.3	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - SHOCK - weapons\fn2000_reload, 0.8, 0.3
snd_shoot_grenade		= weapons\gen_grenshoot
snd_reload_grenade		= weapons\gen_grenload, 1.0, 1.0

snd_switch					= weapons\groza_switch, 1.0, 0.5

;params when silencer is attached 
;similar to corresponding params without prefix silencer_


silencer_light_range		= 3.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.1	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - PARTICLE - 0.5
silencer_light_time 		= 0.2

grenade_vel			= 142	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 76





[wpn_fn2000_hud]
shell_point			= 0.110000,-0.060000,0.010000
shell_dir		 			= 0.0, 1.0, 0.0

fire_point			= -0.080000,0.030000,-0.060000
fire_bone                	= wpn_body

grenade_bone            	= grenade

orientation              	= 0, 0, 0
position                 	= 0, 0, 0
visual                   	= weapons\fn2000\wpn_fn2000_hud_new.ogf

anim_idle 		= idle
anim_idle_aim 	= idle
anim_reload 	= reload
anim_draw 		= draw
anim_holster 	= holster
anim_shoot 		= shoot
anim_idle_sprint			= idle_sprint

anim_idle_g				= idle_g
anim_idle_g_aim         = idle_g
anim_reload_g			= reload_g
anim_shoot_g			= shoot_g
anim_switch_grenade_on	= switch_on
anim_switch_grenade_off	= switch_off
anim_draw_g				= draw_g
anim_holster_g			= holster

; attached grenade launcher [NORMAL fire mode]
anim_idle_gl				= idle
anim_idle_gl_aim			= idle
anim_reload_gl				= reload
anim_draw_gl				= draw
anim_holster_gl				= holster
anim_shoot_gl				= shoot

;смещения HUD для режима приближения
zoom_offset			= -0.030000,-0.010000,-0.050000
zoom_rotate_x		= 0.000000
zoom_rotate_y		= 0.000000

;тоже самое, но для подствольника
grenade_zoom_offset			= -0.137300,-0.127600,0.000000
grenade_zoom_rotate_x		= -0.203700
grenade_zoom_rotate_y		= 0.035000

zoom_hide_crosshair	= true