[torch_definition]
range           = 25						;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS		
range_r2        = 25						;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
color           = 0.8,	1.0,	1.0,	0.2			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
color_r2        = 1.2,	1.2,	1.2,	0.2			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
omni_range      = 1.5						
omni_range_r2   = 0.75						
omni_color      = 0.8,	1.0,	1.0,	0.1			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
omni_color_r2   = 0.8,	1.0,	1.0,	0.1			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
color_animator  = empty						
spot_texture    = internal\internal_light_torch_r2		
spot_angle      = 60						
glow_texture    = glow\glow_torch_r2				
glow_radius     = 0.3						
guide_bone      = lights_bone		


;range           = 13						; range                 <in meters>
;range_r2        = 13						; range                 <in meters>
;color           = 1.0,1.0,1.0,0.2				; four color components <r,g,b,a> 0.f<X<3.f
;color_r2        = 1.2,1.2,1.2,0.2				; four color components <r,g,b,a> 0.f<X<3.f
;omni_range      = 1.5						; range                 <in meters>
;omni_range_r2   = 0.75						; range                 <in meters>
;omni_color      = 1.0,1.0,1.0,0.1				; four color components <r,g,b,a> 0.f<X<3.f
;omni_color_r2   = 1.0,1.0,1.0,0.1				; four color components <r,g,b,a> 0.f<X<3.f
;color_animator  = empty					; color animator name   (empty - not using animator)
;spot_texture    = internal\internal_light_torch_r2		; spot texture name     (using only in Second Render)
;spot_angle      = 60						; spot angle            <in gradus>
;glow_texture    = glow\glow_torch_r2				; glow texture name     (required)
;glow_radius     = 0.3						; glow radius           <in meters>
;guide_bone      = lights_bone					; guid bone name        (required)