[wpn_sig220]:identity_immunities
GroupControlSection			= spawn_group
discovery_dependency 			= 
$spawn                   		= "weapons\sig220"					; option for Level Editor
$npc			 		= on		; option for Level Editor
$prefetch 				= 8
scheduled         		   	= off              ; option for ALife Simulator
cform             		    	= skeleton
class                    		= WP_PM
min_radius               		= 0
max_radius               		= 50
description				= enc_weapons1_wpn-sig220
ef_weapon_type				= 5

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 1.0              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost					= 4700		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 2300

ammo_limit		 		= 120
ammo_current		 		= 96
ammo_elapsed		 		= 16

ammo_mag_size		 		= 20			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - 7
ammo_class		 		= ammo_11.43x23_fmj	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - ammo_11.43x23_fmj, ammo_11.43x23_hydro

hand_dependence		 		= 1
single_handed				= 1							

slot 			 		= 1
animation_slot				= 1									; type of the animation that will be used


inv_name				= wpn-sig220
inv_name_short				= wpn-sig220
inv_weight				= 0.8

inv_grid_width				= 1
inv_grid_height				= 1
inv_grid_x				= 17
inv_grid_y				= 6

kill_msg_x				= 72
kill_msg_y				= 177
kill_msg_width				= 31
kill_msg_height				= 24

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.26		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.24	
control_inertion_factor		= 1.19f		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 


cam_relax_speed         	= 5.9		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 5.7		
cam_dispersion          	= 0.4		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.2			
cam_dispersion_inc		= 0.3		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.1		
cam_dispertion_frac		= 0.1		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - 0.98		
cam_max_angle			= 1.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - 2.58		
cam_max_angle_horz		= 3.0		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - 5.16		
cam_step_angle_horz		= 0.3		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - 0.7		

;отдача
;cam_relax_speed         	= 7.8	;скорость возврата в исходное положение
;cam_dispersion          	= 0.6	;увеличения угла (в градусах) с каждым выстрелом
;cam_dispersion_inc		= 0.0	;увеличениe cam_dispersion с каждым выстрелом
;cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
;cam_max_angle			= 20.0	;максимальный угол отдачи
;cam_max_angle_horz		= 5.0	;(degree) maximum shot horizontal degree 
;cam_step_angle_horz		= 0.4	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.005	
misfire_condition_k		= 0.05
condition_shot_dec 		= 0.0002	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.0003 

rpm_empty_click 	 		= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.75
PDM_disp_accel_factor 		= 1.0	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 0.75
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

;-----------------------------------------------------------------------------------
; ttc
hit_power          		= 0.54, 0.57, 0.60, 0.63	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - 0.54, 0.57, 0.6, 0.63		
hit_impulse		 	= 142				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 105
hit_type 			= explosion			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - fire_wound
fire_distance       		= 110				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - 95				
bullet_speed			= 280				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 285
rpm                 		= 360				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - 300
; end ttc

use_aim_bullet			= true		;Поддерживается ли первая суппер пуля
time_to_aim			= 1.0	

silencer_hit_power       	= 0.54, 0.57, 0.60, 0.63	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - 0.49, 0.52, 0.55, 0.59		
silencer_hit_impulse	 	= 142				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 105
silencer_fire_distance   	= 135				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - 50					
silencer_bullet_speed	 	= 280				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 240

;-----------------------------------------------------------------------------------
hud                      	= wpn_sig220_hud
visual                   	= weapons\sig220\wpn_sig220.ogf

normal                   	= 0, 1, 0
position                 	= -0.021, -0.085, 0.0
orientation              	= 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
;strap_position         		= -0.1,-0.45,0.2			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      		= 1.57,0,0						; (3rd person view)
;strap_bone0				= bip01_spine2
;strap_bone1				= bip01_spine1

direction           	   	= 0, 0, 1
fire_point               	= 0.0, 0.133, 0.161

;flame_particles		   	= weapons\generic_weapon03	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET
smoke_particles		   		= weapons\generic_weapon07	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - weapons\generic_shoot_00

shell_point		 		= 0.0, 0.133, 0.047
shell_dir		 		= 0.0, 0.0, 0.4
;shell_particles	 		= weapons\generic_shells	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET

;-----------------------------------------------------------------------------------
;startup_ammo            	= 90

light_color		 		= 0.3, 0.3, 0.3		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - 0.6,0.5,0.3
light_range		 		= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 		= 0.2

ph_mass			 		= 1
;cost			 		= 350

;addons
scope_status				= 1
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
scope_zoom_factor	    		= 40	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - 30 = 2x, 20 = 3X, 15 = 4x


; -------------
; - L A S E R -
; -------------
scope_texture				= wpn\laser_Sig220		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET	
scope_name 				= wpn_addon_scope		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
scope_x 				= 60				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS
scope_y 				= -2				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS


;звуки
snd_draw					= weapons\walther_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\rocket_small	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - weapons\usp_shoot
;snd_shoot1					= weapons\usp_shoot2
snd_empty					= weapons\pistol_empty
snd_reload					= weapons\rocket_handgun_reload, 0.8	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - weapons\pm_reload, 0.8
snd_close					= weapons\generic_close


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; silencer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

silencer_name  				= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 					= 41						; offset in inventory icon
silencer_y 					= -12					

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_weapon07	;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - weapons\generic_shoot_00
snd_silncer_shot		= weapons\rocket_small		;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - weapons\usp_shoot		

silencer_light_color		= 0.3, 0.3, 0.3			;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - 0.6,0.5,0.3
silencer_light_range		= 3.0				;<<<<<<<<<<<<<<<<<<<<< HOUSE ORDOS - ROCKET - 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2


 
[wpn_sig220_hud]
shell_point			= -0.015000,0.080000,-0.320000
fire_point			=-0.002000,0.066000,-0.300999
fire_bone                	= wpn_body
orientation              	= 0,0,0
position                 	= 0,0,0
;visual                   	=weapons\fort\wpn_fort.ogf
visual                   	= weapons\sig220\wpn_sig220_hud.ogf 

;anim_holster				= holster
;anim_idle					= idle
;anim_empty					= empty
;anim_reload					= draw
;anim_reload_empty			= draw
;anim_draw					= draw
;anim_draw_empty				= draw_empty
;anim_shoot					= shoot
;anim_shot_last				= shoot_last
;anim_close					= holster
;anim_idle_aim				= idle_aim

anim_holster				= holster
anim_idle					= idle
anim_empty					= empty
anim_reload					= reload_full
anim_reload_empty			= reload
anim_draw					= draw
anim_draw_empty				= draw_empty
anim_shoot					= shoot
anim_shot_last				= shoot_last
anim_close					= shoot
anim_idle_aim				= idle_aim
anim_idle_sprint			= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.175300,0.068600,-0.196400
zoom_rotate_x		= 0.010700
zoom_rotate_y		= 0.003200


