<?xml version='1.0' encoding="windows-1251"?>

<xml>
<specific_character id="escape_trader" no_random = "1">
<name>escape_trader_name</name>
<icon>ui_npc_u_trader</icon>
<bio>escape_trader_bio</bio>

<class>trader</class>
<community>trader</community>
<visual>actors\trader\trader</visual>

<rank>330</rank>
<reputation>23</reputation>
<money min="100000" max="100000" infinitive="1"/>
<supplies>
[spawn] \n
wpn_knife \n
</supplies>

<start_dialog>escape_trader_start_dialog</start_dialog>
<actor_dialog>escape_trader_talk_info</actor_dialog>
<actor_dialog>escape_trader_jobs</actor_dialog>
<actor_dialog>tm_trader_dialog</actor_dialog>
<actor_dialog>tm_trader_reward</actor_dialog>
<actor_dialog>escape_trader_done_blockpost_box</actor_dialog>
<!-- R E P A I R -->
<actor_dialog>escape_trader_repair</actor_dialog>
<!-- R E P A I R -->
</specific_character>
<!---------------------------------------esc_wolf----------------------------------------------------->
<specific_character id="esc_wolf" team_default = "1">
<name>esc_wolf_name</name>
<icon>ui_npc_u_stalker_neytral_balon_1</icon>
<bio>esc_wolf_bio</bio>

<class>esc_wolf</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>434</rank>
<reputation>5</reputation>
<money min="600" max="2000" infinitive="0"/>

<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\neytral\stalker_neytral_balon_1</visual>
<supplies>
[spawn] \n
		wpn_walther =1, silencer \n
		ammo_9x19_fmj \n
		wpn_spas12_m1 \n
		ammo_12x76_zhekan \n
device_torch \n
hand_radio \n
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>escape_lager_volk_talk</start_dialog>
<start_dialog>dm_hello_dialog</start_dialog>
<actor_dialog>dm_cool_info_dialog</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
<actor_dialog>tm_wolf_dialog</actor_dialog>
<actor_dialog>tm_wolf_reward</actor_dialog>
</specific_character>
<!---------------------------------------esc_fanat----------------------------------------------------->
<specific_character id="esc_fanat" team_default = "1">
<name>esc_fanat_name</name>
<icon>ui_npc_u_stalker_neytral_rukzak_3</icon>
<bio>esc_fanat_bio</bio>

<class>esc_fanat</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>502</rank>
<reputation>10</reputation>
<money min="600" max="2000" infinitive="0"/>

<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>

<visual>actors\neytral\stalker_neytral_rukzak_3</visual>
<supplies>
[spawn] \n
		wpn_sig220 =1, silencer \n
		ammo_11.43x23_fmj \n
		wpn_fn2000_m3 =1, silencer \n
		ammo_9x19_fmj \n
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>escape_lager_leader_hello</start_dialog>
<start_dialog>dm_hello_dialog</start_dialog>
<actor_dialog>dm_cool_info_dialog</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>
<!---------------------------------------esc_fox----------------------------------------------------->
<specific_character id="esc_fox" team_default = "1">
<name>esc_fox_name</name>
<icon>ui_npc_u_stalker_neytral_balon_4</icon>
<bio>esc_fox_bio</bio>

<class>esc_fox</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>338</rank>
<reputation>-3</reputation>

<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>

<visual>actors\neytral\stalker_neytral_balon_4</visual>
<supplies>
[spawn] \n
		wpn_walther \n
		ammo_9x19_pbp \n
wpn_bm16 \n
ammo_12x70_buck \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>escape_fox_hello_dialog</start_dialog>
<start_dialog>dm_hello_dialog</start_dialog>
<actor_dialog>dm_cool_info_dialog</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>
<!---------------------------------------esc_tutorial_wounded----------------------------------------------------->
<specific_character id="esc_tutorial_wounded" team_default = "1">
<name>esc_tolik_name</name>
<icon>ui_npc_u_green_stalker_2</icon>
<bio>esc_tolik_bio</bio>

<class>esc_tutorial_wounded</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>196</rank>
<reputation>6</reputation>
<money min="200" max="600" infinitive="0"/>

<snd_config>characters_voice\human_02\newbie\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\novice\green_stalker_2</visual>
<supplies>
[spawn] \n
		wpn_mp5_m1 =1, silencer \n
		ammo_11.43x23_hydro \n
</supplies>

#include "gameplay\character_criticals_5.xml"

<start_dialog>tutorial_wounded_give_medkit</start_dialog>
<start_dialog>dm_hello_dialog</start_dialog>
<actor_dialog>dm_cool_info_dialog</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>

</specific_character>
<!---------------------------------------esc_shustryi----------------------------------------------------->
<specific_character id="esc_shustryi" team_default = "1">
<name>esc_shustryi_name</name>
<icon>ui_npc_u_green_stalker_1</icon>
<bio>esc_shustryi_bio</bio>

<class>esc_shustryi</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>196</rank>
<reputation>6</reputation>
<money min="200" max="600" infinitive="0"/>

<snd_config>characters_voice\human_02\newbie\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\novice\green_stalker_1</visual>
<supplies>
[spawn] \n
		wpn_fort_m1 =1, silencer \n
		ammo_9x18_fmj \n
esc_wounded_flash \n
</supplies>

#include "gameplay\character_criticals_5.xml"

<start_dialog>escape_shustryi_start</start_dialog>
<start_dialog>dm_hello_dialog</start_dialog>
<actor_dialog>dm_cool_info_dialog</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
<actor_dialog>tm_shustriy_dialog</actor_dialog>
<actor_dialog>tm_shustriy_reward</actor_dialog>
</specific_character>
<!---------------------------------------killer_specnaz----------------------------------------------------->
<specific_character id="esc_killer_specnaz" team_default = "1">
<terrain_sect_>stalker_terrain</terrain_sect_>
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_ki_head_1</icon>
<bio>esc_killer_specnaz_bio</bio>

<team>Killer_specnaz</team>

<class>esc_killer_specnaz</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

<rank>585</rank>
<reputation>-85</reputation>

<snd_config>characters_voice\human_02\killer\</snd_config>
<crouch_type>0</crouch_type>
<panic_treshold>0</panic_treshold>

<visual>actors\killer\stalker_ki_head_1</visual>
<supplies>
[spawn] \n
		wpn_walther =1, silencer \n
		ammo_9x19_fmj \n
		wpn_lr300_m1 \n
		ammo_5.56x45_ss190 \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<!---------------------------BANDIT NOVICE----------------------->
<specific_character id="esc_bandit_novice_default1" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_3</icon>
<bio>esc_bandit_novice_bio</bio>

<class>esc_bandit_novice</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>32</rank>
<reputation>-56</reputation>

<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>1</crouch_type>
<panic_treshold>0</panic_treshold>

<visual>actors\bandit\stalker_bandit_3</visual>
<supplies>
[spawn] \n
		wpn_eagle_m1 =1, silencer \n
		ammo_11.43x23_hydro \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!------------------------------------------------------------------------------------------>
<specific_character id="esc_bandit_novice_default2" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_4</icon>
<bio>esc_bandit_novice_bio</bio>

<class>esc_bandit_novice</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>59</rank>
<reputation>-60</reputation>

<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>1</crouch_type>

<panic_treshold>0</panic_treshold>

<visual>actors\bandit\stalker_bandit_4</visual>
<supplies>
[spawn] \n
		wpn_hpsa =1, silencer \n
		ammo_9x19_fmj \n
wpn_bm16 \n
ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------------------------------------------------------------------------>
<specific_character id="esc_bandit_novice_default3" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_npc_u_stalker_bandit_5</icon>
<bio>esc_bandit_novice_bio</bio>

<class>esc_bandit_novice</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

<rank>81</rank>
<reputation>-67</reputation>

<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>

<panic_treshold>0</panic_treshold>

<visual>actors\bandit\stalker_bandit_5</visual>
<supplies>
[spawn] \n
		wpn_fort_m1 \n
		ammo_9x18_pmm \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>


<!---------------------------STALKER NOVICE----------------------->

<specific_character id="esc_stalker_novice_default1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_2</icon>
<bio>esc_stalker_novice_bio</bio>

<class>esc_stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>140</rank>
<reputation>12</reputation>
<money min="200" max="600" infinitive="0"/>

<snd_config>characters_voice\human_01\newbie\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\novice\green_stalker_2</visual>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------------------------------------------------------------------------>
<specific_character id="esc_stalker_novice_default2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_2</icon>
<bio>esc_stalker_novice_bio</bio>

<class>esc_stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>127</rank>
<reputation>-8</reputation>
<money min="200" max="600" infinitive="0"/>

<snd_config>characters_voice\human_01\newbie\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\novice\green_stalker_2</visual>
<supplies>
[spawn] \n
		wpn_desert_eagle \n
		ammo_11.43x23_hydro \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------------------------------------------------------------------------>
<specific_character id="esc_stalker_novice_default3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_3</icon>
<bio>esc_stalker_novice_bio</bio>

<class>esc_stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>214</rank>
<reputation>9</reputation>
<money min="200" max="600" infinitive="0"/>

<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\novice\green_stalker_3</visual>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------------------------------------------------------------------------>
<specific_character id="esc_stalker_novice_default4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_3</icon>
<bio>esc_stalker_novice_bio</bio>

<class>esc_stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>175</rank>
<reputation>8</reputation>
<money min="200" max="600" infinitive="0"/>

<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\novice\green_stalker_3</visual>
<supplies>
[spawn] \n
		wpn_beretta =1, silencer \n
		ammo_9x19_fmj \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------------------------------------------------------------------------>
<specific_character id="esc_stalker_novice_default5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_4</icon>
<bio>esc_stalker_novice_bio</bio>

<class>esc_stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>268</rank>
<reputation>-10</reputation>
<money min="200" max="600" infinitive="0"/>

<snd_config>characters_voice\human_02\newbie\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\novice\green_stalker_4</visual>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------------------------------------------------------------------------>
<specific_character id="esc_stalker_novice_default6" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_4</icon>
<bio>esc_stalker_novice_bio</bio>

<class>esc_stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>133</rank>
<reputation>6</reputation>
<money min="200" max="600" infinitive="0"/>

<snd_config>characters_voice\human_02\newbie\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\novice\green_stalker_4</visual>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------------------------------------------------------------------------>
<specific_character id="esc_stalker_novice_default9" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_5</icon>
<bio>esc_stalker_novice_bio</bio>

<class>esc_stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>224</rank>
<reputation>18</reputation>
<money min="200" max="600" infinitive="0"/>

<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\novice\green_stalker_5</visual>
<supplies>
[spawn] \n
		wpn_mp5 \n
		ammo_9x19_pbp \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------------------------------------------------------------------------>
<specific_character id="esc_stalker_novice_default10" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_green_stalker_5</icon>
<bio>esc_stalker_novice_bio</bio>

<class>esc_stalker_novice</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>58</rank>
<reputation>-2</reputation>
<money min="200" max="600" infinitive="0"/>

<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\novice\green_stalker_5</visual>
<supplies>
[spawn] \n
		wpn_colt1911 \n
		ammo_11.43x23_hydro \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<!-------------------------------------ranger----------------------------------------------------->
<specific_character id="esc_ranger" team_default = "1">
<name>esc_petruha_name</name>
<icon>ui_npc_u_green_stalker_8</icon>
<bio>esc_petruha_bio</bio>

<class>esc_ranger</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>279</rank>
<reputation>16</reputation>
<money min="200" max="600" infinitive="0"/>

<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\novice\green_stalker_8</visual>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck \n
hand_radio \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_3.xml"

<start_dialog>escape_factory_assault_start</start_dialog>
<start_dialog>dm_hello_dialog</start_dialog>
<actor_dialog>dm_cool_info_dialog</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>

<!-------------------------------------soldier_commander----------------------------------------------------->
<specific_character id="esc_soldier_commander" team_default = "1">
<name>esc_soldier_commander_name</name>
<icon>ui_npc_u_soldier_beret_1</icon>
<bio>esc_soldier_commander_bio</bio>

<class>esc_soldier_commander</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>764</rank>
<reputation>-15</reputation>

<snd_config>characters_voice\human_02\military\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\soldier\soldier_beret_1</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_abakan =1, launcher \n
ammo_5.45x39_fmj = 1 \n
ammo_5.45x39_ap = 1 \n
ammo_vog-25 = 1 \n
device_torch \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_5.xml"

<start_dialog>esc_bridge_soldiers_start</start_dialog>
<start_dialog>dm_hello_dialog</start_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->
<specific_character id="esc_soldier_regular_default1" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_npc_u_soldier_obichniy</icon>
<bio>esc_soldier_regular_bio</bio>

<class>esc_soldier_regular</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>223</rank>
<reputation>6</reputation>

<snd_config>characters_voice\human_01\military\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\soldier\soldier_obichniy</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_ak74 =1, scope \n
ammo_5.45x39_fmj = 2 \n
ammo_5.45x39_ap = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->
<specific_character id="esc_soldier_regular_default2" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_npc_u_soldier_bandana_1</icon>
<bio>esc_soldier_regular_bio</bio>

<class>esc_soldier_regular</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>476</rank>
<reputation>9</reputation>

<snd_config>characters_voice\human_02\military\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\soldier\soldier_bandana_1</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_ak74 =1, launcher \n
ammo_5.45x39_fmj = 1 \n
ammo_5.45x39_ap = 1 \n
ammo_vog-25 = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->
<specific_character id="esc_soldier_regular_default3" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_npc_u_soldier_bandana_2</icon>
<bio>esc_soldier_regular_bio</bio>

<class>esc_soldier_regular</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>207</rank>
<reputation>10</reputation>

<snd_config>characters_voice\human_01\military\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\soldier\soldier_bandana_2</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_ak74_m1 \n
ammo_5.45x39_fmj = 1 \n
ammo_5.45x39_ap = 1 \n
ammo_5.7x28_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->
<specific_character id="esc_soldier_regular_default4" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_npc_u_soldier_bandana_3</icon>
<bio>esc_sergant_regular_bio</bio>

<class>esc_soldier_regular</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>263</rank>
<reputation>-18</reputation>

<snd_config>characters_voice\human_02\military\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\soldier\soldier_bandana_3</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_ak74 =1, scope silencer \n
ammo_5.45x39_fmj = 2 \n
ammo_5.45x39_ap = 1 \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->
<specific_character id="esc_soldier_regular_default5" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_npc_u_soldier_bandana_4</icon>
<bio>esc_sergant_regular_bio</bio>

<class>esc_soldier_regular</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>481</rank>
<reputation>12</reputation>

<snd_config>characters_voice\human_01\military\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\soldier\soldier_bandana_4</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_ak74 =1, scope launcher \n
ammo_5.45x39_fmj = 1 \n
ammo_5.45x39_ap = 1 \n
ammo_vog-25 = 1 \n
device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_5.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!-------------------------------------blockpost_commander----------------------------------------------------->
<specific_character id="esc_soldier_blockpost_commander" team_default = "1">
<name>GENERATE_NAME_captain</name>
<icon>ui_npc_u_soldier_beret_1</icon>
<bio>esc_captain_bio</bio>

<class>esc_soldier_blockpost_commander</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>906</rank>
<reputation>20</reputation>

<snd_config>characters_voice\human_02\military\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\soldier\soldier_beret_1</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_svu \n
ammo_7.62x54_7h1 = 1 \n
ammo_7.62x54_7h14 = 1 \n
ammo_7.62x54_ap = 1 \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!-------------------------------------soldier_blokpost----------------------------------------------------->
<specific_character id="esc_soldier_blokpost_default1" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_npc_u_soldier_obichniy</icon>
<bio>esc_soldier_regular_bio</bio>

<class>esc_soldier_blokpost</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>205</rank>
<reputation>0</reputation>

<snd_config>characters_voice\human_01\military\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\soldier\soldier_obichniy</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_abakan =1, launcher \n
ammo_5.45x39_fmj = 1 \n
ammo_5.45x39_ap = 1 \n
ammo_vog-25 = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!-------------------------------------soldier_blokpost----------------------------------------------------->
<specific_character id="esc_soldier_blokpost_default2" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_npc_u_soldier_bandana_5</icon>
<bio>esc_soldier_regular_bio</bio>

<class>esc_soldier_blokpost</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>237</rank>
<reputation>-6</reputation>

<snd_config>characters_voice\human_01\military\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\soldier\soldier_bandana_5</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_abakan =1, scope \n
ammo_5.45x39_fmj = 2 \n
ammo_5.45x39_ap = 1 \n
device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_5.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!-------------------------------------soldier_blokpost----------------------------------------------------->
<specific_character id="esc_soldier_blokpost_default3" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_npc_u_soldier_bandana</icon>
<bio>esc_soldier_regular_bio</bio>

<class>esc_soldier_blokpost</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>355</rank>
<reputation>11</reputation>

<snd_config>characters_voice\human_01\military\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\soldier\soldier_bandana</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_abakan_m2 \n
ammo_5.45x39_fmj = 1 \n
ammo_5.45x39_ap = 1 \n
ammo_5.7x28_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_5.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!-------------------------------------soldier_specnaz----------------------------------------------------->
<specific_character id="esc_soldier_specnaz_default1" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_npc_u_soldier_spetsnaz</icon>
<bio>esc_specnaz_bio</bio>

<class>esc_soldier_specnaz</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>809</rank>
<reputation>0</reputation>

<snd_config>characters_voice\human_02\military\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\soldier\soldier_spetsnaz</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_abakan =1, launcher scope \n
ammo_5.45x39_fmj = 1 \n
ammo_5.45x39_ap = 1 \n
ammo_vog-25 = 1 \n
device_torch \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!-------------------------------------soldier_specnaz----------------------------------------------------->
<specific_character id="esc_soldier_specnaz_default2" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_npc_u_soldier_spetsnaz</icon>
<bio>esc_specnaz_bio</bio>

<class>esc_soldier_specnaz</class>
<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

<rank>830</rank>
<reputation>-4</reputation>

<snd_config>characters_voice\human_02\military\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\soldier\soldier_spetsnaz</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
ammo_9x18_pmm = 1 \n
wpn_abakan =1, silencer scope \n
ammo_5.45x39_fmj = 2 \n
ammo_5.45x39_ap = 1 \n
device_torch \n
#include "gameplay\character_drugs.xml"
</supplies>

#include "gameplay\character_criticals_6.xml"

<start_dialog>hello_dialog</start_dialog>
</specific_character>

<!-------------------------------------killer_master----------------------------------------------------->
<specific_character id="esc_killer_master" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_ki_antigas</icon>
<bio>esc_specnaz_killer_bio</bio>

<class>esc_killer_master</class>
<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

<rank>599</rank>
<reputation>-109</reputation>

<snd_config>characters_voice\human_03\killer\</snd_config>
<crouch_type>0</crouch_type>

<visual>actors\killer\stalker_ki_antigas</visual>
<supplies>
[spawn] \n
		wpn_sig220 \n
		ammo_11.43x23_fmj \n
		wpn_ak74_m1 =1, scope \n
		ammo_5.45x39_ap \n
device_torch \n
</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>

<!-------------------------------------provodnik----------------------------------------------------->
<specific_character id="esc_provodnik" team_default = "1">
<name>esc_provodnik_name</name>
<icon>ui_npc_u_stalker_neytral_rukzak_1</icon>
<bio>esc_provodnik_bio</bio>

<class>esc_provodnik</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

<rank>593</rank>
<reputation>0</reputation>
<money min="600" max="2000" infinitive="0"/>

<snd_config>characters_voice\human_02\stalker\</snd_config>
<crouch_type>-1</crouch_type>

<visual>actors\neytral\stalker_neytral_rukzak_1</visual>
<supplies>
[spawn] \n
		wpn_fort_m1 =1, silencer \n
		ammo_9x18_fmj \n
		wpn_groza_m1 =1, scope silencer \n
		ammo_9x18_fmj \n
device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
</supplies>

#include "gameplay\character_criticals_4.xml"

<start_dialog>esc_provodnik_start</start_dialog>
<start_dialog>dm_hello_dialog</start_dialog>
<actor_dialog>dm_cool_info_dialog</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
</specific_character>

</xml>
