[torch_definition]
range           = 30					; range                 <in meters>
range_r2        = 30					; range                 <in meters>
color           = 0.6,0.5,0.7,0.2			; four color components <r,g,b,a> 0.f<X<3.f
color_r2        = 1.2,1.2,1.2,0.2			; four color components <r,g,b,a> 0.f<X<3.f
omni_range      = 1.5					; range                 <in meters>
omni_range_r2   = 0.75					; range                 <in meters>
omni_color      = 1.0,1.0,1.0,0.1			; four color components <r,g,b,a> 0.f<X<3.f
omni_color_r2   = 1.0,1.0,1.0,0.1			; four color components <r,g,b,a> 0.f<X<3.f
color_animator  = empty					; color animator name   (empty - not using animator)
spot_texture    = internal\internal_light_torch_r2	; spot texture name     (using only in Second Render)
spot_angle      = 20					; spot angle            <in gradus>
glow_texture    = glow\glow_torch_r2			; glow texture name     (required)
glow_radius     = 0.1					; glow radius           <in meters>
guide_bone      = lights_bone				; guid bone name        (required)