<?xml version="1.0" encoding="UTF-8"?>
<string_table>
	<string id="af-ameba-mica">
		<text>Mica</text>
	</string>
	<string id="af-ameba-slime">
		<text>Slime</text>
	</string>
	<string id="af-ameba-slug">
		<text>Slug</text>
	</string>
	<string id="af-blood">
		<text>Stone Blood</text>
	</string>
	<string id="af-cristall">
		<text>Crystal</text>
	</string>
	<string id="af-cristall-flower">
		<text>Stone Flower</text>
	</string>
	<string id="af-drops">
		<text>Droplets</text>
	</string>
	<string id="af-dummy-battery">
		<text>Battery</text>
	</string>
	<string id="af-dummy-dummy">
		<text>Shell</text>
	</string>
	<string id="af-dummy-glassbeads">
		<text>Mama's Beads</text>
	</string>
	<string id="af-dummy-pellicle">
		<text>Pellicle</text>
	</string>
	<string id="af-dummy-spring">
		<text>Spring</text>
	</string>
	<string id="af-electra-flash">
		<text>Flash</text>
	</string>
	<string id="af-electra-moonlight">
		<text>Moonlight</text>
	</string>
	<string id="af-electra-sparkler">
		<text>Sparkler</text>
	</string>
	<string id="af-fireball">
		<text>Fireball</text>
	</string>
	<string id="af-fuzz-kolobok">
		<text>Kolobok</text>
	</string>
	<string id="af-gold-fish">
		<text>Goldfish</text>
	</string>
	<string id="af-gravi">
		<text>Gravi</text>
	</string>
	<string id="af-medusa">
		<text>Jellyfish</text>
	</string>
	<string id="af-mincer-meat">
		<text>Meat chunk</text>
	</string>
	<string id="af-night-star">
		<text>Night Star</text>
	</string>
	<string id="af-rusty-kristall">
		<text>Crystal Thorn</text>
	</string>
	<string id="af-rusty-sea-urchin">
		<text>Urchin</text>
	</string>
	<string id="af-rusty-thorn">
		<text>Thorn</text>
	</string>
	<string id="af-soul">
		<text>Soul</text>
	</string>
	<string id="af-vyvert">
		<text>Wrenched</text>
	</string>
	<string id="Agroprom">
		<text>Agroprom</text>
	</string>
	<string id="Ameba">
		<text>Fruit punch</text>
	</string>
	<string id="Anomalies">
		<text>Anomalies</text>
	</string>
	<string id="Artifacts">
		<text>Artifacts</text>
	</string>
	<string id="Bald">
		<text>Springboard</text>
	</string>
	<string id="Bar">
		<text>Bar</text>
	</string>
	<string id="Darkdolina">
		<text>Dark Valley</text>
	</string>
	<string id="Deadcity">
		<text>Erased</text>
	</string>
	<string id="Electra">
		<text>Electro</text>
	</string>
	<string id="enc_weapons1_wpn-winchester_m1">
		<text>Variation of the Winchester. A small fragment of the Gravi artifact was built into the barrel, positioned in such a way as to increase the bullet's flight speed.</text>
	</string>
	<string id="enc_zone_anomalies_ameba">
		<text>An anomaly of unknown nature. On contact inflicts injuries similar to the effects of a strong acid. Forms three types of artifacts: Slime, Slug, and Mica.</text>
	</string>
	<string id="enc_zone_anomalies_bald">
		<text>One of the first anomalies ever recorded - an unstable gravitational field inflicting shock damage to living things within its radius. Remains active for a week on average. The amount of damage inflicted changes during its lifetime, ranging from minor bruises, through serious wounds, to instant death. Easy to spot in daylight. Accompanied by air fluctuation above the anomaly, dancing leaves and distinctive crimson-colored stains on the ground. Picked up by all types of detectors, the Springboard can also be revealed by throwing objects into it. Forms three types of artifacts: Jellyfish, Stone Flower and Night Star.</text>
	</string>
	<string id="enc_zone_anomalies_electra">
		<text>An anomalous formation, roughly 10 meters in diameter, accumulating large quantities of static electricity. When triggered, the anomaly bursts out in dozens of miniature lightning bolts, causing an electric shock nearly always lethal to living beings. Recognizable by the bluish fog hovering above it in daylight. At night, the Electro can be revealed using any type of detector or by throwing metal objects into the anomaly. Forms three types of artifacts: Sparkler, Flash and Moonlight.</text>
	</string>
	<string id="enc_zone_anomalies_fuzz">
		<text>One of the Zone's examples of mutated vegetation. Reacts to rapidly-approaching living beings by discharging a cloud of projectiles, severely injuring uncovered or lightly-protected skin upon contact. Does not react to slowly moving targets. Forms three types of artifacts (possibly its seeds): Thorn, Crystal Thorn and Urchin.</text>
	</string>
	<string id="enc_zone_anomalies_gravi">
		<text>An anomaly of presumably gravitational nature. When triggered, the tremendous power of the Vortex drags everything within the radius of 10-15 meters towards its center. Victims drawn into the core have no chance of survival: their bodies are quickly imploded into a tight lump, only to be blown up in a powerful discharge of energy a moment later. The anomaly remains stationary throughout its lifetime (a week on average). Easily recognizable in daylight by the air fluctuation above, dancing leaves, fragments of dismembered corpses lying around, and a distinctive dark stain in the center. Highly dangerous at night since it can be revealed only by means of a detector or by throwing metal objects into it. Forms three types of artifacts: Wrenched, Gravi and Goldfish.</text>
	</string>
	<string id="enc_zone_anomalies_lift">
		<text>A harmless anomaly, temporarily negating normal gravity. Manifests itself as an area - usually several meters in diameter - where Earth's gravitational pull is greatly reduced. Forms the Pellicle artifact.</text>
	</string>
	<string id="enc_zone_anomalies_meat">
		<text>The anomaly snatches its victims up in the air and spins them at breakneck speed. The exact nature of the Whirligig remains unknown. The anomaly can be recognized by a light whirlwind of dust above and by body fragments scattered in the vicinity. Victims caught on its outer rim - far enough from the maximum effect zone at the center - can escape the Whirligig with relatively minor injuries. Forms three types of artifacts: Stone Blood, Meat Chunk and Soul.</text>
	</string>
	<string id="enc_zone_anomalies_radioactive">
		<text>An area of increased radiation - over 50 mR/h. Staying in a irradiated zone for long periods of time is strongly discouraged.</text>
	</string>
	<string id="enc_zone_anomalies_time">
		<text>A true miracle of an anomaly: an area several meters in diameter where the time flow is significantly slower than usual. Appears to have no negative effect on human health. However, the Time Machine can be very difficult to get out of. Interestingly, removing Mama's Beads - an artifact usually found in the center of the anomaly - causes the Time Machine to disappear.</text>
	</string>
	<string id="enc_zone_anomalies_zharka">
		<text>While inactive, the anomaly manifests itself as a barely-visible cloud of hot air. When triggered by an object or a living being, it instantly heats up to lethal temperatures approaching 1500K. At night, it can be revealed by powerful detectors or by throwing metal objects into the trigger area. Forms three types of artifacts: Droplets, Fireball and Crystal.</text>
	</string>
	<string id="enc_zone_artifact_af-ameba-mica">
		<text>The "Fruit Punch" anomaly is responsible for the creation of Mica, a rare artifact produced under extreme physical conditions. The result is a semi-transparent, hard and heavy object. Providing a slight immunity to radiation as well as having a substantial blood coagulating effect ensures that Mica remains highly prized.</text>
	</string>
	<string id="enc_zone_artifact_af-ameba-slime">
		<text>The artifacts ejected by the "Fruit Punch" anomaly are becoming increasingly sought after, not only by medical professionals but also Von Willebrand Disease sufferers and hemophiliacs, for they have fantastic (though inexplicable) blood coagulation properties. The side effect of becoming susceptible to burns is almost irrelevant to those living outside the zone. For those on the inside however, the possibility of burning to death is a very frightening reality.</text>
	</string>
	<string id="enc_zone_artifact_af-ameba-slug">
		<text>Formed by the "Fruit Punch" anomaly. The negative qualities of this artifact are partially compensated for by the fact that it heightens the coagulation of blood cells. It's not often that one runs into such an artifact, and traders pay well for it, too.</text>
	</string>
	<string id="enc_zone_artifact_af-blood">
		<text>This artifact originates in the "Whirligig" anomaly. It is quite an ugly reddish object made out of densely compressed and curiously bent polymerized remnants of plants, soil, and bone. Quite widespread and not very effective.</text>
	</string>
	<string id="enc_zone_artifact_af-cristall">
		<text>This artifact seems to be created when heavy metals are drawn into the "Burner" anomaly. It removes radiation from organic tissue very efficiently. This particular ability has led Crystal to become one of the most highly sought after artifacts in the zone. Perhaps it's best that science never discovers its secrets as, in essence, whoever holds this secret could very well wage a full scale nuclear war without fear of the radioactive fallout. It's not as rare as some other artifacts but the price on it certainly indicates otherwise.</text>
	</string>
	<string id="enc_zone_artifact_af-cristall-flower">
		<text>Born in the "Springboard" anomaly. The Stone Flower artifact is found in only a few areas of the Zone. Numerous metallic compounds create a beautiful light play on its surface. While not quite as deadly as its Springboard sister Jellyfish, Stone Flower isn't really any more useful to those living in the zone.</text>
	</string>
	<string id="enc_zone_artifact_af-drops">
		<text>Formed in the "Burner" amomaly at extremely high temperatures. Its shape resembles a 'tear-drop'. Has a smooth glossy surface, though on closer inspection it is actually covered in shallow cracks. It has a relatively small mass, though strangely, experiments showed that it seemed as if the test subjects had been somehow burdened with a great weight when carrying it.</text>
	</string>
	<string id="enc_zone_artifact_af-dummy-battery">
		<text>The origin of this object is shrouded in scientific mystery. It's clear that Battery is made in part by di-electric elements, but science can give no explanation of the physical conditions under which it is formed. Relatively heavy though its positive properties make the extra burden a little easier to bear.</text>
	</string>
	<string id="enc_zone_artifact_af-dummy-dummy">
		<text>An exceedingly rare artifact, it shares visual similarities with the Spring artifact though it is certain that they're not genetically linked. Aptly named Malevolence, one is faced with swift and deadly consequences should he/she fail to systematically and meticulously utilize the artifact. While Malevolence serves to stop bleeding almost immediately, just as quick is its release of extremely toxic quantities of radiation. It will heal your wounds fast but be sure to have a supply of antirads on hand as they are an absolute necessity when dealing with this artifact. It is without doubt, a malevolent creation.</text>
	</string>
	<string id="enc_zone_artifact_af-dummy-glassbeads">
		<text>Keep this rare and wonderful artifact safe. While it reacts violently to fire, its positive attributes, which include an inexplicable ability to prevent the wounding of organic tissue, far outweigh its negative qualities. Visually, Mama's Beads looks strikingly similar to the human DNA chain, albeit a severely mutated one. Studies have conluded that the freakish appearance yields more than a morbid clue as to its creation method, though scientists have been unable to unlock its secrets.</text>
	</string>
	<string id="enc_zone_artifact_af-dummy-pellicle">
		<text>This artifact is exceptionally rare. Perhaps due in part to the fact that it blends in easily on the types of terrain found within the zone. Emmits intense acidic chemical components but also acts as a very effective "blanket" protection against physical impact forces. Like most artifacts, the secrets of these properties still allude scientists as they simply don't have the technology to unlock them. </text>
	</string>
	<string id="enc_zone_artifact_af-dummy-spring">
		<text>According to the opinion of some researchers and theorists, this artifact is a hybrid between Battery and Malevolence. As the anomaly from which Spring originates is unknown, it is generally accepted that Spring could well have formed in the dense gaseous clouds that formed over the exclusion zone in the early 1990s. It has a very small mass, composed of a very strong web-like material that shields against impact and radiation.</text>
	</string>
	<string id="enc_zone_artifact_af-electra-flash">
		<text>"Electro" sometimes ejects this artifact. Appreciated by those in the zone who are required to travel long distances on foot. Fetches a good price among collectors, mainly owing to its aesthetic appeal.</text>
	</string>
	<string id="enc_zone_artifact_af-electra-moonlight">
		<text>No finer artifact has ever been linked to the "Electro" anomaly. Moonlight is a truly beautiful sight to behold, one can lose hours simply gazing into it. Like most artifacts, Moonlight seems to be organically based, though unlike the majority this artifact seems to be very much "alive". It reacts to all forms of stimuli which may one day explain its telekinetic persuasion. It is moderately conductive and research has revealed that this trait aids Moonlight in transferring positive proteins and amino acids on to whomever holds it close enough; thus helping to restore the bearers energy. The method of transfer is hotly debated amongst the scientific community.</text>
	</string>
	<string id="enc_zone_artifact_af-electra-sparkler">
		<text>Found near the "Electro" anomaly. Quite widespread but still valued among the researchers in the Zone for its energy regenerative qualities. Be warned though as it is highly conductive. </text>
	</string>
	<string id="enc_zone_artifact_af-fireball">
		<text>Crystallizes in the "Burner" anomaly. Counteracts radioactivity quite well, though the heightened rate of energy exchange between it and whomever possesses it, will quickly wear down the stamina of the latter. Maybe because of this phenomena, the Fireball artifact emits enough heat to keep its wearer warm during extremely cold temperatures.</text>
	</string>
	<string id="enc_zone_artifact_af-fuzz-kolobok">
		<text>Finding such a rarity is a feat worth celebrating. This is in fact subject to whether you can actually lay claim your prize once found, as the defensive nature of its structure requires extremely delicate handling. Kolobok is highly vulnerable to telepathic phenomena, though a Dr. Yersley Wentonkish lost much of his credibility after stating in front of a science review that "human voices can be heard emanating from the core of this artifact". Whether valid or not, many stories originating from within the exclusion zone seem to back the findings of Dr. Wentonkish, though they themselves are likely the ravings of madmen.</text>
	</string>
	<string id="enc_zone_artifact_af-gold-fish">
		<text>An artifact formed in the "Vortex" anomaly. It is activated by the heat of the body. Radiation leaks from Goldfish albeit at a much slower rate than that of Wrenched or Gravi; the two other artifacts originating from Vortex. Still not a great candidate for those in the zone looking for protection but as a last resort, it has been known to come in quite handy. In any case, Goldfish can be sold for a good profit.</text>
	</string>
	<string id="enc_zone_artifact_af-gravi">
		<text>Usually found near the anomaly "Vortex". While wearing it, a potentially lethal amount of radiation accumulates in the body while any excess amounts produced by Gravi are expelled in a radius around the body. Though beauty is said to belong in the eye of the beholder, most agree that Gravi looks disgusting. Though it also constantly eminates a nauseating tepid stench, it still fetches a good price among collectors.</text>
	</string>
	<string id="enc_zone_artifact_af-medusa">
		<text>Is formed in the "Springboard" anomaly. Forms a weak protective field whose side effect is a massive dose of radiation. Not surprisingly, Jellyfish isn't terribly valuable although this simply puts it within reach of those wanting to obtain anything from the zone that will satisfy their morbid curiosity, no matter how deadly it may be. A recent series of events in Perth, Australia, led authorities to confiscate a Jellyfish artifact. The Australian government has since denounced the ownership of all artifacts and have actively moved to pass new legislation.</text>
	</string>
	<string id="enc_zone_artifact_af-mincer-meat">
		<text>Manufactured by the "Whirligig" anomaly. Causes increased cell growth. On the other hand, the newly formed cells are much more receptive to the effects of physical impact. The artifact doesn't show up very often, but it's hard to call it rare.</text>
	</string>
	<string id="enc_zone_artifact_af-night-star">
		<text>This artifact is formed by the "Springboard" anomaly. It is quite rare which is considered a shame by many scientists, as Night Star shows the potential that the Springboard anomaly is yet to offer up. Still highly radioactive but when compared to its siblings, Medusa and Stone Flower, an evolutionary process that can be beneficial to mankind is clearly evident. A scientist at National Taras Shevchenko University of Kiev, Dr. Oleg Morchivnov predicts "...at current rate of evolution, Springboard should produce new, less radioactive parts within 6 years. In 2025, Springboard could theoretically produce artifact of only postive attribute to humans."</text>
	</string>
	<string id="enc_zone_artifact_af-rusty-kristall">
		<text>Crystallizes in the "Burnt Fuzz" anomaly. Like many other artifacts, Crystal Thorn has a defensive structure, though little is understood about why this is the case. It naturally reduces the effects of radiation in living tissue, while at the same time significantly hinders the bodies ability to coagulate the blood. What may seem to be a minor graze could well require immediate medical attention while in possession of the Crystal Thorn.</text>
	</string>
	<string id="enc_zone_artifact_af-rusty-sea-urchin">
		<text>Like its kin formed in the "Burnt Fuzz" anomaly, the Urchin acts passively to protect the thyroid gland from being contaminated with radioactive iodine by instead saturating it with potassium iodide. The Urchin artifact seems to have evolved into a state more beneficial to use by humans than its Burnt Fuzz counterparts. In his fundamental work titled "Ionization and Polarization of the Components of Rare Artifacts", Saharov noted that the contents of this formation has a critical stability, and it's not realistic to expect to create such an artifact under labratory conditions in the next ten years.</text>
	</string>
	<string id="enc_zone_artifact_af-rusty-thorn">
		<text>The result of the interaction between the "Burnt Fuzz" anomaly and the corpse of an unlucky victim. In 2007, the Thorn artifact yielded a dark secret to the great horror of the team studying it...they extracted fragments of human teeth and bone from deep within its interior. 18 artifacts studied since this discovery have returned similar results. Though it helps clean the body of radionucleodes, its greatest impact is on the epithelium where it eats away at the skin to a point where even the slightest knock to the body will result in extreme blood loss. Use with caution.</text>
	</string>
	<string id="enc_zone_artifact_af-soul">
		<text>Very rarely found artifact. Usually located near the "Whirligig" anomaly where it is known to originate. Only a very few manage to find this artifact, and fewer still have ever seen it. It has a nice shape and is aesthetically pleasing, thus it fetches an equally nice price. Unlike its Whirligig siblings, Soul not only promotes Red and White blood cell growth but it also emits an, as yet unidentified type of quasi radio frequency within a small radius around itself that blocks shock waves like those experienced in an explosion. Interestingly, it has a reverse effect against most other forms of 'shell shock'.</text>
	</string>
	<string id="enc_zone_artifact_af-vyvert">
		<text>Located in and around the anomaly called "Vortex". Emits enough radiation to be extremely dangerous. Offers minimal protection against superficial wounds. This artifact appears to be an abundant source in the zone which is why it has little value.</text>
	</string>
	<string id="enc_zone_locations_agroprom">
		<text>A strange, heavily contaminated area. Should you wander deeper into it, you will see a shallow lake, crammed shore-to-shore with abandoned equipment and other debris. You can also check out the abandoned Institute and the factory, though the military have been hanging around there quite a lot recently.</text>
	</string>
	<string id="enc_zone_locations_bar">
		<text>The Duty faction have set up camp on the plain's edge and they always welcome Stalkers in need of rest. A desert oasis of sorts - a place completely devoid of anomalies and mutants. Be sure to check out the 100 Rads Bar in the vaults - it's a meeting point for Stalkers from all over the Zone. The Bar is run by the local trader, so if you're interested in selling or buying wares apart from the local gossip - that's the place to go to. North of the Bar is the military base, with the Garbage to the south.</text>
	</string>
	<string id="enc_zone_locations_darkdolina">
		<text>Always gloomy, always misty, and always rainy. Stalkers venturing into the Dark Valley are likely to find valuable artifacts, instant death, or both. A place frequented by some of the most experienced old-timers, though you may also stumble upon some common bandits. There's supposed to be an underground lab around there somewhere, so it might be worthwhile to look for a hidden entrance along the way. No one has returned from there alive, though, and no one can tell for sure just what nasty surprises await you there.</text>
	</string>
	<string id="enc_zone_locations_escape">
		<text>Think of it as the Zone's antechamber - it's a good place for rookies to get their head around. You'll find a trader in the vaults at the back of the village, next to the Army outpost. Don't miss the chance to talk to him. You'd be advised to steer clear of the outpost itself, however. You don't want the soldiers to catch a sight of you - most of them shoot first and don't bother asking questions later. Yet, as always, there are some who can be bribed as long as the top brass is looking the other way. Attacking the soldiers is not recommended, unless they pose a direct threat.</text>
	</string>
	<string id="enc_zone_locations_garbage">
		<text>A vast machinery graveyard. Right after the first accident, whole heaps of radioactive waste were dumped there. Mostly ruins of old buildings infested with mutants. Much like the outskirts of the Zone, the place swarms with rookie Stalkers, with an occasional bandit loitering around, always on the lookout for freebies. Some artifacts to be found here, but most of them are just not worth the effort. You'll be better off elsewhere. Going north, you will get to the Wild Territory, west lays the entrance to the Dark Valley, with the road to the Agroprom Research Institute to the east.</text>
	</string>
	<string id="enc_zone_locations_military-loc">
		<text>A deserted Army base next to a dilapidated hamlet and a small marsh. The village is an eerie place, literally swarming with mutants - the bloodsuckers alone are legion. Stalkers do their best to keep away from it, even if it means going extra kilometers around it. The anarchists from the Freedom faction have settled down in the Army base. The road connecting the base to the Zone is guarded by the infamous Brain Scorcher, which blocks the way to Pripyat and the Chernobyl NPP.</text>
	</string>
	<string id="enc_zone_locations_pripiat">
		<text>This used to be a town built for engineers working at the Chernobyl NPP. Quite a big place once, it is a ghost town now, with mutants and zombies as the only residents. There seems to be no way to get in there: the Brain Scorcher is blocking the way.</text>
	</string>
	<string id="enc_zone_locations_radar">
		<text>A dreadful place. Easy to vanish without a trace there, no matter how lucky you have been in life so far. Whoever gets close to the Brain Scorcher immediately goes insane, turns into a zombie and starts stalking the Zone restlessly. A human shell is all that's left. No-one has ever returned with a sound mind.</text>
	</string>
	<string id="enc_zone_locations_rostok">
		<text>The Wild Territory used to be the site of a rather large manufacturing plant, currently in ruins. Many Stalkers met their deaths there: the place is swarming with all sorts of monsters. The beasts are literally streaming over there from the entire Zone. It is said that something of great importance is hidden at this site, so there are always plenty of daredevils willing to try their luck.</text>
	</string>
	<string id="enc_zone_locations_stancia">
		<text>The site of the world-famous nuclear power plant. This is the heart of the Zone. If you believe the legends, this is also the site of the Monolith - a mysterious thing capable of granting any wish.</text>
	</string>
	<string id="enc_zone_locations_yantar">
		<text>The legendary lake in the sector of the same name dried up a long ago, leaving a shallow swamp in its place. The place is morbid and sodden with death. Great dangers await any adventurous soul foolish enough to get near it. Anyone who dares to go too far goes insane. Zombie drones are rambling around the whole sector, waiting for new victims. If you walk around the lake and past the zombies, you'll end up at the scientists' camp, where the eggheads brought there by choppers are doing some research. You can have a chat with them; they buy artifacts and could even send you on a mission.</text>
	</string>
	<string id="enc_zone_zone-story_story-2006">
		<text>The contaminated zone was aglow with the brightest of lights, almost unbearable to the human eye. You could virtually see the clouds in the sky turning into vapor. After a moment of dead silence there came rattling thunder, and then the earth shook. People fell to the ground, screwing up their eyes and covering their ears. Those who could still stand ran for their lives. It looked as though all the nuclear fuel buried under the Sarcophagus had suddenly exploded. The next day the Army cordoned off the new Zone. The satellites helped to establish that the epicenter of the explosion was not actually in the vicinity of the NPP reactors, but about half a kilometer away. It is believed that the personnel of the station died at once, though many people still remained within the cordoned area. The rescue operation soon proved a pointless endeavor, as all the people and machinery sent deep into the area would die or malfunction immediately. A little while after the disaster, the Zone diameter hopped out by a few more kilometers. Most of the government troops guarding the border line and the research teams stationed there perished instantly. Panic stricken, people took to flight. The residents of nearby towns and villages were hastily evacuated. An enormous danger is looming over the world and we can only guess what its full impact may be.</text>
	</string>
	<string id="enc_zone_zone-story_story-2008">
		<text>Two years have passed since the disaster in the contaminated zone around Chernobyl NPP. Skyrocketing deathtoll, countless people missing, dead cattle, decaying buildings, maimed forests... Until this day scientists have no explanation as to what exactly happened in Chernobyl. Meanwhile, some inconceivable anomalies were discovered in the area, and the Zone keeps expanding. Rare expeditions encounter mutated species of animals exhibiting unbelievable abilities.</text>
	</string>
	<string id="enc_zone_zone-story_story-2010">
		<text>Following in the tracks of those foolhardy loners who call themselves the Stalkers, research expeditions are once again embarking on an in-depth study of the Zone. However, the perimeter guarded by the Army has other, dangerous inhabitants now - from common poachers to the worst bandit scum. Most of the Stalkers roam the Zone in search of anomalies and the so-called artifacts for which they gain quite a profit.</text>
	</string>
	<string id="enc_zone_zone-story_story-raid">
		<text>The Army, including special forces headed by paramilitary Stalker detachments, launched a massive raid deep into the Zone. Their objective was to break through to the Chernobyl NPP and wipe out the cause of anomalous fields or at least obtain first-hand information on the current state of affairs. This endeavor, involving over a thousand people and heavy machinery, was a complete failure. Isolated groups of survivors were forced to settle within the Zone with slender hopes of rescue.</text>
	</string>
	<string id="Escape">
		<text>Outpost</text>
	</string>
	<string id="Fuzz">
		<text>Burnt Fuzz</text>
	</string>
	<string id="Garbage">
		<text>Garbage</text>
	</string>
	<string id="Gravi">
		<text>Vortex</text>
	</string>
	<string id="Lift">
		<text>Elevator</text>
	</string>
	<string id="Locations">
		<text>Locations</text>
	</string>
	<string id="Meat">
		<text>Whirligig</text>
	</string>
	<string id="Military-loc">
		<text>Army base</text>
	</string>
	<string id="Pripiat">
		<text>Pripyat</text>
	</string>
	<string id="Radar">
		<text>Scorcher</text>
	</string>
	<string id="Radioactive">
		<text>Source of radioactivity</text>
	</string>
	<string id="Rostok">
		<text>Wild Territory</text>
	</string>
	<string id="Stancia">
		<text>Chernobyl NPP</text>
	</string>
	<string id="Story-2006">
		<text>2008, April 12, 14:33</text>
	</string>
	<string id="Story-2008">
		<text>Year 2010</text>
	</string>
	<string id="Story-2010">
		<text>Year 2011</text>
	</string>
	<string id="Story-raid">
		<text>Army raid into the Zone. 2011</text>
	</string>
	<string id="Time_machine">
		<text>Time Machine</text>
	</string>
	<string id="Yantar">
		<text>Yantar</text>
	</string>
	<string id="Zharka">
		<text>Burner</text>
	</string>
	<string id="Zone">
		<text>The Zone</text>
	</string>
	<string id="Zone-story">
		<text>History of the Zone</text>
	</string>
	<string id="enc_zone_artifact_sr_scorn_description">
		<text>Thrown out very rarely by the "Whirligig" anomaly, this potentially lethal artifact should only be collected for the purpose of sale.
 Body heat is enough to activate an extremely aggressive radioactive emission, so even though it can provide protection from all forms of impact, wearing 
'Scorn' is not advised.</text>
	</string>
	<string id="enc_zone_artifact_sr_scorn_name">
		<text>Scorn</text>
	</string>
	<string id="enc_zone_artifact_sr_mercy_description">
		<text>An artifact formed very rarely in the "Vortex" anomaly. It is activated by the heat of the body. Unlike the other artifacts created in 
the Vortex anomaly, 'Mercy' emits no radiation. Instead it slowly absorbs radiation from the surrounding atmosphere. It can be sold for a tidy profit.</text>
	</string>
	<string id="enc_zone_artifact_sr_mercy_name">
		<text>Mercy</text>
	</string>
		<string id="enc_zone_artifact_sr_wicked_description">
		<text>If there is to be an incarnation in a single object of hell on earth, 'Wicked' may well be it. Ironic then that it is only found in 
the Zone. It must be handled with extreme caution as it can kill within minutes. Perhaps for this very reason, if one can bare to possess it for long 
enough, it may net a good price when sold to the right people.</text>
	</string>
	<string id="enc_zone_artifact_sr_wicked_name">
		<text>Wicked</text>
	</string>
		<string id="enc_zone_artifact_sr_exhale_description">
		<text>Highly prized by researchers in the Zone for its regenerative qualities. The origin of this artifact is unknown though it is extremely 
rare. If one can bring themselves to part with it, a good price is likely to be paid by the right people.</text>
	</string>
	<string id="enc_zone_artifact_sr_exhale_name">
		<text>Exhale</text>
	</string>
</string_table>
