[Alienz_Night_Light]

[torch_definition]

range           = 30									; range                 <in meters>
range_r2        = 15									; range                 <in meters>
color           = 1.5,0.0,0.0,0.0
color_r2        = 0.0,0.0,1.0,0.0				; four color components <r,g,b,a> 0.f<X<3.f 
omni_range      = 2.5									; range                 <in meters> 
omni_range_r2   = 2.5						; range                 <in meters>
omni_color      = 0.0,0.0,1.0,0.0
omni_color_r2   = 1.5,0.0,0.0,0.0					; four color components <r,g,b,a> 0.f<X<3.f
color_animator  = empty						; color animator name   (empty - not using animator)
spot_texture    = internal\internal_light_torch_r2		; spot texture name     (using only in Second Render)
spot_angle      = 60	  					; spot angle            <in gradus>
glow_texture    = glow\glow_torch_r2				; glow texture name     (required)
glow_radius     = 3.5									; glow radius           <in meters>
guide_bone      = lights_bone							; guid bone name        (required)