[thunderbolt_common]
altitude				= 0, 180  			;altitude in deg (min/max по вертикали)
delta_longitude			= 17				;in deg 	(разброс по горизонту)
min_dist_factor			= 0.80				;(<0.95) 	(расстояние от FAR_PLANE)
tilt					= 15				;lightning tilt in deg (15-30) (отклонение молнии от оси)
second_propability		= 0.5				;(0-1) 		(вероятность появления следующей молнии после этой)
sky_color				= 0.1				;(0-1) 		(коэффициет сколько прибавится к цвету неба)
sun_color				= 0.9				;(0-1) 		(коэффициет сколько прибавится к цвету солнца)
fog_color				= 0.1				;(0-1) 		(коэффициет сколько прибавится к цвету fog)

[thunderbolt_collection_slow]
sect_thunderbolt_00_05
sect_thunderbolt_00_08
sect_thunderbolt_00_15
sect_thunderbolt_00_16
sect_thunderbolt_00_17
sect_thunderbolt_01_05
sect_thunderbolt_01_08
sect_thunderbolt_01_15
sect_thunderbolt_01_16
sect_thunderbolt_01_17
sect_thunderbolt_02_05
sect_thunderbolt_02_08
sect_thunderbolt_02_15
sect_thunderbolt_02_16
sect_thunderbolt_02_17
sect_thunderbolt_03_05
sect_thunderbolt_03_08
sect_thunderbolt_03_15
sect_thunderbolt_03_16
sect_thunderbolt_03_17

[thunderbolt_collection_fast]
sect_thunderbolt_00
sect_thunderbolt_00_01
sect_thunderbolt_00_02
sect_thunderbolt_00_03
sect_thunderbolt_00_04
sect_thunderbolt_00_09
sect_thunderbolt_00_10
sect_thunderbolt_00_11
sect_thunderbolt_00_12
sect_thunderbolt_00_13
sect_thunderbolt_00_14
sect_thunderbolt_01
sect_thunderbolt_01_01
sect_thunderbolt_01_02
sect_thunderbolt_01_03
sect_thunderbolt_01_04
sect_thunderbolt_01_09
sect_thunderbolt_01_10
sect_thunderbolt_01_11
sect_thunderbolt_01_12
sect_thunderbolt_01_13
sect_thunderbolt_01_14
sect_thunderbolt_02
sect_thunderbolt_02_01
sect_thunderbolt_02_02
sect_thunderbolt_02_03
sect_thunderbolt_02_04
sect_thunderbolt_02_09
sect_thunderbolt_02_10
sect_thunderbolt_02_11
sect_thunderbolt_02_12
sect_thunderbolt_02_13
sect_thunderbolt_02_14
sect_thunderbolt_03
sect_thunderbolt_03_01
sect_thunderbolt_03_02
sect_thunderbolt_03_03
sect_thunderbolt_03_04
sect_thunderbolt_03_09
sect_thunderbolt_03_10
sect_thunderbolt_03_11
sect_thunderbolt_03_12
sect_thunderbolt_03_13
sect_thunderbolt_03_14

[thunderbolt_collection_default]
sect_thunderbolt_00
sect_thunderbolt_00_01
sect_thunderbolt_00_02
sect_thunderbolt_00_03
sect_thunderbolt_00_04
sect_thunderbolt_00_09
sect_thunderbolt_00_10
sect_thunderbolt_00_11
sect_thunderbolt_00_12
sect_thunderbolt_00_13
sect_thunderbolt_00_14
sect_thunderbolt_01
sect_thunderbolt_01_01
sect_thunderbolt_01_02
sect_thunderbolt_01_03
sect_thunderbolt_01_04
sect_thunderbolt_01_09
sect_thunderbolt_01_10
sect_thunderbolt_01_11
sect_thunderbolt_01_12
sect_thunderbolt_01_13
sect_thunderbolt_01_14
sect_thunderbolt_02
sect_thunderbolt_02_01
sect_thunderbolt_02_02
sect_thunderbolt_02_03
sect_thunderbolt_02_04
sect_thunderbolt_02_09
sect_thunderbolt_02_10
sect_thunderbolt_02_11
sect_thunderbolt_02_12
sect_thunderbolt_02_13
sect_thunderbolt_02_14
sect_thunderbolt_03
sect_thunderbolt_03_01
sect_thunderbolt_03_02
sect_thunderbolt_03_03
sect_thunderbolt_03_04
sect_thunderbolt_03_09
sect_thunderbolt_03_10
sect_thunderbolt_03_11
sect_thunderbolt_03_12
sect_thunderbolt_03_13
sect_thunderbolt_03_14

[thunderbolt_collection_stancia]
sect_thunderbolt_stancia_00
sect_thunderbolt_stancia_01
sect_thunderbolt_stancia_02
sect_thunderbolt_stancia_03

[sect_thunderbolt_stancia_00]
lightning_model			= dm\dm_lightning_stancia_01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= anomaly\stancia_thunder
gradient_top_opacity   	= 0.75
gradient_top_radius     = 2.500, 1.250
gradient_top_texture    = pfx\pfx_anomaly_8
gradient_top_shader    	= effects\sun
gradient_center_opacity = 1
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_stancia_01]
lightning_model			= dm\dm_lightning_stancia_02.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= anomaly\stancia_thunder
gradient_top_opacity   	= 1
gradient_top_radius     = 3, 1.750
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 1
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_stancia_02]
lightning_model			= dm\dm_lightning_stancia_03.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= anomaly\stancia_thunder
gradient_top_opacity   	= 0.8
gradient_top_radius     = 2, 1
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 1
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_stancia_03]
lightning_model			= dm\dm_lightning-01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-0
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_00]
lightning_model			= dm\dm_lightning-01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-0
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_00_01]
lightning_model			= dm\dm_lightning-01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-1
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_00_02]
lightning_model			= dm\dm_lightning-01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-2
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_00_03]
lightning_model			= dm\dm_lightning-01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-3
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_00_04]
lightning_model			= dm\dm_lightning-01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-4
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_00_05]
lightning_model			= dm\dm_lightning-01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-0-hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_00_08]
lightning_model			= dm\dm_lightning-01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-3-hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_00_09]
lightning_model			= dm\dm_lightning-01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW1
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_00_10]
lightning_model			= dm\dm_lightning-01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW2
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_00_11]
lightning_model			= dm\dm_lightning-01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW3
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_00_12]
lightning_model			= dm\dm_lightning-01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW4
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_00_13]
lightning_model			= dm\dm_lightning-01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW5
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_00_14]
lightning_model			= dm\dm_lightning-01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW6
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_00_15]
lightning_model			= dm\dm_lightning-01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\new_thunder1_hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_00_16]
lightning_model			= dm\dm_lightning-01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\new_thunder2_hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_00_17]
lightning_model			= dm\dm_lightning-01.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\new_thunder3_hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_01]
lightning_model			= dm\dm_lightning-02.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-0
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_01_01]
lightning_model			= dm\dm_lightning-02.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-1
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_01_02]
lightning_model			= dm\dm_lightning-02.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-2
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_01_03]
lightning_model			= dm\dm_lightning-02.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-3
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_01_04]
lightning_model			= dm\dm_lightning-02.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-4
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_01_05]
lightning_model			= dm\dm_lightning-02.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-0-hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_01_08]
lightning_model			= dm\dm_lightning-02.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-3-hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_01_09]
lightning_model			= dm\dm_lightning-02.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW1
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_01_10]
lightning_model			= dm\dm_lightning-02.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW2
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_01_11]
lightning_model			= dm\dm_lightning-02.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW3
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_01_12]
lightning_model			= dm\dm_lightning-02.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW4
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_01_13]
lightning_model			= dm\dm_lightning-02.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW5
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_01_14]
lightning_model			= dm\dm_lightning-02.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW6
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_01_15]
lightning_model			= dm\dm_lightning-02.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\new_thunder1_hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_01_16]
lightning_model			= dm\dm_lightning-02.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\new_thunder2_hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_01_17]
lightning_model			= dm\dm_lightning-02.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\new_thunder3_hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_02]
lightning_model			= dm\dm_lightning-03.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-0
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_02_01]
lightning_model			= dm\dm_lightning-03.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-1
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_02_02]
lightning_model			= dm\dm_lightning-03.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-2
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_02_03]
lightning_model			= dm\dm_lightning-03.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-3
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_02_04]
lightning_model			= dm\dm_lightning-03.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-4
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_02_05]
lightning_model			= dm\dm_lightning-03.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-0-hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_02_08]
lightning_model			= dm\dm_lightning-03.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-3-hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_02_09]
lightning_model			= dm\dm_lightning-03.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW1
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_02_10]
lightning_model			= dm\dm_lightning-03.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW2
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_02_11]
lightning_model			= dm\dm_lightning-03.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW3
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_02_12]
lightning_model			= dm\dm_lightning-03.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW4
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_02_13]
lightning_model			= dm\dm_lightning-03.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW5
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_02_14]
lightning_model			= dm\dm_lightning-03.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW6
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_02_15]
lightning_model			= dm\dm_lightning-03.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\new_thunder1_hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_02_16]
lightning_model			= dm\dm_lightning-03.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\new_thunder2_hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_02_17]
lightning_model			= dm\dm_lightning-03.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\new_thunder3_hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_03]
lightning_model			= dm\dm_lightning-04.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-0
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_03_01]
lightning_model			= dm\dm_lightning-04.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-1
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_03_02]
lightning_model			= dm\dm_lightning-04.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-2
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_03_03]
lightning_model			= dm\dm_lightning-04.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-3
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_03_04]
lightning_model			= dm\dm_lightning-04.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-4
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_03_05]
lightning_model			= dm\dm_lightning-04.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-0-hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_03_08]
lightning_model			= dm\dm_lightning-04.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunder-3-hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_03_09]
lightning_model			= dm\dm_lightning-04.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW1
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_03_10]
lightning_model			= dm\dm_lightning-04.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW2
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_03_11]
lightning_model			= dm\dm_lightning-04.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW3
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_03_12]
lightning_model			= dm\dm_lightning-04.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW4
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_03_13]
lightning_model			= dm\dm_lightning-04.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW5
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_03_14]
lightning_model			= dm\dm_lightning-04.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\thunderNEW6
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_03_15]
lightning_model			= dm\dm_lightning-04.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\new_thunder1_hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_03_16]
lightning_model			= dm\dm_lightning-04.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\new_thunder2_hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun

[sect_thunderbolt_03_17]
lightning_model			= dm\dm_lightning-04.dm
color_anim				= weathers\thunderbolt_00	; отыгрывается вся последовательность, независимо от FPS and FrameCount 
sound					= nature\new_thunder3_hec
gradient_top_opacity   	= 0.6
gradient_top_radius     = 0.500, 0.250
gradient_top_texture    = fx\fx_gradient
gradient_top_shader    	= effects\sun
gradient_center_opacity = 0.6
gradient_center_radius  = 2.000, 1.000
gradient_center_texture = fx\fx_gradient
gradient_center_shader 	= effects\sun
