[controller_particles]
controller_particles_head = controller_particles_head

[controller_particles_head]
particle	= _ecp\mutant_controller_idle
bone		= bip01_head
sound		= 
blowout_light	= off
stop_on_death	= true
sound_looped	= false

[zombie_particles]
zombie_particles_head = zombie_particles_head

[zombie_particles_head]
particle	= _ecp\group_items\mutant_zombie_idle
bone		= bip01_head
sound		= sounds\nature\random_flies1, random_flies2
blowout_light	= off
stop_on_death	= true
sound_looped	= true