<?xml version='1.0' encoding="windows-1251"?>

<xml>
	

	<specific_character id="actor" no_random = "1">
		<name>actor_name</name>
		<icon>ui_npc_u_actor</icon>
		<map_icon x="2" y="5"></map_icon>

		<team>Actor</team>
		<supplies>
			[spawn] \n
			device_torch \n
		</supplies>
		
		<class>actor</class>
		<community>actor</community>
	
		<rank>00</rank>
		<reputation>0</reputation>
		<visual>actors\hero\stalker_novice</visual>
	</specific_character>

	<specific_character id="mp_actor" no_random = "1">
		<name>actor_name</name>
		<icon>ui_npc_u_actor</icon>
		<map_icon x="2" y="5"></map_icon>

		<team>mp_actor</team>
		<supplies/>
		
		<class>mp_actor</class>
		<community>actor</community>
	
		<rank>00</rank>
		<reputation>0</reputation>
		<visual>actors\hero\stalker_novice</visual>
	</specific_character>
	
	<specific_character id="stalker_general_default" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

		<class>Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>400</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_bm16 \n
			ammo_12x76_zhekan = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
		#include "gameplay\character_dialogs.xml"
	</specific_character>


<specific_character id="stalker_osoznanie" team_default = "1">
		<name>Osoznanie</name>
		<icon>ui_npc_u_ucheniy_1_strong</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Представитель проекта "Осознание".</bio>

		<class>osoznanie</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>900</rank>
		<reputation>0</reputation>

		<visual>actors\ucheniy\ucheniy_1_strong</visual>
		<snd_config>characters_voice\human_01\</snd_config>
		
		<supplies>
		</supplies>
		

		<start_dialog>oso_osoznanie_start</start_dialog>
		<actor_dialog>oso_who_are_you</actor_dialog>
		<actor_dialog>oso_what_is_the_zone</actor_dialog>
		<actor_dialog>oso_what_about_me</actor_dialog>
		<actor_dialog>oso_why_chernobyl</actor_dialog>
		<actor_dialog>oso_chernobyl_crush</actor_dialog>
		<actor_dialog>oso_stalker</actor_dialog>
		<actor_dialog>oso_death_truck</actor_dialog>
		<actor_dialog>oso_what_next</actor_dialog>
		<actor_dialog>oso_yes</actor_dialog>
		<actor_dialog>oso_no</actor_dialog>
	</specific_character>	
  
<!---------------------------MONOLIT REGULAR with RPG----------------------->
	<specific_character id="aes_Monolit_rpg_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_mask</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>aes_Monolit_rpg_bio</bio>

		<team>Monolit_rpg</team>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

        <snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<rank>520</rank>
		<reputation>-632</reputation>

    	

		<visual>actors\monolit\stalker_mo_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_rpg7 \n
			ammo_og-7b = 1 \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------MONOLIT SPECNAZ---------------------->
  <specific_character id="aes_Monolit_specnaz_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_hood_9</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>aes_Monolit_specnaz_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    <rank>760</rank>
    <reputation>-783</reputation>

    

    <snd_config>characters_voice\human_03\zombied\</snd_config>
	<crouch_type>-1</crouch_type>

    <visual>actors\monolit\stalker_mo_hood_9</visual>
    <supplies>
      [spawn] \n
      wpn_sig550 = 1 \n
      ammo_5.56x45_ap = 1 \n
      #include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
  </specific_character>

<!---------------------------MONOLIT SPECNAZ RG6---------------------->
  <specific_character id="aes_Monolit_specnaz_rg6_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_hood_9</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>Боевик группировки "Монолит". Хорошо экипирован. Детальная информация отсутствует.</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    <rank>700</rank>
    <reputation>0</reputation>

    <snd_config>characters_voice\human_02\zombied\</snd_config>
	<crouch_type>-1</crouch_type>

    <visual>actors\monolit\stalker_mo_hood_9</visual>
    <supplies>
      [spawn] \n
      wpn_colt1911 \n
      ammo_11.43x23_hydro  = 1 \n
    </supplies>
    
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
  </specific_character>
  
<!---------------------------MONOLIT SNIPER---------------------->
  <specific_character id="aes_Monolit_sniper_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_head_1</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>aes_Monolit_sniper_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    <rank>540</rank>
    <reputation>-364</reputation>

    

    <snd_config>characters_voice\human_02\zombied\</snd_config>
	<crouch_type>-1</crouch_type>

    <visual>actors\monolit\stalker_mo_head_1</visual>
    <supplies>
      [spawn] \n
      wpn_svd \n
      ammo_7.62x54_ap = 1 \n
      #include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
  </specific_character>
<!---------------------------MONOLIT SNIPER GAUSS---------------------->
  <specific_character id="aes_Monolit_sniper_gauss_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_mask</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>Сталкер группировки "Монолит". Детальная информация отсутствует.</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    <rank>890</rank>
    <reputation>-789</reputation>

    <snd_config>characters_voice\human_01\zombied\</snd_config> 
	<crouch_type>-1</crouch_type>

	

    <visual>actors\monolit\stalker_mo_mask</visual>
    <supplies>
      [spawn] \n
      wpn_gauss \n
      ammo_gauss = 1 \n
      #include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_1.xml"	

		#include "gameplay\character_dialogs.xml"
  </specific_character>
<!---------------------------MONOLIT MASTER----------------------->
  <specific_character id="aes_Monolit_master_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_exo</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>Хранитель группировки "Монолит". Лучше держаться от него подальше. Детальная информация отсутствует.</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>


    <rank>920</rank>
    <reputation>-863</reputation>

    

    <snd_config>characters_voice\human_03\zombied\</snd_config>
	<crouch_type>-1</crouch_type>

    <visual>actors\monolit\stalker_mo_exo</visual>
    <supplies>
      [spawn] \n
	  wpn_usp  \n
	  ammo_11.43x23_hydro = 1 \n
      wpn_g36 \n
      ammo_5.56x45_ss190 = 1 \n
      #include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"
  </specific_character>
	
<!---------------------------SOLDIERS PROFILES----------------------->
<!---------------------------SOLDIER COMMANDER----------------------->
	<specific_character id="aes_Soldier_commander_zombi" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_npc_u_soldier_beret_5</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>aes_Soldier_commander_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>860</rank>
		<reputation>12</reputation>

    	

        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_beret_5</visual>		
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_items.xml"
		</supplies>	

#include "gameplay\character_criticals_5.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
<!---------------------------SOLDIER MASTER----------------------->
	<specific_character id="aes_Soldier_military_zombi" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_stalker_militari_antigas_2</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>aes_Soldier_military_bio</bio>

		<team>Soldier_military</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<rank>900</rank>
		<reputation>0</reputation>

    	

		<visual>actors\militari\stalker_militari_antigas_2</visual>		
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
<!---------------------------SOLDIER SPECNAZ---------------------->
	<specific_character id="aes_Soldier_specnaz_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_antigas</icon>
		<map_icon x="12" y="4"></map_icon>
		<bio>aes_Soldier_specnaz_bio</bio>

		<team>Soldier_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>850</rank>
		<reputation>20</reputation>

    	

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_antigas</visual>		
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro	= 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>	
		
#include "gameplay\character_criticals_6.xml"
											
		#include "gameplay\character_dialogs.xml"
	</specific_character>
<!---------------------------SOLDIER SPECNAZ AES---------------------->
	<specific_character id="aes_Soldier_specnaz_aes_zombi" team_default = "1">
		<name>aes_Soldier_specnaz_aes_name</name>
		<icon>ui_npc_u_stalker_militari_antigas_2</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>aes_Soldier_specnaz_aes_bio</bio>

		<team>Soldier_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>890</rank>
		<reputation>15</reputation>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>

    	

		<visual>actors\militari\stalker_militari_antigas_2</visual>		
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
<!---------------------------SOLDIER SNIPER---------------------->
	<specific_character id="aes_Soldier_sniper_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_stalker_militari_1</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>aes_Soldier_sniper_bio</bio>

		<team>Soldier_sniper</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>660</rank>
		<reputation>-13</reputation>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

    	

		<visual>actors\militari\stalker_militari_1</visual>		
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>

<!---------------------------SOLDIER SNIPER---------------------->
	<specific_character id="aes_x_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_stalker_militari_antigas_1</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_sniper</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>900</rank>
		<reputation>0</reputation>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
    	

		<visual>actors\militari\stalker_militari_antigas_1</visual>		
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_sig550 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
<!---------------------------SOLDIER SNIPER---------------------->
	<specific_character id="aes_x_2_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_stalker_militari_antigas_1</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_sniper</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>900</rank>
		<reputation>0</reputation>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>

    	

		<visual>actors\militari\stalker_militari_antigas_1</visual>		
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_sig550 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	



<!---------------------------MONOLIT REGULAR with RPG----------------------->
	<specific_character id="aes2_Monolit_rpg_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_mask</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Сталкер группировки "Монолит". Детальная информация отсутствует.</bio>

		<team>Monolit_rpg</team>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

        <snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<rank>400</rank>
		<reputation>0</reputation>

    	

		<visual>actors\monolit\stalker_mo_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_rpg7 \n
			ammo_og-7b = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>

<!---------------------------MONOLIT SPECNAZ---------------------->
  <specific_character id="aes2_Monolit_specnaz_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_hood_9</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>Боевик группировки "Монолит". Хорошо экипирован. Детальная информация отсутствует.</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    <rank>700</rank>
    <reputation>0</reputation>

    

    <snd_config>characters_voice\human_03\zombied\</snd_config>
	<crouch_type>-1</crouch_type>

    <visual>actors\monolit\stalker_mo_hood_9</visual>
    <supplies>
      [spawn] \n
	  wpn_sig550 = 1 \n
	  ammo_5.56x45_ap = 1 \n
    </supplies>
    
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
		
  </specific_character>

<!---------------------------MONOLIT SPECNAZ RG6---------------------->
  <specific_character id="aes2_Monolit_specnaz_rg6_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_hood_9</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>Боевик группировки "Монолит". Хорошо экипирован. Детальная информация отсутствует.</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    <rank>700</rank>
    <reputation>0</reputation>

    <snd_config>characters_voice\human_03\zombied\</snd_config>
	<crouch_type>-1</crouch_type>

    <visual>actors\monolit\stalker_mo_hood_9</visual>
    <supplies>
      [spawn] \n
	  wpn_usp  \n
	  ammo_11.43x23_hydro = 1 \n
    </supplies>

#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
		
  </specific_character>
  
<!---------------------------MONOLIT SNIPER---------------------->
  <specific_character id="aes2_Monolit_sniper_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_head_1</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>Сталкер группировки "Монолит". Детальная информация отсутствует.</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    <rank>500</rank>
    <reputation>0</reputation>

    

    <snd_config>characters_voice\human_02\zombied\</snd_config>
	<crouch_type>-1</crouch_type>

    <visual>actors\monolit\stalker_mo_head_1</visual>
    <supplies>
      [spawn] \n
      wpn_svd \n
      ammo_7.62x54_ap = 1 \n
    </supplies>

#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
		
  </specific_character>
<!---------------------------MONOLIT SNIPER GAUSS---------------------->
  <specific_character id="aes2_Monolit_sniper_gauss_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_mask</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>Сталкер группировки "Монолит". Детальная информация отсутствует.</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    <rank>500</rank>
    <reputation>0</reputation>

    <snd_config>characters_voice\human_01\zombied\</snd_config> 
	<crouch_type>-1</crouch_type>

	

    <visual>actors\monolit\stalker_mo_mask</visual>
    <supplies>
      [spawn] \n
      wpn_gauss \n
      ammo_gauss = 1 \n
    </supplies>

#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
		
  </specific_character>
<!---------------------------MONOLIT MASTER----------------------->
  <specific_character id="aes2_Monolit_master_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_exo</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>Хранитель группировки "Монолит". Лучше держаться от него подальше. Детальная информация отсутствует.</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>


    <rank>900</rank>
    <reputation>0</reputation>

    

    <snd_config>characters_voice\human_03\zombied\</snd_config>
	<crouch_type>0</crouch_type>

    <visual>actors\monolit\stalker_mo_exo</visual>
    <supplies>
      [spawn] \n
      wpn_usp \n
      ammo_11.43x23_hydro = 1 \n
      wpn_g36 \n
      ammo_5.56x45_ss190 = 1 \n
    </supplies>

#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
		
  </specific_character>
	
<!---------------------------SOLDIERS PROFILES----------------------->
<!---------------------------SOLDIER COMMANDER----------------------->
	<specific_character id="aes2_Soldier_commander_zombi" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_npc_u_soldier_beret_5</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>600</rank>
		<reputation>0</reputation>

    	

        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\soldier\soldier_beret_5</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_fn2000 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>	

#include "gameplay\character_criticals_5.xml"
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>
<!---------------------------SOLDIER MASTER----------------------->
	<specific_character id="aes2_Soldier_military_zombi" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_stalker_militari_antigas_2</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio> Военный сталкер. Хорошо вооружен и очень опасен. Детальная информация недоступна.</bio>

		<team>Soldier_military</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<rank>900</rank>
		<reputation>0</reputation>

    	

		<visual>actors\militari\stalker_militari_antigas_2</visual>		
		<supplies>
			[spawn] \n
			wpn_fn2000 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>
<!---------------------------SOLDIER SPECNAZ---------------------->
	<specific_character id="aes2_Soldier_specnaz_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_antigas</icon>
		<map_icon x="12" y="4"></map_icon>
		<bio>Армейский спецназ. Хорошо экипирован. Детальная информация недоступна.</bio>

		<team>Soldier_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>800</rank>
		<reputation>0</reputation>

    	

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_antigas</visual>		
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
<!---------------------------SOLDIER SPECNAZ AES---------------------->
	<specific_character id="aes2_Soldier_specnaz_aes_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_stalker_militari_antigas_2</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>Армейский спецназ. Хорошо экипирован. Детальная информация недоступна.</bio>

		<team>Soldier_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>800</rank>
		<reputation>0</reputation>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>

    	

		<visual>actors\militari\stalker_militari_antigas_2</visual>		
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
<!---------------------------SOLDIER SNIPER---------------------->
	<specific_character id="aes2_Soldier_sniper_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_stalker_militari_1</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_sniper</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>600</rank>
		<reputation>0</reputation>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

    	

		<visual>actors\militari\stalker_militari_1</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pmm = 1 \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
		
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>
	



  <!-------------------------------------- Уникальные профиля --------------------------->

  <specific_character id="agr_krot_zombi" team_default = "1">
    <name>agr_krot_name</name>
    <icon>ui_npc_u_stalker_militari_2</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>agr_krot_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>507</rank>
    <reputation>49</reputation>
    
    <money min="600" max="2000" infinitive="0"></money>
    
    

    <visual>actors\neytral\stalker_neytral_mole</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      	wpn_desert_eagle \n
		ammo_11.43x23_fmj = 1 \n
		wpn_spas12 \n
		ammo_12x70_buck = 1 \n
		device_torch \n
    #include "gameplay\character_food.xml"
    </supplies>
    
#include "gameplay\character_criticals_4.xml"

    <start_dialog>agr_krot_help</start_dialog>
#include "gameplay\character_dialogs.xml"   
  </specific_character>

  <specific_character id="agr_ratcatcher_zombi" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_npc_u_soldier_bandana_6</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_soldier_regular_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>200</rank>
    <reputation>-29</reputation>

    <visual>actors\soldier\soldier_bandana_6</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      wpn_ak74u \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
    </supplies>
    
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    <actor_dialog>agr_swamp_ratcatcher_talks</actor_dialog>
  
  </specific_character>
  
  
  <specific_character id="agr_nii_commander_zombi" team_default = "1">
    <name>GENERATE_NAME_captain</name>
    <icon>ui_npc_u_soldier_beret</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_soldier_commander_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="5000" max="10000" infinitive="0"></money>

    <rank>950</rank>
    <reputation>-20</reputation>

    <visual>actors\soldier\soldier_beret</visual>   
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n  
      wpn_ak74u \n
      ammo_5.45x39_ap = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>
  
  
  
  <!---------------------------STALKER GENERAL---------------------->

  <specific_character id="agr_stalker_general_default1_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    
    <rank>423</rank>
    <reputation>27</reputation>
    <money min="600" max="2000" infinitive="0"></money>
    
    <visual>actors\neytral\stalker_neytral_hood_uzor</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"       
#include "gameplay\character_dialogs.xml"
  </specific_character>

<specific_character id="agr_stalker_general_default2_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_balon_8</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    
    <rank>462</rank>
    <reputation>42</reputation>
    <money min="600" max="2000" infinitive="0"></money>
    
    <visual>actors\neytral\stalker_neytral_balon_8</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"       
#include "gameplay\character_dialogs.xml"   
</specific_character>

<specific_character id="agr_stalker_general_default3_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    
    <rank>482</rank>
    <reputation>18</reputation>
    <money min="600" max="2000" infinitive="0"></money>
    
    <visual>actors\neytral\stalker_neytral_rukzak_2</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      wpn_mp5 \n
      ammo_9x19_pbp = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

  <specific_character id="agr_stalker_general_default4_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    
    <rank>466</rank>
    <reputation>36</reputation>
    <money min="600" max="2000" infinitive="0"></money>
    
    <visual>actors\neytral\stalker_neytral_hood_2</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      wpn_ak74u \n
      ammo_5.45x39_ap = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="agr_stalker_general_default5_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_8</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    
    <rank>423</rank>
    <reputation>23</reputation>
    <money min="600" max="2000" infinitive="0"></money>
    
    <visual>actors\neytral\stalker_neytral_hood_8</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      wpn_ak74u \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="agr_stalker_general_default6_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    
    <rank>447</rank>
    <reputation>33</reputation>
    <money min="600" max="2000" infinitive="0"></money>
    
    <visual>actors\neytral\stalker_neytral_rukzak_2</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  

<!---------------------------SOLDIER PRIVATE----------------------->
  <specific_character id="agr_soldier_regular_default1_zombi" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_npc_u_soldier_bandana</icon>
    <map_icon x="1" y="2"></map_icon>
    <bio>sim_soldier_regular_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
    
    <rank>211</rank>
    <reputation>-9</reputation>
    <money min="200" max="600" infinitive="0"></money>
    
    <visual>actors\soldier\soldier_bandana</visual>   
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies> 

#include "gameplay\character_criticals_5.xml"         
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_soldier_regular_default2_zombi" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_npc_u_soldier_bandana_5</icon>
    <map_icon x="1" y="2"></map_icon>
    <bio>sim_soldier_regular_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
    
    <rank>216</rank>
    <reputation>-6</reputation>
    <money min="200" max="600" infinitive="0"></money>
    
    <visual>actors\soldier\soldier_bandana_5</visual>   
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>

#include "gameplay\character_criticals_5.xml"         
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_soldier_regular_default3_zombi" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_npc_u_soldier_obichniy</icon>
    <map_icon x="1" y="2"></map_icon>
    <bio>sim_soldier_regular_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>218</rank>
    <reputation>-3</reputation>

    <visual>actors\soldier\soldier_obichniy</visual>    
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>

#include "gameplay\character_criticals_5.xml"         
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_soldier_regular_default4_zombi" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_npc_u_soldier_bandana</icon>
    <map_icon x="1" y="2"></map_icon>
    <bio>sim_soldier_regular_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>210</rank>
    <reputation>-7</reputation>

    <visual>actors\soldier\soldier_bandana</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>   

#include "gameplay\character_criticals_5.xml"         
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_soldier_regular_default5_zombi" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_npc_u_soldier_obichniy</icon>
    <map_icon x="1" y="2"></map_icon>
    <bio>sim_soldier_regular_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>460</rank>
    <reputation>-9</reputation>

    <visual>actors\soldier\soldier_obichniy</visual>    
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>   

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <!---------------------------SOLDIER SPECNAZ---------------------->

  <specific_character id="agr_soldier_specnaz_default1_zombi" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_npc_u_soldier_spetsnaz</icon>
    <map_icon x="2" y="2"></map_icon>
    <bio>sim_soldier_specnaz_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>490</rank>
    <reputation>-70</reputation>

    <visual>actors\soldier\soldier_spetsnaz</visual>    
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_abakan \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>   

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

  <specific_character id="agr_soldier_specnaz_default2_zombi" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_npc_u_soldier_spetsnaz</icon>
    <map_icon x="2" y="2"></map_icon>
    <bio>sim_soldier_specnaz_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>764</rank>
    <reputation>-83</reputation>

    <visual>actors\soldier\soldier_spetsnaz</visual>    
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_abakan \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>   

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <!--------------------------- SOLDIER COMMANDERS ----------------------->
  
  <specific_character id="agr_soldier_commander1_zombi" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_npc_u_soldier_beret</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_soldier_commander_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>774</rank>
    <reputation>-20</reputation>

    <visual>actors\soldier\soldier_beret</visual>   
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies> 

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_soldier_commander2_zombi" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_npc_u_soldier_beret_3</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_soldier_commander_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>799</rank>
    <reputation>-19</reputation>

    <visual>actors\soldier\soldier_beret_3</visual>   
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies> 

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

<!---------------------------SOLDIER SNIPER---------------------->
  <specific_character id="agr_soldier_sniper_default1_zombi" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_npc_u_soldier_obichniy</icon>
    <map_icon x="1" y="2"></map_icon>
    <bio>sim_soldier_sniper_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>487</rank>
    <reputation>-15</reputation>

    <visual>actors\soldier\soldier_obichniy</visual>    
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pb \n
      ammo_9x18_fmj \n
      wpn_ak74 = 1, scope \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>   

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_soldier_sniper_default2_zombi" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_npc_u_soldier_bandana</icon>
    <map_icon x="1" y="2"></map_icon>
    <bio>sim_soldier_sniper_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>486</rank>
    <reputation>-15</reputation>

    <visual>actors\soldier\soldier_bandana</visual>   
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pb \n
      ammo_9x18_fmj \n
      wpn_ak74 = 1, scope \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>   

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_soldier_sniper_default3_zombi" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_npc_u_soldier_bandana_5</icon>
    <map_icon x="1" y="2"></map_icon>
    <bio>sim_soldier_sniper_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>497</rank>
    <reputation>-7</reputation>

    <visual>actors\soldier\soldier_bandana_5</visual>   
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pb \n
      ammo_9x18_fmj \n
      wpn_ak74 = 1, scope \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>   

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character> 

  <!---------------------------BANDIT general----------------------->
  
  <specific_character id="agr_bandit_general_default1_zombi" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_3</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
  
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>438</rank>
    <reputation>-70</reputation>

    <visual>actors\bandit\stalker_bandit_3</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_bm16 \n
      ammo_12x70_buck \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>
    
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_bandit_general_default2_zombi" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_4</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>476</rank>
    <reputation>-56</reputation>

    <visual>actors\bandit\stalker_bandit_4</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_bandit_general_default3_zombi" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_5</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
        
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>458</rank>
    <reputation>-98</reputation>

    <visual>actors\bandit\stalker_bandit_5</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_ak74u = 1 \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>




<!---------------------------BANDIT NOVICE----------------------->
	<specific_character id="bandit_novice_default1_zombi" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>

		<team>Bandit_novice</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>0</rank>
		<reputation>0</reputation>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

</specific_character>

	<specific_character id="bandit_novice_default2_zombi" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_novice</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>0</rank>
		<reputation>0</reputation>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pmm = 1 \n
			device_torch \n
			wpn_toz34 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml"						
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="bandit_novice_default3_zombi" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_novice</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>0</rank>
		<reputation>0</reputation>

		<visual>actors\bandit\stalker_bandit_8</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!---------------------------BANDIT GENERAL---------------------->
	<specific_character id="bandit_general_defaul1t_zombi" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_general</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>40</rank>
		<reputation>0</reputation>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pbp = 1 \n
			wpn_toz34 \n
			ammo_12x76_dart = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="bandit_general_default2_zombi" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_general</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>40</rank>
		<reputation>0</reputation>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<supplies>
			[spawn] \n
			wpn_hpsa \n
			ammo_9x19_pbp = 1 \n
			wpn_ak74 = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="bandit_general_default3_zombi" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
				
		<team>Bandit_general</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>40</rank>
		<reputation>0</reputation>

		<visual>actors\bandit\stalker_bandit_8</visual>
		<supplies>
			[spawn] \n
			wpn_colt1911 \n
			ammo_11.43x23_hydro	= 1 \n
			wpn_mp5 \n
			ammo_9x19_pbp = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
<!---------------------------BANDIT VETERAN---------------------->
	<specific_character id="bandit_veteran_default1_zombi" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="22" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_veteran</team>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>70</rank>
		<reputation>-20</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<supplies>
			[spawn] \n
			wpn_colt1911 \n
			ammo_11.43x23_hydro = 1 \n
			wpn_spas12 \n
			ammo_12x76_dart = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="bandit_veteran_default2_zombi" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="22" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_veteran</team>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>70</rank>
		<reputation>-20</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n	
			wpn_val \n
			ammo_9x39_pab9 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="bandit_veteran_default3_zombi" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="22" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>

		<team>Bandit_veteran</team>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>70</rank>
		<reputation>-20</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_pbp = 1 \n
			wpn_lr300 = 1, 0, 1, 0 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!---------------------------BANDIT MASTER----------------------->
	<specific_character id="bandit_master_default1_zombi" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="24" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_master</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>95</rank>
		<reputation>-50</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_pbp = 1 \n			
			wpn_ak74 = 1, 1, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="bandit_master_default2_zombi" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="24" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_master</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>95</rank>
		<reputation>-50</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro = 1 \n
			wpn_l85 = 1, 0, 1, 0 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="bandit_master_default3_zombi" team_default = "1">
		<name>Неизвестный бандит</name>
		<icon x="24" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
		
		<team>Bandit_master</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>95</rank>
		<reputation>-50</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_hydro = 1 \n
			wpn_lr300 = 1, 1, 1, 0 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>	

<!---------------------------BANDIT BOROV----------------------->

	<specific_character id="bandit_borov_zombi" team_default = "1">
		<name>Боров</name>
		<icon x="26" y="14"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Лидер бандитов.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>60</rank>
		<reputation>-70</reputation>
 
		<visual>actors\bandit\stalker_bandit_borov</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp \n
			wpn_toz34 \n
			ammo_12x76_zhekan \n
			;borov_flash \n
			device_torch \n
		</supplies>
					
<start_dialog>hello_dialog_ext</start_dialog>
	</specific_character>


<!---------------------------SVOBODA CRAZY STALKER----------------------->
	<specific_character id="svoboda_zombi_stalker_zombi" team_default = "1">
		<name>Сумасшедший cталкер группировки "Свобода"</name>
		<icon x="12" y="0"></icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>Сталкер группировки "Свобода". Детальная информация отсутствует.</bio>

		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		
		<rank>40</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombi\stalker_zombie5</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_pbp = 1 \n			
			wpn_ak74 = 1, 1, 1, 0 \n
			ammo_5.45x39_ap = 1 \n		
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
	</specific_character>





  <specific_character id="bar_barman_zombi" no_random = "1">
    <name>bar_barmen_name</name>
    <icon>ui_npc_u_barman</icon>
    <map_icon x="1" y="4"></map_icon>
    <bio>bar_barmen_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>
    <money min="100000" max="110000" infinitive="1"></money>
    
    <rank>700</rank>
    <reputation>50</reputation>
    <visual>actors\barman\barman</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    
    <supplies>
      [spawn] \n
      stalker_outfit \n
      
    </supplies>
          
    <start_dialog>bar_bar_barmen_start</start_dialog>
    <actor_dialog>bar_bar_barmen_talk_info</actor_dialog>
    <!--actor_dialog>bar_bar_barmen_jobs</actor_dialog-->
    <!--actor_dialog>bar_bar_barmen_jobs_room</actor_dialog-->
    <actor_dialog>bar_bar_barman_ecolog_flash_done</actor_dialog>
    <actor_dialog>bar_bar_barman_veterans_finish</actor_dialog>
    <actor_dialog>bar_bar_barman_killer_ambush</actor_dialog>
    <!--actor_dialog>bar_bar_barmen_jobs_room_darklabdoc_done</actor_dialog-->
    <!--actor_dialog>bar_bar_barmen_jobs_room_complete</actor_dialog-->
    <actor_dialog>tm_barman_dialog</actor_dialog>
    <actor_dialog>tm_barman_reward</actor_dialog>
    <actor_dialog>bar_trader_repair</actor_dialog>
    <actor_dialog>bar_barkeep_faction_change_dialog</actor_dialog>
  </specific_character>

  <specific_character id="bar_stalker_white_novice_1_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_1</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>98</rank>
    <reputation>0</reputation>
 
    <visual>actors\novice\green_stalker_1</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
    </supplies>

#include "gameplay\character_criticals_3.xml"

    <start_dialog>bar_bar_visitors_3_start</start_dialog>
  </specific_character>
  
  <specific_character id="bar_stalker_white_novice_2_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_7</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>112</rank>
    <reputation>0</reputation>
 
    <visual>actors\novice\green_stalker_7</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_mp5 \n
      ammo_9x19_pbp \n
    </supplies>

#include "gameplay\character_criticals_3.xml"

    <start_dialog>bar_bar_visitors_4_start</start_dialog>
  </specific_character>

  <specific_character id="bar_stalker_brown_novice_1_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_2</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>75</rank>
    <reputation>0</reputation>
 
    <visual>actors\novice\green_stalker_2</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak74u \n
      ammo_5.45x39_fmj \n
    </supplies>

#include "gameplay\character_criticals_3.xml"

    <start_dialog>bar_bar_visitors_5_start</start_dialog>
  </specific_character>
  
  <specific_character id="bar_stalker_brown_novice_2_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_8</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>83</rank>
    <reputation>0</reputation>
 
    <visual>actors\novice\green_stalker_8</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak74u \n
      ammo_5.45x39_fmj \n
    </supplies>

#include "gameplay\character_criticals_3.xml"

    <start_dialog>bar_bar_visitors_6_start</start_dialog>
  </specific_character>

  <specific_character id="bar_stalker_general_1_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>324</rank>
    <reputation>0</reputation>
 
    <visual>actors\neytral\stalker_neytral_hood_uzor</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
    </supplies>

#include "gameplay\character_criticals_4.xml"

    <start_dialog>bar_bar_visitors_7_start</start_dialog>
  </specific_character>

  <specific_character id="bar_stalker_general_2_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_2</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>410</rank>
    <reputation>0</reputation>
 
    <visual>actors\neytral\stalker_neytral_hood_2</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
    </supplies>

#include "gameplay\character_criticals_4.xml"

    <start_dialog>bar_bar_visitors_8_start</start_dialog>
  </specific_character>

  <specific_character id="bar_stalker_dolg_1_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_mask_1</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_dolg_regular_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>307</rank>
    <reputation>0</reputation>
 
    <visual>actors\dolg\stalker_do_mask_1</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_abakan \n
      ammo_5.45x39_fmj \n
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

    <start_dialog>bar_bar_visitors_9_start</start_dialog>
  </specific_character>

  <specific_character id="bar_stalker_bandit_1_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_bandit_veteran</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_bandit_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>376</rank>
    <reputation>0</reputation>
 
    <visual>actors\bandit\stalker_bandit_veteran</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_val \n
      ammo_9x39_pab9 \n
    </supplies>

#include "gameplay\character_criticals_4.xml"

		#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_stalker_killer_1_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_head_1</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_killer_veteran_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>423</rank>
    <reputation>0</reputation>
 
    <visual>actors\killer\stalker_ki_head_1</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
    </supplies>
    
#include "gameplay\character_criticals_4.xml"

		#include "gameplay\character_dialogs.xml"
  </specific_character> 

  <specific_character id="bar_stalker_guard_zombi" team_default = "1">
    <name>bar_bar_guard_name</name>
    <icon>ui_npc_u_stalker_bar_security</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_bar_guard_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>

    <rank>247</rank>
    <reputation>0</reputation>
 
    <visual>actors\neytral\stalker_bar_security</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_stalker_guard2_zombi" team_default = "1">
    <name>bar_bar_guard2_name</name>
    <icon>ui_npc_u_stalker_bar_security</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_bar_guard2_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>

    <rank>180</rank>
    <reputation>0</reputation>
 
    <visual>actors\neytral\stalker_bar_guard_ol</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <!---------------------------BAR OSVEDOMITEL---------------------->
  <specific_character id="bar_bar_osvedomitel_zombi" team_default = "1">
    <name>bar_informer_name</name>
    <icon>ui_npc_u_stalker_bandit_master</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_informer_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>485</rank>
    <reputation>0</reputation>
 
    <visual>actors\bandit\stalker_bandit_master</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      ammo_5.56x45_ss190 \n
      wpn_addon_grenade_launcher \n
    </supplies>
  
#include "gameplay\character_criticals_4.xml"
  
    <start_dialog>bar_bar_osvedomitel_start</start_dialog>
    <actor_dialog>bar_bar_osvedomitel_trade_info</actor_dialog>
    <actor_dialog>tm_mercenary_dialog</actor_dialog>
    <actor_dialog>tm_mercenary_reward</actor_dialog>
    <actor_dialog>amk_recipt_osvedomitel</actor_dialog>
              
  </specific_character> 

  <!---------------------------BAR HUNTER---------------------->
  <specific_character id="bar_bar_hunter_zombi" team_default = "1">
    <name>bar_hunter_name</name>
    <icon>ui_npc_u_green_stalker_3</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>Добродушный весельчак, единственная его проблема это то, что умеет стрелять только из охотничьего ружья. Остальное даже не пробует. Недавно попал в передрягу на Дикой территории и потерял там свое фамильное ружье. Теперь околачивается в баре, надеется, что кто-то вернет ему его ружье.</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>64</rank>
    <reputation>0</reputation>
 
    <visual>actors\novice\green_stalker_3</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      ammo_5.56x45_ss190 \n
    </supplies>
    
#include "gameplay\character_criticals_3.xml"
    
    <start_dialog>bar_bar_hunter_start</start_dialog>
    <actor_dialog>bar_bar_hunter_quest_start</actor_dialog>
    <actor_dialog>bar_bar_hunter_quest_finish</actor_dialog>
    <actor_dialog>tm_hunter_dialog</actor_dialog>
    <actor_dialog>tm_hunter_reward</actor_dialog>   
  </specific_character> 

  <!---------------------------BAR DRUNK DOLG---------------------->
  <specific_character id="bar_bar_drunk_dolg_zombi" team_default = "1">
    <name>bar_drunk_name</name>
    <icon>ui_npc_u_stalker_do_balon_4</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_drunk_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>417</rank>
    <reputation>0</reputation>
 
    <visual>actors\dolg\stalker_do_balon_4</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      detector_advances \n
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
    
    <start_dialog>bar_bar_drunk_dolg_start</start_dialog>
    <actor_dialog>tm_drunk_dolg_dialog</actor_dialog> 
    <actor_dialog>tm_drunk_dolg_reward</actor_dialog> 
    
  </specific_character> 

  <!---------------------------BAR LISIY---------------------->
  <specific_character id="bar_bar_lisiy_zombi" team_default = "1">
    <name>bar_lisiy_name</name>
    <icon>ui_npc_u_stalker_neytral_balon_4</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>388</rank>
    <reputation>0</reputation>
 
    <visual>actors\neytral\stalker_neytral_balon_4</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_ak74u \n
      ammo_5.45x39_fmj \n
    </supplies>
    
#include "gameplay\character_criticals_4.xml"
    
    <start_dialog>bar_bar_visitors_14_start</start_dialog>
    <actor_dialog>tm_lisiy_dialog</actor_dialog>
    <actor_dialog>tm_lisiy_reward</actor_dialog>
  </specific_character> 

  <specific_character id="bar_psih_zombi" team_default = "1">
    <name>bar_ryaboy_name</name>
    <icon>ui_npc_u_stalker_zombie4</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_ryaboy_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>404</rank>
    <reputation>30</reputation>
    <visual>actors\stalker_zombi\stalker_zombie4</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
    </supplies>
    
#include "gameplay\character_criticals_1.xml"
          
    <start_dialog>bar_bar_psih_start_pain</start_dialog>
    <actor_dialog>bar_bar_psih_talk_pain</actor_dialog>
    <actor_dialog>bar_bar_psih_give_medkit</actor_dialog>
    <actor_dialog>bar_bar_psih_talk_gorbun</actor_dialog>
    <actor_dialog>bar_bar_psih_talk_lisiy</actor_dialog>
    
    
    
  </specific_character>

  <!-- ******************* ARENA ********************** -->
  <specific_character id="bar_arena_manager_zombi" team_default = "1">
    <name>bar_arny_name</name>
    <icon>ui_npc_u_stalker_neytral_balon_6</icon>
    <map_icon x="1" y="6"></map_icon>
    <bio>bar_arny_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>531</rank>
    <reputation>90</reputation>

    <visual>actors\neytral\stalker_neytral_arena_guy</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>   
        
#include "gameplay\character_criticals_4.xml"
        
    <start_dialog>bar_arena_man_start</start_dialog>
    <actor_dialog>bar_arena_man_job</actor_dialog>
  </specific_character>

  <specific_character id="bar_arena_guard_zombi" team_default = "1">
    <name>bar_lelik_name</name>
    <icon>ui_npc_u_stalker_bar_security</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_lelik_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>232</rank>
    <reputation>0</reputation>
 
    <visual>actors\neytral\stalker_bar_security</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog_ext</start_dialog>
  </specific_character>

  <specific_character id="bar_arena_savage_zombi" team_default = "1">
    <name>bar_beast_name</name>
    <icon>ui_npc_u_zombie_exoskeleton</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_zombied_master_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>930</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_zombi\zombie_exoskeleton</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_spas12 \n
      ammo_12x70_buck \n
    </supplies>
        
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <!---------------------------DOLG LEADER---------------------->
  <specific_character id="bar_dolg_leader_zombi" team_default = "1">
    <name>bar_voronin_name</name>
    <icon>ui_npc_u_stalker_do_komandir</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_voronin_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="5000" max="10000" infinitive="0"></money>

    <rank>918</rank>
    <reputation>0</reputation>
 
    <visual>actors\dolg\stalker_do_komandir</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_sig220 \n
      ammo_11.43x23_hydro \n  
      wpn_val \n
      ammo_9x39_sp5 = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
    
    <start_dialog>bar_dolg_leader_start</start_dialog>
    <actor_dialog>bar_dolg_leader_join</actor_dialog>
    <actor_dialog>bar_duty_faction_change_dialog</actor_dialog>
    
    <actor_dialog>bar_dolg_leader_quest_rg6_finish</actor_dialog>

    <actor_dialog>tm_dolg_dialog</actor_dialog>
    <actor_dialog>tm_dolg_reward</actor_dialog>
    <start_dialog>hello_dialog_ext</start_dialog>
  </specific_character>

  <!---------------------------DOLG PETRENKO---------------------->
  <specific_character id="bar_dolg_petrenko_zombi" team_default = "1">
    <name>bar_petrenko_name</name>
    <icon>ui_npc_u_stalker_do_balon_3</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_petrenko_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="100000" max="110000" infinitive="1"></money>
    
    <rank>459</rank>
    <reputation>0</reputation>
 
    <visual>actors\dolg\stalker_do_balon_3</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n      
      wpn_groza \n
      ammo_9x39_ap \n 
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
    
    <start_dialog>bar_dolg_petrenko_start</start_dialog>
    
    <actor_dialog>tm_petrenko_dialog</actor_dialog>
    <actor_dialog>tm_petrenko_reward</actor_dialog>
    <start_dialog>hello_dialog_ext</start_dialog>

</specific_character> 

  <!---------------------------DOLG IVANCOV---------------------->
  <specific_character id="bar_dolg_ivancov_zombi" team_default = "1">
    <name>bar_ivancov_name</name>
    <icon>ui_npc_u_stalker_do_balon_5</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_ivancov_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>

    <rank>603</rank>
    <reputation>0</reputation>
 
    <visual>actors\dolg\stalker_do_balon_5</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n      
      wpn_groza \n
      ammo_9x39_ap \n 
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
    
    <start_dialog>bar_dolg_ivancov_start</start_dialog>
   <start_dialog>hello_dialog_ext</start_dialog>
  </specific_character> 

  <!---------------------------DOLG Начальник Охраны---------------------->
  <specific_character id="bar_dolg_guard_commander_zombi" team_default = "1">
    <name>bar_plichko_name</name>
    <icon>ui_npc_u_stalker_do_balon_1</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_plichko_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>470</rank>
    <reputation>0</reputation>
 
    <visual>actors\dolg\stalker_do_balon_1</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_abakan \n
      ammo_5.45x39_fmj \n
      device_torch \n     
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
    
    <start_dialog>bar_dolg_base_guard_start</start_dialog>
    <actor_dialog>bar_dolg_base_guard_talk</actor_dialog>
    
    <actor_dialog>bar_dolg_base_guard_rules</actor_dialog>
    <start_dialog>hello_dialog_ext</start_dialog>
  </specific_character> 

  <specific_character id="bar_zastava_commander_1_zombi" team_default = "1">
    <name>bar_kicenko_name</name>
    <icon>ui_npc_u_stalker_do_balon_1</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_dolg_veteran_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>382</rank>
    <reputation>0</reputation>
 
    <visual>actors\dolg\stalker_do_balon_1</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_abakan \n
      ammo_5.45x39_fmj \n
      detector_advances \n
      device_torch \n     
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
    
    <start_dialog>bar_dolg_zastava</start_dialog>
    <actor_dialog>bar_dolg_zastava_about_zastava</actor_dialog>
    <actor_dialog>bar_dolg_zastava_talk</actor_dialog>
    <actor_dialog>tm_zastava_commander_dialog</actor_dialog>
    <actor_dialog>tm_zastava_commander_reward</actor_dialog>
    <start_dialog>hello_dialog_ext</start_dialog>
    
  </specific_character> 

  <!-- ******************* Helicopter scene ********************** -->
  <specific_character id="bar_ecolog_professor_zombi" team_default = "1">
    <name>ros_kruglov_name</name>
    <icon>ui_npc_u_stalker_ecolog_military</icon>
    <map_icon x="1" y="6"></map_icon>
    <bio>ros_kruglov_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>450</rank>
    <reputation>90</reputation>

    <visual>actors\ecolog\stalker_ecolog_military</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      bar_ecolog_flash \n
      bad_psy_helmet \n
      hand_radio \n
    </supplies>
        
#include "gameplay\character_criticals_3.xml"
        
    <start_dialog>bar_ecolog_crush_professor_start</start_dialog>
    <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
    <actor_dialog>bar_ecolog_crush_professor_give_info_dp</actor_dialog>
  </specific_character>

  <specific_character id="bar_svoboda_attack_commander_zombi" team_default = "1">
    <name>ros_volkodav_name</name>
    <icon>ui_npc_u_stalker_ki_head_5</icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>ros_volkodav_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>462</rank>
    
    <reputation>40</reputation>

    <visual>actors\killer\stalker_ki_head_5</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_lr300 \n
      ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
      
#include "gameplay\character_criticals_4.xml"
      
    <start_dialog>bar_svoboda_volkodav_start</start_dialog>
    <actor_dialog>bar_svoboda_volkodav_info_dp</actor_dialog>
    <start_dialog>hello_dialog_ext</start_dialog>
  </specific_character>

  <!-- ******************* KILLER AMBUSH ********************** -->
  <specific_character id="bar_killer_ambush_tiran_zombi" team_default = "1">
    <name>ros_tiran_name</name>
    <icon>ui_npc_u_stalker_ki_exoskeleton</icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>ros_tiran_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>910</rank>
    <reputation>40</reputation>

    <visual>actors\killer\stalker_ki_exoskeleton</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_lr300 \n
      ammo_5.56x45_ap = 1 \n
      bar_tiran_pda \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <!-- ******************* CRAZY VETERANS ********************** -->
  <specific_character id="bar_crazy_veterans_lucky_zombi" team_default = "1">
    <name>ros_happy_name</name>
    <icon>ui_npc_u_stalker_bandit_master</icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>ros_happy_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>552</rank>
    <reputation>-40</reputation>

    <visual>actors\bandit\stalker_bandit_master</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_lr300 \n
      ammo_5.56x45_ap = 1 \n
      bar_lucky_pda \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
      
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_crazy_veterans_1_zombi" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_veteran</icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>sim_bandit_veteran_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>420</rank>
    <reputation>-40</reputation>

    <visual>actors\bandit\stalker_bandit_veteran</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_mp5 \n
      ammo_9x19_pbp \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
      
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="bar_crazy_veterans_2_zombi" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_veteran</icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>sim_bandit_veteran_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>393</rank>
    <reputation>-40</reputation>

    <visual>actors\bandit\stalker_bandit_veteran</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_mp5 \n
      ammo_9x19_pbp \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <!-- ************************ Гордон Фримен *********************** --> 
  <specific_character id="bar_stalker_freeman_zombi" team_default = "1">
    <name>ros_freeman_name</name>
    <icon>ui_npc_u_green_stalker_7</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>ros_freeman_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>201</rank>
    <reputation>90</reputation>

    <visual>actors\novice\green_stalker_7</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_desert_eagle \n
      ammo_11.43x23_fmj \n
    </supplies>
      
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  


<!---------------------------DOLG REGULAR----------------------->
  <specific_character id="bar_dolg_regular_default1_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_mask</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_regular_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>310</rank>
    <reputation>20</reputation>

    

    <visual>actors\dolg\stalker_do_mask</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_abakan \n
      ammo_5.45x39_fmj \n
      device_torch \n     
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
    <actor_dialog>bar_dolg_base_guard_acces</actor_dialog>  
  </specific_character>

  <specific_character id="bar_dolg_regular_default2_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_balon_8</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_regular_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>311</rank>
    <reputation>20</reputation>

    <visual>actors\dolg\stalker_do_balon_8</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_abakan \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"   
    <actor_dialog>bar_dolg_base_guard_acces</actor_dialog>
  </specific_character>

  <specific_character id="bar_dolg_regular_default3_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_mask_1</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_regular_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>340</rank>
    <reputation>20</reputation>

    <visual>actors\dolg\stalker_do_mask_1</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_abakan \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_items.xml" \n      
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
    <actor_dialog>bar_dolg_base_guard_acces</actor_dialog>
  </specific_character>

<!---------------------------DOLG SNIPER---------------------->
  <specific_character id="bar_dolg_sniper_default1_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_balon_8</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_sniper_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>352</rank>
    <reputation>20</reputation>

    <visual>actors\dolg\stalker_do_balon_8</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj = 1 \n
      wpn_l85 \n
      ammo_5.56x45_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml" \n  
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_6.xml"       
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_dolg_sniper_default2_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_mask_1</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_sniper_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>421</rank>
    <reputation>20</reputation>

    <visual>actors\dolg\stalker_do_mask_1</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj = 1 \n
      wpn_l85 \n
      ammo_5.56x45_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n   
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_6.xml"       
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_dolg_sniper_default3_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_mask</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_sniper_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>430</rank>
    <reputation>20</reputation>

    <visual>actors\dolg\stalker_do_mask</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj = 1 \n
      wpn_l85 \n
      ammo_5.56x45_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_6.xml"       
#include "gameplay\character_dialogs.xml"
    </specific_character>

<!---------------------------DOLG SPECNAZ---------------------->
  <specific_character id="bar_dolg_veteran_default1_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_nauchniy</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_veteran_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>580</rank>
    <reputation>40</reputation>

    <visual>actors\dolg\stalker_do_nauchniy</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_groza \n
      ammo_9x39_ap \n 
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>   

#include "gameplay\character_criticals_6.xml"     
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

  <specific_character id="bar_dolg_veteran_default2_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_antigas</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_veteran_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>

    <rank>624</rank>
    <reputation>40</reputation>

    <visual>actors\dolg\stalker_do_antigas</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_groza \n
      ammo_9x39_ap \n 
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>   

#include "gameplay\character_criticals_6.xml"     
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

  <specific_character id="bar_dolg_veteran_default3_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_nauchniy</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_veteran_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>

    <rank>634</rank>
    <reputation>40</reputation>

    <visual>actors\dolg\stalker_do_nauchniy</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_pbp = 1 \n
      wpn_groza \n
      ammo_9x39_ap = 1 \n
      ammo_9x39_sp5 = 1 \n
      ammo_vog-25p = 2 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>   

#include "gameplay\character_criticals_6.xml"     
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

  <specific_character id="bar_dolg_veteran_default4_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_antigas</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_veteran_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>

    <rank>713</rank>
    <reputation>40</reputation>

    <visual>actors\dolg\stalker_do_antigas</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_groza \n
      ammo_9x39_ap \n 
#include "gameplay\character_items.xml" \n  
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>   

#include "gameplay\character_criticals_6.xml"     
#include "gameplay\character_dialogs.xml"
    
  </specific_character>
  
<!---------------------------DOLG MASTER----------------------->
  <specific_character id="bar_dolg_master_default1_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_exoskeleton</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_master_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>914</rank>
    <reputation>60</reputation>

    <visual>actors\dolg\stalker_do_exoskeleton</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_sig220 \n
      ammo_11.43x23_fmj \n    
      wpn_val \n
      ammo_9x39_sp5 = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>     

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="bar_dolg_master_default2_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_nauchniy</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_master_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>820</rank>
    <reputation>60</reputation>

    <visual>actors\dolg\stalker_do_nauchniy</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_sig220 \n
      ammo_11.43x23_fmj \n    
      wpn_groza \n
      ammo_9x39_sp5 = 2 \n
      ammo_vog-25p = 2 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies> 

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>


<!---------------------------STALKER NOVICE----------------------->
  <specific_character id="bar_stalker_novice_default1_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_2</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>41</rank>
    <reputation>0</reputation>

    <visual>actors\novice\green_stalker_2</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_stalker_novice_default2_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_3</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>63</rank>
    <reputation>0</reputation>

    <visual>actors\novice\green_stalker_3</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_ak74u \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="bar_stalker_novice_default3_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_4</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>55</rank>
    <reputation>0</reputation>

    <visual>actors\novice\green_stalker_4</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_pb \n
      ammo_9x18_fmj = 1 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_3.xml"         
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_stalker_novice_default4_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_5</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>49</rank>
    <reputation>0</reputation>

    <visual>actors\novice\green_stalker_5</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_mp5 \n
      ammo_9x19_fmj \n
      device_torch \n   
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_stalker_novice_default5_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_6</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>78</rank>
    <reputation>0</reputation>

    <visual>actors\novice\green_stalker_6</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_stalker_novice_default6_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_10</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>67</rank>
    <reputation>0</reputation>

    <visual>actors\novice\green_stalker_10</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_ak74u \n
      ammo_5.45x39_fmj \n
      device_torch \n   
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_stalker_novice_default9_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_antigas</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>58</rank>
    <reputation>0</reputation>

    <visual>actors\novice\green_stalker_antigas</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_stalker_novice_default10_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_antigas</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>46</rank>
    <reputation>0</reputation>

    <visual>actors\novice\green_stalker_antigas</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
      
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

<!---------------------------STALKER GENERAL---------------------->
  <specific_character id="bar_stalker_general_default1_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>216</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_hood_uzor</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      wpn_bm16 \n
      ammo_12x76_zhekan = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
        
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

<specific_character id="bar_stalker_general_default2_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_balon_8</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>232</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_balon_8</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_pmm = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_stalker_general_default3_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>308</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_hood_2</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_pb \n
      ammo_9x18_fmj = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

  <specific_character id="bar_stalker_general_default4_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_8</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
        
    <rank>279</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_hood_8</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_ak74u \n
      ammo_5.45x39_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="bar_stalker_general_default5_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_9</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>246</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_hood_9</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_pb \n
      ammo_9x18_pmm \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
<!---------------------------STALKER VETERAN---------------------->
  <specific_character id="bar_stalker_veteran_default1_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_9</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_veteran_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
  
    <rank>507</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_hood_9</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_lr300 \n
      ammo_5.56x45_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="bar_stalker_veteran_default2_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_veteran_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
      
    <rank>548</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_rukzak_2</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj = 1 \n
      wpn_ak74 \n
      ammo_5.45x39_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="bar_stalker_veteran_default3_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_nauchniy</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_veteran_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>618</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_nauchniy</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_lr300 \n
      ammo_5.56x45_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="bar_stalker_veteran_default4_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_9</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_veteran_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
  
    <rank>663</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_hood_9</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj = 1 \n
      wpn_ak74 \n
      ammo_5.45x39_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="bar_stalker_veteran_default5_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_8</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_veteran_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
          
    <rank>591</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_hood_8</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj = 1 \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>


<!---------------------------ECOLOG GUARD------------------------>
  <specific_character id="bar_ecolog_guard_default1_zombi" team_default = "1">
    <name>GENERATE_NAME_science</name>
    <icon>ui_npc_u_stalker_ecolog</icon>
    <map_icon x="0" y="6"></map_icon>
    <bio>ros_ecolog_guard_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>870</rank>
    <reputation>50</reputation>

    <visual>actors\ecolog\stalker_ecolog</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_l85 \n
      ammo_5.56x45_ap = 1 \n
    </supplies>
      
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

  <specific_character id="bar_ecolog_guard_default2_zombi" team_default = "1">
    <name>GENERATE_NAME_science</name>
    <icon>ui_npc_u_stalker_ecolog</icon>
    <map_icon x="1" y="6"></map_icon>
    <bio>ros_ecolog_guard_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>650</rank>
    <reputation>50</reputation>

    <visual>actors\ecolog\stalker_ecolog</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_l85 \n
      ammo_5.56x45_ap = 1 \n
    </supplies>
        
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>


<!---------------------------KILLER REGULAR----------------------->
  <specific_character id="bar_killer_regular_default1_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_head_1</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_general_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
      
    <rank>366</rank>
    <reputation>-30</reputation>

    <visual>actors\killer\stalker_ki_head_1</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

  <specific_character id="bar_killer_regular_default2_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_mask</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_general_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
          
    <rank>398</rank>
    <reputation>-30</reputation>

    <visual>actors\killer\stalker_ki_mask</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

  <specific_character id="bar_killer_regular_default3_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_antigas</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_general_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
          
    <rank>434</rank>
    <reputation>-30</reputation>

    <visual>actors\killer\stalker_ki_antigas</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>
    
<!---------------------------KILLER SNIPER---------------------->
  <specific_character id="bar_killer_sniper_default1_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_mask</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_sniper_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>405</rank>
    <reputation>-50</reputation>

    <visual>actors\killer\stalker_ki_mask</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_ak74 = 1, scope \n
      ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

<specific_character id="bar_killer_sniper_on_enter_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_antigas</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_sniper_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>442</rank>
    <reputation>-50</reputation>
  
    <visual>actors\killer\stalker_ki_antigas</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_ak74 = 1, scope \n
      ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>
  
  <specific_character id="bar_killer_rpg_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_antigas</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_sniper_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>442</rank>
    <reputation>-50</reputation>
  
    <visual>actors\killer\stalker_ki_antigas</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_rpg7 \n
      ammo_og-7b = 1 \n
      wpn_walther \n
      ammo_9x19_fmj \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>
  
<!---------------------------KILLER SPECNAZ---------------------->
  <specific_character id="bar_killer_specnaz_default1_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_nauchniy</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_veteran_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>561</rank>
    <reputation>-50</reputation>

    <visual>actors\killer\stalker_ki_nauchniy</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_pbp = 1 \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_killer_specnaz_default2_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_nauchniy</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_veteran_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>622</rank>
    <reputation>-50</reputation>

    <visual>actors\killer\stalker_ki_nauchniy</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_pbp = 1 \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"   
  </specific_character>

  <specific_character id="bar_killer_specnaz_default3_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_nauchniy</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_veteran_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>480</rank>
    <reputation>-50</reputation>

    <visual>actors\killer\stalker_ki_nauchniy</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_pbp = 1 \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"   
  </specific_character>

  <specific_character id="bar_killer_specnaz_default4_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_nauchniy</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_veteran_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>534</rank>
    <reputation>-50</reputation>

    <visual>actors\killer\stalker_ki_nauchniy</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_pbp = 1 \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"   
  </specific_character>
<!-----------DELME:only for presentation--------------------->
  <specific_character id="bar_arena_respawner_default1_zombi" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_3</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
  
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>438</rank>
    <reputation>-70</reputation>

    <visual>actors\bandit\stalker_bandit_3</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>
          
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="bar_arena_respawner_default2_zombi" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_4</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>476</rank>
    <reputation>-56</reputation>

    <visual>actors\bandit\stalker_bandit_4</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>
          
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="bar_arena_respawner_default3_zombi" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_5</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
        
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>458</rank>
    <reputation>-98</reputation>

    <visual>actors\bandit\stalker_bandit_5</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>
          
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>
  <specific_character id="bar_arena_respawner_default4_zombi" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_5</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
        
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>458</rank>
    <reputation>-98</reputation>

    <visual>actors\bandit\stalker_bandit_5</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>
          
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>
  <specific_character id="bar_arena_respawner_default5_zombi" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_5</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
        
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>458</rank>
    <reputation>-98</reputation>

    <visual>actors\bandit\stalker_bandit_5</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>
          
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>
  <specific_character id="bar_arena_respawner_default6_zombi" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_5</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
        
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>458</rank>
    <reputation>-98</reputation>

    <visual>actors\bandit\stalker_bandit_5</visual>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>
          
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>




	<specific_character id="dar_stalker_explorer_zombi" team_default = "1">
		<name>Джек</name>
		<icon x="8" y="0"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Опытный сталкер. Держит ухо востро. </bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>90</rank>
		<reputation>0</reputation>
 
		<visual>actors\novice\green_stalker_7</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n
		</supplies>
					
		<start_dialog>dar_explorer_dialog</start_dialog>
	</specific_character>
	
	<specific_character id="dar_corpse_default1_zombi" team_default = "1">
		<name>Неизвестно</name>
		<icon x="0" y="8"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Нет информации.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>90</rank>
		<reputation>0</reputation>
 
		<visual>actors\hero\stalker_monolith</visual>
		<supplies>
			[spawn] \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="dar_corpse_default2_zombi" team_default = "1">
		<name>Неизвестно</name>
		<icon x="0" y="8"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Нет информации.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>90</rank>
		<reputation>0</reputation>
 
		<visual>actors\ucheniy\ucheniy_4</visual>
		<supplies>
			[spawn] \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="dar_corpse_default3_zombi" team_default = "1">
		<name>Неизвестно</name>
		<icon x="0" y="8"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Нет информации.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>90</rank>
		<reputation>0</reputation>
 
		<visual>actors\hero\stalker_novice</visual>
		<supplies>
			[spawn] \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	
		<specific_character id="dar_corpse_default4_zombi" team_default = "1">
		<name>Неизвестно</name>
		<icon x="0" y="8"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Нет информации.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>90</rank>
		<reputation>0</reputation>
 
		<visual>actors\stalker_zombi\stalker_zombie5</visual>
		<supplies>
			[spawn] \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
<?xml version='1.0' encoding="windows-1251" ?>

	<!--------------------------- BANDITS ----------------------->
	<!---------------------------- BOROV ------------------------>
	<specific_character id="val_bandit_borov_zombi" team_default="1">
		<name>val_borov_name</name>
		<icon>ui_npc_u_stalker_bandit_borov</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>val_borov_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>621</rank>
		<hit_probability_factor>1.5</hit_probability_factor>
		<reputation>-147</reputation>

		<visual>actors\bandit\stalker_bandit_borov</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 2 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			;borov_flash \n
			device_torch \n
			;val_key_to_underground \n
		</supplies>
				
#include "gameplay\character_criticals_4.xml"
					
		<start_dialog>hello_dialog_ext</start_dialog>
	</specific_character>
	<!---------------------------- BODYGUARD ------------------------>
	<specific_character id="val_bandit_bodyguard_zombi" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_8</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_bodyguard_bio</bio>
				
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>544</rank>
		<reputation>-138</reputation>

		<visual>actors\bandit\stalker_bandit_8</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n
		</supplies>
					
#include "gameplay\character_criticals_4.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<!--------------------------- BANDIT NOVICE ----------------------->
	<specific_character id="val_bandit_novice_default1_zombi" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>154</rank>
		<reputation>-84</reputation>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
#include "gameplay\character_criticals_3.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
	<specific_character id="val_bandit_novice_default2_zombi" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_novice_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>125</rank>
		<reputation>-71</reputation>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			device_torch \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
#include "gameplay\character_criticals_3.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_bandit_novice_default3_zombi" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_novice_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>197</rank>
		<reputation>-90</reputation>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			device_torch \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
#include "gameplay\character_criticals_3.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_bandit_novice_default4_zombi" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_8</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_novice_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>67</rank>
		<reputation>-59</reputation>

		<visual>actors\bandit\stalker_bandit_8</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
#include "gameplay\character_criticals_4.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<!----------------------------- HALFDEAD ------------------------>
	<specific_character id="val_escort_halfdead_zombi" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_novice_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>95</rank>
		<reputation>-77</reputation>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies></supplies>
					
#include "gameplay\character_criticals_3.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<!---------------------------BANDIT GENERAL---------------------->
	<specific_character id="val_bandit_general_defaul1t_zombi" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_general_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>431</rank>
		<reputation>-99</reputation>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			wpn_bm16 \n
			ammo_12x76_dart = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_bandit_general_default2_zombi" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_general_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>502</rank>
		<reputation>-116</reputation>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74 = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_bandit_general_default3_zombi" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_general_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>538</rank>
		<reputation>-121</reputation>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74 = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_bandit_general_default4_zombi" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_8</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_general_bio</bio>
				
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>487</rank>
		<reputation>-93</reputation>

		<visual>actors\bandit\stalker_bandit_8</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_mp5 \n
			ammo_9x19_pbp = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<!---------------------------BANDIT VETERAN---------------------->
	<specific_character id="val_bandit_veteran_default1_zombi" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_veteran_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>808</rank>
		<reputation>-132</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_bandit_veteran_default2_zombi" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_veteran_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>759</rank>
		<reputation>-128</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_bandit_veteran_default3_zombi" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>866</rank>
		<reputation>-140</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<!-------------------------- WATCHTOWER BANDIT ----------------------->
	<specific_character id="val_watchtower_bandit_guard1_zombi" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_veteran_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>583</rank>
		<reputation>-138</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n	
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_watchtower_bandit_sniper1_zombi" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>661</rank>
		<reputation>-145</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<!---------------------------- DOLG ------------------------>
	<!-------------------------- REGULAR ----------------------->
	<specific_character id="val_dolg_regular_default1_zombi" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_antigas</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>val_dolg_common_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>332</rank>
		<reputation>73</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n			
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
		
		<money min="600" max="2000" infinitive="0" />

		#include "gameplay\character_dialogs.xml"
		
#include "gameplay\character_dialogs.xml"		
	</specific_character>
	<specific_character id="val_dolg_regular_default2_zombi" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_balon_8</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>val_dolg_common_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>401</rank>
		<reputation>95</reputation>

		<visual>actors\dolg\stalker_do_balon_8</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
		
		<money min="600" max="2000" infinitive="0" />

		#include "gameplay\character_dialogs.xml"
		
#include "gameplay\character_dialogs.xml"		
	</specific_character>
	<specific_character id="val_dolg_regular_default3_zombi" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_mask_1</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>val_dolg_common_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>452</rank>
		<reputation>93</reputation>

		<visual>actors\dolg\stalker_do_mask_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
		
		<money min="600" max="2000" infinitive="0" />

		#include "gameplay\character_dialogs.xml"
		
#include "gameplay\character_dialogs.xml"		
	</specific_character>
	<!------------------------- PRISONER ----------------------->
	<specific_character id="val_dolg_prisoner_zombi" team_default="1">
		<name>val_prisoner_name</name>
		<icon>ui_npc_u_stalker_do_mask_1</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>val_prisoner_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>546</rank>
		<reputation>101</reputation>

		<visual>actors\dolg\stalker_do_mask_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
		
		<money min="600" max="2000" infinitive="0" />

		#include "gameplay\character_dialogs.xml"
		
#include "gameplay\character_dialogs.xml"		
	</specific_character>
	<!--------------------------- NAP1 ------------------------->
	<specific_character id="val_escort_nap1_zombi" team_default="1">
		<name>val_pulia_name</name>
		<icon>ui_npc_u_stalker_do_mask_1</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>val_pulia_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>567</rank>
		<reputation>128</reputation>

		<visual>actors\dolg\stalker_do_mask_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj \n
			wpn_abakan = 1, scope \n
            ammo_5.45x39_ap = 1 \n

            wpn_addon_scope \n
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
		
		<money min="600" max="2000" infinitive="0" />

		#include "gameplay\character_dialogs.xml"
		
#include "gameplay\character_dialogs.xml"		
	</specific_character>
	<!---------------------------- CAPTIVE -------------------------->
	<specific_character id="val_escort_captive_zombi" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_mask_1</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>val_dolg_common_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>535</rank>
		<reputation>126</reputation>

		<visual>actors\dolg\stalker_do_mask_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
		
		<money min="0" max="200" infinitive="0" />

		#include "gameplay\character_dialogs.xml"
		
#include "gameplay\character_dialogs.xml"		
	</specific_character>
	<!------------------------- MONOLITH ----------------------->
	<!-------------------------- REGULAR ----------------------->
	<specific_character id="val_monolith_regular_default1_zombi" team_default="3">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_hood_9</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>val_monolith_common_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>302</rank>
        <reputation>-187</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
            wpn_ak74 \n
            ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
	<specific_character id="val_monolith_regular_default2_zombi" team_default="1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_head_1</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>val_monolith_common_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>352</rank>
        <reputation>-201</reputation>

        <visual>actors\monolit\stalker_mo_head_1</visual>
        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
            wpn_walther \n
            ammo_9x19_pbp = 1 \n
            wpn_ak74 \n
            ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
	<!-------------------------- SOLDIER ----------------------->
	<!-------------------------- REGULAR ----------------------->
	<specific_character id="val_soldier_regular_default1_zombi" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_bandana</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>val_soldier_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>470</rank>
		<reputation>-4</reputation>

		<visual>actors\soldier\soldier_bandana</visual>	
		<snd_config>characters_voice\human_02\zombied\</snd_config>	
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
            wpn_ak74 \n
            ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>	
		
#include "gameplay\character_criticals_5.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_soldier_regular_default2_zombi" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_bandana_5</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>val_soldier_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>501</rank>
		<reputation>3</reputation>

		<visual>actors\soldier\soldier_bandana_5</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
            wpn_ak74 \n
            ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_soldier_regular_default3_zombi" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_mask</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>val_soldier_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>322</rank>
		<reputation>-13</reputation>

		<visual>actors\soldier\soldier_mask</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
            wpn_ak74 \n
            ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_soldier_regular_default4_zombi" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_obichniy</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>val_soldier_regular_bio.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>469</rank>
		<reputation>16</reputation>

		<visual>actors\soldier\soldier_obichniy</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
            wpn_ak74 \n
            ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>	
		
#include "gameplay\character_criticals_5.xml"	
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<!------------------------- SPECNAZ ------------------------>
	<specific_character id="val_soldier_specnaz_default1_zombi" team_default="1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>val_soldier_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>678</rank>
		<reputation>-8</reputation>

		<visual>actors\soldier\soldier_spetsnaz</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
            wpn_abakan \n
            ammo_5.45x39_ap = 1 \n
            ammo_5.45x39_fmj = 2 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>	
		
#include "gameplay\character_criticals_6.xml"	
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_soldier_specnaz_default2_zombi" team_default="1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>val_soldier_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>881</rank>
		<reputation>-17</reputation>

		<visual>actors\soldier\soldier_spetsnaz</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
            wpn_abakan \n
            ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>		
					
#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_soldier_specnaz_default3_zombi" team_default="1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>val_soldier_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>625</rank>
		<reputation>1</reputation>

		<visual>actors\soldier\soldier_spetsnaz</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
            wpn_abakan \n
            ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>	
		
#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_soldier_specnaz_default4_zombi" team_default="1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>val_soldier_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>786</rank>
		<reputation>-2</reputation>

		<visual>actors\soldier\soldier_spetsnaz</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
            wpn_abakan \n
            ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>	
		
#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<!-------------------------- STALKER ----------------------->
	<!-------------------------- NOVICE ------------------------>
	<specific_character id="val_stalker_novice_default2_zombi" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>val_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>59</rank>
		<reputation>9</reputation>

		<visual>actors\novice\green_stalker_2</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
		
		<money min="200" max="600" infinitive="0" />
			
#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_stalker_novice_default3_zombi" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>val_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>290</rank>
		<reputation>3</reputation>

		<visual>actors\novice\green_stalker_3</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
			wpn_bm16 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
		
		<money min="200" max="600" infinitive="0" />
					
#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_stalker_novice_default4_zombi" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_4</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>val_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>165</rank>
		<reputation>14</reputation>

		<visual>actors\novice\green_stalker_4</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			device_torch \n		
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
		
		<money min="200" max="600" infinitive="0" />

#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_stalker_novice_default5_zombi" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_5</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>val_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>189</rank>
		<reputation>-3</reputation>

		<visual>actors\novice\green_stalker_5</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
		
		<money min="200" max="600" infinitive="0" />
			
#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_stalker_novice_default6_zombi" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_6</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>val_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>222</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_6</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			device_torch \n
			wpn_bm16 \n
			ammo_12x70_buck \n			
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
		
		<money min="200" max="600" infinitive="0" />
			
#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_stalker_novice_default10_zombi" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_10</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>val_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>109</rank>
		<reputation>5</reputation>

		<visual>actors\novice\green_stalker_10</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
		
		<money min="200" max="600" infinitive="0" />
			
#include "gameplay\character_dialogs.xml"
	</specific_character>
	<!-------------------------- GENERAL ----------------------->
	<specific_character id="val_stalker_general_default1_zombi" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>val_stalker_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>377</rank>
		<reputation>-11</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_bm16 \n
			ammo_12x76_zhekan = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
		
		<money min="600" max="2000" infinitive="0" />
				
#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_stalker_general_default2_zombi" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_balon_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>val_stalker_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>515</rank>
		<reputation>-18</reputation>

		<visual>actors\neytral\stalker_neytral_balon_8</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
		
		<money min="600" max="2000" infinitive="0" />
				
#include "gameplay\character_dialogs.xml"
    </specific_character>
	<specific_character id="val_stalker_general_default3_zombi" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>val_stalker_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>460</rank>
		<reputation>-6</reputation>

		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
		
		<money min="600" max="2000" infinitive="0" />

#include "gameplay\character_dialogs.xml"
    </specific_character>
	<specific_character id="val_stalker_general_default4_zombi" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>val_stalker_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>311</rank>
		<reputation>4</reputation>

		<visual>actors\neytral\stalker_neytral_hood_2</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
		
		<money min="600" max="2000" infinitive="0" />

#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_stalker_general_default5_zombi" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>val_stalker_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>555</rank>
		<reputation>1</reputation>

		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
		
		<money min="600" max="2000" infinitive="0" />

#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="dar_corpse_kalugin1_zombi" team_default="1">
		<name>dar_kalugin_name</name>
		<icon>ui_npc_u_stalker_ecolog</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>dar_corpse_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>
 
		<visual>actors\ecolog\stalker_ecolog</visual>
		<supplies>
			[spawn] \n
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="dar_military_scout1_zombi" team_default="1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>sim_soldier_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>765</rank>
		<reputation>23</reputation>

		<visual>actors\soldier\soldier_spetsnaz</visual>		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n	
			wpn_abakan \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
									
		#include "gameplay\character_dialogs.xml"		
	</specific_character>



<!------------------------- STALKER ------------------------>
<!-------------------------- DOCTOR ------------------------>
    <specific_character id="cit_doctor_zombi" team_default = "1">
        <name>cit_doctor_name</name>
        <icon>ui_npc_u_izgoy</icon>
        <map_icon x="6" y="0"></map_icon>
        <bio>cit_doctor_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

        <rank>859</rank>
        <reputation>145</reputation>

        <visual>actors\izgoy\izgoy</visual>
        <snd_config>characters_voice\human_02\zombied\</snd_config>
        <supplies>
            [spawn] \n
#include "gameplay\character_food.xml"
<!-- #include "gameplay\character_drugs.xml" -->
        </supplies>

        <start_dialog>cit_doctor_hello_dialog</start_dialog>
        <actor_dialog>cit_doctor_main_dialog</actor_dialog>
        <actor_dialog>cit_doctor_escape_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml"
    </specific_character>

<!----------------------------- KILLERS ------------------------->
<!----------------------------- GENERAL ------------------------->
	<specific_character id="cit_killer_general1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="18" y="8"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>cit_killer_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>480</rank>
		<reputation>-98</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		
		<visual>actors\killer\stalker_ki_head_1</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="cit_killer_general2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="28" y="6"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>cit_killer_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>521</rank>
		<reputation>-124</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		
		<visual>actors\killer\stalker_ki_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

<!----------------------------- VETERAN ------------------------->
	<specific_character id="cit_killer_veteran1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="18" y="8"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>cit_killer_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>844</rank>
		<reputation>-137</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		
		<visual>actors\killer\stalker_ki_head_1</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_fmj = 1 \n
			wpn_sig550 \n
			ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="cit_killer_veteran2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="28" y="6"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>cit_killer_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>765</rank>
		<reputation>-129</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		
		<visual>actors\killer\stalker_ki_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_sig550 \n
			ammo_5.56x45_ss190 = 1 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

<!------------------------------ NAUCHNIY ----------------------->
	<specific_character id="cit_killer_nauchniy_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="14" y="0"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>cit_killer_exo_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
		
		<rank>908</rank>
		<reputation>-125</reputation>
	
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		
		<visual>actors\killer\stalker_ki_nauchniy</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 2 \n
			wpn_sig550 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

<!------------------------------ EXO ----------------------->
	<specific_character id="cit_killer_exo_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="30" y="6"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>cit_killer_exo_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
		
		<rank>954</rank>
		<reputation>-139</reputation>
	
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		
		<visual>actors\killer\stalker_ki_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_pbp = 3 \n
			wpn_sig550 \n
			ammo_5.56x45_ss190 = 2 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="cit_killer_exo_sniper_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="30" y="6"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>cit_killer_exo_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
		
		<rank>970</rank>
		<reputation>-142</reputation>
	
		<snd_config>characters_voice\human_03\zombied\</snd_config>
			
		<visual>actors\killer\stalker_ki_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_pbp = 3 \n
			wpn_sig550 = 1,scope silencer \n
			ammo_5.56x45_ss190 = 2 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------- LEADER ---------------------->
	<specific_character id="cit_killer_leader_zombi" team_default = "1">
		<name>cit_killers_leader_name</name>
		<icon x="18" y="6"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>cit_killers_leader_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
		
		<rank>999</rank>
		<reputation>-150</reputation>
	
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		
		<visual>actors\killer\stalker_ki_head_2</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_pbp = 4 \n
			wpn_sig550 = 1,scope launcher \n
			ammo_5.56x45_ss190 = 3 \n
			ammo_5.56x45_ap = 3 \n
			outfit_killer_m2 \n
			device_torch \n
			cit_leader_killer_pda \n
			cit_killers_documents \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

<!-------------------------- BANDITS ----------------------->
<!--------------------------- DRUNK ------------------------>
    <specific_character id="cit_bandit_drunk_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="24" y="10"></icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>cit_bandit_drunk_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>

        <rank>306</rank>
        <reputation>-58</reputation>

        <visual>actors\bandit\stalker_bandit_drunk</visual>
        <snd_config>characters_voice\human_02\zombied\</snd_config>
        <supplies>
            [spawn] \n
            vodka = 3 \n
			wpn_hpsa \n
			ammo_9x19_pbp = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>

<!---------------------------BANDIT GENERAL---------------------->
	<specific_character id="cit_bandit_general_defaul1t_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>cit_bandit_general_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>397</rank>
		<reputation>-88</reputation>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_pbp = 1 \n	
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="cit_bandit_general_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="28" y="2"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>cit_bandit_general_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>458</rank>
		<reputation>-103</reputation>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_hpsa \n
			ammo_9x19_pbp = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="cit_bandit_general_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="28" y="2"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>cit_bandit_general_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>530</rank>
		<reputation>-120</reputation>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_hpsa \n
			ammo_9x19_pbp = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 2 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="cit_bandit_general_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="24" y="6"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>cit_bandit_general_bio</bio>
				
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>550</rank>
		<reputation>-104</reputation>

		<visual>actors\bandit\stalker_bandit_8</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_pbp = 1 \n	
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<!---------------------------BANDIT VETERAN---------------------->
	<specific_character id="cit_bandit_veteran_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="22" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>cit_bandit_veteran_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>660</rank>
		<reputation>-123</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_hpsa \n
			ammo_9x19_pbp = 2 \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 2 \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="cit_bandit_veteran_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="24" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>cit_bandit_veteran_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>747</rank>
		<reputation>-133</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_pbp = 1 \n	
			wpn_l85 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="cit_bandit_veteran_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="24" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>cit_bandit_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>810</rank>
		<reputation>-127</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_pbp = 2 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 2 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

<!-------------------------- VETERAN BEST ----------------------->
	<specific_character id="cit_bandit_veteran_best_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="22" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>cit_bandit_veteran_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>889</rank>
		<reputation>-141</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_hpsa \n
			ammo_9x19_pbp = 3 \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 3 \n
			ammo_5.56x45_ap = 2 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

<!-------------------------- LEADER ----------------------->
	<specific_character id="cit_bandit_leader_zombi" team_default = "1">
		<name>cit_bandits_leader_name</name>
		<icon x="22" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>cit_bandits_leader_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>931</rank>
		<reputation>-146</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_hpsa \n
			ammo_9x19_pbp = 3 \n
			wpn_l85 = 1,silencer \n
			ammo_5.56x45_ss190 = 3 \n
			ammo_5.56x45_ap = 2 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

<!----------------------- Василий Петрович ---------------------->
	<specific_character id="cit_vp_zombi" team_default = "1">
		<name>cit_vp_name</name>
		<icon x="24" y="4"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>cit_vp_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>630</rank>
		<reputation>132</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>

		<visual>actors\neytral\stalker_neytral_hood_2</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
			cit_vp_pda \n
		</supplies>

#include "gameplay\character_dialogs.xml"		
	</specific_character>



	
<!---------------------------DOLG REGULAR----------------------->
	<specific_character id="dolg_regular_default1_zombi" team_default = "1">
		<name>Cталкер группировки "Долг"</name>
		<icon x="8" y="2"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>Сталкер группировки "Долг". Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>40</rank>
		<reputation>20</reputation>

		

		<visual>actors\dolg\stalker_do_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pmm = 1 \n
            ammo_9x18_fmj = 1\n
			wpn_spas12 \n
			ammo_12x70_buck \n
			device_torch \n			
#include "gameplay\character_items.xml"
		</supplies>

		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="dolg_regular_default2_zombi" team_default = "1">
		<name>Сталкер группировки "Долг"</name>
		<icon x="28" y="4"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>Сталкер группировки "Долг". Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>40</rank>
		<reputation>20</reputation>

		<visual>actors\dolg\stalker_do_balon_8</visual>
		<supplies>
			[spawn] \n
            wpn_fort \n
			ammo_9x18_pmm = 1 \n
            ammo_9x18_fmj = 1\n
			wpn_spas12 \n
			ammo_12x76_zhekan \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>

		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="dolg_regular_default3_zombi" team_default = "1">
		<name>Сталкер группировки "Долг"</name>
		<icon x="28" y="4"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>Сталкер группировки "Долг". Детальная информация отсутствует.</bio>

		<team>Dolg_regular</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>40</rank>
		<reputation>20</reputation>

		<visual>actors\dolg\stalker_do_balon_80</visual>
		<supplies>
			[spawn] \n
            wpn_fort \n
			ammo_9x18_pmm = 1 \n
            ammo_9x18_fmj = 1\n
            wpn_spas12 \n
			ammo_12x76_dart \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>

		#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------DOLG SNIPER---------------------->
	<specific_character id="dolg_sniper_default1_zombi" team_default = "1">
		<name>Сталкер группировки "Долг"</name>
		<icon x="28" y="4"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>Сталкер группировки "Долг". Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>50</rank>
		<reputation>20</reputation>

		<visual>actors\dolg\stalker_do_balon_80</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
				
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="dolg_sniper_default2_zombi" team_default = "1">
		<name>Сталкер группировки "Долг"</name>
		<icon x="8" y="2"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>Сталкер группировки "Долг". Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
	
		<rank>50</rank>
		<reputation>20</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp = 1 \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
				
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="dolg_sniper_default3_zombi" team_default = "1">
		<name>Сталкер группировки "Долг"</name>
		<icon x="28" y="4"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>Сталкер группировки "Долг". Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
	
		<rank>50</rank>
		<reputation>20</reputation>

		<visual>actors\dolg\stalker_do_balon_8</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp = 1 \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"					
		</supplies>
				
		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!---------------------------DOLG SPECNAZ---------------------->
	<specific_character id="dolg_veteran_default1_zombi" team_default = "1">
		<name>Сталкер группировки "Долг"</name>
		<icon x="8" y="2"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>Боевик группировки "Долг". Обычно хорошо экипирован. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>70</rank>
		<reputation>40</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_colt1911 \n
			ammo_11.43x23_hydro = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
#include "gameplay\character_items.xml"			
		</supplies>		
			
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="dolg_veteran_default2_zombi" team_default = "1">
		<name>Сталкер группировки "Долг"</name>
		<icon x="8" y="2"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>Боевик группировки "Долг". Обычно хорошо экипирован. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>70</rank>
		<reputation>40</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_colt1911 \n
			ammo_11.43x23_hydro = 1 \n
			wpn_groza \n
			ammo_9x39_pab9 = 1 \n
			ammo_9x39_sp5 = 1 \n
			ammo_vog-25 = 2 \n
#include "gameplay\character_items.xml"			
		</supplies>		
			
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="dolg_veteran_default3_zombi" team_default = "1">
		<name>Сталкер группировки "Долг"</name>
		<icon x="30" y="4"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>Боевик группировки "Долг". Обычно хорошо экипирован. Детальная информация отсутствует.</bio>

		<team>Dolg_specnaz</team>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>70</rank>
		<reputation>40</reputation>

		<visual>actors\dolg\stalker_do_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_groza \n
			ammo_9x39_ap = 1 \n
			ammo_9x39_sp5 = 1 \n
			ammo_vog-25p = 2 \n
#include "gameplay\character_items.xml"			
		</supplies>		
			
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="dolg_veteran_default4_zombi" team_default = "1">
		<name>Сталкер группировки "Долг"</name>
		<icon x="30" y="4"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>Боевик группировки "Долг". Обычно хорошо экипирован. Детальная информация отсутствует.</bio>

		<team>Dolg_specnaz</team>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>70</rank>
		<reputation>40</reputation>

		<visual>actors\dolg\stalker_do_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
#include "gameplay\character_items.xml"			
		</supplies>		
			
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<!---------------------------DOLG MASTER----------------------->
	<specific_character id="dolg_master_default1_zombi" team_default = "1">
		<name>Сталкер группировки "Долг"</name>
		<icon x="30" y="4"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>Хранитель группировки "Долг". Если вы не их друг - вам лучше их избегать. Детальная информация недоступна.</bio>

		<team>Dolg_master</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>95</rank>
		<reputation>60</reputation>

		<visual>actors\dolg\stalker_do_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_pbp = 1 \n			
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
#include "gameplay\character_items.xml"			
		</supplies>			
		
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="dolg_master_default2_zombi" team_default = "1">
		<name>Сталкер группировки "Долг"</name>
		<icon x="2" y="4"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>Хранитель группировки "Долг". Если вы не их друг - вам лучше их избегать. Детальная информация недоступна.</bio>

		<team>Dolg_master</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>95</rank>
		<reputation>60</reputation>

		<visual>actors\dolg\stalker_do_nauchniy</visual>
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro	= 1 \n
			wpn_groza \n
			ammo_9x39_sp5 = 2 \n
			ammo_vog-25p = 2 \n
#include "gameplay\character_items.xml"			
		</supplies>	
				
		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!---------------------------DOLG SPECNAZ CHEREP---------------------->
	<specific_character id="dolg_veteran_cherep_zombi" team_default = "1">
		<name>"Череп"</name>
		<icon x="8" y="2"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>Боевик группировки "Долг". Обычно хорошо экипирован. Детальная информация отсутствует.</bio>

		<team>Dolg_specnaz</team>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>70</rank>
		<reputation>40</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro	= 1 \n
			wpn_groza \n
			ammo_9x39_sp5 = 2 \n
			ammo_vog-25p = 2 \n
		</supplies>		
			
		#include "gameplay\character_dialogs.xml"

	</specific_character>	



<!---------------------------DOLG SPECNAZ SILENCE---------------------->
	<specific_character id="dolg_veteran_silence_zombi" team_default = "1">
		<name>Сталкер группировки "Долг"</name>
		<icon x="8" y="2"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>Боевик группировки "Долг". Обычно хорошо экипирован. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>70</rank>
		<reputation>40</reputation>

		<visual>actors\dolg\stalker_do_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_colt1911 \n
			ammo_11.43x23_hydro = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
		</supplies>		
			
		#include "gameplay\character_dialogs.xml"

	</specific_character>	





<!---------------------------ECOLOG------------------------------>
	<specific_character id="ecolog_default1_zombi" team_default = "1">
		<name>Неизвестный ученый</name>
		<icon x="10" y="4"></icon>
		<map_icon x="1" y="6"></map_icon>
		<bio>Научный работник. Детальная информация отсутствует.</bio>

		<team>Ecolog_general</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>50</rank>
		<reputation>50</reputation>

		<visual>actors\nauchniy\nauchniy_1</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_spas12 \n
			ammo_12x70_buck = 1 \n
		</supplies>
				
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="ecolog_default2_zombi" team_default = "1">
		<name>Неизвестный ученый</name>
		<icon x="10" y="4"></icon>
		<map_icon x="1" y="6"></map_icon>
		<bio>Научный работник. Детальная информация отсутствует.</bio>

		<team>Ecolog_general</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>50</rank>
		<reputation>50</reputation>

		<visual>actors\nauchniy\nauchniy_1</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
		</supplies>
				
		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!---------------------------ECOLOG GUARD------------------------>
	<specific_character id="ecolog_guard_default1_zombi" team_default = "1">
		<name>Неизвестный ученый</name>
		<icon x="8" y="4"></icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>Охрана мобильного научного лагеря. Детальная информация отсутствует.</bio>

		<team>Ecolog_guard</team>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		
		<rank>80</rank>
		<reputation>50</reputation>

		<visual>actors\nauchniy\nauchniy_0</visual>
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_fmj = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="ecolog_guard_default2_zombi" team_default = "1">
		<name>Неизвестный ученый</name>
		<icon x="10" y="4"></icon>
		<map_icon x="1" y="6"></map_icon>
		<bio>Научный работник. Детальная информация отсутствует.</bio>

		<team>Ecolog_general</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>80</rank>
		<reputation>50</reputation>

		<visual>actors\nauchniy\nauchniy_0</visual>
		<supplies>
			[spawn] \n
			wpn_hpsa \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 = 1 \n
		</supplies>
				
		#include "gameplay\character_dialogs.xml"

	</specific_character>
	



	<specific_character id="escape_trader_zombi" no_random = "1">
		<name>escape_trader_name</name>
		<icon>ui_npc_u_trader</icon>
		<bio>escape_trader_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		<visual>actors\trader\trader</visual>
				
		<rank>330</rank>
		<reputation>23</reputation>
		<money min="100000" max="100000" infinitive="1"/> 
		<supplies>
			[spawn] \n
			wpn_knife \n
		</supplies>
		
		<start_dialog>escape_trader_start_dialog</start_dialog>
		<actor_dialog>escape_trader_talk_info</actor_dialog>
		<actor_dialog>escape_trader_jobs</actor_dialog>
		<actor_dialog>tm_trader_dialog</actor_dialog>
		<actor_dialog>tm_trader_reward</actor_dialog>
		<actor_dialog>escape_trader_done_blockpost_box</actor_dialog>
    <actor_dialog>escape_trader_repair</actor_dialog>
    <actor_dialog>escape_trader_faction_change_dialog</actor_dialog>
	</specific_character>
<!---------------------------------------esc_wolf----------------------------------------------------->
	<specific_character id="esc_wolf_zombi" team_default = "1">
		<name>esc_wolf_name</name>
		<icon>ui_npc_u_stalker_neytral_balon_1</icon>
		<bio>esc_wolf_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>434</rank>
		<reputation>5</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\neytral\stalker_neytral_wolf</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_fmj = 1 \n
			wpn_g36 = 1 \n
			ammo_5.56x45_ss190 \n
			ammo_m209 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<start_dialog>escape_lager_volk_talk</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
		<actor_dialog>tm_wolf_dialog</actor_dialog>
		<actor_dialog>tm_wolf_reward</actor_dialog>
	</specific_character>
<!---------------------------------------esc_fanat----------------------------------------------------->	
	<specific_character id="esc_fanat_zombi" team_default = "1">
		<name>esc_fanat_name</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_3</icon>
		<bio>esc_fanat_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>502</rank>
		<reputation>10</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<panic_treshold>0</panic_treshold>
 
		<visual>actors\neytral\stalker_neytral_fanatic</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_fmj = 1 \n
			wpn_lr300 = 1, scope \n
			ammo_5.56x45_ss190 \n
		</supplies>
				
#include "gameplay\character_criticals_4.xml"
				
		<start_dialog>escape_lager_leader_hello</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
<!---------------------------------------esc_fox----------------------------------------------------->	
	<specific_character id="esc_fox_zombi" team_default = "1">
		<name>esc_fox_name</name>
		<icon>ui_npc_u_zombie_fresh_2</icon>
		<bio>esc_fox_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>338</rank>
		<reputation>-3</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<panic_treshold>0</panic_treshold>

		<visual>actors\neytral\stalker_neytral_fox</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_fmj = 1 \n
			wpn_spas12 \n
			ammo_12x70_buck = 1 \n
			device_torch \n
		</supplies>
				
#include "gameplay\character_criticals_4.xml"
				
		<start_dialog>escape_fox_hello_dialog</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
<!---------------------------------------esc_tutorial_wounded----------------------------------------------------->	
	<specific_character id="esc_tutorial_wounded_zombi" team_default = "1">
		<name>esc_tolik_name</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<bio>esc_tolik_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>196</rank>
		<reputation>6</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>tutorial_wounded_give_medkit</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
				
	</specific_character>
<!---------------------------------------esc_shustryi----------------------------------------------------->	
	<specific_character id="esc_shustryi_zombi" team_default = "1">
		<name>esc_shustryi_name</name>
		<icon>ui_npc_u_green_stalker_1</icon>
		<bio>esc_shustryi_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>196</rank>
		<reputation>6</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\novice\green_stalker_1</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			esc_wounded_flash \n
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>escape_shustryi_start</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
		<actor_dialog>tm_shustriy_dialog</actor_dialog>
		<actor_dialog>tm_shustriy_reward</actor_dialog>						
	</specific_character>
<!---------------------------------------killer_specnaz----------------------------------------------------->		
	<specific_character id="esc_killer_specnaz_zombi" team_default = "1">
		<terrain_sect_>stalker_terrain</terrain_sect_>
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_head_1</icon>
		<bio>esc_killer_specnaz_bio</bio>

		<team>Killer_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>585</rank>
		<reputation>-85</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\killer\stalker_ki_head_1</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
	
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<!---------------------------BANDIT NOVICE----------------------->
	<specific_character id="esc_bandit_novice_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<bio>esc_bandit_novice_bio</bio>
	
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>32</rank>
		<reputation>-56</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		#include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------------------------------------------------------------------------>
	<specific_character id="esc_bandit_novice_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>59</rank>
		<reputation>-60</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_4</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
			wpn_bm16 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"					
		</supplies>
		
#include "gameplay\character_criticals_3.xml"		
#include "gameplay\character_dialogs.xml"	
	</specific_character>
<!------------------------------------------------------------------------------------------>
	<specific_character id="esc_bandit_novice_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>81</rank>
		<reputation>-67</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_5</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"		
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"	
</specific_character>
	
	
	<!---------------------------STALKER NOVICE----------------------->
	
	<specific_character id="esc_stalker_novice_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>140</rank>
		<reputation>12</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
					
#include "gameplay\character_criticals_3.xml"

		#include "gameplay\character_dialogs.xml"
#include "gameplay\character_dialogs.xml"		
	</specific_character>
<!------------------------------------------------------------------------------------------>
	<specific_character id="esc_stalker_novice_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>127</rank>
		<reputation>-8</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		#include "gameplay\character_dialogs.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!------------------------------------------------------------------------------------------>
	<specific_character id="esc_stalker_novice_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>214</rank>
		<reputation>9</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		#include "gameplay\character_dialogs.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!------------------------------------------------------------------------------------------>
	<specific_character id="esc_stalker_novice_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>175</rank>
		<reputation>8</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
		
		#include "gameplay\character_dialogs.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!------------------------------------------------------------------------------------------>
	<specific_character id="esc_stalker_novice_default5_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_4</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>268</rank>
		<reputation>-10</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		#include "gameplay\character_dialogs.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!------------------------------------------------------------------------------------------>
	<specific_character id="esc_stalker_novice_default6_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_4</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>133</rank>
		<reputation>6</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n		
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		#include "gameplay\character_dialogs.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!------------------------------------------------------------------------------------------>
	<specific_character id="esc_stalker_novice_default9_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_5</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>224</rank>
		<reputation>18</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_5</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		#include "gameplay\character_dialogs.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!------------------------------------------------------------------------------------------>
	<specific_character id="esc_stalker_novice_default10_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_5</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>58</rank>
		<reputation>-2</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_5</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		#include "gameplay\character_dialogs.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<!-------------------------------------ranger----------------------------------------------------->	
	<specific_character id="esc_ranger_zombi" team_default = "1">
		<name>esc_petruha_name</name>
		<icon>ui_npc_u_green_stalker_8</icon>
		<bio>esc_petruha_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>279</rank>
		<reputation>16</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_8</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n	
			hand_radio \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
		</supplies>
		
#include "gameplay\character_criticals_3.xml"

		<start_dialog>escape_factory_assault_start</start_dialog>		
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	
<!-------------------------------------soldier_commander----------------------------------------------------->		
	<specific_character id="esc_soldier_commander_zombi" team_default = "1">
		<name>esc_soldier_commander_name</name>
		<icon>ui_npc_u_soldier_beret_1</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>764</rank>
		<reputation>-15</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_beret_1</visual>		
		<supplies>
			[spawn] \n
			wpn_fort_m1 \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
										
		<start_dialog>esc_bridge_soldiers_start</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->	
	<specific_character id="esc_soldier_regular_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_obichniy</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>223</rank>
		<reputation>6</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_obichniy</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
			
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"					

	</specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->
	<specific_character id="esc_soldier_regular_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_bandana_1</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>476</rank>
		<reputation>9</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana_1</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"					

	</specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->
	<specific_character id="esc_soldier_regular_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_bandana_2</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>207</rank>
		<reputation>10</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana_2</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"					

	</specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->
	<specific_character id="esc_soldier_regular_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_bandana_3</icon>
		<bio>esc_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>263</rank>
		<reputation>-18</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana_3</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>		
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"					

	</specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->
	<specific_character id="esc_soldier_regular_default5_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_bandana_4</icon>
		<bio>esc_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>481</rank>
		<reputation>12</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana_4</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>		
		
#include "gameplay\character_criticals_5.xml"
		
		#include "gameplay\character_dialogs.xml"
	</specific_character>
<!-------------------------------------blockpost_commander----------------------------------------------------->	
	<specific_character id="esc_soldier_blockpost_commander_zombi" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_npc_u_soldier_beret_1</icon>
		<bio>esc_captain_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>906</rank>
		<reputation>20</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_beret_1</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
	
<start_dialog>hello_dialog_ext</start_dialog>
	</specific_character>
<!-------------------------------------soldier_blokpost----------------------------------------------------->	
	<specific_character id="esc_soldier_blokpost_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_obichniy</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>205</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_obichniy</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>	
					
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

	</specific_character>
<!-------------------------------------soldier_blokpost----------------------------------------------------->	
	<specific_character id="esc_soldier_blokpost_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_bandana_5</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>237</rank>
		<reputation>-6</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana_5</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>	

#include "gameplay\character_criticals_5.xml"

		#include "gameplay\character_dialogs.xml"
	</specific_character>
<!-------------------------------------soldier_blokpost----------------------------------------------------->	
	<specific_character id="esc_soldier_blokpost_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_bandana</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>355</rank>
		<reputation>11</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>	
		
#include "gameplay\character_criticals_5.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
<!-------------------------------------soldier_specnaz----------------------------------------------------->	
	<specific_character id="esc_soldier_specnaz_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<bio>esc_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>809</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_spetsnaz</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u = 1 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>		
					
#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
<!-------------------------------------soldier_specnaz----------------------------------------------------->
		<specific_character id="esc_soldier_specnaz_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<bio>esc_specnaz_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>830</rank>
		<reputation>-4</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_spetsnaz</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u = 1 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>		
		
#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<!-------------------------------------killer_master----------------------------------------------------->		
	<specific_character id="esc_killer_master_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_antigas</icon>
		<bio>esc_specnaz_killer_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
		
		<rank>599</rank>
		<reputation>-109</reputation>
	
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		
		<visual>actors\killer\stalker_ki_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

	</specific_character>
	
<!-------------------------------------provodnik----------------------------------------------------->		
	<specific_character id="esc_provodnik_zombi" team_default = "1">
		<name>esc_provodnik_name</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_1</icon>
		<bio>esc_provodnik_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>593</rank>
		<reputation>0</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\neytral\stalker_neytral_guide</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_fmj = 1 \n
			wpn_vintorez \n
			ammo_9x39_pab9 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"				
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<start_dialog>esc_provodnik_start</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	




	<specific_character id="gar_seriy_zombi" team_default = "1">
		<name>gar_seryi_name</name>
		<icon>ui_npc_u_stalker_ki_nauchniy</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>gar_seryi_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>511</rank>
		<reputation>-18</reputation>
		<money min="5000" max="10000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\neytral\stalker_neytral_seriy</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_fmj = 1 \n
			wpn_fn2000 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
			medkit = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
		
		<start_dialog>gar_seriy_start</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>	
	</specific_character>	
	
	<specific_character id="gar_dram_novice_zombi" team_default = "1">
		<name>gar_dram_novice_name</name>
		<icon>ui_npc_u_green_stalker_11</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>gar_dram_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>212</rank>
		<reputation>19</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\novice\green_stalker_11</visual>
		<supplies>
			[spawn] \n
			device_torch \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
		</supplies>

#include "gameplay\character_criticals_3.xml"
	
		<start_dialog>gar_dramm_novice_start</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>			
	</specific_character>
	
	
	<specific_character id="gar_hellcar_zombi" team_default = "1">
		<name>gar_hellcar_name</name>
		<icon>ui_npc_u_stalker_sv_exoskeleton</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>gar_hellcar_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>594</rank>
		<reputation>20</reputation>
		<money min="5000" max="10000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<panic_treshold>0</panic_treshold>

		<visual>actors\neytral\stalker_neytral_bes</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_fmj = 1 \n
			wpn_val \n
			ammo_9x39_pab9 = 1 \n
			device_torch \n
			hand_radio \n
		</supplies>

#include "gameplay\character_criticals_4.xml"

		<start_dialog>gar_hellcar_start</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	
	<specific_character id="gar_bandit_novice_wounded_zombi" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>esc_bandit_novice_bio</bio>

		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>195</rank>
		<reputation>-120</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		<start_dialog>gar_wounded_bandit</start_dialog>
	</specific_character>
	
	<specific_character id="gar_bandit_leader_zombi" team_default = "1">
		<name>gar_bandit_leader_name</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>gar_bandit_leader_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>199</rank>
		<reputation>-145</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	<!----------------------BANDIT NOVICE----------------------->
	<specific_character id="gar_bandit_novice_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
	
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>167</rank>
		<reputation>-65</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"						
	</specific_character>

	<specific_character id="gar_bandit_novice_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>268</rank>
		<reputation>-95</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
			wpn_bm16 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"							
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"						
	</specific_character>

	<specific_character id="gar_bandit_novice_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>119</rank>
		<reputation>-89</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"	
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"						
	</specific_character>
	
	
	<!---------------------------BANDIT general----------------------->
	
	<specific_character id="gar_bandit_general_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
	
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>125</rank>
		<reputation>-126</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"	\n	
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"						
	</specific_character>

	<specific_character id="gar_bandit_general_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>124</rank>
		<reputation>-73</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_mp5 = 1 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"		
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"						
	</specific_character>

	<specific_character id="gar_bandit_general_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
				
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>133</rank>
		<reputation>-100</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj	= 1 \n
			wpn_mp5 \n
			ammo_9x19_pbp = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"						
	</specific_character>
	
	<!---------------------------Stalker general----------------------->
	
	<specific_character id="gar_stalker_general_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>423</rank>
		<reputation>20</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\neytral\stalker_neytral_hood_uzor</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
				
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="gar_stalker_general_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_balon_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>354</rank>
		<reputation>-11</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\neytral\stalker_neytral_balon_8</visual>
		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
				
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="gar_stalker_general_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>515</rank>
		<reputation>14</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\neytral\stalker_neytral_hood_2</visual>

		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="gar_stalker_general_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>546</rank>
		<reputation>1</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\neytral\stalker_neytral_hood_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="gar_stalker_general_default5_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_balon_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>447</rank>
		<reputation>-15</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\neytral\stalker_neytral_balon_8</visual>
		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	
	<specific_character id="gar_wounded_bandit_zombi" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_neytral_hood_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>408</rank>
		<reputation>-90</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\neytral\stalker_neytral_hood_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_4.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	<!---------------------------DOLG BLOKPOST----------------------->
	<specific_character id="gar_dolg_blokpost_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_mask_1</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>gar_dolg_blokpost_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>499</rank>
		<reputation>120</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\dolg\stalker_do_mask_1</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
            wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n			
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="gar_dolg_blokpost_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_balon_8</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>gar_dolg_blokpost_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>520</rank>
		<reputation>86</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\dolg\stalker_do_balon_8</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_ap \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="gar_dolg_blokpost_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_balon_8</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>gar_dolg_blokpost_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>471</rank>
		<reputation>124</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\dolg\stalker_do_balon_8</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
            wpn_ak74u \n
			ammo_5.45x39_ap \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="gar_dolg_blokpost_commander_zombi" team_default = "1">
		<name>gar_dolg_blokpost_leader_name</name>
		<icon>ui_npc_u_stalker_do_balon_4</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>gar_dolg_blokpost_leader_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>592</rank>
		<reputation>140</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		
		<visual>actors\dolg\stalker_do_balon_4</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_bm16 \n
			ammo_12x76_dart \n
			device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>

#include "gameplay\character_criticals_6.xml"

		<start_dialog>gar_dolg_blokpost</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	
	<specific_character id="gar_sniper_zombi" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
				
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>443</rank>
		<reputation>-100</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj	= 1 \n
			wpn_mp5 \n
			ammo_9x19_pbp = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	<specific_character id="gar_bandit_dm_zombi" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>250</rank>
		<reputation>-145</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	



	

	<specific_character id="actor_zombi" no_random = "1">
		<name>actor_name</name>
		<icon>ui_npc_u_actor</icon>
		<map_icon x="2" y="5"></map_icon>

		<team>Actor</team>
		<supplies>
			[spawn] \n
			device_torch \n
		</supplies>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
	
		<rank>00</rank>
		<reputation>0</reputation>
		<visual>actors\hero\stalker_novice</visual>
	</specific_character>

	<specific_character id="mp_actor_zombi" no_random = "1">
		<name>actor_name</name>
		<icon>ui_npc_u_actor</icon>
		<map_icon x="2" y="5"></map_icon>

		<team>mp_actor</team>
		<supplies/>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
	
		<rank>00</rank>
		<reputation>0</reputation>
		<visual>actors\hero\stalker_novice</visual>
	</specific_character>
	
	<specific_character id="stalker_general_default_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>400</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_bm16 \n
			ammo_12x76_zhekan = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
		#include "gameplay\character_dialogs.xml"
	</specific_character>


<specific_character id="stalker_osoznanie_zombi" team_default = "1">
		<name>Osoznanie</name>
		<icon>ui_npc_u_ucheniy_1_strong</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Представитель проекта "Осознание".</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>900</rank>
		<reputation>0</reputation>

		<visual>actors\ucheniy\ucheniy_1_strong</visual>
		<snd_config>characters_voice\human_01\</snd_config>
		
		<supplies>
		</supplies>
		

		<start_dialog>oso_osoznanie_start</start_dialog>
		<actor_dialog>oso_who_are_you</actor_dialog>
		<actor_dialog>oso_what_is_the_zone</actor_dialog>
		<actor_dialog>oso_what_about_me</actor_dialog>
		<actor_dialog>oso_why_chernobyl</actor_dialog>
		<actor_dialog>oso_chernobyl_crush</actor_dialog>
		<actor_dialog>oso_stalker</actor_dialog>
		<actor_dialog>oso_death_truck</actor_dialog>
		<actor_dialog>oso_what_next</actor_dialog>
		<actor_dialog>oso_yes</actor_dialog>
		<actor_dialog>oso_no</actor_dialog>
	</specific_character>	




	<specific_character id="killer_leader_zombi">
		<name>Лидер наемников</name>
		<icon x="14" y="0"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Злой и страшный серый волк.</bio>

		<team>Killer_leader</team>				
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>95</rank>
		<reputation>-70</reputation>

		<visual>actors\killer\stalker_ki_nauchniy</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_hydro = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n			
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
<!---------------------------KILLER REGULAR----------------------->
	<specific_character id="killer_regular_default1_zombi" team_default = "1">
		<name>Неизвестный наемник</name>
		<icon x="18" y="4"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Неизвестный наемник. Судя по всему в Зоне недавно. Детальная информация отсутствует.</bio>

		<team>Killer_regular</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
					
		<rank>40</rank>
		<reputation>-30</reputation>

		<visual>actors\killer\stalker_ki_head_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="killer_regular_default2_zombi" team_default = "1">
		<name>Неизвестный наемник</name>
		<icon x="18" y="6"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Неизвестный наемник. Судя по всему в Зоне недавно. Детальная информация отсутствует.</bio>

		<team>Killer_regular</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
					
		<rank>40</rank>
		<reputation>-30</reputation>

		<visual>actors\killer\stalker_ki_head_4</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="killer_regular_default3_zombi" team_default = "1">
		<name>Неизвестный наемник</name>
		<icon x="18" y="2"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Неизвестный наемник. Судя по всему в Зоне недавно. Детальная информация отсутствует.</bio>

		<team>Killer_regular</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
					
		<rank>40</rank>
		<reputation>-30</reputation>

		<visual>actors\killer\stalker_ki_head_5</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp = 1 \n
			wpn_bm16 \n
			ammo_12x76_zhekan = 1 \n
			device_torch \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>
		
<!---------------------------KILLER SNIPER---------------------->
	<specific_character id="killer_sniper_default1_zombi" team_default = "1">
		<name>Неизвестный наемник</name>
		<icon x="28" y="6"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Неизвестный наемник. Судя по всему в Зоне недавно. Детальная информация отсутствует.</bio>

		<team>Killer_sniper</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>50</rank>
		<reputation>-50</reputation>

		<visual>actors\killer\stalker_ki_mask</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_pbp = 1 \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	
<!---------------------------KILLER SPECNAZ---------------------->
	<specific_character id="killer_specnaz_default1_zombi" team_default = "1">
		<name>Неизвестный наемник</name>
		<icon x="4" y="2"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Неизвестный наемник. Возможно хорошо вооружен. Детальная информация отсутствует.</bio>

		<team>Killer_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>70</rank>
		<reputation>-50</reputation>

		<visual>actors\killer\stalker_ki_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_spas12 \n
			ammo_12x76_dart = 1 \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="killer_specnaz_default2_zombi" team_default = "1">
		<name>Неизвестный наемник</name>
		<icon x="4" y="2"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Неизвестный наемник. Возможно хорошо вооружен. Детальная информация отсутствует.</bio>

		<team>Killer_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>70</rank>
		<reputation>-50</reputation>

		<visual>actors\killer\stalker_ki_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_l85 = 1, 0, 0, 0 \n
			ammo_5.56x45_ap = 1 \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="killer_specnaz_default3_zombi" team_default = "1">
		<name>Неизвестный наемник</name>
		<icon x="30" y="6"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Неизвестный наемник. Возможно хорошо вооружен. Детальная информация отсутствует.</bio>

		<team>Killer_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>70</rank>
		<reputation>-50</reputation>

		<visual>actors\killer\stalker_ki_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_pbp = 1 \n
			wpn_ak74 = 1, 1, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="killer_specnaz_default4_zombi" team_default = "1">
		<name>Неизвестный наемник</name>
		<icon x="30" y="6"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Неизвестный наемник. Возможно хорошо вооружен. Детальная информация отсутствует.</bio>

		<team>Killer_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>70</rank>
		<reputation>-50</reputation>

		<visual>actors\killer\stalker_ki_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_pbp = 1 \n
			wpn_ak74 = 1, 1, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>
			
<!---------------------------KILLER MASTER----------------------->
	<specific_character id="killer_master_default1_zombi" team_default = "1">
		<name>Неизвестный наемник</name>
		<icon x="30" y="6"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Неизвестный наемник. Хорошо вооружен и очень опасен. Детальная информация отсутствует.</bio>

		<team>Killer_master</team>
		
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		
		<rank>90</rank>
		<reputation>-50</reputation>

		<visual>actors\killer\stalker_ki_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="killer_master_default2_zombi" team_default = "1">
		<name>Неизвестный наемник</name>
		<icon x="14" y="0"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Неизвестный наемник. Хорошо вооружен и очень опасен. Детальная информация отсутствует.</bio>

		<team>Killer_master</team>
		
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		
		<rank>90</rank>
		<reputation>-50</reputation>

		<visual>actors\killer\stalker_ki_nauchniy</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_hydro = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!---------------------------KILLER SPECNAZ STUKACH---------------------->
	<specific_character id="killer_specnaz_stukach_zombi" team_default = "1">
		<name>Павлик</name>
		<icon x="22" y="8"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Сталкер группировки "Свобода". Детальная информация отсутствует.</bio>

		<team>Killer_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>70</rank>
		<reputation>-50</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_2</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_spas12 \n
			ammo_12x76_dart = 1 \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>
		
<!---------------------------KILLER IHFORMATOR---------------------->
	<specific_character id="killer_informator_zombi" team_default = "1">
		<name>Ара</name>
		<icon x="28" y="14"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Известный на всю Зону информатор и осведомитель.</bio>

		<team>Killer_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>70</rank>
		<reputation>-50</reputation>

		<visual>actors\killer\stalker_ki_informator</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_fn2000 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>





<specific_character id="ds_bandit_1_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_soldier_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_7</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
    		wpn_beretta \n
			ammo_9x19_fmj = 1 \n
	

#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>	
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	<specific_character id="ds_bandit_2_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\ucheniy\ucheniy_1_strong</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n

			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	<specific_character id="ds_bandit_3_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\bandit\stalker_bandit_5</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	<specific_character id="ds_bandit_4_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\bandit\stalker_bandit_8</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
		    wpn_bm16 \n
            ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	<specific_character id="ds_bandit_5_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_bandit_6_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n

			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	<specific_character id="ds_dolg_1_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	<specific_character id="ds_dolg_2_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\dolg\stalker_do_balon_8</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	<specific_character id="ds_dolg_3_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\dolg\stalker_do_mask_1</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	<specific_character id="ds_dolg_4_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\dolg\stalker_do_exoskeleton</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	<specific_character id="ds_dolg_5_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\dolg\stalker_do_mask</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	<specific_character id="ds_dolg_6_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\dolg\stalker_do_nauchniy</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_nauch_1_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\ecolog\stalker_ecolog</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n

			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_nauch_2_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\ecolog\stalker_ecolog_military</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n

			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_kill_1_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\killer\stalker_ki_antigas</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_kill_2_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\killer\stalker_ki_exoskeleton</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_sig550 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_kill_3_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\killer\stalker_ki_head_1</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_lr300 = 1, 1, 1, 0 \n
			ammo_5.56x45_ap = 1 \n		
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_kill_4_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\killer\stalker_ki_mask</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
		
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_kill_5_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\killer\stalker_ki_nauchniy</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_lr300 = 1, 1, 1, 0 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_mil_1_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana_1</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_mil_2_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana_2</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_mil_3_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana_3</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	
	<specific_character id="ds_mil_4_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana_4</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	
	<specific_character id="ds_mil_5_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_antigas</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	
	<specific_character id="ds_mil_6_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	
	<specific_character id="ds_mil_7_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana_5</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_mil_8_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_mask</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_mil_9_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_obichniy</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_mil_10_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_spetsnaz</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_mon_1_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_exo</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_g36 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_mon_2_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_head_1</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_lr300 = 1, 1, 1, 0 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_mon_3_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_hood_9</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_spas12 \n
			ammo_12x70_buck = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_mon_4_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_mask</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_mon_5_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_nauchniy</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_svd \n
			ammo_7.62x54_7h14 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_stalk_1_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_uzor</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_stalk_2_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_balon_8</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_stalk_3_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_sig550 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_stalk_4_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_2</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_spas12 \n
			ammo_12x70_buck = 1 \n

			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_stalk_5_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_8</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_svd \n
			ammo_7.62x54_7h14 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_stalk_6_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_lr300 = 1, 1, 1, 0 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_stalk_7_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_nauchniy</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_stalk_8_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_rukzak_1</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n

			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_novice_1_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_2</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n

			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_novice_2_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_3</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_novice_3_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_4</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n

			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_novice_4_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_5</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n

			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_novice_5_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_6</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n

			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_novice_6_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_10</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_bm16 \n
            ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_novice_7_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_antigas</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_bm16 \n
            ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_zomb_1_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombi\stalker_zombie1</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_zomb_2_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombi\stalker_zombie2</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
		    wpn_bm16 \n
            ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_zomb_3_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombi\stalker_zombie3</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_zomb_4_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombi\stalker_zombie4</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_zomb_5_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombi\stalker_zombie5</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_zomb_6_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombi\stalker_zombie6</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_zomb_7_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombi\stalker_zombie7</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_zomb_8_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombi\stalker_zombie8</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_zomb_9_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombi\zombie_exoskeleton</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_spas12 \n
			ammo_12x70_buck = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_zomb_10_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombi\zombie_fresh_0</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_spas12 \n
			ammo_12x70_buck = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_zomb_11_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombi\zombie_fresh_2</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n

			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	
	<specific_character id="ds_zomb_12_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombi\stalker_zombie8</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	
	<specific_character id="ds_free_1_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\svoboda\stalker_sv_exoskeleton</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_sig550 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	
	<specific_character id="ds_free_2_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\svoboda\stalker_sv_hood_9</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_lr300 = 1, 1, 1, 0 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_free_3_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\svoboda\stalker_sv_hood_91</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_lr300 = 1, 1, 1, 0 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	
	<specific_character id="ds_free_4_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\svoboda\stalker_sv_nauchniy</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_sig550 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_free_5_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_1_1</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_free_6_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_2</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_free_7_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_3</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	<specific_character id="ds_free_8_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_3_1</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_lr300 = 1, 1, 1, 0 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_borov_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\bandit\stalker_bandit_borov</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_volkodav_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\killer\stalker_ki_head_5</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n

			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_mil_agr_boss_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_beret</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_ara_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\killer\stalker_ki_informator</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_mil_boss_nii_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_beret_3</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_boss_aes_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_beret_5</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_prizrak_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_prizrak</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_sig550 \n
			ammo_5.56x45_ap = 1 \n

			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_freeman_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_7</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	<specific_character id="ds_cook_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\svoboda\stalker_sv_cook</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n

			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
<start_dialog>hello_dialog_ext</start_dialog>
		
	</specific_character>
	
	
	<specific_character id="ds_pavlik_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>ds_sergant_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_1</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	
	
	



<!---------------------------SVOBODA PROFILES----------------------->

<!---------------------------SVOBODA SPECNAZ----------------------->
	<specific_character id="mil_Svoboda_specnaz_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_hood_9</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_specnaz_bio</bio>

		<team>Svoboda_specnaz</team>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>679</rank>
		<reputation>110</reputation>

		<visual>actors\svoboda\stalker_sv_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_sig550 = 1 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
  
	<specific_character id="mil_Svoboda_specnaz_zombi_zombi" team_default = "20">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_hood_9</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_specnaz_bio</bio>

		<team>Svoboda_specnaz</team>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>679</rank>
		<reputation>110</reputation>

		<visual>actors\svoboda\stalker_sv_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_sig550 = 1 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------SVOBODA ENGINEER----------------------->
	<specific_character id="mil_Svoboda_engineer_zombi" team_default = "1">
		<name>mil_Svoboda_engineer_name</name>
		<icon>ui_npc_u_stalker_sv_rukzak_3</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_engineer_bio</bio>

		<team>Svoboda_specnaz</team>

        <snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>896</rank>
		<reputation>139</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_3</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp \n
			wpn_sig550 = 1 \n
			ammo_5.56x45_ap = 1 \n
			wpn_addon_scope = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>

#include "gameplay\character_criticals_5.xml"
		
		<start_dialog>mil_screw_dialog</start_dialog>
<start_dialog>hello_dialog_ext</start_dialog>	
	</specific_character>

<!---------------------------SVOBODA REGULAR----------------------->
	<specific_character id="mil_Svoboda_regular_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_rukzak_1_1</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_regular_bio</bio>

		<team>Svoboda_regular</team>

        <snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>
		
		<rank>368</rank>
		<reputation>74</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_1_1</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
  
	<specific_character id="mil_Svoboda_regular_zombi_zombi" team_default = "20">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_rukzak_1_1</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_regular_bio</bio>

		<team>Svoboda_regular</team>

        <snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>
		
		<rank>368</rank>
		<reputation>74</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_1_1</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!---------------------------SVOBODA SNIPER---------------------->
	<specific_character id="mil_Svoboda_sniper_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_rukzak_3_1</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_sniper_bio</bio>

		<team>Svoboda_sniper</team>

        <snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>560</rank>
		<reputation>81</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_3_1</visual>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro = 1 \n
            wpn_svu \n
            ammo_7.62x54_ap = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"				
		</supplies>

#include "gameplay\character_criticals_5.xml"
<start_dialog>hello_dialog_ext</start_dialog>
	</specific_character>
<!---------------------------SVOBODA SPECNAZ STUKACH---------------------->
	<specific_character id="mil_Svoboda_stukach_zombi" team_default = "1">
		<name>mil_Svoboda_stukach_name</name>
		<icon>ui_npc_u_stalker_sv_rukzak_1</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>mil_Svoboda_stukach_bio</bio>

		<team>Svoboda_stukach</team>

        <snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>540</rank>
		<reputation>58</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_1</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_wincheaster1300 \n
			ammo_12x76_zhekan = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
		</supplies>
		
#include "gameplay\character_criticals_5.xml"	
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!---------------------------SVOBODA ZONEGUARD---------------------->
	<specific_character id="mil_Svoboda_zoneguard_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_exoskeleton</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_zoneguard_bio</bio>

		<team>Svoboda_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<rank>910</rank>
		<reputation>125</reputation>

		<visual>actors\svoboda\stalker_sv_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_sig550 = 1 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>

#include "gameplay\character_criticals_2.xml"

		#include "gameplay\character_dialogs.xml"
		<actor_dialog>mil_zoneguard_common1</actor_dialog>
		<actor_dialog>mil_zoneguard_common2</actor_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!---------------------------SVOBODA BODYGUARD---------------------->
	<specific_character id="mil_Svoboda_bodyguard_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_exoskeleton</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_bodyguard_bio</bio>

		<team>Svoboda_regular</team>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>
		
		<rank>903</rank>
		<reputation>101</reputation>

		<visual>actors\svoboda\stalker_sv_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_wincheaster1300 \n
			ammo_12x76_zhekan = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"				
	</specific_character>
	

<!---------------------------SVOBODA LEADER---------------------->
	<specific_character id="mil_Svoboda_leader_zombi" team_default = "1">
		<name>mil_Svoboda_leader_name</name>
		<icon>ui_npc_u_stalker_sv_leader</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_leader_bio</bio>

        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>
		
		<rank>914</rank>
		<reputation>136</reputation>

		<visual>actors\svoboda\stalker_sv_leader</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_g36 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>

#include "gameplay\character_criticals_5.xml"

<start_dialog>hello_dialog_ext</start_dialog>
		<actor_dialog>tm_freedom_dialog</actor_dialog>
		<actor_dialog>tm_freedom_reward</actor_dialog>
		<actor_dialog>mil_freedom_faction_change_dialog</actor_dialog>

	</specific_character>	

<!---------------------------SVOBODA TRADER----------------------->
	<specific_character id="mil_Svoboda_trader_zombi" team_default = "1">
		<name>mil_Svoboda_trader_name</name>
		<icon>ui_npc_u_stalker_sv_balon_1</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_trader_bio</bio>


		<team>Svoboda_master</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<rank>730</rank>
		<reputation>96</reputation>
<money min="100000" max="100000" infinitive="1"></money> 

		<visual>actors\svoboda\stalker_sv_balon_1</visual>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro = 1 \n
			wpn_sig550 \n
			ammo_5.56x45_ap = 1 \n
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>mil_trader_dialog</start_dialog>
    <actor_dialog>mil_trader_repair</actor_dialog>
<start_dialog>hello_dialog_ext</start_dialog>
	</specific_character>
<!---------------------------SVOBODA MASTER MAX----------------------->
	<specific_character id="mil_Svoboda_master_Max_zombi" team_default = "1">
		<name>mil_Svoboda_master_Max_name</name>
		<icon>ui_npc_u_stalker_sv_max</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_master_Max_bio</bio>

		<team>Svoboda_master</team>

        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		
		<rank>912</rank>
		<reputation>145</reputation>

		<visual>actors\svoboda\stalker_sv_max</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_svu \n
			ammo_7.62x54_7h14 = 1 \n
			wpn_walther \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>mil_max_dialog</start_dialog>
<start_dialog>hello_dialog_ext</start_dialog>		
	</specific_character>
<!---------------------------SVOBODA MASTER----------------------->
	<specific_character id="mil_Svoboda_master_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_rukzak_1_1</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_master_bio</bio>

		<team>Svoboda_master</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		
		<rank>930</rank>
		<reputation>126</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_1_1</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_g36 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"			
	</specific_character>
  
	<specific_character id="mil_Svoboda_master_zombi_zombi" team_default = "20">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_rukzak_1_1</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_master_bio</bio>

		<team>Svoboda_master</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		
		<rank>930</rank>
		<reputation>126</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_1_1</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_g36 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"			
	</specific_character>
<!---------------------------SVOBODA COOK----------------------->
	<specific_character id="mil_Svoboda_cook_zombi" team_default = "1">
		<name>mil_Svoboda_cook_name</name>		
		<icon>ui_npc_u_stalker_sv_cook</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_cook_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<rank>644</rank>
		<reputation>84</reputation>

		<visual>actors\svoboda\stalker_sv_cook</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_wincheaster1300 \n
			ammo_12x76_zhekan = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"				
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
			
		<actor_dialog>mil_cook_common1</actor_dialog>
		<actor_dialog>mil_cook_common2</actor_dialog>
		<actor_dialog>mil_cook_common3</actor_dialog>
		<actor_dialog>mil_cook_common4</actor_dialog>
		<actor_dialog>mil_cook_common5</actor_dialog>
		<actor_dialog>mil_cook_common6</actor_dialog>
 		<actor_dialog>mil_cook_drink_for_rg6_1</actor_dialog>
        <actor_dialog>mil_cook_drink_for_rg6_2</actor_dialog>
        <actor_dialog>mil_cook_drink_for_rg6_3</actor_dialog>
        <actor_dialog>mil_cook_drunk_question_about_rg6_1</actor_dialog>
        <actor_dialog>mil_cook_drunk_question_about_rg6_2</actor_dialog>
        <actor_dialog>mil_cook_drunk_question_about_rg6_3</actor_dialog>
<start_dialog>hello_dialog_ext</start_dialog>    

	</specific_character>
<!---------------------------SVOBODA BLOCKPOST LEADER---------------------->
	<specific_character id="mil_Svoboda_blockpost_leader_zombi" team_default = "1">
		<name>mil_Svoboda_blockpost_leader_name</name>
		<icon>ui_npc_u_stalker_sv_balon_10</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>mil_Svoboda_blockpost_leader_bio</bio>

    	<team>Svoboda_master</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>916</rank>
		<reputation>149</reputation>

        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\svoboda\stalker_sv_balon_10</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_g36 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
		</supplies>

#include "gameplay\character_criticals_5.xml"
<start_dialog>hello_dialog_ext</start_dialog>

		<actor_dialog>mil_freedom_commander_common2</actor_dialog>
	</specific_character>
<!---------------------------SVOBODA MASTER UGRUMIY----------------------->
	<specific_character id="mil_Svoboda_master_Ugrumiy_zombi" team_default = "1">
		<name>mil_Svoboda_master_Ugrumiy_name</name>		
		<icon>ui_npc_u_stalker_sv_nauchniy</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_master_Ugrumiy_bio</bio>

		<team>Svoboda_master</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<rank>902</rank>
		<reputation>113</reputation>

		<visual>actors\svoboda\stalker_sv_nauchniy</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_g36 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

	</specific_character>
	


	
<!---------------------------DOLG PROFILES----------------------->
<!---------------------------DOLG SPECNAZ---------------------->
	<specific_character id="mil_Dolg_specnaz_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_antigas</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>mil_Dolg_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>720</rank>
		<reputation>96</reputation>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>

        

		<visual>actors\dolg\stalker_do_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp \n
			wpn_groza \n
			ammo_9x39_sp5 \n	
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"				
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"			
	</specific_character>
<!---------------------------DOLG SPECNAZ SILENCE---------------------->
	<specific_character id="mil_Dolg_specnaz_silence_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_exoskeleton</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>mil_Dolg_specnaz_silence_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>

		<rank>932</rank>
		<reputation>79</reputation>
		
		

		<visual>actors\dolg\stalker_do_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp \n
			wpn_groza \n
			ammo_9x39_sp5 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"				
	</specific_character>	
<!---------------------------DOLG SPECNAZ CHEREP---------------------->
	<specific_character id="mil_Dolg_specnaz_cherep_zombi" team_default = "1">
		<name>mil_Dolg_specnaz_cherep_name</name>
		<icon>ui_npc_u_stalker_do_exoskeleton</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>mil_Dolg_specnaz_cherep_bio</bio>

		<team>Dolg_specnaz</team>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>915</rank>
		<reputation>135</reputation>
		
		

        <snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>

		<visual>actors\dolg\stalker_do_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n	
			wpn_val \n
			ammo_9x39_pab9 = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
		</supplies>		

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>	
	
	
<!---------------------------KILLERS PROFILES----------------------->
<!---------------------------KILLER IHFORMATOR---------------------->
	<specific_character id="mil_Killer_informator_zombi" team_default = "1">
		<name>mil_Killer_informator_name</name>
		<icon>ui_npc_u_stalker_ki_informator</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>mil_Killer_informator_bio</bio>

		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>904</rank>
		<reputation>-149</reputation>

        <snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>

		<visual>actors\killer\stalker_ki_informator</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
				
		#include "gameplay\character_dialogs.xml"
	</specific_character>
<!---------------------------KILLER SPECNAZ---------------------->
	<specific_character id="mil_Killer_specnaz_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_antigas</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>mil_Killer_specnaz_bio</bio>

		<team>Killer_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<rank>740</rank>
		<reputation>-86</reputation>

		<visual>actors\killer\stalker_ki_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"					
	</specific_character>

<!---------------------------KILLER SNIPER---------------------->
	<specific_character id="mil_killer_sniper_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_mask</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>mil_killer_sniper_bio</bio>

		<team>Killer_sniper</team>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>820</rank>
		<reputation>-102</reputation>

		<visual>actors\killer\stalker_ki_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp \n
			wpn_l85 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
	#include "gameplay\character_dialogs.xml"				
	</specific_character>

<!---------------------------KILLER MASTER----------------------->
	<specific_character id="mil_killer_master_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_exoskeleton</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>mil_killer_master_bio</bio>

		<team>Killer_master</team>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>		
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>

		
		<rank>913</rank>
		<reputation>-123</reputation>

		<visual>actors\killer\stalker_ki_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
	#include "gameplay\character_dialogs.xml"

	</specific_character>

	
	
<!---------------------------NEUTRAL PROFILES----------------------->
<!---------------------------STALKER MASTER----------------------->
	<specific_character id="mil_Stalker_master_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>mil_Stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>924</rank>
		<reputation>19</reputation>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"						
	</specific_character>
<!---------------------------STALKER VETERAN---------------------->
	<specific_character id="mil_Stalker_veteran_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_nauchniy</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>mil_Stalker_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>856</rank>
		<reputation>-2</reputation>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>

		<visual>actors\neytral\stalker_neytral_nauchniy</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"			
	</specific_character>
	
<!---------------------------SOME PROFILES----------------------->
<!---------------------------SVOBODA CRAZY STALKER----------------------->
        <specific_character id="mil_Svoboda_zombi_stalker_zombi" team_default = "1">
                <name>mil_Svoboda_zombi_stalker_name</name>
                <icon>ui_npc_u_stalker_zombie5</icon>
                <map_icon x="5" y="0"></map_icon>
                <bio>mil_Svoboda_zombi_stalker_bio</bio>


                <class>cit_doctor</class>
                <community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>

                <snd_config>characters_voice\human_02\zombied\</snd_config>
  				<crouch_type>-1</crouch_type>

                <rank>569</rank>
                <reputation>-40</reputation>

                <visual>actors\stalker_zombi\stalker_zombie5</visual>
                <supplies>
                        [spawn] \n
						wpn_walther \n
						ammo_9x19_fmj \n
                        wpn_ak74 = 1, 1, 1, 0 \n
                        ammo_5.45x39_ap = 1 \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character> 
<!---------------------------MONOLIT REGULAR----------------------->
  <specific_character id="mil_Monolit_regular_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_hood_9</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>mil_Monolit_regular_bio</bio>

	<class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    <snd_config>characters_voice\human_03\zombied\</snd_config>
  	<crouch_type>-1</crouch_type>

    <rank>340</rank>
    <reputation>-186</reputation>

    <visual>actors\monolit\stalker_mo_hood_9</visual>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_ak74 \n
      ammo_5.45x39_ap = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
    </supplies>

#include "gameplay\character_criticals_1.xml"
	
		#include "gameplay\character_dialogs.xml"
  </specific_character>

<!---------------------------MONOLIT MASTER----------------------->
  <specific_character id="mil_Monolit_master_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_exo</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>mil_Monolit_master_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>


    <rank>934</rank>
    <reputation>-564</reputation>

    

    <snd_config>characters_voice\human_03\zombied\</snd_config>
 	<crouch_type>0</crouch_type>

    <visual>actors\monolit\stalker_mo_exo</visual>
    <supplies>
      [spawn] \n
        wpn_fort \n
        ammo_9x18_fmj = 1 \n
	      wpn_val \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
    </supplies>

#include "gameplay\character_criticals_1.xml"
	
		#include "gameplay\character_dialogs.xml"

  </specific_character>
	



	<specific_character id="monolit_leader_zombi">
		<name>Лидер группировки "Монолит"</name>
		<icon x="30" y="8"></icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Лидер группировки "Монолит".</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>95</rank>
		<reputation>-100</reputation>

		<visual>actors\monolit\stalker_mo_komandir</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_fmj = 1 \n
			wpn_gauss \n
			ammo_gauss = 5 \n
		</supplies>
 					
<start_dialog>hello_dialog_ext</start_dialog>

	</specific_character>

	<specific_character id="monolit_left_hand_zombi">
		<name>Левая рука лидера группировки "Монолит"</name>
		<icon x="24" y="10"></icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Из группировки "Монолит".</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>90</rank>
		<reputation>-100</reputation>

		<visual>actors\monolit\stalker_mo_head1</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_fmj = 1 \n
			wpn_fn2000 \n
			ammo_5.56x45_ap = 1 \n
			ammo_m209 = 1 \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="monolit_right_hand_zombi">
		<name>Правая рука лидера группировки "Монолит"</name>
		<icon x="26" y="10"></icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Из группировки "Монолит".</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>90</rank>
		<reputation>-100</reputation>

		<visual>actors\monolit\stalker_mo_head2</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_fmj = 1 \n
			wpn_fn2000 \n
			ammo_5.56x45_ap = 1 \n
			ammo_m209 = 1 \n
		</supplies>
 					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!---------------------------MONOLIT REGULAR----------------------->
	<specific_character id="monolit_regular_default1_zombi" team_default = "3">
		<name>Сталкер группировки "Монолит"</name>
		<icon x="4" y="2"></icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Сталкер группировки "Монолит". Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>40</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="monolit_regular_default2_zombi" team_default = "1">
		<name>Сталкер группировки "Монолит"</name>
		<icon x="4" y="2"></icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Сталкер группировки "Монолит". Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>40</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!---------------------------MONOLIT SNIPER---------------------->
	<specific_character id="monolit_sniper_default1_zombi" team_default = "1">
		<name>Сталкер группировки "Монолит"</name>
		<icon x="4" y="2"></icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Сталкер группировки "Монолит". Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>50</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_hpsa \n
			ammo_9x19_fmj = 1 \n
			wpn_svd \n
			ammo_7.62x54_ap = 1 \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="monolit_sniper_default2_zombi" team_default = "1">
		<name>Сталкер группировки "Монолит"</name>
		<icon x="4" y="2"></icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Сталкер группировки "Монолит". Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>50</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_fmj = 1 \n
			wpn_svd \n
			ammo_7.62x54_7h14 = 1 \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!---------------------------MONOLIT SNIPER GAUSS---------------------->
	<specific_character id="monolit_sniper_gauss_zombi" team_default = "1">
		<name>Сталкер группировки "Монолит"</name>
		<icon x="4" y="2"></icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Сталкер группировки "Монолит". Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>50</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_hpsa \n
			ammo_9x19_fmj = 1 \n
			wpn_gauss \n
			ammo_gauss = 1 \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!---------------------------MONOLIT SPECNAZ---------------------->
	<specific_character id="monolit_specnaz_default1_zombi" team_default = "1">
		<name>Сталкер группировки "Монолит"</name>
		<icon x="4" y="2"></icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Боевик группировки "Монолит". Хорошо экипирован. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>70</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_colt1911 \n
			ammo_11.43x23_hydro  = 1 \n
			wpn_spas12 \n
			ammo_12x76_dart = 1 \n
		</supplies>

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="monolit_specnaz_default2_zombi" team_default = "1">
		<name>Сталкер группировки "Монолит"</name>
		<icon x="22" y="10"></icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Боевик группировки "Монолит". Хорошо экипирован. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>70</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_mask</visual>
		<supplies>
			[spawn] \n
			wpn_colt1911 \n
			ammo_11.43x23_fmj = 1 \n
			wpn_l85\n
			ammo_5.56x45_ap = 1 \n
			ammo_m209 = 2 \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="monolit_specnaz_default3_zombi" team_default = "1">
		<name>Сталкер группировки "Монолит"</name>
		<icon x="22" y="10"></icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Боевик группировки "Монолит". Хорошо экипирован. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>70</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_vintorez \n
			ammo_9x39_ap = 1 \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="monolit_specnaz_default4_zombi" team_default = "1">
		<name>Сталкер группировки "Монолит"</name>
		<icon x="28" y="8"></icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Боевик группировки "Монолит". Хорошо экипирован. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>70</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_exo</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_sig550\n
			ammo_5.56x45_ap = 1 \n
		</supplies>
 					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!---------------------------MONOLIT MASTER----------------------->
	<specific_character id="monolit_master_default1_zombi" team_default = "1">
		<name>Сталкер группировки "Монолит"</name>
		<icon x="28" y="8"></icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Хранитель группировки "Монолит". Лучше держаться от него подальше. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>90</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_exo</visual>
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro = 1 \n
			wpn_vintorez \n
			ammo_9x39_sp5 = 1 \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="monolit_master_default2_zombi" team_default = "1">
		<name>Сталкер группировки "Монолит"</name>
		<icon x="0" y="4"></icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Хранитель группировки "Монолит". Лучше держаться от него подальше. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>90</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_nauchniy</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_fmj = 1 \n
			wpn_fn2000 \n
			ammo_5.56x45_ap = 1 \n
			ammo_m209 = 1 \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!---------------------------MONOLIT REGULAR with RPG----------------------->
	<specific_character id="monolit_rpg_default1_zombi" team_default = "1">
		<name>Сталкер группировки "Монолит"</name>
		<icon x="4" y="2"></icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Сталкер группировки "Монолит". Детальная информация отсутствует.</bio>

		<team>Monolit_rpg</team>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>40</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_head1</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_rpg7 \n
			ammo_og-7b = 1 \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="monolit_rpg_default2_zombi" team_default = "1">
		<name>Сталкер группировки "Монолит"</name>
		<icon x="4" y="2"></icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Сталкер группировки "Монолит". Детальная информация отсутствует.</bio>

		<team>Monolit_rpg</team>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>40</rank>
		<reputation>0</reputation>

		<visual>actors\monolit\stalker_mo_head2</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			wpn_rpg7 \n
			ammo_og-7b = 1 \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>




<!------------------------- MONOLITH ----------------------->
<!-------------------------- AMBUSH ------------------------>
    <specific_character id="pri_monolith_ambush_default1_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_head_1</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_common_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>

        <rank>793</rank>
        <reputation>-675</reputation>

        <visual>actors\monolit\stalker_mo_head_1</visual>
        <snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>

        <supplies>
            [spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="pri_monolith_ambush_default2_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_mask</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_common_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>

        <rank>755</rank>
        <reputation>-649</reputation>

        <visual>actors\monolit\stalker_mo_mask</visual>
        <snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>

        <supplies>
            [spawn] \n
            wpn_walther \n
            ammo_9x19_pbp = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>

<!---------------------- AMBUSH SPECNAZ -------------------->
    <specific_character id="pri_monolith_ambush_specnaz_default1_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_hood_9</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_common_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>

        <rank>836</rank>
        <reputation>-727</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
            wpn_groza \n
            ammo_9x39_ap = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="pri_monolith_ambush_specnaz_default2_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_hood_9</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_common_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>

        <rank>811</rank>
        <reputation>-820</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
            wpn_groza \n
            ammo_9x39_sp5 = 1 \n
            grenade_f1 = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>

<!------------------------ AMBUSH EXO ---------------------->
    <specific_character id="pri_monolith_ambush_exo_default1_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_common_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>

        <rank>920</rank>
        <reputation>-895</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
            wpn_groza \n
            ammo_9x39_ap = 1 \n
            grenade_f1 = 2 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="pri_monolith_ambush_exo_default2_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_common_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>

        <rank>903</rank>
        <reputation>-904</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_walther \n
            ammo_9x19_pbp = 1 \n
            wpn_groza \n
            ammo_9x39_ap = 2 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
        </supplies>
					
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>

<!-------------------------- REGULAR ----------------------->
    <specific_character id="pri_monolith_regular_default1_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_head_1</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_regular_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>378</rank>
        <reputation>-552</reputation>

        <visual>actors\monolit\stalker_mo_head_1</visual>
        <snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
            wpn_fort \n
            ammo_9x18_fmj = 1 \n
            wpn_wincheaster1300 \n
            ammo_12x76_zhekan = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="pri_monolith_regular_default2_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_mask</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_regular_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>441</rank>
        <reputation>-579</reputation>

        <visual>actors\monolit\stalker_mo_mask</visual>
        <snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="pri_monolith_regular_default3_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_head_1</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_regular_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>413</rank>
        <reputation>-508</reputation>

        <visual>actors\monolit\stalker_mo_head_1</visual>
        <snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
            wpn_fort \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74 \n
            ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="pri_monolith_regular_default4_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_mask</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_regular_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>534</rank>
        <reputation>-627</reputation>

        <visual>actors\monolit\stalker_mo_mask</visual>
        <snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
            wpn_l85 \n
            ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>

<!-------------------------- SPECNAZ ----------------------->
    <specific_character id="pri_monolith_specnaz_default1_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_hood_9</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_specnaz_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>784</rank>
        <reputation>-748</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_fmj = 1 \n
            wpn_lr300 \n
            ammo_5.56x45_ap = 2 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="pri_monolith_specnaz_default2_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_nauchniy</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_specnaz_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>682</rank>
        <reputation>-800</reputation>

        <visual>actors\monolit\stalker_mo_nauchniy</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
            wpn_walther \n
            ammo_9x19_fmj  = 1 \n
            wpn_abakan \n
            ammo_5.45x39_ap = 2 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>

<!---------------------------- EXO ------------------------->
    <specific_character id="pri_monolith_exo_default1_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_exo_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>925</rank>
        <reputation>-943</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_fmj = 1 \n
			wpn_g36 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="pri_monolith_exo_default2_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_exo_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>955</rank>
        <reputation>-899</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_walther \n
            ammo_9x19_fmj  = 1 \n
            wpn_lr300 \n
            ammo_5.56x45_ap = 2 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>

<!-------------------------- LEADER ------------------------>
    <specific_character id="pri_monolith_leader_zombi" team_default = "1">
        <name>pri_monolith_leader_name</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_leader_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>989</rank>
        <reputation>-998</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
            wpn_vintorez \n
            ammo_9x39_ap = 3 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>

<!-------------------------- STALKER ----------------------->
<!------------------------- FOLLOWERS ---------------------->
	<specific_character id="pri_followers_bomber_zombi" team_default = "1">
		<name>pri_followers_bomber_name</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>941</rank>
		<reputation>18</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
            wpn_lr300 \n
            ammo_5.56x45_ap = 2 \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
		
		<money min="5000" max="10000" infinitive="0"/>
			
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="pri_followers_leader_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>960</rank>
		<reputation>18</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
            wpn_val \n
            ammo_9x39_ap = 3 \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
		
		<money min="5000" max="10000" infinitive="0"/>
			
#include "gameplay\character_dialogs.xml"		
	</specific_character>

	<specific_character id="pri_followers_stalker1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>937</rank>
		<reputation>18</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
            wpn_sig550 \n
            ammo_5.56x45_ap = 2 \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
		
		<money min="5000" max="10000" infinitive="0"/>
			
#include "gameplay\character_dialogs.xml"		
	</specific_character>

	<specific_character id="pri_followers_stalker2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>911</rank>
		<reputation>19</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
            wpn_usp \n
            ammo_11.43x23_fmj = 1 \n
            wpn_lr300 \n
            ammo_5.56x45_ap = 3 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
		
		<money min="5000" max="10000" infinitive="0"/>
			
#include "gameplay\character_dialogs.xml"		
	</specific_character>

	<specific_character id="pri_followers_stalker3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>940</rank>
		<reputation>12</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
            wpn_walther \n
            ammo_9x19_pbp = 1 \n
            wpn_val \n
            ammo_9x39_ap = 2 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
		
		<money min="5000" max="10000" infinitive="0"/>
			
#include "gameplay\character_dialogs.xml"		
	</specific_character>

	<specific_character id="pri_followers_stalker4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>905</rank>
		<reputation>15</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
            wpn_usp \n
            ammo_11.43x23_fmj = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
		
		<money min="5000" max="10000" infinitive="0"/>
			
#include "gameplay\character_dialogs.xml"		
	</specific_character>

	<specific_character id="pri_followers_stalker5_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>957</rank>
		<reputation>13</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
            wpn_walther \n
            ammo_9x19_pbp = 1 \n
            wpn_groza \n
            ammo_9x39_ap = 2 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
		
		<money min="5000" max="10000" infinitive="0"/>
			
#include "gameplay\character_dialogs.xml"		
	</specific_character>

<!-------------------------- SOLDIER ----------------------->
<!-------------------------- SUICIDE ----------------------->
	<specific_character id="pri_soldier_suicide_default1_zombi" team_default = "1">
		<name>pri_zombied_soldier_name</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>pri_zombied_soldier_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>344</rank>
		<reputation>-242</reputation>

		<visual>actors\soldier\soldier_spetsnaz</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
		</supplies>	
		
#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="pri_soldier_suicide_default2_zombi" team_default = "1">
		<name>pri_zombied_soldier_name</name>
		<icon>ui_npc_u_soldier_bandana</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>pri_zombied_soldier_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>376</rank>
		<reputation>-286</reputation>

		<visual>actors\soldier\soldier_bandana</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
		</supplies>	
		
#include "gameplay\character_criticals_5.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------- ZOMBIED ----------------------------->
	<specific_character id="pri_zombied_suicide_default1_zombi" team_default = "1">
		<name>pri_zombied_stalker_name</name>
		<icon>ui_npc_u_stalker_zombie_specnaz</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>pri_zombied_stalker_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>538</rank>
		<reputation>-303</reputation>

		<visual>actors\stalker_zombi\stalker_zombie_specnaz</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
			
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="pri_zombied_default1_zombi" team_default = "1">
		<name>pri_zombied_stalker_name</name>
		<icon>ui_npc_u_stalker_zombie_specnaz</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>pri_zombied_stalker_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>512</rank>
		<reputation>-338</reputation>

		<visual>actors\stalker_zombi\stalker_zombie_specnaz</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
			
		#include "gameplay\character_dialogs.xml"
	</specific_character>

<!--------------------------- VETERANS----------------------->
	<specific_character id="pri_zombied_veteran_default1_zombi" team_default = "1">
		<name>pri_zombied_stalker_name</name>
		<icon>ui_npc_u_stalker_zombie_specnaz</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>pri_zombied_stalker_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>737</rank>
		<reputation>-487</reputation>

		<visual>actors\stalker_zombi\stalker_zombie_specnaz</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
            wpn_sig220 \n
            ammo_11.43x23_fmj = 1 \n
			wpn_abakan \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
			
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="pri_zombied_veteran_default2_zombi" team_default = "1">
		<name>pri_zombied_stalker_name</name>
		<icon>ui_npc_u_stalker_zombie_specnaz</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>pri_zombied_stalker_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>816</rank>
		<reputation>-576</reputation>

		<visual>actors\stalker_zombi\stalker_zombie_specnaz</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_spas12 \n
			ammo_12x76_dart = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
			
		#include "gameplay\character_dialogs.xml"
	</specific_character>



<!---------------------------MONOLIT REGULAR----------------------->
	<specific_character id="rad_monolit_regular_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>418</rank>
		<reputation>-385</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 = 1 \n
			grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_monolit_regular_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>396</rank>
		<reputation>-729</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74 \n
            ammo_5.45x39_ap = 1 \n
	    	grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_monolit_regular_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_mask</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>404</rank>
		<reputation>-200</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_mask</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n	
			wpn_abakan \n
            ammo_5.45x39_ap = 1 \n
	    	grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_monolit_regular_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_mask</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>407</rank>
		<reputation>-151</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_mask</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n	
			wpn_abakan \n
            ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	
	<specific_character id="rad_monolit_regular_default5_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>418</rank>
		<reputation>-385</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74 \n
            ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	
	<specific_character id="rad_monolit_regular_default6_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>418</rank>
		<reputation>-385</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74 \n
            ammo_5.45x39_ap = 1 \n
			grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	<specific_character id="rad_monolit_regular_default7_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>418</rank>
		<reputation>-385</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
            ammo_5.45x39_ap = 1 \n
            grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	<specific_character id="rad_monolit_regular_default8_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>418</rank>
		<reputation>-385</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	
	<specific_character id="rad_monolit_bunker_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>418</rank>
		<reputation>-385</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
            ammo_5.45x39_ap = 1 \n
			grenade_f1 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_monolit_bunker_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>396</rank>
		<reputation>-729</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
	    	ammo_5.56x45_ss190 = 1 \n
	    	grenade_f1 = 1 \n
	    	device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_monolit_bunker_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_mask</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>404</rank>
		<reputation>-200</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_mask</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
	    	grenade_f1 = 1 \n
	    	device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_monolit_bunker_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_mask</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>407</rank>
		<reputation>-151</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_mask</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n	
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	
	<specific_character id="rad_monolit_bunker_default5_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>418</rank>
		<reputation>-385</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n	
			wpn_ak74 \n
            ammo_5.45x39_ap = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	
	<specific_character id="rad_monolit_bunker_default6_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>418</rank>
		<reputation>-385</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n	
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			grenade_f1 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	<specific_character id="rad_monolit_bunker_default7_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>418</rank>
		<reputation>-385</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n	
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
            grenade_f1 = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	<specific_character id="rad_monolit_bunker_default8_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>418</rank>
		<reputation>-385</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_l85  \n
			ammo_5.56x45_ap = 2 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	
	
	
	<specific_character id="rad_monolit_strong_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>618</rank>
		<reputation>-385</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 = 1 \n
			grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_monolit_strong_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>696</rank>
		<reputation>-729</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_abakan \n
			ammo_5.45x39_ap \n
	    	grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_monolit_strong_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_mask</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>604</rank>
		<reputation>-200</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_mask</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n	
			wpn_lr300 \n
			ammo_5.56x45_ss190 = 1 \n
	    	grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_monolit_strong_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_mask</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>407</rank>
		<reputation>-151</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_mask</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n	
			wpn_abakan \n
            ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	
	<specific_character id="rad_monolit_strong_default5_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>618</rank>
		<reputation>-385</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n	
			wpn_ak74 \n
            ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	
	<specific_character id="rad_monolit_strong_default6_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>621</rank>
		<reputation>-385</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n	
			wpn_l85 \n
			ammo_5.56x45_ap = 1 \n
			grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	<specific_character id="rad_monolit_strong_default7_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>645</rank>
		<reputation>-385</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n	
			wpn_abakan \n
            ammo_5.45x39_ap = 1 \n
            grenade_f1 = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	<specific_character id="rad_monolit_strong_default8_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>722</rank>
		<reputation>-385</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	


<!---------------------------MONOLIT SNIPER---------------------->
	<specific_character id="rad_monolit_sniper_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_mask</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>604</rank>
		<reputation>-784</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_mask</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_monolit_sniper_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>491</rank>
		<reputation>-393</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_svd \n
			ammo_7.62x54_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!---------------------------MONOLIT SPECNAZ---------------------->
	<specific_character id="rad_monolit_specnaz_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_hood_9</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>659</rank>
		<reputation>-658</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_hood_9</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_lr300 = 1, scope \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_monolit_specnaz_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_hood_9</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>732</rank>
		<reputation>-347</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_hood_9</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_monolit_specnaz_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_hood_9</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>711</rank>
		<reputation>-398</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_hood_9</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_monolit_specnaz_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_hood_9</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>709</rank>
		<reputation>-234</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_hood_9</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_abakan \n
			ammo_5.45x39_ap \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
	
	<specific_character id="rad_monolit_master_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_exo</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>mil_Monolit_master_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>


    <rank>934</rank>
    <reputation>-564</reputation>
    <money min="5000" max="10000" infinitive="0"/>

    

    <snd_config>characters_voice\human_03\zombied\</snd_config>
  	<crouch_type>0</crouch_type>

    <visual>actors\monolit\stalker_mo_exo</visual>
    <supplies>
      [spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_g36 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"

  </specific_character>
  
  
  
	

<!---------------------------MONOLIT REGULAR with RPG----------------------->
	<specific_character id="rad_monolit_rpg_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>433</rank>
		<reputation>-743</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_head1</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_rpg7 \n
			ammo_og-7b = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_monolit_rpg_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_mask</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>

		<rank>401</rank>
		<reputation>-384</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_mask</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_rpg7 \n
			ammo_og-7b = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>





<!---------------------------ZOMBIED----------------------->
	<specific_character id="rad_zombied_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie1</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>rad_zombied_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>352</rank>
		<reputation>-375</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\stalker_zombi\stalker_zombie1</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
		    wpn_mp5 \n
			ammo_9x19_fmj \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_zombied_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie2</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>rad_zombied_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>406</rank>
		<reputation>-637</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\stalker_zombi\stalker_zombie2</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
		</supplies>

#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_zombied_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie3</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>rad_zombied_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>388</rank>
		<reputation>-847</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\stalker_zombi\stalker_zombie3</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_zombied_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie4</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>rad_zombied_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>394</rank>
		<reputation>-476</reputation>
		<money min="600" max="2000" infinitive="0"/>

		<visual>actors\stalker_zombi\stalker_zombie4</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ap = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_zombied_default5_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie5</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>rad_zombied_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>621</rank>
		<reputation>-987</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\stalker_zombi\stalker_zombie5</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_zombied_default6_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie6</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>rad_zombied_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>602</rank>
		<reputation>-199</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\stalker_zombi\stalker_zombie6</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_spas12 \n
			ammo_12x76_zhekan = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_zombied_default7_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie7</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>rad_zombied_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>623</rank>
		<reputation>-653</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\stalker_zombi\stalker_zombie7</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_zombied_default8_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie8</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>rad_zombied_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>617</rank>
		<reputation>-834</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\stalker_zombi\stalker_zombie8</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!---------------------------ZOMBIED VETERANS----------------------->
	<specific_character id="rad_zombied_veteran_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_zombie_exoskeleton</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>rad_zombied_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>901</rank>
		<reputation>-452</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\stalker_zombi\zombie_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_bm16 \n
			ammo_12x76_zhekan = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_zombied_veteran_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_zombie_exoskeleton</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>rad_zombied_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>626</rank>
		<reputation>-245</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\stalker_zombi\zombie_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_zombied_veteran_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_zombie_exoskeleton</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>rad_zombied_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>649</rank>
		<reputation>-734</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\stalker_zombi\zombie_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_spas12 \n
			ammo_12x76_zhekan = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_zombied_veteran_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_zombie_exoskeleton</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>rad_zombied_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>670</rank>
		<reputation>-540</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\stalker_zombi\zombie_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_spas12 \n
			ammo_12x76_zhekan = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>


<!---------------------------STALKER VETERAN---------------------->
	<specific_character id="rad_stalker_veteran_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>rad_stalker_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>689</rank>
		<reputation>79</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_stalker_veteran_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>rad_stalker_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>698</rank>
		<reputation>86</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_stalker_veteran_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>rad_stalker_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>718</rank>
		<reputation>74</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_stalker_veteran_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>rad_stalker_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>764</rank>
		<reputation>89</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_stalker_veteran_default5_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_nauchniy</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>rad_stalker_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>730</rank>
		<reputation>100</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\neytral\stalker_neytral_nauchniy</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_abakan = 1, scope silencer launcher\n
	    	ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!---------------------------STALKER MASTER----------------------->
	<specific_character id="rad_stalker_master_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>rad_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>911</rank>
		<reputation>91</reputation>
		<money min="5000" max="10000" infinitive="0"/>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_stalker_master_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>rad_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>925</rank>
		<reputation>88</reputation>
		<money min="5000" max="10000" infinitive="0"/>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
   		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_lr300 = 1, scope \n
			ammo_5.56x45_ap \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_stalker_master_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>rad_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>941</rank>
		<reputation>83</reputation>
		<money min="5000" max="10000" infinitive="0"/>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_abakan = 1, scope \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"

		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="rad_stalker_master_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>rad_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>933</rank>
		<reputation>72</reputation>
		<money min="5000" max="10000" infinitive="0"/>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_ak74 = 1, scope silencer \n
	    	ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"

		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="rad_stalker_master_default5_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>rad_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>905</rank>
		<reputation>94</reputation>
		<money min="5000" max="10000" infinitive="0"/>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"

		#include "gameplay\character_dialogs.xml"
	</specific_character>


	<!---------------------------SOLDIER SPECNAZ---------------------->

	<specific_character id="rad_soldier_specnaz_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>rad_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>

		<rank>792</rank>
		<reputation>-74</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\soldier\soldier_spetsnaz</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_abakan = 1, scope silencer \n
			ammo_5.45x39_ap \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"

		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="rad_soldier_specnaz_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>rad_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>

		<rank>817</rank>
		<reputation>-80</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\soldier\soldier_spetsnaz</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_abakan = 1, scope silencer \n
			ammo_5.45x39_ap \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"

		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="rad_soldier_specnaz_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>rad_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>

		<rank>812</rank>
		<reputation>-60</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\soldier\soldier_spetsnaz</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_abakan = 1, scope silencer \n
			ammo_5.45x39_ap \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"

		#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------SVOBODA MASTER----------------------->

	<specific_character id="rad_Svoboda_master1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_exoskeleton</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>rad_svoboda_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>907</rank>
		<reputation>93</reputation>
		<money min="5000" max="10000" infinitive="0"/>

		<visual>actors\svoboda\stalker_sv_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_fmj = 1 \n
			wpn_g36 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"

		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="rad_Svoboda_master2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_exoskeleton</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>rad_svoboda_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>939</rank>
		<reputation>100</reputation>
		<money min="5000" max="10000" infinitive="0"/>

		<visual>actors\svoboda\stalker_sv_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_fmj = 1 \n
			wpn_lr300 = 1, scope \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"

		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="rad_Svoboda_master3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_exoskeleton</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>rad_svoboda_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>915</rank>
		<reputation>90</reputation>
		<money min="5000" max="10000" infinitive="0"/>

		<visual>actors\svoboda\stalker_sv_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_fmj = 1 \n
			wpn_g36 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"

		#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------DOLG MASTER---------------------->
	<specific_character id="rad_dolg_master_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_exoskeleton</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>rad_dolg_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>943</rank>
		<reputation>95</reputation>
		<money min="5000" max="10000" infinitive="0"/>

		<visual>actors\dolg\stalker_do_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"

		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="rad_dolg_master_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_exoskeleton</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>rad_dolg_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>937</rank>
		<reputation>96</reputation>
		<money min="5000" max="10000" infinitive="0"/>

		<visual>actors\dolg\stalker_do_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro = 1 \n
			wpn_groza \n
			ammo_9x39_pab9 = 1 \n
			ammo_9x39_sp5 = 1 \n
			ammo_vog-25 = 2 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_dolg_master_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_exoskeleton</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>rad_dolg_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>925</rank>
		<reputation>93</reputation>
		<money min="5000" max="10000" infinitive="0"/>

		<visual>actors\dolg\stalker_do_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="rad_dolg_master_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_exoskeleton</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>rad_dolg_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>918</rank>
		<reputation>90</reputation>
		<money min="5000" max="10000" infinitive="0"/>

		<visual>actors\dolg\stalker_do_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro = 1 \n
			wpn_abakan = 1, scope silencer launcher cond=0.9 \n
	    	ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"

		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!--------------------------- dead SCIENTISTS ---------------------->

	<specific_character id="rad_ecolog_default1_zombi" team_default = "1">
		<name>rad_ecolog_name</name>
		<icon>ui_npc_u_stalker_ecolog</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>rad_ecolog_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
		
		<rank>783</rank>
		<reputation>50</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\ecolog\stalker_ecolog</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="rad_ecolog_default2_zombi" team_default = "1">
		<name>rad_ecolog_guard_name</name>
		<icon>ui_npc_u_stalker_ecolog_military</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>rad_ecolog_guard_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_ecolog_terrain</terrain_sect>

		<rank>804</rank>
		<reputation>50</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\ecolog\stalker_ecolog_military</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="rad_ecolog_default3_zombi" team_default = "1">
		<name>rad_ecolog_guard_name</name>
		<icon>ui_npc_u_stalker_ecolog_military</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>rad_ecolog_guard_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_ecolog_terrain</terrain_sect>

		<rank>809</rank>
		<reputation>50</reputation>
		<money min="2000" max="5000" infinitive="0"/>

		<visual>actors\ecolog\stalker_ecolog_military</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
  		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	





<specific_character id="sar_monolith_specnaz_default1_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_hood_9</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>rad_monolith_specnaz_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>

        <rank>791</rank>
        <reputation>-591</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_hydro = 1 \n
            wpn_fn2000 \n
            ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml" \n
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sar_monolith_specnaz_default2_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_hood_9</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>rad_monolith_specnaz_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>

        <rank>791</rank>
        <reputation>-591</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_hydro = 1 \n
            wpn_g36 \n
            ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml" \n
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sar_monolith_specnaz_default3_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_hood_9</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>rad_monolith_specnaz_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>

        <rank>791</rank>
        <reputation>-591</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_hydro = 1 \n
            wpn_val \n
			ammo_9x39_ap = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml" \n
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sar_monolith_specnaz_default4_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_hood_9</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>rad_monolith_specnaz_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>

        <rank>791</rank>
        <reputation>-591</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_hydro = 1 \n
            wpn_groza \n
			ammo_9x39_ap \n
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml" \n
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sar_monolith_specnaz_default5_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_hood_9</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>rad_monolith_specnaz_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>

        <rank>791</rank>
        <reputation>-591</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_hydro = 1 \n
            wpn_groza \n
			ammo_9x39_ap \n
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml" \n
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    

<!---------------------------- EXO ------------------------->   
    <specific_character id="sar_monolith_exo_default2_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_exo_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>922</rank>
        <reputation>-890</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_hydro = 1 \n
            wpn_groza \n
			ammo_9x39_ap \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_items.xml" \n
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sar_monolith_exo_default3_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_exo_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>922</rank>
        <reputation>-890</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_hydro = 1 \n
            wpn_groza \n
			ammo_9x39_ap \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_items.xml" \n
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sar_monolith_exo_default4_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_exo_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>922</rank>
        <reputation>-890</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_hydro = 1 \n
            wpn_groza \n
			ammo_9x39_ap \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_items.xml" \n
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    
    <specific_character id="sar_monolith_exo_default6_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_exo_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>922</rank>
        <reputation>-890</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_hydro = 1 \n
            wpn_spas12 \n
			ammo_12x76_zhekan = 1 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_items.xml" \n
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sar_monolith_exo_default7_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_exo_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>922</rank>
        <reputation>-890</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_hydro = 1 \n
            wpn_spas12 \n
			ammo_12x76_zhekan = 1 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_items.xml" \n
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sar_monolith_exo_default8_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_exo_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>922</rank>
        <reputation>-890</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_hydro = 1 \n
            wpn_val \n
			ammo_9x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_items.xml" \n
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sar_monolith_exo_crystal_1_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sar_monolith_cristall_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>1000</rank>
        <reputation>-1000</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_hydro = 1 \n
            wpn_g36 \n
            ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_items.xml" \n
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>

	<specific_character id="sar_monolith_commander_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_nauchniy</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sar_monolith_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>996</rank>
        <reputation>-950</reputation>

        <visual>actors\monolit\stalker_mo_nauchniy</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_hydro = 1 \n
            wpn_gauss \n
            ammo_gauss = 1 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_items.xml" \n
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
        
    <specific_character id="sar2_monolith_regular_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_hood_9</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sar_monolith_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>

        <rank>523</rank>
        <reputation>0</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
			[spawn] \n
			wpn_groza \n
			ammo_9x39_ap \n	
			#include "gameplay\character_items.xml" \n
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sar2_monolith_regular2_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_hood_9</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sar_monolith_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>

        <rank>484</rank>
        <reputation>0</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
			[spawn] \n
			wpn_groza \n
			ammo_9x39_ap \n	
			#include "gameplay\character_items.xml" \n
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sar2_monolith_specnaz_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_hood_9</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>rad_monolith_specnaz_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>

        <rank>775</rank>
        <reputation>0</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
			[spawn] \n
			wpn_fn2000 \n
            ammo_5.56x45_ap = 1 \n
            #include "gameplay\character_items.xml" \n
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sar2_monolith_specnaz2_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_hood_9</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>rad_monolith_specnaz_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>

        <rank>836</rank>
        <reputation>0</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
			[spawn] \n
			wpn_fn2000 \n
            ammo_5.56x45_ap = 1 \n
            #include "gameplay\character_items.xml" \n
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    
	
	<specific_character id="sar2_monolith_exo_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_exo_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>

        <rank>997</rank>
        <reputation>0</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
			[spawn] \n
			wpn_g36 \n
            ammo_5.56x45_ap = 1 \n
            #include "gameplay\character_items.xml" \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sar2_monolith_exo2_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>pri_monolith_exo_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>

        <rank>948</rank>
        <reputation>0</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
	  	<crouch_type>0</crouch_type>
        <supplies>
			[spawn] \n
			wpn_gauss \n
			ammo_gauss = 1 \n
			#include "gameplay\character_items.xml" \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
					
		#include "gameplay\character_dialogs.xml"
    </specific_character>
    



    <!---------------------------BANDITS PROFILES-------------------->

	<!---------------------------BANDIT NOVICE----------------------->
	<specific_character id="sim_bandit_novice_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_novice_bio</bio>
	
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>123</rank>
		<reputation>-56</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<visual>actors\bandit\stalker_bandit_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

	<specific_character id="sim_bandit_novice_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_novice_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>85</rank>
		<reputation>-51</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>1</crouch_type>		
		<visual>actors\bandit\stalker_bandit_4</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			device_torch \n
			wpn_bm16 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"					
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_bandit_novice_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_novice_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>64</rank>
		<reputation>-63</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>		
		<visual>actors\bandit\stalker_bandit_5</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"		
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

 <!---------------------------BANDIT GENERAL---------------------->

	<specific_character id="sim_bandit_general_defaul1t_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>302</rank>
		<reputation>-68</reputation>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_bandit_general_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>365</rank>
		<reputation>-79</reputation>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u = 1, 0, 1, 0 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_bandit_general_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>421</rank>
		<reputation>-93</reputation>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u = 1, 0, 1, 0 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_bandit_general_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_8</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
				
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>397</rank>
		<reputation>-105</reputation>

		<visual>actors\bandit\stalker_bandit_8</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_mp5 \n
			ammo_9x19_pbp = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------BANDIT VETERAN---------------------->
	<specific_character id="sim_bandit_veteran_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_veteran_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>670</rank>
		<reputation>-112</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<specific_character id="sim_bandit_veteran_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_veteran_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>730</rank>
		<reputation>-126</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_bandit_veteran_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>860</rank>
		<reputation>-135</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------BANDIT MASTER----------------------->
	<specific_character id="sim_bandit_master_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_master_bio</bio>
		
		<team>Bandit_master</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>910</rank>
		<reputation>-139</reputation>

		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n		
			wpn_ak74 = 1, 1, 1, 0 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_bandit_master_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_master_bio</bio>
		
		<team>Bandit_master</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<snd_config>characters_voice\human_02\zombied\</snd_config>
		
		<rank>932</rank>
		<reputation>-142</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n	
			wpn_l85 = 1, 0, 1, 0 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_bandit_master_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_master_bio</bio>
		
		<team>Bandit_master</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<snd_config>characters_voice\human_02\zombied\</snd_config>
		
		<rank>902</rank>
		<reputation>-150</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n	
			wpn_lr300 = 1, 1, 1, 0 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>


  <!-----------------------------Neutral STALKERS--------------------->

	<!---------------------------STALKER NOVICE----------------------->
	
	<specific_character id="sim_stalker_novice_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>34</rank>
		<reputation>6</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>		
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_novice_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>142</rank>
		<reputation>-10</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>				
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_novice_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>65</rank>
		<reputation>18</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>				
		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

	<specific_character id="sim_stalker_novice_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>112</rank>
		<reputation>-15</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n		
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_novice_default5_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_4</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>98</rank>
		<reputation>19</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_novice_default6_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_4</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>12</rank>
		<reputation>20</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>		
		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
			wpn_bm16 \n
			ammo_12x70_buck \n	
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_novice_default7_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_5</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>135</rank>
		<reputation>-20</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>		
		<visual>actors\novice\green_stalker_5</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_novice_default8_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_5</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>78</rank>
		<reputation>6</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>		
		<visual>actors\novice\green_stalker_5</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<!---------------------------STALKER GENERAL---------------------->

		<specific_character id="sim_stalker_general_default1_zombi" team_default = "1">
			<name>GENERATE_NAME_stalker</name>
			<icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
			<map_icon x="1" y="0"></map_icon>
			<bio>sim_stalker_general_bio</bio>

			<class>cit_doctor</class>
			<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
			<rank>305</rank>
			<reputation>35</reputation>

			<visual>actors\neytral\stalker_neytral_hood_uzor</visual>
			<snd_config>characters_voice\human_01\zombied\</snd_config>
			<crouch_type>-1</crouch_type>
			<supplies>
				[spawn] \n
				wpn_pm \n
				ammo_9x18_pmm = 1 \n
				wpn_bm16 \n
				ammo_12x70_buck = 1\n
				device_torch \n
	#include "gameplay\character_drugs.xml"
	#include "gameplay\character_food.xml"
	#include "gameplay\character_items.xml"
			</supplies>
			
	#include "gameplay\character_criticals_4.xml"
	#include "gameplay\character_dialogs.xml"
		</specific_character>


<specific_character id="sim_stalker_general_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_balon_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>360</rank>
		<reputation>46</reputation>

		<visual>actors\neytral\stalker_neytral_balon_8</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="sim_stalker_general_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>435</rank>
		<reputation>63</reputation>

		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj \n
			wpn_mp5 \n
			ammo_9x19_pbp = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

	<specific_character id="sim_stalker_general_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>365</rank>
		<reputation>86</reputation>

		<visual>actors\neytral\stalker_neytral_hood_2</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="sim_stalker_general_default5_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>426</rank>
		<reputation>42</reputation>

		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_general_default6_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>399</rank>
		<reputation>-20</reputation>

		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------STALKER VETERAN---------------------->
	<specific_character id="sim_stalker_veteran_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>630</rank>
		<reputation>55</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_veteran_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>750</rank>
		<reputation>101</reputation>

		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_veteran_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_nauchniy</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>698</rank>
		<reputation>123</reputation>

		<visual>actors\neytral\stalker_neytral_nauchniy</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_veteran_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
	
		<rank>763</rank>
		<reputation>123</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_veteran_default5_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>623</rank>
		<reputation>-53</reputation>

		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------STALKER MASTER---------------------->

	<specific_character id="sim_stalker_master_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
				
		<rank>920</rank>
		<reputation>145</reputation>

		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>

		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>	

	<specific_character id="sim_stalker_master_default5_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<rank>910</rank>
		<reputation>-63</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!-------------------------------Stalker SNIPER------------------------->

	<specific_character id="sim_stalker_sniper_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_sniper_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>732</rank>
		<reputation>89</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_svd \n
			ammo_7.62x54_7h14 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>




<!--------------------------- DOLG ------------------------------->

<!---------------------------DOLG REGULAR----------------------->
	<specific_character id="sim_dolg_regular_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_mask</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>360</rank>
		<reputation>55</reputation>

		<visual>actors\dolg\stalker_do_mask</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_dolg_regular_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_balon_8</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>420</rank>
		<reputation>65</reputation>

		<visual>actors\dolg\stalker_do_balon_8</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"		
	</specific_character>

	<specific_character id="sim_dolg_regular_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_mask_1</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_regular_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>389</rank>
		<reputation>73</reputation>

		<visual>actors\dolg\stalker_do_mask_1</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_items.xml" \n			
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>	

<!---------------------------DOLG SPECNAZ---------------------->
	<specific_character id="sim_dolg_veteran_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_nauchniy</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>630</rank>
		<reputation>89</reputation>

		<visual>actors\dolg\stalker_do_nauchniy</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_groza \n
			ammo_9x39_ap \n	
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_dolg_veteran_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_antigas</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>750</rank>
		<reputation>96</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_groza \n
			ammo_9x39_ap \n	
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_dolg_veteran_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_nauchniy</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>688</rank>
		<reputation>114</reputation>

		<visual>actors\dolg\stalker_do_nauchniy</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_groza \n
			ammo_9x39_ap = 1 \n
			ammo_9x39_sp5 = 1 \n
			ammo_vog-25p = 2 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_dolg_veteran_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_antigas</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>796</rank>
		<reputation>124</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_groza \n
			ammo_9x39_sp5 \n	
#include "gameplay\character_items.xml" \n	
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>


<!---------------------------DOLG MASTER----------------------->
	<specific_character id="sim_dolg_master_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_exoskeleton</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>923</rank>
		<reputation>136</reputation>

		<visual>actors\dolg\stalker_do_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n		
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_dolg_master_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_nauchniy</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_master_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>901</rank>
		<reputation>143</reputation>

		<visual>actors\dolg\stalker_do_nauchniy</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro	= 1 \n
			wpn_groza \n
			ammo_9x39_sp5 = 2 \n
			ammo_vog-25p = 2 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------DOLG SNIPER---------------------->
	<specific_character id="sim_dolg_sniper_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_balon_8</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_sniper_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		
		<rank>550</rank>
		<reputation>64</reputation>

		<visual>actors\dolg\stalker_do_balon_8</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n	
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_dolg_sniper_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_mask_1</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_sniper_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
	
		<rank>640</rank>
		<reputation>87</reputation>

		<visual>actors\dolg\stalker_do_mask_1</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n		
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_dolg_sniper_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_mask</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_sniper_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>
	
		<rank>610</rank>
		<reputation>74</reputation>

		<visual>actors\dolg\stalker_do_mask</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>



  <!--------------------------FREEDOM STALKERS------------------------>

<!---------------------------SVOBODA REGULAR----------------------->
	<specific_character id="sim_Svoboda_regular_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_rukzak_1_1</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_Svoboda_regular_bio</bio>

		<team>Svoboda_regular</team>

        <snd_config>characters_voice\human_01\zombied\</snd_config>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>
		
		<rank>321</rank>
		<reputation>73</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_1_1</visual>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"		
		</supplies>

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------SVOBODA SPECNAZ----------------------->
	<specific_character id="sim_Svoboda_specnaz_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_hood_9</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_Svoboda_specnaz_bio</bio>

		<team>Svoboda_specnaz</team>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>657</rank>
		<reputation>113</reputation>

		<visual>actors\svoboda\stalker_sv_hood_9</visual>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"			
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------SVOBODA MASTER----------------------->
	<specific_character id="sim_Svoboda_master_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_exoskeleton</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_Svoboda_master_bio</bio>

		<team>Svoboda_master</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		
		<rank>925</rank>
		<reputation>142</reputation>

		<visual>actors\svoboda\stalker_sv_exoskeleton</visual>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro = 1 \n
			wpn_sig550 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"			
		</supplies>

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"			
	</specific_character>

<!---------------------------SVOBODA SNIPER---------------------->
	<specific_character id="sim_Svoboda_sniper_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_rukzak_3_1</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_Svoboda_sniper_bio</bio>

		<team>Svoboda_sniper</team>

        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>746</rank>
		<reputation>125</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_3_1</visual>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro = 1 \n
            wpn_svd \n
            ammo_7.62x54_ap = 1 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"		
		</supplies>
		
#include "gameplay\character_criticals_5.xml"	
#include "gameplay\character_dialogs.xml"
	</specific_character>

  

<!----------------------KILLERS--------------------------------->

<!----------------------------- KILLER GENERAL ------------------------->
	<specific_character id="sim_killer_general1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_head_1</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>321</rank>
		<reputation>-63</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\killer\stalker_ki_head_1</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_killer_general2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_mask</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_general_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>369</rank>
		<reputation>-76</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>		
		<visual>actors\killer\stalker_ki_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!-----------------------------KILLER VETERAN ------------------------->
	<specific_character id="sim_killer_veteran1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_head_1</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>650</rank>
		<reputation>-95</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>		
		<visual>actors\killer\stalker_ki_head_1</visual>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			wpn_sig550 \n
			ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_killer_veteran2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_mask</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>798</rank>
		<reputation>-105</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>		
		<visual>actors\killer\stalker_ki_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_sig550 \n
			ammo_5.56x45_ss190 = 1 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!------------------------------ KILLER MASTER ----------------------->
	<specific_character id="sim_killer_master1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_nauchniy</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
		
		<rank>909</rank>
		<reputation>-132</reputation>
	
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>		
		<visual>actors\killer\stalker_ki_nauchniy</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 2 \n
			wpn_sig550 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_killer_master2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_exoskeleton</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>
		
		<rank>919</rank>
		<reputation>-146</reputation>
	
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>		
		<visual>actors\killer\stalker_ki_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			wpn_sig550 \n
			ammo_5.56x45_ss190 = 2 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!-----------------------KILLER SNIPER------------------------->

	<specific_character id="sim_killer_sniper_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_mask</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_sniper_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>730</rank>
		<reputation>-83</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>		
		<visual>actors\killer\stalker_ki_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 = 1,scope\n
			ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>


<!---------------------------MONOLIT STALKERS------------------------------->

<!-------------------------- MONOLIT REGULAR ----------------------->
    <specific_character id="sim_monolith_regular_default1_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_head_1</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_regular_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>320</rank>
        <reputation>-189</reputation>

        <visual>actors\monolit\stalker_mo_head_1</visual>
        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="sim_monolith_regular_default2_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_mask</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_regular_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>390</rank>
        <reputation>-245</reputation>

        <visual>actors\monolit\stalker_mo_mask</visual>
        <snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="sim_monolith_regular_default3_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_head_1</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_regular_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>354</rank>
        <reputation>-289</reputation>

        <visual>actors\monolit\stalker_mo_head_1</visual>
        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
            wpn_ak74 \n
            ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="sim_monolith_regular_default4_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_mask</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_regular_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>399</rank>
        <reputation>-378</reputation>

        <visual>actors\monolit\stalker_mo_mask</visual>
        <snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
            wpn_l85 \n
            ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

<!-------------------------- MONOLIT SPECNAZ ----------------------->
    <specific_character id="sim_monolith_specnaz_default1_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_hood_9</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_specnaz_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>659</rank>
        <reputation>-456</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n	
            wpn_lr300 \n
            ammo_5.56x45_ap = 2 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="sim_monolith_specnaz_default2_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_nauchniy</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_specnaz_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>785</rank>
        <reputation>-695</reputation>

        <visual>actors\monolit\stalker_mo_nauchniy</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
            wpn_walther \n
            ammo_9x19_fmj  = 1 \n
            wpn_abakan \n
            ammo_5.45x39_ap = 2 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

<!---------------------------- MONOLIT MASTER ------------------------->
    <specific_character id="sim_monolith_master_default1_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_master_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>912</rank>
        <reputation>-864</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_fmj = 1 \n
			wpn_g36 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="sim_monolith_master_default2_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_exo</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_master_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>936</rank>
        <reputation>-957</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_walther \n
            ammo_9x19_fmj  = 1 \n
			wpn_g36 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

<!-----------------------------MONOLIT SNIPER-------------------->

    <specific_character id="sim_monolith_sniper_zombi" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_mask</icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_sniper_bio</bio>

        <class>cit_doctor</class>
        <community>zombied</community><panic_threshold>0.0</panic_threshold>


        <rank>640</rank>
        <reputation>-542</reputation>

        <visual>actors\monolit\stalker_mo_mask</visual>
        <snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n	
			wpn_svd \n
			ammo_7.62x54_7h14 = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>




  <!-------------------------ECOLOG------------------------------>

   <!---------------------------ECOLOG GENERAL------------------------>
	<specific_character id="sim_ecolog_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ecolog</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>Охрана мобильного научного лагеря. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_ecolog_terrain</terrain_sect>

		
		<rank>800</rank>
		<reputation>50</reputation>

		<visual>actors\ecolog\stalker_ecolog</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>


	<specific_character id="sim_ecolog_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ecolog_military</icon>
		<map_icon x="1" y="6"></map_icon>
		<bio>Научный работник. Детальная информация отсутствует.</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
		
		<rank>789</rank>
		<reputation>50</reputation>

		<visual>actors\ecolog\stalker_ecolog_military</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>




<!---------------------------ZOMBIED STALKER--------------------------->

<!---------------------------ZOMBIED NOVICE----------------------->
	<specific_character id="sim_zombied_novice_default1_zombi" team_default = "1">
		<name>zombie_name</name>
		<icon>ui_npc_u_stalker_zombie1</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_novice_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>130</rank>
		<reputation>-153</reputation>

		<visual>actors\stalker_zombi\stalker_zombie1</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_novice_default2_zombi" team_default = "1">
		<name>zombie_name</name>
		<icon>ui_npc_u_stalker_zombie2</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
	
		<rank>160</rank>
		<reputation>-189</reputation>

		<visual>actors\stalker_zombi\stalker_zombie2</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_novice_default3_zombi" team_default = "1">
		<name>zombie_name</name>
		<icon>ui_npc_u_stalker_zombie3</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>89</rank>
		<reputation>-213</reputation>

		<visual>actors\stalker_zombi\stalker_zombie3</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_novice_default4_zombi" team_default = "1">
		<name>zombie_name</name>
		<icon>ui_npc_u_stalker_zombie4</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>126</rank>
		<reputation>-312</reputation>

		<visual>actors\stalker_zombi\stalker_zombie4</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_novice_default5_zombi" team_default = "1">
		<name>zombie_name</name>
		<icon>ui_npc_u_stalker_zombie5</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>164</rank>
		<reputation>-351</reputation>

		<visual>actors\stalker_zombi\stalker_zombie5</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_novice_default6_zombi" team_default = "1">
		<name>zombie_name</name>
		<icon>ui_npc_u_stalker_zombie7</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
	
		<rank>89</rank>
		<reputation>-364</reputation>

		<visual>actors\stalker_zombi\stalker_zombie7</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_novice_default7_zombi" team_default = "1">
		<name>zombie_name</name>
		<icon>ui_npc_u_stalker_zombie8</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_novice_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>64</rank>
		<reputation>-412</reputation>

		<visual>actors\stalker_zombi\stalker_zombie8</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------ZOMBIED VETERANS----------------------->
	<specific_character id="sim_zombied_veteran_default1_zombi" team_default = "1">
		<name>zombie_name</name>
		<icon>ui_npc_u_stalker_zombie2</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>256</rank>
		<reputation>-500</reputation>

		<visual>actors\stalker_zombi\stalker_zombie2</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_veteran_default2_zombi" team_default = "1">
		<name>zombie_name</name>
		<icon>ui_npc_u_stalker_zombie3</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>321</rank>
		<reputation>-546</reputation>

		<visual>actors\stalker_zombi\stalker_zombie3</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_veteran_default3_zombi" team_default = "1">
		<name>zombie_name</name>
		<icon>ui_npc_u_stalker_zombie4</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>221</rank>
		<reputation>-612</reputation>

		<visual>actors\stalker_zombi\stalker_zombie4</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_veteran_default4_zombi" team_default = "1">
		<name>zombie_name</name>
		<icon>ui_npc_u_stalker_zombie5</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>510</rank>
		<reputation>-645</reputation>

		<visual>actors\stalker_zombi\stalker_zombie5</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_veteran_default5_zombi" team_default = "1">
		<name>zombie_name</name>
		<icon>ui_npc_u_stalker_zombie6</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>580</rank>
		<reputation>-723</reputation>

		<visual>actors\stalker_zombi\stalker_zombie6</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_fmj \n
			device_torch \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------ZOMBIED MASTER----------------------->
	<specific_character id="sim_zombied_master_1_zombi" team_default = "1">
		<name>zombie_name</name>
		<icon>ui_npc_u_zombie_exoskeleton</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>899</rank>
		<reputation>-864</reputation>

		<visual>actors\stalker_zombi\zombie_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_spas12 \n
			ammo_12x70_buck = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------FRESH ZOMBIED STALKERS----------------------->
	<specific_character id="sim_fresh_Zombied_stalker_1_zombi" team_default = "1">
		<name>zombie_name</name>
		<icon>ui_npc_u_zombie_fresh_0</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_fresh_Zombied_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>631</rank>
		<reputation>-856</reputation>

		<visual>actors\stalker_zombi\zombie_fresh_0</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x76_dart = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>


	<specific_character id="sim_fresh_Zombied_stalker_2_zombi" team_default = "1">
		<name>zombie_name</name>
		<icon>ui_npc_u_zombie_fresh_0</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_fresh_Zombied_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>864</rank>
		<reputation>-923</reputation>

		<visual>actors\stalker_zombi\zombie_fresh_0</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>


	<specific_character id="sim_fresh_Zombied_stalker_3_zombi" team_default = "1">
		<name>zombie_name</name>
		<icon>ui_npc_u_zombie_fresh_2</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_fresh_Zombied_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>889</rank>
		<reputation>-984</reputation>

		<visual>actors\stalker_zombi\zombie_fresh_2</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>




<!---------------------------SOLDIER STALKERS------------------------>

<!---------------------------SOLDIER REGULAR----------------------->
	<specific_character id="sim_soldier_regular_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_bandana</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>56</rank>
		<reputation>5</reputation>

		<visual>actors\soldier\soldier_bandana</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>	
		
#include "gameplay\character_criticals_5.xml"
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<specific_character id="sim_soldier_regular_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_bandana_5</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>71</rank>
		<reputation>10</reputation>

		<visual>actors\soldier\soldier_bandana_5</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<specific_character id="sim_soldier_regular_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_obichniy</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>86</rank>
		<reputation>12</reputation>

		<visual>actors\soldier\soldier_obichniy</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<specific_character id="sim_soldier_regular_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_bandana</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>125</rank>
		<reputation>6</reputation>

		<visual>actors\soldier\soldier_bandana</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"	
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<specific_character id="sim_soldier_regular_default5_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_obichniy</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>149</rank>
		<reputation>21</reputation>

		<visual>actors\soldier\soldier_obichniy</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"	
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>


	<!---------------------------SOLDIER SPECNAZ---------------------->

	<specific_character id="sim_soldier_specnaz_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>sim_soldier_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>670</rank>
		<reputation>19</reputation>

		<visual>actors\soldier\soldier_spetsnaz</visual>		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<specific_character id="sim_soldier_specnaz_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>sim_soldier_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>765</rank>
		<reputation>23</reputation>

		<critical_wound_weights>75,25,25</critical_wound_weights>

		<visual>actors\soldier\soldier_spetsnaz</visual>		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n	
			wpn_abakan \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
		
		#include "gameplay\character_dialogs.xml"		
	</specific_character>

	<!--------------------------- SOLDIER COMMANDERS ----------------------->
	
	<specific_character id="sim_soldier_commander1_zombi" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_beret</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_soldier_commander_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>860</rank>
		<reputation>20</reputation>

		<visual>actors\soldier\soldier_beret</visual>		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n	
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<specific_character id="sim_soldier_commander2_zombi" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_npc_u_soldier_beret_3</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_soldier_commander_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>910</rank>
		<reputation>-23</reputation>

		<visual>actors\soldier\soldier_beret_3</visual>		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
					
		#include "gameplay\character_dialogs.xml"		
	</specific_character>

<!---------------------------SOLDIER SNIPER---------------------->
	<specific_character id="sim_soldier_sniper_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_obichniy</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>600</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_obichniy</visual>		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"	
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<specific_character id="sim_soldier_sniper_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_bandana</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_sniper_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
	
		<rank>603</rank>
		<reputation>4</reputation>

		<visual>actors\soldier\soldier_bandana</visual>		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<specific_character id="sim_soldier_sniper_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_bandana_5</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_sniper_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>697</rank>
		<reputation>-9</reputation>

		<visual>actors\soldier\soldier_bandana_5</visual>		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>

<!---------------------------SOLDIER MASTER----------------------->
	<specific_character id="sim_Soldier_master_zombi" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_npc_u_stalker_militari_antigas_2</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>sim_Soldier_master_bio</bio>

		<team>Soldier_military</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<rank>911</rank>
		<reputation>0</reputation>

		<visual>actors\militari\stalker_militari_antigas_2</visual>		
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"	
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>




;----------------------Stalkers Quest Profiles-----------------------
<!---------------------------Oleg Gusarov---------------------->
	<specific_character id="sim_stalker_veteran_gusarov_zombi" team_default = "1">
		<name>sim_stalker_veteran_gusarov_name</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_gusarov_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>789</rank>
		<reputation>78</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n	
			wpn_abakan_m1 = 1 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

;-------------------Leshii--------------------	
	
<specific_character id="sim_Svoboda_specnaz_leshii_zombi" team_default = "1">
		<name>sim_Svoboda_specnaz_leshii_name</name>
		<icon>ui_npc_u_stalker_sv_hood_9</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_Svoboda_specnaz_leshii_bio</bio>

		<team>Svoboda_specnaz</team>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>811</rank>
		<reputation>113</reputation>

		<visual>actors\svoboda\stalker_sv_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_sig_m2 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"			
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>


;-----------------Chuchelo----------------------------------
	<specific_character id="sim_stalker_master_chuchelo_zombi" team_default = "1">
		<name>sim_stalker_master_chuchelo_name</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_chuchelo_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
				
		<rank>920</rank>
		<reputation>145</reputation>

		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_l85_m1 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>


;--------------------Upir------------------------

	<specific_character id="sim_stalker_general_upir_zombi" team_default = "1">
		<name>sim_stalker_general_upir_name</name>
		<icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_upir_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>396</rank>
		<reputation>-34</reputation>

		<visual>actors\neytral\stalker_neytral_hood_uzor</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			wpn_mp5_m2 \n
			ammo_9x19_pbp = 1\n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	;------------------Otec Diador-------------------
	<specific_character id="sim_stalker_master_diador_zombi" team_default = "1">
		<name>sim_stalker_master_diador_name</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_diador_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

		<snd_config>characters_voice\human_03\zombied\</snd_config>
		
		<rank>908</rank>
		<reputation>156</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_winchester_m1 = 1 \n
			ammo_12x76_dart = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>	
	
	;------------------Zob-----------------------------
	
	<specific_character id="sim_ecolog_zob_zombi" team_default = "1">
		<name>sim_ecolog_zob_name</name>
		<icon>ui_npc_u_stalker_ecolog</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>sim_ecolog_zob_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_ecolog_terrain</terrain_sect>

		<rank>654</rank>
		<reputation>3</reputation>

		<visual>actors\ecolog\stalker_ecolog</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	;-----------------Neumeha----------------------
<specific_character id="sim_stalker_novice_neumeha_zombi" team_default = "1">
		<name>sim_stalker_novice_neumeha_name</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_neumeha_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>167</rank>
		<reputation>-6</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>		
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"				
#include "gameplay\character_dialogs.xml"
	</specific_character>

	
;-----------------Kocherga---------------------------
	<specific_character id="sim_bandit_master_kocherga_zombi" team_default = "1">
		<name>sim_bandit_master_kocherga_name</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_master_kocherga_bio</bio>
		
		<team>Bandit_master</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>902</rank>
		<reputation>-163</reputation>

		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n		
			wpn_spas12_m1 \n
			ammo_12x76_zhekan = 1 \n
			ammo_12x70_buck = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>	
	
	;----------------------Barin------------------------------
	
	<specific_character id="sim_dolg_veteran_barin_zombi" team_default = "1">
		<name>sim_dolg_veteran_barin_name</name>
		<icon>ui_npc_u_stalker_do_antigas</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_veteran_barin_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>651</rank>
		<reputation>-35</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_groza_m1 \n
			ammo_5.45x39_ap = 1 \n
			ammo_vog-25 = 2 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>	
	
	
;--------------------Воробей-------------------------------------	
	<specific_character id="sim_stalker_veteran_vorobey_zombi" team_default = "1">
		<name>sim_stalker_veteran_vorobey_name</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_vorobey_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>789</rank>
		<reputation>78</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_colt_m1 \n
			ammo_11.43x23_hydro \n
			wpn_abakan \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>	
	
	
;------------------Stalker "Master"-------------------
	<specific_character id="sim_stalker_master_master_zombi" team_default = "1">
		<name>sim_stalker_master_master_name</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>		
		<rank>912</rank>
		<reputation>156</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_l85_m2 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>	
	
	
;------------------Stalker "Prapor"-------------------
	<specific_character id="sim_dolg_veteran_prapor_zombi" team_default = "1">
		<name>sim_dolg_veteran_prapor_name</name>
		<icon>ui_npc_u_stalker_do_antigas</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_veteran_prapor_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>667</rank>
		<reputation>-67</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n	
			wpn_groza \n
			ammo_9x39_pab9 = 1 \n
			ammo_9x39_sp5 = 1 \n
			ammo_vog-25 = 2 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	
;-------------------Prut--------------------	
	
<specific_character id="sim_svoboda_specnaz_prut_zombi" team_default = "1">
		<name>sim_svoboda_specnaz_prut_name</name>
		<icon>ui_npc_u_stalker_sv_hood_9</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_svoboda_specnaz_prut_bio</bio>

		<team>Svoboda_specnaz</team>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>764</rank>
		<reputation>154</reputation>

		<visual>actors\svoboda\stalker_sv_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro = 1 \n
			wpn_sig_m2 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"			
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>	
	
;--------------------Умник-------------------------------------	
	<specific_character id="sim_stalker_veteran_umnik_zombi" team_default = "1">
		<name>sim_stalker_veteran_umnik_name</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_umnik_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>864</rank>
		<reputation>110</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>	
	
;-----------------Fraer---------------------------
	<specific_character id="sim_bandit_master_fraer_zombi" team_default = "1">
		<name>sim_bandit_master_fraer_name</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_master_fraer_bio</bio>
		
		<team>Bandit_master</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>911</rank>
		<reputation>-236</reputation>

		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan_m2 \n		
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"			
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>	
	
;------------------Stalker "Полкан"-------------------
	<specific_character id="sim_stalker_master_polkan_zombi" team_default = "1">
		<name>sim_stalker_master_polkan_name</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_polkan_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>		
		<rank>956</rank>
		<reputation>198</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro = 1 \n
			wpn_g36 = 1 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>	
	
	
;------------------------ARENA-----------------------------------

<!---------------------------STALKER 1---------------------->
	<specific_character id="bar_arena_stalker_1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>34</rank>
		<reputation>6</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>		
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm_arena \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"		
#include "gameplay\character_dialogs.xml"	
	</specific_character>

;-----------------STALKER 2----------------------------------
<specific_character id="bar_arena_stalker_2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>630</rank>
		<reputation>55</reputation>
 
		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_mp5_arena \n
			ammo_9x19_pbp = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

;--------------------STALKER 3_1 and 3_2----------------------
<specific_character id="bar_arena_stalker_3_1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>613</rank>
		<reputation>-64</reputation>
 
		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_toz34_arena \n
			ammo_12x76_dart = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_3_2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>566</rank>
		<reputation>-32</reputation>
 
		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_toz34_arena \n
			ammo_12x76_dart = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>


;---------------STALKER 4_1, 4_2, 4_3,4_4,4_5---------------

;---enemy---
<specific_character id="bar_arena_stalker_4_1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>500</rank>
		<reputation>123</reputation>
 
		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_spas12_arena \n
			ammo_12x70_buck = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_4_2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>500</rank>
		<reputation>123</reputation>
 
		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74_arena = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_4_3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_nauchniy</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>513</rank>
		<reputation>103</reputation>
 
		<visual>actors\neytral\stalker_neytral_nauchniy</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74_arena = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
;----friends----

	<specific_character id="bar_arena_stalker_4_4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_4</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> 
		
		<rank>34</rank>
		<reputation>6</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>		
		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			wpn_bm16_arena \n
			ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"	
#include "gameplay\character_dialogs.xml"			
	</specific_character>

	<specific_character id="bar_arena_stalker_4_5_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect> 
		
		<rank>39</rank>
		<reputation>8</reputation>
		
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>		
		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_ak74u_arena \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>


;------------STALKER 5_1,5_2-------------------------

	<specific_character id="bar_arena_stalker_5_1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_militari_antigas_2</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>bar_arena_stalker</bio>

		<team>Soldier_military</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>		
		<rank>864</rank>
		<reputation>-362</reputation>

		<visual>actors\militari\stalker_militari_antigas_2</visual>		
		<supplies>
			[spawn] \n
			wpn_val_arena \n
			ammo_9x39_sp5 = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="bar_arena_stalker_5_2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_militari_antigas_2</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>bar_arena_stalker</bio>

		<team>Soldier_military</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_military_terrain</terrain_sect>

        <snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>-1</crouch_type>		
		<rank>878</rank>
		<reputation>-356</reputation>

		<visual>actors\militari\stalker_militari_antigas_2</visual>		
		<supplies>
			[spawn] \n
			wpn_groza_arena \n
			ammo_9x39_pab9 = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>


;---------------STALKER 6_1,6_2,6_3,6_4,6_5,6_6-------------

<specific_character id="bar_arena_stalker_6_1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>302</rank>
		<reputation>-68</reputation>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_bm16_arena \n
			ammo_12x70_buck \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_6_2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>269</rank>
		<reputation>-46</reputation>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_toz34_arena \n
			ammo_12x76_dart = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_6_3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>289</rank>
		<reputation>-87</reputation>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74u_arena \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<specific_character id="bar_arena_stalker_6_4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>316</rank>
		<reputation>-114</reputation>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_mp5_arena \n
			ammo_9x19_pbp = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<specific_character id="bar_arena_stalker_6_5_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>364</rank>
		<reputation>-146</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74_arena = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<specific_character id="bar_arena_stalker_6_6_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>400</rank>
		<reputation>-246</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74_arena = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	
;------ STALKER 7 -------------------
	
<specific_character id="bar_arena_stalker_7_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
				
		<rank>923</rank>
		<reputation>164</reputation>

		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_fn2000_arena \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>	



;-----------STALKER 8_1,8_2,8_3,8_4--------------------


<specific_character id="bar_arena_stalker_8_1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
				
		<rank>931</rank>
		<reputation>126</reputation>

		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_8_2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
				
		<rank>919</rank>
		<reputation>111</reputation>

		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_8_3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
				
		<rank>906</rank>
		<reputation>-364</reputation>

		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<specific_character id="bar_arena_stalker_8_4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
				
		<rank>923</rank>
		<reputation>-654</reputation>

		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	<!---------------------------Test profiles for level selo_face----------------------->

	<specific_character id="sim_test_000_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\bandit\stalker_bandit_3</visual>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_001_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\bandit\stalker_bandit_4</visual>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_002_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\bandit\stalker_bandit_5</visual>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_003_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\bandit\stalker_bandit_8</visual>
		<icon>ui_npc_u_stalker_bandit_8</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_004_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\bandit\stalker_bandit_master</visual>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_005_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_006_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\dolg\stalker_do_antigas</visual>
		<icon>ui_npc_u_stalker_do_antigas</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_007_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\dolg\stalker_do_balon_8</visual>
		<icon>ui_npc_u_stalker_do_balon_8</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_008_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\dolg\stalker_do_mask_1</visual>
		<icon>ui_npc_u_stalker_do_mask_1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_009_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\dolg\stalker_do_exoskeleton</visual>
		<icon>ui_npc_u_stalker_do_exoskeleton</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_010_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\dolg\stalker_do_mask</visual>
		<icon>ui_npc_u_stalker_do_mask</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_011_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\dolg\stalker_do_nauchniy</visual>
		<icon>ui_npc_u_stalker_do_nauchniy</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_012_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\ecolog\stalker_ecolog</visual>
		<icon>ui_npc_u_stalker_ecolog</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_013_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\ecolog\stalker_ecolog_military</visual>
		<icon>ui_npc_u_stalker_ecolog_military</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_014_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\killer\stalker_ki_antigas</visual>
		<icon>ui_npc_u_stalker_ki_antigas</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_015_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\killer\stalker_ki_exoskeleton</visual>
		<icon>ui_npc_u_stalker_ki_exoskeleton</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_016_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\killer\stalker_ki_head_1</visual>
		<icon>ui_npc_u_stalker_ki_head_1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_017_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\killer\stalker_ki_mask</visual>
		<icon>ui_npc_u_stalker_ki_mask</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_018_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\killer\stalker_ki_nauchniy</visual>
		<icon>ui_npc_u_stalker_ki_nauchniy</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_019_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\militari\stalker_militari_1</visual>
		<icon>ui_npc_u_stalker_militari_1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_020_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\militari\stalker_militari_2</visual>
		<icon>ui_npc_u_stalker_militari_2</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_021_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\militari\stalker_militari_antigas_1</visual>
		<icon>ui_npc_u_stalker_militari_antigas_1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_022_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\militari\stalker_militari_antigas_2</visual>
		<icon>ui_npc_u_stalker_militari_antigas_2</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_023_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\soldier\soldier_antigas</visual>
		<icon>ui_npc_u_soldier_antigas</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_024_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\soldier\soldier_bandana</visual>
		<icon>ui_npc_u_soldier_bandana</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_025_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\soldier\soldier_bandana_5</visual>
		<icon>ui_npc_u_soldier_bandana_5</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_026_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\soldier\soldier_mask</visual>
		<icon>ui_npc_u_soldier_mask</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_027_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\soldier\soldier_obichniy</visual>
		<icon>ui_npc_u_soldier_obichniy</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_028_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\soldier\soldier_spetsnaz</visual>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_029_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\soldier\soldier_bandana_1</visual>
		<icon>ui_npc_u_soldier_bandana_1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_030_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\soldier\soldier_bandana_2</visual>
		<icon>ui_npc_u_soldier_bandana_2</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_031_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\soldier\soldier_bandana_3</visual>
		<icon>ui_npc_u_soldier_bandana_3</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_032_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\soldier\soldier_bandana_4</visual>
		<icon>ui_npc_u_soldier_bandana_4</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_033_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\monolit\stalker_mo_exo</visual>
		<icon>ui_npc_u_stalker_mo_exo</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_034_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\monolit\stalker_mo_head_1</visual>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_035_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\monolit\stalker_mo_hood_9</visual>
		<icon>ui_npc_u_stalker_mo_hood_9</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_036_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\monolit\stalker_mo_mask</visual>
		<icon>ui_npc_u_stalker_mo_mask</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_037_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\monolit\stalker_mo_nauchniy</visual>
		<icon>ui_npc_u_stalker_mo_nauchniy</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_038_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_bar_security</visual>
		<icon>ui_npc_u_stalker_bar_security</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_039_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_neytral_hood_uzor</visual>
		<icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_040_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_neytral_balon_8</visual>
		<icon>ui_npc_u_stalker_neytral_balon_8</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_041_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_042_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_neytral_hood_2</visual>
		<icon>ui_npc_u_stalker_neytral_hood_2</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_043_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<icon>ui_npc_u_stalker_neytral_hood_8</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_044_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_045_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_neytral_nauchniy</visual>
		<icon>ui_npc_u_stalker_neytral_nauchniy</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_046_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_047_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\novice\green_stalker_2</visual>
		<icon>ui_npc_u_green_stalker_2</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_048_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\novice\green_stalker_3</visual>
		<icon>ui_npc_u_green_stalker_3</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_049_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\novice\green_stalker_4</visual>
		<icon>ui_npc_u_green_stalker_4</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_050_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\novice\green_stalker_5</visual>
		<icon>ui_npc_u_green_stalker_5</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_051_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\novice\green_stalker_6</visual>
		<icon>ui_npc_u_green_stalker_6</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_052_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\novice\green_stalker_10</visual>
		<icon>ui_npc_u_green_stalker_10</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_053_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\novice\green_stalker_antigas</visual>
		<icon>ui_npc_u_green_stalker_antigas</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_054_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\stalker_zombi\stalker_zombie1</visual>
		<icon>ui_npc_u_stalker_zombie1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_055_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\stalker_zombi\stalker_zombie2</visual>
		<icon>ui_npc_u_stalker_zombie2</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_056_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\stalker_zombi\stalker_zombie3</visual>
		<icon>ui_npc_u_stalker_zombie3</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_057_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\stalker_zombi\stalker_zombie4</visual>
		<icon>ui_npc_u_stalker_zombie4</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_058_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\stalker_zombi\stalker_zombie5</visual>
		<icon>ui_npc_u_stalker_zombie5</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_059_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\stalker_zombi\stalker_zombie6</visual>
		<icon>ui_npc_u_stalker_zombie6</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_060_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\stalker_zombi\stalker_zombie7</visual>
		<icon>ui_npc_u_stalker_zombie7</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_061_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\stalker_zombi\stalker_zombie8</visual>
		<icon>ui_npc_u_stalker_zombie8</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_062_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\stalker_zombi\zombie_exoskeleton</visual>
		<icon>ui_npc_u_zombie_exoskeleton</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_063_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\stalker_zombi\zombie_fresh_0</visual>
		<icon>ui_npc_u_zombie_fresh_0</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_064_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\stalker_zombi\zombie_fresh_2</visual>
		<icon>ui_npc_u_zombie_fresh_2</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_065_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\stalker_zombi\stalker_zombie_specnaz</visual>
		<icon>ui_npc_u_stalker_zombie_specnaz</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_066_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\svoboda\stalker_sv_exoskeleton</visual>
		<icon>ui_npc_u_stalker_sv_exoskeleton</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_067_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\svoboda\stalker_sv_hood_9</visual>
		<icon>ui_npc_u_stalker_sv_hood_9</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_068_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\svoboda\stalker_sv_hood_91</visual>
		<icon>ui_npc_u_stalker_sv_hood_91</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_069_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\svoboda\stalker_sv_nauchniy</visual>
		<icon>ui_npc_u_stalker_sv_nauchniy</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_070_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\svoboda\stalker_sv_rukzak_1_1</visual>
		<icon>ui_npc_u_stalker_sv_rukzak_1_1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_071_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\svoboda\stalker_sv_rukzak_2</visual>
		<icon>ui_npc_u_stalker_sv_rukzak_2</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_072_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\svoboda\stalker_sv_rukzak_3</visual>
		<icon>ui_npc_u_stalker_sv_rukzak_3</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_073_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\svoboda\stalker_sv_rukzak_3_1</visual>
		<icon>ui_npc_u_stalker_sv_rukzak_3_1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	
	
	
	<specific_character id="sim_test_074_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\bandit\stalker_bandit_borov</visual>
		<icon>ui_npc_u_stalker_bandit_borov</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_075_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\dolg\stalker_do_balon_1</visual>
		<icon>ui_npc_u_stalker_do_balon_1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_076_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\dolg\stalker_do_komandir</visual>
		<icon>ui_npc_u_stalker_do_komandir</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_077_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\dolg\stalker_do_balon_4</visual>
		<icon>ui_npc_u_stalker_do_balon_4</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_078_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\dolg\stalker_do_balon_3</visual>
		<icon>ui_npc_u_stalker_do_balon_3</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_079_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\dolg\stalker_do_balon_5</visual>
		<icon>ui_npc_u_stalker_do_balon_5</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_080_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\dolg\stalker_do_balon_6</visual>
		<icon>ui_npc_u_stalker_do_mask_1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_081_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\dolg\stalker_do_balon_7</visual>
		<icon>ui_npc_u_stalker_do_mask_1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_082_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\killer\stalker_ki_head_5</visual>
		<icon>ui_npc_u_stalker_ki_head_5</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_083_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\killer\stalker_ki_informator</visual>
		<icon>ui_npc_u_stalker_ki_informator</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_084_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\soldier\soldier_bandana_6</visual>
		<icon>ui_npc_u_soldier_bandana_6</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_085_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\soldier\soldier_beret</visual>
		<icon>ui_npc_u_soldier_beret</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_086_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\soldier\soldier_beret_1</visual>
		<icon>ui_npc_u_soldier_beret_1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_087_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\soldier\soldier_beret_2</visual>
		<icon>ui_npc_u_soldier_beret_2</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_088_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\soldier\soldier_beret_3</visual>
		<icon>ui_npc_u_soldier_beret_3</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_089_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\soldier\soldier_beret_5</visual>
		<icon>ui_npc_u_soldier_beret_5</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_090_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_neytral_balon_1</visual>
		<icon>ui_npc_u_stalker_neytral_balon_1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_091_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_neytral_balon_4</visual>
		<icon>ui_npc_u_stalker_neytral_balon_4</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_092_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_neytral_balon_5</visual>
		<icon>ui_npc_u_stalker_neytral_balon_5</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_093_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_neytral_balon_6</visual>
		<icon>ui_npc_u_stalker_neytral_balon_6</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_094_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_neytral_hood_4</visual>
		<icon>ui_npc_u_stalker_neytral_hood_4</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_095_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_neytral_rukzak_1</visual>
		<icon>ui_npc_u_stalker_neytral_rukzak_1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_096_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_neytral_rukzak_3</visual>
		<icon>ui_npc_u_stalker_neytral_rukzak_3</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_097_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_neytral_rukzak_4</visual>
		<icon>ui_npc_u_stalker_neytral_rukzak_4</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_098_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\neytral\stalker_prizrak</visual>
		<icon>ui_npc_u_stalker_prizrak</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_099_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\novice\green_stalker_1</visual>
		<icon>ui_npc_u_green_stalker_1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_100_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\novice\green_stalker_7</visual>
		<icon>ui_npc_u_green_stalker_7</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_101_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\novice\green_stalker_8</visual>
		<icon>ui_npc_u_green_stalker_8</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_102_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\novice\green_stalker_11</visual>
		<icon>ui_npc_u_green_stalker_11</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_103_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\svoboda\stalker_sv_balon_1</visual>
		<icon>ui_npc_u_stalker_sv_balon_1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_104_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\svoboda\stalker_sv_balon_10</visual>
		<icon>ui_npc_u_stalker_sv_balon_10</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_105_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\svoboda\stalker_sv_cook</visual>
		<icon>ui_npc_u_stalker_sv_cook</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_106_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\svoboda\stalker_sv_leader</visual>
		<icon>ui_npc_u_stalker_sv_leader</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_107_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\svoboda\stalker_sv_rukzak_1</visual>
		<icon>ui_npc_u_stalker_sv_rukzak_1</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_108_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\svoboda\stalker_sv_max</visual>
		<icon>ui_npc_u_stalker_sv_max</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_109_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\trader\trader</visual>
		<icon>ui_npc_u_trader</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_110_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\barman\barman</visual>
		<icon>ui_npc_u_barman</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_111_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\ucheniy\ucheniy_2</visual>
		<icon>ui_npc_u_ucheniy_2</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_112_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\hero\stalker_novice</visual>
		<icon>ui_npc_u_actor</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_113_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\ucheniy\ucheniy_1_strong</visual>
		<icon>ui_npc_u_barman</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>
	
	<specific_character id="sim_test_114_zombi" team_default = "1">
		<class>cit_doctor</class>
		<visual>actors\izgoy\izgoy</visual>
		<icon>ui_npc_u_izgoy</icon>
		
		<name>Test</name>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>900</rank>
		<reputation>0</reputation>
		<snd_config>characters_voice\human_01\</snd_config>
		<supplies>
		</supplies>
	</specific_character>




<!---------------------------SOLDIER COMMANDER----------------------->
	<specific_character id="soldier_commander1_zombi" team_default = "1">
		<name>Командир</name>
		<icon x="6" y="2"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>60</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_beret_1</visual>		
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>	
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="soldier_commander2_zombi" team_default = "1">
		<name>Командир</name>
		<icon x="6" y="2"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>60</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_beret_2</visual>		
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="soldier_commander3_zombi" team_default = "1">
		<name>Командир</name>
		<icon x="6" y="2"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>60</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_beret_3</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!---------------------------SOLDIER PRIVATE----------------------->
	<specific_character id="soldier_regular_default1_zombi" team_default = "1">
		<name>Рядовой солдат</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_regular</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>30</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>	
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="soldier_regular_default2_zombi" team_default = "1">
		<name>Рядовой солдат</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_regular</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>30</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana_1</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="soldier_regular_default3_zombi" team_default = "1">
		<name>Рядовой солдат</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_regular</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>30</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana_2</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="soldier_regular_default4_zombi" team_default = "1">
		<name>Рядовой солдат</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует..</bio>

		<team>Soldier_regular</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>30</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana_3</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="soldier_regular_default5_zombi" team_default = "1">
		<name>Рядовой солдат</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_regular</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>30</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana_4</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!---------------------------SOLDIER SNIPER---------------------->
	<specific_character id="soldier_sniper_default1_zombi" team_default = "1">
		<name>Рядовой солдат</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_sniper</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>60</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_obichniy</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="soldier_sniper_default2_zombi" team_default = "1">
		<name>Рядовой солдат</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_sniper</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
	
		<rank>60</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
			</supplies>		
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="soldier_sniper_default3_zombi" team_default = "1">
		<name>Рядовой солдат</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_sniper</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>60</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana_6</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_svd \n
			ammo_7.62x54_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
			</supplies>		
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>	
	
<!---------------------------SOLDIER SPECNAZ---------------------->
	<specific_character id="soldier_specnaz_default1_zombi" team_default = "1">
		<name>Неизвестный военный</name>
		<icon x="14" y="2"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>Армейский спецназ. Хорошо экипирован. Детальная информация недоступна.</bio>

		<team>Soldier_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>80</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_spetsnaz</visual>		
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp = 1 \n
			wpn_vintorez \n
			ammo_9x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="soldier_specnaz_default2_zombi" team_default = "1">
		<name>Неизвестный военный</name>
		<icon x="14" y="2"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>Армейский спецназ. Хорошо экипирован. Детальная информация недоступна.</bio>

		<team>Soldier_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>80</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_spetsnaz</visual>		
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp = 1 \n
			wpn_val \n
			ammo_9x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
		<specific_character id="soldier_specnaz_default3_zombi" team_default = "1">
		<name>Неизвестный военный</name>
		<icon x="14" y="2"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>Армейский спецназ. Хорошо экипирован. Детальная информация недоступна.</bio>

		<team>Soldier_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>80</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_antigas</visual>		
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp = 1 \n
			wpn_abakan = 1, scope launcher cond=0.9 \n
	    	ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>
	
<!---------------------------SOLDIER MASTER----------------------->
	<specific_character id="soldier_military_default_zombi" team_default = "1">
		<name>Неизвестный солдат</name>
		<icon x="6" y="4"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio> Военный сталкер. Хорошо вооружен и очень опасен.
		Детальная информация недоступна.</bio>

		<team>Soldier_military</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>90</rank>
		<reputation>0</reputation>

		<visual>actors\militari\stalker_militari_1</visual>		
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_pbp = 1 \n
			wpn_groza = 1, scope launcher cond=0.9 \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="soldier_military_default2_zombi" team_default = "1">
		<name>Неизвестный солдат</name>
		<icon x="6" y="4"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>Военный сталкер-ветеран. Очень хорошо вооружен, защищен и очень опасен.
		Детальная информация недоступна.</bio>

		<team>Soldier_military</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>90</rank>
		<reputation>0</reputation>

		<visual>actors\militari\stalker_militari_2</visual>		
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="soldier_military_default3_zombi" team_default = "1">
		<name>Неизвестный солдат</name>
		<icon x="6" y="4"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>Военный сталкер-ветеран. Очень хорошо вооружен, защищен и очень опасен.
		Детальная информация недоступна..</bio>

		<team>Soldier_military</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>90</rank>
		<reputation>0</reputation>

		<visual>actors\militari\stalker_militari_antigas_2</visual>		
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro = 1 \n
			wpn_vintorez \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

<specific_character id="soldier_military_default4_zombi" team_default = "1">
		<name>Неизвестный солдат</name>
		<icon x="6" y="4"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>Военный сталкер. Очень хорошо вооружен, защищен и очень опасен.
		Детальная информация недоступна.</bio>

		<team>Soldier_military</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>90</rank>
		<reputation>0</reputation>

		<visual>actors\militari\stalker_militari_antigas_1</visual>		
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		#include "gameplay\character_dialogs.xml"

	</specific_character>

<!--
	<specific_character id="soldier_default_zombi" team_default = "1">
		<name>Неизвестный военный.</name>
		<icon x="0" y="9"></icon>
		<map_icon x="0" y="4"></map_icon>
		<bio>Один из бесчисленного количества военных, отправленных охранять Зону.</bio>

		<team>Soldier</team>
		<rank>50</rank>
		<reputation>50</reputation>
	</specific_character>
	
	<specific_character id="stalker_steck_zombi">
		<name>Стек</name>
		<icon x="0" y="0"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Кузин Васька Степанович, или попросту Стек, во
		время взрыва станции проходил срочную службу недалеко от Чернобыля.Во время 
		отселения остался на отчужденной территории, как сам теперь говорит «по глупости». 
		Когда появились первые признаки аномальной природы зоны – Стек стал считать себя 
		защитником Земли, и всеми силами боролся против Зоны.</bio>

		<team>Stalker</team>
		<rank>60</rank>
		<reputation>70</reputation>

		<visual>actors\soldier\soldier_bandana_3</visual>
				
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_sokol_zombi">
		<name>Алекс "Сокол" Соколов</name>
		<icon x="0" y="0"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Необычайно спокойный. Никогда не обвинит кого-то, пока не
		будет точно уверен в происшедшем. Ненавидит драки, предпочитает выяснять
		отношения без применения силовых методов. Всегда уверен в себе. Не любит
		находиться в центре внимания. Проходил подготовку в антитеррористической группе
		«СОБР».</bio>

		<team>Stalker</team>
		<rank>50</rank>
		<reputation>80</reputation>

		<visual>actors\soldier\soldier_bandana_6</visual>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>


<!---------------------------SOLDIER SPECNAZ AES---------------------->
	<specific_character id="soldier_specnaz_aes_zombi" team_default = "1">
		<name>Неизвестный военный</name>
		<icon x="14" y="2"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>Армейский спецназ. Хорошо экипирован. Детальная информация недоступна.</bio>

		<team>Soldier_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>80</rank>
		<reputation>0</reputation>

		<visual>actors\militari\stalker_militari_antigas_2</visual>		
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp = 1 \n
			wpn_abakan = 1, scope launcher cond=0.9 \n
	    	ammo_5.45x39_ap = 1 \n
			device_torch \n
		</supplies>		
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	-->




	
	
	
	
	
	

	<specific_character id="stalker_esc_bariga_zombi" team_default = "1">
		<name>Сталкер "Барыга"</name>
		<icon x="24" y="2"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Просто барыга.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>20</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_8</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
			device_torch \n
		</supplies>
					
		<start_dialog>escape_lager_hlam_hello</start_dialog>
		<actor_dialog>escape_lager_hlam_talk_people</actor_dialog>
	</specific_character>

<!---------------------------STALKER NOVICE----------------------->
	<specific_character id="stalker_novice_default1_zombi" team_default = "1">
		<name>Неизвестный новичок</name>
		<icon x="20" y="2"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Новичок. Недавно в Зоне. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>20</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_1</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>escape_lager_access</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_novice_default2_zombi" team_default = "1">
		<name>Неизвестный новичок</name>
		<icon x="20" y="2"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Новичок. Недавно в Зоне. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>20</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>escape_lager_access</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_novice_default3_zombi" team_default = "1">
		<name>Неизвестный новичок</name>
		<icon x="20" y="2"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Новичок. Недавно в Зоне. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>20</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
			wpn_toz34 \n
			ammo_12x70_buck \n
		</supplies>
					
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>escape_lager_access</actor_dialog>	
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_novice_default4_zombi" team_default = "1">
		<name>Неизвестный новичок</name>
		<icon x="20" y="2"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Новичок. Недавно в Зоне. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>20</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			device_torch \n		
		</supplies>

		#include "gameplay\character_dialogs.xml"
		<actor_dialog>escape_lager_access</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_novice_default5_zombi" team_default = "1">
		<name>Неизвестный новичок</name>
		<icon x="20" y="2"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Новичок. Недавно в Зоне. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>20</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_5</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>escape_lager_access</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_novice_default6_zombi" team_default = "1">
		<name>Неизвестный новичок</name>
		<icon x="30" y="10"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Новичок. Недавно в Зоне. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>20</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_6</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
			wpn_toz34 \n
			ammo_12x70_buck \n			
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>escape_lager_access</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_novice_default9_zombi" team_default = "1">
		<name>Неизвестный новичок</name>
		<icon x="0" y="2"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Новичок. Недавно в Зоне. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>20</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_9</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>escape_lager_access</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_novice_default10_zombi" team_default = "1">
		<name>Неизвестный новичок</name>
		<icon x="28" y="10"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Новичок. Недавно в Зоне. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>20</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_10</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>escape_lager_access</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

<!---------------------------STALKER GENERAL---------------------->
	<specific_character id="stalker_general_default1_zombi" team_default = "1">
		<name>Неизвестный сталкер</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>40</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_bm16 \n
			ammo_12x76_zhekan = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
				
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_about_ratcatcher</actor_dialog>
		<actor_dialog>agr_factory_stalker_about</actor_dialog>
		<actor_dialog>gar_stalker_about_level</actor_dialog>
		<actor_dialog>agr_stalker_esc</actor_dialog>

	</specific_character>

<specific_character id="stalker_general_default2_zombi" team_default = "1">
		<name>Неизвестный сталкер</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>40</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_balon_8</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pmm = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
				
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_about_ratcatcher</actor_dialog>
		<actor_dialog>agr_factory_stalker_about</actor_dialog>
		<actor_dialog>gar_stalker_about_level</actor_dialog>
		<actor_dialog>agr_stalker_esc</actor_dialog>
</specific_character>

<specific_character id="stalker_general_default3_zombi" team_default = "1">
		<name>Неизвестный сталкер</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>40</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>

		#include "gameplay\character_dialogs.xml"
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_about_ratcatcher</actor_dialog>
		<actor_dialog>agr_factory_stalker_about</actor_dialog>
		<actor_dialog>gar_stalker_about_level</actor_dialog>
		<actor_dialog>agr_stalker_esc</actor_dialog>
</specific_character>

	<specific_character id="stalker_general_default4_zombi" team_default = "1">
		<name>Неизвестный сталкер</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>40</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_2</visual>
		<supplies>
			[spawn] \n
			wpn_hpsa \n
			ammo_9x19_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>

		#include "gameplay\character_dialogs.xml"
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_about_ratcatcher</actor_dialog>
		<actor_dialog>agr_factory_stalker_about</actor_dialog>
		<actor_dialog>gar_stalker_about_level</actor_dialog>
		<actor_dialog>agr_stalker_esc</actor_dialog>
	</specific_character>
	
	<specific_character id="stalker_general_default5_zombi" team_default = "1">
		<name>Неизвестный сталкер</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>40</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>

		#include "gameplay\character_dialogs.xml"
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_about_ratcatcher</actor_dialog>
		<actor_dialog>agr_factory_stalker_about</actor_dialog>
		<actor_dialog>gar_stalker_about_level</actor_dialog>
		<actor_dialog>agr_stalker_esc</actor_dialog>
	</specific_character>
	
<!---------------------------STALKER VETERAN---------------------->
	<specific_character id="stalker_veteran_default1_zombi" team_default = "1">
		<name>Неизвестный ветеран</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Сталкер ветеран. Возможно хорошо экипирован. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
			
		<rank>70</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_hpsa \n
			ammo_9x19_pbp = 1 \n
			wpn_spas12 \n
			ammo_12x70_buck = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
		<actor_dialog>gar_stalker_about_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_about_ratcatcher</actor_dialog>

	</specific_character>

	<specific_character id="stalker_veteran_default2_zombi" team_default = "1">
		<name>Неизвестный ветеран</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Сталкер ветеран. Возможно хорошо экипирован. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
			
		<rank>70</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
		<actor_dialog>gar_stalker_about_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_about_ratcatcher</actor_dialog>

	</specific_character>

	<specific_character id="stalker_veteran_default3_zombi" team_default = "1">
		<name>Неизвестный ветеран</name>
		<icon x="20" y="8"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Сталкер ветеран. Возможно хорошо экипирован. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>70</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
		<actor_dialog>gar_stalker_about_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_about_ratcatcher</actor_dialog>

	</specific_character>

	<specific_character id="stalker_veteran_default4_zombi" team_default = "1">
		<name>Неизвестный ветеран</name>
		<icon x="20" y="8"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Сталкер ветеран. Возможно хорошо экипирован. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
	
		<rank>70</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
		<actor_dialog>gar_stalker_about_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_about_ratcatcher</actor_dialog>

	</specific_character>

	<specific_character id="stalker_veteran_default5_zombi" team_default = "1">
		<name>Неизвестный ветеран</name>
		<icon x="20" y="8"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Сталкер ветеран. Возможно хорошо экипирован. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
			
		<rank>70</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
		<actor_dialog>gar_stalker_about_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_about_ratcatcher</actor_dialog>

	</specific_character>

<!---------------------------STALKER MASTER----------------------->
	<specific_character id="stalker_master_default1_zombi" team_default = "1">
		<name>Неизвестный мастер</name>
		<icon x="10" y="0"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Один из ветеранов Зоны. Этот сталкер знает Зону как своих пять пальцев.
		Обычно хорошо экипирован и очень опасен. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>95</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_nauchniy</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_ak74 = 1, 1, 0, 0 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
						
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
		<actor_dialog>gar_stalker_about_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_about_ratcatcher</actor_dialog>

	</specific_character>

	<specific_character id="stalker_master_default2_zombi" team_default = "1">
		<name>Неизвестный мастер</name>
		<icon x="10" y="0"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Один из ветеранов Зоны. Этот сталкер знает Зону как своих пять пальцев.
		Обычно хорошо экипирован и очень опасен. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>95</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_nauchniy</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 = 1, 1, 0, 0 \n
			ammo_5.56x45_ap \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
		<actor_dialog>gar_stalker_about_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_about_ratcatcher</actor_dialog>

	</specific_character>

	<specific_character id="stalker_master_default3_zombi" team_default = "1">
		<name>Неизвестный мастер</name>
		<icon x="10" y="0"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Один из ветеранов Зоны. Этот сталкер знает Зону как своих пять пальцев.
		Обычно хорошо экипирован и очень опасен. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>95</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_nauchniy</visual>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_pbp = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ap \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>

		#include "gameplay\character_dialogs.xml"
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
		<actor_dialog>gar_stalker_about_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_about_ratcatcher</actor_dialog>

	</specific_character>

	<specific_character id="stalker_master_default4_zombi" team_default = "1">
		<name>Неизвестный мастер</name>
		<icon x="20" y="8"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Один из ветеранов Зоны. Этот сталкер знает Зону как своих пять пальцев.
		Обычно хорошо экипирован и очень опасен. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
				
		<rank>95</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_hydro = 1 \n
			wpn_fn2000 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
		<actor_dialog>gar_stalker_about_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_about_ratcatcher</actor_dialog>

	</specific_character>	

	<specific_character id="stalker_master_default5_zombi" team_default = "1">
		<name>Неизвестный мастер</name>
		<icon x="20" y="8"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Один из ветеранов Зоны. Этот сталкер знает Зону как своих пять пальцев.
		Обычно хорошо экипирован и очень опасен. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>95</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_hydro = 1 \n
			wpn_ak74 = 1, 0, 0, 0 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
		<actor_dialog>gar_stalker_about_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_about_ratcatcher</actor_dialog>

	</specific_character>	

<!--	
	<specific_character id="stalker_demon_zombi">
		<name>Олег "Демон" Гусаров</name>
		<icon x="0" y="0"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Бывший “черный берет”, проходил службу в Белоцерковской бригаде Спецназа.
		Сверхсрочник, старший сержант, по специальности снайпер и подрывник. По
		состоянию души - “волк-одиночка”. В Зону никогда не берет с собой напарников,
		предпочитая действовать один. Неоднократно ему предлагали вступить в
		кланы – всегда отказывался наотрез именно по этой причине.</bio>

		<team>Stalker</team>
		<rank>80</rank>
		<reputation>70</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_leshiy_zombi">
		<name>Леший</name>
		<icon x="0" y="0"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Леший, так его прозвал брат, пришел в зону юным
		идеалистом. Но несколько лет жизни на волосок от смерти сделали его циничным
		реалистом. Считает зону своим домом, а тех, кто не прошел испытание зоной – недостойными
		жить на Земле.</bio>

		<team>Stalker</team>
		<rank>40</rank>
		<reputation>60</reputation>

		<visual>actors\soldier\soldier_bandana_2</visual>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_chuchelo_zombi">
		<name>Чучело</name>
		<icon x="0" y="0"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Контрабандист со стажем. Долгое время промышлял в Африке и Южной Америке. 
		Облетевшие весь мир истории о чернобыльских мутантах привели его на Украину. За 
		короткий промежуток времени сумел вывезти из запретной зоны несколько сотен чучел 
		мутантов, за что получил прозвище «Чучело». В промежутках между «работой» в Зоне – 
		преуспевающий торговец. Любит костюмы от Армани и галстуки от Версаче, но стволы 
		предпочитает советские.</bio>

		<team>Stalker</team>
		<rank>80</rank>
		<reputation>25</reputation>

		<visual>actors\soldier\soldier_bandana_4</visual>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_upir_zombi">
		<name>Упырь</name>
		<icon x="0" y="0"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Невероятно везучий сталкер. Много раз его группа оказывалась на волосок от смерти, и всегда он был
		единственным, кому удавалось спастись. У сталкеров пользуется дурной славой
		«несчастливого талисмана». С некоторых пор всегда ходит в одиночку.</bio>

		<team>Stalker</team>
		<rank>60</rank>
		<reputation>10</reputation>

		<visual>actors\soldier\soldier_bandana_5</visual>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_diodor_zombi">
		<name>Отец Диодор</name>
		<icon x="0" y="0"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Бывший афганец. Во время одной из засад маджахедов
		резко уверовал в Бога. После Афгана иммигрирует в Польшу, где поступает в
		духовную семинарию. После окончания семинарии некоторое время проповедует в
		Львовской католической церкви. После взрыва на ЧАЭС записывается добровольцем
		помогать пострадавшим. Последние несколько лет проповедует на территории Зоны</bio>

		<team>Stalker</team>
		<rank>70</rank>
		<reputation>90</reputation>

		<visual>actors\soldier\soldier_beret</visual>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_zob_zombi">
		<name>Зоб</name>
		<icon x="0" y="0"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>В повседневной жизни
		флегматик, не выражает свои эмоции, спокоен. Однако при сильных впечатлениях вспыльчив,
		агрессивен. Интеллигент. Материалист, ужасно жалеет о том, что попал в Зону. После
		окончания медицинского института был направлен в Зону, где лагерю учёных
		требовался ассистент нейрохирурга. Препарирует мозг мутантов и исследует их
		психокинетические способности. Ждёт пенсии и возможности жить в столице
		подальше от этого гиблого места.</bio>

		<team>Stalker</team>
		<rank>30</rank>
		<reputation>40</reputation>

		<visual>actors\soldier\soldier_beret_1</visual>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_neumeha_zombi">
		<name>Неумеха</name>
		<icon x="0" y="0"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Неумехе 20 лет. На большой земле ничего и никого у него не осталось, и он решил приехать
		сюда. Уезжать из Зоны ему попросту некуда. в Зоне просто сводит концы с концами.Очень
		многим сталкерам должен некоторые суммы денег. В Зону ходит очень часто, но
		никогда один, чаще примазывается к группам сталкеров. Но мало кто соглашается
		брать его, ведь он лишь лишняя обуза. Хабар собирает очень редко. Живет на
		подачки от других сталкеров и поэтому весь в долгах.</bio>
		
		<team>Stalker</team>
		<rank>20</rank>
		<reputation>10</reputation>

		<visual>actors\soldier\soldier_beret_2</visual>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_kocherga_zombi">
		<name>Кочерга</name>
		<icon x="0" y="0"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Свиреп, зол, груб,
		эгоистичен, жесток, бесчувственен, холоден. Никто не знает, когда и как он попал
		в Зону. Его боятся и недолюбливают. В Зоне просто живёт, у него нет ни
		будущего, ни прошлого. После одной из своих многочисленных вылазок в Зону
		потерял память и очень многое забыл. Не помнит, откуда он, не помнит своё
		настоящее имя, часты провалы в памяти. Например, может забыть нового знакомого
		через час после знакомства, и, восприняв его как врага, убить.</bio>
		
		<team>Stalker</team>
		<rank>70</rank>
		<reputation>10</reputation>

		<visual>actors\soldier\soldier_beret_3</visual>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_barin_zombi">
		<name>Барин</name>
		<icon x="0" y="0"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Хам, подхалим, лицемер, трус. Жизненным
		кредо Барина можно было бы назвать фразу после нас - хоть потоп. Из
		всего старается извлечь выгоду. При всём при этом очень честолюбив и обидчив. В
		Зону приехал, как бы это банально не звучало, за деньгами. И вот уже второй год
		в Зоне занимается добычей материальных ценностей любыми способами.</bio>
		
		<team>Stalker</team>
		<rank>60</rank>
		<reputation>20</reputation>

		<visual>actors\soldier\soldier_beret_4</visual>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_vorobey_zombi">
		<name>Воробей</name>
		<icon x="0" y="0"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Воробью 27 лет. Хитёр,
		дальновиден, но иногда совершает грубейшие ошибки. Временами подл. В целом,
		оставляет о себе двойственное впечатление. Худ и бледен. В Зону пришёл из
		любопытства и сам себе дал обещание - два месяца в Зоне - и домой. Но так здесь
		и остался. В первой своей вылазке в Зону умудрился пройти без приборов по полю,
		сплошь усыпанному аномалиями, не зная о них. Когда ему сообщили об этом, он
		долго не мог прийти в себя. С тех пор отмечает тот день (9 октября), как свой
		второй день рождения.</bio>
		
		<team>Stalker</team>
		<rank>50</rank>
		<reputation>20</reputation>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

<!---------------------------STALKER SNIPER----------------------->
	<specific_character id="stalker_sniper_zombi" team_default = "1">
		<name>Неизвестный мастер</name>
		<icon x="10" y="0"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Сталкер ветеран. Возможно хорошо экипирован. Детальная информация отсутствует.</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>50</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_hpsa \n
			ammo_9x19_pbp = 1 \n
			wpn_svd \n
			ammo_7.62x54_7h14 = 1 \n
			device_torch \n
		</supplies>
						
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
		<actor_dialog>gar_stalker_about_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_level</actor_dialog>
		<actor_dialog>agr_stalker_talk_about_ratcatcher</actor_dialog>

	</specific_character>
	-->



  <specific_character id="svoboda_leader_zombi">
    <name>"Лукаш"</name>
    <icon x="20" y="6"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Лидер группировки "Свобода".</bio>

    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>
    
    <rank>90</rank>
    <reputation>-30</reputation>

    <visual>actors\svoboda\stalker_sv_leader</visual>
    <supplies>
      [spawn] \n
      wpn_desert_eagle \n
      ammo_11.43x23_hydro = 1 \n
      wpn_sig550 \n
      ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"     
    </supplies>
      
<start_dialog>hello_dialog_ext</start_dialog>
  </specific_character> 

<!---------------------------SVOBODA REGULAR----------------------->
  <specific_character id="svoboda_regular_default1_zombi" team_default = "1">
    <name>Сталкер группировки "Свобода"</name>
    <icon x="22" y="8"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Сталкер группировки "Свобода". Детальная информация отсутствует.</bio>

    <team>Svoboda_regular</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>
    
    <rank>40</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_rukzak_2</visual>
    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n
      wpn_ak74u \n
      ammo_5.45x39_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"     
    </supplies>
          
    #include "gameplay\character_dialogs.xml"

  </specific_character>


  <specific_character id="svoboda_regular_default1_zombi_zombi" team_default = "20">
    <name>Сталкер группировки "Свобода"</name>
    <icon x="22" y="8"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Сталкер группировки "Свобода". Детальная информация отсутствует.</bio>

    <team>Svoboda_regular</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>
    
    <rank>40</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_rukzak_2</visual>
    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n
      wpn_ak74u \n
      ammo_5.45x39_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"     
    </supplies>
          
    #include "gameplay\character_dialogs.xml"

  </specific_character>


  <specific_character id="svoboda_regular_default2_zombi" team_default = "1">
    <name>Сталкер группировки "Свобода"</name>
    <icon x="24" y="6"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Сталкер группировки "Свобода". Детальная информация отсутствует.</bio>

    <team>Svoboda_regular</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>
    
    <rank>40</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_rukzak_3</visual>
    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n
      wpn_ak74u \n
      ammo_5.45x39_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"     
    </supplies>
          
    #include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="svoboda_regular_default2_zombi_zombi" team_default = "20">
    <name>Сталкер группировки "Свобода"</name>
    <icon x="24" y="6"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Сталкер группировки "Свобода". Детальная информация отсутствует.</bio>

    <team>Svoboda_regular</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>
    
    <rank>40</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_rukzak_3</visual>
    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n
      wpn_ak74u \n
      ammo_5.45x39_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"     
    </supplies>
          
    #include "gameplay\character_dialogs.xml"

  </specific_character>


<!---------------------------SVOBODA BODYGUARD---------------------->
  <specific_character id="svoboda_bodyguard1_zombi" team_default = "1">
    <name>"Капец"</name>
    <icon x="24" y="12"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Охранник "Лукаша", лидера группировки "Свобода".</bio>

    <team>Svoboda_regular</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>
    
    <rank>80</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_rukzak_1</visual>
    <supplies>
      [spawn] \n
      wpn_beretta \n
      ammo_9x19_pbp = 1 \n
      wpn_spas12 \n
      ammo_12x70_buck = 1 \n
#include "gameplay\character_items.xml"     
    </supplies>
          
<start_dialog>hello_dialog_ext</start_dialog>

  </specific_character>

  <specific_character id="svoboda_bodyguard2_zombi" team_default = "1">
    <name>"Мановар"</name>
    <icon x="24" y="14"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Охранник "Лукаша", лидера группировки "Свобода".</bio>

    <team>Svoboda_regular</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>
    
    <rank>80</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_rukzak_1_1</visual>
    <supplies>
      [spawn] \n
      wpn_beretta \n
      ammo_9x19_pbp = 1 \n
      wpn_spas12 \n
      ammo_12x70_buck = 1 \n
#include "gameplay\character_items.xml"     
    </supplies>
          
<start_dialog>hello_dialog_ext</start_dialog>

  </specific_character>

<specific_character id="svoboda_bodyguard3_zombi" team_default = "1">
    <name>"Угол"</name>
    <icon x="24" y="16"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Охранник "Лукаша", лидера группировки "Свобода".</bio>

    <team>Svoboda_regular</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>
    
    <rank>80</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_balon_10</visual>
    <supplies>
      [spawn] \n
      wpn_beretta \n
      ammo_9x19_pbp = 1 \n
      wpn_spas12 \n
      ammo_12x70_buck = 1 \n
#include "gameplay\character_items.xml"     
    </supplies>
          
<start_dialog>hello_dialog_ext</start_dialog>

  </specific_character>

<!---------------------------SVOBODA SNIPER---------------------->
  <specific_character id="svoboda_sniper_default2_zombi" team_default = "1">
    <name>Сталкер группировки "Свобода"</name>
    <icon x="10" y="2"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Сталкер группировки "Свобода". Детальная информация отсутствует.</bio>

    <team>Svoboda_sniper</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    <rank>90</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_hood_91</visual>
    <supplies>
      [spawn] \n
      wpn_hpsa \n
      ammo_9x19_pbp = 1 \n
      wpn_svd \n
      ammo_7.62x54_7h14 = 1 \n
#include "gameplay\character_items.xml"     
    </supplies>
      
<start_dialog>hello_dialog_ext</start_dialog>

  </specific_character>

  <specific_character id="svoboda_sniper_default3_zombi" team_default = "1">
    <name>Сталкер группировки "Свобода"</name>
    <icon x="10" y="2"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Сталкер группировки "Свобода". Детальная информация отсутствует.</bio>

    <team>Svoboda_sniper</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    <rank>50</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_hood_9</visual>
    <supplies>
      [spawn] \n
      wpn_hpsa \n
      ammo_9x19_pbp = 1 \n
      wpn_svd \n
      ammo_7.62x54_7h14 = 1 \n
#include "gameplay\character_items.xml"     
    </supplies>
      
<start_dialog>hello_dialog_ext</start_dialog>

  </specific_character>
  
<!---------------------------SVOBODA SPECNAZ---------------------->
  <specific_character id="svoboda_veteran_default1_zombi" team_default = "1">
    <name>Сталкер группировки "Свобода"</name>
    <icon x="24" y="8"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Боевик группировки "Свобода". Обычно хорошо экипирован. Детальная информация отсутствует.</bio>

    <team>Svoboda_specnaz</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    <rank>70</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_exoskeleton</visual>
    <supplies>
      [spawn] \n
      wpn_usp  \n
      ammo_11.43x23_hydro = 1 \n
      wpn_lr300 \n
      ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"     
    </supplies>
      
    #include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="svoboda_veteran_default1_zombi_zombi" team_default = "20">
    <name>Сталкер группировки "Свобода"</name>
    <icon x="24" y="8"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Боевик группировки "Свобода". Обычно хорошо экипирован. Детальная информация отсутствует.</bio>

    <team>Svoboda_specnaz</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    <rank>70</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_exoskeleton</visual>
    <supplies>
      [spawn] \n
      wpn_usp  \n
      ammo_11.43x23_hydro = 1 \n
      wpn_lr300 \n
      ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"     
    </supplies>
      
    #include "gameplay\character_dialogs.xml"

  </specific_character>
        
<!---------------------------SVOBODA MASTER----------------------->
  <specific_character id="svoboda_master_default1_zombi" team_default = "1">
    <name>Сталкер группировки "Свобода"</name>
    <icon x="12" y="0"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Мастер группировки "Свобода"
    Детальная информация отсутствует.</bio>

    <team>Svoboda_master</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    
    <rank>90</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_nauchniy</visual>
    <supplies>
      [spawn] \n
      wpn_desert_eagle \n
      ammo_11.43x23_hydro = 1 \n
      wpn_fn2000 \n
      ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"     
    </supplies>
      
    #include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="svoboda_master_default1_zombi_zombi" team_default = "20">
    <name>Сталкер группировки "Свобода"</name>
    <icon x="12" y="0"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Мастер группировки "Свобода"
    Детальная информация отсутствует.</bio>

    <team>Svoboda_master</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    
    <rank>90</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_nauchniy</visual>
    <supplies>
      [spawn] \n
      wpn_desert_eagle \n
      ammo_11.43x23_hydro = 1 \n
      wpn_fn2000 \n
      ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"     
    </supplies>
      
    #include "gameplay\character_dialogs.xml"

  </specific_character>

<!---------------------------SVOBODA MASTER MAX----------------------->
  <specific_character id="svoboda_master_max_zombi" team_default = "1">
    <name>"Макс"</name>
    <icon x="12" y="0"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Хранитель группировки "Свобода". Фанатично предан группировке. Отлично экипирован и очень опасен.
    Детальная информация отсутствует.</bio>

    <team>Svoboda_master</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    
    <rank>90</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_nauchniy</visual>
    <supplies>
      [spawn] \n
      wpn_desert_eagle \n
      ammo_11.43x23_hydro = 1 \n
      wpn_sig550 \n
      ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"     
    </supplies>
      <start_dialog>hello_dialog_ext</start_dialog>
    <start_dialog>mil_max_dialog</start_dialog>
    <actor_dialog>mil_max_dialog_common2</actor_dialog>
        <actor_dialog>mil_max_dialog_common1</actor_dialog>
    <actor_dialog>mil_max_dialog_common3</actor_dialog>
  </specific_character>

<!---------------------------SVOBODA MASTER UGRUMIY----------------------->
  <specific_character id="svoboda_master_ugrumiy_zombi" team_default = "1">
    <name>"Угрюмый"</name>
    
    <icon x="12" y="0"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Хранитель группировки "Свобода". Фанатично предан группировке. Отлично экипирован и очень опасен.
    Детальная информация отсутствует.</bio>

    <team>Svoboda_master</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    
    <rank>90</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_nauchniy</visual>
    <supplies>
      [spawn] \n
      wpn_desert_eagle \n
      ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items.xml"     
    </supplies>
      <start_dialog>hello_dialog_ext</start_dialog>
    #include "gameplay\character_dialogs.xml"
    <actor_dialog>general_pda_talk</actor_dialog>
    <actor_dialog>esc_stalker_talk_level</actor_dialog>
  </specific_character>

<!---------------------------SVOBODA COOK----------------------->
  <specific_character id="svoboda_cook_zombi" team_default = "1">
    <name>"Повар"</name>
    
    <icon x="4" y="3"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Повар группировки "Свобода". Детальная информация отсутствует.</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>
    
    <rank>90</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_cook</visual>
    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n
      wpn_ak74u \n
      ammo_5.45x39_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"     
    </supplies>
      
<start_dialog>hello_dialog_ext</start_dialog>
    <actor_dialog>mil_cook_common1</actor_dialog>
    <actor_dialog>mil_cook_common2</actor_dialog>
    <actor_dialog>mil_cook_common3</actor_dialog>
    <actor_dialog>mil_cook_common4</actor_dialog>
    <actor_dialog>mil_cook_common5</actor_dialog>
    <actor_dialog>mil_cook_common6</actor_dialog>
    <actor_dialog>mil_cook_drink_for_rg6_1</actor_dialog>
        <actor_dialog>mil_cook_drink_for_rg6_2</actor_dialog>
        <actor_dialog>mil_cook_drink_for_rg6_3</actor_dialog>
        <actor_dialog>mil_cook_drunk_question_about_rg6_1</actor_dialog>
        <actor_dialog>mil_cook_drunk_question_about_rg6_2</actor_dialog>
        <actor_dialog>mil_cook_drunk_question_about_rg6_3</actor_dialog>

  </specific_character>

<!---------------------------SVOBODA TRADER----------------------->
  <specific_character id="svoboda_trader_zombi" team_default = "1">
    <name>"Скряга"</name>
    <icon x="12" y="0"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Известен своей жадностью и неуступчивостью, но говорят у него можно достать все что угодно.</bio>

    <team>Svoboda_master</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    
    <rank>90</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_balon_1</visual>
    <supplies>
      [spawn] \n
      wpn_desert_eagle \n
      ammo_11.43x23_hydro = 1 \n
      wpn_sig550 \n
      ammo_5.56x45_ap = 1 \n
      af_cristall
    </supplies>
      
    <start_dialog>mil_trader_dialog</start_dialog>
<start_dialog>hello_dialog_ext</start_dialog>
  </specific_character>

<!---------------------------SVOBODA SPECNAZ STUKACH---------------------->
  <specific_character id="svoboda_specnaz_stukach_zombi" team_default = "1">
    <name>Павлик</name>
    <icon x="22" y="8"></icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>Сталкер группировки "Свобода". Детальная информация отсутствует.</bio>

    <team>Svoboda_stukach</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    <rank>70</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_rukzak_2</visual>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_pbp = 1 \n
      wpn_spas12 \n
      ammo_12x76_dart = 1 \n
      device_torch \n
    </supplies>
          
    #include "gameplay\character_dialogs.xml"

  </specific_character>

<!---------------------------SVOBODA BLOCKPOST LEADER---------------------->
  <specific_character id="svoboda_blockpost_leader_zombi" team_default = "1">
    <name>"Кеп"</name>
    <icon x="22" y="8"></icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>Сталкер группировки "Свобода". Командир Барьера. Человек, сплотивший вокруг себя людей, готовых гибнуть за общее дело.</bio>

      <team>Svoboda_master</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    <rank>90</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_nauchniy</visual>
    <supplies>
      [spawn] \n
      wpn_desert_eagle \n
      ammo_11.43x23_hydro = 4 \n
      wpn_fn2000 \n
      ammo_5.56x45_ap = 4 \n
    </supplies>
          
<start_dialog>hello_dialog_ext</start_dialog>
    <actor_dialog>mil_freedom_commander_common2</actor_dialog>
  </specific_character>

<!---------------------------SVOBODA ZONEGUARD---------------------->
  <specific_character id="svoboda_zoneguard_zombi" team_default = "1">
    <name>Сталкер группировки "Свобода"</name>
    <icon x="24" y="8"></icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>Боевик группировки "Свобода". Обычно хорошо экипирован. Детальная информация отсутствует.</bio>

    <team>Svoboda_specnaz</team>
    
    <class>cit_doctor</class>
    <community>zombied</community><panic_threshold>0.0</panic_threshold>

    <rank>70</rank>
    <reputation>0</reputation>

    <visual>actors\svoboda\stalker_sv_exoskeleton</visual>
    <supplies>
      [spawn] \n
      wpn_usp  \n
      ammo_11.43x23_hydro = 1 \n
      wpn_lr300 \n
      ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"     
    </supplies>
      
    #include "gameplay\character_dialogs.xml"
    <actor_dialog>mil_zoneguard_common1</actor_dialog>
    <actor_dialog>mil_zoneguard_common2</actor_dialog>
  </specific_character>


  




<!----------------glavniy ucheniy-------------->
	<specific_character id="yan_general_ecolog_zombi" team_default = "1">
		<name>yan_saharov_name</name>
		<icon>ui_npc_u_ucheniy_2</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>yan_saharov_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
		<money min="100000" max="110000" infinitive="1"></money>
		
		<rank>44</rank>
		<reputation>50</reputation>

		<visual>actors\ucheniy\ucheniy_2</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			bad_psy_helmet \n
			good_psy_helmet \n
			ecolog_outfit \n
			af_cristall_flower \n
		</supplies>
		<start_dialog>yantar_general_ucheniy_talk_start</start_dialog>
		<actor_dialog>tm_ecolog_dialog</actor_dialog>
		<actor_dialog>tm_ecolog_reward</actor_dialog>
                <actor_dialog>yantar_trader_repair</actor_dialog>
                <actor_dialog>yantar_ecolog_faction_change_dialog</actor_dialog>

	</specific_character>

<!---------------------------RESCUE_ECOLOG------------------------>
<specific_character id="yan_ecolog_help_zombi" team_default = "1">
		<name>ros_kruglov_name</name>
		<icon>ui_npc_u_stalker_ecolog_military</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>yan_kruglov_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>
		
		<rank>698</rank>
		<reputation>50</reputation>

		<visual>actors\ecolog\stalker_ecolog_military</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			kruglov_flash \n			
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		<start_dialog>yantar_help_scientist</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
		<actor_dialog>yantar_wounded_scientist</actor_dialog>
		
	</specific_character>

<specific_character id="yan_Semenov_zombi" team_default = "1">
		<name>yan_semenov_name</name>
		<icon>ui_npc_u_stalker_ecolog</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>yan_semenov_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>440</rank>
		<reputation>50</reputation>

		<visual>actors\ecolog\stalker_ecolog</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			kruglov_flash \n			
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		<start_dialog>yantar_help_scientist</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	
	<specific_character id="yan_ecolog_vasilyev_zombi" team_default = "1">
		<name>yan_vasilyev_name</name>
		<icon>ui_npc_u_stalker_ecolog</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>yan_semenov_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
		
		
		<rank>32</rank>
		<reputation>50</reputation>

		<visual>actors\ecolog\stalker_ecolog</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		<start_dialog>yantar_help_scientist</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
		<actor_dialog>yantar_wounded_scientist</actor_dialog>
		
	</specific_character>

<specific_character id="yan_ghost_zombi" team_default = "1">
		<name>yan_ghost_name</name>
		<icon>ui_npc_u_stalker_prizrak</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_terrain</terrain_sect>

		
		<rank>721</rank>
		<reputation>50</reputation>

		<visual>actors\neytral\stalker_prizrak</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			lab_x16_documents \n
			outfit_stalker_m1 \n
		</supplies>
</specific_character>

<!---------------------------ECOLOG------------------------>
	<specific_character id="yan_ecolog_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ecolog</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>ros_ecolog_guard_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_ecolog_terrain</terrain_sect>

		
		<rank>10</rank>
		<reputation>50</reputation>

		<visual>actors\ecolog\stalker_ecolog</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
		</supplies>
		
#include "gameplay\character_criticals_3.xml"	
#include "gameplay\character_dialogs.xml"
	</specific_character>


	<specific_character id="yan_ecolog_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ecolog_military</icon>
		<map_icon x="1" y="6"></map_icon>
		<bio>ros_ecolog_guard_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
		
		<rank>10</rank>
		<reputation>50</reputation>

		<visual>actors\ecolog\stalker_ecolog_military</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
		</supplies>
				
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	

<!---------------------------ZOMBIED----------------------->
	<specific_character id="yan_zombied_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie1</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>100</rank>
		<reputation>20</reputation>

		<visual>actors\stalker_zombi\stalker_zombie1</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			device_torch \n
		</supplies>
			
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="yan_zombied_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie2</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
	
		<rank>100</rank>
		<reputation>20</reputation>

		<visual>actors\stalker_zombi\stalker_zombie2</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="yan_zombied_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie3</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>100</rank>
		<reputation>-20</reputation>

		<visual>actors\stalker_zombi\stalker_zombie3</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
			wpn_walther \n
			ammo_9x19_fmj \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="yan_zombied_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie4</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>100</rank>
		<reputation>-20</reputation>

		<visual>actors\stalker_zombi\stalker_zombie4</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="yan_zombied_default5_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie5</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>100</rank>
		<reputation>50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie5</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="yan_zombied_default6_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie7</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
	
		<rank>100</rank>
		<reputation>50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie7</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="yan_zombied_default7_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie8</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>100</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie8</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------ZOMBIED VETERANS----------------------->
	<specific_character id="yan_zombied_veteran_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie2</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>200</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie2</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			bandage \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			grenade_f1 = 1 \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="yan_zombied_veteran_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie3</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>200</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie3</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="yan_zombied_veteran_default3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie4</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>200</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie4</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
		</supplies>
			
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="yan_zombied_veteran_default4_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie5</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>200</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie5</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
			grenade_rgd5 = 1 \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="yan_zombied_veteran_default5_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie6</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>200</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie6</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>



<!---------------------------ZOMBIED AMBUSH----------------------->
	<specific_character id="yan_zombied_ambush_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie2</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>200</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie2</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			bandage \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			grenade_f1 = 1 \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="yan_zombied_ambush_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie3</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>200</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie3</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>


<!---------------------------ZOMBIED MASTER----------------------->
	<specific_character id="yan_zombied_master_1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie3</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_master_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie3</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
			grenade_f1 = 2 \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------ZOMBIED dolg----------------------->
<specific_character id="yan_zombied_dolg_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_zombie2</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
	
		<rank>100</rank>
		<reputation>20</reputation>

		<visual>actors\stalker_zombi\stalker_zombie2</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			wpn_walther \n
			ammo_9x19_fmj \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------СВЕЖЕZOMBIED STALKER----------------------->
	<specific_character id="yan_fresh_Zombied_stalker_1_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_zombie_fresh_0</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_fresh_Zombied_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>400</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\zombie_fresh_0</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>


	<specific_character id="yan_fresh_Zombied_stalker_2_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_zombie_fresh_0</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_fresh_Zombied_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>400</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\zombie_fresh_0</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>		
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>


	<specific_character id="yan_fresh_Zombied_stalker_3_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_zombie_fresh_2</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_fresh_Zombied_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold> <terrain_sect>stalker_zombied_terrain</terrain_sect>
		
		<rank>400</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\zombie_fresh_2</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			bandage \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	




<!---------------------------ZOMBIED----------------------->
	<specific_character id="zombied_default1_zombi" team_default = "1">
		<name>Зомбированный сталкер</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>Один из сталкеров, которым не повезло.</bio>

		<team>Zombied</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>40</rank>
		<reputation>20</reputation>

		<visual>actors\stalker_zombi\stalker_zombie1</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_toz34 \n
			ammo_12x70_buck = 1 \n
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="zombied_default2_zombi" team_default = "1">
		<name>Зомбированный сталкер</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>Один из сталкеров, которым не повезло.</bio>

		<team>Zombied</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
	
		<rank>40</rank>
		<reputation>20</reputation>

		<visual>actors\stalker_zombi\stalker_zombie2</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_toz34 \n
			ammo_12x70_buck = 1 \n
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="zombied_default3_zombi" team_default = "1">
		<name>Зомбированный сталкер</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>Один из сталкеров, которым не повезло.</bio>

		<team>Zombied</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>40</rank>
		<reputation>-20</reputation>

		<visual>actors\stalker_zombi\stalker_zombie3</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="zombied_default4_zombi" team_default = "1">
		<name>Зомбированный сталкер</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>Один из сталкеров, которым не повезло.</bio>

		<team>Zombied</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>40</rank>
		<reputation>-20</reputation>

		<visual>actors\stalker_zombi\stalker_zombie4</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="zombied_default5_zombi" team_default = "1">
		<name>Зомбированный сталкер</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>Один из сталкеров, которым не повезло.</bio>

		<team>Zombied</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>60</rank>
		<reputation>50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie5</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="zombied_default6_zombi" team_default = "1">
		<name>Зомбированный сталкер</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>Один из сталкеров, которым не повезло.</bio>

		<team>Zombied</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
	
		<rank>60</rank>
		<reputation>50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie7</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="zombied_default7_zombi" team_default = "1">
		<name>Зомбированный сталкер</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>Один из сталкеров, которым не повезло.</bio>

		<team>Zombied</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>60</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie8</visual>
		<supplies>
			[spawn] \n
			wpn_hpsa \n
			ammo_9x19_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

<!---------------------------ZOMBIED VETERANS----------------------->
	<specific_character id="zombied_veteran_default1_zombi" team_default = "1">
		<name>Зомбированный сталкер</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>Один из сталкеров, которым не повезло.</bio>

		<team>Zombied</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>60</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie2</visual>
		<supplies>
			[spawn] \n
			wpn_hpsa \n
			ammo_9x19_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="zombied_veteran_default2_zombi" team_default = "1">
		<name>Зомбированный сталкер</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>Один из сталкеров, которым не повезло.</bio>

		<team>Zombied</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>60</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="zombied_veteran_default3_zombi" team_default = "1">
		<name>Зомбированный сталкер</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>Один из сталкеров, которым не повезло.</bio>

		<team>Zombied</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>60</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie4</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="zombied_veteran_default4_zombi" team_default = "1">
		<name>Зомбированный сталкер</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>Один из сталкеров, которым не повезло.</bio>

		<team>Zombied</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>60</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie5</visual>
		<supplies>
			[spawn] \n
			wpn_hpsa \n
			ammo_9x19_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="zombied_veteran_default5_zombi" team_default = "1">
		<name>Зомбированный сталкер</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>Один из сталкеров, которым не повезло.</bio>

		<team>Zombied</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold>
		
		<rank>60</rank>
		<reputation>-50</reputation>

		<visual>actors\stalker_zombi\stalker_zombie6</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_spas12 \n
			ammo_12x70_buck = 1 \n
			device_torch \n
		</supplies>
			
		#include "gameplay\character_dialogs.xml"
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>
  
  <!---------------------------------------killer_specnaz----------------------------------------------------->		
	<specific_character id="agr_killer_specnaz_zombi" team_default = "1">
		<terrain_sect_>stalker_terrain</terrain_sect_>
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_head_1</icon>
		<bio>esc_killer_specnaz_bio</bio>

		<team>Killer_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold><terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>585</rank>
		<reputation>-85</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		
		
		<visual>actors\killer\stalker_ki_head_1</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_mac10 \n
			ammo_9x19_pbp \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
	
		#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<!---------------------------SVOBODA SPECNAZ----------------------->
	<specific_character id="bar_Svoboda_specnaz_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_hood_9</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_specnaz_bio</bio>

		<team>Svoboda_specnaz</team>

        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold><terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>679</rank>
		<reputation>110</reputation>

		<visual>actors\svoboda\stalker_sv_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_sig550 = 1 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------SVOBODA ZONEGUARD---------------------->
	<specific_character id="bar_Svoboda_zoneguard_zombi" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_exoskeleton</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_zoneguard_bio</bio>

		<team>Svoboda_specnaz</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold><terrain_sect>stalker_freedom_terrain</terrain_sect>

        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<rank>910</rank>
		<reputation>125</reputation>

		<visual>actors\svoboda\stalker_sv_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_mac10 = 1 \n
			ammo_9x19_pbp = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>

#include "gameplay\character_criticals_2.xml"

		#include "gameplay\character_dialogs.xml"
		<actor_dialog>mil_zoneguard_common1</actor_dialog>
		<actor_dialog>mil_zoneguard_common2</actor_dialog>

	</specific_character>

<!-------------------------------------soldier_regular----------------------------------------------------->
	<specific_character id="bar_soldier_regular_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_bandana_1</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold><terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>476</rank>
		<reputation>9</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana_1</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"					

	</specific_character>
	
<!-------------------------------------soldier_specnaz----------------------------------------------------->	
	<specific_character id="bar_soldier_specnaz_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<bio>esc_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold><terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>809</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_spetsnaz</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u = 1 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>		
					
#include "gameplay\character_criticals_6.xml"
	
		#include "gameplay\character_dialogs.xml"
  </specific_character>
	  
<!-------------------------------------soldier_regular----------------------------------------------------->
	<specific_character id="gar_soldier_regular_default2_zombi" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_bandana_1</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold><terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>476</rank>
		<reputation>9</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana_1</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"					

	</specific_character>
	
<!-------------------------------------soldier_specnaz----------------------------------------------------->	
	<specific_character id="gar_soldier_specnaz_default1_zombi" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<bio>esc_specnaz_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community><panic_threshold>0.0</panic_threshold><terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>809</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_spetsnaz</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_saiga12c = 1 \n
			ammo_12x70_buck = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>		
					
#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------SOLDIER SNIPER ZOMBI---------------------->
	<specific_character id="ros_Soldier_sniper_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_stalker_militari_1</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>aes_Soldier_sniper_bio</bio>

		<team>Soldier_sniper</team>
		
		<class>cit_doctor</class>
		<community>zombied</community><terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>660</rank>
		<reputation>-13</reputation>

        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

    	<panic_threshold>0.0</panic_threshold>

		<visual>actors\militari\stalker_military_beta</visual>		
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
      wpn_vintorez \n
      ammo_9x39_ap = 3 \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<!---------------------------SOLDIER SNIPER---------------------->
	<specific_character id="pri_Soldier_sniper_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_stalker_militari_1</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>aes_Soldier_sniper_bio</bio>

		<team>Soldier_sniper</team>
		
		<class>cit_doctor</class>
		<community>zombied</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>660</rank>
		<reputation>-13</reputation>

        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

    	<panic_threshold>0.0</panic_threshold>

		<visual>actors\militari\stalker_military_beta</visual>		
		<supplies>
			[spawn] \n
			wpn_kriss_super_v \n
			ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>

<!---------------------------SOLDIER SNIPER---------------------->
	<specific_character id="sta_Soldier_sniper_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_stalker_militari_1</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>aes_Soldier_sniper_bio</bio>

		<team>Soldier_sniper</team>
		
		<class>cit_doctor</class>
		<community>zombied</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>660</rank>
		<reputation>-13</reputation>

        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

    	<panic_threshold>0.0</panic_threshold>

		<visual>actors\militari\stalker_military_beta</visual>		
		<supplies>
			[spawn] \n
			wpn_fn2000_old \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<specific_character id="sta_Soldier_sniper_a_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_stalker_militari_1</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>aes_Soldier_sniper_bio</bio>

		<team>Soldier_sniper</team>
		
		<class>cit_doctor</class>
		<community>zombied</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>660</rank>
		<reputation>-13</reputation>

        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

    	<panic_threshold>0.0</panic_threshold>

		<visual>actors\militari\stalker_military_beta</visual>		
		<supplies>
			[spawn] \n
			ammo_7.62x51_ap = 1 \n
			wpn_wulcano \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
		#include "gameplay\character_dialogs.xml"
		
	</specific_character>

  <specific_character id="ros_dolg_master_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_exoskeleton</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_master_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>820</rank>
    <reputation>60</reputation>

    <panic_threshold>0.0</panic_threshold>

    <visual>actors\dolg\stalker_do_exoskeleton</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_benelli_short \n
      ammo_12x70_buck = 2 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies> 

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="bar_olmod_bandit_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_bandit_veteran</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_bandit_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>376</rank>
    <reputation>0</reputation>
    
    <panic_threshold>0.0</panic_threshold>
    
    <visual>actors\bandit\stalker_bandit_veteran</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_fn_p90 \n
      ammo_5.7x28_fmj \n
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_olmod_killer_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_head_1</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_killer_veteran_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>423</rank>
    <reputation>0</reputation>
    
    <panic_threshold>0.0</panic_threshold>
 
    <visual>actors\killer\stalker_ki_head_1</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
    </supplies>
    
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character> 

		<specific_character id="pri_Soldier_sniper_c_zombi" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_stalker_militari_1</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>aes_Soldier_sniper_bio</bio>

		<team>Soldier_sniper</team>
		
		<class>cit_doctor</class>
		<community>zombied</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>660</rank>
		<reputation>-13</reputation>

        <snd_config>characters_voice\human_02\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

    	<panic_threshold>0.0</panic_threshold>

		<visual>actors\militari\stalker_military_beta_1</visual>		
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_smg_tmp \n
			ammo_9x19_pbp = 1 \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	  <specific_character id="mil_Monolit_attacker_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_exo</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>mil_Monolit_master_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community>


    <rank>934</rank>
    <reputation>-564</reputation>

    <panic_threshold>0.0</panic_threshold>

    <snd_config>characters_voice\human_02\zombied\</snd_config>
 	<crouch_type>0</crouch_type>

    <visual>actors\monolit\stalker_mo_exo</visual>
    <supplies>
      [spawn] \n
      wpn_fn2000_old \n
      ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
    </supplies>

#include "gameplay\character_criticals_1.xml"
	
		#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="ros_stalker_neutral_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_2</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <panic_threshold>0.0</panic_threshold>
    
    <rank>410</rank>
    <reputation>0</reputation>
 
    <visual>actors\neytral\stalker_neytral_hood_2</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak47 \n
      ammo_7.62x39_fmj \n
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="ros_stalker_general_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="2600" max="6000" infinitive="0"></money>
    
    <panic_threshold>0.0</panic_threshold>
    
    <rank>324</rank>
    <reputation>0</reputation>
 
    <visual>actors\neytral\stalker_neytral_hood_uzor</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_bm16_full \n
      ammo_12x76_dart \n
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="ros_dolg_exo_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_exoskeleton</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_master_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <panic_threshold>0.0</panic_threshold>
    
    <rank>820</rank>
    <reputation>60</reputation>

    <visual>actors\dolg\stalker_do_exoskeleton</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_groza \n
      ammo_9x39_pab9 = 2 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies> 

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>
  
      <specific_character id="ros_Dolg_exo_zombi" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_exoskeleton</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_master_bio</bio>
    
    <class>cit_doctor</class>
    <community>zombied</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>820</rank>
    <reputation>60</reputation>

    <visual>actors\dolg\stalker_do_exoskeleton</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_groza \n
      ammo_9x39_pab9 = 2 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies> 

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>


	<specific_character id="pri_trader_zombi" no_random = "1">
    <name>pri_trader_name</name>
    <icon>ui_npc_u_stalker_bandit_veteran</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>pri_trader_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community>
    <money min="100000" max="110000" infinitive="1"></money>
    
    <panic_threshold>0.0</panic_threshold>
    
    <rank>700</rank>
    <reputation>50</reputation>
    <visual>actors\oblivion\stalker_pripyat_trader</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    
    <supplies>
      [spawn] \n
      stalker_outfit \n
      [logic]
      trade = misc\trade_kanyhalos.ltx
      inv_max_weight = 10000000
    </supplies>
          
	<start_dialog>hello_dialog_ext</start_dialog>
	<actor_dialog>kany_trader_repair</actor_dialog>
    <actor_dialog>pri_kany_faction_change_dialog</actor_dialog>
  </specific_character>

<specific_character id="yan_soldier_specnaz_zombi" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_npc_u_soldier_spetsnaz</icon>
    <map_icon x="2" y="2"></map_icon>
    <bio>sim_soldier_specnaz_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <panic_threshold>0.0</panic_threshold>
    
    <rank>490</rank>
    <reputation>-70</reputation>

    <visual>actors\soldier\soldier_spetsnaz</visual>    
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_abakan \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>   

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

<specific_character id="yan_soldier_sniper_zombi" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_npc_u_soldier_spetsnaz</icon>
    <map_icon x="2" y="2"></map_icon>
    <bio>sim_soldier_specnaz_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <panic_threshold>0.0</panic_threshold>
    
    <rank>490</rank>
    <reputation>-70</reputation>

    <visual>actors\soldier\soldier_spetsnaz</visual>    
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_svu \n
      ammo_7.62x54_ap \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>   

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

		<specific_character id="rad_sci_zombi" team_default = "1">
		<name>rad_ecolog_name</name>
		<icon>ui_npc_u_stalker_ecolog</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>rad_ecolog_bio</bio>

		<class>cit_doctor</class>
		<community>zombied</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
		
		<rank>783</rank>
		<reputation>50</reputation>
		<money min="2000" max="5000" infinitive="0"/>
		
		<panic_threshold>0.0</panic_threshold>

		<visual>actors\ecolog\stalker_ecolog</visual>
		<snd_config>characters_voice\human_02\zombied\</snd_config>
  		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro = 1 \n
			kruglov_flash \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="aes_trader_zombi" no_random = "1">
    <name>aes_trader_name</name>
    <icon>ui_npc_u_soldier_beret_5</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>aes_trader_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community>
    <money min="100000" max="110000" infinitive="1"></money>
    
    <panic_threshold>0.0</panic_threshold>
    
    <rank>700</rank>
    <reputation>50</reputation>
    <visual>actors\oblivion\soldier_trader</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    
    <supplies>
      [spawn] \n
      specops_outfit \n
      [logic]
      trade = misc\trade_soldier.ltx
      inv_max_weight = 10000000
    </supplies>
          
<start_dialog>hello_dialog_ext</start_dialog>
    <actor_dialog>aes_mil_faction_change_dialog</actor_dialog>
    
  </specific_character>

	<specific_character id="ros_trader_zombi" no_random = "1">
    <name>ros_trader_name</name>
    <icon>ui_npc_u_stalker_ki_antigas</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>ros_trader_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community>
    <money min="100000" max="110000" infinitive="1"></money>
    
    <panic_threshold>0.0</panic_threshold>
    
    <rank>700</rank>
    <reputation>50</reputation>
    <visual>actors\oblivion\merc_trader</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>-1</crouch_type>
    
    <supplies>
      [spawn] \n
      killer_outfit \n
      [logic]
      trade = misc\trade_merc.ltx
      inv_max_weight = 10000000
    </supplies>
          
<start_dialog>hello_dialog_ext</start_dialog>
    
  </specific_character>

<specific_character id="val_trader_zombi" no_random = "1">
    <name>val_trader_name</name>
    <icon>ui_npc_u_stalker_bandit_master</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>val_trader_bio</bio>

    <class>cit_doctor</class>
    <community>zombied</community>
    <money min="100000" max="110000" infinitive="1"></money>
    
    <panic_threshold>0.0</panic_threshold>
    
    <rank>700</rank>
    <reputation>50</reputation>
    <visual>actors\oblivion\bandit_trader</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <crouch_type>-1</crouch_type>
    
    <supplies>
      [spawn] \n
      bandit_outfit \n
      [logic]
      trade = misc\trade_bandit.ltx
      inv_max_weight = 10000000
    </supplies>
          
<start_dialog>hello_dialog_ext</start_dialog>
    
  </specific_character>


</xml>
