<?xml version="1.0" encoding="windows-1251" ?>
<string_table>

        <!-- item type text for each slot, used by the script to generate repair cost list -->
        <!-- should be the same as in repair_actor_reply_repair_* strings -->

	<string id="repair_item_type_slot_1">
		<text>sidearm</text>
	</string>
	<string id="repair_item_type_slot_2">
		<text>primary weapon</text>
	</string>
	<string id="repair_item_type_slot_6">
		<text>outfit</text>
	</string>

        <!-- format strings used by the script to generate repair cost list -->

	<string id="list_repair_cost_format">
		<text>Repair of your %s, %s: %%c[255,238,155,23]%u Ru%%c[default]</text>
	</string>
	<string id="list_repair_cost_with_discount_format">
		<text>Repair of your %s, %s: %%c[255,238,155,23]%u Ru %%c[255,0,255,0](%u%% off)%%c[default]</text>
	</string>
	<string id="list_repair_fubar_format">
		<text>Your %s (%s) is damaged beyond my repair abilities.</text>
	</string>

        <!-- strings used by the dialog xml -->

	<string id="repair_actor_ask_for_repairs">
		<text>Can you repair my gear?</text>
	</string>
	<string id="repair_npc_reply_can_repair">
		<text>Indeed I can, if you're willing to spend the money:</text>
	</string>
	<string id="repair_npc_reply_can_repair_with_discount">
		<text>Indeed I can. For you I have a special price:</text>
	</string>
	<string id="repair_npc_reply_all_fubar">
		<text>I'm sorry but I can't help you:</text>
	</string>
	<string id="repair_actor_reply_repair_weapon1">
		<text>Repair my sidearm.</text>
	</string>
	<string id="repair_actor_reply_repair_weapon2">
		<text>Repair my primary weapon.</text>
	</string>
	<string id="repair_actor_reply_repair_outfit">
		<text>Repair my outfit.</text>
	</string>
	<string id="repair_actor_reply_nevermind">
		<text>I don't find your offer interesting at the moment.</text>
	</string>
	<string id="repair_npc_done_weapon_repair">
		<text>Here you are. Use it wisely.</text>
	</string>
	<string id="repair_npc_done_weapon_repair_with_gift">
		<text>Here you are. Also, let me give you something to go with it:</text>
	</string>
	<string id="repair_npc_done_outfit_repair">
		<text>Done. Wear it and be safe.</text>
	</string>
	<string id="repair_npc_done_outfit_repair_with_gift">
		<text>Done. You should be a bit safer now.\nSpeaking of which I've also got something else for you:</text>
	</string>
	<string id="repair_actor_acknowledge_weapon_repair">
		<text>Great work.</text>
	</string>
	<string id="repair_actor_acknowledge_outfit_repair">
		<text>Thank you.</text>
	</string>
	<string id="repair_actor_acknowledge_all_fubar">
		<text>I'm sorry to hear that.</text>
	</string>
	<string id="repair_actor_ask_for_more_repairs">
		<text>Can you repair anything else?</text>
	</string>
	<string id="repair_npc_reply_can_repair_more">
		<text>Off course, as long as you pay:</text>
	</string>
	<string id="repair_npc_reply_can_repair_more_with_discount">
		<text>Special price for you:</text>
	</string>

</string_table>