<?xml version='1.0' encoding="windows-1251"?>

<xml>

  <specific_character id="bar_barman" no_random = "1">
    <name>bar_barmen_name</name>
    <icon>ui_npc_u_barman</icon>
    <map_icon x="1" y="4"></map_icon>
    <bio>bar_barmen_bio</bio>

    <class>bar_barman</class>
    <community>trader</community>
    <money min="100000" max="110000" infinitive="1"></money>
    
    <rank>700</rank>
    <reputation>50</reputation>
    <visual>actors\barman\barman</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>
    
    <supplies>
      [spawn] \n
      stalker_outfit \n
      
    </supplies>
          
    <start_dialog>bar_bar_barmen_start</start_dialog>
    <actor_dialog>bar_bar_barmen_talk_info</actor_dialog>
    <!--actor_dialog>bar_bar_barmen_jobs</actor_dialog-->
    <!--actor_dialog>bar_bar_barmen_jobs_room</actor_dialog-->
    <actor_dialog>bar_bar_barman_ecolog_flash_done</actor_dialog>
    <actor_dialog>bar_bar_barman_veterans_finish</actor_dialog>
    <actor_dialog>bar_bar_barman_killer_ambush</actor_dialog>
    <!--actor_dialog>bar_bar_barmen_jobs_room_darklabdoc_done</actor_dialog-->
    <!--actor_dialog>bar_bar_barmen_jobs_room_complete</actor_dialog-->
    <actor_dialog>tm_barman_dialog</actor_dialog>
    <actor_dialog>tm_barman_reward</actor_dialog>
    <actor_dialog>bar_trader_repair</actor_dialog>
    <actor_dialog>bar_barkeep_faction_change_dialog</actor_dialog>
  </specific_character>

  <specific_character id="bar_stalker_white_novice_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_1</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>bar_stalker_white_novice</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>98</rank>
    <reputation>0</reputation>
 
    <visual>actors\novice\green_stalker_1</visual>
    <snd_config>characters_voice\human_02\newbie\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
    </supplies>

#include "gameplay\character_criticals_3.xml"

    <start_dialog>bar_bar_visitors_3_start</start_dialog>
  </specific_character>
  
  <specific_character id="bar_stalker_white_novice_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_7</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>bar_stalker_white_novice</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>112</rank>
    <reputation>0</reputation>
 
    <visual>actors\novice\green_stalker_7</visual>
    <snd_config>characters_voice\human_01\newbie\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_mp5 \n
      ammo_9x19_pbp \n
    </supplies>

#include "gameplay\character_criticals_3.xml"

    <start_dialog>bar_bar_visitors_4_start</start_dialog>
  </specific_character>

  <specific_character id="bar_stalker_brown_novice_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_2</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>bar_stalker_brown_novice</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>75</rank>
    <reputation>0</reputation>
 
    <visual>actors\novice\green_stalker_2</visual>
    <snd_config>characters_voice\human_01\newbie\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak74u \n
      ammo_5.45x39_fmj \n
    </supplies>

#include "gameplay\character_criticals_3.xml"

    <start_dialog>bar_bar_visitors_5_start</start_dialog>
  </specific_character>
  
  <specific_character id="bar_stalker_brown_novice_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_8</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>bar_stalker_brown_novice</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>83</rank>
    <reputation>0</reputation>
 
    <visual>actors\novice\green_stalker_8</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak74u \n
      ammo_5.45x39_fmj \n
    </supplies>

#include "gameplay\character_criticals_3.xml"

    <start_dialog>bar_bar_visitors_6_start</start_dialog>
  </specific_character>

  <specific_character id="bar_stalker_general_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>bar_stalker_general</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>324</rank>
    <reputation>0</reputation>
 
    <visual>actors\neytral\stalker_neytral_hood_uzor</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
    </supplies>

#include "gameplay\character_criticals_4.xml"

    <start_dialog>bar_bar_visitors_7_start</start_dialog>
  </specific_character>

  <specific_character id="bar_stalker_general_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_2</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>bar_stalker_general</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>410</rank>
    <reputation>0</reputation>
 
    <visual>actors\neytral\stalker_neytral_hood_2</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
    </supplies>

#include "gameplay\character_criticals_4.xml"

    <start_dialog>bar_bar_visitors_8_start</start_dialog>
  </specific_character>

  <specific_character id="bar_stalker_dolg_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_mask_1</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_dolg_regular_bio</bio>

    <class>bar_stalker_dolg</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>307</rank>
    <reputation>0</reputation>
 
    <visual>actors\dolg\stalker_do_mask_1</visual>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_abakan \n
      ammo_5.45x39_fmj \n
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

    <start_dialog>bar_bar_visitors_9_start</start_dialog>
  </specific_character>

  <specific_character id="bar_stalker_bandit_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_bandit_veteran</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_bandit_general_bio</bio>

    <class>bar_stalker_bandit</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>376</rank>
    <reputation>0</reputation>
 
    <visual>actors\bandit\stalker_bandit_veteran</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_val \n
      ammo_9x39_pab9 \n
    </supplies>

#include "gameplay\character_criticals_4.xml"

#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_stalker_killer_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_head_1</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_killer_veteran_bio</bio>

    <class>bar_stalker_killer</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>423</rank>
    <reputation>0</reputation>
 
    <visual>actors\killer\stalker_ki_head_1</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
    </supplies>
    
#include "gameplay\character_criticals_4.xml"

#include "gameplay\character_dialogs.xml"
  </specific_character> 

  <specific_character id="bar_stalker_guard" team_default = "1">
    <name>bar_bar_guard_name</name>
    <icon>ui_npc_u_stalker_bar_security</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_bar_guard_bio</bio>

    <class>bar_stalker_guard</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>

    <rank>247</rank>
    <reputation>0</reputation>
 
    <visual>actors\neytral\stalker_bar_security</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_stalker_guard2" team_default = "1">
    <name>bar_bar_guard2_name</name>
    <icon>ui_npc_u_stalker_bar_security</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_bar_guard2_bio</bio>

    <class>bar_stalker_guard2</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>

    <rank>180</rank>
    <reputation>0</reputation>
 
    <visual>actors\neytral\stalker_bar_guard_ol</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <!---------------------------BAR OSVEDOMITEL---------------------->
  <specific_character id="bar_bar_osvedomitel" team_default = "1">
    <name>bar_informer_name</name>
    <icon>ui_npc_u_stalker_bandit_master</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_informer_bio</bio>

    <class>bar_stalker_osvedomitel</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>485</rank>
    <reputation>0</reputation>
 
    <visual>actors\bandit\stalker_bandit_master</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      ammo_5.56x45_ss190 \n
      wpn_addon_grenade_launcher \n
    </supplies>
  
#include "gameplay\character_criticals_4.xml"
  
    <start_dialog>bar_bar_osvedomitel_start</start_dialog>
    <actor_dialog>bar_bar_osvedomitel_trade_info</actor_dialog>
    <actor_dialog>tm_mercenary_dialog</actor_dialog>
    <actor_dialog>tm_mercenary_reward</actor_dialog>
    <actor_dialog>amk_recipt_osvedomitel</actor_dialog>
              
  </specific_character> 

  <!---------------------------BAR HUNTER---------------------->
  <specific_character id="bar_bar_hunter" team_default = "1">
    <name>bar_hunter_name</name>
    <icon>ui_npc_u_green_stalker_3</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>Добродушный весельчак, единственная его проблема это то, что умеет стрелять только из охотничьего ружья. Остальное даже не пробует. Недавно попал в передрягу на Дикой территории и потерял там свое фамильное ружье. Теперь околачивается в баре, надеется, что кто-то вернет ему его ружье.</bio>

    <class>bar_stalker_hunter</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>64</rank>
    <reputation>0</reputation>
 
    <visual>actors\novice\green_stalker_3</visual>
    <snd_config>characters_voice\human_01\newbie\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      ammo_5.56x45_ss190 \n
    </supplies>
    
#include "gameplay\character_criticals_3.xml"
    
    <start_dialog>bar_bar_hunter_start</start_dialog>
    <actor_dialog>bar_bar_hunter_quest_start</actor_dialog>
    <actor_dialog>bar_bar_hunter_quest_finish</actor_dialog>
    <actor_dialog>tm_hunter_dialog</actor_dialog>
    <actor_dialog>tm_hunter_reward</actor_dialog>   
  </specific_character> 

  <!---------------------------BAR DRUNK DOLG---------------------->
  <specific_character id="bar_bar_drunk_dolg" team_default = "1">
    <name>bar_drunk_name</name>
    <icon>ui_npc_u_stalker_do_balon_4</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_drunk_bio</bio>
    
    <class>bar_stalker_drunk_dolg</class>
    <community>stalker</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>417</rank>
    <reputation>0</reputation>
 
    <visual>actors\dolg\stalker_do_balon_4</visual>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      detector_advances \n
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
    
    <start_dialog>bar_bar_drunk_dolg_start</start_dialog>
    <actor_dialog>tm_drunk_dolg_dialog</actor_dialog> 
    <actor_dialog>tm_drunk_dolg_reward</actor_dialog> 
    
  </specific_character> 

  <!---------------------------BAR LISIY---------------------->
  <specific_character id="bar_bar_lisiy" team_default = "1">
    <name>bar_lisiy_name</name>
    <icon>ui_npc_u_stalker_neytral_balon_4</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>bar_stalker_lisiy</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>388</rank>
    <reputation>0</reputation>
 
    <visual>actors\neytral\stalker_neytral_balon_4</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_ak74u \n
      ammo_5.45x39_fmj \n
    </supplies>
    
#include "gameplay\character_criticals_4.xml"
    
    <start_dialog>bar_bar_visitors_14_start</start_dialog>
    <actor_dialog>tm_lisiy_dialog</actor_dialog>
    <actor_dialog>tm_lisiy_reward</actor_dialog>
  </specific_character> 

  <specific_character id="bar_psih" team_default = "1">
    <name>bar_ryaboy_name</name>
    <icon>ui_npc_u_stalker_zombie4</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_ryaboy_bio</bio>

    <class>Bar_psih</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>404</rank>
    <reputation>30</reputation>
    <visual>actors\stalker_zombi\stalker_zombie4</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
    </supplies>
    
#include "gameplay\character_criticals_1.xml"
          
    <start_dialog>bar_bar_psih_start_pain</start_dialog>
    <actor_dialog>bar_bar_psih_talk_pain</actor_dialog>
    <actor_dialog>bar_bar_psih_give_medkit</actor_dialog>
    <actor_dialog>bar_bar_psih_talk_gorbun</actor_dialog>
    <actor_dialog>bar_bar_psih_talk_lisiy</actor_dialog>
    
    
    
  </specific_character>

  <!-- ******************* ARENA ********************** -->
  <specific_character id="bar_arena_manager" team_default = "1">
    <name>bar_arny_name</name>
    <icon>ui_npc_u_stalker_neytral_balon_6</icon>
    <map_icon x="1" y="6"></map_icon>
    <bio>bar_arny_bio</bio>

    <class>bar_arena_manager</class>
    <community>trader</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="5000" max="8000" infinitive="0"></money>
    
    <rank>531</rank>
    <reputation>90</reputation>

    <visual>actors\neytral\stalker_neytral_arena_guy</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>   
        
#include "gameplay\character_criticals_4.xml"
        
    <start_dialog>bar_arena_man_start</start_dialog>
    <actor_dialog>bar_arena_man_job</actor_dialog>
  </specific_character>

  <specific_character id="bar_arena_guard" team_default = "1">
    <name>bar_lelik_name</name>
    <icon>ui_npc_u_stalker_bar_security</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_lelik_bio</bio>

    <class>bar_arena_guard</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>232</rank>
    <reputation>0</reputation>
 
    <visual>actors\neytral\stalker_bar_security</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
<start_dialog>hello_dialog_ext</start_dialog>
  </specific_character>

  <specific_character id="bar_arena_savage" team_default = "1">
    <name>bar_beast_name</name>
    <icon>ui_npc_u_zombie_exoskeleton</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_zombied_master_bio</bio>

    <class>bar_arena_savage</class>
    <community>arena_enemy</community>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>930</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_zombi\zombie_exoskeleton</visual>
    <snd_config>characters_voice\human_03\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_spas12 \n
      ammo_12x70_buck \n
    </supplies>
        
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <!---------------------------DOLG LEADER---------------------->
  <specific_character id="bar_dolg_leader" team_default = "1">
    <name>bar_voronin_name</name>
    <icon>ui_npc_u_stalker_do_komandir</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_voronin_bio</bio>

    <class>bar_dolg_leader</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="5000" max="10000" infinitive="0"></money>

    <rank>918</rank>
    <reputation>0</reputation>
 
    <visual>actors\dolg\stalker_do_komandir</visual>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_sig220 \n
      ammo_11.43x23_hydro \n  
      wpn_val \n
      ammo_9x39_sp5 = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
    
    <start_dialog>bar_dolg_leader_start</start_dialog>
    <actor_dialog>bar_dolg_leader_join</actor_dialog>
    <actor_dialog>bar_duty_faction_change_dialog</actor_dialog>
    
    <actor_dialog>bar_dolg_leader_quest_rg6_finish</actor_dialog>
    <actor_dialog>tm_dolg_dialog</actor_dialog>
    <actor_dialog>tm_dolg_reward</actor_dialog>
  </specific_character>

  <!---------------------------DOLG PETRENKO---------------------->
  <specific_character id="bar_dolg_petrenko" team_default = "1">
    <name>bar_petrenko_name</name>
    <icon>ui_npc_u_stalker_do_balon_3</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_petrenko_bio</bio>

    <class>bar_dolg_petrenko</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="100000" max="110000" infinitive="1"></money>
    
    <rank>459</rank>
    <reputation>0</reputation>
 
    <visual>actors\dolg\stalker_do_balon_3</visual>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n      
      wpn_groza \n
      ammo_9x39_ap \n 
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
    
    <start_dialog>bar_dolg_petrenko_start</start_dialog>
    
    <actor_dialog>tm_petrenko_dialog</actor_dialog>
    <actor_dialog>tm_petrenko_reward</actor_dialog>
	<start_dialog>hello_dialog_ext</start_dialog>
</specific_character> 

  <!---------------------------DOLG IVANCOV---------------------->
  <specific_character id="bar_dolg_ivancov" team_default = "1">
    <name>bar_ivancov_name</name>
    <icon>ui_npc_u_stalker_do_balon_5</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_ivancov_bio</bio>

    <class>bar_dolg_ivancov</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>

    <rank>603</rank>
    <reputation>0</reputation>
 
    <visual>actors\dolg\stalker_do_balon_5</visual>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n      
      wpn_groza \n
      ammo_9x39_ap \n 
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
    
    <start_dialog>bar_dolg_ivancov_start</start_dialog>
	<start_dialog>hello_dialog_ext</start_dialog>
  </specific_character> 

  <!---------------------------DOLG Начальник Охраны---------------------->
  <specific_character id="bar_dolg_guard_commander" team_default = "1">
    <name>bar_plichko_name</name>
    <icon>ui_npc_u_stalker_do_balon_1</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>bar_plichko_bio</bio>

    <class>bar_dolg_guard_commander</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>470</rank>
    <reputation>0</reputation>
 
    <visual>actors\dolg\stalker_do_balon_1</visual>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_abakan \n
      ammo_5.45x39_fmj \n
      device_torch \n     
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
    
    <start_dialog>bar_dolg_base_guard_start</start_dialog>
    <actor_dialog>bar_dolg_base_guard_talk</actor_dialog>
    
    <actor_dialog>bar_dolg_base_guard_rules</actor_dialog>
    <start_dialog>hello_dialog_ext</start_dialog>
  </specific_character> 

  <specific_character id="bar_zastava_commander_1" team_default = "1">
    <name>bar_kicenko_name</name>
    <icon>ui_npc_u_stalker_do_balon_1</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_dolg_veteran_bio</bio>

    <class>bar_zastava_commander</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>382</rank>
    <reputation>0</reputation>
 
    <visual>actors\dolg\stalker_do_balon_1</visual>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_abakan \n
      ammo_5.45x39_fmj \n
      detector_advances \n
      device_torch \n     
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
    
    <start_dialog>bar_dolg_zastava</start_dialog>
    <actor_dialog>bar_dolg_zastava_about_zastava</actor_dialog>
    <actor_dialog>bar_dolg_zastava_talk</actor_dialog>
    <actor_dialog>tm_zastava_commander_dialog</actor_dialog>
    <actor_dialog>tm_zastava_commander_reward</actor_dialog>
    <start_dialog>hello_dialog_ext</start_dialog>
    
  </specific_character> 

  <!-- ******************* Helicopter scene ********************** -->
  <specific_character id="bar_ecolog_professor" team_default = "1">
    <name>ros_kruglov_name</name>
    <icon>ui_npc_u_stalker_ecolog_military</icon>
    <map_icon x="1" y="6"></map_icon>
    <bio>ros_kruglov_bio</bio>

    <class>bar_ecolog_professor</class>
    <community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>450</rank>
    <reputation>90</reputation>

    <visual>actors\ecolog\stalker_ecolog_military</visual>
    <snd_config>characters_voice\human_03\eco\</snd_config>
    <crouch_type>1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      bar_ecolog_flash \n
      bad_psy_helmet \n
      hand_radio \n
    </supplies>
        
#include "gameplay\character_criticals_3.xml"
        
    <start_dialog>bar_ecolog_crush_professor_start</start_dialog>
    <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
    <actor_dialog>bar_ecolog_crush_professor_give_info_dp</actor_dialog>
  </specific_character>

  <specific_character id="bar_svoboda_attack_commander" team_default = "1">
    <name>ros_volkodav_name</name>
    <icon>ui_npc_u_stalker_ki_head_5</icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>ros_volkodav_bio</bio>

    <class>bar_svoboda_attack_commander</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>462</rank>
    <panic_threshold>0.0</panic_threshold>
    <reputation>40</reputation>

    <visual>actors\killer\stalker_ki_head_5</visual>
    <snd_config>characters_voice\human_01\killer\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_lr300 \n
      ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
      
#include "gameplay\character_criticals_4.xml"
      
    <start_dialog>bar_svoboda_volkodav_start</start_dialog>
    <actor_dialog>bar_svoboda_volkodav_info_dp</actor_dialog>
    <start_dialog>hello_dialog_ext</start_dialog>
  </specific_character>

  <!-- ******************* KILLER AMBUSH ********************** -->
  <specific_character id="bar_killer_ambush_tiran" team_default = "1">
    <name>ros_tiran_name</name>
    <icon>ui_npc_u_stalker_ki_exoskeleton</icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>ros_tiran_bio</bio>

    <class>bar_killer_ambush_tiran</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>910</rank>
    <reputation>40</reputation>

    <visual>actors\killer\stalker_ki_exoskeleton</visual>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_lr300 \n
      ammo_5.56x45_ap = 1 \n
      bar_tiran_pda \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <!-- ******************* CRAZY VETERANS ********************** -->
  <specific_character id="bar_crazy_veterans_lucky" team_default = "1">
    <name>ros_happy_name</name>
    <icon>ui_npc_u_stalker_bandit_master</icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>ros_happy_bio</bio>

    <class>bar_crazy_veterans_lucky</class>
    <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>552</rank>
    <reputation>-40</reputation>

    <visual>actors\bandit\stalker_bandit_master</visual>
    <snd_config>characters_voice\human_01\bandit\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_lr300 \n
      ammo_5.56x45_ap = 1 \n
      bar_lucky_pda \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
      
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_crazy_veterans_1" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_veteran</icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>sim_bandit_veteran_bio</bio>

    <class>bar_crazy_veterans</class>
    <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>420</rank>
    <reputation>-40</reputation>

    <visual>actors\bandit\stalker_bandit_veteran</visual>
    <snd_config>characters_voice\human_01\bandit\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_mp5 \n
      ammo_9x19_pbp \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
      
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="bar_crazy_veterans_2" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_veteran</icon>
    <map_icon x="5" y="0"></map_icon>
    <bio>sim_bandit_veteran_bio</bio>

    <class>bar_crazy_veterans</class>
    <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>393</rank>
    <reputation>-40</reputation>

    <visual>actors\bandit\stalker_bandit_veteran</visual>
    <snd_config>characters_voice\human_01\bandit\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_mp5 \n
      ammo_9x19_pbp \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <!-- ************************ Гордон Фримен *********************** --> 
  <specific_character id="bar_stalker_freeman" team_default = "1">
    <name>ros_freeman_name</name>
    <icon>ui_npc_u_green_stalker_7</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>ros_freeman_bio</bio>

    <class>bar_stalker_freeman</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>201</rank>
    <reputation>90</reputation>

    <visual>actors\novice\green_stalker_7</visual>
    <snd_config>characters_voice\human_01\newbie\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_desert_eagle \n
      ammo_11.43x23_fmj \n
    </supplies>
      
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  


<!---------------------------DOLG REGULAR----------------------->
  <specific_character id="bar_dolg_regular_default1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_mask</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_regular_bio</bio>

    <class>bar_Dolg_regular</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>310</rank>
    <reputation>20</reputation>

    <panic_threshold>0.0</panic_threshold>

    <visual>actors\dolg\stalker_do_mask</visual>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_abakan \n
      ammo_5.45x39_fmj \n
      device_torch \n     
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
    <actor_dialog>bar_dolg_base_guard_acces</actor_dialog>  
  </specific_character>

  <specific_character id="bar_dolg_regular_default2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_balon_8</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_regular_bio</bio>

    <class>bar_Dolg_regular</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>311</rank>
    <reputation>20</reputation>

    <visual>actors\dolg\stalker_do_balon_8</visual>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_abakan \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"   
    <actor_dialog>bar_dolg_base_guard_acces</actor_dialog>
  </specific_character>

  <specific_character id="bar_dolg_regular_default3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_mask_1</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_regular_bio</bio>
    
    <class>bar_Dolg_regular</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>340</rank>
    <reputation>20</reputation>

    <visual>actors\dolg\stalker_do_mask_1</visual>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_abakan \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_items.xml" \n      
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
    <actor_dialog>bar_dolg_base_guard_acces</actor_dialog>
  </specific_character>

<!---------------------------DOLG SNIPER---------------------->
  <specific_character id="bar_dolg_sniper_default1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_balon_8</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_sniper_bio</bio>

    <class>bar_Dolg_sniper</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>352</rank>
    <reputation>20</reputation>

    <visual>actors\dolg\stalker_do_balon_8</visual>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj = 1 \n
      wpn_l85 \n
      ammo_5.56x45_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml" \n  
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_6.xml"       
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_dolg_sniper_default2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_mask_1</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_sniper_bio</bio>

    <class>bar_Dolg_sniper</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>421</rank>
    <reputation>20</reputation>

    <visual>actors\dolg\stalker_do_mask_1</visual>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj = 1 \n
      wpn_l85 \n
      ammo_5.56x45_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n   
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_6.xml"       
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_dolg_sniper_default3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_mask</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_sniper_bio</bio>

    <class>bar_Dolg_sniper</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>430</rank>
    <reputation>20</reputation>

    <visual>actors\dolg\stalker_do_mask</visual>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj = 1 \n
      wpn_l85 \n
      ammo_5.56x45_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_6.xml"       
#include "gameplay\character_dialogs.xml"
    </specific_character>

<!---------------------------DOLG SPECNAZ---------------------->
  <specific_character id="bar_dolg_veteran_default1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_nauchniy</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_veteran_bio</bio>

    <class>bar_Dolg_specnaz</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>580</rank>
    <reputation>40</reputation>

    <visual>actors\dolg\stalker_do_nauchniy</visual>
    <snd_config>characters_voice\human_03\dolg\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_groza \n
      ammo_9x39_ap \n 
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>   

#include "gameplay\character_criticals_6.xml"     
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

  <specific_character id="bar_dolg_veteran_default2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_antigas</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_veteran_bio</bio>

    <class>bar_Dolg_specnaz</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>

    <rank>624</rank>
    <reputation>40</reputation>

    <visual>actors\dolg\stalker_do_antigas</visual>
    <snd_config>characters_voice\human_03\dolg\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_groza \n
      ammo_9x39_ap \n 
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>   

#include "gameplay\character_criticals_6.xml"     
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

  <specific_character id="bar_dolg_veteran_default3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_nauchniy</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_veteran_bio</bio>

    <class>bar_Dolg_specnaz</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>

    <rank>634</rank>
    <reputation>40</reputation>

    <visual>actors\dolg\stalker_do_nauchniy</visual>
    <snd_config>characters_voice\human_03\dolg\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_pbp = 1 \n
      wpn_groza \n
      ammo_9x39_ap = 1 \n
      ammo_9x39_sp5 = 1 \n
      ammo_vog-25p = 2 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>   

#include "gameplay\character_criticals_6.xml"     
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

  <specific_character id="bar_dolg_veteran_default4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_antigas</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_veteran_bio</bio>

    <class>bar_Dolg_specnaz</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>

    <rank>713</rank>
    <reputation>40</reputation>

    <visual>actors\dolg\stalker_do_antigas</visual>
    <snd_config>characters_voice\human_03\dolg\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_groza \n
      ammo_9x39_ap \n 
#include "gameplay\character_items.xml" \n  
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>   

#include "gameplay\character_criticals_6.xml"     
#include "gameplay\character_dialogs.xml"
    
  </specific_character>
  
<!---------------------------DOLG MASTER----------------------->
  <specific_character id="bar_dolg_master_default1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_exoskeleton</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_master_bio</bio>

    <class>bar_Dolg_master</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>914</rank>
    <reputation>60</reputation>

    <visual>actors\dolg\stalker_do_exoskeleton</visual>
    <snd_config>characters_voice\human_03\dolg\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_sig220 \n
      ammo_11.43x23_fmj \n    
      wpn_val \n
      ammo_9x39_sp5 = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>     

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="bar_dolg_master_default2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_nauchniy</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_master_bio</bio>
    
    <class>bar_Dolg_master</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>820</rank>
    <reputation>60</reputation>

    <visual>actors\dolg\stalker_do_nauchniy</visual>
    <snd_config>characters_voice\human_03\dolg\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_sig220 \n
      ammo_11.43x23_fmj \n    
      wpn_groza \n
      ammo_9x39_sp5 = 2 \n
      ammo_vog-25p = 2 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies> 

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>


<!---------------------------STALKER NOVICE----------------------->
  <specific_character id="bar_stalker_novice_default1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_2</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>bar_Stalker_novice</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>41</rank>
    <reputation>0</reputation>

    <visual>actors\novice\green_stalker_2</visual>
    <snd_config>characters_voice\human_01\newbie\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_stalker_novice_default2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_3</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>bar_Stalker_novice</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>63</rank>
    <reputation>0</reputation>

    <visual>actors\novice\green_stalker_3</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_ak74u \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="bar_stalker_novice_default3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_4</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>bar_Stalker_novice</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>55</rank>
    <reputation>0</reputation>

    <visual>actors\novice\green_stalker_4</visual>
    <snd_config>characters_voice\human_02\newbie\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_pb \n
      ammo_9x18_fmj = 1 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_3.xml"         
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_stalker_novice_default4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_5</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>bar_Stalker_novice</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>49</rank>
    <reputation>0</reputation>

    <visual>actors\novice\green_stalker_5</visual>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_mp5 \n
      ammo_9x19_fmj \n
      device_torch \n   
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_stalker_novice_default5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_6</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>bar_Stalker_novice</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>78</rank>
    <reputation>0</reputation>

    <visual>actors\novice\green_stalker_6</visual>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_stalker_novice_default6" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_10</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>bar_Stalker_novice</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>67</rank>
    <reputation>0</reputation>

    <visual>actors\novice\green_stalker_10</visual>
    <snd_config>characters_voice\human_01\newbie\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_ak74u \n
      ammo_5.45x39_fmj \n
      device_torch \n   
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_stalker_novice_default9" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_antigas</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>bar_Stalker_novice</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>58</rank>
    <reputation>0</reputation>

    <visual>actors\novice\green_stalker_antigas</visual>
    <snd_config>characters_voice\human_03\newbie\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_stalker_novice_default10" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_green_stalker_antigas</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_novice_bio</bio>

    <class>bar_Stalker_novice</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>46</rank>
    <reputation>0</reputation>

    <visual>actors\novice\green_stalker_antigas</visual>
    <snd_config>characters_voice\human_03\newbie\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
      
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

<!---------------------------STALKER GENERAL---------------------->
  <specific_character id="bar_stalker_general_default1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>bar_Stalker_general</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>216</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_hood_uzor</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      wpn_bm16 \n
      ammo_12x76_zhekan = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
        
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

<specific_character id="bar_stalker_general_default2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_balon_8</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>bar_Stalker_general</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>232</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_balon_8</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_pmm = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_stalker_general_default3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>bar_Stalker_general</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>308</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_hood_2</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_pb \n
      ammo_9x18_fmj = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

  <specific_character id="bar_stalker_general_default4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_8</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>bar_Stalker_general</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
        
    <rank>279</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_hood_8</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_ak74u \n
      ammo_5.45x39_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="bar_stalker_general_default5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_9</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>bar_Stalker_general</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>246</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_hood_9</visual>
    <snd_config>characters_voice\human_03\stalker\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_pb \n
      ammo_9x18_pmm \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
<!---------------------------STALKER VETERAN---------------------->
  <specific_character id="bar_stalker_veteran_default1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_9</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_veteran_bio</bio>

    <class>bar_Stalker_veteran</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
  
    <rank>507</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_hood_9</visual>
    <snd_config>characters_voice\human_03\stalker\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_lr300 \n
      ammo_5.56x45_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="bar_stalker_veteran_default2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_veteran_bio</bio>

    <class>bar_Stalker_veteran</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
      
    <rank>548</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_rukzak_2</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj = 1 \n
      wpn_ak74 \n
      ammo_5.45x39_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="bar_stalker_veteran_default3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_nauchniy</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_veteran_bio</bio>

    <class>bar_Stalker_veteran</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>618</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_nauchniy</visual>
    <snd_config>characters_voice\human_03\stalker\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_lr300 \n
      ammo_5.56x45_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="bar_stalker_veteran_default4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_9</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_veteran_bio</bio>

    <class>bar_Stalker_veteran</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
  
    <rank>663</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_hood_9</visual>
    <snd_config>characters_voice\human_03\stalker\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj = 1 \n
      wpn_ak74 \n
      ammo_5.45x39_ap = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="bar_stalker_veteran_default5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_8</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_veteran_bio</bio>

    <class>bar_Stalker_veteran</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
          
    <rank>591</rank>
    <reputation>0</reputation>

    <visual>actors\neytral\stalker_neytral_hood_8</visual>
    <snd_config>characters_voice\human_03\stalker\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj = 1 \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 = 1 \n
      device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>


<!---------------------------ECOLOG GUARD------------------------>
  <specific_character id="bar_ecolog_guard_default1" team_default = "1">
    <name>GENERATE_NAME_science</name>
    <icon>ui_npc_u_stalker_ecolog</icon>
    <map_icon x="0" y="6"></map_icon>
    <bio>ros_ecolog_guard_bio</bio>

    <class>bar_Ecolog_guard</class>
    <community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>870</rank>
    <reputation>50</reputation>

    <visual>actors\ecolog\stalker_ecolog</visual>
    <snd_config>characters_voice\human_03\ecolog\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_l85 \n
      ammo_5.56x45_ap = 1 \n
    </supplies>
      
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

  <specific_character id="bar_ecolog_guard_default2" team_default = "1">
    <name>GENERATE_NAME_science</name>
    <icon>ui_npc_u_stalker_ecolog</icon>
    <map_icon x="1" y="6"></map_icon>
    <bio>ros_ecolog_guard_bio</bio>
    
    <class>bar_ecolog_general</class>
    <community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>650</rank>
    <reputation>50</reputation>

    <visual>actors\ecolog\stalker_ecolog</visual>
    <snd_config>characters_voice\human_03\ecolog\</snd_config>
    <crouch_type>1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_fmj \n
      wpn_l85 \n
      ammo_5.56x45_ap = 1 \n
    </supplies>
        
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>


<!---------------------------KILLER REGULAR----------------------->
  <specific_character id="bar_killer_regular_default1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_head_1</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_general_bio</bio>
    
    <class>bar_Killer_regular</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
      
    <rank>366</rank>
    <reputation>-30</reputation>

    <visual>actors\killer\stalker_ki_head_1</visual>
    <snd_config>characters_voice\human_01\killer\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

  <specific_character id="bar_killer_regular_default2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_mask</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_general_bio</bio>
    
    <class>bar_Killer_regular</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
          
    <rank>398</rank>
    <reputation>-30</reputation>

    <visual>actors\killer\stalker_ki_mask</visual>
    <snd_config>characters_voice\human_01\killer\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

  <specific_character id="bar_killer_regular_default3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_antigas</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_general_bio</bio>
    
    <class>bar_Killer_regular</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
          
    <rank>434</rank>
    <reputation>-30</reputation>

    <visual>actors\killer\stalker_ki_antigas</visual>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>
    
<!---------------------------KILLER SNIPER---------------------->
  <specific_character id="bar_killer_sniper_default1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_mask</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_sniper_bio</bio>
    
    <class>bar_Killer_sniper</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>405</rank>
    <reputation>-50</reputation>

    <visual>actors\killer\stalker_ki_mask</visual>
    <snd_config>characters_voice\human_01\killer\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_ak74 = 1, scope \n
      ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

<specific_character id="bar_killer_sniper_on_enter" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_antigas</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_sniper_bio</bio>
    
    <class>bar_Killer_sniper_on_enter</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>442</rank>
    <reputation>-50</reputation>
  
    <visual>actors\killer\stalker_ki_antigas</visual>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_ak74 = 1, scope \n
      ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>
  
  <specific_character id="bar_killer_rpg" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_antigas</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_sniper_bio</bio>
    
    <class>bar_killer_rpg</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>442</rank>
    <reputation>-50</reputation>
  
    <visual>actors\killer\stalker_ki_antigas</visual>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_rpg7 \n
      ammo_og-7b = 1 \n
      wpn_walther \n
      ammo_9x19_fmj \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>
  
<!---------------------------KILLER SPECNAZ---------------------->
  <specific_character id="bar_killer_specnaz_default1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_nauchniy</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_veteran_bio</bio>
    
    <class>bar_Killer_specnaz</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>561</rank>
    <reputation>-50</reputation>

    <visual>actors\killer\stalker_ki_nauchniy</visual>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_pbp = 1 \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_killer_specnaz_default2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_nauchniy</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_veteran_bio</bio>
    
    <class>bar_Killer_specnaz</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>622</rank>
    <reputation>-50</reputation>

    <visual>actors\killer\stalker_ki_nauchniy</visual>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_pbp = 1 \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"   
  </specific_character>

  <specific_character id="bar_killer_specnaz_default3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_nauchniy</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_veteran_bio</bio>
    
    <class>bar_Killer_specnaz</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>480</rank>
    <reputation>-50</reputation>

    <visual>actors\killer\stalker_ki_nauchniy</visual>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_pbp = 1 \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"   
  </specific_character>

  <specific_character id="bar_killer_specnaz_default4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_nauchniy</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_killer_veteran_bio</bio>
    
    <class>bar_Killer_specnaz</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>534</rank>
    <reputation>-50</reputation>

    <visual>actors\killer\stalker_ki_nauchniy</visual>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_walther \n
      ammo_9x19_pbp = 1 \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
      device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
          
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"   
  </specific_character>
<!-----------DELME:only for presentation--------------------->
  <specific_character id="bar_arena_respawner_default1" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_3</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
  
    <class>bar_arena_respawner</class>
    <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>438</rank>
    <reputation>-70</reputation>

    <visual>actors\bandit\stalker_bandit_3</visual>
    <snd_config>characters_voice\human_01\bandit\</snd_config>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>
          
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="bar_arena_respawner_default2" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_4</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
    
    <class>bar_arena_respawner</class>
    <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>476</rank>
    <reputation>-56</reputation>

    <visual>actors\bandit\stalker_bandit_4</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>
          
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="bar_arena_respawner_default3" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_5</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
        
    <class>bar_arena_respawner</class>
    <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>458</rank>
    <reputation>-98</reputation>

    <visual>actors\bandit\stalker_bandit_5</visual>
    <snd_config>characters_voice\human_01\bandit\</snd_config>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>
          
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>
  <specific_character id="bar_arena_respawner_default4" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_5</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
        
    <class>bar_arena_respawner</class>
    <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>458</rank>
    <reputation>-98</reputation>

    <visual>actors\bandit\stalker_bandit_5</visual>
    <snd_config>characters_voice\human_01\bandit\</snd_config>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>
          
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>
  <specific_character id="bar_arena_respawner_default5" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_5</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
        
    <class>bar_arena_respawner</class>
    <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>458</rank>
    <reputation>-98</reputation>

    <visual>actors\bandit\stalker_bandit_5</visual>
    <snd_config>characters_voice\human_01\bandit\</snd_config>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>
          
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>
  <specific_character id="bar_arena_respawner_default6" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_5</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
        
    <class>bar_arena_respawner</class>
    <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>458</rank>
    <reputation>-98</reputation>

    <visual>actors\bandit\stalker_bandit_5</visual>
    <snd_config>characters_voice\human_01\bandit\</snd_config>
    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>
          
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
	</specific_character>

<!---------------------------SVOBODA SPECNAZ----------------------->
	<specific_character id="bar_Svoboda_specnaz" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_hood_9</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_specnaz_bio</bio>

		<team>Svoboda_specnaz</team>

        <snd_config>characters_voice\human_03\freedom\</snd_config>
		<crouch_type>-1</crouch_type>

		<class>bar_Svoboda_specnaz</class>
		<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>679</rank>
		<reputation>110</reputation>

		<visual>actors\svoboda\stalker_sv_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_sig550 = 1 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------SVOBODA ZONEGUARD---------------------->
	<specific_character id="bar_Svoboda_zoneguard" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_exoskeleton</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_zoneguard_bio</bio>

		<team>Svoboda_specnaz</team>
		
		<class>bar_Svoboda_zoneguard</class>
		<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>

        <snd_config>characters_voice\human_03\freedom\</snd_config>
		<crouch_type>0</crouch_type>

		<rank>910</rank>
		<reputation>125</reputation>

		<visual>actors\svoboda\stalker_sv_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_mac10 = 1 \n
			ammo_9x19_pbp = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>

#include "gameplay\character_criticals_2.xml"

		<actor_dialog>mil_zoneguard_common1</actor_dialog>
		<actor_dialog>mil_zoneguard_common2</actor_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!-------------------------------------soldier_regular----------------------------------------------------->
	<specific_character id="bar_soldier_regular_default2" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_bandana_1</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>bar_soldier_regular</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>476</rank>
		<reputation>9</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana_1</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"					

	</specific_character>
	
<!-------------------------------------soldier_specnaz----------------------------------------------------->	
	<specific_character id="bar_soldier_specnaz_default1" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<bio>esc_specnaz_bio</bio>

		<class>bar_soldier_specnaz</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>809</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_spetsnaz</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u = 1 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>		
					
#include "gameplay\character_criticals_6.xml"
					
#include "gameplay\character_dialogs.xml"	
  </specific_character>
  
<!---------------------------SOLDIER SNIPER---------------------->
	<specific_character id="ros_Soldier_sniper" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_stalker_militari_1</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>aes_Soldier_sniper_bio</bio>

		<team>Soldier_sniper</team>
		
		<class>ros_Soldier_sniper</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>660</rank>
		<reputation>-13</reputation>

        <snd_config>characters_voice\human_03\military\</snd_config>
		<crouch_type>-1</crouch_type>

    	<panic_threshold>0.0</panic_threshold>

		<visual>actors\militari\stalker_military_beta</visual>		
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
      wpn_vintorez \n
      ammo_9x39_ap = 3 \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
#include "gameplay\character_dialogs.xml"	
		
	</specific_character>


  <specific_character id="ros_dolg_master" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_exoskeleton</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_master_bio</bio>
    
    <class>ros_Dolg_master</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>820</rank>
    <reputation>60</reputation>

    <visual>actors\dolg\stalker_do_exoskeleton</visual>
    <snd_config>characters_voice\human_03\dolg\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_benelli_short \n
      ammo_12x70_buck = 2 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies> 

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="bar_olmod_bandit" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_bandit_veteran</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_bandit_general_bio</bio>

    <class>bar_olmod_bandit</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>376</rank>
    <reputation>0</reputation>
 
    <visual>actors\bandit\stalker_bandit_veteran</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_fn_p90 \n
      ammo_5.7x28_fmj \n
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="bar_olmod_killer" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_ki_head_1</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_killer_veteran_bio</bio>

    <class>bar_olmod_killer</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>423</rank>
    <reputation>0</reputation>
 
    <visual>actors\killer\stalker_ki_head_1</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 \n
    </supplies>
    
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character> 

  <specific_character id="ros_stalker_neutral" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_2</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>ros_stalker_neutral</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>410</rank>
    <reputation>0</reputation>
 
    <visual>actors\neytral\stalker_neytral_hood_2</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_ak47 \n
      ammo_7.62x39_fmj \n
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="ros_stalker_general" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>ros_stalker_general</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="2600" max="6000" infinitive="0"></money>
    
    <rank>324</rank>
    <reputation>0</reputation>
 
    <visual>actors\neytral\stalker_neytral_hood_uzor</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_bm16_full \n
      ammo_12x76_dart \n
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>

  <specific_character id="ros_dolg_exo" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_exoskeleton</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_master_bio</bio>
    
    <class>ros_dolg_exo</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>820</rank>
    <reputation>60</reputation>

    <visual>actors\dolg\stalker_do_exoskeleton</visual>
    <snd_config>characters_voice\human_03\dolg\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_groza \n
      ammo_9x39_pab9 = 2 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies> 

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>
  
    <specific_character id="ros_Dolg_exo" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_do_exoskeleton</icon>
    <map_icon x="4" y="0"></map_icon>
    <bio>sim_dolg_master_bio</bio>
    
    <class>ros_Dolg_exo</class>
    <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>820</rank>
    <reputation>60</reputation>

    <visual>actors\dolg\stalker_do_exoskeleton</visual>
    <snd_config>characters_voice\human_03\dolg\</snd_config>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn] \n
      wpn_groza \n
      ammo_9x39_pab9 = 2 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies> 

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

  </specific_character>


	<specific_character id="ros_trader" no_random = "1">
    <name>ros_trader_name</name>
    <icon>ui_npc_u_stalker_ki_antigas</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>ros_trader_bio</bio>

    <class>ros_trader</class>
    <community>trader</community>
    <money min="100000" max="110000" infinitive="1"></money>
    
    <rank>700</rank>
    <reputation>50</reputation>
    <visual>actors\oblivion\merc_trader</visual>
    <snd_config>characters_voice\human_02\killer\</snd_config>
    <crouch_type>-1</crouch_type>
    
    <supplies>
      [spawn] \n
      killer_outfit \n
      [logic]
      trade = misc\trade_merc.ltx
      inv_max_weight = 10000000
    </supplies>
          
    <start_dialog>hello_dialog_ext</start_dialog>
    
  </specific_character>

</xml>