<?xml version='1.0' encoding="windows-1251"?>

<xml>
  <!-------------------------------------- Уникальные профиля --------------------------->

  <specific_character id="agr_krot" team_default = "1">
    <name>agr_krot_name</name>
    <icon>ui_npc_u_stalker_militari_2</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>agr_krot_bio</bio>

    <class>agr_krot</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>507</rank>
    <reputation>49</reputation>
    
    <money min="600" max="2000" infinitive="0"></money>
    
    <panic_threshold>0.0</panic_threshold>

    <visual>actors\neytral\stalker_neytral_mole</visual>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      	wpn_desert_eagle \n
		ammo_11.43x23_fmj = 1 \n
		wpn_spas12 \n
		ammo_12x70_buck = 1 \n
		device_torch \n
#include "gameplay\character_food.xml"
    </supplies>
    
#include "gameplay\character_criticals_4.xml"

    <start_dialog>agr_krot_help</start_dialog>
#include "gameplay\character_dialogs.xml"   
  </specific_character>

  <specific_character id="agr_ratcatcher" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_npc_u_soldier_bandana_6</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_soldier_regular_bio</bio>

    <class>agr_ratcatcher</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>200</rank>
    <reputation>-29</reputation>

    <visual>actors\soldier\soldier_bandana_6</visual>
    <snd_config>characters_voice\human_01\military\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      wpn_ak74u \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
    </supplies>
    
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    <actor_dialog>agr_swamp_ratcatcher_talks</actor_dialog>
  
  </specific_character>
  
  <specific_character id="agr_nii_commander" team_default = "1">
    <name>GENERATE_NAME_captain</name>
    <icon>ui_npc_u_soldier_beret</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_soldier_commander_bio</bio>

    <class>agr_nii_commander</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="5000" max="10000" infinitive="0"></money>

    <rank>950</rank>
    <reputation>-20</reputation>

    <visual>actors\soldier\soldier_beret</visual>   
    <snd_config>characters_voice\human_02\military\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n  
      wpn_ak74u \n
      ammo_5.45x39_ap = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>
  
  
  
  <!---------------------------STALKER GENERAL---------------------->

  <specific_character id="agr_stalker_general_default1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>agr_Stalker_general</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    
    <rank>423</rank>
    <reputation>27</reputation>
    <money min="600" max="2000" infinitive="0"></money>
    
    <visual>actors\neytral\stalker_neytral_hood_uzor</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"       
#include "gameplay\character_dialogs.xml"
  </specific_character>

<specific_character id="agr_stalker_general_default2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_balon_8</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>agr_Stalker_general</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    
    <rank>462</rank>
    <reputation>42</reputation>
    <money min="600" max="2000" infinitive="0"></money>
    
    <visual>actors\neytral\stalker_neytral_balon_8</visual>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"       
#include "gameplay\character_dialogs.xml"   
</specific_character>

<specific_character id="agr_stalker_general_default3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>agr_Stalker_general</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    
    <rank>482</rank>
    <reputation>18</reputation>
    <money min="600" max="2000" infinitive="0"></money>
    
    <visual>actors\neytral\stalker_neytral_rukzak_2</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      wpn_mp5 \n
      ammo_9x19_pbp = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

  <specific_character id="agr_stalker_general_default4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>agr_Stalker_general</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    
    <rank>466</rank>
    <reputation>36</reputation>
    <money min="600" max="2000" infinitive="0"></money>
    
    <visual>actors\neytral\stalker_neytral_hood_2</visual>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      wpn_ak74u \n
      ammo_5.45x39_ap = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="agr_stalker_general_default5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_hood_8</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>agr_Stalker_general</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    
    <rank>423</rank>
    <reputation>23</reputation>
    <money min="600" max="2000" infinitive="0"></money>
    
    <visual>actors\neytral\stalker_neytral_hood_8</visual>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      wpn_ak74u \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="agr_stalker_general_default6" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>agr_Stalker_general</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    
    <rank>447</rank>
    <reputation>33</reputation>
    <money min="600" max="2000" infinitive="0"></money>
    
    <visual>actors\neytral\stalker_neytral_rukzak_2</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  

<!---------------------------SOLDIER PRIVATE----------------------->
  <specific_character id="agr_soldier_regular_default1" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_npc_u_soldier_bandana</icon>
    <map_icon x="1" y="2"></map_icon>
    <bio>sim_soldier_regular_bio</bio>

    <class>agr_Soldier_regular</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
    
    <rank>211</rank>
    <reputation>-9</reputation>
    <money min="200" max="600" infinitive="0"></money>
    
    <visual>actors\soldier\soldier_bandana</visual>   
    <snd_config>characters_voice\human_01\military\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies> 

#include "gameplay\character_criticals_5.xml"         
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_soldier_regular_default2" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_npc_u_soldier_bandana_5</icon>
    <map_icon x="1" y="2"></map_icon>
    <bio>sim_soldier_regular_bio</bio>

    <class>agr_Soldier_regular</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
    
    <rank>216</rank>
    <reputation>-6</reputation>
    <money min="200" max="600" infinitive="0"></money>
    
    <visual>actors\soldier\soldier_bandana_5</visual>   
    <snd_config>characters_voice\human_01\military\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>

#include "gameplay\character_criticals_5.xml"         
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_soldier_regular_default3" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_npc_u_soldier_obichniy</icon>
    <map_icon x="1" y="2"></map_icon>
    <bio>sim_soldier_regular_bio</bio>

    <class>agr_Soldier_regular</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>218</rank>
    <reputation>-3</reputation>

    <visual>actors\soldier\soldier_obichniy</visual>    
    <snd_config>characters_voice\human_01\military\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>

#include "gameplay\character_criticals_5.xml"         
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_soldier_regular_default4" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_npc_u_soldier_bandana</icon>
    <map_icon x="1" y="2"></map_icon>
    <bio>sim_soldier_regular_bio</bio>

    <class>agr_Soldier_regular</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="200" max="600" infinitive="0"></money>
    
    <rank>210</rank>
    <reputation>-7</reputation>

    <visual>actors\soldier\soldier_bandana</visual>
    <snd_config>characters_voice\human_01\military\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>   

#include "gameplay\character_criticals_5.xml"         
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_soldier_regular_default5" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_npc_u_soldier_obichniy</icon>
    <map_icon x="1" y="2"></map_icon>
    <bio>sim_soldier_regular_bio</bio>

    <class>agr_Soldier_regular</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>460</rank>
    <reputation>-9</reputation>

    <visual>actors\soldier\soldier_obichniy</visual>    
    <snd_config>characters_voice\human_02\military\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>   

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <!---------------------------SOLDIER SPECNAZ---------------------->

  <specific_character id="agr_soldier_specnaz_default1" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_npc_u_soldier_spetsnaz</icon>
    <map_icon x="2" y="2"></map_icon>
    <bio>sim_soldier_specnaz_bio</bio>

    <class>agr_Soldier_specnaz</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>490</rank>
    <reputation>-70</reputation>

    <visual>actors\soldier\soldier_spetsnaz</visual>    
    <snd_config>characters_voice\human_01\military\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_abakan \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>   

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
    
  </specific_character>

  <specific_character id="agr_soldier_specnaz_default2" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_npc_u_soldier_spetsnaz</icon>
    <map_icon x="2" y="2"></map_icon>
    <bio>sim_soldier_specnaz_bio</bio>

    <class>agr_Soldier_specnaz</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>764</rank>
    <reputation>-83</reputation>

    <visual>actors\soldier\soldier_spetsnaz</visual>    
    <snd_config>characters_voice\human_01\military\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_abakan \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>   

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <!--------------------------- SOLDIER COMMANDERS ----------------------->
  
  <specific_character id="agr_soldier_commander1" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_npc_u_soldier_beret</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_soldier_commander_bio</bio>

    <class>agr_Soldier_commander</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>774</rank>
    <reputation>-20</reputation>

    <visual>actors\soldier\soldier_beret</visual>   
    <snd_config>characters_voice\human_02\military\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies> 

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_soldier_commander2" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_npc_u_soldier_beret_3</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_soldier_commander_bio</bio>

    <class>agr_Soldier_commander</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>799</rank>
    <reputation>-19</reputation>

    <visual>actors\soldier\soldier_beret_3</visual>   
    <snd_config>characters_voice\human_02\military\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pm \n
      ammo_9x18_fmj \n
      wpn_ak74 \n
      ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies> 

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

<!---------------------------SOLDIER SNIPER---------------------->
  <specific_character id="agr_soldier_sniper_default1" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_npc_u_soldier_obichniy</icon>
    <map_icon x="1" y="2"></map_icon>
    <bio>sim_soldier_sniper_bio</bio>

    <class>agr_Soldier_sniper</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>487</rank>
    <reputation>-15</reputation>

    <visual>actors\soldier\soldier_obichniy</visual>    
    <snd_config>characters_voice\human_01\military\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pb \n
      ammo_9x18_fmj \n
      wpn_ak74 = 1, scope \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>   

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_soldier_sniper_default2" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_npc_u_soldier_bandana</icon>
    <map_icon x="1" y="2"></map_icon>
    <bio>sim_soldier_sniper_bio</bio>

    <class>agr_Soldier_sniper</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>486</rank>
    <reputation>-15</reputation>

    <visual>actors\soldier\soldier_bandana</visual>   
    <snd_config>characters_voice\human_01\military\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pb \n
      ammo_9x18_fmj \n
      wpn_ak74 = 1, scope \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>   

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_soldier_sniper_default3" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_npc_u_soldier_bandana_5</icon>
    <map_icon x="1" y="2"></map_icon>
    <bio>sim_soldier_sniper_bio</bio>

    <class>agr_Soldier_sniper</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>497</rank>
    <reputation>-7</reputation>

    <visual>actors\soldier\soldier_bandana_5</visual>   
    <snd_config>characters_voice\human_01\military\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_pb \n
      ammo_9x18_fmj \n
      wpn_ak74 = 1, scope \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>   

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character> 

  <!---------------------------BANDIT general----------------------->
  
  <specific_character id="agr_bandit_general_default1" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_3</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
  
    <class>agr_bandit_general</class>
    <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>438</rank>
    <reputation>-70</reputation>

    <visual>actors\bandit\stalker_bandit_3</visual>
    <snd_config>characters_voice\human_01\bandit\</snd_config>
    <crouch_type>1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_bm16 \n
      ammo_12x70_buck \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>
    
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_bandit_general_default2" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_4</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
    
    <class>agr_bandit_general</class>
    <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>

    <rank>476</rank>
    <reputation>-56</reputation>

    <visual>actors\bandit\stalker_bandit_4</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <crouch_type>1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

  <specific_character id="agr_bandit_general_default3" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_npc_u_stalker_bandit_5</icon>
    <map_icon x="3" y="2"></map_icon>
    <bio>sim_bandit_general_bio</bio>
        
    <class>agr_bandit_general</class>
    <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>458</rank>
    <reputation>-98</reputation>

    <visual>actors\bandit\stalker_bandit_5</visual>
    <snd_config>characters_voice\human_01\bandit\</snd_config>
    <crouch_type>1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      wpn_ak74u = 1 \n
      ammo_5.45x39_fmj = 1 \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"     
    </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"   
    
  </specific_character>

<!---------------------------------------killer_specnaz----------------------------------------------------->		
	<specific_character id="agr_killer_specnaz" team_default = "1">
		<terrain_sect_>stalker_terrain</terrain_sect_>
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_head_1</icon>
		<bio>esc_killer_specnaz_bio</bio>

		<team>Killer_specnaz</team>
		
		<class>agr_killer_specnaz</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>585</rank>
		<reputation>-85</reputation>
		
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>0</crouch_type>
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\killer\stalker_ki_head_1</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_mac10 \n
			ammo_9x19_pbp \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
	
#include "gameplay\character_dialogs.xml"	
	</specific_character>
	
</xml>