<?xml version="1.0" encoding="UTF-8"?>
	<string id="mil_actor_blockpost">
		<text>Stalker, you are approaching the Barrier, so do not try anything funny... But... We are happy to accept any help you can give.</text>
	</string>
	<string id="mil_after_sniper_dead">
		<text>Marked One, come over to get your reward and further instructions.</text>
	</string>
	<string id="mil_fblockpost_warning">
		<text>Marked One, go back to your position.</text>
	</string>
	<string id="mil_info_freedom_radio">
		<text>If you spend an entire night in the village in the Tower... something is BOUND to happen...</text>
	</string>
	<string id="mil_info_max_mines">
		<text>Don't forget about the mines! A mine-picker makes only two mistakes in life...</text>
	</string>
	<string id="mil_info_max_village">
		<text>Be careful, Marked One. Apparently there's a new anomaly in the village. The bastard's fast and invisible!</text>
	</string>
	<string id="mil_info_to_all">
		<text>Attention all those wishing to liquefy their brains: the road to the Red Forest is protected by a Monolith unit, and as you probably know, those guys shoot first and don't ask questions later. Good luck.</text>
	</string>
	<string id="mil_max_attack_signal">
		<text>Charge! Let's waste the bastards!</text>
	</string>
	<string id="mil_mission_complete">
		<text>Our misson is complete. Let's get back to the camp and take care of finances.</text>
	</string>
	<string id="mil_scull_attack_signal">
		<text>Forward boys! The way is clear!</text>
	</string>
	<string id="mil_scull_info">
		<text>Marked One, go and take care of the snipers!</text>
	</string>
	<string id="mil_sniper_to_player_warning">
		<text>Watch out, Marked One, or you'll catch a bullet in the head real quick.</text>
	</string>