<?xml version="1.0" encoding="UTF-8"?>
<string_table>
  <!--<string id="informer_recipt1">
        <text>Holy shit!  Did you add some zeroes to that price by mistake?  It better be worth it... I'll take it.</text>
  </string>
  <string id="informer_recipt2">
         <text>Give it here!</text>
  </string>-->
  
  <string id="alenka_info">
        <text>Mesomodificate! That was it! A mesomodificate called Ancient Glassbeads - ridiculous name, was easy to remember. Just don't ask me what it means, I don't have the slightest clue. Throw it into the Whirligig anomaly, then in ten, I think, hours you'll get a different artifact! Well, it's the same one but with different properties...\nIt emits some kind of field that considerably slows down any fast moving objects inside it. Then it struck me - this thing could effect bullets! Also, it supposedly stops bleeding, improves health, it's just that it is somewhat radioactive...\nHere, I will upload it to your PDA. I hope this information is of more use to you than it is to me...and that it's worth my life...</text>
  </string>
  <string id="enc_recipts">
        <text>Recipes</text>
  </string>
  <string id="actor">
		<text>Loner</text>
	</string>
	<string id="actor_dolg">
		<text>Duty</text>
	</string>
	<string id="actor_freedom">
		<text>Freedom</text>
	</string>
	<string id="arena_enemy">
		<text>Merc</text>
	</string>
	<string id="bad">
		<text>Bad</text>
	</string>
	<string id="bandit">
		<text>Bandit</text>
  </string>
   <string id="actor_bandit">
		<text>Bandit</text>
  </string>
  <string id="dolg">
		<text>Duty</text>
  </string>
  <string id="ecolog">
		<text>Ecologist</text>
  </string>
  <string id="actor_ecolog">
		<text>Ecologist</text>
  </string>
  <string id="enemy">
		<text>Enemy</text>
  </string>
  <string id="excellent">
		<text>Excellent</text>
  </string>
  <string id="experienced">
		<text>Experienced</text>
  </string>
  <string id="Found_PDA">
		<text>PDA Data</text>
  </string>
  <string id="freedom">
		<text>Freedom</text>
  </string>
  <string id="friendly">
		<text>Friend</text>
  </string>
  <string id="good">
		<text>Good</text>
  </string>
  <string id="indifferent">
		<text>Neutral</text>
  </string>
  <string id="killer">
		<text>Merc</text>
  </string>
  <string id="actor_killer">
		<text>Merc</text>
  </string>
  <string id="l01_escape">
		<text>Cordon</text>
  </string>
  <string id="l02_garbage">
		<text>Garbage</text>
  </string>
  <string id="l03_agroprom">
		<text>Agroprom Research Institute</text>
  </string>
  <string id="l04_darkvalley">
		<text>The Dark Valley</text>
  </string>
  <string id="l05_bar">
		<text>Bar</text>
  </string>
  <string id="l06_rostok">
		<text>Wild Territory</text>
  </string>
  <string id="l07_military">
		<text>Army warehouses</text>
  </string>
  <string id="l08_yantar">
		<text>Yantar</text>
  </string>
  <string id="l10_radar">
		<text>Red forest</text>
  </string>
  <string id="l11_pripyat">
		<text>Pripyat</text>
  </string>
  <string id="l12_stancia">
		<text>Chernobyl NPP</text>
  </string>
  <string id="l12_stancia_2">
		<text>Chernobyl NPP</text>
  </string>
  <string id="master">
		<text>Expert</text>
  </string>
  <string id="military">
		<text>Military</text>
  </string>
  <string id="actor_military">
		<text>Military</text>
  </string>
  <string id="monolith">
		<text>Monolith</text>
  </string>
  <string id="actor_monolith">
		<text>Monolith</text>
  </string>
  <string id="neutral">
		<text>Neutral</text>
  </string>
  <string id="novice">
		<text>Rookie</text>
  </string>
  <string id="st_no_active_task">
		<text>No active task</text>
  </string>
  <string id="st_time_till_surge">
		<text>Time until blowout</text>
  </string>
  <string id="stalker">
		<text>Loner</text>
  </string>
  <string id="terrible">
		<text>terrible</text>
  </string>
  <string id="trader">
		<text>Trader</text>
  </string>
  <string id="ui_st_community">
		<text>Group</text>
  </string>
  <string id="ui_st_price">
		<text>Price</text>
  </string>
  <string id="ui_st_rank">
		<text>Rank</text>
  </string>
  <string id="ui_st_relation">
		<text>Attitude</text>
  </string>
  <string id="ui_st_reputation">
		<text>Reputation</text>
  </string>
  <string id="very_bad">
		<text>Very bad</text>
  </string>
  <string id="very_good">
		<text>Very good</text>
  </string>
  <string id="veteran">
		<text>Veteran</text>
  </string>
  <string id="zombied">
		<text>Zombified</text>
  </string>
  <string id="actor_zombied">
		<text>Zombified</text>
  </string>
  <string id="Btn_Cancel">
		<text>Cancel</text>
  </string>
  <string id="Btn_No">
		<text>No</text>
  </string>
  <string id="Btn_OK">
		<text>OK</text>
  </string>
  <string id="Btn_Yes">
		<text>Yes</text>
  </string>
  <string id="global_map">
		<text>Map of the Zone</text>
  </string>
  <string id="st_autosave">
		<text>Autosave</text>
  </string>
  <string id="st_game_over">
		<text>Game over.</text>
  </string>
  <string id="st_item_used">
		<text>Used</text>
  </string>
  <string id="st_not_enough_money">
		<text>Not enough money!</text>
  </string>
  <string id="st_not_enough_money_npc">
		<text>The NPC does not have enough money!</text>
  </string>
  <string id="ui_st_opponent_items">
		<text>Backpack</text>
  </string>
  <string id="st_search_treasure">
		<text>Search the stash ($$ACTION_USE$$)</text>
  </string>
  <string id="inventory_item_use">
		<text>Pick up item ($$ACTION_USE$$)</text>
  </string>
  <string id="ui_mm_check_updates">
		<text>Game updates</text>
  </string>
  <string id="ui_mm_alternative">
		<text>Alternative</text>
  </string>
  <string id="ui_inv_health">
		<text>Health</text>
  </string>
  <string id="ui_inv_radiation">
		<text>Radiation</text>
  </string>
  <string id="ui_inv_satiety">
		<text>Hunger</text>
  </string>
  <string id="ui_inv_power">
		<text>Endurance</text>
  </string>
  <string id="ui_inv_bleeding">
		<text>Bleeding</text>
  </string>
  <string id="st_mp_say_to_all">
		<text>To all</text>
  </string>
  <string id="st_mp_say_to_team">
		<text>To team</text>
  </string>
  <string id="st_knife">
		<text>Knife</text>
  </string>
  <string id="st_mp_disabled_voting">
		<text>Voting is not available on this server.</text>
  </string>
  <string id="st_mp_no_current_voting">
		<text>No active votings.</text>
  </string>
  <string id="st_mp_ready">
		<text>Ready</text>
  </string>
  <string id="st_mp_voting_succeed">
		<text>Voting succeeded!</text>
  </string>
  <string id="st_mp_voting_failed">
		<text>Voting failed!</text>
  </string>
  <string id="l03u_agr_underground">
		<text>Agroprom Underground</text>
  </string>
  <string id="l04u_labx18">
		<text>Lab X-18</text>
  </string>
  <string id="l08u_brainlab">
		<text>Lab X-16</text>
  </string>
  <string id="l10u_bunker">
		<text>Lab X-10</text>
  </string>
  <string id="l12u_sarcofag">
		<text>Sarcophagus</text>
  </string>
  <string id="l12u_control_monolith">
		<text>Monolith Control</text>
  </string>
  
  <string id="list_trader_repair_0">
		<text>Repair cost for your weapon in the first slot: </text>
	</string>
	<string id="list_trader_repair_1">
		<text>Repair cost for your weapon in the second slot: </text>
	</string>
	<string id="list_trader_repair_2">
		<text>Repair cost for your armor: </text>
	</string>

<!--********************************-->
<!-- Sidorovich Repair dialog start -->
<!--********************************-->
	<string id="escape_trader_repair_0">
		<text>Sidorovich, I need some repair work done.</text>
	</string>
	<string id="escape_trader_repair_1">
		<text>I'll repair anything...for a price.\nRepair list:</text>
	</string>
	<string id="escape_trader_repair_2">
		<text>Repair the weapon in the first slot.</text>
	</string>
	<string id="escape_trader_repair_3">
		<text>Repair the weapon in the second slot.</text>
	</string>
	<string id="escape_trader_repair_4">
		<text>Repair my body armor.</text>
	</string>
	<string id="escape_trader_repair_5">
		<text>Damn, I'm out of cash. I'll come back later.</text>
	</string>
	<string id="escape_trader_repair_6">
		<text>Alright, here you go, good as new!</text>
	</string>
	<string id="escape_trader_repair_7">
		<text>Ehh! I see that you've had some serious scraps...Ok! Here it is, like new!</text>
	</string>
	<string id="escape_trader_repair_8">
		<text>Excellent work. See you later.</text>
	</string>
	<string id="escape_trader_repair_9">
		<text>The work of a true master. Thanks, bye.</text>
	</string>
	<string id="escape_trader_repair_10">
		<text>Could you repair something else?</text>
	</string>
	<string id="escape_trader_repair_11">
		<text>Ok, let me see...\nRepair list:</text>
	</string>

<!--****************************-->
<!-- Barist Repair dialog start -->
<!--****************************-->
	<string id="bar_trader_repair_0">
		<text>Barman, I need some repair work done.</text>
	</string>
	<string id="bar_trader_repair_1">
		<text>So, what do you want to repair?\nRepair list:</text>
	</string>
	<string id="bar_trader_repair_2">
		<text>Repair the weapon in the first slot.</text>
	</string>
	<string id="bar_trader_repair_3">
		<text>Repair the weapon in the second slot.</text>
	</string>
	<string id="bar_trader_repair_4">
		<text>Repair my body armor.</text>
	</string>
	<string id="bar_trader_repair_5">
		<text>It looks like I don't have enough money. Maybe next time.</text>
	</string>
	<string id="bar_trader_repair_6">
		<text>Here, take it. It's fixed and ready to go!</text>
	</string>
	<string id="bar_trader_repair_7">
		<text>It's done. Here you are.</text>
	</string>
	<string id="bar_trader_repair_8">
		<text>Ahh! It's like new again. Thanks.</text>
	</string>
	<string id="bar_trader_repair_9">
		<text>Indeed, excellent work!</text>
	</string>
	<string id="bar_trader_repair_10">
		<text>Can you repair something else?</text>
	</string>
	<string id="bar_trader_repair_11">
		<text>Of course, you name it.\nRepair list:</text>
	</string>

<!--****************************-->
<!-- Doctor Repair dialog start -->
<!--****************************-->
	<string id="yantar_trader_repair_0">
		<text>Could you repair my gear?</text>
	</string>
	<string id="yantar_trader_repair_1">
		<text>Yes, I could use the break, but it still won't be cheap.\nRepair list:</text>
	</string>
	<string id="yantar_trader_repair_2">
		<text>Repair the weapon in the first slot.</text>
	</string>
	<string id="yantar_trader_repair_3">
		<text>Repair the weapon in the second slot.</text>
	</string>
	<string id="yantar_trader_repair_4">
		<text>Repair my body armor.</text>
	</string>
	<string id="yantar_trader_repair_5">
		<text>Oh shit, I'm out of cash. Maybe next time.</text>
	</string>
	<string id="yantar_trader_repair_6">
		<text>Looks like everything is done, it's all yours!</text>
	</string>
	<string id="yantar_trader_repair_7">
		<text>There we go. A fine job if I do say so myself. </text>
	</string>
	<string id="yantar_trader_repair_8">
		<text>Well done! You're the real deal. Thanks.</text>
	</string>
	<string id="yantar_trader_repair_9">
		<text>Excellent work, thanks.</text>
	</string>
	<string id="yantar_trader_repair_10">
		<text>Could you repair something else?</text>
	</string>
	<string id="yantar_trader_repair_11">
		<text>If I hurry, I might finish before my research data becomes obsolete.\nRepair list:</text>
	</string>

<!--***************************-->
<!-- Screw Repair dialog start -->
<!--***************************-->
	<string id="mil_trader_repair_0">
		<text>I need some gear repaired. </text>
	</string>
	<string id="mil_trader_repair_1">
		<text>Yeah, I can do that, but it's gonna cost you...\nRepair list:</text>
	</string>
	<string id="mil_trader_repair_2">
		<text>Repair the weapon in the first slot.</text>
	</string>
	<string id="mil_trader_repair_3">
		<text>Repair the weapon in the second slot.</text>
	</string>
	<string id="mil_trader_repair_4">
		<text>Repair my body armor.</text>
	</string>
	<string id="mil_trader_repair_5">
		<text>I don't have enough money... Let's do this another time.</text>
	</string>
	<string id="mil_trader_repair_6">
		<text>There you go, try to take a little better care of it next time!</text>
	</string>
	<string id="mil_trader_repair_7">
		<text>Marked One, do you wear a target on your back? I think you must, given all of these holes in your gear... There you go, just like new, and I painted a new target on it as well, so they can spot you from a distance! Ahha... Settle down, you know that I like to joke!...</text>
	</string>
	<string id="mil_trader_repair_8">
		<text>Excellent work!</text>
	</string>
	<string id="mil_trader_repair_9">
		<text>Yeah, nice joke... You did a good job though... </text>
	</string>
	<string id="mil_trader_repair_10">
		<text>Could you repair something else?</text>
	</string>
	<string id="mil_trader_repair_11">
		<text>Certainly, as long as you have the cash.\nRepair list:</text>
	</string>

<!--********************-->
<!-- Repair dialogs end -->
<!--********************-->

<string id="mil_lukash_healing_armor_01">
    <text>At last, Marked One! This suit is perfect! We shall try to introduce it's innovations to our suits. Well, as a reward we shall give you an artifact transmutation recipe. We have someone here who is a genius. His name is Cook - you have probably already met? He could make new artifacts from the usual ones called Droplets - it's in the file I have uploaded to your PDA. Don't be surprised if he gets some terms mixed up in that recipe  - Cook came to us after a wound to the head, and he became...how shall we say? Unbalanced? Anyway, he talks funny, so use discernment, OK?</text>
  </string>
  <string id="mil_lukash_healing_armor_02">
    <text>Yes, for sure.</text>
  </string>
  <string id="mil_lukash_healing_armor_03">
    <text>One more thing, Marked One: I need you to make sure this recipe does not fall into the hands of Duty, alright?</text>
  </string>
  <string id="mil_lukash_healing_armor_04">
    <text>I guarantee it.</text>
  </string>

  <string id="trader_beads_1">
    <text>And as a reward, I want to give you this artifact transmutation recipe; as in, taking one artifact and making another with it? You have not misheard, it is possible... Stop looking at me as if you were a newborn baby! Take a look at your PDA, I've uploaded this info to you now...</text>
  </string>

  <string id="trader_beads_2">
    <text>I doubt you'll tell me, but I will ask anyway - where did you get this information?</text>
  </string>

  <string id="trader_beads_3">
    <text>You are right about that, I won't be telling you... Just be satisfied with the recipe and refer to your PDA.</text>
  </string>

  <string id="ecolog_prizrak_outfit_reward_1">
    <text>I want to thank you for this suit especially! In fact, it is very important for our researches. Check your PDA again, as I am uploading an artifact transmutation recipe. I assure you, information about this artifact modificate which you've now received is very valuable. Chimaera Tears will help you to resist the psi-effect of Controllers, and will probably help you to pass to Pripyat! I've uploaded the information now. I hope, Marked One, that our cooperation will last for a long time, and will always be so successful!</text>
  </string>

<string id="drunk_dolg_reward_phr_1">
	<text>Stalker! You know, we have a saying - "Duty always pays it's debts". Take this recipe I'm uploading to your PDA, it's about how to modify an artifact. Trust me - this information is rare and valuable. Use it!</text>
</string>

<string id="val_sos_dialog_21_amk_1">
	<text>Thank you friend, you really helped me out. I will try to return the favor sometime... For now I can tell you something: Just south of here there is a ranch, and therein is a camp of lone Stalkers. One of them sells...some kind of "gauss rifle" at very low cost, for $800. I wanted to buy it, but some Bandits robbed me, and then this Bloodsucker just about killed me... I've got too get out of here!  Anyways, if you have the money, you should visit him. Sorry, but that is all I have... Hmmm...now that I think about it, wait... Have you heard anything about the Acidic Porcupine?</text>
</string>

<string id="val_sos_dialog_21_amk_2">
	<text>This is a beast? Interesting. I have never heard about this mutant.</text>
</string>

<string id="val_sos_dialog_21_amk_3">
	<text>No, no, this is a modified artifact, I have the recipe right here! Obviously, it has some positive properties, but it also has some very unpleasant aspects - it flows with an acidic compound that stinks like shit! So instead of wearing it on your belt, it would be better to put it an impermeable sack, or in a plastic container... And tight! You will understand, if you can make it.</text>
</string>

<string id="val_sos_dialog_21_amk_4">
	<text>How did you get this recipe? As I see it, you recently arrived in the Zone... Did you kill someone?</text>
</string>

<string id="val_sos_dialog_21_amk_5">
	<text>No! I found a dead Duty soldier... B-but I didn't kill him, I wouldn't have a chance against him... Exoskeleton, VAL... no chance at all! He was killed with something very powerful - exoskeleton looks like as if was chewed and spat out, and the VAL was in very bad condition... there was no repairing it... he was carrying a PDA, looked like it belonged to some scientist - scientists are friends of Duty, you know? Anyway, I'll upload the info to your PDA. Read it yourself.</text>
</string>

<string id="val_sos_dialog_21_amk_6">
	<text>Well, thanks! Good luck!</text>
</string>


  <string id="amk_zapiska">
    <text>Hand-written Letter</text>
  </string>

  <string id="amk_zapiska_s">
    <text>Note</text>
  </string>

  <string id="mil_freedom_commander_3001_amk">
    <text>Thanks, Marked One, I appreciate your help. My guys are exhausted - two hours ago they had quite a fight with a Controller and it's zombies... It was a hard fight, I lost three men; and all the rest were struck powerfully with attempts at psi-control by the damn thing. My head still rings...\nYou could really notice it's effect on the accuracy of my guys - they usually shoot precisely, but it threw us all way off... Well, the Controller has left now, fucking mongrel piece of shit...\nIn thanks for your well-timed help, I'll give you this artifact transmutation recipe. Grisha Zvuk recently returned from a spot-check, where his squad had some unpleasant business... They killed some Duty soldiers, and in one of their PDA's, he found an interesting piece of information. I think you'll understand. Read it. Well, good luck, I hope we'll meet again!</text>
  </string>
  
  <string id="bar_dolg_leader_quest_rg6_finish_1_amk">
    <text>Well, Marked One, you have carried out my request. As a reward you can take this suit. I think it'll be useful to you... And, another thing, Marked One: some scientists, on the basis of our friendship, have given us a certain artifact transmutation recipe. In thanks for our diligence, so to speak...\nYou, as I know, are a clever guy, so Freedom won't ever find out about this, right? Check your PDA, I've uploaded the information to you...</text>
  </string>
  
  <string id="amk_hud_disabled">
    <text>Interactive HUD - OFF</text>
  </string>
  <string id="amk_hud_enabled">
    <text>Interactive HUD - ON</text>
  </string>
  <string id="amk_hud_and_steam_enabled">
    <text>Interactive HUD - ON + Breath Effects</text>
  </string>
  
<!--*********************************************************************-->
<!-- Oblivion Lost 2.2 + Arsenal RC1 Merge - v0.2 AMK Options Menu START -->
<!--*********************************************************************-->
  
  <string id="amk_treasure_old">
    <text>Vanilla Stashes (More Stashes)</text>
  </string>

  <string id="amk_treasure_new">
    <text>Random Stashes (Less Stashes)</text>
  </string>

  <string id="amk_treasure_rare">
    <text>Random Stashes (Least Stashes)</text>
  </string>  
  
<!--*******************************************************************-->
<!-- Oblivion Lost 2.2 + Arsenal RC1 Merge - v0.2 AMK Options Menu END -->
<!--*******************************************************************-->
  
  <string id="amk_options">
    <text>AMK Options</text>
  </string>
  
  <string id="amk_rkd0">
    <text>Whoa! Where did you come from? What do you want?</text>
  </string>
  
  <string id="amk_rkd1">
    <text>Hey, I have good news and bad news for you. I'll start with the bad...\nI don't know why, but it looks like you fucked over the wrong people - I've been sent to kill you.</text>
  </string>
  
  <string id="amk_rkd2">
    <text>Oh shit...!?</text>
  </string>
  
  <string id="amk_rkd3">
    <text>The good news is that I don't really want to do it. Why? I don't really know. But you have a good chance to save your ass. As you probably understand, everything in this world has its price...</text>
  </string>
  <string id="amk_rkd4">
    <text>Fuck you!</text>
  </string>
  <string id="amk_rkd5">
    <text>Please, don't kill me! Alenka, my girl, she's still waiting for me...\nWait! I have something for you. You see, back at the Military base I was assigned to be a pencil pusher - sitting behind a computer, messing around with reports and documents. But later on, when our hot shots started wiping out Stalker's - it became unbearable. Disgusting... oh well, that's another story...\nSo - I inadvertently came across a file... I mean... Well, I had to mess with the code for a while before I managed to crack it... I forgot to make a copy, but I've memorized it well - it was a report from some eggheads about changing artifacts inside anomalies! Can you imagine this!\nIt was saying that if you take some me... meso-something... </text>
  </string>
  <string id="amk_rkd6">
    <text>Keep talking, your life is on the line...</text>
  </string>
  <string id="amk_rkd8">
    <text>Alright, that will do. Let's make sure we never see each other again, OK?</text>
  </string>
  
<string id="amk_recipt_stone_dikoobraz_1_text" >
    <text>Recording 1: ... "during that we saw the whole process from beginning to end, even though the Monolith soldiers had surrounded the Springboard anomaly in a tight ring, trying to cover the transmutation process and the artifact itself from any accidental witnesses.\nBut Artiom was standing quite close, so using binoculars he could see the artifact that had been thrown into the anomaly quite clearly. It was an "Acidic Porcupine", (quite a weird name, but that's what the Stalker that had first created it called it, we've checked that).\nAfter nine hours, at night, the artifact was thrown back out by the anomaly.\nNow we need to take it from the Monolith soldiers. Artion has offered to do just that during their next prayer session to the Monolith. It should start in around 40 minutes.\nAfter I return, I want to reward him, and I think you'll support me."\n -Vladislav Leonidovitch...</text>
</string>

<string id="amk_recipt_stone_dikoobraz_2_text" >
	<text>Recording 1: ... "they got me on the way out of the village... five of them... we couldn't even report our coordinates, the support group is just waiting... They shot Andrey Semionovith's leg in front of me, the bastards!\nThey have led us on for a long time, I was carrying Andrey... I didn't even know that they had an underground secret place here. Andrey is coping, they made a bandage for him and told me that they will get their revenge on us for killing their brothers...\nAndrey was thrown into a cage next to mine, he was unconscious already... they've untied my hands and haven't even taken my PDA and my bag, just my weapon and ammo..."\n\nRecording 2: ... "don't know what this is... I don't know... it's not a bloodsucker, it's not a chimera... it's not a... It's started to crawl out of the pit as soon as they started to sing! They've opened Andrey's cage door... it didn't touch them, it went straight for the cage... it has got him in there... and... IT'S STARTING TO EAT HIM! HE'S STILL ALIVE AND HE'S SCREAMING!!! IT'S EATING HIS FACE AND HE'S WHEEZING AND TRYING TO..."</text>
</string>

<string id="amk_recipt_steel_kolobok_text" >
    <text>Recording 1: ... "I found a dead Stalker, all that was left of him, really, near a Springboard anomaly. He had a "Kolobok" in his rucksack, a really strange one, it was freaking shining! I thought about it, and I think he had transmuted the "Kolobok" in the anomaly! I decided to throw my "Kolobok" into the Springboard to see what happens. It's a pity, to be honest I could get a lot of drink by selling it, but... stuff it, I'll try this trick anyway..."\n\nRecording 2: ... "I've been waiting for three hours already, had to shoot a loner zombie wandering too close. Now I regret that I put the "Kolobok" in the anomaly, damn it!"\n\nRecording 3: ... "Yes! Jumped out like a cork! Five hours have passed and it's here. Shining! I need to celebrate this with some drink!"\n\nRecording 4: ... "Phew! That was close! I'm always gonna walk around the Zone drunk now, I'd freaking die if I was sober! Met a bandit, he shot me with his pistol and his gun jammed right after the shot. So this bastard took out a knife and cut me! Killed him with my shotgun."\n\nRecording 5: ... "It's not that simple. Now that I'm thinking about it sober, it doesn't all add up... For example, I clearly remember when that bandit had shot me, the bullet seemed to change its direction, just at the last moment. It didn't hit me in the head where he aimed... its as though it got blown off course... And his knife, he easily cut through my coat, I remember that I felt the impact of the blade, yet all there is left on my stomach is a small scar, not a cut at all! Maybe my "Koloboks" have helped? "Steel Koloboks"... Shining, beautiful things. But... some Steel Balls would've been cooler..."</text>
</string>

<string id="amk_recipt_titan_kolobok_text" >
    <text>Saratsin captured some rookie Stalker. He didn't kill him immediately because the guy was acting funny, as though he had something valuable to bargain with. We found an interesting "Kolobok" in his rucksack. Well, it looked like a "Kolobok", but... There was something different about it. When we asked him what the hell that thing in his bag was, he kept silent. I respect that! Especially when at first he looked like a complete coward!\nSo he wants to bargain? Shved was happy to oblige, and "bargained" a couple of his fingers broken, before he finally started to talk. He then told us that this used to be a "Steel Kolobok"; one that has been changed in a Whirligig.\nHe said that you throw it in, leave it there for five hours and after that it changes. He also said that it keeps you safer from bullets, decreases burn and cut damage, but it is fucking radioactive!\nI've made up a cool name for it - a "Titan Kolobok"! Now I need to try out his trick and see whether he was telling the truth. But first of all, I need to find a "Steel Kolobok"...</text>
</string>

<string id="amk_recipt_almaz_kolobok_text" >
    <text>This hypermodificate can be obtained by the transmutation of the mesomodificate "Titan Kolobok" in a Fruit Punch anomaly. It gives its owners' skin immunity to cuts, and decreases fire and chemical damage. It's also interesting because it generates some sort of a field around its wearer. That field changes the trajectory of bullets that have been fired towards the wearer. The only disadvantage of this quite helpful hypermodificate is that it is radioactive. It is called a "Diamond Kolobok".</text>
</string>

<string id="amk_recipt_controller_skalp_text" >
    <text>May He be in Eternity! May He change the World! Preceptor Viktor has told us of another success of his naturalists! Preceptor; as all of us are sure, He has again given us, His followers, a gift to strengthen our faith!\nAfter a fight with a group of soldiers that were guarding the scientists, Ostach, the phalanx leader had found a "Steel Scale" artifact in among with some bodies and salvage. He had sacrificed it with all the bodies to His Flame, but the Watchers, brother Akim and brother Liocho have found the artifact has been thrown out of the Burner anomaly after six hours. The artifact was giving off unusual light and that has proved to the Watchers that that was His sign.\nThis changed "Steel Scale" has been in two battles with a naturalist, Roman. On the way back his phalanx has met and had a battle with four dwarves. Brother Roman says that this modified "Steel Scale" was making miracles  he felt nearly no psi-attacks from the dwarves! Not only that, the artifact has somehow lowered brother Romans' radiation levels! He has also noticed that all the time he was wearing the artifact he didn't want to eat.\nTruly, He is giving us bits of Eternity even now! Further experiments have shown that this artifact, called "Controller's Scalp" by the Qualitet, makes its owner feel in good health generally and saves from chemical burns. Our Faith is growing and becoming even stronger day by day, for He remembers us! May He be in Eternity! May He change the World!
    </text>
</string>


<string id="amk_recipt_souls_text" >
    <text>... well, that was about half a month ago. On the night of the seventh of July, in block ¹3 a moving Burner anomaly appeared...\nI was alone in that block, Max and Yura had left, yet I still can't work out how... we'd drank quite a lot that night. So, as soon as I started getting ready to sleep in the corner - fucking flames start shooting out of the wall!\n'Cause I was drunk, at first I thought that Timur Marinade had fixed a flamethrower he had found and was now having fun with it. Then another idea appeared in my head: it could be a broken gas pipe - some time ago there was a kitchen behind the wall...\nHowever, I quickly realized that the last time any gas could've been in these pipes was about fifteen years ago... I got a bit confused and tried to put the fire out with water. It's only then that I saw the flame moving across the wall, I worked out what it was, but it was too late - I had enough time to grab my G-36 which was hanging on the wall, but not enough to get my bag which contained a "Soul" artifact I had found two days before. I got quite sad, drank a bit more...\nThen, after about four hours I saw the "Soul" artifact popping out of the flame intact! It was quite weird, though, giving off light like a lamp. So I grabbed it and put it into a container. After I woke up in the morning and saw a cuple of guys roasting a boar in the Burner, I immediately remembered the "Soul". I warned Max and went to see the scientists. The way to their laboratory wasn't the best one, but that's a different story...\nSo, I came to them and gave them the "Soul" for measurements. Sakharov has long studied it... The artifact makes its owner healthier, and as Sakharov said, it can decrease the dose of radiation that the wearer receives as well. However, this artifact, (I've called it "Soul Drops", sounds cool), decreases the endurance of its owner.\nSakharov was even begging me to sell the artifact to him, but a clever idea has come into my head - I wanted to throw it into a Burner once more and see what would happen, and then bring it to the scientists for measurements again! He agreed, not immediately, though. So, I took the artifact and made my way to the tunnel - there are bloody loads of those Burners. I've thrown the artifact in and now wait...</text>
</string>

<string id="amk_recipt_tears_electra_text" >
    <text>Sakharov's Lab has made an incredible discovery in the field of artifact transmutation!\n\nThe artifact "Droplets" needs to be put into an Electro anomaly. The resulting modificate - "Tears of Electra" lowers the dosage of radiation one would normally get (the wearer becomes immune to doses lower 10mĒv/hour), and also increases endurance. No negative effects detected.
    </text>
</string>

<string id="amk_recipt_tears_fire_text" >
    <text>A newly discovered transmutation recipe courtesy of your friends at Sakharov's Lab!\n\nModificate "Tears of Electra" needs to be put into a Burner anomaly. The resulting mesomodificate - "Tears of Fire", lowers the dosage of radiation one would normally get even further(maximum dose - 30+-2mĒv/hour). No negative effects detected.
    </text>
</string>

<string id="amk_recipt_tears_chimaera_text" >
    <text>Sakharov's Lab has truly outdone itself! Another new transmutation recipe!\n\nMesomodificate "Tears of Fire" needs to be put into a Fruit Punch anomaly. The resulting hypermodificate - "Chimaera Tears", not only lowers the dosage of radiation one would normally get, but is also useful because it blocks psi-emissions. The negative effects of the artifact are that it decreases the overall health of its wearer and slows down metabolism.
    </text>
</string>

<string id="amk_recipt_grandmother_glassbeards_text" >
    <text>This information is necessary for every soldier of the Duty... Please read carefully!\n\nSoldiers! Our comrades, the scientists have told us of the possibilty of changing a "Mama's Beads" artifact into one with better properties. This artifact can only be changed in an Electro anomaly, into which it needs to be put for five hours. After that it has a high chance of getting new properties. The following is an extract from a scientific document:\n\n -"The resulting modificate artifact, called "Old Glassbeads", increases the endurance of its wearer, while the field it generates around its owner slows down all bullet velocities that enter it, protecting its owner from critical hits. It is slightly radioactive and it increases its wearer's susceptibility to electrical damage."\n\nI recommend all soldiers copy this file into their PDAs and, when you see him, give this information to your squad leader...
    </text>
</string>

<string id="amk_recipt_pra_grandmother_glassbeards_text" >
    <text>... I found Vanya Four Fingers in the village. I was hiding there from dogs, when suddenly I heard the Geiger counter sounding from the basement. Immediately I pulled out my gun, who knows, there could be a bandit or a Merc down there. But when I looked down, I saw him, his face in a Fruit Punch, I only recognized him by his hat - red with the hammer and sickle sign on it.\nIt was only four hours since I last saw him - he went ahead and I remained to wait for Vadik, to give him the bag. I felt sorry for Vanya...\nNevertheless, I put on my gas-mask and went down to get him. I couldn't work out how he got down there, as he was an experienced Stalker, four years in the Zone, until I saw that someone had twisted his neck. Of course, I immediately changed my mind about burying him, hell knows what creature could've prepared him for its dinner like that, especially when that creature could be nearby...\nSo I quickly looked through his stuff, trying not to touch his clothes; took his rucksack and artifacts. Didn't take his favourite TOZ, as the Fruit Punch had left barely anything left of it.\nHe only had three artifacts: one "Droplets", one "Urchin" and an "Old Glassbeads". The "Droplets" and the "Urchin" were on his belt, but the "Old Glassbeads" got into the Fruit Punch. I started to think that the artifact was done for, but it actually was intact, it was just shining strangely. I've tested it now before I got back to the Freedom base. It has became different. I've called it "Ancient Glassbeads". It stops bleeding, seems to promote health, and I believe, it has even saved me from bullets. It gave off more radiation than "Old Glassbeads", though. I think I'll sell it and buy some new armor.
    </text>
</string>

<string id="amk_recipt_burer_grandmother_glassbeards_text" >
    <text>Recording: ... "Phew, to be honest, I started to think that I wouldn't see my Aliona again. You know, I was a clerk at our base - spent my time sitting in front of a computer, working with various documents and reports. But then, when our guys started to kill Stalkers every day, I couldn't stand that anymore! I was disgusted... anyway, that's not what I wanted to tell you - I read a file there accidentally... Well, by accidentally I mean... You know, I had to spend some time working with the code, until I finally hacked the damn thing... I didn't make a copy, yet I still remember it clearly - it was a scientific report about artifacts' behaviour in anomalies!\nDo you understand what that means? In that file it said, that if you take some meso... meso something... it was called "Ancient Glassbeads" - stupid name, don't even ask me what that is, I haven't got the slightest idea - so, if you take one of those and put it to a Whirligig then in ten, I think it was, hours you get a different artifact! Well, sort of different... It's actually the same, but with changed properties.\nIt emmits some kind of field, everything fast that flies into it is slowed down very much. And I thought that that must work with bullets as well! Also, it stops bleeding, improves health but, I think, it gives off radiation. That's it. I hope, this information will be more useful to you then it was to me."
    </text>
</string>

<string id="amk_recipt_dikoobraz_text" >
    <text>... to get the needed transmutation an "Urchin" artifact needs to be placed in a Burner anomaly. If the transmutation is successful, in three hours the new artifact provides very good protection from radiation. Its only bad property is that it makes the owner more tired. Our experiments have shown no possibility of further changing this new modificate artifact, called "Porcupine", in the Burner anomaly...
    </text>
</string>

<string id="amk_recipt_electra_dikoobraz_text" >
    <text>Not for public knowledge! Only for members of «Freedom»! This is fucking top secret!!!\n\nVitya Ruddy has created a new artifact! You need to take a "Porcupine" to start off, then you throw it into an Electro, and in five hours you get a new artifact. Ruddy called it "Electro Porcupine", but that doesn't matter... The main thing is that the artifact reduces radiation and increases endurance for its owner.\nWeak, I know you're gonna ask me 'bout girls, you perverted freak, but if you send me a message 'bout it I'm gonna kill you!...\nOh, I forgot! If you put the artifact on and walk near an Electro its gonna hit you very hard - the artifact attracts electricity. So be careful with sockets, those things are fucking annoying now!\n\n -Stepan Mediacenter, infoservice.
    </text>
</string>

<string id="amk_recipt_sopl_dikoobraz_text" >
    <text>Gentlemen! The squad of mister Alexy Astronomer has done our laboratory a great favour. The courtyard of our laboratory had been full of boars and fleshes; it was their second wave since the last blowout, and we already had some casualties among our personnel. The squad of Alexy Astronomer, that has responded to our call for help has killed all the mutants!\nWe believe that money as a reward wouldn't really be enough to show our appreciation and so, to support our future collaboration, we send you information on how to create an "Acidic Porcupine" hypermodificate.\nWe beg pardon for such a colloquial name, but it has been given by the creator of this hypermodificate and it describes its properties the best. I hope that the "Duty" soldiers will react adequately to this name!\nTo obtain "Acidic Porcupine" an "Electro Porcupine" needs to be put in a Fruit Punch anomaly for two hours. I want to draw your attention to the fact that the hypermodificate has the rare quality of blocking radiation - the person wearing it gets only 45% of all the emissions he would have got without the artifact. Apart from that, the artifact is effective at stopping bleeding and helps with endurance.\nThe negative properties of the artifact are that it makes its wearer more vulnerable to electric shock damage, as well as continually producing a particularly nasty, gooey discharge. This mucus is harmless but is quite unpleasant, I must say.\nIn general, our community believes that this little inconvenience will not stop your soldiers' use of this hypermodificate!\n\n Regards,\n -Professor Sakharov, Russian Academy of Science
    </text>
</string>

<string id="amk_recipt_giant_small_brother_text" >
    <text>Recording 1: ... "Just got away from the Dark Valley. We lost Yura Buyan - he was torn apart in a Whirligig, we hadn't even realized in the battle, how he was pushed into it by a dwarf... May he rest in peace... The squad is not complete without him, which means we've got less chance of bringing a very interesting document we have found to the Bar.\nIt seems that some dwarves had taken some poor scientists for their lunch into their dungeons at some point. In a PDA we found, one scientist had wrote that he found a way to change artifacts into new ones, with different properties... modificates, or whatever he called them... yeah, looks right... So, you can get an artifact of some "Absolute" class, whatever that means.\nThe Absolute artifact is called "Sphere" and it is made in a Burner out of a hypermodificate called "Diamond Kolobok". The scientist has written that this Absolute not only decreases its owners sensitivity to cuts, fire and chemical damage but also averts bullets flying in his direction. Also, "Sphere" gives some protection from radiation and prevents the person wearing it from getting hungry.\nThis is very interesting information, I think we need to bring it to Sakharov and his team, we just need to take some more people with us, at least two squads."\n\nRecording 2: ... "Those "Freedom" bastards were in our way! Three against five and we won! As soon as we got their guns off of them - which were very good, someone shot Sasha Cooler in the head, I think with a Dragunov...\nWe threw some grenades, but we didn't see the sniper, so I don't know whether we got him. Rinat told me to go and he would cover me... This information is very important. Bloody sniper, still hiding. Anyway, I've got to go..."
    </text>
</string>

<string id="amk_recipt_shkura_text" >
    <text>Hi, Vova. You are such an ass! Why do you keep asking "How is it in the Zone?". It's not exciting! Fucking boring, to be honest. If we didn't catch any of these freaks who come here for artifacts I would actually die of boredom...\nWell, it can get scary sometimes, I won't lie... Especially when some freaking animal or something worse starts to howl near the post - I don't shit myself, but my hairs do bristle. Even on my ass... Even taking into account that I keep my Kalashnikov with me all the time, just like everyone else does...\nRecently we've had some fun - we caught a guy who was coming back from the Zone. He was carrying a gem with him, it was shining like the bottom of your tuned car in the darkness! So, we "kindly" asked him, what it was that he was carrying and he told us that the stone he had with him wasn't an ordinary artifact - he said it had the ability to decrease damage taken from chemical burns, and that if you wear it you become kind of bulletproof. Well, not completely.\nWe've checked the gem with a Geiger counter - the bastard was fucking radiactive! The guy we caught has told us that he was carrying this thing to scientists, to benefit people. Then he started to tell us that you need to throw some "Pellicle" artifact into a Springboard and then... In five hours you get this thing!\nHe was talking a lot. Looked like a bloody vampire: bald, with scars, hell knows what else. We sent him to the army post, they'll deal with him. He called the modified artifact a "Skin", and its as good a name as any...\nAnyway, bye, Vova, I need to go to the assembly now. By the way, tell Yulia that I remember and love her, and everything... You know. Bye!
    </text>
</string>

<string id="amk_recipt_cheshya_text" >
    <text>Gentlemen, I am happy to tell you that a new artifact transmutation has been discovered! A "Skin" modificate needs to be placed in a Whirligig for five hours. The resulting mesomodificate with the temporary name "Scale", has got the following properties: it decreases chemical damage, increases health and makes its owner's skin less sensitive to bullet damage.\nAttention, important information! The "Scale" is radioactive and increases blood loss when wounded while you wear it! We hope that this information will help you in your noble work and that this little present will make our friendship and partnership even stronger!\n\n Regards,\n -Professor Sakharov, Russian Academy of Science
    </text>
</string>

<string id="amk_recipt_pancir_text" >
    <text>Data recovered from the body of a Military agent, ranked Major...\n\nSir, a report from the Centre about the "Scale" mesomodificate artifact has arrived. Interrogation of captured Stalkers continues to yield useful information. As an example of the type of information we are acquiring, an artifact transmutation recipe has been discovered. "Steel Scale" (produced in a Fruit Punch from a "Scale" mesomodificate), reduces blood loss when injured, promotes health, gives resistance to chemical burns and also lowers the physical impact of bullets. Its only negative property is that it is slightly radioactive.\nThe transmutation does not take that long, just two and a half hours. The Centre authority has made artifact transmutation information a top priority. Because of this, I ask for your permission to continue our current practice of capture and torture of any Stalkers that are encountered within the Zone.\n\n -Captain M. Lubyankin
    </text>
</string>

<string id="amk_recipt_simbion_text" >
    <text>I hurry to tell you that the 'B 4' department has given us a very unpredictable result from their experiments!\nThey have found out that if you place four artifacts ("Jellyfish", "Droplets", "Stone Blood" and "Thorn") into a Fruit Punch, then after four hours, twenty-one minutes and eighteen seconds you get a completely new artifact with amazing properties!\nThis modificate, which we called "Simbion", blocks 50% of all psi-emissions! We have tested it on the prisoners, whom we allow to be psi-attacked by our captive Controller, Archibald.\nNow, I admit that this Controller has been with us for a long time and that without it getting regular doses of blowout energy, it has become quite weak, but still, it is potent enough to show that "Simbion" gives amazing psi-blocking results!\nI have already written a report to be sent to the Centre, all I need is your comments and your permission to send the data.\n\n -'B' Department Chief Professor Sneghiriov
    </text>
</string>

<string id="amk_recipt_dummy_text" >
    <text>Report ¹14/7 on the "Liar" project:\n\nTo the director of the "K 32" research department\n -For professor Sazonov Nickolay Dmitriyevitch\n\nDear Nickolay Dmitriyevitch!\nToday we have finished our experiment series on the "Shell" artifact. During the course of experiments 7 (seven) "Shells" were destroyed, 5 (five) have degraded, 1 (one) "Shell" artifact has shown positive results in the transmutation series.\n\nThe "Shell" artifact, if put into into an Electro anomaly for 3 hours, 1 minute and 43 seconds gets the following properties: increased immunity to fire damage, increased endurance and increased sensitivity to electric damage. The temporary name of the modificate is "Fire Dummy".\n\nIf "Fire Dummy" is put in an Electro anomaly again, then after 6 hours, 3 minutes and 12 seconds the artifact gets the following properties: major increased immunity to fire damage, increased endurance, increased sensitivity to electric damage. Temporary name of the mesomodificate is "Shining Dummy".\n\nIf put into an Electro anomaly again, then after 8 hours and exactly 4 minutes the artifact gets the following properties: strongly increased immunity to fire damage, strongly increased endurance and strongly increased sensitivity to electric damage. The temporary name of the hypermodificate is "Moon Dummy".\n\nWe have continued these experiments, and unlike projects "Crowbar", "Sister", "Invisible" and "Lord of Flies", this has been successful! When the "Moon Dummy" hypermodificate is put into a Fruit Punch anomaly, it was 'accepted' by it. After 12 hours, 3 minutes and 56 seconds the artifact has recieved absolute properties: it gives almost full immunity to fire damage, greatly increases endurance, and greatly increases immunity to electric damage. Temporary name of the absolute artifact is "Pudding".\n\nI believe that our team has produced tremendous results with the Shell artifact. Therefore I believe that the "Liar" project is finished successfully. You can find all recordings of the experiments on the server.\n\n -Chief of the research team '7', V. Avakyan
    </text>
</string>

<string id="amk_recipt_fake_text" >
    <text>Sunlight (Modificate)\n\nTo obtain this most rare modificate, you need to place the Moonlight artifact in a Burner anomaly. After about four hours the artifact recieves the following properties: it increases the fatigue of its wearer, increases his susceptibility to high temperatures and slightly decreases immunity to electrical shock damage. The artifact's only side effect is that it emits radiation.\n\n The above information has not been verified.</text>
</string>

<string id="enc_amk_recipt_dikoobraz_text" >
        <text>Porcupine (Modificate)\n\nBeneficial properties:%c[0,0,255,0] -65 radiation.\n\n%c[default]Detrimental properties:%c[255,255,0,0] -18 endurance.\n\n%c[default]Artifact Urchin thrown in the anomaly Burner. Transmutation time: 3 hours.\n\nProbability of successful transmutation: 65 %; probability of degeneration:20 %; probability of tearing away: 15 %.
		</text>
    </string>


<string id="enc_amk_recipt_electra_dikoobraz_text" >
        <text>Electro Porcupine (Mesomodificate)\n\nBeneficial properties:%c[0,0,255,0] +91 endurance, -63 radiation.\n\n%c[default]Detrimental properties:%c[255,255,0,0] -10 burn resist.\n\n%c[default]Modificate Porcupine thrown in the anomaly Electro. Transmutation time: 4 hours.\n\nProbability of successful transmutation: 72 %; probability of degeneration :25 %; probability of tearing away: 3 %.
		</text>
    </string>


<string id="enc_amk_recipt_sopl_dikoobraz_text" >
        <text>Acidic Porcupine (Hypermodificate)\n\nBeneficial properties:%c[0,0,255,0] -400 bleeding, +82 endurance, -55 radiation.\n\n%c[default]Detrimental properties:%c[255,255,0,0] -7 burn resist.\n\n%c[default]Mesomodificate Electro Porcupine thrown in the anomaly Fruit Punch. Transmutation time: 5 hours.\n\nProbability of successful transmutation: 74 %; probability of degeneration: 10 %; probability of tearing away: 16 %.
</text>
    </string>


<string id="enc_amk_recipt_stone_dikoobraz_text" >
        <text>Stone Porcupine (Absolute)\n\nBeneficial properties:%c[0,0,255,0] +25 burn resist, -350 bleeding, +77 endurance, -50 radiation.\n\n%c[default]Detrimental properties: none.\n\nHypermodificate Acidic Porcupine thrown in the anomaly Springboard. Transmutation time: 8 hours.\n\nProbability of successful transmutation: 70 %; probability of degeneration: 20 %; probability of tearing away:10 %.
</text>
    </string>


<string id="enc_amk_recipt_steel_kolobok_text" >
        <text>Steel Kolobok (Modificate)\n\nBeneficial properties:%c[0,0,255,0] +5 BP cap, +5 rupture.\n\n%c[default]Detrimental properties:%c[255,255,0,0] +7 radiation.\n\n%c[default]Artifact Kolobok thrown in the anomaly Springboard. Transmutation time: 3 hours.\n\nProbability of successful transmutation: 70 %; probability of degeneration: 25 %; probability of tearing away: 5 %.</text>
    </string>


<string id="enc_amk_recipt_titan_kolobok_text" >
        <text>Titan Kolobok (Mesomodificate)\n\nBeneficial properties:%c[0,0,255,0] +10 BP cap, +25 burn resist, +7 rupture.\n\n%c[default]Detrimental properties:%c[255,255,0,0] +15 radiation.\n\n%c[default]Modificate Steel Kolobok thrown in the anomaly Whirligig. Transmutation time: 5 hours.\n\nProbability of successful transmutation: 50 %; probability of degeneration: 35 %; probability of tearing away: 15 %.
</text>
    </string>


<string id="enc_amk_recipt_almaz_kolobok_text" >
        <text>Diamond Kolobok (Hypermodificate)\n\nBeneficial properties:%c[0,0,255,0] +8 BP cap, +15 chemical resist, +25 burn resist, +6 rupture.\n\n%c[default]Detrimental properties:%c[255,255,0,0] +10 radiation.\n\n%c[default]Mesomodificate Titan Kolobok thrown in the anomaly Fruit Punch. Transmutation time: 7 hours.\n\nProbability of successful transmutation: 78 %; probability of degeneration of :17 %; probability of tearing away: 5 %.</text>
    </string>


<string id="enc_amk_recipt_soul_bengal_text" >
        <text>Fervent Crystal (Absolute)\n\nBeneficial properties:%c[0,0,255,0] +600 health, -30 radiation, +16 endurance.\n\n%c[default]Detrimental properties: none.\n\nHypermodificate Crystal Soul thrown in the anomaly Electro. Transmutation time: 3 hours.\n\nProbability of successful transmutation: 50 %; probability of degeneration: 30 %; probability of tearing away: 20 %.
</text>
    </string>
<string id="enc_amk_recipt_soul_drops_text" >
        <text>Soul Drops (Modificate)\n\nBeneficial properties:%c[0,0,255,0] +600 health, -10 radiation.\n\n%c[default]Detrimental properties:%c[255,255,0,0] -16 endurance.\n\n%c[default]Artifact Soul thrown in the anomaly Burner. Transmutation time: 4 hours.\n\nProbability of successful transmutation: 70 %; probability of degeneration: 25 %; probability of tearing away: 5 %.
</text>
    </string>
    
<string id="enc_amk_recipt_soul_fire_text" >
        <text>Fiery Soul (Mesomodificate)\n\nBeneficial properties:%c[0,0,255,0] +600 health, -20 radiation.\n\n%c[default]Detrimental properties:%c[255,255,0,0] -16 endurance.\n\n%c[default]Modificate Soul Drops thrown in the anomaly Burner. Transmutation time: 5 hours.\n\nProbability of successful transmutation: 60%; probability of degeneration: 20%; probability of tearing away: 20%. 
</text>
    </string>

<string id="enc_amk_recipt_soul_cristal_text" >
        <text>Crystal Soul (Hypermodificate)\n\nBeneficial properties:%c[0,0,255,0] +600 health, -30 radiation.\n\n%c[default]Detrimental properties:%c[255,255,0,0] -16 endurance.\n\n%c[default]Mesomodificate Fiery Soul thrown in the anomaly Burner. Transmutation time: 6 hours.\n\nProbability of successful transmutation: 50%; probability of degeneration: 35%; probability of tearing away: 15%.
</text>
    </string>
    

<string id="enc_amk_recipt_tears_electra_text" >
        <text>Electro Tears (Modificate)\n\nBeneficial properties:%c[0,0,255,0] +16 endurance, -10 radiation.\n\n%c[default]Detrimental properties: none.\n\nArtifact Droplets thrown in the anomaly Electro. Transmutation time: 2 hours.\n\nProbability of successful transmutation: 75%; probability of degeneration: 10%; probability of tearing away: 15%.
</text>
    </string>


<string id="enc_amk_recipt_tears_fire_text" >
        <text>Fire Tears (Mesomodificate)\n\nBeneficial properties:%c[0,0,255,0] -30 radiation.\n\n%c[default]Detrimental properties: none.\n\nModificate Electro Tears thrown in the anomaly Burner. Transmutation time: 5 hours.\n\nProbability of successful transmutation: 65%; probability of degeneration:20%; probability of tearing away: 15%.
</text>
    </string>


<string id="enc_amk_recipt_tears_chimaera_text" >
        <text>Chimaera Tears (Hypermodificate)\n\nBeneficial properties:%c[0,0,255,0] +45 telepathy, -40 radiation.\n\n%c[default]Detrimental properties:%c[255,255,0,0] -150 health, +140 bleeding.\n\n%c[default]Mesomodificate Fire Tears thrown in the anomaly Fruit Punch. Transmutation time: 4 hours.\n\nProbability of successful transmutation: 55%; probability of degeneration: 25%; probability of tearing away: 20%.
</text>
    </string>


<string id="enc_amk_recipt_grandmother_glassbeards_text" >
        <text>Old Glassbeads (Modificate)\n\nBeneficial properties:%c[0,0,255,0] +5 BP cap, +227 endurance.\n\n%c[default]Detrimental properties:%c[255,255,0,0] -15 electroshock resist, +5 radiation.\n\n%c[default]Artifact Mama's Beads thrown in the anomaly Electro. Transmutation time: 3 hours.\n\nProbability of successful transmutation: 85%; probability of degeneration: 10%; probability of tearing away:5%.
</text>
    </string>


<string id="enc_amk_recipt_pra_grandmother_glassbeards_text" >
        <text>Ancient Glassbeads (Mesomodificate)\n\nBeneficial properties:%c[0,0,255,0] +150 health, +3 BP cap, -380 bleeding.\n\n%c[default]Detrimental properties:%c[255,255,0,0] +7 radiation.\n\n%c[default]Mesomodificate Old Glassbeads thrown in the anomaly Fruit Punch. Transmutation time: 6 hours.\n\nProbability of successful transmutation: 72%; probability of degeneration: 12%; probability of tearing away: 16%.
</text>
    </string>

<string id="enc_amk_recipt_burer_grandmother_glassbeards_text" >
        <text>Elder Glassbeads (Absolute)\n\nBeneficial properties:%c[0,0,255,0] +200 health, +20 BP cap, -450 bleeding, -10 radiation.\n\n%c[default]Detrimental properties: none.\n\nMesomodificate Ancient Glassbeads thrown in the anomaly Whirligig. Transmutation time: 6 hours.\n\nProbability of successful transmutation: 85%; probability of degeneration: 10%; probability of tearing away:5%. </text>
    </string>


<string id="enc_amk_recipt_giant_small_brother_text" >
        <text>Sphere (Absolute)\n\nBeneficial properties:%c[0,0,255,0] +10 BP cap, +25 burn resist, +12 rupture, -15 radiation, -45 hunger.\n\n%c[default]Detrimental properties: none.\n\nHypermodificate Diamond Kolobok thrown in the anomaly Burner. Transmutation time: 8 hours.\n\nProbability of successful transmutation: 59%; probability of degeneration: 20%; probability of tearing away: 21%.</text>
    </string>


<string id="enc_amk_recipt_shkura_text" >
        <text>Skin (Modificate)\n\nBeneficial properties:%c[0,0,255,0] +7 BP cap, +35 chemical resist.\n\n%c[default]Detrimental properties:%c[255,255,0,0] +3 radiation.\n\n%c[default]Artifact Pellicle thrown in the anomaly Springboard. Transmutation time: 4 hours.\n\nProbability of successful transmutation: 70%; probability of degeneration: 25 %; probability of tearing away: 5%.
</text>
    </string>


<string id="enc_amk_recipt_cheshya_text" >
        <text>Scale (Mesomodificate)\n\nBeneficial properties:%c[0,0,255,0] +150 health, +7 BP cap, +42 chemical resist.\n\n%c[default]Detrimental properties:%c[255,255,0,0] +100 bleeding, +5 radiation.\n\n%c[default]Modificate Skin thrown in the anomaly Whirligig. Transmutation time: 3 hours.\n\nProbability of successful transmutation: 80%; probability of degeneration: 10%; probability of tearing away:10%.</text>
    </string>


<string id="enc_amk_recipt_pancir_text" >
        <text>Steel Scale (Hypermodificate)\n\nBeneficial properties:%c[0,0,255,0] +50 health, +10 BP cap, +45 chemical resist, -130 bleeding.\n\n%c[default]Detrimental properties:%c[255,255,0,0] +2 radiation.\n\n%c[default]Mesomodificate Scale thrown in the anomaly Fruit Punch. Transmutation time: 6 hours.\n\nProbability of successful transmutation: 70%; probability of degeneration: 20%; probability of tearing away:10%.
</text>
    </string>


<string id="enc_amk_recipt_simbion_text" >
        <text>Simbion (Modificate)\n\nBeneficial properties:%c[0,0,255,0] +50 telepathy.\n\n%c[default]Detrimental properties:%c[255,255,0,0] -25 rupture, +50 bleeding, -18 endurance.\n\n%c[default]Unique modificate Simbion is produced by combined transmutation of four artifacts at once in a Fruit Punch anomaly, one each of: Jellyfish, Droplets, Stone Blood and Thorn. Transmutation time: 7 hours.\n\nProbability of successful transmutation: 70%; probability of degeneration: 20%; probability of tearing away: 10%. 
</text>
    </string>


<string id="enc_amk_recipt_dummy_puding_text" >
        <text>Pudding (Absolute)\n\nBeneficial properties:%c[0,0,255,0] +45 burn resist, +18 endurance, +50 electroshock resist.\n\n%c[default]Detrimental properties: none.\n\nHypermodificate Moon Dummy thrown in the anomaly Fruit Punch. Transmutation time: 8 hours.\n\nProbability of successful transmutation: 80%; probability of degeneration: 10%; probability of tearing away: 10%.</text>
    </string>
    
<string id="enc_amk_recipt_dummy_fire_text" >
        <text>Fire Dummy (Modificate)\n\nBeneficial properties:%c[0,0,255,0] +30 burn resist, +33 endurance.\n\n%c[default]Detrimental properties:%c[255,255,0,0] -10 electroshock resist.\n\n%c[default]Artifact Shell thrown in the anomaly Electro. Transmutation time: 3 hours.\n\nProbability of successful transmutation: 70%; probability of degeneration: 25 %; probability of tearing away: 5%.</text>
    </string>
    
<string id="enc_amk_recipt_dummy_bright_text" >
        <text>Shining Dummy (Mesomodificate)\n\nBeneficial properties:%c[0,0,255,0] +30 burn resist, + 66 endurance.\n\n%c[default]Detrimental properties:%c[255,255,0,0] -15 electroshock resist.\n\n%c[default]Modificate Fire Dummy thrown in the anomaly Electro. Transmutation time: 5 hours.\n\nProbability of successful transmutation: 59%; probability of degeneration: 20%; probability of tearing away: 21%.</text>
    </string>
<string id="enc_amk_recipt_dummy_moon_text" >
        <text>Moon Dummy (Hypermodificate)\n\nBeneficial properties:%c[0,0,255,0] +30 burn resist, +99 endurance.\n\n%c[default]Detrimental properties:%c[255,255,0,0] -20 electroshock resist.\n\n%c[default]Mesomodificate Shining Dummy thrown in the anomaly Electro. Transmutation time: 7 hours.\n\nProbability of successful transmutation: 50%; probability of degeneration: 35%; probability of tearing away: 15%.</text>
    </string>

<string id="enc_amk_recipt_controller_skalp_text" >
        <text>Controller Scalp (Absolute)\n\nBeneficial properties:%c[0,0,255,0] +75 telepathy, +100 health, +10 BP cap, +30 chemical resist, -733 hunger.\n\n%c[default]Detrimental properties: none.\n\nHypermodificate Steel Scale thrown in the anomaly Burner. Transmutation time: 8 hours.\n\nProbability of successful transmutation: 65%; probability of degeneration: 20%; probability of tearing away: 15%.
</text>
  </string>
	
  <string id="blowout_not_sleep">
		<text>You can't sleep during a blowout.</text>
	</string>
  <string id="not_need_sleep">
		<text>You don't want to sleep.</text>
	</string>
  <string id="not_need_sleep_nrg">
		<text>You can't sleep because of the energy drink you've just had.</text>
	</string>
  <string id="not_need_sleep_enemy">
		<text>Can't sleep, enemies are near.</text>
	</string>
	
  <string id="trans_finished_title">
		<text>Artifact transmutation</text>
	</string>
  <string id="trans_finished_msg">
		<text>Transmutation completed</text>
	</string>
	
  <string id="stalker_died">
		<text>Stalker died:</text>
	</string>
	
  <string id="alc_too_much_die">
		<text>Oh... I have drank too much... Am I gonna die?</text>
	</string>
  <string id="alc_too_much">
		<text>I'm drunk...fuck...shouldn't have drank so much...</text>
	</string>
  <string id="alc_todo_alcoholic">
		<text>Oh...I think I'm an alcoholic...</text>
	</string>
  <string id="alc_need_drink">
		<text>I need a drink...</text>
	</string>
  <string id="alc_need_drink_big">
		<text>Oh... I feel terrible! I'm going through withdrawl... I need some alcohol.</text>
	</string>
  <string id="alc_coded">
		<text>At last, I'm cured of my alcoholism...</text>
	</string>
  <string id="alc_no_more_need">
		<text>I don't feel I need alcohol so much now ... that's better. I need to survive for about a week without any to get rid of my alcoholism.</text>
	</string>
	
  <string id="amk_warn_trans">
		<text>WARNING!!! Buffer overrun error! Transmutation data is NOT saved! Wait until pending transmutations complete and try to save again.</text>
	</string>
  <string id="amk_warn_trans_critical">
		<text>WARNING!!! Buffer overrun error! New transmutation(s) are broken! It's recommended to load the last save.</text>
	</string>
  <string id="amk_warn_attention">
		<text>Warning! Amount of saved data will soon exceed the limit! Complete all given tasks. Wait until all transmutations completed. Do not start new tasks. Do not begin new transmutations.</text>
	</string>
	
  <string id="amk_sleep_title">
		<text>Sleep</text>
	</string>
  <string id="amk_sleep_one_hour">
		<text>Sleep 1 hour</text>
	</string>
  <string id="amk_sleep_three_hours">
		<text>Sleep 3 hours</text>
	</string>
  <string id="amk_sleep_five_hours">
		<text>Sleep 5 hours</text>
	</string>
  <string id="amk_sleep_until_full_health">
		<text>Sleep until fully recovered</text>
	</string>

  <string id="amk_dots_title">
		<text>Enter text describing this marker</text>
	</string>
  <string id="amk_dots_done">
		<text>Place GPS</text>
	</string>
	
  <string id="amk_welcome_title">
		<text>Greetings from AMK Team!</text>
	</string>
  <string id="amk_welcome_msg">
		<text>%c[255,255,128,128]Good luck and happy playing with our mod!\n%c[default]AMK Mod 1.4</text>
	</string>
	
	<string id="rep_no_weapon_in_slot">
		<text>There is no weapon in slot.</text>
	</string>
	
	<string id="rep_not_need">
		<text>Weapon is already in good condition.</text>
	</string>
	
	<string id="rep_need_big">
		<text>Weapon needs complex repair.</text>
    </string>
  
</string_table>
