<?xml version='1.0' encoding="windows-1251"?>

<game_information_portions>
	
	<!-- атака бандитов на Серого -->
<!-- soundtrack: нападение собак на Лиса -->
	<info_portion id="garbage_meetstalker_start">
		<task>garbage_meet_stalker</task>
		  <article>mutant_fracture_general</article>
		<article>sl_fox_meet</article>
		<action>soundtrack.escape_fox_dogs_attack</action>
	</info_portion>
<!-- soundtrack -->

	<info_portion id="garbage_meetstalker_done"></info_portion>
	<info_portion id="garbage_meetstalker_die"></info_portion>
	
<!-- soundtrack: встретились с Серым -->
	<info_portion id="garbage_meetstalker_end">
		<article>sl_seryi_meet</article>
		<action>soundtrack.escape_fox_thnx</action>
	</info_portion>
<!-- soundtrack -->
	<info_portion id="gar_seryi_drug_die"></info_portion>
	<info_portion id="gar_seryi_drug2_die"></info_portion>
	
<!-- soundtrack: атака бандитов на Серого -->	
	<info_portion id="gar_seryi_actor_enter">
	<action>soundtrack.garbage_help_seryi</action>
	</info_portion>
<!-- soundtrack -->

	<info_portion id="gar_distance_shooting"></info_portion>
	<info_portion id="gar_seryi_ceitnot"></info_portion>
	<info_portion id="gar_seryi_open_fire"></info_portion>
	<info_portion id="gar_seryi_counter_fire"></info_portion>
	<info_portion id="gar_begin_assault"></info_portion>
	<info_portion id="gar_seryi_silence"></info_portion>
	<info_portion id="gar_seryi_change_st"></info_portion>
	<info_portion id="gar_seryi_meet"></info_portion>
	
	<!-- атака сталкеров и бандитов -->
	<info_portion id="gar_bandit_leader_dead"></info_portion>
	<info_portion id="gar_alarm"></info_portion>
	<info_portion id="gar_bandits_raid"></info_portion>
	<info_portion id="gar_bandits_damaged"></info_portion>

<!-- soundtrack: атака бандитов на Беса -->
	<info_portion id="gar_hellcar_help">
		<task>gar_help_dymon</task>
<action>soundtrack.garbage_help_bes</action>
</info_portion>
<!-- soundtrack -->

	<info_portion id="gar_hellcar_reject"></info_portion>
	<info_portion id="gar_open_fire"></info_portion>
	<info_portion id="gar_counter_fire"></info_portion>
	<info_portion id="gar_direction"></info_portion>
	<info_portion id="gar_start_graveyard"></info_portion>
	<info_portion id="gar_start_quest">
		<task>gar_car_graveyard_quest</task>
	</info_portion>
	<info_portion id="gar_no_mapspot"></info_portion>
	<info_portion id="gar_animation_radio"></info_portion>

<!-- soundtrack: замочили всех бандитов -->
<info_portion id="gar_bandits_killed">
<action>soundtrack.s_stop</action>
</info_portion>
<!-- soundtrack -->

	<info_portion id="gar_after_battle"></info_portion>
	<info_portion id="gar_hellcar_dialog_end"></info_portion>
	<info_portion id="gar_hellcar_death"></info_portion>
	<info_portion id="gar_hellcar_death_2"></info_portion>
	<info_portion id="gar_hellcar_thanks"></info_portion>
	<info_portion id="gar_hellcar_alarm"></info_portion>
	
	
	<!-- Застава Долга -->
	<info_portion id="gar_kill_boars_quest">
		<task>gar_kill_boars</task>
	</info_portion>	
	<info_portion id="gar_kill_boars_done"></info_portion>
	<info_portion id="gar_kill_boars_request"></info_portion>	
	<info_portion id="gar_free_pass"></info_portion>

	<!-- Тестовые инфопошены -->
	<info_portion id="gar_test_info1"></info_portion>
	<!-- Долг рулит флешей -->
	<info_portion id="gar_test_info2"></info_portion>
	<!-- кабаны рулят Долг -->
	
	<!-- Псевдораненый -->
	<info_portion id="gar_wounded_help"></info_portion>
	<info_portion id="gar_wounded_fight"></info_portion>
	
	<!-- Новичок в туннеле -->
	<info_portion id="gar_help_newbie">
		<task>gar_help_tunnel_newbie</task>
	</info_portion>
	<info_portion id="gar_help_newbie_done"></info_portion>
	<info_portion id="gar_help_newbie_die"></info_portion>
	<info_portion id="gar_help_newbie_reward"></info_portion>
	<info_portion id="gar_help_newbie_exit"></info_portion>
		
  <!-- Драм-момент -->

<!-- soundtrack: ограбление новичка -->
  <info_portion id="gar_dm_novice_asked_for_help">
  <action>soundtrack.garbage_help_novice</action>
</info_portion>
<!-- soundtrack -->

  <info_portion id="gar_dm_bandit_warned_plr"></info_portion>
  <info_portion id="gar_dm_bandit1_dead"></info_portion>
  <info_portion id="gar_dm_bandit2_dead"></info_portion>
  <info_portion id="gar_dm_bandit3_dead"></info_portion>
  <info_portion id="gar_dm_novice_dead"></info_portion>
  <info_portion id="gar_dm_bandit2_warn_plr"></info_portion>
  <info_portion id="gar_dm_bandit2_warned_plr"></info_portion>
  <info_portion id="gar_dm_bandit1_demand"></info_portion>
  <info_portion id="gar_dm_bandit2_demand"></info_portion>
  <info_portion id="gar_dm_bandit3_demand"></info_portion>
  <info_portion id="gar_dm_newbie_no_money"></info_portion>
  <info_portion id="gar_dm_end"></info_portion>
  <info_portion id="gar_dm_novice_change_st"></info_portion>
  <info_portion id="gar_dm_bandits_change_st"></info_portion>
	
	<!-- Fake spots objects-->
	<info_portion id="gar_add_fake_spot1"></info_portion>
	<info_portion id="gar_remove_fake_spot1"></info_portion>
	<info_portion id="gar_add_fake_spot2"></info_portion>
	<info_portion id="gar_remove_fake_spot2"></info_portion>
	<info_portion id="gar_add_fake_spot3"></info_portion>
	<info_portion id="gar_remove_fake_spot3"></info_portion>
	<info_portion id="gar_add_fake_spot4"></info_portion>
	<info_portion id="gar_remove_fake_spot4"></info_portion>
	<info_portion id="gar_add_fake_spot5"></info_portion>
	<info_portion id="gar_remove_fake_spot5"></info_portion>
	<info_portion id="gar_add_fake_spot6"></info_portion>
	<info_portion id="gar_remove_fake_spot6"></info_portion>
	<info_portion id="gar_add_fake_spot7"></info_portion>
	<info_portion id="gar_remove_fake_spot7"></info_portion>
	<info_portion id="gar_add_fake_spot8"></info_portion>
	<info_portion id="gar_remove_fake_spot8"></info_portion>
	<info_portion id="gar_add_fake_spot9"></info_portion>
	<info_portion id="gar_remove_fake_spot9"></info_portion>
	<info_portion id="gar_add_fake_spot10"></info_portion>
	<info_portion id="gar_remove_fake_spot10"></info_portion>
	<info_portion id="gar_add_fake_spot11"></info_portion>
	<info_portion id="gar_remove_fake_spot11"></info_portion>
	
	<info_portion id="gar_hellcar_tips_end"></info_portion>



</game_information_portions>