[smart_terrains]
none = true

[dont_spawn_loot]

[logic]
active = remark1
on_death = death
combat_ignore = combat_ignore

[combat_ignore]

[remark1]
anim = guard
no_move = true
no_rotate = true
on_info = {+bar_arena_fight_begin} walker@1

[walker@1]
path_walk = bar_arena_walk_6_1
def_state_moving1 = raid
def_state_moving2 = raid
def_state_moving3 = raid
wounded = wounded@ignore
on_info = {+bar_arena_fight_begin +aem_fight_done} remark2

[remark2]
anim = hello_wpn
target = actor
on_signal = action_end | walker3

[walker3]
path_walk = bar_arena_walk_6_1
wounded = wounded@ignore

[wounded@ignore]
hp_state        = 0|wounded_heavy@help_heavy
hp_state_see    = 0|wounded_heavy@help_heavy
hp_victim       = 0|nil
hp_fight        = 0|false
hp_cover        = 0|false

[death]
on_info = {+bar_arena_fight} %=aem_death(team2)%