[wpn_vintorez]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection     = spawn_group
$spawn						= "weapons\vintorez"                ; option for Level Editor
$npc                    = off                                ; option for Level Editor
$prefetch               = 8
scheduled               = off                                ; option for ALife Simulator
cform                   = skeleton
class                   = WP_AK74
description             = st_wpn_vintorez_descr

ef_main_weapon_type     = 3
ef_weapon_type          = 7

default_to_ruck         = false
sprint_allowed       	= true

;-------------------------------------------------------------------------------
cost                    = 12000
weapon_class            = sniper_rifle        ; Type of the weapon
inv_weight              = 3.2

upgrades                = up_gr_firstab_vintorez, up_gr_seconab_vintorez, up_gr_thirdab_vintorez, up_gr_fourtab_vintorez, up_gr_fourtcd_vintorez, up_gr_fourtef_vintorez
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_vintorez

;-TTX-----------------------------------------------------------------------------
hit_power				= 0.42,0.42, 0.42, 0.42
hit_impulse				= 40
hit_type				= fire_wound

fire_distance           = 300
bullet_speed            = 290
rpm                     = 580
rpm_empty_click         = 200

use_aim_bullet          = false                ;Поддерживается ли первая суппер пуля
time_to_aim             = 1.0
;-------------------------------------------------------------------------------

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.005
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.063
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0011
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0013

ammo_elapsed            = 10
ammo_mag_size           = 10

ammo_class              = ammo_9x39_pab9, ammo_9x39_ap
grenade_class           = ammo_m209
fire_modes              = 1, -1
launch_speed            = 0
hand_dependence         = 1
single_handed           = 0

;-------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base    = 0.17        ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.2f
crosshair_inertion		= 6.10

;отдача
cam_return				= 0
cam_relax_speed         = 3.5        ;скорость возврата в исходное положение
cam_relax_speed_ai      = 360		;скорость возврата в исходное положение
cam_dispersion          = 0.4        ;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      = 0.2        ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 1.0        ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle           = 50.0        ;максимальный угол отдачи
cam_max_angle_horz      = 50.0        ;(degree) maximum shot horizontal degree
cam_step_angle_horz     = 0.5        ;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 1.5
PDM_disp_accel_factor 		= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

zoom_cam_relax_speed        = 3.5    ; scope & ironsight
zoom_cam_relax_speed_ai     = 120.75
zoom_cam_dispersion         = 0.2
zoom_cam_dispersion_inc     = 0.1
zoom_cam_dispersion_frac    = 1.0
zoom_cam_max_angle          = 50.0
zoom_cam_max_angle_horz     = 50.0
zoom_cam_step_angle_horz    = 0.25

fire_dispersion_condition_factor = 10        ;увеличение дисперсии в процентах при максимальном износе

;---DOF-------------------------------------------------------------------------
;zoom_dof						= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2
;-------------------------------------------------------------------------------
holder_range_modifier   = 2.0                       ; во сколько раз увеличивается eye_range
holder_fov_modifier     = 1.0              ; во сколько раз увеличивается eye_fov

min_radius              = 50
max_radius              = 150

hit_probability_gd_novice  = 1.0
hit_probability_gd_stalker = 1.0
hit_probability_gd_veteran = 1.0
hit_probability_gd_master  = 1.0
;-------------------------------------------------------------------------------
hud                     = wpn_vintorez_hud

slot                    = 2                ; // secondary
animation_slot          = 2                ; type of the animation that will be used

inv_name                = st_wpn_vintorez
inv_name_short          = st_wpn_vintorez

inv_grid_width          = 5
inv_grid_height         = 2
inv_grid_x              = 0
inv_grid_y              = 4

upgr_icon_x			= 8
upgr_icon_y			= 395
upgr_icon_width		= 290
upgr_icon_height   	= 78

kill_msg_x              = 98
kill_msg_y              = 0
kill_msg_width          = 78
kill_msg_height         = 25

;---------------------------------------------------------------------------------
position                = -0.026, -0.097, 0.0
orientation             = 0, 0, 0

fire_point              = 0.000000,0.137000,0.649000
fire_point2             = 0.0, 0.097, 0.722

;flame_particles         = weapons\generic_weapon05
smoke_particles         = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01

shell_point             = -0.020000,0.167000,0.082000
shell_dir               = 0.0, 0.0, 0.4
shell_particles         = weapons\generic_shells

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position          = -0.26,-0.11,0.25                        	; position (offset) and orientation of the weapon when it is strapped
strap_orientation       = -15,-9,110                                	; (3rd person view in degrees)
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1

startup_ammo            = 90
visual                  = dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf

light_disabled				= true
light_color             = 0.6,0.5,0.3
light_range             = 0.01
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2

ph_mass                 = 4

;addons
scope_status            = 1
silencer_status         = 1
grenade_launcher_status = 0

scope_texture				= wpn_crosshair

zoom_enabled			= true
zoom_rotate_time		= 0.25
scope_zoom_factor	    = 15		;ПСО-1 4X

scope_name              = wpn_addon_scope
scope_x                 = 78
scope_y                 = 0
silencer_name           = wpn_addon_silencer
silencer_x              = 221
silencer_y              = 16
grenade_launcher_name   = wpn_addon_grenade_launcher_m203
grenade_launcher_x      = 109
grenade_launcher_y      = 30

;звуки
snd_draw                = weapons\generic_draw
snd_holster             = weapons\generic_holster
snd_shoot				= weapons\n_vintorez_shot

snd_empty               = weapons\gen_empty, 0.5
snd_reload              = weapons\groza_reload, 0.7
snd_shoot_grenade       = weapons\gen_grenshoot
snd_reload_grenade      = weapons\gen_grenload, 1.0, 0.8
snd_switch              = weapons\groza_switch, 1.0, 0.5

;silencer_flame_particles  = weapons\generic_weapon01
silencer_smoke_particles   = weapons\generic_shoot_00

snd_silncer_shot        = weapons\n_vintorez_shot

silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2

[wpn_vintorez_hud]:hud_base
zoom_hide_crosshair	= true
attach_place_idx	= 0
item_visual		= dynamics\weapons\wpn_vintorez\wpn_vintorez_hud.ogf


hands_position				= -0.053000,-0.196500,0.250499
hands_orientation			= 0.300000,1.849999,-0.000001


hands_position_16x9				= -0.047500,-0.203500,0.194999
hands_orientation_16x9			= 0.800000,1.650000,-2.500000

aim_hud_offset_pos	= -0.112000,0.029500,-0.118000
aim_hud_offset_rot	= 0.010000,0.002500,-0.010000

aim_hud_offset_pos_16x9		= -0.092000,0.0149500,-0.038000
aim_hud_offset_rot_16x9		= 0.010000,0.002500,-0.010000



item_position				= 0.007119,0.019630,0.009658
item_orientation			= -15.646272,-3.230760,364.546112

shell_point					= 0.023,0.042,0.129
shell_dir               = 0.0, 1.0, 0.0
shell_bone					= wpn_body

fire_point		= 0,0.037,0.626
fire_bone      	      = wpn_body
fire_point2					= -0.014000,0.010000,-0.037000
fire_bone2					= wpn_body

anm_show             	= vintorez_draw
anm_hide             	= vintorez_holster
anm_idle             	= vintorez_idle
anm_idle_sprint         = vintorez_idle_sprint
anm_idle_moving 			= vintorez_idle_moving
anm_shots               = vintorez_shoot
anm_reload              = vintorez_reload
anm_idle_aim           	= vintorez_idle_aim

;anm_switch              = vintorez_switch_off
;anm_switch_g            = vintorez_switch_on
anm_bore						= vintorez_idle_bore

;anm_hide_w_gl           = vintorez_holster_w_gl
;anm_show_w_gl           = vintorez_draw_w_gl
;anm_idle_w_gl           = vintorez_idle_w_gl
;anm_shots_w_gl          = vintorez_shoot_w_gl
;anm_reload_w_gl         = vintorez_reload_w_gl
;anm_idle_w_gl_aim       = vintorez_idle_w_gl_aim
;anm_idle_sprint_w_gl		= vintorez_idle_sprint_w_gl
;anm_idle_moving_w_gl		= vintorez_idle_moving_w_gl
;anm_bore_w_gl				= vintorez_idle_bore

;anm_show_g         	   = vintorez_draw_grenade
;anm_hide_g         	   = vintorez_holster_grenade
;anm_idle_g         	   = vintorez_idle_grenade
;anm_reload_g       	   = vintorez_reload_grenade
;anm_idle_g_aim     	   = vintorez_idle_grenade
;anm_shots_g        	   = vintorez_shoot_grenade
;anm_idle_sprint_g			= vintorez_idle_sprint_grenade
;anm_idle_moving_g			= vintorez_idle_moving_grenade
;anm_bore_g					= vintorez_idle_bore



gl_hud_offset_pos	= -0.053000,-0.059000,0.000000
gl_hud_offset_rot	= -0.145000,0.000000,0.000000

lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0

grenade_bone            = grenade

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_vintorez_nimble]:wpn_vintorez
$spawn						= "weapons\unique\vintorez_nimble"                ; option for Level Editor
inv_name				= st_wpn_vintorez_nimble
description					= st_wpn_vintorez_nimble_descr

cost                    = 15000

hit_power				= 0.65, 0.65, 0.65, 0.65
hit_impulse				= 140
bullet_speed            = 320
rpm                     = 375

fire_dispersion_base    = 0.12        ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.2f
crosshair_inertion		= 6

;отдача
cam_return				= 1
cam_relax_speed         = 3.5        ;скорость возврата в исходное положение
cam_relax_speed_ai      = 360		;скорость возврата в исходное положение
cam_dispersion          = 0.32        ;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      = 0.17        ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 1.0        ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle           = 50.0        ;максимальный угол отдачи
cam_max_angle_horz      = 50.0        ;(degree) maximum shot horizontal degree
cam_step_angle_horz     = 0.5        ;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base           = 0.6
PDM_disp_vel_factor     = 2.4
PDM_disp_accel_factor   = 2.4
PDM_disp_crouch         = 1.0
PDM_disp_crouch_no_acc  = 1.0

zoom_cam_relax_speed        = 3.5    ; scope & ironsight
zoom_cam_relax_speed_ai     = 120.75
zoom_cam_dispersion         = 0.18
zoom_cam_dispersion_inc     = 0.1
zoom_cam_dispersion_frac    = 1.0
zoom_cam_max_angle          = 50.0
zoom_cam_max_angle_horz     = 50.0
zoom_cam_step_angle_horz    = 0.25

fire_dispersion_condition_factor = 5        ;увеличение дисперсии в процентах при максимальном износе
