[grenade_f1]:identity_immunities,weapon_probability,default_weapon_params
grenade_remove_time		= 60000
detonation_threshold_hit= 200
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn 					= "weapons\grenades\f1"
$prefetch				= 128
class					= G_F1_S
cform					= skeleton
visual					= dynamics\weapons\wpn_grenades\wpn_f1.ogf
inv_name				= st_grenade_f1
inv_name_short			= st_grenade_f1
inv_weight				= 0.3	;.1
description				= st_grenade_f1_descr
ef_weapon_type			= 4
default_to_ruck			= false
sprint_allowed			= true
control_inertion_factor	= 1

inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 9
inv_grid_y				= 9

upgr_icon_x			= 924
upgr_icon_y			= 384
upgr_icon_width		= 60
upgr_icon_height   	= 132

kill_msg_x				= 1
kill_msg_y				= 232
kill_msg_width			= 13
kill_msg_height			= 23

animation_slot			= 7
single_handed			= 1

slot					= 3
hud						= grenade_f1_hud
force_min				= 10	; ~30% от максимума
force_const				= 25;20
force_max				= 30
force_grow_speed		= 20;2 ;30

destroy_time			= 2500;3500

cost					= 500

;-------------------------------------------------------------------------------
blast					= 3
blast_r					= 5
blast_impulse			= 150
;delete
blast_impulse_factor	 = 1

frags					= 12
frags_r					= 20
frag_hit				= 0.30
frag_hit_impulse		= 50

hit_type_blast			= explosion
hit_type_frag			= fire_wound

up_throw_factor			= 1.2
;-------------------------------------------------------------------------------


explode_particles		 = explosions\explosion_01


light_color		         = 1.9,1.4,0.5
light_range		         = 25.0
light_time 		         = 0.85

;трассы от осколков
fragment_speed				= 50
explode_duration			= 3		;подолжительность взрыва (с)

;звуки
snd_explode = weapons\t_rgd5_explosion        ; t_f1_explosion ; f1_explode
snd_checkout = weapons\generic_checkout, 1.0, 0.4

attach_position_offset	= -0.053,-0.089,0.0
attach_angle_offset		= 0,0,0
attach_bone_name		=


throw_point				 = 0.18, 1.636, -0.788     \\0.118 0.737 0.788
throw_dir				 = 0,0,1
wm_size                  = 0.1

wallmark_section		 =explosion_marks

[grenade_f1_hud]:hud_base
fire_point			= 0,0,0
fire_bone           = wpn_body


attach_place_idx	= 0
item_visual		= dynamics\weapons\wpn_grenades\wpn_f1_hud

hands_position				= -0.021000,-0.160000,0.002500
hands_orientation			= -0.500000,1.000000,-2.000000


hands_position_16x9				= -0.096500,-0.163000,0.039000
hands_orientation_16x9			= -4.399999,1.000000,-2.000000


item_position				= 0.004498,-0.003965,0.000290
item_orientation			= -359.925262,-2.224621,-7.030276

anm_hide				= f1_holster
anm_show				= f1_draw
anm_idle				= f1_idle
anm_bore				= f1_idle_bore
anm_idle_moving	 			= f1_idle_moving
anm_idle_sprint	 			= f1_idle_sprint

anm_throw_begin			= f1_throw_begin
anm_throw_idle			= f1_throw_idle
anm_throw				= f1_throw


throw_point			= 0.0,0.4,0.3
throw_dir			= 0,0,1


third_person_throw_point_offset = -0.05,0.848,0.706
