;Faction Commander 1.0
[settings]
glory_0 = 0
glory_1 = 0
glory_2 = 0
glory_3 = 0
glory_4 = 0
glory_5 = 0

;cat
;cat_weak, 1, cat_weak_1, 1, cat_weak_2, 1, cat_weak_3, 1, cat_weak_4, 1

;burer
;burer_normal, 1, burer_normal_1, 1
;burer_strong, 1

;chimera
;chimera_weak, 1
;chimera_normal, 1, chimera_strong, 1

;zombie
;zombie_weak, 1, zombie_weak_1, 1, zombie_weak_2, 1
;fracture_weak, 1, fracture_weak_1, 1, fracture_weak_2, 1
;zombie_normal, 1, zombie_normal_1, 1, zombie_normal_2, 1
;zombie_strong, 1, zombie_immortal, 1
;zombie_ghost, 1


;resource
;1
;cat_weak, 1, cat_weak_1, 1, cat_weak_2, 1, cat_weak_3, 1, cat_weak_4, 1, zombie_weak, 1, zombie_weak_1, 1, zombie_weak_2, 1
;2
;cat_weak, 1, cat_weak_1, 1, cat_weak_2, 1, cat_weak_3, 1, cat_weak_4, 1, zombie_weak, 1, zombie_weak_1, 1, zombie_weak_2, 1, fracture_weak, 1, fracture_weak_1, 1, fracture_weak_2, 1
;3
;cat_weak, 1, cat_weak_1, 1, cat_weak_2, 1, cat_weak_3, 1, cat_weak_4, 1, zombie_weak, 1, zombie_weak_1, 1, zombie_weak_2, 1, fracture_weak, 1, fracture_weak_1, 1, fracture_weak_2, 1, zombie_normal, 1, zombie_normal_1, 1, zombie_normal_2, 1
;4
;fracture_weak, 1, fracture_weak_1, 1, fracture_weak_2, 1, zombie_normal, 1, zombie_normal_1, 1, zombie_normal_2, 1, zombie_strong, 1, zombie_immortal, 1, chimera_weak, 1, burer_normal, 1
;5
;zombie_strong, 1, zombie_immortal, 1, zombie_ghost, 1, chimera_weak, 1, chimera_normal, 1, chimera_strong, 1, burer_normal, 1, burer_normal_1, 1, burer_strong, 1, m_controller_normal, 1, m_controller_old, 1
;6
;burer_strong, 1, zombie_ghost, 1, chimera_strong, 1, controller_tubeman, 1



;level
;zombie
;zombie_weak, 75, zombie_weak_1, 75, zombie_weak_2, 75, fracture_weak, 75, fracture_weak_1, 75, fracture_weak_2, 75, zombie_normal, 50, zombie_normal_1, 50, zombie_normal_2, 50, zombie_strong, 50, zombie_immortal, 50, zombie_ghost, 75
;cat
;cat_weak, 50, cat_weak_1, 50, cat_weak_2, 50, cat_weak_3, 50, cat_weak_4, 50
;burer
;burer_normal, 75, burer_normal_1, 75, burer_strong, 50
;chimera
;chimera_weak, 100, chimera_normal, 75, chimera_strong, 50
;controller
;m_controller_normal, 75, m_controller_old, 75, controller_tubeman, 75


[spawn_by_resource]
0 = bloodsucker_marsh, 1, 
1 = flesh_weak, 1, flesh_normal, 1, flesh_strong, 1, 														cat_weak, 1, cat_weak_1, 1, cat_weak_2, 1, cat_weak_3, 1, cat_weak_4, 1, zombie_weak, 1, zombie_weak_1, 1, zombie_weak_2, 1
2 = boar_weak, 1, boar_normal, 1, boar_strong, 1, 															cat_weak, 1, cat_weak_1, 1, cat_weak_2, 1, cat_weak_3, 1, cat_weak_4, 1, zombie_weak, 1, zombie_weak_1, 1, zombie_weak_2, 1, fracture_weak, 1, fracture_weak_1, 1, fracture_weak_2, 1
3 = dog_weak, 1, dog_normal, 1, dog_strong, 1, pseudodog_weak, 1, pseudodog_normal, 1, pseudodog_strong, 1, cat_weak, 1, cat_weak_1, 1, cat_weak_2, 1, cat_weak_3, 1, cat_weak_4, 1, zombie_weak, 1, zombie_weak_1, 1, zombie_weak_2, 1, fracture_weak, 1, fracture_weak_1, 1, fracture_weak_2, 1, zombie_normal, 1, zombie_normal_1, 1, zombie_normal_2, 1
4 = snork_weak, 1, snork_normal, 1, snork_strong, 1, 														fracture_weak, 1, fracture_weak_1, 1, fracture_weak_2, 1, zombie_normal, 1, zombie_normal_1, 1, zombie_normal_2, 1, zombie_strong, 1, zombie_immortal, 1, chimera_weak, 1, burer_normal, 1
5 = bloodsucker_weak, 1, bloodsucker_normal, 1, bloodsucker_strong, 1, 										zombie_strong, 1, zombie_immortal, 1, zombie_ghost, 1, chimera_weak, 1, chimera_normal, 1, chimera_strong, 1, burer_normal, 1, burer_normal_1, 1, m_controller_normal, 1, m_controller_old, 1
6 = psy_dog, 1, 																							burer_strong, 1, zombie_ghost, 1, chimera_strong, 1, controller_tubeman, 1





[spawn_by_level]
marsh 		= bloodsucker_marsh, 100, flesh_weak, 70, flesh_normal, 30, boar_weak, 70, boar_normal, 30, dog_weak, 80, dog_normal, 20																														zombie_weak, 75, zombie_weak_1, 75, zombie_weak_2, 75, fracture_weak, 75, fracture_weak_1, 75, fracture_weak_2, 75, zombie_normal, 50, zombie_normal_1, 50, zombie_normal_2, 50,																cat_weak, 50, cat_weak_1, 50, cat_weak_2, 50, cat_weak_3, 50, cat_weak_4, 50
escape 		= flesh_weak, 60, flesh_normal, 40, boar_weak, 60, boar_normal, 40, dog_weak, 70, dog_normal, 30																																				zombie_weak, 75, zombie_weak_1, 75, zombie_weak_2, 75, fracture_weak, 75, fracture_weak_1, 75, fracture_weak_2, 75, zombie_normal, 50, zombie_normal_1, 50, zombie_normal_2, 50,																cat_weak, 50, cat_weak_1, 50, cat_weak_2, 50, cat_weak_3, 50, cat_weak_4, 50
garbage 	= flesh_normal, 70, flesh_strong, 30, boar_normal, 70, boar_strong, 30, dog_normal, 60, dog_strong, 30, pseudodog_weak, 10, snork_weak, 100																										zombie_weak, 75, zombie_weak_1, 75, zombie_weak_2, 75, fracture_weak, 75, fracture_weak_1, 75, fracture_weak_2, 75, zombie_normal, 50, zombie_normal_1, 50, zombie_normal_2, 50, zombie_strong, 50, zombie_immortal, 50, zombie_ghost, 75,		cat_weak, 50, cat_weak_1, 50, cat_weak_2, 50, cat_weak_3, 50, cat_weak_4, 50
darkvalley	= flesh_normal, 60, flesh_strong, 40, boar_normal, 60, boar_strong, 40, dog_normal, 40, dog_strong, 30, pseudodog_weak, 20, pseudodog_normal, 10, snork_weak, 70, snork_normal, 30, bloodsucker_weak, 100										zombie_weak, 75, zombie_weak_1, 75, zombie_weak_2, 75, fracture_weak, 75, fracture_weak_1, 75, fracture_weak_2, 75, zombie_normal, 50, zombie_normal_1, 50, zombie_normal_2, 50, zombie_strong, 50, zombie_immortal, 50, zombie_ghost, 75,		burer_normal, 75, burer_normal_1, 75
agroprom 	= flesh_normal, 20, flesh_strong, 80, boar_normal, 20, boar_strong, 80, dog_normal, 30, dog_strong, 20, pseudodog_weak, 30, pseudodog_normal, 20, snork_weak, 60, snork_normal, 40, bloodsucker_weak, 70, bloodsucker_normal, 30				zombie_weak, 75, zombie_weak_1, 75, zombie_weak_2, 75, fracture_weak, 75, fracture_weak_1, 75, fracture_weak_2, 75, zombie_normal, 50, zombie_normal_1, 50, zombie_normal_2, 50, zombie_strong, 50, zombie_immortal, 50, zombie_ghost, 75,		chimera_weak, 100, chimera_normal, 75, chimera_strong, 50
yantar 		= dog_normal, 20, dog_strong, 30, pseudodog_normal, 30, pseudodog_strong, 20, snork_normal, 70, snork_strong, 30, bloodsucker_weak, 60, bloodsucker_normal, 40, psy_dog, 100																	zombie_weak, 75, zombie_weak_1, 75, zombie_weak_2, 75, fracture_weak, 75, fracture_weak_1, 75, fracture_weak_2, 75, zombie_normal, 50, zombie_normal_1, 50, zombie_normal_2, 50, zombie_strong, 50, zombie_immortal, 50, zombie_ghost, 75,		burer_normal, 75, burer_normal_1, 75, burer_strong, 50
red_forest 	= dog_normal, 10, dog_strong, 20, pseudodog_normal, 40, pseudodog_strong, 30, snork_normal, 60, snork_strong, 40																																zombie_weak, 75, zombie_weak_1, 75, zombie_weak_2, 75, fracture_weak, 75, fracture_weak_1, 75, fracture_weak_2, 75, zombie_normal, 50, zombie_normal_1, 50, zombie_normal_2, 50, zombie_strong, 50, zombie_immortal, 50, zombie_ghost, 75,		chimera_weak, 100, chimera_normal, 75, chimera_strong, 50
military 	= flesh_normal, 20, flesh_strong, 80, boar_normal, 20, boar_strong, 80, dog_normal, 10, dog_strong, 20, pseudodog_normal, 40, pseudodog_strong, 30, snork_normal, 60, snork_strong, 40, bloodsucker_normal, 60, bloodsucker_strong, 40			zombie_weak, 75, zombie_weak_1, 75, zombie_weak_2, 75, fracture_weak, 75, fracture_weak_1, 75, fracture_weak_2, 75, zombie_normal, 50, zombie_normal_1, 50, zombie_normal_2, 50, zombie_strong, 50, zombie_immortal, 50, zombie_ghost, 75,		burer_normal, 75, burer_normal_1, 75, m_controller_normal, 75, m_controller_old, 75, controller_tubeman, 75





[expansion_0]
base_squad_number = 10
respawn_idle_time = 100 ;Время между двумя попытками доспауна отрядов в игровых минутах.
respawn_hours = 0,1,2,3,4,5,6,7,8,9,10,21,22,23 ;Время, в который можно спаунить отряды (задаются времена суток)
precondition_cond = {+esc_join_stalker_on} true, false

[expansion_1]
base_squad_number = 100
respawn_idle_time = 100 ;Время между двумя попытками доспауна отрядов в игровых минутах.
respawn_hours = 0,1,2,3,4,5,6,7,8,9,10,21,22,23 ;Время, в который можно спаунить отряды (задаются времена суток)


[start_position]
mar_boars_generic = mar_smart_terrain_3_10, mar_smart_terrain_3_10, mar_smart_terrain_3_7, mar_smart_terrain_3_7, mar_smart_terrain_5_10, mar_smart_terrain_6_10
esc_dogs_lair_guard_2_14 = esc_smart_terrain_2_14
esc_boars_lair_guard_5_4 = esc_smart_terrain_5_4
esc_boars_lair_guard_3_10 = esc_smart_terrain_4_10
esc_dogs_lair_guard_6_3 = esc_smart_terrain_6_3
esc_boars_lair_guard_5_6 = esc_smart_terrain_5_6
esc_boars_lair_guard_6_5 = esc_smart_terrain_6_5
esc_boars_lair_guard_8_10 = esc_smart_terrain_8_10
esc_dogs_lair_8_6 = esc_smart_terrain_8_6
esc_dogs_lair_9_7 = esc_smart_terrain_9_7
gar_boar_smart_terrain_7_3_squad_1 = gar_smart_terrain_7_3
gar_dog_smart_terrain_3_2_squad_1 = gar_smart_terrain_3_2
val_boars_lair_guard_5_10 = val_smart_terrain_5_10
val_flesh_lair_guard_8_9 = val_smart_terrain_8_9
val_flesh_lair_guard_7_8 = val_smart_terrain_7_8
agr_smart_terrain_5_2_dogs_1_lair = agr_smart_terrain_5_2
agr_smart_terrain_2_2_dogs_1_lair = agr_smart_terrain_2_2
agr_smart_terrain_3_5_snorks_1_lair = agr_smart_terrain_3_5
agr_smart_terrain_7_5_dogs_1_lair = agr_smart_terrain_7_5
red_snork_dangeon_keepers_2 = red_smart_terrain_monsters_2
red_forest_monsters_1 = red_smart_terrain_monsters_3
mil_dogs_lair_3 = mil_smart_terrain_7_8
mil_dogs_lair_4 = mil_smart_terrain_2_1
mil_dogs_lair_5 = mil_smart_terrain_2_1