[smart_terrain]
squad_id = 10
max_population = 2
respawn_params = respawn@pri_sim_1
arrive_dist = 150

[respawn@pri_sim_1]
spawn_monolith
spawn_monolith_kniga
spawn_zombied
sm_spawn_sim
spawn_stalker

[spawn_stalker]
spawn_squads = stalker_sim_squad_advanced, stalker_sim_squad_veteran
spawn_num =  {+pri_a28_actor_in_zone_stay} 4, 0

[spawn_zombied]
spawn_squads = zombied_sim_squad_advanced, zombied_sim_squad_veteran
spawn_num = {+pri_a28_actor_in_zone_stay} 6, 0

[spawn_monolith]
spawn_squads =  monolith_sim_squad_advanced, monolith_sim_squad_advanced, monolith_sim_squad_veteran
spawn_num = 2

[spawn_monolith_kniga]
spawn_squads =  monolith_sim_squad_advanced, monolith_sim_squad_veteran, monolith_sim_squad_veteran
spawn_num = {+pri_a18_use_idol_done} 2, 0

[sm_spawn_sim]
spawn_squads =  simulation_burer, simulation_cat, simulation_snork, simulation_tushkano, simulation_pseudodog, simulation_psy_dog, simulation_bloodsucker, simulation_controller, simulation_dog, simulation_fracture, simulation_rat
spawn_num = {+pri_a28_actor_in_zone_stay} 3, 0

