[wpn_usp]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection			= spawn_group
discovery_dependency 		=
$spawn                  	= "weapons\usp"		; option for Level Editor
$npc			 					= on							; option for Level Editor
$prefetch 						= 8
scheduled         			= off              		; option for ALife Simulator
cform             			= skeleton
class                   	= WP_USP45
min_radius              	= 0
max_radius              	= 30
description					= st_wpn_usp_descr

ef_weapon_type				= 5

;---DOF-------------------------------------------------------------------------
zoom_dof					= -1000, 1.0, 1000 
reload_dof						= 0.0, 0.5, 5, 1.7
;-----------------------------------------------------------------------------
upgrades                = up_gr_ab_usp, up_gr_cd_usp, up_gr_e_usp, up_gr_f_usp, up_gr_g_usp
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u9

;--- scope weapons -------------------------------------------------------------
holder_range_modifier	= 1.0
holder_fov_modifier		= 0.85
;-------------------------------------------------------------------------------

cost					= 2250

ammo_limit		 		= 120
ammo_current		 	= 96
ammo_elapsed		 	= 8

ammo_mag_size		 	= 8
ammo_class		 		= ammo_11.43x23_fmj, ammo_11.43x23_hydro

hand_dependence		 	= 1
single_handed			= 1

slot 			 		= 1
animation_slot			= 1
default_to_ruck			= false
sprint_allowed			= true


inv_name				= st_wpn_usp
inv_name_short			= st_wpn_usp
inv_weight				= .72

inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 11
inv_grid_y				= 8

kill_msg_x				= 134
kill_msg_y				= 177
kill_msg_width			= 31
kill_msg_height			= 25

;-------------------------------------------------------------------------------
;Bullet Dispersion and Recoil
;-------------------------------------------------------------------------------

fire_dispersion_base		= 0.04
control_inertion_factor	= 0.9

cam_relax_speed         	= 0
cam_relax_speed_ai         	= 8
cam_dispersion          	= 0.6
cam_dispersion_inc		= 0.0
cam_dispertion_frac		= 1.0
cam_max_angle			= 20.0
cam_max_angle_horz			= 10.0
cam_step_angle_horz		= 0.6

fire_dispersion_condition_factor = 5
misfire_probability 			= 0.005
condition_shot_dec 			= 0.00130

PDM_disp_base 				= 1.0
PDM_disp_vel_factor 		= 0.6
PDM_disp_accel_factor 		= 0.6
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

;-------------------------------------------------------------------------------
;Ballistics
;-------------------------------------------------------------------------------

hit_power           = 0.70
hit_impulse		 	= 14
hit_type 			= fire_wound




use_aim_bullet				= true
time_to_aim					= 2.0

fire_distance       = 300
bullet_speed		= 460
rpm                 = 325
rpm_empty_click 	 		= 200


silencer_hit_power       	= 0.60
silencer_hit_impulse	 	= 12
silencer_fire_distance   	= 200
silencer_bullet_speed	 	= 460

;-------------------------------------------------------------------------------
hud                     	= wpn_usp_hud
visual                  	= dynamics\weapons\wpn_usp45\wpn_usp45.ogf

position                	= -0.021, -0.085, 0.0
orientation             	= 0, 0, 0

fire_point              	= 0.0, 0.133, 0.161

;--STRAP PARAMETERS-----------------------------------------------------------------
;strap_position         	= -0.1,-0.45,0.2			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      	= 1.57,0,0						; (3rd person view)
;strap_bone0					= bip01_spine2
;strap_bone1					= bip01_spine1

flame_particles		   	= weapons\generic_weapon03
smoke_particles		   	= weapons\generic_shoot_00

shell_point		 				= 0.0, 0.133, 0.047
shell_dir		 				= 0.0, 0.0, 0.4
shell_particles	 			= weapons\generic_shells

;-------------------------------------------------------------------------------
;startup_ammo           	= 90

light_color		 				= 0.6,0.5,0.3
light_range		 				= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 				= 0.2

ph_mass			 				= 1
;-------------------------------------------------------------------------------
;Addons
;-------------------------------------------------------------------------------
scope_status					= 0
silencer_status				= 2
grenade_launcher_status		= 0

zoom_enabled					= true
zoom_rotate_time				= 0.15
scope_zoom_factor	    		= 88

;звуки
snd_draw							= weapons\usp_draw
snd_holster						= weapons\generic_holster
snd_shoot						= weapons\n_usp_shot
snd_empty						= weapons\pistol_empty
snd_reload						= weapons\pistol_reload, 0.8
snd_close						= weapons\generic_close

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; silencer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

silencer_name  				= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 						= 39						; offset in inventory icon
silencer_y 						= -16

;params when silencer is attached
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00
snd_silncer_shot				= weapons\n_pb_shot, 0.6
silencer_light_color			= 0.6,0.5,0.3
silencer_light_range			= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 			= 0.2

[wpn_usp_hud]:hud_base
zoom_hide_crosshair			= true

hands_position				= -0.021000,-0.160000,0.002500
hands_orientation			= -0.500000,1.000000,1.149999
; original 16:9 hands
;hands_position_16x9				= 0.033000,-0.189500,0.039000
;hands_orientation_16x9			= 2.349998,2.749999,2.849998
; ironsights 16:9 hands
hands_position_16x9				= -0.021000,-0.160000,0.002500
hands_orientation_16x9			= -0.500000,1.000000,1.149999


;hands_position				= -0.022500,-0.159500,0.002500
;hands_orientation			= 0.350000,1.300000,1.599999
;hands_position_16x9				= 0.006000,-0.176500,0.039000
;hands_orientation_16x9			= 0.049999,1.500000,2.949998

item_position					= 0.000746,-0.000321,0.003479
item_orientation				= 1.239378,-0.134046,-2.052052

item_visual             	= dynamics\weapons\wpn_usp45\wpn_usp45_hud.ogf
attach_place_idx				= 0

shell_point						= 0.015,0.048,0.481
shell_bone              	= wpn_body

fire_point			= 0,0.048,0.163
fire_bone               	= wpn_body

;-delme begin
anm_empty             	= walter99_idle, walter99_opened
anm_close				= walter99_holster
;-delme end

anm_show						= usp45_draw
anm_show_empty					= usp45_draw, usp45_opened

anm_hide             			= usp45_holster
anm_hide_empty             		= usp45_holster, usp45_opened

anm_idle             			= usp45_idle
anm_idle_empty             		= usp45_idle, usp45_opened

anm_shots						= usp45_shoot
anm_shot_l						= usp45_shoot, usp45_open

anm_idle_aim					= usp45_idle_aim
anm_idle_aim_empty				= usp45_idle_aim, usp45_opened

anm_reload						= usp45_reload
anm_reload_empty				= usp45_reload, usp45_close

anm_idle_moving 				= usp45_idle_moving
anm_idle_moving_empty 			= usp45_idle_moving, usp45_opened

anm_idle_sprint					= usp45_idle_sprint
anm_idle_sprint_empty			= usp45_idle_sprint, usp45_opened

anm_bore						= usp45_idle_bore
anm_bore_empty					= usp45_idle_bore, usp45_opened

; original sights
;aim_hud_offset_pos				= -0.043500,0.021000,0.000000
;aim_hud_offset_rot				= -0.007500,-0.017500,-0.035000

;ironsights
aim_hud_offset_pos				= -0.106,0.029,0.0
aim_hud_offset_rot				= -0.003,0.005,0.00

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0

;aim_hud_offset_pos_16x9				= -0.102000,0.053500,0.000000
;aim_hud_offset_rot_16x9				= 0.025000,0.040000,0.002500
aim_hud_offset_pos_16x9				= -0.106,0.029,0.0
aim_hud_offset_rot_16x9				= -0.003,0.005,0.00

;*********************************************************
;*********************************************************
[wpn_223_pistol]:wpn_usp
GroupControlSection			= spawn_group
discovery_dependency 		=
$spawn                  	= "weapons\wpn_223_pistol"		; option for Level Editor
$npc			 			= on							; option for Level Editor
$prefetch 					= 8
scheduled         			= off              		; option for ALife Simulator
cform             			= skeleton
class                   	= WP_USP45
min_radius              	= 0
max_radius              	= 30
description					= st_wpn_223_pistol_descr

ammo_mag_size		 	= 15
ammo_class              = ammo_223_fmj

inv_name                = st_wpn_223_pistol
inv_name_short          = st_wpn_223_pistol


fire_dispersion_base		= 0.04
control_inertion_factor	= 0.9

cam_relax_speed         	= 0
cam_relax_speed_ai         	= 8
cam_dispersion          	= 0.6
cam_dispersion_inc		= 0.0
cam_dispertion_frac		= 1.0
cam_max_angle			= 20.0
cam_max_angle_horz			= 10.0
cam_step_angle_horz		= 0.6

