[mounted_weapon]
GroupControlSection			= spawn_group
class						= W_MOUNTD
$spawn						= "weapons\mounted_weapon"
cform   	                = skeleton
visual  	                = dynamics\weapons\wpn_mounted\wpn_mounted_pkm_trenoga.ogf

;-------------------------------------------------------------------------------
;Bullet Dispersion and Recoil
;-------------------------------------------------------------------------------
fire_dispersion_base		= 0.3

cam_relax_speed         	= 3.0
cam_dispersion          	= 1.2
cam_max_angle				= 8
cam_max_angle_horz			= 9.0
cam_step_angle_horz			= 1.6

fire_dispersion_condition_factor = 5
misfire_probability 		= 0.0001
condition_shot_dec 			= 0.00003

;-------------------------------------------------------------------------------
;Ballistics
;-------------------------------------------------------------------------------
hit_power					= 0.6
hit_impulse					= 22
hit_type 					= fire_wound

fire_distance  		        = 500
bullet_speed				= 500
rpm            		        = 700

light_color		 = 0.9,0.9,0.5
light_range		 = 6
light_var_color  = 0.05
light_var_range  = 0.5
light_time 		 = 0.3


flame_particles		    = weapons\generic_weapon08
smoke_particles		    = weapons\generic_shoot_00

shell_point		 = 0.00, 0.0,0
shell_particles	 = weapons\generic_shells00

snd_shoot			= weapons\pkm_shot

ammo_class		 = ammo_7.62x54_7h1


[stationary_mgun]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection			= spawn_group
class						= W_STMGUN
$spawn						= "weapons\stationary_mgun"
cform   	                = skeleton
visual  	                = dynamics\weapons\wpn_mounted\wpn_mounted_pkm_trenoga.ogf

cam_relax_speed         	= 3.0
cam_max_angle				= 8
snd_shoot					= weapons\pkm_shot
use_aim_bullet				= false

ammo_class					= ammo_7.62x54_7h1
fire_dispersion_base		= 1 
fire_dispersion_null		= 0.5
rpm            		        = 900
hit_power					= 0.6
hit_impulse					= 100
fire_distance  		        = 500
bullet_speed				= 500

light_color					= 0.9,0.9,0.5
light_range					= 6
light_var_color				= 0.05
light_var_range				= 0.5
light_time 					= 0.3

flame_particles				= weapons\generic_weapon_btr
smoke_particles				= weapons\generic_shoot_00
shell_point					= 0.0, 0.0, 0.0
shell_particles				= weapons\generic_shells00

tracer_trail_scale	 = 0.15
tracer_start_length	 = 2
tracer_width		 = 0.07

inv_name	        	= Mounted Weapon								; name in inventory
inv_name_short			= Mounted Weapon
