[wpn_pkm]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection     = spawn_group
discovery_dependency    =
$spawn				= "weapons\pkm"
$npc				= on
$prefetch				= 8
scheduled				= off
cform				= skeleton
class				= WP_AK74
min_radius			= 30
max_radius              			= 100
description             			= st_wpn_rp_descr

ef_main_weapon_type		= 2
ef_weapon_type			= 6

default_to_ruck         = false
sprint_allowed          = false

;---DOF-------------------------------------------------------------------------
zoom_dof                = 0.5, 1.0, 180
reload_dof              = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------
upgrades                = up_gr_a_pkm, up_gr_b_pkm, up_gr_c_pkm, up_gr_d_pkm, up_gr_e_pkm
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u8

;-------------------------------------------------------------------------------
holder_range_modifier   = 1.0
holder_fov_modifier     = 0.75
;-------------------------------------------------------------------------------

cost			= 50000
weapon_class		= assault_rifle
ammo_limit		= 300
ammo_current		= 200
ammo_elapsed		= 100
ammo_mag_size		= 100
ammo_class		= ammo_pkm_100
grenade_class		= ammo_m209
fire_modes		= -1
launch_speed		= 0
hand_dependence		= 1
single_handed		= 0

slot			= 2
animation_slot		= 2

inv_name                = st_wpn_rp
inv_name_short          = st_wpn_rp
inv_weight              = 7.5

inv_grid_width          = 6
inv_grid_height         = 2
inv_grid_x              = 0
inv_grid_y              = 36

kill_msg_x              = 80
kill_msg_y              = 59
kill_msg_width          = 87
kill_msg_height         = 24

;-------------------------------------------------------------------------------
;Bullet Dispersion and Recoil
;-------------------------------------------------------------------------------

fire_dispersion_base    	= 0.35
control_inertion_factor 	= 3.0f

cam_relax_speed		= 0
cam_relax_speed_ai	= 10
cam_dispersion		= 1.0
cam_dispersion_inc	= 1.3
cam_dispersion_frac	= 1.0
cam_max_angle		= 5.0
cam_max_angle_horz	= 35.0
cam_step_angle_horz	= 3.0

fire_dispersion_condition_factor = 5
misfire_probability     = 0.001
misfire_condition_k     = 0.01
condition_shot_dec      = 0.0001
;-------------------------------------------------------------------------------

position                = -0.027, -0.097, 0.042
orientation             = 0, -2, 0

fire_point              = 0.0, 0.158, 0.845 ;0.000000,0.137000,0.649000
fire_point2             = 0.0, 0.097, 0.722

flame_particles         = weapons\generic_weapon05
smoke_particles         = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01

shell_point             = -0.020000,0.167000,0.082000
shell_dir               = 0.0, 0.0, 0.4
shell_particles         = weapons\generic_shells

PDM_disp_base           = 1.5
PDM_disp_vel_factor     = 2.45
PDM_disp_accel_factor   = 2.45
PDM_disp_crouch         = 0.2
PDM_disp_crouch_no_acc  = 0.2

;-------------------------------------------------------------------------------
;Ballistics
;-------------------------------------------------------------------------------

hit_power              = 0.75, 0.75, 0.75, 0.75
hit_impulse            = 40
hit_type               = fire_wound

fire_distance           = 800
bullet_speed            = 1150
rpm                    	= 650
rpm_empty_click         = 200

use_aim_bullet          = true
time_to_aim             = 3.0

hud                     = wpn_pkm_hud


;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position          = -0.26,-0.11,0.25                                ; position (offset) and orientation of the weapon when it is strapped
strap_orientation       = -15,-9,110                                        ; (3rd person view in degrees)
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1

startup_ammo            = 90
visual                  = dynamics\weapons\wpn_pkm\wpn_pkm.ogf

light_disabled                                = false
light_color             = 0.6,0.5,0.3
light_range             = 5
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2

ph_mass                 = 5

;-------------------------------------------------------------------------------
;Addons
;-------------------------------------------------------------------------------

scope_status            		= 0
silencer_status         		= 0
grenade_launcher_status 	= 0

zoom_enabled            = false
;-------------------------------------------------------------------------------
;Sounds
;-------------------------------------------------------------------------------

snd_draw                = weapons\ak74_draw
snd_holster             = weapons\generic_holster
snd_shoot                                        = weapons\pkm_shot
;snd_shoot1                                        = weapons\pkm_shot
;snd_shoot2                                        = weapons\pkm_shot
;snd_shoot3                                        = weapons\pkm_shot


snd_empty               = weapons\gen_empty, 0.5
snd_reload              = weapons\sig550_reload, 0.7, 0.35
snd_shoot_grenade       = weapons\gen_grenshoot
snd_reload_grenade      = weapons\gen_grenload, 1.0, 0.8
snd_switch              = weapons\groza_switch, 1.0, 0.5



[wpn_pkm_hud]:hud_base
zoom_hide_crosshair        = true
attach_place_idx        = 0
item_visual                = dynamics\weapons\wpn_pkm\wpn_pkm_hud

hands_position				= -0.075500,-0.163000,0.139500
hands_orientation			= -1.750000,5.400002,-8.100014


hands_position_16x9				= -0.051000,-0.173500,0.173999
hands_orientation_16x9			= -0.850000,5.400002,-6.450006

item_position                                = 0.000908,0.001413,0.001031
item_orientation                        = 2.090982,-0.985601,361.809204

shell_point			= 0.013,0.033,0.128
shell_dir               = 0.0, 1.0, 0.0
shell_bone                = wpn_body


fire_point				= 0.0,0.053,0.931
fire_bone                            = wpn_body
fire_point2                = -0.014000,0.010000,-0.037000
fire_bone2                = wpn_body

anm_show                     = pkm_draw
anm_hide                     = pkm_holster
anm_idle                     = pkm_idle
anm_idle_sprint         = pkm_idle_sprint
anm_idle_moving                         = pkm_idle_moving
anm_shots               = pkm_shoot
anm_reload              = pkm_reload
anm_idle_aim                   = pkm_idle_aim
anm_bore                                                = pkm_idle_bore


aim_hud_offset_pos        = 0,0,0
aim_hud_offset_rot        = 0,0,0

gl_hud_offset_pos        = -0.053000,-0.059000,0.000000
gl_hud_offset_rot        = -0.145000,0.000000,0.000000

lean_hud_offset_pos        = 0,0,0
lean_hud_offset_rot        = 0,0,0

aim_hud_offset_pos_16x9   = -0.032000,-0.185000,0.102500
aim_hud_offset_rot_16x9  = 1.300000,8.400014,-6.450007


;********************************************************
;********************************************************
[wpn_bozar]:wpn_pkm
GroupControlSection     = spawn_group
discovery_dependency    =
$spawn                                                = "weapons\bozar"                ; option for Level Editor
$npc                    = on                                ; option for Level Editor
$prefetch               = 8
scheduled               = off                                ; option for ALife Simulator
cform                   = skeleton
class                   = WP_AK74
min_radius              = 30
max_radius              = 100
description             = st_wpn_bozar_descr

ef_main_weapon_type		= 3
ef_weapon_type			= 8

ammo_class              = ammo_223_fmj
fire_modes              = 10 ;, -1

inv_name                = st_wpn_bozar
inv_name_short          = st_wpn_bozar

fire_dispersion_base    = 0.000001        ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 5.0f ; 2.2f

cam_relax_speed		= 0
cam_relax_speed_ai	= 10
cam_dispersion		= 1.0
cam_dispersion_inc		= 1.3
cam_dispersion_frac	= 1.0
cam_max_angle		= 5.0
cam_max_angle_horz	= 30.0
cam_step_angle_horz	= 2

visual                  = dynamics\weapons\wpn_svd\wpn_svd.ogf
hud                     = wpn_svd_hud

ammo_mag_size      = 300
rpm		= 5000
hit_impulse           	= 100

zoom_enabled		= true                                               ; (on,off)zoom mode (right mouse button)
zoom_rotate_time		= 0.5
scope_zoom_factor		= 50                                                ; fov for zoom mode

snd_draw					= weapons\svd_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\n_svd_shot
snd_empty					= weapons\gen_empty, 0.5
snd_reload					= weapons\svd_reload
snd_close					= weapons\generic_close
