[matras]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn    	= "food and drugs\antirad"
$prefetch   	= 32
class   	= II_ANTIR
cform           = skeleton
visual          = dynamics\equipments\item_spalnik.ogf
description  	= st_matras_descr

inv_name   	= st_matras
inv_name_short  = st_matras_s
inv_weight   	= 0.8

inv_grid_width  = 2
inv_grid_height = 2
inv_grid_x   	= 9
inv_grid_y   	= 30
cost    	= 500
can_trade	= false

; eatable item
eat_health 	= 0
eat_satiety 	= 0
eat_power 	= 0
eat_radiation 	= 0
eat_alcohol 	= 0
wounds_heal_perc = 0
eat_portions_num = 1

; food item
animation_slot  = 4

;hud item
hud = wpn_vodka_hud


[inventory_box]
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "devices\inventory box"
class				= O_INVBOX
cform				= skeleton
visual				= dynamics\equipment_cache\equipment_box_01_case.ogf
script_binding      = bind_physic_object.init

[device_flare]:identity_immunities
class                   = D_FLARE
visual					= dynamics\devices\dev_flare\dev_flare
description             = enc_weapons1_wpn_flare

inv_weight				= 0.2
inv_name				= device_flare
inv_name_short			= device_flare_short

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 12
inv_grid_y					= 7

slot					= 11
cost					= 50
default_to_ruck         = true
sprint_allowed			= true
control_inertion_factor = 1.0
item_remove_time		= 10
work_time_sec			= 10000
hud                     = device_flare_hud
animation_slot			= 7

working_particles		= weapons\dev_flare_flame

[device_flare_hud]:hud_base
hands_position				= 0.361999,-0.164000,0.106000
hands_orientation			= 21.000044,-1.700000,0.000000
hands_position_16x9             = 0,0,0
hands_orientation_16x9          = 0,0,0

aim_hud_offset_pos				= 0,0,0
aim_hud_offset_rot				= 0,0,0

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0

item_position				= -0.031455,0.017528,0.136259
item_orientation			= 62.783558,75.663406,-79.665085

item_visual                   	= dynamics\devices\dev_flare\dev_flare
attach_place_idx				= 1

fire_point						= 0.279000,-0.143000,-0.009000
fire_bone                		= flare_point


anm_show						= flare_draw
anm_hide						= flare_holster
anm_idle						= flare_idle
anm_drop						= flare_holster


[detector_simple]:identity_immunities
GroupControlSection	= spawn_group
$spawn 			= "devices\detector_simple"
$prefetch 		= 32
class			= D_SIMDET
cform			= skeleton
visual			= dynamics\devices\dev_detector_1\dev_detector_1.ogf

hud			= detector_simple_hud
animation_slot		= 7

inv_name		= st_detector1
inv_name_short	= st_detector1
description		= st_detector1_descr

slot			= 8
ef_detector_type	= 1
inv_weight		= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 9
inv_grid_y		= 14
cost			= 500
default_to_ruck		= false

af_radius		= 30
af_vis_radius		= 3

af_class_1		= af_cristall
af_sound_1_		= detectors\art_beep1
af_freq_1		= 0.05, 2
af_class_2		= af_fireball
af_sound_2_		= detectors\art_beep1
af_freq_2		= 0.05, 2

af_class_3		= af_medusa
af_sound_3_		= detectors\art_beep1
af_freq_3		= 0.05, 2
af_class_4		= af_cristall_flower
af_sound_4_		= detectors\art_beep1
af_freq_4		= 0.05, 2

af_class_5		= af_blood
af_sound_5_		= detectors\art_beep1
af_freq_5		= 0.05, 2
af_class_6		= af_mincer_meat
af_sound_6_		= detectors\art_beep1
af_freq_6		= 0.05, 2

af_class_7		= af_electra_sparkler
af_sound_7_		= detectors\art_beep1
af_freq_7		= 0.05, 2
af_class_8		= af_electra_flash
af_sound_8_		= detectors\art_beep1
af_freq_8		= 0.05, 2

attach_angle_offset		= -1.303,-1.493,-1.202 
attach_position_offset	= 0.110,-0.019,0.000

attach_bone_name	= bip01_l_hand
auto_attach		= false
snd_draw                = weapons\ak74_draw
snd_holster             = weapons\generic_holster

[detector_base_hud]:hud_base
attach_place_idx		= 1

;--from beretta
hands_position				= -0.021000,-0.160000,0.002500
hands_orientation			= -0.500000,1.000000,1.149999
hands_position_16x9				= 0.033000,-0.189500,0.039000
hands_orientation_16x9			= 2.349998,2.749999,2.849998

aim_hud_offset_pos		= 0,0,0
aim_hud_offset_rot		= 0,0,0

gl_hud_offset_pos			= 0,0,0
gl_hud_offset_rot			= 0,0,0

lean_hud_offset_pos		= 0,0,0
lean_hud_offset_rot		= 0,0,0



[detector_simple_hud]:detector_base_hud


item_position				= -0.072424,0.030392,-0.012213
item_orientation			= 324.640503,-189.627350,-183.009415

item_visual                   	= dynamics\devices\dev_detector_1\dev_detector_1_hud

fire_point			= 0,0,-0.05
fire_bone      	      		= light_bone_2
fire_point2			= 0,0,0
fire_bone2			= light_bone_1

anm_show			= dev_detector_1_draw
anm_show_fast			= dev_detector_1_draw	;_quick
anm_hide			= dev_detector_1_holster
anm_hide_fast			= dev_detector_1_holster_quick
anm_idle			= dev_detector_1_idle
anm_idle_moving			= dev_detector_1_idle_moving
anm_idle_sprint			= dev_detector_1_idle_moving

anm_show_16x9			= dev_detector_1_draw_ws, dev_detector_1_draw
anm_show_fast_16x9		= dev_detector_1_draw_ws	;_quick
anm_hide_16x9			= dev_detector_1_holster_ws, dev_detector_1_holster
anm_hide_fast_16x9		= dev_detector_1_holster_ws_quick
anm_idle_16x9			= dev_detector_1_idle_ws, dev_detector_1_idle
anm_idle_moving_16x9		= dev_detector_1_idle_moving_ws, dev_detector_1_idle_moving
anm_idle_sprint_16x9		= dev_detector_1_idle_moving_ws, dev_detector_1_idle_moving

flash_light_range		= 0.1
onoff_light_range		= 0.1

[detector_advanced]:detector_simple
$spawn 			= "devices\detector_advanced"
class			= D_ADVANC
visual			= dynamics\devices\dev_detector_2\dev_detector_2.ogf


inv_name		= st_detector2
inv_name_short	= st_detector2
description		= st_detector2_descr

inv_grid_width	= 1
inv_grid_height	= 1
inv_grid_x		= 15
inv_grid_y		= 7
cost			= 1000
hud			= detector_advanced_hud

af_radius		= 30
af_vis_radius		= 4

af_class_9		= af_dummy_glassbeads
af_sound_9_		= detectors\art_beep1
af_freq_9		= 0.05, 5

af_class_10		= af_night_star
af_sound_10_		= detectors\art_beep1
af_freq_10		= 0.05, 5
af_class_11		= af_vyvert
af_sound_11_		= detectors\art_beep1
af_freq_11		= 0.05, 5

af_class_12		= af_soul
af_sound_12_		= detectors\art_beep1
af_freq_12		= 0.05, 5
af_class_13		= af_fuzz_kolobok
af_sound_13_		= detectors\art_beep1
af_freq_13		= 0.05, 5

af_class_14		= af_electra_moonlight
af_sound_14_		= detectors\art_beep1
af_freq_14		= 0.05, 5
af_class_15		= af_dummy_battery
af_sound_15_		= detectors\art_beep1
af_freq_15		= 0.05, 5


[detector_advanced_hud]:detector_base_hud

item_position				= -0.078949,0.039172,-0.019197
item_orientation			= 320.606964,-194.089020,-186.572464

item_visual                   	= dynamics\devices\dev_detector_2\dev_detector_2_hud

anm_show			= dev_detector_2_draw
anm_show_fast			= dev_detector_2_draw	;_quick
anm_hide			= dev_detector_2_holster
anm_hide_fast			= dev_detector_2_holster_quick
anm_idle			= dev_detector_2_idle
anm_idle_moving			= dev_detector_2_idle_moving
anm_idle_sprint			= dev_detector_2_idle_moving

anm_show_16x9			= dev_detector_2_draw_ws, dev_detector_2_draw
anm_show_fast_16x9		= dev_detector_2_draw_ws	;_quick
anm_hide_16x9			= dev_detector_2_holster_ws, dev_detector_2_holster
anm_hide_fast_16x9		= dev_detector_2_holster_ws_quick
anm_idle_16x9			= dev_detector_2_idle_ws, dev_detector_2_idle
anm_idle_moving_16x9		= dev_detector_2_idle_moving_ws, dev_detector_2_idle_moving
anm_idle_sprint_16x9		= dev_detector_2_idle_moving_ws, dev_detector_2_idle_moving

[detector_elite]:detector_advanced
$spawn 			= "devices\detector_elite"
class			= D_ELITE
visual			= dynamics\devices\dev_detector_3\dev_detector_3.ogf
inv_name		= st_detector3
inv_name_short	= st_detector3
description		= st_detector3_descr
hud			= detector_elite_hud

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 5
inv_grid_y		= 14
cost			= 1500

; elite x="0.00096" y="0.0035"
ui_p			= -0.02904,0.01,0.0364
ui_r			= 0,90,0

af_radius		= 30
af_vis_radius		= 5

af_class_16		= af_eye
af_sound_16_		= detectors\art_beep1
af_freq_16		= 0.05, 5
af_class_17		= af_fire
af_sound_17_		= detectors\art_beep1
af_freq_17		= 0.05, 5

af_class_18		= af_gravi
af_sound_18_		= detectors\art_beep1
af_freq_18		= 0.05, 5
af_class_19		= af_gold_fish
af_sound_19_		= detectors\art_beep1
af_freq_19		= 0.05, 5

af_class_20		= af_baloon
af_sound_20_		= detectors\art_beep1
af_freq_20		= 0.05, 5
af_class_21		= af_glass
af_sound_21_		= detectors\art_beep1
af_freq_21		= 0.05, 5

af_class_22		= af_dummy_dummy
af_sound_22_		= detectors\art_beep1
af_freq_22		= 0.05, 5
af_class_23		= af_ice
af_sound_23_		= detectors\art_beep1
af_freq_23		= 0.05, 5


[detector_elite_hud]:detector_base_hud
item_position				= -0.071685,0.036188,-0.009934
item_orientation			= 314.589233,-186.420761,-189.323669

item_visual                   	= dynamics\devices\dev_detector_3\dev_detector_3_hud

anm_show			= dev_detector_3_draw
anm_show_fast			= dev_detector_3_draw	;_quick
anm_hide			= dev_detector_3_holster
anm_hide_fast			= dev_detector_3_holster_quick
anm_idle			= dev_detector_3_idle
anm_idle_moving			= dev_detector_3_idle_moving
anm_idle_sprint			= dev_detector_3_idle_moving

anm_show_16x9			= dev_detector_3_draw_ws, dev_detector_3_draw
anm_show_fast_16x9		= dev_detector_3_draw_ws	;_quick
anm_hide_16x9			= dev_detector_3_holster_ws, dev_detector_3_holster
anm_hide_fast_16x9		= dev_detector_3_holster_ws_quick
anm_idle_16x9			= dev_detector_3_idle_ws, dev_detector_3_idle
anm_idle_moving_16x9		= dev_detector_3_idle_moving_ws, dev_detector_3_idle_moving
anm_idle_sprint_16x9		= dev_detector_3_idle_moving_ws, dev_detector_3_idle_moving
