Vandalised Firearms v1.1
Created by SpeedCanHurt aka Vandal
Contents
- Description
- Tactics
- Ammunition
- Weapons
- Uninstalling
- Thanks
- Terms of Use
Description
VFire is a free, downloadable modification
for S.T.A.L.K.E.R: Clear Sky. It changes all firearms in the game, making them
more realistic, balanced and challenging to use. This effectively results in a
more enjoyable combat system, greatly improving the gaming experience. This
modification is not for everyone, however, and some may find they prefer the
feel of the original weapons in the game. If you find this, simply refer to the
uninstall information in this manual for instructions on how to revert to the
original game. For a full list of changes, refer to the latest VFire text file
located in your game directory.
Tactics
Players using this modification will
find combat tactics used in the unmodified version of Clear Sky are much less
effective. This is because VFire encourages the use of tactics used in real
life. Some of the strategies that are useful with this modification:
- Better use of cover. Unless you can
use cover effectively, you will find yourself dying often in VFire. You should
prioritise things like brick walls, vehicles, rocks, concrete blocks and even
large corpses over less resistant forms of cover such as trees, logs and thin
walls. You should always be aware of the next piece of effective cover in case
you need to relocate due to grenades or flanking enemies.
- Controlled fire. VFire features
greatly increased recoil for all weapons, and you will find long bursts of
automatic fire to be highly inaccurate with most firearms. In order to
effectively hit a target, you will need to take advantage of burst fire
options, such as two or three shot bursts, and semi-automatic fire. Weapons
that do not feature these additional firing modes should be fired in automatic
mode but only in short bursts. Also, when you do need to fire extended bursts,
you will need to manually ‘push’ the front of the weapon down, or up, to
maintain relatively good accuracy. To do this, simply aim the opposite way to
which the weapon is pulling.
- Stealth. As soon as an enemy detects
you, they will open fire. If you have not already taken cover, you will likely
be killed. To avoid this, always approach enemy fortifications from behind
cover, making sure to avoid your targets line of sight at all times, and
creeping to avoid creating too much noise. Even better, engaging your target
from long range before they can react allows you to incapacitate multiple
hostiles quickly and efficiently.
- Aiming. Without VFire, it is possible
to simply take down all your targets with headshots quite quickly. In VFire,
this is much harder, so you will need to aim for the torso in order to be as
effective as possible. Similarly, if a target is behind thin cover, aim for
roughly where they should be and shoot through the cover. If they are behind
strong cover, look for exposed body parts, such as feet and hands. Hitting a
target in a non-lethal location such as legs and arms can stun them and make
them stumble, giving you time to pull off a lethal shot.
- Good support options. Not all
gunfights will go in your favour. For these situations, make sure you always
have plenty of ammunition, medical kits and bandages, and have a clear path you
can retreat to, with good cover to hide behind. Better still, use your allies
to cover you in combat, or retreat to allied fortifications, where any hostiles
that are following you will be killed.
- Be alert. Your best time to break
cover and kill an enemy is when he is reloading, changing weapons or running
from cover, so listen for the telltale sounds of footsteps or reload mechanism
operation that will inform you of these opportunities. Also try to keep in mind
how much ammunition your enemies magazine will hold, depending on his weapon,
as this will help you plan when to launch your attack.
- Distance. When hunting for mutants, keep
in mind that most have no ranged offenses. This means you can maintain a good
distance from your target and kill them without risking your own life. Also,
targets with short-range weapons like handguns and shotguns will have a harder
time hitting you at longer ranges. That said, some targets are more capable at
long range than short range. In this case, you should attempt to sneak up as
close as possible before engaging your enemy.
- Weapon choice. Don’t just pick your
favourite weapon – pick the best for your mission. If you are attacking targets
from a distance, pick a weapon that has good long-range capabilities and is
fairly accurate. When fighting in closed-in areas, such as urban or indoor
locations, pick a weapon that does a good deal of damage and has a decent rate
of fire. Likewise, pick ammunition that has the right performance for the
application. Always upgrade your weapons for best performance specific to their
natural strengths, and never allow your weapons condition to degrade too far. Damaged
weapons will be less accurate, harder to use and will jam more often.
Ammunition
Your choice of ammunition will be more
important than ever with VFire. Keep in mind that modifying weapons to fire
different ammunition will have drastic effects on their performance. To assist
in your choice of ammunition, a list including strengths and weaknesses of each
type is included here.
9x18mm Full Metal Jacket
A very basic and outdated form of pistol
ammunition. Has very poor accuracy, penetration and stopping power, offset only
by its low weight and cost of purchase. Suited for use with the Makarov PM,
PB/6P9 and Fort-12 pistols. The Browning HP, Beretta 92 and Walther P99 pistols
and MP5 submachine gun can be modified to use this ammunition.
9x18mm Hollow Point
A hollow-point bullet that fragments on
impact designed for 9x18mm cartridge. Provides improved stopping power, but has
even lower penetration capabilities. Can be used in the Makarov PM, PB/6P9 and
Fort-12 pistols, or modified-calibre Browning HP, Beretta 92 and Walther P99
pistols and MP5 submachine guns.
9x19mm Full Metal Jacket
An improved 9mm pistol round. Features
improved damage and penetration, and is one of the most accurate pistol
cartridges available. Can be used in the MP5 submachine gun or the Browning HP,
Beretta 92 and Walther P99 pistols. Makarov PM, PB/6P9 and Fort-12 pistols can
also fire this round after modifications have been carried out on the weapon in
question.
9x19mm Hollow Point
A hollow-point round attached to a
9x19mm cartridge. Provides much greater stopping power than the FMJ variant,
but is offset by poor armour penetration. Bullet trajectory is no different to
the standard round. Designed for use with the MP5 submachine gun, Browning HP,
Beretta 92 and Walther P99 pistols, or modified-calibre Makarov PM, PB/6P9 and
Fort-12 pistols.
.45 Full Metal Jacket
A large, hard-hitting pistol round
originally designed for military handguns. Provides great stopping power,
decent penetration and average accuracy, but has a low effective range due to
bullet weight, and is much more expensive than other handgun ammunition. Can be
used in the USP, M1911 and SIG P220 pistols.
.45 Hollow Point
One of the most powerful handgun
cartridges in existence, fitted with a fragmenting hollow-point bullet. Has
highly impressive stopping power, but suffers from poor penetration abilities.
Otherwise, it has the same performance as the FMJ round. Suited for the USP,
M1911 and SIG P220 pistols.
.50 Full Metal Jacket
The famous .50 calibre ‘Action Express’
round with a standard full-metal jacket bullet. Has incredible stopping power
and decent accuracy, as well as a respectable muzzle velocity. Unfortunately,
it is very heavy and has poor aerodynamics, greatly limiting its effective
range. Suited for the Desert Eagle.
.50 Hollow Point
An incredibly powerful round, consisting
of a fragmenting hollow-point round mounted on a huge .50 AE cartridge. Has the
greatest stopping power of any handgun round and respectable grouping, but lacks
penetration power. It is also heavy and limited to short distances due to its
poor ballistic qualities. Can only be used in the .50 Desert Eagle.
9x39mm Full Metal Jacket
A heavy subsonic round designed for use
with some special rifles. While it has a low muzzle velocity, its weight
provides good stopping power and decent armour penetration. This comes at the
cost of maximum range and accuracy, as the bullet itself has a tendency to
‘drop’ at long ranges. Can be used in the OC-14 Groza and AS Val assault
rifles, as well as the VSS Vintorez sniper rifle.
9x39mm Armour Piercing
Subsonic 9mm rifle ammunition fitted
with a toughened armour-piercing bullet. Features much better armour
penetration at the cost of much higher purchase prices. Suited for use with
OC-14 Groza, AS Val, VSS Vintorez rifles.
5.45x39mm Full Metal Jacket
A generic rifle round, used most
commonly by Warsaw Pact countries. Provides great accuracy and range and is
lighter than all other rifle rounds of its class, not to mention cheaper. It
also lacks the power of other rifle rounds, however, and has lower penetration
abilities as well. Suits the AK-74, AKS-74U and AN-94 assault rifles, as well
as calibre-modified LR300, L85, SG 550, G36, F2000, OC-14 Groza, AS Val and VSS
Vintorez rifles.
5.45x39mm Armour Piercing
A 5.45mm rifle cartridge, with a
toughened bullet that provides better armour penetration than standard FMJ
rounds. The only downside of this round is the much higher price. Can be used
in the AK-74, AKS-74U and AN-94 assault rifles. Also suited to LR300, L85, SG
550, G36, F2000, OC-14 Groza, AS Val and VSS Vintorez rifles that have been
modified to use the smaller calibre ammunition.
5.56x45mm Full Metal Jacket
A NATO-standard rifle round, now adopted
by most European and Western nations. Provides greater stopping power,
penetration abilities and muzzle velocity than the smaller 5.45mm rounds, but
suffers from greater bullet weight and size, causing lower accuracy and a
slight ‘tumbling’ effect at longer ranges. Designed for use in the LR300, L85,
SG 550, G36 and F2000 assault rifles. Some modified AK-74, AKS-74U and AN-94
assault rifles can also use this ammunition.
5.56x45mm Armour Piercing
The NATO-standardised rifle round fitted
with a toughened armour-piercing bullet. Provides much greater armour-piercing
power, with the only downside being the high cost of purchase. Suited for the
LR300, L85, SG 550, G36 and F2000 assault rifles, as well as calibre-modified
AK-74, AKS-74U and AN-94 Kalashnikov-series assault rifles.
7.62x54mm 7N14
A large, powerful and time-proven rifle
round, designed specifically for sniper use. Features an efficient
armour-piercing bullet, high accuracy and range, and very good stopping power.
It is, however, heavy and expensive, and so should be used sparingly. Used in
the Dragunov SVD and SVU sniper rifles.
7.62x54mm MG
A cheap 7mm armour-piercing rifle round
designed for large machine guns. Because it comes attached to linkable belts,
it is only suitable for the PKM group machine gun.
12x70 Buckshot
A large shotgun shell that contains 10
pellets, or shot, designed for both military and hunting use. The shot spreads
out over range, providing a good spread of damage. While each individual pellet
does relatively little damage, together they can take down the strongest of
targets. They do, however have fairly average armour-piercing capabilities and
lose effectiveness over long range quite quickly. Suited for use with any
Sawn-Off Shotgun, Classic Shotgun, Remington 870 or SPAS-12 that has not been
modified for slug and dart use.
12x76 Slug
A shotgun round that basically consists
of an explosive charge and a huge lead slug. While fairly soft, the slug is
relatively accurate for shotgun ammunition, and provides huge amounts of
stopping power. Even if it doesn’t penetrate armour, it will cause huge
internal damage to the target, purely from the force. Used in Sawn-Off,
Classic, Remington 870 or SPAS-12 shotguns.
12x76 Flechette
A large, metal ‘dart’ contained inside a
sabot. Provides great armour-piercing ability, as well as highly impressive
stopping power. While the flechettes fins usually stabilise it in flight, they
can be adversely affected by crosswinds, making them less accurate than would
be expected. Designed for use with the Sawn-Off, Classic, Remington 870 or
SPAS-12 shotguns.
Weapons
There is a large variety of weapons to
choose from in Clear Sky, and the changes made in VFire can make choosing
weapons even harder. To assist with your choice, a list of firearms, along with
their strengths and weaknesses, is listed here.
Makarov PM
A small, cheap 9mm pistol with an
8-round magazine. Though it was originally designed in Russia, it is now
produced in mass by low-cost companies around the world, and is known for its
poor reliability. It is, however, lightweight and cheap, making it useful for
less experienced stalkers. Fires the widely-available 9x18mm Makarov
ammunition, though modified versions are capable of using 9x19mm Parabellum
ammunition.
PB/6P9 ‘Noiseless’
A special operations pistol based on a
heavily modified Makarov PM. It is heavier and more prone to damage than the
PM, but is practically silent due to a special firing mechanism which reduces
muzzle velocity to subsonic levels, as well as a custom-built suppressor, both
of which also result in reduced recoil. Uses 9x18mm pistol ammunition, but can
be modified to fire the more accurate and powerful 9x19mm type.
Fort-12
A Ukrainian police pistol. Features a
12-shot magazine and exceptionally low weight. While not entirely reliable, it
is much better than most other 9x18mm pistols, though all other performance is
typical of its class. Fires 9x18mm Makarov ammunition, or can be modified to
fire 9x19mm Parabellum rounds.
Walther P99
A 9mm pistol that provides a huge
16-round magazine capacity and extremely low weight, making it useful for more
experienced stalkers. Not entirely reliable, though, and has a fair amount of
recoil. Designed to fire the highly-accurate 9x19mm Parabellum handgun rounds,
but can be modified to fire cheaper 9x18mm Makarov ammunition.
Beretta 92
A heavy, low-recoil 9mm pistol with a
10-shot magazine. Extremely useful, except for very poor reliability,
particularly concerning the slide, when not properly maintained. Uses 9x19mm
ammo, but can be modified for use with the cheaper, lighter 9x18mm type.
Browning HP ‘HiPower’
A fairly heavy but extremely reliable
9mm handgun. Boasts a good 13-shot magazine and very low recoil. Many stalkers
swear by it, as it can go without maintenance for long periods of time. Designed
for use with 9x19mm ammunition, but can be modified for 9x18mm rounds.
Colt M1911 ‘Government’
A large-calibre 7-shot handgun, designed
over 100 years ago, and used by the US military for the last 70. While it has
fairly low recoil due to its ‘gold-standard’ pistol grip, it is heavy and there
are many older versions on the market that affect its average reliability
greatly. Fires .45 calibre ammunition.
SIG P220
A fairly recently designed Swiss
large-calibre handgun. While it is reliable, lightweight and accurate, it was
rejected by many armed forces for its high recoil and low 7-shot magazine
capacity. Uses .45 ACP rounds.
USP .45
A widely used modern handgun that has
received great praise from the many special operations groups and armed forces
that use it. It is reliable, lightweight and features a 12-shot magazine as
standard. Designed to fire .45 ACP ammunition.
Desert Eagle Mark XIX
A well-known large-calibre handgun,
famous for its immense stopping power. It also has a decent muzzle velocity and
respectable accuracy, but is heavy and its history has been plagued by jamming
problems when not correctly maintained. Fires .50 AE ammunition only, and
cannot be fitted with a suppressor.
MP5
One of the most used submachine guns in
existence, definitely the most popular western design. It has a good rate of
fire and is quite lightweight, but inaccurate and difficult to control during
extended bursts of automatic fire. Features an optional 3-shot burst firing
mode. Uses 9x19mm ammunition, but can be modified to fire the more common
9x18mm rounds.
OC-14 ‘Groza’
A Russian-built assault rifle designed
for the heavy, subsonic 9mm rifle round. Has impressive stopping power at
short-medium range, but its effectiveness quickly diminishes at longer ranges due
to bullet ‘drop’. Also has an under barrel grenade launcher for 40mm caseless
VOG-25 grenades. Uses 9x39mm ammo as standard, and can be modified to fire more
accurate 5.45x39mm rounds.
AS Val ‘Shaft’
A modified version of the VSS Vintorez,
designed to be used as an assault rifle. While it does not have the scope or
first-shot accuracy of the sniper variant, it does have a larger 20-round
magazine and less recoil due to an improved stock. Also has the same integral
silencer as the Vintorez, and fires 9x39mm subsonic ammunition, giving it good
stopping power at short-medium ranges. Can be modified to fire 5.45x39mm rifle
rounds.
AK-74
Probably the most used weapon in the
Kalashnikov series, based upon the famous AK-47 model. It is a cheap, reliable
assault rifle, used all around the world. Provides good accuracy and average
recoil during automatic fire. Uses 5.45x39mm rounds, but modified versions can
fire 5.56mm NATO rounds.
AKS-74U
A variant of the AK-74, designed for
special forces use in urban combat areas. Features a folding stock and
shortened barrel that decrease weight considerably, but suffers from lowered
muzzle velocity and accuracy and increased recoil. Standard models fire 5.45mm
ammunition, but can be modified to fire 5.56mm ammunition.
AN-94 ‘Abakan’
A highly complex Kalashnikov-design
assault rifle, designed in the mid-1990s. Has much better accuracy and control
then earlier models, but is much less reliable due to a complicated firing
mechanism. Has an additional 2-shot burst firing mode. Designed for 5.45mm
ammunition, but can be modified for 5.56mm ammunition use.
LR300
A modified variant of the famous M16,
produced and sold by a private American corporation. Features an extremely high
rate of fire, but suffers from poor handling, reliability and accuracy.
Features an additional firing mode for 3-shot bursts. Standard models fire the
NATO-standard 5.56x45mm ammunition, but they can be modified to fire more
widely-available 5.45mm ammunition.
L85
A British assault rifle designed to be
useful in medium-long range infantry combat. Features an integrated 1.6x scope
for sniper fire and high accuracy, but is less than reliable due to its complex
design, and extremely heavy. Fires 5.56mm rifle rounds, but can be modified to
use 5.45mm ammunition.
SG 550
Swiss-made assault rifle that features
extremely high accuracy and muzzle velocity as well as quite impressive
reliability. This is offset by high recoil, caused by poor weight distribution
along the length of the rifle. Designed for 5.45mm ammunition, but can be
modified for 5.56mm rounds.
G36
A popular German-made assault rifle with
a good balance of performance statistics. It is lightweight, accurate, easy to
control and reliable. It also has an integrated 1.6x telescopic sight and an
additional firing mode for two-shot bursts. Standard models fire the
NATO-standard 5.56x45mm ammunition, but they can be modified to fire more
widely-available 5.45mm ammunition.
F2000
A modern ‘weapon system’, designed for
use in a variety of combat environments. A very good all-round rifle, it has
high muzzle velocity, stopping power and rate of fire, as well as low recoil
and good reliability. It features an integrated telescopic sight and under
barrel integrated 40mm grenade launcher. Also has a 2-shot burst firing mode
for better fire control. Designed to fire standard 5.56mm NATO rifle
ammunition, but can be easily modified for use of lighter, cheaper 5.45x39mm
ammo.
VSS Vintorez
A small, lightweight, suppressed sniper
rifle designed for use with special operations groups. The heavy 9mm rounds
provide good stopping power at short and medium ranges, and it comes with a
calibrated telescopic sight. It is also capable of automatic fire at up to 800
rounds per minute, though it only uses a ten-round magazine. Uses 9x39mm
subsonic ammunition, resulting in practically ‘noiseless’ fire, but can be
modified to fire 5.45mm ammunition.
Dragunov SVU
A variant of the famous SVD, designed in
a lighter, more compact and easier to control bullpup layout. While it has a slightly
lower muzzle velocity and accuracy than its big brother, it is still more than
effective for medium to long range sniper work. Fires 7.62x54mm 7N14
ammunition.
Dragunov SVD
The quintessential Russian sniper rifle.
It is reliable, highly accurate at medium to long ranges, has a high muzzle
velocity and its 7mm ammunition provides both good armour penetration and
stopping power. It suffers only from high recoil and weight. Suited only for
7.62x54mm 7N14 sniper ammunition.
PKM
A large 7mm Russian-built group machine
gun. Has good stopping power and is relatively controllable in automatic fire,
but suffers from its weight, poor accuracy and high cost of not only purchase,
but maintenance. This makes it useful only for urban combat, but it is useful
for covering narrow approaches, for example a narrow street or a gap between
fortifications. Has no semi-automatic fire mode. Can only use 7.62x54mm MG
rounds on linkable belts.
Sawn-Off Shotgun
A generic side-by-side double-barrel shotgun
with barrel length considerably shortened, usually by sawing them off. The
shortened barrel length reduces both muzzle velocity and accuracy considerably,
making it only useful for close combat, and such modifications also make it
slightly less reliable and induce huge amounts of recoil. Its only advantages
are its light weight and low cost of purchase. Fires 12x70 buckshot and 12x76
slugs and flechettes.
Classic Shotgun
Classic over-under double-barrel hunting
shotgun, designed for accuracy rather than combat effectiveness. Because of
this, it is accurate at longer ranges than most other shotguns and has a higher
muzzle velocity, but is still heavy and unreliable in such harsh environments.
Suited for use with 12x70 and 12x76 shotgun shells.
Remington 870
American-built pump-action shotgun, used
both for hunting and combat. It is relatively lightweight for its class, and
has a 6-round magazine capacity. It is also much more reliable than most other
shotguns, making it the first choice for many stalkers. Uses 12x70 and 12x76
shotgun shells as standard.
SPAS-12
While it was designed for automatic
fire, the SPAS-12 is too unreliable for common use in this mode, so experienced
firearms experts only use it in the pump-action mode. Other than this flaw, it is
an effective combat shotgun and has lower recoil than others of its class, as
well as reasonable reliability. Only suited for 12x70 buckshot and 12x76
ammunition.
Uninstalling
If you’re not happy with VFire, then
installing it is relatively simple, assuming you have no other Clear Sky
modifications installed.
1 - Go to your game directory, usually
Program Files/Deep Silver/S.T.A.L.K.E.R Clear Sky.
2 - Delete all the files inside the
folder titled ‘gamedata’.
If you have other modifications
installed for Clear Sky, you will need to manually delete VFire files one by
one to prevent the loss of your other modifications.
Thanks
Thanks go out to:
Karstux, for allowing me to integrate
his pistols iron sights modification into VFire.
The members of the GSC modders forum,
for helping me out along the way.
All those people who tested this
modification and gave me feedback, it wouldn’t have been possible without you.
Everyone who has downloaded or used this
modification, I never would have expected there to be so many.
And, finally, GSC for making such a
great game.
Terms of Use
Not to be modified and redistributed
without the permission of the creator. For permission, email speedcanhurt@fastmail.fm. This modification may be
uploaded and advertised freely, as long as you inform the creator at the
aforementioned email address or through the VFire discussion topics on either
Gamespot or the GSC forums, give proper credit to the creator and include an
acceptable amount of information detailing what the modification does and what
the terms of use are. By installing, using, uploading or opening files, other
than this readme, from VFire, you are accepting these terms. Anybody violating
these terms will be found and punished to the greatest possible extent.