;-------------------------------------------------------------------------------
;----- УАЗ 469 -----------------------------------------------------------------
;-------------------------------------------------------------------------------

[car_definition]

camera_pos        		= -0.4, 1.87, -0.26	;смещение камеры в кабине влево-вправо, вверх-вниз, вперед-назад

driving_wheels    		= back_left_wheel,back_right_wheel,front_left_wheel,front_right_wheel
steering_wheels   		= front_left_wheel,front_right_wheel
breaking_wheels   		= back_left_wheel,back_right_wheel,front_left_wheel,front_right_wheel
doors             		= left_door,right_door
steer             		= stearing_wheel
driver_place      		= seat_left
exhausts          		= exhausts
exhaust_particles 		= vehiclefx\exhaust_1

damage				= damage_bones

;------ Factory parameters of Engine -------------------------------------------

fuel_tank         		= 78         	; L
fuel_consumption  		= 2.6		; L / (100k R); liters per 100 000 rotations
engine_power      		= 75        	; horse_power (kW=hp*0.808) max power
max_power_rpm     		= 4000        	; (nominal rpm ) on this rpm value engine power reaches maximum
max_torque_rpm    		= 2500       	; on this rpm engine torque reaches maximum

power_increment_factor	= 0.01
power_decrement_factor	= 0.1
rpm_increment_factor	= 0.1
rpm_decrement_factor	= 0.2
m_power_neutral_factor	= 0.75

; additional engine parameters

max_engine_rpm    		= 5000		; rpm (5000) rpm will never be more
idling_engine_rpm		= 800       	; rpm (750) min rpm - starts from this rpm value

;------ Adjustment a wheel -----------------------------------------------------

reference_radius  		= 0.43			; Радиус колеса, используемый при просчёте двигателя
axle_friction     		= 0.00001      	; Ослабление скорости в неетральной позиции. (N*m)
steering_speed    		= 1         	; Время поворота рулевого колеса, в максимум. rps (1)
steering_torque   		= 90000    	    ; Сила гидроусилителя руля. (N*m)
break_torque      		= 0.05        	; Сила тормозных колодок. (N*m)
break_time        		= 0.7         	; время нарастания силы торможения до максимума, при подтормаживании (стрелка назад)
hand_break_torque 		= 0.045        	; сила торможения пробелом (по умолчанию = break_torque)

;------ Gearbox ----------------------------------------------------------------

main_gear_ratio    		= 20.5       	; Передаточное отношение
auto_transmission  		= on            ; Автоматическая коробка (on/off)

[transmission_gear_ratio]
										; shift down/ shift up. (rpm, необходимое для переключения)
R						= 4.224,2250,16000
N1						= 4.120,2250,4750
N2						= 3.640,2250,4750
N3						= 2.580,2250,4750
N4						= 1.000,2250,16000

;------ Rest Adjustment --------------------------------------------------------

[lights]
headlights         		= f1,f2

[f1]
bone               		= left_light
color              		= 0.85,1.0,1.0,1.0
range              		= 50
cone_angle         		= 53
spot_texture       		= lights\lights_fanblade3
glow_texture       		= glow\glow_blue
glow_radius        		= 1.5

[f2]
bone               		= right_light
color              		= 0.85,1.0,1.0,1.0
range              		= 50
cone_angle         		= 53
spot_texture       		= lights\lights_fanblade3
glow_texture       		= glow\glow_blue
glow_radius        		= 1.5

[car_sound]
snd_volume         		= 1.0
snd_name           		= car\veh_uaz\engine_run
engine_sound_start_dellay	= 0.5
engine_start			= car\veh_uaz\engine_start
engine_stop			= car\veh_uaz\engine_stop
transmission_switch		= car\veh_uaz\gearchange
explosion_sound    		= weapons\heli_explosion
relative_pos       		= 0.0,0.5,1.5.

;------ damage params ----------------------------------------------------------

[damage_particles]

explosion_particles     = explosions\expl_vehichels
car_damage_particles1   = explosions\expl_car_smoke_small
car_damage_particles2   = explosions\expl_car_smoke_big
wheels_damage_particles1 = vehiclefx\exhaust_1
wheels_damage_particles2 = vehiclefx\exhaust_1

particle_bones1         = front_bamper
particle_bones2         = root

;------ particle bones ---------------------------------------------------------

[particle_bones]
root				    =  0,-0.5,1
front_bamper      		=  0,0,0

;------ damage items -----------------------------------------------------------

[damage_items]
back_left_wheel   		= 5000
back_right_wheel  		= 5000
front_left_wheel  		= 5000
front_right_wheel 		= 5000
left_door         		= 1000
right_door        		= 1000

;------ collisiondamage --------------------------------------------------------

[collision_damage]
root                  	= 0.0001
front_bamper          	= 0.0001
;kabina				    = 0.0001
left_door			    = 0.0001
right_door			    = 0.0001
;back_door			    = 0.0001
back_left_wheel			= 0.00001
back_right_wheel		= 0.00001
front_left_wheel		= 0.00001
front_right_wheel		= 0.00001

;------ damage bones -----------------------------------------------------------

[damage_bones]          ;аналогично секции в актере, но без анимаций
;bone_name     			= <hit_scale>,<-1>,<wound_scale>
;<hit_scale> 			- коэфф. изменения хита (уменьшения здоровья)
;<wound_scale> 			- коэфф. изменения величины открытой раны - незадействован

default       			= 1, -1, 0.1

[immunities]
burn_immunity         	= 0.04       ;коэффициенты иммунитета
strike_immunity       	= 0.001
shock_immunity        	= 0.001
wound_immunity        	= 0.0
radiation_immunity    	= 0.0
telepatic_immunity    	= 0.0
chemical_burn_immunity 	= 0.0
explosion_immunity    	= 0.1
fire_wound_immunity   	= 0.05

;----------------explosion params-----------------------------------------------

[explosion]
blast				= 20
blast_r				= 5
blast_impulse			= 500
frags		        	= 15
frags_r				= 30
frag_hit			= 0.5
frag_hit_impulse		= 350
hit_type_blast			= explosion
hit_type_frag			= fire_wound
up_throw_factor			= 0.25
wm_size             		= 0.1
explode_particles		= explosions\expl_vehichels
light_color			= 0.6,0.5,0.3
light_range			= 15.0
light_time 			= 0.5

;трассы от осколков
fragment_speed			= 76
fragment_tracer_max_length	= 3
explode_duration    		= 60			;подолжительность взрыва (с)

;звуки
snd_explode 			= weapons\heli_explosion
;wallmarks
wallmark_section		= explosion_marks

[explode_effector]
effect_sect_name= effector_explode_hit

;------ destroyed part ---------------------------------------------------------

[destroyed]
dynamics\vehicles\veh_uaz\part\veh_uaz_part1
dynamics\vehicles\veh_uaz\part\veh_uaz_part2
dynamics\vehicles\veh_uaz\part\veh_uaz_part3
dynamics\vehicles\veh_uaz\part\veh_uaz_part4

[autoremove_parts]
time					 = 120

;------ End params -------------------------------------------------------------