#include "cargo.odf"

//MAIN DESIGN PARAMETERS

//Race which can build ship & starting race of ship
race = "europe"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Cargo Ship"

//tooltips
tooltip = "Cargo Ship"
verboseTooltip = ""

//Amount of time required to build ship
buildTime = 20.0

//Number of officers required to build this ship
officerCost = 4

//Number of crew required to build ship & Starting crew
crewCost = 100

//Dilithium Cost to build
dilithiumCost = 200

//Metal Cost to build
metalCost = 0

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 250
maxShields = 0

// Hitpoints

shieldGeneratorHitPoints = 0
enginesHitPoints = 45
weaponsHitPoints = 45
lifeSupportHitPoints = 40
sensorsHitPoints = 40

//Rate at which shield recharges (points per second... we think)
shieldRate = 2.5

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"HMS Pannonia" "HMS Illyria" "HMS Dalmatia" "HMS Ostia" "HMS Carthage"
	"HMS Gibraltar" "HMS Carpentum" "HMS Hannibal" "HMS Hamilcar" "HMS Amphorae"
	"HMS Adonis" "HMS Denarius" "HMS Concordia" "HMS Macedonia" "HMS Actium"
	"HMS Cicero" "HMS Salamis" "HMS Byzantium" "HMS Pertinax" "HMS Vespasian"
	"HMS Tyre" "HMS Zama" "HMS Neco" "HMS Simyra" "HMS Zarephath"
	"HMS Byblos" "HMS Jubeil" "HMS Arwad" "HMS Astarte"
	"HMS Sidon" "HMS Utica" "HMS Berytus" "HMS Tarshish" "HMS Baalbek"
	"HMS Canaan" "HMS Carteia" "HMS Baal" "HMS Melqart" "HMS Murex"
	"HMS Venra"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "sys01"
lifeSupportTargetHardpoints = "sys02"
weaponsTargetHardpoints =
shieldGeneratorTargetHardpoints = "hp06" "hp07" "hp08"
sensorsTargetHardpoints = "sys03"
hullTargetHardpoints = "sys01" "sys02" "sys03"
criticalTargetHardpoints = "hp16" "hp17" "hp18"

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************
scaleSOD = 0.5
hotkeyLabel = "HOTKEY_F3"
transporter = 0