# Locations for data in the Admiral's Log

# background for the whole Admiral's Log
adLogBG		=	"bitmaps\\AdmiralsLog\\BACKGROUND.BMP";

## Standard info for all screens

# the bitmaps for all of the tabs on the tab control
tabBmp_0	=	"bitmaps\\AdmiralsLog\\TabButtons\\TABSCORENORMAL.bmp"
tabBmpH_0	=	"bitmaps\\AdmiralsLog\\TabButtons\\TABSCOREDEPRESSED.bmp"
tabBmp_1	=	"bitmaps\\AdmiralsLog\\TabButtons\\TABMILITARYNORMAL.bmp"
tabBmpH_1	=	"bitmaps\\AdmiralsLog\\TabButtons\\TABMILITARYDEPRESSED.bmp"
tabBmp_2	=	"bitmaps\\AdmiralsLog\\TabButtons\\TABECONOMYNORMAL.bmp"
tabBmpH_2	=	"bitmaps\\AdmiralsLog\\TabButtons\\TABECONOMYDEPRESSED.bmp"
tabBmp_3	=	"bitmaps\\AdmiralsLog\\TabButtons\\TABTIMELINENORMAL.bmp"
tabBmpH_3	=	"bitmaps\\AdmiralsLog\\TabButtons\\TABTIMELINEDEPRESSED.bmp"

tabBmp_4	=	"bitmaps\\AdmiralsLog\\TabButtons\\TABBATTLESNORMAL.bmp"
tabBmpH_4	=	"bitmaps\\AdmiralsLog\\TabButtons\\TABBATTLESDEPRESSED.bmp"
tabBmp_5	=	"bitmaps\\AdmiralsLog\\TabButtons\\TABSHIPSNORMAL.bmp"
tabBmpH_5	=	"bitmaps\\AdmiralsLog\\TabButtons\\TABSHIPSDEPRESSED.bmp"
tabBmp_6	=	"bitmaps\\AdmiralsLog\\TabButtons\\TABBUILDNORMAL.bmp"
tabBmpH_6	=	"bitmaps\\AdmiralsLog\\TabButtons\\TABBUILDDEPRESSED.bmp"
tabBmp_7	=	"bitmaps\\AdmiralsLog\\TabButtons\\TABTALLYNORMAL.bmp"
tabBmpH_7	=	"bitmaps\\AdmiralsLog\\TabButtons\\TABTALLYDEPRESSED.bmp"

tabRect1	=	170	14	66	46

doneBmp			=	"bitmaps\\AdmiralsLog\\Buttons\\MENUBUTTONNORMAL.bmp"
doneBmpH		=	"bitmaps\\AdmiralsLog\\Buttons\\MENUBUTTONDEPRESSED.bmp"
saveBmp			=	"bitmaps\\AdmiralsLog\\Buttons\\MENUBUTTONNORMAL.bmp"
saveBmpH		=	"bitmaps\\AdmiralsLog\\Buttons\\MENUBUTTONDEPRESSED.bmp"

saveButtonRect	=	516	574	122	16
doneButtonRect	=	640	574	122	16

playerButton	=	"bitmaps\\AdmiralsLog\\Buttons\\BUTTONPLAYERNORMAL.bmp"
playerButtonH	=	"bitmaps\\AdmiralsLog\\Buttons\\BUTTONPLAYERDEPRESSED.bmp"
# 1st player button location
playerButtonRect1	=	30	122	132	48

interPlayerHeight = 6

# the height of the space between players
betweenPlayerSpace		=	7
betweenTabSpace			=	0

dialogWinRect	=	170	60	630	512

#### SCORE SCREEN ####
gamePtsHeaderRect		=	15	20	120	35
militaryHeaderRect		=	153	20	94	35
economyHeaderRect		=	267	20	94	35
scienceHeaderRect		=	380	20	94	35
totalScoreHeaderRect	=	492	20	123	35

player1ScoreData		=	10	66	120	48

background_0	= "bitmaps\\AdmiralsLog\\Screens\\FRAMEScore.bmp"
background_1	= "bitmaps\\AdmiralsLog\\Screens\\FRAMEMilitary.bmp"
background_2	= "bitmaps\\AdmiralsLog\\Screens\\FRAMEEconomy.bmp"
background_3	= "bitmaps\\AdmiralsLog\\Screens\\FRAMETimeline.bmp"

background_4	= "bitmaps\\AdmiralsLog\\Screens\\FRAMEBattles.bmp"
background_5	= "bitmaps\\AdmiralsLog\\Screens\\FRAMEShips.bmp"
background_6	= "bitmaps\\AdmiralsLog\\Screens\\FRAMEBuild.bmp"
background_7	= "bitmaps\\AdmiralsLog\\Screens\\FRAMETally.bmp"


#### MILITARY SCREEN #####
shipsHeaderRect			=	12	22	180	35
stationsHeaderRect		=	209	22	150	35	
planetsHeaderRect		=	378	22	98	35
totalMilHeaderRect		=	490	22	127	35

player1ShipData			=	10	66	180	48


###### ECONOMY SCREEN ########
dilithiumHeaderRect		=	11	21	85	35
latinumHeaderRect		=	111	21	85	35
metalHeaderRect			=	210	21	85	35
crewHeaderRect			=	308	21	85	35
tradeHeaderRect			=	406	21	140	35
totalEconHeaderRect		=	560	21	60	35

player1DilData			=	10	66	85	48


## Horizontal bar for individual screens
individualBarThin	=	"bitmaps\\AdmiralsLog\\Buttons\\HORIZONTALBAR.bmp"

###### SHIPS SCREEN ########

# first button to filter data
shipFilterButtonRect	=	18	26	80	22

filterButtonSpace = 10

ship1Data				=	245	75	365	20
ship1Image				=	11	75	220	300

# y location for the top bar
topBarY					=	64

# y location we can't draw below
bottomY					=	500

# height of the dividing line we put between ship entries

barHeight				=	2

filterButton			= "bitmaps\\AdmiralsLog\\Buttons\\BUTTONSHIPSNORMAL.bmp"
filterButtonH			= "bitmaps\\AdmiralsLog\\Buttons\\BUTTONSHIPSDEPRESSED.bmp"

####### BUILD SCREEN ############
classHeaderRect			=	14	22	118	35
stardateHeaderRect		=	143	22	128	35
builtHeaderRect			=	285	22	165	35
lostHeaderRect			=	458	22	140	35

ship1ClassData			=	14	60	118	35

sortButton			= "bitmaps\\AdmiralsLog\\Buttons\\BUTTONBUILDNORMAL.bmp"
sortButtonH			= "bitmaps\\AdmiralsLog\\Buttons\\BUTTONBUILDDEPRESSED.bmp"

sortButtonRect		=	0	0	116	34

buildTopY			=	36

# x location for the header buttons
classHeaderX		=	14
stardateHeaderX		=	152
builtHeaderX		=	310
lostHeaderX			=	467

######## TALLY SCREEN ###########
tallyClassHeaderRect	=	11	200	155	35
tallyBuiltHeaderRect	=	178	200	100	35
tallyLostHeaderRect		=	290	200	100	35
tallyKillsHeaderRet		=	402	200	100	35
tallyDestroyedHeaderRect=	518	200	100	35

tally1Data				=	11	230	155	20

tallyEffectivenessRect	=	25	25	575	145

######### TIMELINE ###################
timeLineArea			=	10	64	610	440
timeLineTextArea			=	4	24	218	49
timeLinePlanetArea			=	465	24	147	16
timeLineBattlesArea			=	356	24	73	16
timelinePlanetIcon			=	"bitmaps\\AdmiralsLog\\icons\\planetcoloicon.bmp"
timelineBattlesIcon			=	"bitmaps\\AdmiralsLog\\icons\\battles.bmp"
timeLinePlanetIconArea		=	430	24	26	26
timeLineBattlesIconArea		=	330	24	26	26

######### BATTLE SCREEN ##############

battleTopY			=	42


battleTitleHeaderRect	=	14	28	106	35
battleFleetsHeaderRect	=	130	28	110	35
battleAlliedHeaderRect	=	272	28	165	35
battleEnemyHeaderRect	=	448	28	150	35

battle1Data				=	11	75	110	20


##### SCROLLBAR INFORMATION #########

SCROLL_UP_BUTTON_NORMAL = "bitmaps\\AdmiralsLog\\Buttons\\SCROLLUPNORMAL.bmp";
SCROLL_UP_BUTTON_OVER = "bitmaps\\AdmiralsLog\\Buttons\\SCROLLUPNORMAL.bmp";
SCROLL_UP_BUTTON_DOWN = "bitmaps\\AdmiralsLog\\Buttons\\SCROLLUPDEPRESSED.bmp";

SCROLL_DOWN_BUTTON_NORMAL = "bitmaps\\AdmiralsLog\\Buttons\\SCROLLDOWNNORMAL.bmp";
SCROLL_DOWN_BUTTON_OVER = "bitmaps\\AdmiralsLog\\Buttons\\SCROLLDOWNNORMAL.bmp";
SCROLL_DOWN_BUTTON_DOWN = "bitmaps\\AdmiralsLog\\Buttons\\SCROLLDOWNDEPRESSED.bmp";

SCROLL_TAB_NORMAL = "bitmaps\\AdmiralsLog\\Buttons\\SCROLLSLIDER.bmp";
SCROLL_TAB_DOWN = "bitmaps\\AdmiralsLog\\Buttons\\SCROLLSLIDER.bmp";

SCROLL_TAB_WIDTH = 20;
SCROLL_TAB_HEIGHT = 20;

shipsArrowUpRect	=	590	66	24	24
shipsArrowDownRect	=	590	474	24	24
shipsScrollAreaRect	=	592	90	20	384

battlesArrowUpRect		=	590	22	24	24
battlesArrowDownRect	=	590	474	24	24
battlesScrollAreaRect	=	592	46	20	428

buildArrowUpRect	=	590	66	24	24
buildArrowDownRect	=	590	474	24	24
buildScrollAreaRect	=	592	90	20	384

############### Individual Screen Overlays
verticalOverlay = "bitmaps\\AdmiralsLog\\Overlays\\LIGHTVERTICAL.bmp"
horizontalOverlay = "bitmaps\\AdmiralsLog\\Overlays\\LIGHTHORIZONTAL.bmp"

vertOverlayRect_0	=	6	13	1	494
vertOverlayRect_1	=	621	13	1	494
horzOverlayRect_0	=	6	12	616	1
horzOverlayRect_1	=	6	507	616	1


# race icons
federationRaceIcon	=	"bitmaps\\AdmiralsLog\\Overlays\\LOGOFEDNORMAL.bmp"
federationRaceIconH	=	"bitmaps\\AdmiralsLog\\Overlays\\LOGOFEDNORMAL.bmp"

borgRaceIcon	=	"bitmaps\\AdmiralsLog\\Overlays\\LOGOBORGNORMAL.bmp"
borgRaceIconH	=	"bitmaps\\AdmiralsLog\\Overlays\\LOGOBORGNORMAL.bmp"

cardassianRaceIcon	=	"bitmaps\\AdmiralsLog\\Overlays\\LOGOCARDASSIANNORMAL.bmp"
cardassianRaceIconH	=	"bitmaps\\AdmiralsLog\\Overlays\\LOGOCARDASSIANNORMAL.bmp"

klingonRaceIcon		=	"bitmaps\\AdmiralsLog\\Overlays\\LOGOKLINGONNORMAL.bmp"
klingonRaceIconH	=	"bitmaps\\AdmiralsLog\\Overlays\\LOGOKLINGONNORMAL.bmp"

romulanRaceIcon		=	"bitmaps\\AdmiralsLog\\Overlays\\LOGOROMULANNORMAL.bmp"
romulanRaceIconH	=	"bitmaps\\AdmiralsLog\\Overlays\\LOGOROMULANNORMAL.bmp"

species8472RaceIcon		=	"bitmaps\\AdmiralsLog\\Overlays\\LOGO8472NORMAL.bmp"
species8472RaceIconH	=	"bitmaps\\AdmiralsLog\\Overlays\\LOGO8472NORMAL.bmp"

europeRaceIcon		=	"bitmaps\\AdmiralsLog\\Overlays\\LOGOEUROPENORMAL.bmp"
europeRaceIconH	=	"bitmaps\\AdmiralsLog\\Overlays\\LOGOEUROPENORMAL.bmp"

buttonTextColor		=	.613	.629	.648
generalTextColor	=	.41		.41		.41
