#include "destroy.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Destroyer"

//tooltips
tooltip = "Destroyer"
verboseTooltip = ""

//Race which can build ship & starting race of ship
race = "europe"

//Amount of time required to build ship
buildTime = 12.0

//Number of officers required to build this ship
officerCost = 7

//Number of crew required to build ship & Starting crew
crewCost = 80

//Dilithium Cost to build
dilithiumCost = 140

//Metal Cost to build
metalCost = 0

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 100
maxShields = 0

// Hitpoints

shieldGeneratorHitPoints = 0
enginesHitPoints = 20
weaponsHitPoints = 20
lifeSupportHitPoints = 20
sensorsHitPoints = 20

//Rate at which shield recharges (points per second... we think)
shieldRate = 0.75

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 10

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"HMS Wolverine" "HMS Relentless" "HMS Hurricane" 
	"HMS Spitfire" "HMS Havoc" "HMS Kingfisher" "HMS Nomad"
	"HMS Renegade" "HMS Vigilant" "HMS Man-o-War" "HMS Savannah"
	"HMS Ajax" "HMS Law" "HMS Cheyenne" "HMS Barracuda"
	"HMS Armstead" "HMS Concord" "HMS Crockett" "HMS Eagle"
	"HMS Hornet" "HMS Potemkin" "HMS Revere" "HMS Rockford"
	"HMS Triumph" "HMS Alaska" "HMS Michigan" "HMS Rome"
	"HMS Merrimack" "HMS Monitor" "HMS Champion" "HMS Sioux"
	"HMS Warspite" "HMS Ramses" "HMS Thor" "HMS Triton"
	"HMS Loki" "HMS Titan" "HMS Aldebaran" "HMS Treplev"
	"HMS Leyte" "HMS Coral Sea" "HMS Sirocco" "HMS Kant"
	"HMS Vanya" "HMS Medvedev" "HMS Eclipse"
	"HMS Lee" "HMS Grant" "HMS Galahad" "HMS Gawain"
	"HMS Morgana" "HMS Pendragon" "HMS Myrmidon"  
	"HMS Baton Rouge" "HMS Fargo" "HMS Cormir" "HMS Victoria"
	"HMS Helena" "HMS Corvus" "HMS Pleiades" "HMS Tsunami"
	"HMS Mongoose" "HMS Cobra" "HMS Wasp" "HMS Scorpion"
	"HMS Condor" "HMS Albatross" "HMS Voltaire" "HMS Python"
	"HMS Vasily" "HMS Falkirk" "HMS Stromming" "HMS Zeppelin"
	"HMS Matador" "HMS Turin" "HMS Valiant" "HMS Logan"
	"HMS Quillon" "HMS Gauntlet" "HMS Halberd" "HMS Monsoon"                      
	"HMS Tenacious" "HMS Javelin" "HMS Sao Paulo" "HMS Baracus"
	"HMS Maya"


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Pulse Phaser
weapon1 = "dpulse"
weaponHardpoints1 = "hp01" "hp02"

// Photon Torpedo
weapon2 = "fdphot"
weaponHardpoints2 = "hp03" 


// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "sys01" "sys02" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "sys03" "hp12" "hp13" "hp14" "hp15" 
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "sys04" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15" "hp16" "hp17" "hp18" "hp19" "hp20"
criticalTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15" 



//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.25f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.25f

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//**********************************************************************
//PHYSICS PARAMETERS

// Scripted 3D Attack paths
attack_path0 = "p2.pth"
attack_path1 = "p3.pth"

//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "fed_destroyer"
hotkeyLabel = "HOTKEY_F3"

// let's make this a bit smaller
ScaleSOD = 0.8
transporter = 0