// Comm menu, pause menu, other ui elements that aren't constantly being changed
#include "gui_glob16x12.cfg"


// Minimap.							
minimapDefaultCursor			=	"standard_cursor"					
minimapBackgroundSprite			=	"map_background"					
minimapFogSprite			=	"map_fog"					
minimapShroudSprite			=	"map_shroud"					

// with LIZ ART
minimapBackgroundPanel			=	"minimapBackgroundPanel"					
minimapPanelArea			=	0	816	350	384
minimapBackgroundPanelArea		=	0	0	350	384
minimapBackgroundPanelSize		=	8
minimapBackgroundPanel_0		=	0	0	350	384
minimapBackgroundPanel_1		=	0	0	0	0
minimapBackgroundPanel_2		=	0	0	0	0
minimapBackgroundPanel_3		=	0	0	0	0
minimapBackgroundPanel_4		=	0	0	0	0
minimapBackgroundPanel_5		=	0	0	0	0
minimapBackgroundPanel_6		=	0	0	0	0
minimapBackgroundPanel_7		=	0	0	0	0

minimapDisplayArea			=	5	19	320	320
minimapShipFilterArea			= 	104	353	50	20
minimapStationFilterArea		= 	181	353	50	20

// Button Panel
buttonDefaultCursor			=	"standard_cursor"					
buttonPanelArea				=	1323	8	266	40
buttonBackgroundPanel			=	"buttonBackgroundPanel"
buttonBackgroundPanelArea		=		0	0	266	40	
buttonBackgroundPanelSize		=		2
buttonBackgroundPanel_0			=		0	0	21	40
buttonBackgroundPanel_1			=		245	0	21	40

// there are now 2 rows of buttons
idleButtonArea			=	25	0	40	40
toggleButtonArea		=	69	0	40	40
commButtonArea			=	113	0	40	40
objectivesButtonArea		=	157	0	40	40
moreButtonArea			=	201	0	40	40

paletteButtonArea		=	113	45	40	40
helpButtonArea			=	157	45	40	40
menuButtonArea			=	201	45	40	40

// Cinematic View
cinematicDefaultCursor			=	"standard_cursor"					
// LIZ ART
cinematicPanelArea			=	1250	816	350	384
cinematicBackgroundPanelArea		=	0	0	350	384
cinematicBackgroundPanel		=	"cinematicBackgroundPanel"
cinematicBackgroundPanelSize		=	7
cinematicBackgroundPanel_0		=	0	0	350	384
cinematicBackgroundPanel_1		=	0	0	0	0
cinematicBackgroundPanel_2		=	0	0	0	0
cinematicBackgroundPanel_3		=	0	0	0	0
cinematicBackgroundPanel_4		=	0	0	0	0
cinematicBackgroundPanel_5		=	0	0	0	0
cinematicBackgroundPanel_6		=	0	0	0	0
cinematicDefaultBackground		=	"cinematic_background"
cinematicBackgroundArea			=	25	19	320	320
cinematicDisplayArea			=	25	19	320	320

// Resource Panel
resourceDefaultCursor			=	"standard_cursor"
resourcePanelArea			=	0	8	405	130
resourcePanel				=	"resourcePanel"
resourcePanelSize			=	5
resourcePanel_0				=	0	0	319	80
resourcePanel_1				=	319	0	143	80
resourcePanel_2				=	0	80	143	40
resourcePanel_3				=	143	80	142	40
resourcePanel_4				=	285	80	120	40

// where the resource displays go
resource_2		=	57	7	120	26	// Dilithium
resource_3		=	324	7	120	26	// Latinumium
resource_5		=	57	47	120	26	// Biomatter
resource_1		=	324	47	120	26	// Officers
resource_0		=	199	7	120	26	// Crew
resource_4		=	199	47	120	26	// Metal

// Ship Display.							
infoDefaultCursor		=	"standard_cursor"					

// panel areas for the 3 different heights
infoPanelArea_0			=		360	1115	880	85		// low
infoPanelArea_1			=		360	1007	880	193		// middle
infoPanelArea_2			=		360	890	880	310		// tall

infoPanelArea			=		360	890	880	310

infoBlackArea_0			=		4	39	872	40		// low
infoBlackArea_1			=		4	21	872	165		// middle
infoBlackArea_2			=		4	22	872	281		// tall

infoBackgroundPanel		=		"infoBackgroundPanel"					
infoBackgroundPanelArea		=		0	0	880	310
infoBackgroundPanelSize		=		16
infoBackgroundPanel_0		=		0	0	880	310
infoBackgroundPanel_1		=		0	0	0	0
infoBackgroundPanel_2		=		0	0	0	0
infoBackgroundPanel_3		=		0	0	0	0
infoBackgroundPanel_4		=		0	0	0	0
infoBackgroundPanel_5		=		0	0	0	0
infoBackgroundPanel_6		=		0	0	0	0
infoBackgroundPanel_7		=		0	0	0	0
infoBackgroundPanel_8		=		0	0	0	0
infoBackgroundPanel_9		=		0	0	0	0
infoBackgroundPanel_10		=		0	0	0	0
infoBackgroundPanel_11		=		0	0	0	0
infoBackgroundPanel_12		=		0	0	0	0
infoBackgroundPanel_13		=		0	0	0	0
infoBackgroundPanel_14		=		0	0	0	0
infoBackgroundPanel_15		=		0	0	0	0


infoMiddleBackgroundPanel		=	"infoMiddleBackgroundPanel"
infoMiddleBackgroundPanelArea		=	0	0	880	193
infoMiddleBackgroundPanelSize		=	14
infoMiddleBackgroundPanel_0		=	0	0	880	193
infoMiddleBackgroundPanel_1		=	0	0	0	0
infoMiddleBackgroundPanel_2		=	0	0	0	0
infoMiddleBackgroundPanel_3		=	0	0	0	0
infoMiddleBackgroundPanel_4		=	0	0	0	0
infoMiddleBackgroundPanel_5		=	0	0	0	0
infoMiddleBackgroundPanel_6		=	0	0	0	0
infoMiddleBackgroundPanel_7		=	0	0	0	0
infoMiddleBackgroundPanel_8		=	0	0	0	0
infoMiddleBackgroundPanel_9		=	0	0	0	0
infoMiddleBackgroundPanel_10		=	0	0	0	0
infoMiddleBackgroundPanel_11		=	0	0	0	0
infoMiddleBackgroundPanel_12		=	0	0	0	0
infoMiddleBackgroundPanel_13		=	0	0	0	0

infoLowBackgroundPanel			=	"infoLowBackgroundPanel"
infoLowBackgroundPanelArea		=	0	0	880	85
infoLowBackgroundPanelSize		=	10
infoLowBackgroundPanel_0		=	0	0	880	85
infoLowBackgroundPanel_1		=	0	0	0	0
infoLowBackgroundPanel_2		=	0	0	0	0
infoLowBackgroundPanel_3		=	0	0	0	0
infoLowBackgroundPanel_4		=	0	0	0	0
infoLowBackgroundPanel_5		=	0	0	0	0
infoLowBackgroundPanel_6		=	0	0	0	0
infoLowBackgroundPanel_7		=	0	0	0	0
infoLowBackgroundPanel_8		=	0	0	0	0
infoLowBackgroundPanel_9		=	0	0	0	0


//
// Shipyard Info Display
//


# Framing element for verbose tooltip text
frameLocation	=	2	790	0	0

tooltipFrameTopRect_0		=	0	0	175	20
tooltipFrameTopRect_1		=	175	0	175	20
tooltipFrameBottomRect_0	=	0	0	175	20
tooltipFrameBottomRect_1	=	175	0	175	20
tooltipFrameLeftRect		=	0	0	26	36
tooltipFrameRightRect		=	324	0	26	36



// InfoBar stuff  (mouseover area of shipdisplay)
// rectangles for the text that appears on the infobar
hull				=		30	2	50	20
shields				=		123	2	50	20
crew_amt			=		216	2	50	20
energy_amt			=		309	2	50	20

shipName			=		402	2	400	20
captainName			=		402	2	400	20

shipNameColor		=		0	1	1
captainNameColor	=		0	1	1
infoTextColor		= 		0	1	1

// rectangles for the icons that appear on the infobar
icon_hull				=		0	0	24	24
icon_shields			=		93	0	24	24
icon_crew_amt			=		186	0	24	24
icon_energy_amt			=		279	0	24	24

infoBarOffset_0		=	42	46	0	0		// low
infoBarOffset_1		=	42	28	0	0		// middle
infoBarOffset_2		=	42	28	0	0		// tall


// This tells us which resources we have
