#include "colony.odf"

//MAIN DESIGN PARAMETERS

//Race which can build ship & starting race of ship
race = "europe"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Colony Ship"

//tooltips
tooltip = "Colony Ship"
verboseTooltip = ""

//Amount of time required to build ship
buildTime = 30.0

//Number of officers required to build this ship
officerCost = 4

//Number of crew required to build ship & Starting crew
crewCost = 100

//Dilithium Cost to build
dilithiumCost = 400

//Metal Cost to build
metalCost = 50

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 250

// Hitpoints

shieldGeneratorHitPoints = 65
enginesHitPoints = 50
weaponsHitPoints = 30
lifeSupportHitPoints = 60
sensorsHitPoints = 40

//Rate at which shield recharges (points per second... we think)
shieldRate = 1.5

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"HMS Deneb" "HMS Los Angeles" "HMS Yuma" "HMS Coventry"	"HMS Pueblo"
	"HMS Syracuse" "HMS Moscow" "HMS Akron" "HMS Beijing" "HMS Izmir"
	"HMS Ankara" "HMS Bogota" "HMS Brisbane" "HMS Aberdeen" "HMS Algiers"
 	"HMS Barcelona" "HMS Bonn" "HMS BrHMSels" "HMS Copenhagen" "HMS Dakar"
	"HMS Frankfurt" "HMS Helsinki" "HMS Karachi" "HMS Lagos" "HMS Lisbon" 
	"HMS Madrid" "HMS Nairobi" "HMS Nassau" "HMS New Delhi"	"HMS Oslo" 
	"HMS Riyadh" "Sarajevo" "HMS Seoul" "HMS Singapore" "HMS Sofia"


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

//Colonize
weapon1 = "fcolonypod"
weaponHardpoints1 = "hp01" "hp02"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp02" "hp03"
lifeSupportTargetHardpoints = "hp04" "hp05" "hp06"
weaponsTargetHardpoints = "hp01"
shieldGeneratorTargetHardpoints = "hp07" "hp08" "hp09"
sensorsTargetHardpoints = "hp10" "hp11" "hp12"
hullTargetHardpoints = "hp13" "hp14" "hp15" "hp16"
criticalTargetHardpoints = "hp17" "hp18" "hp19"

//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "placeholder"
hotkeyLabel = "HOTKEY_F4"

//change the scale of the model
ScaleSOD = 0.75
transporter = 0