#include "const2.odf"

//Race which can build ship & starting race of ship
race = "europe"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Construction Ship"

//tooltips
tooltip = "Construction Ship"
verboseTooltip = ""

//Amount of time required to build ship
buildTime = 17.0

//Number of officers required to build this ship
officerCost = 2

//Number of crew required to build ship & Starting crew
crewCost = 150

//Dilithium Cost to build
dilithiumCost = 250

//Metal Cost to build
metalCost = 0

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 150
maxShields = 0

// Hitpoints

shieldGeneratorHitPoints = 0
enginesHitPoints = 30
weaponsHitPoints = 30
lifeSupportHitPoints = 30
sensorsHitPoints = 30

//Rate at which shield recharges (points per second... we think)
shieldRate = 3.5

//**********************************************************************
//Construction Parameters
buildItem0 = "eubase"
buildItem1 = "euyard1"
buildItem2 = "eusensor"
buildItem3 = "eumining"
buildItem4 = "euresear"
buildItem5 = "eugate"
buildItem6 = "eutrade"
//**********************************************************************

//**********************************************************************
//Worker Bee Parameters

// Name of the worker bee SOD.
workerBeeName = "eubee"
weldingBeamWidth = 5.0

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"HMS Geary" "HMS Wright" "HMS Raphael" "HMS Pei"
	"HMS Teich" "HMS Farrar" "HMS Wasserman" "HMS Fleming" 
	"HMS Danan" "HMS Davis" "HMS Braverman"
	"HMS Muir" "HMS Scarpa" "HMS Gaudi" "HMS Palladio"
	"HMS Hejduk" "HMS Meyers" "HMS Calatravo" "HMS Eisenman"
	"HMS Sullivan" "HMS Roddenberry" "HMS Frost" "HMS Elliot"
	"HMS Walden" "HMS O'Toole" "HMS Zechariah" "HMS M.L.King, Jr."
	"HMS Walkin" "HMS Lamia" "HMS Campbell" "HMS Calabria"                      
	"HMS Bradshaw" "HMS Moore" "HMS Webster" "HMS Lang"
	"HMS Dutton" "HMS Scott" "HMS Malamed" "HMS Moyes"
	"HMS Somers" "HMS Graham" "HMS Boehm" "HMS Budington"
	"HMS Robinson" "HMS Truffaut" "HMS Godard" "HMS Swiderek"
	"HMS Wolff" "HMS McDermott" "HMS Mysliwy" "HMS Nadeau"
	"HMS Ryan" "HMS Hastings" "HMS Dunlop" "HMS Knox"
	"HMS Greco" "HMS Wyman" "HMS Blumberg"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Weapon Name (ex. "gphaser" -> gphaser.odf)
//weapon1 = "gphaser"
//weaponHardpoints1 = "hp12" "hp15" "hp16" "hp17" "hp18" "hp19" "hp20"

// Towing Beam
weapon1 = "gtracbm"
weaponhardpoints1 = "hp12"

// Hardpoints to hit for various systems and other locations.

enginesTargetHardpoints = "sys01"
lifeSupportTargetHardpoints = "sys02" 
weaponsTargetHardpoints = "hp06" "hp08" "hp09"
shieldGeneratorTargetHardpoints = "hp06" "hp08" "hp09" 
sensorsTargetHardpoints = "sys03" 
hullTargetHardpoints = "sys03" "sys02" "sys01" 
criticalTargetHardpoints = "hp06" "hp08" "hp09"

//**********************************************************************
scaleSOD = 0.5
hotkeyLabel = "HOTKEY_F1"
transporter = 0