#include "station.odf"

//**********************************************************************
//MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Mining Station"

tooltip = "Mining Station"
verboseTooltip = ""

//Name of the ODF file of the matching freighter to build with the station
freighterName = "eufreight"

//Race which can build ship & starting race of ship
race = "federation"

//Dilithium transfer rate from freighter to station
dilithiumTransferRate = 15.0
latinumTransferRate = 15.0
metalTransferRate = 15.0

//Amount of time required to build ship
buildTime = 50.0

//Number of officers required to build this ship
officerCost = 4

//Number of crew required to build ship & Starting crew
crewCost = 250

//Dilithium Cost to build
dilithiumCost = 0

//Metal cost to build
metalCost = 400

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 2400

//SYSTEM HITPOINTS
shieldGeneratorHitPoints = 600
enginesHitPoints = 0
weaponsHitPoints = 0
lifeSupportHitPoints = 600
sensorsHitPoints = 600

//**********************************************************************
//Rate at which shield recharges (points per second... we think)
shieldRate = 2.0

//Possible Craft Names
possibleCraftNames = 
	"Station Alpha" "Station Beta" "Station Gamma" "Station Delta" 
	"Station Omicron" "Station Theta" "Station Epsilon"     

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES


// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp03" "hp08" "hp09"
lifeSupportTargetHardpoints = "hp03" "hp08" "hp09"
weaponsTargetHardpoints = "hp03" "hp08" "hp09"
shieldGeneratorTargetHardpoints = "hp03" "hp08" "hp09"
sensorsTargetHardpoints = "hp03" "hp08" "hp09"
hullTargetHardpoints = "hp01" "hp02" "hp10" "hp11" "hp12" "hp13" "hp14" "hp15"
criticalTargetHardpoints = "hp03" "hp08" "hp09"

//**********************************************************************
//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 1.50f


//**********************************************************************




//**********************************************************************
//MESSAGE & SOUND PARAMETERS
//**********************************************************************

eventSelect = "MiningStationSelect"
eventAcknowledge = "MiningStationAcknowledge"
eventDecommission = "MiningStationDecommission"

//**********************************************************************
//PROGRAMMING PARAMETERS WHICH SHOULD NOT BE CHANGED & UNUSED PARAMETERS

//Runtime class label for instantiation of object.
classLabel = "mining"


//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "mining_station"
hotkeyLabel = "HOTKEY_F5"

//************************************************************
// Brian additions for context sensitive menus
transporter = 0
alert = 0

//*************************************************************
// Make sure we can build this base near dilithium moons and planets
resourcesCanHandle = "metal" "dilithium" "latinum"