#include "craft.odf"

//This is for stat accumulation
shipclass = "construction"

//This is the main file for the construction ship

//Maximum Value of Special Energy
maxSpecialEnergy = 0

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 0

//construction ships won't attack
canAttack = 0

//**********************************************************************


//**********************************************************************
//Worker Bee Parameters

// Number of worker bees.
numberOfWorkerBees = 6

// Home hardpoints for the worker bees, a.k.a. the points they are
// created on and go back to.
workerBeeHardpoints = "bot01" "bot02" "bot03" "bot04" "bot05" "bot06"

// Name of the sprite used for the welding beam from the worker bee.
weldingBeamSprite = "weldbeam"

// Width of the welding beam.
weldingBeamWidth = 1.0

// Delay before worker bee take off.
timeUntilTakeoff = 2.0

// Length of time spent welding at each point.
timeWelding = 0.5

// Delay before disappearing once bay doors BEGIN to close.
timeUntilClosure = 2.0
//**********************************************************************


//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.00f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.40f


//**********************************************************************
//SYSTEM HITPOINTS
//These values are the hitpoint values of the systems
//If the value is set to zero the ship does not have that system
enginesHitPoints = 10
lifeSupportHitPoints = 10
weaponsHitPoints = 10
shieldGeneratorHitPoints = 10
sensorsHitPoints = 10
//**********************************************************************
 

//**********************************************************************
//MESSAGE & SOUND PARAMETERS

eventSelect = "ConstructSelect"
eventAcknowledge = "ConstructAcknowledge"
eventAttack = "ConstructAttack"
eventStop = "ConstructStop"
eventMove = "ConstructMove"
eventRepair = "ConstructRepair"

//**********************************************************************

//**********************************************************************

// This is the size of the build animation sparks.
weldingRadius = 0.5

//**********************************************************************
//PROGRAMMING PARAMETERS WHICH SHOULD NOT BE CHANGED & UNUSED PARAMETERS

//programming thing DO NOT CHANGE
classLabel = "constructionrig"

//**********************************************************************
//PHYSICS PARAMETERS

physicsFile = "sconstphys.odf"

//**********************************************************************
//KEYMAP LABEL
keymapLabel = "construction_rig"

//************************************************************
// Tara additions for context sensitive menus
builder_facility = 1
SHOW_MOVEMENT_AUTONOMY = 1
SHOW_SW_AUTONOMY = 1

// ship type for formations
shipType = "N"