#include "cruise1.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Cruiser"

//tooltips
tooltip = "Cruiser"
verboseTooltip = ""

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 12.0

//Number of officers required to build this ship
officerCost = 9

//Number of crew required to build ship & Starting crew
crewCost = 200

//Dilithium Cost to build
dilithiumCost = 175

//Metal Cost to build
metalCost = 100

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 315
maxShields = 0

// Hitpoints

shieldGeneratorHitPoints = 0
enginesHitPoints = 55
weaponsHitPoints = 55
lifeSupportHitPoints = 55
sensorsHitPoints = 55

//Rate at which shield recharges (points per second... we think)
shieldRate = 1.5

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 10

//**********************************************************************
//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"HMS Defender" "HMS Pathfinder" "HMS Renegade" "HMS Spirit" 
	"HMS Templar" "HMS Morningstar" "HMS Timberwolf"
	"HMS Apache" "HMS Resolution" "HMS Gallant" "HMS Nautilus"
 	"HMS Thunderbird" "HMS Venerable" "HMS Seattle" "HMS Trojan"
	"HMS Essex" "HMS Fearless" "HMS Thunderchild" 
	"HMS Bonaparte" "HMS Washington" "HMS Lafayette" "HMS Jefferson"
	"HMS Vicksburg" "HMS Antietam" "HMS Stalingrad" "HMS Jaganath"
	"HMS Montgomery" "HMS Sumter" "HMS Goliath" "HMS Minotaur"
	"HMS Hotspur" "HMS Nostromo" "HMS Crusader" "HMS Avondale"
	"HMS Bishop" "HMS Winchester" "HMS Peerless"
	"HMS Martinez" "HMS Courageous" "HMS Jarl" "HMS Verite"
	"HMS Mathias" "HMS Androsia" "HMS Darius" "HMS Rigel"
	"HMS Theodore" "HMS Meer" "HMS Virgil" "HMS Trinity"
	"HMS Lakota" "HMS Rapier" "HMS Centaur" "HMS Inverness"
	"HMS Magellan" "HMS Norris" "HMS Poseidon" "HMS Resilient"
	"HMS Merlin" "HMS Geneva" "HMS Jupiter" "HMS Nordhaus" "HMS Brazas"
	"HMS Maxwell" "HMS Koh" "HMS Rhodes"


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "fc1phas"
weaponHardpoints1 = "hp03" "hp04"

// Photon torpedos
weapon2 = "fc1phot"
weaponHardpoints2 = "hp01" "hp02"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "sys01" "sys02" "sys03" "hp09" "hp10"
lifeSupportTargetHardpoints = "sys04" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "sys05" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp06" "hp08" "hp10"  "hp12" "hp14" "hp16" "hp18" "hp20" "hp22"
criticalTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp17" "hp19" "hp21" "hp23"


//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.75f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.30f

//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "fed_phaser"
hotkeyLabel = "HOTKEY_F5"

// Change the scale
transporter = 0
// with no scale 1/2 of sovereign
// want 2/3 of sovereign
ScaleSOD = 0.75