#include "phasero.odf"

//The base amount of damage which the ordinance does with each hit
damageBase = 255

//The amount of variance applied to the damage (i.e. 10 + or - 2)
damageVariance = 25

//The threshold which must be exceeded to cause crew casualties prior
//to shield exhaustion
damageThreshold = 275

//The multiplier by which any damage which exceeds the threshold is 
//multiplied by to calculate the percentage of crew lost with that hit
shieldCrewModifier = 0.2

//The multiplier by which any damage which is applied to the hull is
//multiplied by to calculate the percentage of crew lost with that hit
hullCrewModifier = 0.3

//The sprite which is used for this ordinance
Sprite = "cphaser"

//Size of the flare around the phaser
flareRadiusMultiplier = 3.5

//Phaser specific: this is the thickness of the beam
Radius = 20