#include "phaser.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "Stphaso"

//Display name for this weapon
wpnName = "Phaser"

//Time Delay between shots
shotDelay = 1.5f

//Sound which is played when the weapon fires
fireSound = "Beam_Loop.wav"

// Range within which the weapon will fire.
range = 700.0f

// Ignore the shield (but turrets dont....)
//ignoreShield = 1
