#include "station.odf"

//**********************************************************************
//MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Knossos Subspace portal"

//tooltips
tooltip = "Knossos Subspace portal"
verboseTooltip = "The Knossos Subspace portal warps in all vessels required for any operation in a sector."

//Race which can build ship & starting race of ship
race = "shivan"

//Amount of time required to build ship
buildTime = 150.0

//Number of officers required to build this ship
officerCost = 7

//Dilithium Cost to build
dilithiumCost = 1000

//Metal cost to build
metalCost = 700

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 1000
maxShields = 3500

//Rate at which shield recharges (points per second... we think)
healthRate = 1
shieldRate = 2

// don't use the horrible old % crew loss on damage
saneCrewLossMethod = 1

//**********************************************************************
//Construction Parameters
buildItem0 = "Sscout"
buildItem1 = "Sdestroy"
buildItem2 = "Scolony"
buildItem3 = "Scruise1"
buildItem4 = "Scruise2"
buildItem5 = "Scruise3"
buildItem6 = "Sfrigate"
buildItem7 = "Sscience"
buildItem8 = "Sbattle"
buildItem9 = "Sdread"
buildItem10 = "Sathanas"

//Hardpoint location for building.
buildHardpoint = "hp01"
dockinghardpoint = "hp03"
repairHardpoint = "hp03"

// The wormhole it uses to put them through
wormhole = "jumphole.odf"

//Quick stuff
shieldGeneratorHitPoints = 0

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES


// Hardpoints to hit for various systems and other locations.
//enginesTargetHardpoints = "hp02" "hp03" "hp04" "hp05" "hp06"
//lifeSupportTargetHardpoints = "hp02" "hp03" "hp04" "hp05" "hp06"
//weaponsTargetHardpoints = "hp02" "hp03" "hp04" "hp05" "hp06"
shieldGeneratorTargetHardpoints = "hp02" "hp03" "hp04" "hp05" "hp06"
sensorsTargetHardpoints = "hp02" "hp03" "hp04" "hp05" "hp06"
hullTargetHardpoints = "hp02" "hp03" "hp04" "hp05" "hp06"
criticalTargetHardpoints ="hp02" "hp03" "hp04" "hp05" "hp06"

//**********************************************************************
//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.


//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 1.50f



//**********************************************************************


//**********************************************************************
//MESSAGE & SOUND PARAMETERS
//**********************************************************************

eventSelect = "ShipyardSelect"
eventAcknowledge = "ShipyardAcknowledge"
eventDecommission = "ShipyardDecommission"


//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "fluid_gate"
hotkeyLabel = "HOTKEY_F5"


//Runtime class label for instantiation of object.
classLabel = "shipyard"

//************************************************************
// Brian additions for context sensitive menus
builder_ship = 1
transporter = 1
has_crew = 1
SHOW_MOVEMENT_AUTONOMY = 1
SHOW_SW_AUTONOMY = 1

animation = 2
scaleSOD = 2.0