#include "pulse.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "Sspulseo"

//Display name for this weapon
wpnName = "Pulse"

//Time Delay between shots
shotDelay = 2.0

// Range within which the weapon will fire.
range = 800.0f

// Percent chance of hitting the target.
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a percentage)
hitChance = 1.0

// Restrict the Fire Arc
restrictFireArc = 0

//Sound which is played when the weapon fires
fireSound = "ppkdis.wav"

