#include "cruise3.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "SC Lilith"

//tooltips
tooltip = "SC Lilith"
verboseTooltip = "The SC Lilith cruiser is a more advanced version of the Cain-class. It is equipped with three basic anti-capital beam cannons and a medium ranged flak gun for fighter defense."

//Race which can build ship & starting race of ship
race = "shivan"

//Amount of time required to build ship
buildTime = 30.0

//Number of officers required to build this ship
officerCost = 12

//Number of crew required to build ship & Starting crew
crewCost = 700

//Dilithium Cost to build
dilithiumCost = 800

//Metal Cost to build
metalCost = 800

//Latinum Cost to build
latinumCost = 200

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 1500
maxShields = 0

//Rate at which shield recharges (points per second... we think)
healthRate = 2
shieldRate = 2

// don't use the horrible old % crew loss on damage
saneCrewLossMethod = 1

// Hitpoints

shieldGeneratorHitPoints = 0
enginesHitPoints = 1000
weaponsHitPoints = 1000
lifeSupportHitPoints = 1000
sensorsHitPoints = 1000

//**********************************************************************
//SYSTEM DAMAGE DISTRIBUTION
//The following section's values should add up to 100
//Percent Chance out of 100 of engines being destroyed
enginesHitPercent = 5.5f

//Percent Chance out of 100 of life support being destroyed
lifeSupportHitPercent = 0.8f

//Percent Chance out of 100 of weapons being destroyed
weaponsHitPercent = 2.0f

//Percent Chance out of 100 of shields being destroyed
shieldGeneratorHitPercent = 7.0f

//Percent Chance out of 100 of sensors being destroyed
sensorsHitPercent = 0.4f

//Percent Chance out of 100 of hull being hit (crew dying)
crewHitPercent = 0.0f

//Percent Chance out of 100 of entire ship exploding
hullHitPercent = 5.0f
//**********************************************************************

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 5

//**********************************************************************

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"SC Lilith" 

//**********************************************************************


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "fsshivmred"
weaponHardpoints1 = "hp01"

// Phaser
weapon2 = "fsshivmred"
weaponHardpoints2 = "hp02"

// Phaser
weapon3 = "fsshivmred"
weaponHardpoints3 = "hp03"
	
// Photon Torpedo
weapon4 = "Sc3flak"
weaponHardpoints4 = "hp04"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06"
lifeSupportTargetHardpoints = "hp05"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" 
shieldGeneratorTargetHardpoints = "hp06" 
sensorsTargetHardpoints = "hp05" "hp06" 
hullTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06"
criticalTargetHardpoints = "hp05"

//**********************************************************************

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.50f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.20f

//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.5f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 3.0f
//**********************************************************************


//**********************************************************************
//PHYSICS PARAMETERS

//**********************************************************************

//Stop killing our crew!
shieldProtection = 1.0

//Make it Bigger
//change the scale
ScaleSOD = 2.0

//physics file for all other physics stuff
physicsFile = "FS2capitalphys.odf"

//physics file for trek physics stuff
trekPhysicsFile = "FS2capitalphys.odf"