#include "research.odf"

//**********************************************************************
//MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Research Facility"

//tooltips
tooltip = "FED_RESEARCH"
verboseTooltip = "FED_RESEARCH_V"

//Race which can build ship & starting race of ship
race = "shivan"

//Amount of time required to build ship
buildTime = 120.0

//Number of officers required to build this ship
officerCost = 10

//Number of crew required to build ship & Starting crew
crewCost = 500

//Dilithium Cost to build
dilithiumCost = 500

//Metal cost to build
metalCost = 1000

//Latinum Cost to build
latinumCost = 200

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 1100
maxShields = 3500

//Rate at which shield recharges (points per second... we think)
healthRate = 0.5
shieldRate = 2

// don't use the horrible old % crew loss on damage
saneCrewLossMethod = 1

//**********************************************************************
//Construction Parameters

podHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06"
buildItem0 = "SdetectPod"
buildItem1 = "SregenPod"
buildItem2 = "SJumpPod"
buildItem3 = "SPod"
buildItem4 = "SPod2"
buildItem5 = "SPod3"


//**********************************************************************

//Possible Craft Names
possibleCraftNames = 
	"Brahms Center" "Daystrom Center" "Soong Center" "Cochrane Center"
	"Planck Center" "Avogadro Center" "Doppler Center" "Frege Center"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES


// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp07" "hp08" "hp09" "hp10"
weaponsTargetHardpoints = "hp07" "hp08" "hp09" "hp10"
shieldGeneratorTargetHardpoints = "hp07" "hp08" "hp09" "hp10"
sensorsTargetHardpoints = "hp07" "hp08" "hp09" "hp10"
hullTargetHardpoints = "hp07" "hp08" "hp09" "hp10"
criticalTargetHardpoints = "hp07" "hp08" "hp09" "hp10"

//**********************************************************************
//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 1.00f


//**********************************************************************


//**********************************************************************
//MESSAGE & SOUND PARAMETERS

eventSelect = "ResearchStationSelect"
eventAcknowledge = "ResearchStationAcknowledge"
eventDecommission = "ResearchStationDecommission"

//**********************************************************************


//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "research_station"
hotkeyLabel = "HOTKEY_F6"

//************************************************************
// Brian additions for context sensitive menus
transporter = 1

shieldGeneratorHitPoints = 0