#include "const.odf"

//Race which can build ship & starting race of ship
race = "shivan"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "SB Taurvi Construction Ship"

//tooltips
tooltip = "SB Taurvi  Construction Ship"
verboseTooltip = "The SB Taurvi Construction Ship builds all major facilities required for an operation in a sector. It is a stripped down version of the original SB Taurvi, thus only has one lone flak gun for defense."

//Amount of time required to build ship
buildTime = 17.0

//Number of officers required to build this ship
officerCost = 2

//Number of crew required to build ship & Starting crew
crewCost = 150

//Dilithium Cost to build
dilithiumCost = 450

//Metal Cost to build
metalCost = 200

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 700
maxShields = 0

//Rate at which shield recharges (points per second... we think)
healthRate = 2
shieldRate = 2

// Hitpoints

shieldGeneratorHitPoints = 0
enginesHitPoints = 300
weaponsHitPoints = 300
lifeSupportHitPoints = 300
sensorsHitPoints = 300

//Rate at which shield recharges (points per second... we think)
//shieldRate = 3.5

//**********************************************************************
//Construction Parameters
buildItem0 = "Sbase"
buildItem1 = "Smining"
buildItem2 = "Syard"
buildItem3 = "Sturret"
buildItem4 = "Sresearch"
buildItem5 = "Supgrade"

//**********************************************************************

//**********************************************************************
//Worker Bee Parameters

// Name of the worker bee SOD.
workerBeeName = "8472bee"
weldingBeamWidth = 3.0
weldingBeamSprite = "8472beam"

workerBeeHardpoints = "hp04"
numberOfWorkerBees = 3

animatebees=1

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"SB Taurvi"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Weapon Name (ex. "gphaser" -> gphaser.odf)
//weapon1 = "gphaser"
//weaponHardpoints1 = "hp12" "hp15" "hp16" "hp17" "hp18" "hp19" "hp20"

// Towing Beam
weapon1 = "gtracbm"
weaponhardpoints1 = "hp03"

//Flak
weapon2 = "Smflak"
weaponHardpoints2 = "hp03"

// Repair Beam
weapon3 = "gRepairBeam"
weaponHardpoints3 = "hp01" "hp02" "hp03"

// Hardpoints to hit for various systems and other locations.

enginesTargetHardpoints = "hp04"
lifeSupportTargetHardpoints = "hp01" 
weaponsTargetHardpoints = "hp03"
shieldGeneratorTargetHardpoints = "hp02"
sensorsTargetHardpoints = "hp01" 
hullTargetHardpoints = "hp01" "hp02" "hp03" "hp04"
criticalTargetHardpoints = "hp02"

//**********************************************************************

//Extra stuff to get flak working
alert = 1
combat = 1
can_sandd = 1
repair_ship = 1

hotkeyLabel = "HOTKEY_F1"

//SOD scale
scaleSOD = 1.3