
// Load up the basic structures...
#include "aipdef.h"

// This aip needs to play by the rules
int checkTechnologyAvailable = 1;

Way_Better_Build_List_Element the_build_list[MAX_ELEMENTS] = 
{
//--------------------------------------------------------------------  

//
// Syntax: "ODF name", number to build, base to build at, max number from this line, min tech level
//

	//
	// Phase I. Base & Yard
	//

	"Sbase",	1,0, -1,  1,	// starbase
	"Sconst",	1,0, -1,  0,	// construction ship 
	"Sconst",	1,0, -1,  0,	// second construction ship
	"Sscout",	1,0, -1,  0,	// scout
	"Smining",	1,1, -1,  0,	// mining stations
	"Syard",	2,0, -1,  0,	// build an orbital station
	"Sconst",	2,0, -1,  0,	// second construction ship
	"Sturret",  3,1, -1,  0,    // basic mining defense
	"Sminer",	4,0, -1,  0,	// mining freighter - two freighters for each station
	"Sresearch", 1,0, -1,  0,	// basic shipyard
	"Sturret",  5,0, -1,  0,    // basic mining defense

	//
	// Phase II. Research
	//
	"SPod",  1,0, -1,  2,	// Poleron Torpedo (Vorcha)
	"Scolony",  1,0,  2,  0,	// colony ship
	"Smining",	1,2, -1,  0,	// second orbital station
	"Sturret",	3,2, -1,  0,	// second orbital station
	"Scruise1", 2,0,  4, -2,	// Vorcha
	"Sminer",	3,2, -1,  0,	// second mining station
	"Sminer",	3,1, -1,  0,	// mining freighters
	"Sturret",	2,0,  4, 0,	// mining defense

	"Scruise1",	2,0,  2, -2,	// Vorcha
	"Scruise2", 2,0,  2, -2,	// Suqjagh
	"SdetectPod",  1,0, -1,  0,	// Gravity Mines ( Bird Of Prey)

	"Scruise3",	2,0, -1, -3,	// Vorcha
	"Sfrigate", 2,0, -1, 0,	// Suqjagh

	"Supgrade", 1,0, -1,  0,	// first trading station

	//
	// Phase III. Advanced Shipyard
	//

	"SPod2",	1,0, -1,  3,	// advanced shipyard
	"Scruise1",	2,0, -1, -3,	// Vorcha
	"Scruise2", 2,0, -1, -3,	// Suqjagh
	"Sfrigate",	3,0, -1, -4,	// Qehral
	"SUPod",	1,0,  -1,  0,	// third orbital processing facility
	"Smining",	1,3,  -1,  0,	// third mining station
	"Sminer",	3,3, -1, 0,	// Qehral 
	"Sturret",  3,3, -1,  0,    // Commando Teams (Suqjagh)
	"Sscience",	2,0, -1, -5,	// Qehral

	//
	// Phase IV. Advanced Research
	//
	
	"SPod3",	1,0, -1,  4,	// advanced research station
	"Sdread", 2,0, -1, 0,	// Koloth
	"Scruise3",	2,0, -1, -4,	// Chuqbeh (Artillery)
	"Sscience",	1,0, -1,  0,	// Feklhr
	"Sturret", 1,0, 1,  0,	// torpedo turret
	"SregenPod", 1,0, -1,  0,	// Weapon Enhancer
	"Sl2pod", 1,0, -1,  0,	// torpedo turret
	"Sw2pod",  1,0, -1,  0,	// Death Chant
	"Sfrigate",	2,0, -1,  0,	// Qehral 
	"Sturret", 1,1, 1,  0,	// torpedo turret
	"Se2pod", 1,0, -1, 0,	// Koloth
	"Ss2pod", 1,0,  -1,  0,    // another trading station
	"Sscout",   3,0,  -1,  0,	// and some cargo ships

	//
	// Phase V. Ship Upgrade and Endgame
	//

	"Sw3pod", 1,0, -1,  5,	// ship upgrade station
	"Sscience",	2,0, -1,  0,	// Qehral
	"Ss3pod", 2,0, -1,  0,	// Janissary

	"SjumpPod", 1,0, -1,  0,	// Qehral 
	"Sl3pod",  1,0, -1,  0,	// Ion Cannon
	"Scruise1",	1,0, -1,  0,	// Neghvar
	"Sfrigate", 1,0, -1,  0,	// Koloth

	"Sdread",	1,0, -1,  0,	// Feklhr 
	"Sfrigate",	4,0, -1,  0,	// Neghvar
	"Sscout", 2,0, -1,  0,	// Koloth

	"Sscience",	1,0, -1,  0,	// Feklhr
	"Sdread",	1,0, -1,  0,	// Neghvar
	"Scruise3",	2,0, -1,  0,	// Chuqbeh (Artillery)
	"Sscout", 1,0, -1,  0,	// repair ship

	"Sturret",	4,2, -1,  0,	// Neghvar
	"Sturret",  2,3, -1,  0,	// Energy Dissipator
	"Sfrigate",	4,0, -1,  0,	// Neghvar
	"Sturret", 2,0, -1,  0,	// shield upgrade level 3	

	"Sdread",	2,0, -1,  0,	// Neghvar
	"Sscience",	2,0, -1,  0,	// Neghvar

	"Sathanas",	100,0, -1, 0,	// Neghvar

}; 

