//Name of the ODF file for the ordinance for this weapon
ordName = "punisher"

//Display name for this weapon
wpnName = "Punisher Disruptors"

//tooltips
tooltip = "AX3 Punisher Disruptor"
verboseTooltip = "The Klingons’ premium shield penetrator"

//Location of the button in the speed panel
buttonSlot = 2

// location of the button in the popup palette
popupSlot = 3

// Priority of button in the speed panel, this is only
// used if it is non-zero.
buttonPriority = 10

//Type of border to use for this button.
//0 = No border.
//1 = Offensive border.
//2 = Defensive border.
buttonBorder = 1

//Time Delay between shots
shotDelay = 7.5f

// Range within which the weapon will fire.
range = 600.0f

//Sound which is played when the weapon fires
fireSound = "swkpolrf.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "launcher"

// Restrict the Fire Arc
restrictFireArc = 1

// Use this fire arc restriction
fireArc = 0.76

// Percent chance of hitting the target.
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a percentage)
hitChance = 1.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the attacker is full impulse
impulseToHitModifier = -0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not attacker is stopped 
stopToHitModifier = -0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is in full impulse
toHitImpulseModifier = 0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is stopped 
toHitStopModifier = 0.50

// mark special flag
special = 1

// mark need target
needTarget = 1

