*******************************************************************************************
* Name: KDF C-9A “Heart of Kahless” (Kahless tIq vo’) class Battleship
*
* Version: 1.0
*
* Game: Armada II
*
* Model Credits:
*    -  Game: Star Trek Armada II
*    -  Ship Design: Raven Night
*    -	Mesh Developer: Raven Night
*         + RavenNight@Hotmail.com
*         + See original read me file (HOK Readme.doc)
*    -	Texture Developer: Raven Night
*    -  Conversion By: Pepperman 
*
* Wireframe, Build Buttons and Object Definition Files (ODFs):
*     - Activision and Mad Doc Software
*     -	Pepperman
*
* Other textures:
*    -  Activision and Mad Doc Software
*    -  Klingon pulse and torpedo textures by Rake
*	  + Homepage: http://www.strategyplanet.com/starmada/weapons
*         + Contact: rake@strategyplanet.com
*    -  Punisher disruptors textures by AnunC8 (Unique Weapon Sprites (Modder's Resource)
*         + Contact: anunc8(@)yahoo(.)com
*
* Audio Files:
*     -  None.  Uses stock sounds.
*
* Permissions:  See original read me file (HOK Readme.doc)
*
* Notes: This release is a high poly count version.  The model (15,490 plys)
* incudes two high definition texture maps (2048 x 2048). 
* 
*****************************************************************************************************
Introduction

The Klingon Defense Force C-9A Kahless tIq vo', or Heart of Kahless was put 
into service in approximately 2360.  This vessel is the second most advanced
ship ever fielded by the Klingon Empire.  It boasts a dynamic shielding system, 
a J6e Cloaking array, advanced reactive armor plating, and organic power and information transfer 
systems. Furthermore, her weaponry is far superior to the Negh’var.


Setup Instructions:
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1.  Download file
==========================================================================

Download file, virus check and extract files to a known location other than
the Armada II directory

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2. Copy files
==========================================================================

Copy the *.SOD to your SOD Directory
  C:\Program Files\Activision\Star Trek Armada II\SOD

Copy the *.odf to your Odf Directories
  C:\Program Files\Activision\Star Trek Armada II\odf\ships
  C:\Program Files\Activision\Star Trek Armada II\odf\special_weapons
  C:\Program Files\Activision\Star Trek Armada II\odf\weapons

Copy the *.tga to your Textures/Rgb Directory
  C:\Program Files\Activision\Star Trek Armada II\Textures\RGB

Copy the *.bmp to your bitmaps directory
  C:\Program Files\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages

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3. Mod the ship files and make it buildable by the shipyard
==========================================================================

Open the Federation shipyard odf file (e.g., kyard2.odf) and insert a 
new builditem under the construction parameters:

// Construction Parameters
buildItemX = "khok"

Where X is the next available number in the sequence.

==========================================================================
4. Mod the appropriate Techfile files
==========================================================================

Open an appropriate techtree file (e.g., tech1.tt is for standard tech mode)
and add the following lines.  

khok.odf        1  kyard2.odf
gkhokcloak.odf  0
gpunisher.odf   0

==========================================================================
5. Mod the Gui_global.spr to add build buttons and wireframes
==========================================================================

Open the gui_global.spr file located in the Sprites
folder.  

  C:\Program Files\Activision\Star Trek Armada II\Sprites

Add the following lines under the # Klingon build buttons header:

@reference=64

b_khok				gbkhok			0	0	64	64
b_gkhokcloak			gkhokcloak		0	0	64	64
b_gpunisher			gbplasmac00		0	0	64	64


Now add the wireframe references under the follwing header:

# Klingon wireframes
@reference=256

# Wireframe for the Heart of Kahless 

khokw1				khokwireframe		0	0	48	48	
khokw2				khokwireframe		48	0	48	48	
khokw3				khokwireframe		96	0	48	48	
khokw4				khokwireframe		144	0	48	48	
khokw5				khokwireframe		192	0	48	48

==========================================================================
6. Mod the weapon.spr to add weapon references
==========================================================================

Open the weapon.spr file located in the Sprites
folder.

  C:\Program Files\Activision\Star Trek Armada II\Sprites

Add the following lines under the respective headers:

@reference=512
@tmaterial=additive

# Klingon Modified AX3 punisher disruptors
wpunisher	wpunisher	0	0	128	128	@anim=tex4x4

@reference=256
@tmaterial=additive

# Long range heavy disruptor cannons
khokdlr		khokdlr		32	32	192	160

wbpulse2	wbpulse2	0	0	256	57

# Klingon Type 7 Torpedo launcher
khoktorp	khoktorp	0	0	85	85	@anim=tex3x3

@reference=128
@tmaterial=additive

# Klingon Dynamic shielding system
kara		kara		0	0	32	32

# Short range defensive pulse disruptors
wbpulse1	wbpulse1		9	0	118	83

==========================================================================
7. Mod the damage.spr to add/upgrade damage mechanisms
==========================================================================

Open the damage.spr located in the Sprites folder.

  C:\Program Files\Activision\Star Trek Armada II\Sprites

Add the following lines:

@reference=128
@tmaterial=additive
origin		xspark01		0	0	32	32	@anim=tex4x4

==========================================================================
8. Have fun with the KDF Heart of Kahless
==========================================================================

I hope you enjoy this addition to ST Armada II.  Have fun.

==========================================================================
9. Contact Info
==========================================================================

Feel free to drop me a line and let me know what you thought of the addon.

pepperman35@hotmail.com

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10. Uninstall Info
==========================================================================

Reverse the steps above to remove this ship.

==========================================================================
11. Legal
==========================================================================

This material is not made or supported by Activision or MAD DOC Software. This material 
is freeware and may not be use for commercial purposes!  By installing this addon, you 
(the user) agree to and assume all risks of said addon.  As a result, I take no
responsibility for any damages that may occur to your game, mod or hardware.

Star Trek and related marks are trademarks of Paramount Pictures. Activision is a 
registered trademark of Activision, Inc.  All right reserved.  All other trademarks
and trade names are the properties of their respective owners.
