//Name of the ODF file for the ordnance for this weapon
ordName = "karao"

//Display name for this weapon
wpnName = "Dynamic Shielding System"

// Special stuff
special = 0

//Time Delay between shots
shotDelay = 1.0

// Range within which the weapon will shoot down incoming ordnances
range = 0.0f

//Sound which is played when the weapon fires
fireSound = "swfpontf.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "PointDefenseLaser"

needTarget = 0

// Chance to hit.
//hitChance = 1.0f

//hitCondition = 2

// Special energy cost per second
specialEnergyCost = 40

