#include "pulse.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "khokdmro"

//Display name for this weapon
wpnName = "Medium range disruptor cannons"

//Time Delay between shots
shotDelay = 1.7

// Range within which the weapon will fire.
range = 600.0f

// Percent chance of hitting the target.
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a percentage)
hitChance = 0.90

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the attacker is full impulse
impulseToHitModifier = -0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not attacker is stopped 
stopToHitModifier = -0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is full impulse
toHitImpulseModifier = 0.00

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is stopped 
toHitStopModifier = 0.25

// Restrict the Fire Arc
restrictFireArc = 1

// Use this fire arc restriction
fireArc = 0.76

//save up our fire
//saveFire = 1

//max number of shots we can save
//maxShots = 2

//the minimum time between saved shots
//minimumShotInterval = 0.2

//Sound which is played when the weapon fires
fireSound = "ppkdis.wav"

