#include "battle.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Heart of Kahless"

//tooltips
tooltip = "Heart of Kahless"
verboseTooltip = "The Klingon Defense Force C-9A Kahless tIq vo', or Heart of Kahless was put into service in approximately 2360.  It is the second most advanced ship ever fielded by the Klingon Empire, boasting a dynamic shielding system, a J6e Cloaking array, advanced reactive armor plating, and organic power and information transfer systems. Furthermore, her weaponry is far superior to the Negh’var."

//This ship is a hero.
isHero = 1

//Set the label as Heart of Kahless
label = "Heart of Kahless"

//Race which can build ship & starting race of ship
race = "klingon"

//Amount of time required to build ship
buildTime = 80.0

//Number of officers required to build this ship
officerCost = 12

//Number of crew required to build ship & Starting crew
crewCost = 800

// don't use the horrible old % crew loss on damage
saneCrewLossMethod = 1

//Dilithium Cost to build
dilithiumCost = 1600

//Metal Cost to build
metalCost = 200

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 2000

// Hitpoints

shieldGeneratorHitPoints = 500
enginesHitPoints = 600
weaponsHitPoints = 600
lifeSupportHitPoints = 600
sensorsHitPoints = 600

//Rate at which shield recharges (points per second... we think)
shieldRate = 15.0

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 21

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = "Heart of Kahless"

//**********************************************************************

//**********************************************************************
//**********************************************************************

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 1.00f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.60f

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Long range heavy disruptor cannons 
weapon1 = "khokdlr"
weaponHardpoints1 = "hp01"

// Long range heavy disruptor cannons 
weapon2 = "khokdlr"
weaponHardpoints2 = "hp02"

// Medium range disruptor cannons
weapon3 = "khokdmr"
weaponHardpoints3 = "hp03" "hp04"

// Medium range disruptor cannons
weapon4 = "khokdmr"
weaponHardpoints4 = "hp05" "hp06"

// Short range defensive pulse disruptors
weapon5 = "khokdsr"
weaponHardpoints5 = "hp07" "hp08"

// Short range defensive pulse disruptors
weapon6 = "khokdsr"
weaponHardpoints6 = "hp09" "hp10"

// Type 7 Torpedo launcher
weapon7 = "khoktorp"
weaponHardpoints7 = "hp11"

// Modified AX3 punisher disruptors
weapon8 = "gpunisher"
weaponHardpoints8 = "hp13"

// Modified AX3 punisher disruptors
weapon9 = "gpunisher"
weaponHardpoints9 = "hp14"

// Type J6e Cloak array
weapon10 = "gkhokcloak"
weaponHardpoints10 = "hp47"

// Dynamic shielding system
weapon11 = "gkdss"
weaponHardpoints11 = "hp26" "hp31" "hp32" "hp33" "hp34" "hp35" "hp36" "hp37"

// Advanced reactive armor
// Removed because it seemed to be shooting the good guys torpedoes also
// Needs further testing/tweaking
//weapon12 = "gkara"
//weaponHardpoints12 = "hp31" "hp32" "hp35" "hp36" "hp37"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp15" "hp16" "hp17" "hp18" "hp19" "hp20"
lifeSupportTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
weaponsTargetHardpoints = "hp01" "hp02" "hp04" "hp07" "hp09" "hp11" "hp13" "hp14"
shieldGeneratorTargetHardpoints = "hp31" "hp32" "hp33" "hp34" "hp35" "hp36" "hp37"
sensorsTargetHardpoints = "hp26" "hp27" "hp28" "hp29" "hp30"
hullTargetHardpoints = "hp38" "hp39" "hp40" "hp41" "hp42" "hp43" "hp44" "hp45" "hp46"
criticalTargetHardpoints = "hp11" "hp13" "hp14" "hp15" "hp16" "hp21" "hp26" "hp30"

//**********************************************************************


//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 0.75f
//*********************************************************************

//**********************************************************************

// change the scale for Hero ships
ScaleSOD = 1.6

hotkeyLabel = "HOTKEY_F4"
