//Display name for this weapon
wpnName = "Regeneration"

//Time Delay between shots - not used
shotDelay = 0.0

// Special stuff - denote special weapon
special = 0

// Range within which the weapon will fire - not used.
range = 0.0f

//Sound which is played when the weapon fires - temp sound
fireSound = "swbreg.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "regeneration"

// Chance of hitting the target. - not used
hitChance = 1.00

// Special energy cost for the Shield Regenerator
specialEnergyCost = 200

// Regen modifier
regenModifier = 30
