#include "cruise1.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Kondal Class"

//tooltips
tooltip = "Kondal Class – Heavy Escort"
verboseTooltip = "Designed to be equal to the Defiant, the Kondal deserves respect as a ship on it’s own however, like the rest of the Cardassian armada, it is recommended to have it in a wolf-pack of three to inflict maximum damage."

//Race which can build ship & starting race of ship
race = "cardassian"

//Amount of time required to build ship
buildTime = 37.0

//Number of officers required to build this ship
officerCost = 8

//Number of crew required to build ship & Starting crew
crewCost = 320

//Dilithium Cost to build
dilithiumCost = 500

//Metal Cost to build
metalCost = 400

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 410

//This is the range in meters which the ships sensors can see (LOS)
rangeScan = 980.0f

// Hitpoints

shieldGeneratorHitPoints = 200
enginesHitPoints = 400
weaponsHitPoints = 300
lifeSupportHitPoints = 300
sensorsHitPoints = 275

//Rate at which shield recharges (points per second... we think)
shieldRate = 1.

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 10


//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"Stilod" "Frik" "Talfding" "Hrirghild" "Gwydre" "Hirgyr" "Gwynllon" "Fariant"
	"Heinmund" "Silling" "Hrolmar" "Samod" "Selian" "Lugan" "Cralas" "Hirfyl"
	"Gorkmod" "Eigar" "Swadlod" "Baldir" "Sunddydyw" "Cinbert" "Peurys" "Hiwydd"
	"Kardar" "Lenawg" "Gwunyr" "Olfei" "Llallbannon" "Gwadydd" "Haneid" "Glydno"
	"Fflyn" "Teinnawg" "Aneuawg" "Efrei" "Cawg" "Nudeilig" "Nwyfre" "Myrgan"
	"Uni" "Halig" "Maerch" "Cilig" "Arwm" "Camwri" "Gwalwn" "Brawydd"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Plasma Torpedo
weapon1 = "cbphas"
weaponHardpoints1 = "hp14" "hp15" "hp16" "hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24" "hp25"

// Plasma Torpedo
weapon2 = "cbplas"
weaponHardpoints2 = "hp26" "hp27"

//tractor
Weapon3 = “gtracbm”
weaponHardpoints3 = "hp28"

// Hardpoints to hit for various systems and other locations.

/// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13"
lifeSupportTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13"
weaponsTargetHardpoints = "hp14" "hp15" "hp16" "hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24" "hp25" "hp26" "hp27"
shieldGeneratorTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13"
sensorsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13"
hullTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13"
criticalTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13"
//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.75f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.30f

//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//**********************************************************************
//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "fed_photon"
hotkeyLabel = "HOTKEY_F8"

// ship type for formations: override the value in cruise2 (not all cruise2s are artillery)
shipType = "A"

scaleSOD = 1.0
