// Programming Stuff DO NOT CHANGE
classLabel = "shockwavexplode"

// Rate of expansion.
rate = 125

// Name of the texture.
texture = "disrupt"

// Color of the shockwave.
color =	1.0	1.0	1.0

// Multiplier for the ship radius to get the shockwave radius.
radiusFactor = 1.0

// Percentage before the shockwave starts to fade.
fadeFactor = 0.1

// Number of rays in effect.
rays = 12

// This weapon doesn't appear to be userd, so I'm commenting it out until I find otherwise - NFB
// hotkeyLabel = "HOTKEY_BS"