//Programming Stuff DO NOT CHANGE
classLabel = "transwarpdrive"

//The number of units which are subtracted from the Special Energy Reserve
specialEnergyCost = 1000

//The base amount of damage which the ordinance does with each hit
damageBase = 0

//The amount of variance applied to the damage (i.e. 10 + or - 2)
damageVariance = 0

//The threshold which must be exceeded to cause crew casualties prior
//to shield exhaustion
damageThreshold = 0

//The multiplier by which any damage which exceeds the threshold is 
//multiplied by to calculate the percentage of crew lost with that hit
shieldCrewModifier = 0

//The multiplier by which any damage which is applied to the hull is
//multiplied by to calculate the percentage of crew lost with that hit
hullCrewModifier = 0

//Amount of time before the object translates (and how long the effect is onscreen)
lifeSpan = 0.6

// Weapon geometry file name
shotGeometry = "wtranwrp.sod"

// Time to play through the animation for the sprite in seconds
spriteDuration = 1.0

// Size of photon torpedo.
radius = 10.0f

// Let's ignore the shields
ignoreShield = 1

// Distance away from the ship the effect appears.
initialDistance = 20.

// How big we want the effect.
scaleSize = 1.0

