// Name used to refer to the race in the code and scripts.
name = "starfleet"

// Name displayed in the interface for this race.
displayKey = "Starfleet"

// Instant action slot, negative means not playable
instantActionSlot = 6

// Name of the interface configuration and sprite files.
interfaceConfiguration = "gui_starfleet.cfg"
interfaceSprites = "gui_starfleet.spr"


// Label for admirals log creation
creationLabel = "ADM_COMMISSIONED"
recycledLabel = "ADM_DECOMMISSIONED"

// Music play list.
singlePlayerMusic = "mfed300.wav"
multiPlayerMusic = "mfedmp300.wav"

// Transporter sprite
transportSprite = "ftransport"

// How quickly this race repairs. Bigger is slower
repairStrength = 7.0f

// How strong this race is when fighting as a boarding party or
// against a boarding party.
boardingStrength = 1.0f

// When this race will retreat from battle
retreatStrength = 0.15f //shield percentage
crewRetreatRatio = 0.10f //crew percentage

//number of crew added to the team per second per starbase
//also used as base for planetary civilian rate
crewAccumulationRate = 4.0

//the modifier for the crewAccumulationRate for a starbase if it is close to a planet
planetCrewAccumulationModifier = 1.25

// Name of the city texture, "" means none
cityTextureName = "ECFR"

// atmosphere tint (white)
atmosphereTint = 1.0 1.0 1.0

// # of cities in the city texture
numCities = 35.0

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The percentage at which the crew enters yellow status (ex. 0.75f)
crewYellowStatus = 0.4f

//The percentage at which the crew enters red status (ex. 0.25f)
crewRedStatus = 0.2f

//The multiplier for the repair time while in yellow status
repairYellow = 1.5f

//The multiplier for the repair time while in red status
repairRed = 2.0f

//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f

//***************************

//ODF for officer upgrade for starbases
officerUpgradeODF = "fedoff"

// the things you get when you ask for minimal default units (instead of the map units)
minimalUnits1 = "tmpconst.odf"	// construction ship

// the things you get when you ask for standard default units (instead of the map units)
standardUnits1 = "tmpconst.odf"	// construction ship
standardUnits2 = "tmpconst.odf"	// construction ship
standardUnits3 = "tmpbase.odf"	// starbase
standardUnits4 = "tmpscout.odf"	// scout

// the things you get when you ask for superside units (instead of the map units)
superUnits1 = "bconst.odf"	// borg construction ship
superUnits2 = "fconst.odf"	// federation construction ship
superUnits3 = "kconst.odf"	// klingon construction ship
superUnits4 = "rconst.odf"	// romulan construction ship

ctfUnits1 = "ctf_fbase.odf"
ctfUnits2 = "ctf_fconst.odf"
ctfUnits3 = "ctf_fconst.odf"
ctfUnits4 = "fscout.odf"

// for the computer voice
computerShipConstructionBegin1 = "gvofc022.wav"
computerShipConstructionBegin2 = "gvofc023.wav"
computerShipConstructionComplete1 = "gvofc024.wav"
computerFacilityConstructionBegin1 = "gvofc022.wav"
computerFacilityConstructionBegin2 = "gvofc023.wav"
computerFacilityConstructionComplete1 = "gvofc024.wav"
computerWeaponsOffline1 = "gvofc01.wav"
computerEnginesOffline1 = "gvofc03.wav"
computerEnginesOffline2 = "gvofc05.wav"
computerShieldGeneratorOffline1 = "gvofc09.wav"
computerLifeSupportOffline1 = "gvofc011.wav"
computerSensorsOffline1 = "gvofc07.wav"
computerUnderAttack1 = ""

// Fed are average at recycling
// Recycling efficiency
recycleDilithiumFraction = .8
recycleMetalFraction = .8

// How relatively fast we mine any resource
miningRateModifier = 1.0

// what event should we use when we run out of officers?
insufficientOfficersEvent = "InsufficientFedOfficers"

// for normal and lots of resource games, we need to specify how much
// of each resource this race should get

// NORMAL
normalDilithium = 3500
normalMetal = 2000
normalLatinum = 500
normalCrew = 1200

// LOTS
lotsDilithium = 30000
lotsMetal = 30000
lotsLatinum = 30000
lotsCrew = 30000
