#include "photon.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "tmpb1photono"

//Display name for this weapon
wpnName = "Photon Torpedo"

//Time Delay between shots
shotDelay = 2.0f

//Sound which is played when the weapon fires
fireSound = "torpedo.wav"

// Range within which the weapon will fire.
range = 600.0f

