//Name of the ODF file for the ordinance for this weapon
ordName = "tmphom"

//Display name for this weapon
wpnName = "Homing Torpedo"

//tooltips
tooltip = "Homing Torpedo"
verboseTooltip = "A modified torpedo originally created by the crew of the Enterprise to home in on the emissions of a cloaked Klingon ship.  It is now a part of the standard arsenal on all Constitution class starships."

//Location of the button in the speed panel
buttonSlot = 2

// location of the button in the popup palette
popupSlot = 2

// Priority of button in the speed panel, this is only
// used if it is non-zero.
buttonPriority = 10

//Type of border to use for this button.
//0 = No border.
//1 = Offensive border.
//2 = Defensive border.
buttonBorder = 1

//Time Delay between shots
shotDelay = 5.0f

// Range within which the weapon will fire.
range = 650.0f

ignoreShield = 1

//Sound which is played when the weapon fires
fireSound = "torpedo.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "launcher"

// Percent chance of hitting the target.
hitChance = 1.00

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the attacker is full impulse
impulseToHitModifier = 1.00

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not attacker is stopped 
stopToHitModifier = 1.00

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is full warp
toHitImpulseModifier = 1.00

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is stopped 
toHitStopModifier = 1.00

// special weapon
special = 1

// Need target
needTarget = 1

assimilatable = "tmppod3"

hotkeyLabel = "HOTKEY_F2"