#include "research.odf"

//**********************************************************************
//MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Upgrade Center"

//tooltips
tooltip = "Upgrade Center"
verboseTooltip = "FED_UPGRADE_V"

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 150.0

//Number of officers required to build this ship
officerCost = 10

//Number of crew required to build ship & Starting crew
crewCost = 400

//Dilithium Cost to build
dilithiumCost = 0

//Metal Cost to build
metalCost = 1500

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 3500

//Rate at which shield recharges (points per second... we think)
shieldRate = 2.0

//Possible Craft Names
possibleCraftNames = 
	"T'Pan Center" "Sarak Center" "Rhulm Center" "Z'Quarn Center"
	 "Clouseau Center" "Zmien Center" "Bembe Center" "Amanbad Center" 


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16"
lifeSupportTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08"
shieldGeneratorTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16"
sensorsTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16"
hullTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16" "hp17" "hp18" "hp19" "hp20"
criticalTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16" "hp17" "hp18" "hp19" "hp20"

//**********************************************************************
//Construction Parameters

podHardpoints = "hp06" "hp11" "hp16" "hp21" "hp26" "hp06" "hp11" "hp16" "hp21" "hp26"
buildItem0 = "tmppod11"
buildItem1 = "tmppod12"
buildItem2 = "tmppod13"
buildItem3 = "tmppod14"
buildItem4 = "tmppod15"

secondaryBuildItem0 = "tmppod16"
secondaryBuildItem1 = "tmppod17"
secondaryBuildItem2 = "tmppod18"
secondaryBuildItem3 = "tmppod19"
secondaryBuildItem4 = "tmppod20"

//**********************************************************************


//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 1.00f


//**********************************************************************
//MESSAGE & SOUND PARAMETERS

eventSelect = "ShipUpgradeStationSelect"
eventAcknowledge = "ShipUpgradeStationAcknowledge"
eventDecommission = "ShipUpgradeStationDecommission"

//**********************************************************************


//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "ship_upgrade_station"
hotkeyLabel = "HOTKEY_U"

//************************************************************
// Brian additions for context sensitive menus
transporter = 1

// let's make this a bit bigger
ScaleSOD = .35