Hi there,

this is the Copernicus station from Star Trek the Experience, a show / theme park running in Las Vegas.
Since the show was produced by the makers of Voyager and also Capt. Janeway and the Doctor can be seen on screen I consider this station as cannon.
You can find some additional reference material on the last DVD of the Voyager Season 7 Pack.

In the short movie it depicts a science station in earth orbit, where the federation looks for new defences against the borg and their assimilation process.

Well, I liked the station and wanted it for some art and graphics work.
Due to that it has a very high poly count (8724 Triangles ), well that and it´s quiet complicated form not to forget.

Later I converted it to SOD- format  and used it as an alternative science station in Armada2.

It worked fine on my computer , so I think I share it with the community.
I could not test it with a slower / older computer so use it at your own risk. I have no way to find out if it will slow down yours. So use with care.


The Station

The station has:

9 Hardpoints dedicated to the weapons (HP01 - HP09  in the odf)

6 internal Hardpoints for research pods  (HP10 - HP15)  just in case you want to hide the pods, since almost all of them will destroy the look of the station

6 external Hardpoints  at the top of each satellite for research pods (HP16 - HP21) and 6 pods for external use to go with them.

The 6 research pods I have included are copies of the engine overload pod from Armada2 and will form a nice cupola on top of the satellites.
Station in game 3.jpg  shows the station with the 6 external pods.

Their odf´s and build buttons are plain and empty, you have to modify them for yourself.



The SOD is prepared to work either as a base-station or a research station. So you can make your own choice.
According ODF´s are included.

Fcopernicus_b  is the file for the base station.
Fcopernicus_s  is the file for the science station

Base Station is scaled larger so the ships are build within the hangar. Change ScaleSOD to the value you need for your ships.



To the Wireframe:

Due to the form of the station it is not possible to make a decent looking working Wireframe.
So it is just a picture. Hope you can live with that. Otherwise, well, just make your own.



Should any problem arise with this station, you can send me a PM here or at armadafleetcommand.com.


Legal:

Now that the unlocked importer plug-in is being released, I have to update the conditions under which you can use my models. 

My work can be used in other persons mods if they give proper credit in the read me, under the condition that this mod stays non commercial and is not uploaded to any form of paysite. 

There are only 2 websites where I publish my work. 
Armadafleetcommand.com 
Armada2files.com 
You may not upload my work to any other website as singular files. 

You are not allowed to take my models change them in any form and re-release them. 
You are not allowed to use my models in any form of kitbash, neither the model as a whole nor parts of it. I will never allow my work to be misused for that. 

If you want to port my models to any other game and release it, you have to ask for permission first. 
I like to know where my stuff is going around


Install:

Copy all .tga-files into Armada2 / Textures / RGB
Copy the .sod-file into Armada2 / SOD
Copy the .odf-file into Armada2 / ODF / Stations
Copy the .bmp-file into Armada2 / bitmaps / Admiralslog / Shipimages

Go to Armada2 / techtree
Open tech1.tt and fulltech.tt and insert:

fcopernicus.odf 0

fedpod71.odf 0
fedpod72.odf 0
fedpod73.odf 0
fedpod74.odf 0
fedpod75.odf 0
fedpod76.odf 0


Go to Armada2 / Sprites
Open gui_global.spr
Insert the lines

At 
# Federation build buttons
@reference=64

insert

b_fcopernicus		gbfcopernicus	0	0	64	64
b_fedpod71		gbfedpod71	0	0	64	64
b_fedpod72		gbfedpod72	0	0	64	64
b_fedpod73		gbfedpod73	0	0	64	64
b_fedpod74		gbfedpod74	0	0	64	64
b_fedpod75		gbfedpod75	0	0	64	64
b_fedpod76		gbfedpod76	0	0	64	64

At
# Ship Wireframes
@reference=256

insert

fcopernicusw1		Copernicuswf	0	0	256	256
fcopernicusw2		Copernicuswf	0	0	256	256
fcopernicusw3		Copernicuswf	0	0	256	256
fcopernicusw4		Copernicuswf	0	0	256	256
fcopernicusw5		Copernicuswf	0	0	256	256




Have fun Shadow.
