//Programming Stuff DO NOT CHANGE
classLabel = "micro"

//The number of units which are subtracted from the Special Energy Reserve
specialEnergyCost = 600

//The base amount of damage which the ordinance does with each hit
damageBase = 0

//The amount of variance applied to the damage (i.e. 10 + or - 2)
damageVariance = 0

//The threshold which must be exceeded to cause crew casualties prior
//to shield exhaustion
damageThreshold = 0

//The multiplier by which any damage which exceeds the threshold is 
//multiplied by to calculate the percentage of crew lost with that hit
shieldCrewModifier = 0

//The multiplier by which any damage which is applied to the hull is
//multiplied by to calculate the percentage of crew lost with that hit
hullCrewModifier = 0

//Amount of time the ordinance will exists without hitting something
lifeSpan = 6.0

//How fast the shot moves
shotSpeed = 80

// Weapon geometry file name
//shotGeometry = "wmicrorg.sod"
shotGeometry = "microorganism.sod"

// Rate to spin the ordnance geometry.
rollRate = 12

// Which system to affect
affectedSystem = 0

// The total drain amount
DrainRate = 100

// The drain time 
DrainTime = 50


//The sprite which is used for this ordinance
particleArt = "wmicremi2"
//particleArt = "wmicremit"

// Size of micro organism.
radius = 4.0f

// The sound of the ordinance hitting the Target
hitSound = "swcmicr2.wav"
