// Programming Stuff DO NOT CHANGE
classLabel = "shockwavexplode"

// Rate of expansion.
rate = 100

// Name of the texture.
texture = "advtar"
// Color of the shockwave.
color =	1.0	1.0	1.0

// Multiplier for the ship radius to get the shockwave radius.
radiusFactor = 1.0

// Percentage before the shockwave starts to fade.
fadeFactor = 0.5

// Number of rays in effect.
rays = 16

// This special weapon doesn't seem to be used, so I'm commenting the hotkeyLabel out until I find otherwise - NFB
// hotkeyLabel = "HOTKEY_BS"