//Display name for this weapon
wpnName = "Advanced Targeting"

//tooltips
tooltip = "Advanced Targeting"
verboseTooltip = "An advanced electronics package that can get a targeting solution at effectively twice the distance of a standard starship's range.  This targeting data is then sent to surrounding ships in the fleet, increasing the fleet's engagement range."

//Time Delay between shots - not used
shotDelay = 0.0

//Location of the button in the speed panel
buttonSlot = 4

// location of the button in the popup palette
popupSlot = 4

// Priority of button in the speed panel, this is only
// used if it is non-zero.
buttonPriority = 10

//Type of border to use for this button.
//0 = No border.
//1 = Offensive border.
//2 = Defensive border.
buttonBorder = 1

// Special stuff - denote special weapon
special = 1

// Range within which the weapon will fire.  Needs to be able to hit itself, so has to have reasonable range.
range = 600.0f

//Sound which is played when the weapon fires - temp sound
fireSound = "wenhance.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "rangedobjectaffector"

// The weapon enhancer is ranged object affector type 1
affectorType = 1

// Special energy cost for the weapon enhancer
specialEnergyCost = 60

hitCondition = 1

targetAlliedCraft = 1
targetAlliedBuildings = 1
targetEnemyCraft = 0
targetEnemyBuildings = 0

//this weapon is beneficial to the target
beneficial = 1

//don't auto-switch to attack mode after this
switchToAttack = 0

// You can't use the weapon enhancer while cloaked...
cloakEnable = 0

// damage *= damageFactor
damageFactor = 1

// range *= rangeFactor
rangeFactor = 2

// color to apply to affected ships
cycleColorRed	= 0
cycleColorGreen	= 1.0
cycleColorBlue	= 1.0

// wave displayed around the ship using this weapon
wave_Effect = "advtar"

// set wave name
wave_Name = "advtar"

// time between wave explosions
timeBetween = 5.0

//this special weapon can be assimilated by the borg tech assimilator
assimilatable = "tmppod5"

hotkeyLabel = "HOTKEY_F4"