#include "cargo.odf"

//MAIN DESIGN PARAMETERS

//Race which can build ship & starting race of ship
race = "federation"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Cargo Ship"

//tooltips
tooltip = "Cargo Ship"
verboseTooltip = "A rugged vessel used to ferry cargo and supplies between trading stations."

//Amount of time required to build ship
buildTime = 20.0

//Number of officers required to build this ship
officerCost = 4

//Number of crew required to build ship & Starting crew
crewCost = 100

//Dilithium Cost to build
dilithiumCost = 200

//Metal Cost to build
metalCost = 0

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 250

// Hitpoints

shieldGeneratorHitPoints = 75
enginesHitPoints = 45
weaponsHitPoints = 45
lifeSupportHitPoints = 40
sensorsHitPoints = 40

//Rate at which shield recharges (points per second... we think)
shieldRate = 2.5

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"USS Pannonia" "USS Illyria" "USS Dalmatia" "USS Ostia" "USS Carthage"
	"USS Gibraltar" "USS Carpentum" "USS Hannibal" "USS Hamilcar" "USS Amphorae"
	"USS Adonis" "USS Denarius" "USS Concordia" "USS Macedonia" "USS Actium"
	"USS Cicero" "USS Salamis" "USS Byzantium" "USS Pertinax" "USS Vespasian"
	"USS Tyre" "USS Zama" "USS Neco" "USS Simyra" "USS Zarephath"
	"USS Byblos" "USS Jubeil" "USS Arwad" "USS Astarte"
	"USS Sidon" "USS Utica" "USS Berytus" "USS Tarshish" "USS Baalbek"
	"USS Canaan" "USS Carteia" "USS Baal" "USS Melqart" "USS Murex"
	"USS Venra"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp10" "hp12" "hp15" "hp18" "hp21" "hp22"
lifeSupportTargetHardpoints = "hp10" "hp12" "hp15" "hp18" "hp21" "hp22"
weaponsTargetHardpoints = "hp01" "hp02" "hp03"
shieldGeneratorTargetHardpoints = "hp10" "hp12" "hp15" "hp18" "hp21" "hp22"
sensorsTargetHardpoints = "hp10" "hp12" "hp15" "hp18" "hp21" "hp22"
hullTargetHardpoints = "hp10" "hp12" "hp15" "hp18" "hp21" "hp22"
criticalTargetHardpoints = "hp10" "hp12" "hp15" "hp18" "hp21" "hp22"

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

hotkeyLabel = "HOTKEY_F3"

ScaleSOD = 0.1
