#include "turret.odf"

//**********************************************************************
//MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Sensor Array"

//tooltips
tooltip = "FED_SENSOR"
verboseTooltip = "FED_SENSOR_V"

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 25.0

//Number of officers required to build this ship
officerCost = 2

//Dilithium Cost to build
dilithiumCost = 100

//Metal cost to build
metalCost = 50

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 400

//Rate at which shield recharges (points per second... we think)
shieldRate = 1.0

//This is the range in meters which the ships sensors can see (LOS)
rangeScan = 1350.0f

//animate forward once upon build
animation = 1

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.
attackPower = 0.0f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.05f

//**********************************************************************
// Tara additions for context sensitive menus
combat = 0

//**********************************************************************

//ART PARAMETERS & WEAPON NAMES

// Detect Cloak
weapon1 = "tmpdetect"
weaponHardpoints1 = "hp01"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints =
lifeSupportTargetHardpoints = "hp02" "hp03" "hp04"
weaponsTargetHardpoints = "hp01"
shieldGeneratorTargetHardpoints = "hp02" "hp03" "hp04"
sensorsTargetHardpoints = "hp01"
hullTargetHardpoints = "hp02" "hp03" "hp04"
criticalTargetHardpoints = "hp02" "hp03" "hp04"

//**********************************************************************

//**********************************************************************
//SYSTEM HITPOINTS

// Hitpoints

shieldGeneratorHitPoints = 300
enginesHitPoints = 0
weaponsHitPoints = 300
lifeSupportHitPoints = 300
sensorsHitPoints = 300

//**********************************************************************


//**********************************************************************
//MESSAGE & SOUND PARAMETERS
//**********************************************************************

eventSelect = "SensorSelect"
eventAcknowledge = "SensorAcknowledge"
eventDecommission = "SensorDecommission"


//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "sensor_turret"
hotkeyLabel = "HOTKEY_F3"
