#include "research.odf"

//**********************************************************************
//MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Research Institute"

//tooltips
tooltip = "Research Institute"
verboseTooltip = "Starfleet's main research facility, reffiting ships with the newest technology."

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 120.0

//Number of officers required to build this ship
officerCost = 10

//Number of crew required to build ship & Starting crew
crewCost = 300

//Dilithium Cost to build
dilithiumCost = 0

//Metal cost to build
metalCost = 1000

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 3000

//Rate at which shield recharges (points per second... we think)
shieldRate = 2.5


//**********************************************************************
//Construction Parameters

podHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20" "hp21"
buildItem0 = "tmppod1"
buildItem1 = "tmppod2"
buildItem2 = "tmppod3"
buildItem3 = "tmppod4"
buildItem4 = "tmppod5"
buildItem5 = "tmppod6"

//**********************************************************************

//Possible Craft Names
possibleCraftNames = 
	"Brahms Institute" "Daystrom Institute" "Soong Institute" "Cochrane Institute"
	"Planck Institute" "Avogadro Institute" "Doppler Institute" "Frege Institute" "Copernicus Institute"
	
//**********************************************************************

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp07" "hp08" "hp09" "hp10"
weaponsTargetHardpoints = "hp07" "hp08" "hp09" "hp10"
shieldGeneratorTargetHardpoints = "hp07" "hp08" "hp09" "hp10"
sensorsTargetHardpoints = "hp07" "hp08" "hp09" "hp10"
hullTargetHardpoints = "hp07" "hp08" "hp09" "hp10"
criticalTargetHardpoints = "hp07" "hp08" "hp09" "hp10"

//**********************************************************************

//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 1.00f

//**********************************************************************
//MESSAGE & SOUND PARAMETERS

eventSelect = "ResearchStationSelect"
eventAcknowledge = "ResearchStationAcknowledge"
eventDecommission = "ResearchStationDecommission"

//**********************************************************************


//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "research_station"
hotkeyLabel = "HOTKEY_F6"

//************************************************************
// Brian additions for context sensitive menus
transporter = 1

scalesod = .6

