#include "repairBase.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Repair Ship"

//tooltips
tooltip = "Repair Ship"
verboseTooltip = "The oil in the cogs of Starfleet, these ships keep the fleet running at maximum efficiency."

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 12.0

//Number of officers required to build this ship
officerCost = 2

//Number of crew required to build ship & Starting crew
crewCost = 50

//Dilithium Cost to build
dilithiumCost = 250

//Metal Cost to build
metalCost = 0

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 250

// Hitpoints

shieldGeneratorHitPoints = 60
enginesHitPoints = 45
weaponsHitPoints = 45
lifeSupportHitPoints = 45
sensorsHitPoints = 45

//Rate at which shield recharges (points per second... we think)
shieldRate = 2.5

************************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"USS Columbia" "USS Foundation" "USS Clarke" 
	"USS Baxter" "USS Reynolds" "USS Bear" 
	"USS Forward" "USS Herbert" "USS Lem"
	"USS Wells" "USS Campbell" "USS Bradbury" "USS Orwell"
	"USS Sturgeon" "USS Farmer" "USS Delany"
	"USS Harris" "USS Ellison" "USS Gibson" "USS Sterling"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Repair Beam
weapon1 = "gRepairBeam"
weaponHardpoints1 = "hp13" "hp14" "hp15" "hp16" "hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24" "hp25" "hp26"
	
// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp05" "hp06" "hp07" "hp08" "hp09"
lifeSupportTargetHardpoints = "hp01" "hp04" "hp09" "hp10"
weaponsTargetHardpoints = "hp11" "hp13" "hp15" "hp18" "hp25" "hp27"
shieldGeneratorTargetHardpoints = "hp01" "hp02" "hp04" "hp07" "hp08" "hp09"
sensorsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp09"
hullTargetHardpoints = "hp2" "hp04" "hp09" "hp10" "hp12" "hp14"
criticalTargetHardpoints = "hp02" "hp03" "hp09" "hp12" "hp14"


//**********************************************************************


//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//************************************************************

//change the scale

// 94% of a sovereign
ScaleSOD = 0.3

hotkeyLabel = "HOTKEY_F4"

