#include "orbital.odf"

//**********************************************************************
//MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Orbital Processing Facility"

//tooltips
tooltip = "FED_ORBITAL"
verboseTooltip = "FED_ORBITAL_V"

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build facility
buildTime = 60.0

//Number of officers required to build this ship
officerCost = 2

//Number of crew required to build ship & Starting crew
crewCost = 100

//Dilithium Cost to build
dilithiumCost = 400

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 2000

//Rate at which shield recharges (points per second... we think)
shieldRate = 1.0

// Speed multiplier for mining
miningMultiplier = 0.5

//Possible Craft Names
possibleCraftNames = 
	"POS-295" "POS-406" "POS-645" "POS-156"
	"POS-684" "POS-057" "POS-409" "POS-786"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Mining Beam
weapon1 = "gOrbitalBeam"
weaponHardpoints1 = "hp01"

// Hardpoints to hit for various systems and other locations.
lifeSupportTargetHardpoints = "hp03"
weaponsTargetHardpoints = "hp04"
shieldGeneratorTargetHardpoints = "hp06"
sensorsTargetHardpoints = "hp07"
hullTargetHardpoints = "hp05"
criticalTargetHardpoints = "hp02"

//**********************************************************************
//MESSAGE & SOUND PARAMETERS

eventSelect = "OrbitalFacilitySelect"
eventAcknowledge = "OrbitalFacilityAcknowledge"
eventDecommission = "OrbitalFacilityDecommission"

//**********************************************************************

hotkeyLabel = "HOTKEY_F11"

scaleSOD = 1.3
