#include "station.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Genesis Computer Pod"
tooltip = "Genesis Computer Pod"
verboseTooltip = "Inputs the security code to arm the Genesis Device."

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 1

//Number of officers required to build this ship
officerCost = 1

//Number of crew required to build ship & Starting crew
//crewCost = 1

//Dilithium Cost to build
dilithiumCost = 0

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 4000

//Rate at which shield recharges (points per second... we think)
shieldRate = 10.0

//Total Special Energy
maxSpecialEnergy = 150

//Special Energy recharge rate. (points per second)
specialEnergyRate = 2
//**********************************************************************
//Possible Craft Names
possibleCraftNames = "Genesis Device Pod"
//**********************************************************************
//ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp01" "hp02" "hp20" "hp06"
lifeSupportTargetHardpoints = "hp01" "hp02" "hp20" "hp06"
weaponsTargetHardpoints = "hp01" "hp02" "hp20" "hp06"
shieldGeneratorTargetHardpoints = "hp01" "hp02" "hp20" "hp06"
sensorsTargetHardpoints = "hp01" "hp02" "hp20" "hp06"
hullTargetHardpoints = "hp01" "hp02" "hp20" "hp06"
criticalTargetHardpoints = "hp01" "hp02" "hp20" "hp06"
//**********************************************************************
//Artificial Intelligence parameters.
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.10f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.01f
//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************
//programming thing DO NOT CHANGE
classLabel = "pod"

fireball = "gxplod1"

// do not avoid
avoidMe = 0

basename = "momega"
//change the scale
ScaleSOD = .2
//SW
//animate looped upon build
animation = 2

//Sound played
ambientSound = "omega.wav"