#include "super.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Armageddon Class"

//tooltips
tooltip = "Armageddon Class"
verboseTooltip = "A ship designed by section 31 to specifically carry the genesis device.  If ever called upon to serve, the ship is crewed on it's one way mission by loyal members of section 31."

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 100.0

//Number of officers required to build this ship
officerCost = 5

//Number of crew required to build ship & Starting crew
crewCost = 50

//Dilithium Cost to build
dilithiumCost = 1000

//Metal Cost to build
metalCost = 1000

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 200

// Hitpoints

shieldGeneratorHitPoints = 37
enginesHitPoints = 50
weaponsHitPoints = 37
lifeSupportHitPoints = 37
sensorsHitPoints = 37

//Rate at which shield recharges (points per second... we think)
shieldRate = 2.0

//Maximum Value of Super Energy
maxSpecialEnergy = 1000

//Rate at which Super energy recharges (points per second... we think)
specialEnergyRate = 10

//**********************************************************************
//Construction Parameters
buildItem0 = "tmpgenpod"
podHardpoints = "hp03"
//**********************************************************************

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"USS Hiroshima"


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

//Genesis Device
weapon1 = "tmpgenesis"
weaponHardpoints1 = "hp01" 	

// Hardpoints to hit for various systems and other locations.

enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp13" "hp11"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp06" "hp08" "hp10"  "hp12" "hp14" "hp16" "hp18" "hp20" "hp22"
criticalTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp17" "hp19" "hp21" "hp23"



//**********************************************************************
//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0f
//**********************************************************************

 
//**********************************************************************
//SYSTEM DAMAGE DISTRIBUTION
//The following section's values should add up to 100
//Percent Chance out of 100 of engines being destroyed
enginesHitPercent = 2.0f

//Percent Chance out of 100 of life support being destroyed
lifeSupportHitPercent = 2.5f

//Percent Chance out of 100 of weapons being destroyed
weaponsHitPercent = 10.0f

//Percent Chance out of 100 of shields being destroyed
shieldGeneratorHitPercent = 7.5f

//Percent Chance out of 100 of sensors being destroyed
sensorsHitPercent = 7.5f

//Percent Chance out of 100 of hull being hit (crew dying)
crewHitPercent = 15.5f

//Percent Chance out of 100 of entire ship exploding
hullHitPercent = 55.0f
//**********************************************************************




//**********************************************************************
//MESSAGE & SOUND PARAMETERS

eventSelect = "SuperSelect"
eventAcknowledge = "SuperAcknowledge"
eventAttack = "SuperAttack"
eventStop = "SuperStop"
eventMove = "SuperMove"
eventRepair = "SuperRepair"

//**********************************************************************



//KEYMAP LABEL
hotkeyLabel = "HOTKEY_F1"

// Popup Palette
can_guard = 0
can_sandd = 0
can_explore = 0
fireball = "gxplod3"

builder_facility = 1

classLabel = "research"
ScaleSOD = .7