#include "station.odf"

//**********************************************************************
//MAIN DESIGN PARAMETERS


//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Project Genesis"
tooltip = "Project Genesis"
verboseTooltip = "Section 31 has secretly continued research into project genesis.  They have maximised the destructive power of project genesis to be used as a weapon of last resort."

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 150.0

//Number of officers required to build this ship
officerCost = 20

//Number of crew required to build ship & Starting crew
crewCost = 300

//Dilithium Cost to build
dilithiumCost = 2000

//Metal cost to build
metalCost = 2000

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 2000

//Rate at which shield recharges (points per second... we think)
shieldRate = 1.66

//Even though we are a shipyard, we don't have a repair facility
repairFacility = 0
decommissionFacility = 0

//Possible Craft Names
possibleCraftNames =
	"Genesis Lab"
	

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES


// Hardpoints to hit for various systems and other locations.
lifeSupportTargetHardpoints = "h05" "hp06" "hp28" "hp36" "hp43" "hp51"
weaponsTargetHardpoints = "hp12" "hp16" "hp20" "hp24" "hp33"
shieldGeneratorTargetHardpoints = "hp27" "hp31" "hp34" "hp35" "hp39" "hp42"
sensorsTargetHardpoints = "hp01" "hp02" "hp11" "hp15" "hp19" "hp23"
hullTargetHardpoints = "hp03" "hp04" "hp05" "hp06" "hp07" "hp08"
criticalTargetHardpoints = "hp09" "hp10"

//**********************************************************************
//Construction Parameters
buildItem0 = "tmpsuper"


//Hardpoint location for building.
buildHardpoint = "build"

//play animation forward (open up the facility) when construction is 
finished
animation = 1

//we have an animation when we build a ship
buildAnimation = 1

dockinghardpoint = "dock"

//**********************************************************************

//**********************************************************************
//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.


//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 1.50f



//**********************************************************************
//SYSTEM REPAIR RATES
//This is the amount of time in seconds to repair ONE hitpoint of damage
//modified by race and crew status
lifeSupportRepairTime = 20.0f
weaponsRepairTime = 15.0f
shieldGeneratorRepairTime = 18.0f
sensorsRepairTime = 10.0f

//**********************************************************************
//MESSAGE & SOUND PARAMETERS
//**********************************************************************
eventSelect = "SuperblSelect"
eventAcknowledge = "SuperblAcknowledge"
eventDecommission = "SuperblDecommission"
//**********************************************************************
//Runtime class label for instantiation of object.
classLabel = "shipyard"

//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "starbase"
hotkeyLabel = "HOTKEY_F10"

//**********************************************************************



scalesod = 0.65

// Brian additions for context sensitive menus
builder_ship = 1
SHOW_MOVEMENT_AUTONOMY = 1
SHOW_SW_AUTONOMY = 1
