#include "battle.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Federation Class"

//tooltips
tooltip = "Federation Class"
verboseTooltip = "The Federation Class is one of the most powerful vessels in Starfleet.  It was the first class ever to be constructed specifically for combat; in response to the growing Klingon threat."

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 30.0

//Number of officers required to build this ship
officerCost = 10

//Number of crew required to build ship & Starting crew
crewCost = 500

// don't use the horrible old % crew loss on damage
saneCrewLossMethod = 1

//Dilithium Cost to build
dilithiumCost = 350

//Metal Cost to build
metalCost = 50

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 720

// Hitpoints

shieldGeneratorHitPoints = 150
enginesHitPoints = 130
weaponsHitPoints = 150
lifeSupportHitPoints = 140
sensorsHitPoints = 140

//Rate at which shield recharges (points per second... we think)
shieldRate = 8.0

//Maximum Value of Special Energy
maxSpecialEnergy = 0

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 0

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"USS Affiliation" "USS Alliance" "USS Association" "USS Compactat"
	"USS Concordat" "USS Confederation" "USS Consortium" "USS Corporation" 
	"USS Directorate" "USS Dominion" "USS Entente" "USS Federation"
	"USS Konkordium" "USS Organization" "USS Star Empire" "USS Star League"
	"USS Star System" "USS Star Union" "USS Trusteeship" "USS Unificatum"
//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "tmpb1phas"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28"

// Phaser
weapon2 = "tmpb1phas"
weaponHardpoints2 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28"

// Photon torpedos
weapon3 = "tmpb1phot"
weaponHardpoints3 = "hp29" "hp30" "hp31" "hp32" "hp33"

//Self Destruct
weapon4 = "gselfdes"
weaponHardpoints4 = "hp34" "hp35" "hp36"


// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32" "hp33" "hp34" "hp35" "hp36"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
criticalTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"

//**********************************************************************

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 1.00f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.50f

//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************


//change the scale
ScaleSOD = .85

//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "fed_battle"
hotkeyLabel = "HOTKEY_F2"

