#include "research.odf"

//**********************************************************************
//MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Science Station"

//tooltips
tooltip = "Science Station"
verboseTooltip = "Researches four advanced weapon systems for the Oberth class."

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 150.0

//Number of officers required to build this ship
officerCost = 15

//Number of crew required to build ship & Starting crew
crewCost = 200

//Dilithium Cost to build
dilithiumCost = 0

//Metal cost to build
metalCost = 1250

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 3000

//Rate at which shield recharges (points per second... we think)
shieldRate = 2.5

//Possible Craft Names
possibleCraftNames = 
	"Asimov Center" "Sagan Center" "Gibson Center" "Brin Center"
	"Bradbury Center" "Niven Center" "Pournelle Center" "Clark Center"
	"Huxley Center" "Heinlein Center" "Welles Center" "Bova Center"
	"Verne Center" "Chriton Center" "Simmons Center"

//**********************************************************************
//Construction Parameters

podHardpoints = "hp27" "hp28" "hp29" "hp30"
buildItem0 = "tmppod7"
buildItem1 = "tmppod8"
buildItem2 = "tmppod9"
buildItem3 = "tmppod10"


//**********************************************************************


// Hardpoints to hit for various systems and other locations.

enginesTargetHardpoints = "hp01" "hp02"
lifeSupportTargetHardpoints = "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp27" "hp28" "hp29" "hp30"
weaponsTargetHardpoints = "hp15" "hp16" "hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24" "hp25" "hp26"
shieldGeneratorTargetHardpoints = "hp11" "hp12" "hp13" "hp17"
sensorsTargetHardpoints = "hp01" "hp02"
hullTargetHardpoints = "hp11" "hp12" "hp13" "hp14"
criticalTargetHardpoints = "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10"

//**********************************************************************

//AI system parameters
//These parameters influence how the AI evaluates and compares craft.


//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 1.00f


//**********************************************************************
//MESSAGE & SOUND PARAMETERS

eventSelect = "AdvResearchStationSelect"
eventAcknowledge = "AdvResearchStationAcknowledge"
eventDecommission = "AdvResearchStationDecommission"

//**********************************************************************


//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "science_station"
hotkeyLabel = "HOTKEY_F7"

//************************************************************
// Brian additions for context sensitive menus
transporter = 1

// let's make this a bit bigger
ScaleSOD = 0.8