#include "pulseo.odf"

//The base amount of damage which the ordinance does with each hit
damageBase = 80

//The amount of variance applied to the damage (i.e. 10 + or - 2)
damageVariance = 2

//The threshold which must be exceeded to cause crew casualties prior
//to shield exhaustion
damageThreshold = 25

//The multiplier by which any damage which exceeds the threshold is 
//multiplied by to calculate the percentage of crew lost with that hit
shieldCrewModifier = 0.2

//The multiplier by which any damage which is applied to the hull is
//multiplied by to calculate the percentage of crew lost with that hit
hullCrewModifier = 0.3

//Amount of time the ordinance will exists without hitting something
lifeSpan = 4.0

//How fast the shot moves
shotSpeed = 1000

//The sprite which is used for this ordinance
Sprite = "pphaser"

//Phaser specific: this modifies the color of the phaser
shotColor = 227

//Phaser specific: this is the thickness of the beam
Radius = 8.0

// Time to play through the animation for the sprite in seconds
spriteDuration = 1.0

// Length of the beam.
Length = 50.0

lightColor = 0.9 0.8 0.3
lightFalloffStart = 50.0
lightFalloffRange = 5.0
