//Programming Stuff DO NOT CHANGE
classLabel = "blackholecreator"

//The number of units which are subtracted from the Special Energy Reserve
specialEnergyCost = 0

//The base amount of damage which the ordinance does with each hit
damageBase = 7500

//The amount of variance applied to the damage (i.e. 10 + or - 2)
damageVariance = 2

//The threshold which must be exceeded to cause crew casualties prior
//to shield exhaustion
damageThreshold = 50

//The multiplier by which any damage which exceeds the threshold is 
//multiplied by to calculate the percentage of crew lost with that hit
shieldCrewModifier = 0.0

//The multiplier by which any damage which is applied to the hull is
//multiplied by to calculate the percentage of crew lost with that hit
hullCrewModifier = 0.1

//Amount of time the ordinance will exists without hitting something
lifeSpan = 0.0

//How fast the shot moves
shotSpeed = 35.0

// This affects the turning radius/rate somewhat unknown.
omegaTurn = 3.0

// The rate at which this Torpedo accelerates.
shotAccel = 100.0

// Weapon geometry file name
shotGeometry = "1genpnet.sod"

//animate looped upon build
animation = 2

// Time to play through the animation for the sprite in seconds
spriteDuration = 1.0

//this modifies the color of the ordinance (not currently working)
shotColor = 227

// Size of photon torpedo.
radius = 20.0

// Factor to scale the art by, this does not effect the game mechanics.
visualFactor = 0.5

// the initial scale of the art asset
initialScale = 0.05

// the max scale of the art asset
maxScale = 7.0

// the time(secs) it takes to get from min to max (expansion time)
expansionTime = 20.0

// the time(secs) it takes to get from max to min (retraction time)
retractionTime = 5.0

// The amount of time it spends at it's maximum size
timeAtMaxSize = 30.0

safe = 0
	
fireball = "gxplod1"