//Name of the ODF file for the ordinance for this weapon
ordName = "tmpweapjam"

//Display name for this weapon
wpnName = "Weapon Jammer"

//tooltips
tooltip = "Weapon Jammer"
verboseTooltip = "An electronic package that disrupts the targeting computers on enemy ships, effectively jamming their weapon systems."

//Location of the button in the speed panel
buttonSlot = 3

// location of the button in the popup palette
popupSlot = 3

// Priority of button in the speed panel, this is only
// used if it is non-zero.
buttonPriority = 10

//Type of border to use for this button.
//0 = No border.
//1 = Offensive border.
//2 = Defensive border.
buttonBorder = 1

// 	HIT_EVERYONE = 0,
//	HIT_ALLIES = 1,
//	HIT_ENEMIES = 2
hitCondition = 2

//Special
special = 1

//Maxiumum number of targets
maxTargets = 4

//Time Delay between shots
shotDelay = 3.5

// Range within which the weapon will fire.
range = 400.0f

//Sound which is played when the weapon fires
fireSound = "swrmyotf.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "areamissile"

//Should not be used
wpnReticle = "gblast"

//UNKNOWN
wpnPriority = 0

//UNKNOWN
wpnCategory = "ARMI"

//don't auto-switch to attack mode after firing this
switchToAttack = 0

//this special weapon can be assimilated by the borg tech assimilator
assimilatable = "tmppod4"

hotkeyLabel = "HOTKEY_F3"