#include "cruise3.odf"

// Begin main properties

unitName = "Constellation Class"
tooltip = "Constellation Class"
verboseTooltip = "The Constellation Class is one of Starfeet's newest vessels.  Designed for speed, she is the new standard for the next generation of starships."

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 25.0

//Number of officers required to build this ship
officerCost = 8

//Number of crew required to build ship & Starting crew
crewCost = 250

//Dilithium Cost to build
dilithiumCost = 225

//Metal Cost to build
metalCost = 0

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 216

// Hitpoints

shieldGeneratorHitPoints = 43
enginesHitPoints = 38
weaponsHitPoints = 38
lifeSupportHitPoints = 53
sensorsHitPoints = 43

//Rate at which shield recharges (points per second... we think)
shieldRate = 0.75


// End main properties

// Begin weapons

// Phaser
weapon1 = "tmpc2phas"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04"

// Phaser
weapon2 = "tmpc2phas"
weaponHardpoints2 = "hp01" "hp02" "hp03" "hp04"

// Photon Torpedo
weapon3 = "tmpc2phot"
weaponHardpoints3 = "hp07"

// End weapons

// Begin hardpoints

enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp13" "hp11"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp06" "hp08" "hp10" "" "hp12" "hp14" "hp16" "hp18" "hp20" "hp24" "hp25"
criticalTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp17" "hp19" "hp22" "hp23"

// End hardpoints

// Begin ship names

possibleCraftNames = 	 
"USS Drake" "USS Guernica" "USS Redoubt" "USS Firestreak" 
"USS Flynt" "USS Appomatox" "USS Serpentine" "USS Vanguard" 
"USS Santa Maria" "USS Nina" "USS Pinta" "USS Paris" 
"USS Othello" "USS Aberdeen" "USS Kingston" "USS Coltrane" 
"USS Horatio" "USS Tokugawa" "USS Sparta" "USS Perth" 
"USS Troy" "USS Carbides" "USS Calais" "USS Jade" 
"USS Circe" "USS Skylark" "USS Arrowhead" "USS Ursula" 
"USS Vizier" "USS Dunkirk" "USS Casablanca" "USS Zurich" 
"USS Crimea" "USS Nobunaga" "USS Fletcher" "USS Partisan" 
"USS Grace" "USS Vivian" 
 

// End ship names

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.25f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.25f

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//**********************************************************************
//PHYSICS PARAMETERS

// Scripted 3D Attack paths
attack_path0 = "p2.pth"
attack_path1 = "p3.pth"

//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "fed_destroyer"
hotkeyLabel = "HOTKEY_F6"

ScaleSOD = 1.1
