sprite_table

# Federation interface sprites.

# Blending modes
# --------------

# 0x21 - Normal		
# 0x56 - Use alpha
# 0x22 - Additive

## SPRITE DATA ##

# @reference=texture size in pixels from which the u,v,w, and h values
# were measured.  This value will effect all subsequent textures until
# a different value is specified.

# Name      		File       		U 	V 	W 	H 	

# Federation Minimap
@reference=256
@tmaterial=interface
minimapBackgroundPanel.0		fedUI0		0	122	256	46
minimapBackgroundPanel.1		fedUI1		92	205	94	46
minimapBackgroundPanel.2		fedUI1		244	0	10	256
minimapBackgroundPanel.3		fedUI1		186	211	46	37
minimapBackgroundPanel.4		fedUI1		0	0	46	240
minimapBackgroundPanel.5		fedUI1		232	193	10	21
minimapBackgroundPanel.6		fedUI0		0	0	256	61
minimapBackgroundPanel.7		fedUI1		92	83	94	61

mapfilter_ship_button			uiFilterButtons		0	0	50	20
mapfilter_station_button		uiFilterButtons		50	0	50	20

# Federation Cinematic View
@reference=256
@tmaterial=default
cinematic_background			fguif04		0	0	256	256		
@tmaterial=interface
cinematicBackgroundPanel.0		fedUI1		92	0	94	83
cinematicBackgroundPanel.1		fedUI0		0	168	256	46
cinematicBackgroundPanel.2		fedUI5		0	0	10	256
cinematicBackgroundPanel.3		fedUI1		46	0	46	240
cinematicBackgroundPanel.4		fedUI1		232	214	10	21
cinematicBackgroundPanel.5		fedUI1		92	144	94	61
cinematicBackgroundPanel.6		fedUI0		0	61	256	61

# Federation Resource Panel
resourcePanel.0		fedUI0		0	214	256	40
resourcePanel.1		fedUI2		0	0	256	40
resourcePanel.2		fedUI2		0	200	76	40
resourcePanel.3		fedUI2		0	40	256	40
resourcePanel.4		fedUI2		0	80	194	40

# Federation Status Panel
@reference=256
@tmaterial=interface

infoBackgroundPanel.0		fedUI3		28	0	29	99
infoBackgroundPanel.1		fedUI3		0	0	28	116
infoBackgroundPanel.10		fedUI1		186	0	29	211
infoBackgroundPanel.11		fedUI2		194	80	28	176
infoBackgroundPanel.12		fedUI3		0	146	256	10
infoBackgroundPanel.13		fedUI3		0	156	256	10
infoBackgroundPanel.14		fedUI3		0	166	256	10
infoBackgroundPanel.15		fedUI2		55	240	55	10
infoBackgroundPanel.2		fedUI4		0	10	256	8
infoBackgroundPanel.3		fedUI4		0	18	256	8
infoBackgroundPanel.4		fedUI4		0	26	256	8
infoBackgroundPanel.5		fedUI1		186	248	55	8
infoBackgroundPanel.6		fedUI3		0	116	256	10
infoBackgroundPanel.7		fedUI3		0	126	256	10
infoBackgroundPanel.8		fedUI3		0	136	256	10
infoBackgroundPanel.9		fedUI2		0	240	55	10
infoLowBackgroundPanel.0		fedUI3		57	0	29	85
infoLowBackgroundPanel.1		fedUI2		116	200	28	50
infoLowBackgroundPanel.2		fedUI4		0	34	256	8
infoLowBackgroundPanel.3		fedUI4		0	42	256	8
infoLowBackgroundPanel.4		fedUI4		0	50	256	8
infoLowBackgroundPanel.5		fedUI3		167	10	55	8
infoLowBackgroundPanel.6		fedUI3		0	176	256	10
infoLowBackgroundPanel.7		fedUI3		0	186	256	10
infoLowBackgroundPanel.8		fedUI3		0	196	256	10
infoLowBackgroundPanel.9		fedUI3		112	0	55	10
infoMiddleBackgroundPanel.0		fedUI1		215	0	29	193
infoMiddleBackgroundPanel.1		fedUI2		222	80	28	176
infoMiddleBackgroundPanel.10		fedUI3		0	236	256	10
infoMiddleBackgroundPanel.11		fedUI3		0	246	256	10
infoMiddleBackgroundPanel.12		fedUI4		0	0	256	10
infoMiddleBackgroundPanel.13		fedUI3		112	10	55	10
infoMiddleBackgroundPanel.2		fedUI4		0	58	256	8
infoMiddleBackgroundPanel.3		fedUI4		0	66	256	8
infoMiddleBackgroundPanel.4		fedUI4		0	74	256	8
infoMiddleBackgroundPanel.5		fedUI3		167	18	55	8
infoMiddleBackgroundPanel.6		fedUI3		0	206	256	10
infoMiddleBackgroundPanel.7		fedUI3		0	216	256	10
infoMiddleBackgroundPanel.8		fedUI3		0	226	256	10
infoMiddleBackgroundPanel.9		fedUI3		167	0	55	10

# info panel icon
@reference=128
officers				shipinfo		0	32	32	32



@tmaterial=interface
@reference=256

# Button stuff
idle_button 		uiButtons	0 	80	40	40

# help window -- framing element for verbose tooltip mode
tooltipFrameTop.0		fedUI2		0	120	175	20
tooltipFrameTop.1		fedUI2		0	140	175	20

tooltipFrameBottom.0		fedUI2		0	160	175	20
tooltipFrameBottom.1		fedUI2		0	180	175	20

tooltipFrameLeft		fedUI2		144	200	26	36
tooltipFrameRight		fedUI3		86	0	26	36