Title		: Vivace Class
Filename	: Vivace.zip
Version		: 1.0
Date		: 10/29/06
Author		: DJ Curtis
Contact		: PM at Bridge Commander Universe or Bridge Commander Central
Requirements	: NanoFX 2.0B, Elminster's Common Weapons Pack v.3, BC 1.1 patch
Additional	: Blank Registry Textures are Included


Description
------------
This mod includes three ships...

USS Vivace---> Prototype ship.  Slightly more slugish and slower to accelerate.  Weaker shields.  Has only photon torpedoes.
NX-91809       She is also somewhat underpowered as "not all the bugs have been worked out."  Phasers also recharge a bit
	       slower.

USS Schumann-> First production ship of the Vivace Class.  Very manueverable for a ship of its size.  In combat, Schumann
NCC-91810      is a bit more than a match for a Galaxy Class starship, and can even give Supremus a bloody nose, though
	       ultimately it lacks the overall firepower to be considered one of Starfleet's top contenders in a fight.

USS Chopin---> Second production ship of the Vivace Class.  it's capabilities are comparable to the Schumann, though it is
NCC-91815      just slightly more manueverable, and can fire it's phasers 10km further in range.


*****Commissioned in 2387, the first three Vivace Class starships represent a return to the 
explorative roots of Starfleet.  At a size of roughly 400 meters, they are multi-mission starships that fill the roles once 
served by Excelsior and Constellation Class ships.  The Vivace Class's exploration mandate
is visually evident from the ship's large sensor panels.

The Vivace Class has a respectable compliment of weapons and other defensive systems.  With
phasers on par with its more powerful cousin, Supremus, as well quantum torpedo launchers
fitted on producion run versions of the ship, Vivace Class is a product of the lessons
learned in the Dominion War.*****


I worked hard on this mod and I hope you enjoy playing it as much as I do.
I decided that by now, many people will have graphics cards capable of efficiently running 2048 textures, so I have
set them as the default, however if you have trouble with these, 1024 and 512 textures are also included.
Alternatively you can use a photo editor like Paint Shop or Photoshop to resize the "High" folder textures
to 1024 x 1024. Though I have to say that playing at at 2048 will really bring out the details on the ship.



Credits	
-------------	
Model Design	: DJ Curtis
Textures	: DJ Curtis 
Mesh		: DJ Curtis
Icon		: DJ Curtis
Hardpoints      : DJ Curtis
Weapons         : Torpedoes by Durandal
Other           : Dasher42, Sneaker98, and everyone else invloved in the structures used to make BC moddable.



Technical Details
-----------------
Polycount        : 10,420 polygons
Textures         : 2048 x 2048  High
                 : 1024 x 1024  Med
                 : 512 x 512    Low
		 


Known Bugs
----------
None so far.  Please contact me if something comes up.


Steps to install
----------------

1. Extract the Scripts, Data, and SFX folders to your BC directory.
2. Some people may need to use the BC-MOD Installer.


Copyright and Distribution Permissions
--------------------------------------
THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Copyright notices: 

Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions. 

Do not distribute modified versions of these files without attaining permission from the 
author.  This includes mesh changes, textures, HP's, conversions, and any other modifications.
To request permission, please contact me via PM at BCU or BCC.