Title: The USS Atlantic (NCC-94893), USS Excalibur Refit (NCC-90000) and USS Pacific (NCC-94894) 
       Excalibur class starships with speculars
Filename: sbexcaliburs.rar
Version: 1.0
Date: 27/9/07 (UK) 9/27/07 (US)
Author: SaBrE (SB)
Contact: Try PMing me at Bridge Commander Central first (Username: SaBrE) 
         and if I dont reply in a day or two try dodgymadman(AT)yahoo(DOT)co(DOT)uk

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Description: 

This is the first released Excalibur modification with WORKING specular textures. All previous versions 
had incorrect pathways, even if the specular textures were included. 

I created this mod because the Excalibur is my favourite ship and I wanted to create my own take on it. 
Whilst Bridge Commander handicapped my wants with its limitations a little when it came to the 
hardpoint, I think I got this ship how I want it or as close to it as possible, hope you enjoy using it.
I have improved the ships phaser arcs, firing strings and added some side-mounted pulse-phasers on two
of the varaints (they are huge ships) as well as new photons & quantums.

If you have any performance issues then try lowering your settings. If it still stutters then its
probably your PC being too old. If you want half the size of the textures and you may gain some performance.
When lowering your settings, remember if you choose anything other than -high- texture quality there isnt
a folder named -Medium- or -Low- in -data/models/ships/Excalibur Atlantic- so you should copy all the 
textures in the -High- folder to a -Medium- or -Low- folder depending on what setting you choose. 

Unfortunately, for the speculars to work correctly for all variants of this ship, I needed to include three 
sets of textures, and so making a large file size. If people ask I may release the variants separately
at a later date.

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Requirements:
Its a safe bet to have all these before you try my mod:

NanoFX2.0B, Mleos Skinning and damaging tool (SDT), Mleos submenu mod, NanoFX2.0B, 
Elminsters Common Weapons Pack v.3.0, BC 1.1 patch.

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Credits:

I thanks anyone who worked on LCs original DYExcalibur- excellent work. 
Here are LCs original DYExcalibur credits:

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Credits
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Model design : Steven Davis
Textures : Cpt. LC Amaral
Mesh : Cpt. LC Amaral
Porting : Cpt. LC Amaral
HP : Durandal
Packing : Jeedai Joe!
Beta Testing : DYs

Thanks to: All the people that helped this to come out.

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Also a big thanks to everyone who worked on the Darkfallen Shipyards Excalibur Pack. 
Here are the original credits for that:

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Credits:

DY Excalibur
By: Legacy (LC)

Weapons and Sounds
By: Collective Alliance and Zambie Zan

Hardpoints
By: Meteorafallen (me), The Half Monte, Darkthorne, and Modderman

Scripting
By: USS Sovereign, The Half Monte, and Modderman

Additional textures
By: NeoArchNova

And To My Beta Testers who i couldnt have done this without them (cuz they found all the bugs lol)

Mark
9thDawg
SFHQ
Darkthunder
The Half Monte
USS Sovereign
NeoArchNova

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Personal credits...

AlexRaptor - I used a modified version of his quantum torpedo with a link to www.ufpfleet.org as requested.

Legacy (LC) (for the amazing Excalibur model) & DarkFallen Shipyards for their retextures, which I modified.

Whoever made the Type XV Phaser sound in the CG Sovereign Pack V2 (CaptainRussel? Zambie Zan?)

Thanks to Chronocidal Guy (CG) for his photon torpedoes which mine are based on and his sovereign 
phaser sounds.

Creators of the common weapons pack, and Durandal for his phaser texture (included).

MleoDallder for his invaluable Skinning & Damaging Tool and submenu mod.

Folks at BCC for their help in getting this ships speculars to work and their compliments ;)

I created the hardpoint for this ship and the speculars (I also got them to work with help from the folks
over at BCC- cheers guys).

Also thanks to Intrepid90 over at BCC who tested it before release!

And thanks to all the modders that made this mod possible with their own invaluable mods.

Finally more credit to CG for his excellent CG Sovereign which is shown in some of the 
screenshots (not included in this mod).

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Installation Instructions:

1. Extract the scripts, data, ShipTGLs and sfx folders to your BC directory

2. You may have to disable the -fix bright glow bug- in the NanoFX -Explosions- options (in-game) 
   to see the speculars.

3. If the ships names show up in the menu and in-game as -???- then open up the 
   -scripts/Custom/Ships/SBExcaliburName- files and then change -...hasTGLName = 1- to -...hasTGLName = 0-
   and it should work thereafter.

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Copyrights:

THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Copyright notices:

Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next
generation, Star Trek: Voyager (and various logo devices used in them) are
copyright Paramount Pictures, as are the characters, related images, and sounds
from the productions.

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Distribution:

I have no qualms about you having releasing your own version of this mod, as long as you 
credit the original authors mentioned in the credits above and gain permission from them; no 
need to ask me, although I would like credit if you modify any of my work.