##### Created by:
##### Bridge Commander Ship Menu Creator v5.6



import App
import Foundation



abbrev = 'bcjjprisemk4'
iconName = 'bcjjprisemk4'
longName = 'bcjjprisemk4'
shipFile = 'bcjjprisemk4'
species = App.SPECIES_GALAXY
# SubMenu
menuGroup = 'Fed Ships'
playerMenuGroup = 'Fed Ships'


Foundation.ShipDef.bcjjprisemk4 = Foundation.FedShipDef(abbrev, species, { 'name': longName, 'iconName': iconName, 'shipFile': shipFile })


# Foundation.ShipDef.bcjjprisemk4.fMaxWarp
# Foundation.ShipDef.bcjjprisemk4.fCruiseWarp
Foundation.ShipDef.bcjjprisemk4.desc = 'The USS Enterprise from the new film Star trek XI. Coming from an alternate timeline where the Federation is threatened by a Romulan named Nero. Starfleets research teams stepped up all departments, which explains the differences between this Enterprise and the classic TOS ship.'

Foundation.ShipDef.bcjjprisemk4.SubMenu = "Baz1701 ships"
Foundation.ShipDef.bcjjprisemk4.dTechs = {
# Here comes the AdonisTMPWarmUp script config
	# The sequence describes the warm up, and it's reversed (timed correctly) on cool off
	# The numbers are moments in time
	# 2 requirements, the first moment is the normal texture, and the last moment
	# On the other hand, you can also use startTrack and stopTrack, with the same config, but you can time it differently, and use different textures (if you want)
	"AdonisTMPWarpStartUp": {
		"track": {
			"bussard2_glow": {
				0.0: "data/Models/Ships/bcjjprisemk4/bussard2_glow.tga", 
				1.0: "data/Models/Ships/bcjjprisemk4/bussard3_glow.tga",
			}
		}
	}

}
if menuGroup:           Foundation.ShipDef.bcjjprisemk4.RegisterQBShipMenu(menuGroup)
if playerMenuGroup:     Foundation.ShipDef.bcjjprisemk4.RegisterQBPlayerShipMenu(playerMenuGroup)


if Foundation.shipList._keyList.has_key(longName):
      Foundation.ShipDef.__dict__[longName].friendlyDetails[2] = Foundation.shipList[longName].friendlyDetails[2]
      Foundation.ShipDef.__dict__[longName].enemyDetails[2] = Foundation.shipList[longName].enemyDetails[2]

