Programmer:	CaptainBryan(CaptainCook/CaptainRussell)

Game Requirements:
-Bridge Commander
-BCMI
-Advanced Technologies Pack 1(for phase cloak of USS Excelsior-B)
-NanoFX 2.0 Beta(optional)
-Skinning & Damaging Tool(included)
-MLeo's SubMenu Mod(included)

System Requirements:
2.4GHz Pentium 4 or equivalent Athlon processor
512MB of system memory
128MB Radeon 9600PRO or 128MB GeForce 6600GT(greater recommended)
120MB of uncompressed hard disk space

Information:
	This pack contains eight new Sovereign-class starships based off of Chronocidal Guy's original mesh and textures.  The ships have been re-hardpointed from the available hardpoint for the CG Sovereign V2.0, which has not been released yet, and include phaser and torpedo textures from Durandal that came with the SNS Galaxy-class, along with my modifications to them.
	The ship registries are extremely detailed and the following ships are included:

	USS Sovereign(NX-73811)
	USS Sovereign(NCC-73811)
	USS Enterprise(NCC-1701-E)
	USS Pharaoh(NCC-75120)
	USS Regal(NCC-74627)
	USS Sultan(NCC-75952)
	USS Monarch(NCC-74295)
	USS Excelsior(NCC-2000-B)

	The USS Excelsior-B is a Sovereign-class refit that includes a phase cloak and several Type XV phasers in place of some of the Type XII phasers of the other Sovereign-classes in the pack, and also has 4 extra phasers.
	Also note that the NX Sovereign is slightly different than the other ships in the pack......

Installation:
	Enter "Bridge Commander/scripts" and delete "Foundation.pyc" and "FoundationMenu.pyc".  Then enter "scripts/Custom/Autoload" and delete any PYC files in here.  If you don't delete these PYC files, your entire Bridge Commander game will not even run and you'll receive a black screen with yellow cursor!!!
	Double-click on "CGSovPack.BCMod" and let BCMI install the mod - there should be no files overwritten besides your original shield Targa, so you'll want to back this file up first - it's in "Bridge Commander/data" and is called, "sphere.tga".
	I strongly recommend that immediately after installing these ships that you make copies of all of their ship plug-in files in "scripts/Custom/Ships", because if you open BCMP and enter "Game Tools" and open "Menus", BCMP will say that all 8 ships have problems and will disable them(they don't have any problems of course); this is due to either the SubMenu mod or the SDT; however I think it's the SDT.
	You also MUST have the mutator, "Skinning and Damaging Tool" checked before entering Bridge Commander or the ships will all appear with no registries.



	SPECIAL THANKS TO CHRONOCIDAL GUY WHO MADE THIS MOD POSSIBLE WITH THE CG SOVEREIGN V1.0!!!!!!
	ANOTHER SPECIAL THANKS TO SCOTCHY, DURANDAL, AND MLEO FOR THE WEAPONS, THE SDT, AND THE SUBMENU MOD!!!!!!