# C:\Program Files\Activision\Bridge Commander\scripts\ships\Hardpoints\TIEPh.py
# This file was automatically generated - modify at your own risk.
# 

import App
import GlobalPropertyTemplates
# Setting up local templates.
#################################################
IonEngine1 = App.EngineProperty_Create("Ion Engine 1")

IonEngine1.SetMaxCondition(600.000000)
IonEngine1.SetCritical(0)
IonEngine1.SetTargetable(1)
IonEngine1.SetPrimary(1)
IonEngine1.SetPosition(0.011900, -0.048000, 0.007000)
IonEngine1.SetPosition2D(78.000000, 104.000000)
IonEngine1.SetRepairComplexity(1.000000)
IonEngine1.SetDisabledPercentage(0.500000)
IonEngine1.SetRadius(0.002000)
IonEngine1.SetEngineType(IonEngine1.EP_IMPULSE)
App.g_kModelPropertyManager.RegisterLocalTemplate(IonEngine1)
#################################################
IonEngine2 = App.EngineProperty_Create("Ion Engine 2")

IonEngine2.SetMaxCondition(600.000000)
IonEngine2.SetCritical(0)
IonEngine2.SetTargetable(1)
IonEngine2.SetPrimary(1)
IonEngine2.SetPosition(-0.011900, -0.048000, 0.007000)
IonEngine2.SetPosition2D(52.000000, 104.000000)
IonEngine2.SetRepairComplexity(1.000000)
IonEngine2.SetDisabledPercentage(0.500000)
IonEngine2.SetRadius(0.002000)
IonEngine2.SetEngineType(IonEngine2.EP_IMPULSE)
App.g_kModelPropertyManager.RegisterLocalTemplate(IonEngine2)
#################################################
Hull = App.HullProperty_Create("Hull")

Hull.SetMaxCondition(975.000000)
Hull.SetCritical(1)
Hull.SetTargetable(1)
Hull.SetPrimary(1)
Hull.SetPosition(0.000000, 0.000000, 0.000000)
Hull.SetPosition2D(66.000000, 82.000000)
Hull.SetRepairComplexity(3.000000)
Hull.SetDisabledPercentage(0.450000)
Hull.SetRadius(0.050000)
App.g_kModelPropertyManager.RegisterLocalTemplate(Hull)
#################################################
SolarIonizationReactor = App.PowerProperty_Create("Solar Ionization Reactor")

SolarIonizationReactor.SetMaxCondition(800.000000)
SolarIonizationReactor.SetCritical(1)
SolarIonizationReactor.SetTargetable(1)
SolarIonizationReactor.SetPrimary(1)
SolarIonizationReactor.SetPosition(0.000000, -0.030000, 0.000000)
SolarIonizationReactor.SetPosition2D(74.000000, 95.000000)
SolarIonizationReactor.SetRepairComplexity(1.000000)
SolarIonizationReactor.SetDisabledPercentage(0.500000)
SolarIonizationReactor.SetRadius(0.030000)
SolarIonizationReactor.SetMainBatteryLimit(100000.000000)
SolarIonizationReactor.SetBackupBatteryLimit(50000.000000)
SolarIonizationReactor.SetMainConduitCapacity(800.000000)
SolarIonizationReactor.SetBackupConduitCapacity(120.000000)
SolarIonizationReactor.SetPowerOutput(400.000000)
App.g_kModelPropertyManager.RegisterLocalTemplate(SolarIonizationReactor)
#################################################
Sensor1 = App.SensorProperty_Create("Sensor 1")

Sensor1.SetMaxCondition(600.000000)
Sensor1.SetCritical(0)
Sensor1.SetTargetable(1)
Sensor1.SetPrimary(1)
Sensor1.SetPosition(0.000000, 0.000000, -0.012000)
Sensor1.SetPosition2D(60.000000, 70.000000)
Sensor1.SetRepairComplexity(1.000000)
Sensor1.SetDisabledPercentage(0.500000)
Sensor1.SetRadius(0.002000)
Sensor1.SetNormalPowerPerSecond(1.000000)
Sensor1.SetBaseSensorRange(400.000000)
Sensor1.SetMaxProbes(0)
App.g_kModelPropertyManager.RegisterLocalTemplate(Sensor1)
#################################################
RepairSystem = App.RepairSubsystemProperty_Create("Repair System")

RepairSystem.SetMaxCondition(600.000000)
RepairSystem.SetCritical(0)
RepairSystem.SetTargetable(0)
RepairSystem.SetPrimary(1)
RepairSystem.SetPosition(0.000000, 0.000000, 0.000000)
RepairSystem.SetPosition2D(0.000000, 0.000000)
RepairSystem.SetRepairComplexity(1.000000)
RepairSystem.SetDisabledPercentage(0.500000)
RepairSystem.SetRadius(0.030000)
RepairSystem.SetNormalPowerPerSecond(1.000000)
RepairSystem.SetMaxRepairPoints(15.000000)
RepairSystem.SetNumRepairTeams(1)
App.g_kModelPropertyManager.RegisterLocalTemplate(RepairSystem)
#################################################
ShieldGenerator = App.ShieldProperty_Create("Shield Generator")

ShieldGenerator.SetMaxCondition(1200.000000)
ShieldGenerator.SetCritical(0)
ShieldGenerator.SetTargetable(0)
ShieldGenerator.SetPrimary(1)
ShieldGenerator.SetPosition(0.000000, -0.030000, 0.000000)
ShieldGenerator.SetPosition2D(0.000000, 0.000000)
ShieldGenerator.SetRepairComplexity(1.000000)
ShieldGenerator.SetDisabledPercentage(0.500000)
ShieldGenerator.SetRadius(0.010000)
ShieldGenerator.SetNormalPowerPerSecond(15.000000)
ShieldGeneratorShieldGlowColor = App.TGColorA()
ShieldGeneratorShieldGlowColor.SetRGBA(0.000000, 0.000000, 0.000000, 0.000000)
ShieldGenerator.SetShieldGlowColor(ShieldGeneratorShieldGlowColor)
ShieldGenerator.SetShieldGlowDecay(1.000000)
ShieldGenerator.SetMaxShields(ShieldGenerator.FRONT_SHIELDS, 1000.000000)
ShieldGenerator.SetMaxShields(ShieldGenerator.REAR_SHIELDS, 775.000000)
ShieldGenerator.SetMaxShields(ShieldGenerator.TOP_SHIELDS, 775.000000)
ShieldGenerator.SetMaxShields(ShieldGenerator.BOTTOM_SHIELDS, 775.000000)
ShieldGenerator.SetMaxShields(ShieldGenerator.LEFT_SHIELDS, 775.000000)
ShieldGenerator.SetMaxShields(ShieldGenerator.RIGHT_SHIELDS, 775.000000)
ShieldGenerator.SetShieldChargePerSecond(ShieldGenerator.FRONT_SHIELDS, 5.000000)
ShieldGenerator.SetShieldChargePerSecond(ShieldGenerator.REAR_SHIELDS, 4.000000)
ShieldGenerator.SetShieldChargePerSecond(ShieldGenerator.TOP_SHIELDS, 4.000000)
ShieldGenerator.SetShieldChargePerSecond(ShieldGenerator.BOTTOM_SHIELDS, 4.000000)
ShieldGenerator.SetShieldChargePerSecond(ShieldGenerator.LEFT_SHIELDS, 4.000000)
ShieldGenerator.SetShieldChargePerSecond(ShieldGenerator.RIGHT_SHIELDS, 4.000000)
App.g_kModelPropertyManager.RegisterLocalTemplate(ShieldGenerator)
#################################################
TIEPhantom = App.ShipProperty_Create("TIE Phantom")

TIEPhantom.SetGenus(0)
TIEPhantom.SetSpecies(401)
TIEPhantom.SetMass(9.100000)
TIEPhantom.SetRotationalInertia(2500.000000)
TIEPhantom.SetShipName("TiePhantom")
TIEPhantom.SetModelFilename("data/Models/Ships/tiex1/TIE-Ph.nif")
TIEPhantom.SetDamageResolution(10.000000)
TIEPhantom.SetAffiliation(0)
TIEPhantom.SetStationary(0)
TIEPhantom.SetAIString("NonFedAttack")
TIEPhantom.SetDeathExplosionSound("g_lsDeathExplosions")
App.g_kModelPropertyManager.RegisterLocalTemplate(TIEPhantom)
#################################################
Cockpit = App.TorpedoSystemProperty_Create("Cockpit")

Cockpit.SetMaxCondition(600.000000)
Cockpit.SetCritical(1)
Cockpit.SetTargetable(1)
Cockpit.SetPrimary(1)
Cockpit.SetPosition(0.000000, 0.015000, 0.000000)
Cockpit.SetPosition2D(65.000000, 61.000000)
Cockpit.SetRepairComplexity(1.000000)
Cockpit.SetDisabledPercentage(0.500000)
Cockpit.SetRadius(0.010000)
Cockpit.SetNormalPowerPerSecond(1.000000)
Cockpit.SetWeaponSystemType(Cockpit.WST_TORPEDO)
Cockpit.SetSingleFire(1)
Cockpit.SetAimedWeapon(0)
kFiringChainString = App.TGString()
kFiringChainString.SetString("")
Cockpit.SetFiringChainString(kFiringChainString)
Cockpit.SetMaxTorpedoes(0, 250)
Cockpit.SetTorpedoScript(0, "Tactical.Projectiles.ImpFighterLaser2")
Cockpit.SetNumAmmoTypes(1)
App.g_kModelPropertyManager.RegisterLocalTemplate(Cockpit)
#################################################
Dummy = App.TorpedoTubeProperty_Create("Dummy")

Dummy.SetMaxCondition(200.000000)
Dummy.SetCritical(0)
Dummy.SetTargetable(0)
Dummy.SetPrimary(1)
Dummy.SetPosition(0.000000, -0.027000, -0.018000)
Dummy.SetPosition2D(0.000000, 0.000000)
Dummy.SetRepairComplexity(1.000000)
Dummy.SetDisabledPercentage(0.500000)
Dummy.SetRadius(0.002000)
Dummy.SetDumbfire(1)
Dummy.SetWeaponID(0)
Dummy.SetGroups(0)
Dummy.SetDamageRadiusFactor(0.600000)
Dummy.SetIconNum(365)
Dummy.SetIconPositionX(68.000000)
Dummy.SetIconPositionY(87.000000)
Dummy.SetIconAboveShip(1)
Dummy.SetImmediateDelay(0.250000)
Dummy.SetReloadDelay(5.000000)
Dummy.SetMaxReady(2)
DummyDirection = App.TGPoint3()
DummyDirection.SetXYZ(0.000000, 1.000000, 0.000000)
Dummy.SetDirection(DummyDirection)
DummyRight = App.TGPoint3()
DummyRight.SetXYZ(0.000000, 0.000000, -1.000000)
Dummy.SetRight(DummyRight)
App.g_kModelPropertyManager.RegisterLocalTemplate(Dummy)
#################################################
LaserEmiter = App.WeaponSystemProperty_Create("Laser Emiter")

LaserEmiter.SetMaxCondition(650.000000)
LaserEmiter.SetCritical(0)
LaserEmiter.SetTargetable(1)
LaserEmiter.SetPrimary(1)
LaserEmiter.SetPosition(1.000000, 1.000000, 1.000000)
LaserEmiter.SetPosition2D(76.000000, 85.000000)
LaserEmiter.SetRepairComplexity(1.000000)
LaserEmiter.SetDisabledPercentage(0.500000)
LaserEmiter.SetRadius(0.010000)
LaserEmiter.SetNormalPowerPerSecond(60.000000)
LaserEmiter.SetWeaponSystemType(LaserEmiter.WST_PULSE)
LaserEmiter.SetSingleFire(0)
LaserEmiter.SetAimedWeapon(0)
kFiringChainString = App.TGString()
kFiringChainString.SetString("12;Triple")
LaserEmiter.SetFiringChainString(kFiringChainString)
App.g_kModelPropertyManager.RegisterLocalTemplate(LaserEmiter)
#################################################
TIEEngine = App.ImpulseEngineProperty_Create("TIE Engine")

TIEEngine.SetMaxCondition(1200.000000)
TIEEngine.SetCritical(0)
TIEEngine.SetTargetable(0)
TIEEngine.SetPrimary(1)
TIEEngine.SetPosition(0.000000, -0.030000, 0.000000)
TIEEngine.SetPosition2D(0.000000, 0.000000)
TIEEngine.SetRepairComplexity(1.000000)
TIEEngine.SetDisabledPercentage(0.500000)
TIEEngine.SetRadius(0.020000)
TIEEngine.SetNormalPowerPerSecond(30.000000)
TIEEngine.SetMaxAccel(4.700000)
TIEEngine.SetMaxAngularAccel(1.600000)
TIEEngine.SetMaxAngularVelocity(1.600000)
TIEEngine.SetMaxSpeed(5.900000)
TIEEngine.SetEngineSound("TIEengine")
App.g_kModelPropertyManager.RegisterLocalTemplate(TIEEngine)
#################################################
hyperback = App.WarpEngineProperty_Create("hyper back")

hyperback.SetMaxCondition(700.000000)
hyperback.SetCritical(0)
hyperback.SetTargetable(0)
hyperback.SetPrimary(1)
hyperback.SetPosition(0.000000, -0.045000, 0.000000)
hyperback.SetPosition2D(0.000000, 0.000000)
hyperback.SetRepairComplexity(1.000000)
hyperback.SetDisabledPercentage(0.500000)
hyperback.SetRadius(0.010000)
hyperback.SetNormalPowerPerSecond(1.000000)
App.g_kModelPropertyManager.RegisterLocalTemplate(hyperback)
#################################################
Laser1 = App.PulseWeaponProperty_Create("Laser 1")

Laser1.SetMaxCondition(1000.000000)
Laser1.SetCritical(0)
Laser1.SetTargetable(1)
Laser1.SetPrimary(1)
Laser1.SetPosition(-0.012900, -0.000200, -0.011500)
Laser1.SetPosition2D(50.000000, 67.000000)
Laser1.SetRepairComplexity(1.000000)
Laser1.SetDisabledPercentage(0.500000)
Laser1.SetRadius(0.002200)
Laser1.SetDumbfire(1)
Laser1.SetWeaponID(0)
Laser1.SetGroups(1)
Laser1.SetDamageRadiusFactor(0.300000)
Laser1.SetIconNum(0)
Laser1.SetIconPositionX(15.000000)
Laser1.SetIconPositionY(15.000000)
Laser1.SetIconAboveShip(1)
Laser1.SetFireSound("")
Laser1.SetMaxCharge(1.000000)
Laser1.SetMaxDamage(25.000000)
Laser1.SetMaxDamageDistance(100.000000)
Laser1.SetMinFiringCharge(1.000000)
Laser1.SetNormalDischargeRate(1.000000)
Laser1.SetRechargeRate(0.600000)
Laser1.SetIndicatorIconNum(0)
Laser1.SetIndicatorIconPositionX(15.000000)
Laser1.SetIndicatorIconPositionY(15.000000)
Laser1Forward = App.TGPoint3()
Laser1Forward.SetXYZ(0.000000, 1.000000, 0.000000)
Laser1Up = App.TGPoint3()
Laser1Up.SetXYZ(0.000000, 0.000000, 1.000000)
Laser1.SetOrientation(Laser1Forward, Laser1Up)
Laser1.SetArcWidthAngles(-0.087266, 0.087266)
Laser1.SetArcHeightAngles(-0.087266, 0.087266)
Laser1.SetCooldownTime(0.300000)
Laser1.SetModuleName("Tactical.Projectiles.ImpFighterLaser")
App.g_kModelPropertyManager.RegisterLocalTemplate(Laser1)
#################################################
Laser2 = App.PulseWeaponProperty_Create("Laser 2")

Laser2.SetMaxCondition(1000.000000)
Laser2.SetCritical(0)
Laser2.SetTargetable(1)
Laser2.SetPrimary(1)
Laser2.SetPosition(0.012900, -0.000200, -0.011500)
Laser2.SetPosition2D(78.000000, 67.000000)
Laser2.SetRepairComplexity(1.000000)
Laser2.SetDisabledPercentage(0.500000)
Laser2.SetRadius(0.002200)
Laser2.SetDumbfire(1)
Laser2.SetWeaponID(0)
Laser2.SetGroups(1)
Laser2.SetDamageRadiusFactor(0.300000)
Laser2.SetIconNum(365)
Laser2.SetIconPositionX(87.000000)
Laser2.SetIconPositionY(87.000000)
Laser2.SetIconAboveShip(1)
Laser2.SetFireSound("")
Laser2.SetMaxCharge(1.000000)
Laser2.SetMaxDamage(25.000000)
Laser2.SetMaxDamageDistance(100.000000)
Laser2.SetMinFiringCharge(1.000000)
Laser2.SetNormalDischargeRate(1.000000)
Laser2.SetRechargeRate(0.600000)
Laser2.SetIndicatorIconNum(0)
Laser2.SetIndicatorIconPositionX(15.000000)
Laser2.SetIndicatorIconPositionY(15.000000)
Laser2Forward = App.TGPoint3()
Laser2Forward.SetXYZ(0.000000, 1.000000, 0.000000)
Laser2Up = App.TGPoint3()
Laser2Up.SetXYZ(0.000000, 0.000000, 1.000000)
Laser2.SetOrientation(Laser2Forward, Laser2Up)
Laser2.SetArcWidthAngles(-0.087266, 0.087266)
Laser2.SetArcHeightAngles(-0.087266, 0.087266)
Laser2.SetCooldownTime(0.300000)
Laser2.SetModuleName("Tactical.Projectiles.ImpFighterLaser")
App.g_kModelPropertyManager.RegisterLocalTemplate(Laser2)
#################################################
IonEngine3 = App.EngineProperty_Create("Ion Engine 3")

IonEngine3.SetMaxCondition(1600.000000)
IonEngine3.SetCritical(0)
IonEngine3.SetTargetable(1)
IonEngine3.SetPrimary(1)
IonEngine3.SetPosition(0.000000, -0.048000, -0.013600)
IonEngine3.SetPosition2D(65.000000, 97.000000)
IonEngine3.SetRepairComplexity(1.000000)
IonEngine3.SetDisabledPercentage(0.500000)
IonEngine3.SetRadius(0.002000)
IonEngine3.SetEngineType(IonEngine3.EP_IMPULSE)
App.g_kModelPropertyManager.RegisterLocalTemplate(IonEngine3)
#################################################
StygiumCloak = App.CloakingSubsystemProperty_Create("Stygium Cloak ")

StygiumCloak.SetMaxCondition(800.000000)
StygiumCloak.SetCritical(0)
StygiumCloak.SetTargetable(1)
StygiumCloak.SetPrimary(1)
StygiumCloak.SetPosition(0.000000, -0.025000, 0.020000)
StygiumCloak.SetPosition2D(53.000000, 86.000000)
StygiumCloak.SetRepairComplexity(1.000000)
StygiumCloak.SetDisabledPercentage(0.500000)
StygiumCloak.SetRadius(0.010000)
StygiumCloak.SetNormalPowerPerSecond(15.000000)
StygiumCloak.SetCloakStrength(95.000000)
App.g_kModelPropertyManager.RegisterLocalTemplate(StygiumCloak)
#################################################
Laser3 = App.PulseWeaponProperty_Create("Laser 3")

Laser3.SetMaxCondition(1000.000000)
Laser3.SetCritical(0)
Laser3.SetTargetable(1)
Laser3.SetPrimary(1)
Laser3.SetPosition(-0.024000, 0.085000, -0.013800)
Laser3.SetPosition2D(39.000000, 9.000000)
Laser3.SetRepairComplexity(1.000000)
Laser3.SetDisabledPercentage(0.500000)
Laser3.SetRadius(0.002000)
Laser3.SetDumbfire(1)
Laser3.SetWeaponID(0)
Laser3.SetGroups(2)
Laser3.SetDamageRadiusFactor(0.300000)
Laser3.SetIconNum(365)
Laser3.SetIconPositionX(60.000000)
Laser3.SetIconPositionY(47.000000)
Laser3.SetIconAboveShip(1)
Laser3.SetFireSound("")
Laser3.SetMaxCharge(2.000000)
Laser3.SetMaxDamage(25.000000)
Laser3.SetMaxDamageDistance(100.000000)
Laser3.SetMinFiringCharge(1.000000)
Laser3.SetNormalDischargeRate(1.000000)
Laser3.SetRechargeRate(0.600000)
Laser3.SetIndicatorIconNum(0)
Laser3.SetIndicatorIconPositionX(15.000000)
Laser3.SetIndicatorIconPositionY(15.000000)
Laser3Forward = App.TGPoint3()
Laser3Forward.SetXYZ(0.000000, 1.000000, 0.000000)
Laser3Up = App.TGPoint3()
Laser3Up.SetXYZ(0.000000, 0.000000, 1.000000)
Laser3.SetOrientation(Laser3Forward, Laser3Up)
Laser3.SetArcWidthAngles(-0.087266, 0.087266)
Laser3.SetArcHeightAngles(-0.087266, 0.087266)
Laser3.SetCooldownTime(0.300000)
Laser3.SetModuleName("Tactical.Projectiles.ImpFighterLaser")
App.g_kModelPropertyManager.RegisterLocalTemplate(Laser3)
#################################################
Laser4 = App.PulseWeaponProperty_Create("Laser 4")

Laser4.SetMaxCondition(1000.000000)
Laser4.SetCritical(0)
Laser4.SetTargetable(1)
Laser4.SetPrimary(1)
Laser4.SetPosition(0.024000, 0.085000, -0.013800)
Laser4.SetPosition2D(89.000000, 9.000000)
Laser4.SetRepairComplexity(1.000000)
Laser4.SetDisabledPercentage(0.500000)
Laser4.SetRadius(0.002000)
Laser4.SetDumbfire(1)
Laser4.SetWeaponID(0)
Laser4.SetGroups(2)
Laser4.SetDamageRadiusFactor(0.300000)
Laser4.SetIconNum(365)
Laser4.SetIconPositionX(95.000000)
Laser4.SetIconPositionY(47.000000)
Laser4.SetIconAboveShip(1)
Laser4.SetFireSound("")
Laser4.SetMaxCharge(2.000000)
Laser4.SetMaxDamage(25.000000)
Laser4.SetMaxDamageDistance(100.000000)
Laser4.SetMinFiringCharge(1.000000)
Laser4.SetNormalDischargeRate(1.000000)
Laser4.SetRechargeRate(0.600000)
Laser4.SetIndicatorIconNum(0)
Laser4.SetIndicatorIconPositionX(15.000000)
Laser4.SetIndicatorIconPositionY(15.000000)
Laser4Forward = App.TGPoint3()
Laser4Forward.SetXYZ(0.000000, 1.000000, 0.000000)
Laser4Up = App.TGPoint3()
Laser4Up.SetXYZ(0.000000, 0.000000, 1.000000)
Laser4.SetOrientation(Laser4Forward, Laser4Up)
Laser4.SetArcWidthAngles(-0.174533, 0.174533)
Laser4.SetArcHeightAngles(-0.174533, 0.174533)
Laser4.SetCooldownTime(0.300000)
Laser4.SetModuleName("Tactical.Projectiles.ImpFighterLaser")
App.g_kModelPropertyManager.RegisterLocalTemplate(Laser4)
#################################################
Laser5 = App.PulseWeaponProperty_Create("Laser 5")

Laser5.SetMaxCondition(1000.000000)
Laser5.SetCritical(0)
Laser5.SetTargetable(1)
Laser5.SetPrimary(1)
Laser5.SetPosition(0.000000, 0.085000, 0.027800)
Laser5.SetPosition2D(64.000000, 4.000000)
Laser5.SetRepairComplexity(1.000000)
Laser5.SetDisabledPercentage(0.500000)
Laser5.SetRadius(0.002000)
Laser5.SetDumbfire(1)
Laser5.SetWeaponID(0)
Laser5.SetGroups(2)
Laser5.SetDamageRadiusFactor(0.300000)
Laser5.SetIconNum(365)
Laser5.SetIconPositionX(77.000000)
Laser5.SetIconPositionY(41.000000)
Laser5.SetIconAboveShip(1)
Laser5.SetFireSound("")
Laser5.SetMaxCharge(2.000000)
Laser5.SetMaxDamage(25.000000)
Laser5.SetMaxDamageDistance(100.000000)
Laser5.SetMinFiringCharge(1.000000)
Laser5.SetNormalDischargeRate(1.000000)
Laser5.SetRechargeRate(0.600000)
Laser5.SetIndicatorIconNum(0)
Laser5.SetIndicatorIconPositionX(15.000000)
Laser5.SetIndicatorIconPositionY(15.000000)
Laser5Forward = App.TGPoint3()
Laser5Forward.SetXYZ(0.000000, 1.000000, 0.000000)
Laser5Up = App.TGPoint3()
Laser5Up.SetXYZ(0.000000, 0.000000, 1.000000)
Laser5.SetOrientation(Laser5Forward, Laser5Up)
Laser5.SetArcWidthAngles(-0.087266, 0.087266)
Laser5.SetArcHeightAngles(-0.087266, 0.087266)
Laser5.SetCooldownTime(0.300000)
Laser5.SetModuleName("Tactical.Projectiles.ImpFighterLaser")
App.g_kModelPropertyManager.RegisterLocalTemplate(Laser5)

# Property load function.
def LoadPropertySet(pObj):
	"Sets up the object's properties."
	prop = App.g_kModelPropertyManager.FindByName("Hull", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("Solar Ionization Reactor", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("Sensor 1", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("Repair System", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("Cockpit", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("Laser Emiter", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("TIE Engine", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("hyper back", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("Shield Generator", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("Laser 1", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("Laser 2", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("Laser 3", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("Laser 4", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("Laser 5", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("Stygium Cloak ", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("Ion Engine 1", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("Ion Engine 2", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("Ion Engine 3", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("TIE Phantom", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
	prop = App.g_kModelPropertyManager.FindByName("Dummy", App.TGModelPropertyManager.LOCAL_TEMPLATES)
	if (prop != None):
		pObj.AddToSet("Scene Root", prop)
