Title		: JL Studios Prometheus V1.0
Filename	: JL_Studios_Prometheus_V1.0.rar
Version		: 1.0
Author		: JL Studios
Contact		: PM Jb06 or limey98 at BCS-TNG.com/forums or bc-central.com
Requirements	:
- BC
- BC 1.1 Patch - http://bridgecommander.filefront.com/file/Bridge_Commander_Patch;2374
- Foundation - Part of BCMI (http://bridgecommander.filefront.com/file/BCMI_final;10490) or BCMP (http://bridgecommander.filefront.com/file/BCMP_full_version;4171)
- NanoFX 2.0 Beta - http://bridgecommander.filefront.com/file/NanoFX;23469
- MVAM Infinite - http://bridgecommander.filefront.com/file/MVAM_Infinite;26555



Description
------------

This Prometheus is a retexture of the original made by Nixon/Gtea/FTB and has brand new textures to bring it up-to-date with current standards. It has new weapons and does not have any quantums as it wasnt seen in the show ith any. Do note the textures are quite large so low end machines might struggle.


Credits
------------
Original Mesh				: Nixon/Gtea/FTB
Textures				: Jb06
Hardpoint				: elminster/Jb06
Icon					: Jb06
SFX					: bankruptstudios
New Photon				: Jb06


Big thanks to Gtea, Nixon and FTB for the original mesh and chrisluskey for the inspiration for the aztecing.


Beta Testing
------------

Jb06
Nero
Captain_D
Lionus
flarespire

Thanks guys ;)



Steps to install
----------------

1. Extract JL_Studios_Prometheus_V1.0.rar
2. Copy the Data, Script, SFX files into your BC root folder.
3. After it asks to overwrite, click yes.
6. Open Bridge Commander & find the ship in the Federation menu under U.S.S. Prometheus


Copyright and Distribution Permissions
--------------------------------------
THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Copyright notices: 

Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions. 

Do not distribute modified versions of these files without attaining permission from the 
author.  This includes mesh changes, textures, HP's, conversions, and any other modifications.
To request permission, please contact me via PM at BCS or BCC.