##### Created by:
##### Bridge Commander Ship Menu Creator v5.5.1



import App
import Foundation



abbrev = 'JLSPrometheus'
iconName = 'JLSPrometheus'
longName = 'U.S.S. Prometheus'
shipFile = 'JLSPrometheus'
species = App.SPECIES_GALAXY
# SubMenu
menuGroup = 'Fed Ships'
playerMenuGroup = 'Fed Ships'


Foundation.ShipDef.JLSPrometheus = Foundation.ShipDef(abbrev, species, { 'name': longName, 'iconName': iconName, 'shipFile': shipFile })


Foundation.ShipDef.JLSPrometheus.fMaxWarp = 9.99 + 0.0   # 0.0 makes sure that the number is a decimal number
Foundation.ShipDef.JLSPrometheus.fCruiseWarp = 9.5 + 0.0   # 0.0 makes sure that the number is a decimal number
Foundation.ShipDef.JLSPrometheus.desc = ''
Foundation.ShipDef.JLSPrometheus.dTechs = { 'Fed Ablative Armor': {
	"Plates": [
		"Dorsal Aft Ablative Armor",
		"Dorsal Forward Ablative Armor",
		"Ventral Aft Ablative Armor",
		"Ventral Forward Ablative Armor",
		"Saucer Left Ablative Armor",
		"Saucer Right Ablative Armor",
		"Saucer Forward Ablative Armor"]
}}


if menuGroup:           Foundation.ShipDef.JLSPrometheus.RegisterQBShipMenu(menuGroup)
if playerMenuGroup:     Foundation.ShipDef.JLSPrometheus.RegisterQBPlayerShipMenu(playerMenuGroup)


if Foundation.shipList._keyList.has_key(longName):
      Foundation.ShipDef.__dict__[longName].friendlyDetails[2] = Foundation.shipList[longName].friendlyDetails[2]
      Foundation.ShipDef.__dict__[longName].enemyDetails[2] = Foundation.shipList[longName].enemyDetails[2]
