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#  Custom Weapon Sound Plugin                                                         #
#  Created by BC - Mod Packager                                                       #
#  Date: 4/15/2005                                                                    #
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import Foundation
import App
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#
Foundation.SoundDef("sfx/Weapons/MissileFire.wav", "MissileFire", 1)
Foundation.SoundDef("sfx/Weapons/F302Missile.wav", "F302Missile", 1)
Foundation.SoundDef("sfx/Weapons/TransportNuke.wav", "TransportNuke", 1)
Foundation.SoundDef("sfx/Weapons/AsgardPulse.wav", "AsgardPulse", 1)
Foundation.SoundDef("sfx/Weapons/RailGunA.wav", "RailGunA", 1)
Foundation.SoundDef("sfx/Weapons/RailGunB.wav", "RailGunB", 1)
Foundation.SoundDef("sfx/Weapons/HatakPulse.wav", "HatakPulse", 1)
Foundation.SoundDef("sfx/Weapons/DGFire.wav", "DGFire", 1)
Foundation.SoundDef("sfx/Weapons/DGFire2.wav", "DGFire2", 1)
Foundation.SoundDef("sfx/Weapons/OriBeam_a.wav", "OriBeam Start", 1)
Foundation.SoundDef("sfx/Weapons/OriBeam_b.wav", "OriBeam Loop", 1)
Foundation.SoundDef("sfx/Weapons/Superweapon_a.wav", "Superweapon Phaser Start", 1)
Foundation.SoundDef("sfx/Weapons/Superweapon_b.wav", "Superweapon Phaser Loop", 1)
Foundation.SoundDef("sfx/Weapons/RingWeapon_a.wav", "RingWeapon Phaser Start", 1)
Foundation.SoundDef("sfx/Weapons/RingWeapon_b.wav", "RingWeapon Phaser Loop", 1)
Foundation.SoundDef("sfx/Weapons/WraithBlast.wav", "WraithBlast", 1)
Foundation.SoundDef("sfx/Weapons/HivePulse.wav", "HivePulse", 1)
Foundation.SoundDef("sfx/Weapons/IonCannon.wav", "IonCannon", 1)
Foundation.SoundDef("sfx/Weapons/IonPulse.wav", "IonPulse", 1)
Foundation.SoundDef("sfx/Weapons/GracePulse.wav", "GracePulse", 1)
Foundation.SoundDef("sfx/Weapons/AsgardTransport.wav", "AsgardTransport", 1)
Foundation.SoundDef("sfx/Weapons/Drone.wav", "Drone", 1)
Foundation.SoundDef("sfx/Weapons/OriPulse.wav", "OriPulse", 1)
Foundation.SoundDef("sfx/Weapons/OriBeam.wav", "OriBeam", 1)
Foundation.SoundDef("sfx/Weapons/OriSatellite_A.wav", "OriSatellite Start", 1)
Foundation.SoundDef("sfx/Weapons/OriSatellite_B.wav", "OriSatellite Loop", 1)
Foundation.SoundDef("sfx/SupergateRipple.wav", "SupergateRipple", 1)
Foundation.SoundDef("sfx/JumperEngine.wav", "JumperEngine", 1)
Foundation.SoundDef("sfx/AlkeshEngine.wav", "AlkeshEngine", 1)
Foundation.SoundDef("sfx/F302Engine.wav", "F302Engine", 1)
Foundation.SoundDef("sfx/SublightEngine.wav", "SublightEngine", 1)
Foundation.SoundDef("sfx/DartEngine.wav", "DartEngine", 1)
Foundation.SoundDef("sfx/HatakEngine.wav", "HatakEngine", 1)
Foundation.SoundDef("sfx/OriEngine.wav", "OriEngine", 1)
Foundation.SoundDef("sfx/Weapons/RepBeam_a.wav", "RepBeam Start", 1)
Foundation.SoundDef("sfx/Weapons/RepBeam_b.wav", "RepBeam Loop", 1)
Foundation.SoundDef("sfx/RepEngine.wav", "RepEngine", 1)
Foundation.SoundDef("sfx/Weapons/CargoBeam_a.wav", "CargoBeam Start", 1)
Foundation.SoundDef("sfx/Weapons/CargoBeam_b.wav", "CargoBeam Loop", 1)
Foundation.SoundDef("sfx/Weapons/AsgardBeam_a.wav", "AsgardBeam Start", 1)
Foundation.SoundDef("sfx/Weapons/AsgardBeam_b.wav", "AsgardBeam Loop", 1)
Foundation.SoundDef("sfx/Weapons/AsuranBeam_a.wav", "AsuranBeam Start", 1)
Foundation.SoundDef("sfx/Weapons/AsuranBeam_b.wav", "AsuranBeam Loop", 1)
Foundation.SoundDef("sfx/Weapons/AncientBeam_a.wav", "AncientBeam Start", 1)
Foundation.SoundDef("sfx/Weapons/AncientBeam_b.wav", "AncientBeam Loop", 1)
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