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SCOTCH AND SODA GALAXY CLASS FOR STAR TREK:
BRIDGE COMMANDER
Title :
SNS Galaxy Class
Filename : SNS_Galaxy_Class.zip
Version : 1.25
Date :
06.16.2004
Author :
J. Eldridge Davis (Scotchy)
Email :
jeldridgedavis@earthlink.net
CREDITS
Textures :
Scotchy
Mesh :
Scotchy
Hardpoints : Durandal
Scripts : MLeoDaalder and Dasher42
DESCRIPTION
This ship will replace the stock galaxy
class in Star Trek: Bridge Commander. There are 3 separate models included in
this pack; Galaxy standard, Galaxy venture variant, and Galaxy dominion war
upgrade. Durandal has written Hardpoints for all 3 ship variants, balanced in
his unified scale that preserves the feel of the movies and shows while
balancing gameplay. Included are also all known canon galaxy class ship
registries that will be utilized by MLeoDaalder's Skinning and Damaging Tool
registry switching feature. These will install 10 separate
ships in the Quick battle menu under the Galaxy Class selection under
Federation Ships. A new plug-in has been written by MLeoDaalder to enable the
selection of INDIVIDUAL ships by name instead of 1 ship by class and/or
cluttering up the QB ship selection menu with 10 different Galaxy class ships.
This plug-in is required for this ship pack to work
properly and included in this installation. Also included in this pack are
Durandal's custom photon torpedoes. These will not overwrite any other scripts and
it is recommended that you do not modify the ship Hardpoints to use a non
Durandal projectile script as this will throw off the balance of the Hardpoints
pretty drastically.
REQUIREMENTS
· Bridge Commander V1.0 or Higher
· Dasher42's Foundation Plug-in System
(Included in BCMI.net)
· NanoByte's NanoFx 2 BETA
· MLeoDaalder's Skinning and Damaging
Tool (SDT) and Submenu Mod (Included in this install)
TECHNICAL DETAILS
Archive File size : 13 MB
Unpacked Size : 137.00 MB
Mesh :
12000 Faces ("Polygons"), 8000 Vertices
Textures :
_glow (high) :
(2) 2048 x 2048, (14) 1024 x 1024, (1) 1024 x 512, (1) 512 x 512
: _spec (high) : (2) 2048 x 2048, (14) 1024 x 1024, (1) 1024 x 512,
(1) 512 x 512
: _glow (med) : (2) 1024 x 1024, (14) 512 x 512, (1) 512 x 256,
(1) 256 x 256
: _spec (med) : (2) 1024 x 1024, (14) 512 x 512, (1) 512 x 256,
(1) 256 x 256
: _glow (low) : (2) 512 x 512, (14) 256 x 256, (1) 256 x 128,
(1) 128 x 128
KNOWN BUGS
Speculars are incompatible with NanoFx
2.
Slight "mesh-shimmer"
effects on main phasers in low resolutions.
INSTALLATION
Extract GalaxySetup.exe from the
SNSGalaxyBETA.zip into a temporary directory. Run the GalaxySetup.exe. When
asked where you wish to install it, you should browse to your Bridge Commander root directory (i.e.: C:\Program Files\Activision\Bridge
Commander\). Once the installation is finished, you should not need to run any
other programs. DO NOT use BCMP to add the ships to the game, the installation
has already done this for you, and adding them in BCMP will eliminate the
Submenu mod.
Have Fun!
DISCLAIMER
THIS MODIFICATION IS NOT MADE,
DISTRIBUTED, OR SUPPORTED BY ACTIVISION TM & INTERPLAY & ©
PARAMOUNT PICTURES.
Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright
Paramount Pictures, as are the characters, related images, and sound from the
productions.
Do not distribute this file in part or
in whole without this read me. Do not distribute this file in part or in whole,
modified without seeking and receiving permission from the author(s). You may
modify any part of this file for personal, non-profit usage. You may modify and
distribute all or any part of this file so long as you have sought and received
the permission of the author(s) and this read me file is included in that
release. Follow these simple rules and EVERYBODY HAPPY!