#include "F_tngclass_heavycruiser.odf" 
#include "Repair_tnglate2.odf"
showClass = "(heavy cruiser)"



//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Akiran class"

// Tooltips
tooltip = "akiraclass"
verboseTooltip = "akiraclass_v"


// Race which can build ship & starting race of ship
race = "federation"

photonReplenishRate 		= 2.2    	// how fast can i restore my photons
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 3000
weaponsLevel = 3200
sensorsLevel = 2500
enginesLevel = 2000
shieldsLevel = 3000

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 8
photonSpread = 2
//forePhotonSpread = 2
numberOfAftPhotons = 8
//aftPhotonSpread = 2

// COMMAND POINT COST
commandPointCost = 150
startYear = 2151
endYear   = 2400

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Hoshi Sato NX-01-A" "USS Spector NCC-65549" "USS Akirain NCC-65589" "USS Nepenthee NX-2005"
//	"USS Nagasaki NCC-83303" "USS Columbia NCC-02-A" "USS Thunderchild NCC-63549-A" "USS Predator NCC-80894" "USS Reliant NCC-1864-A"
//	"USS Prospero NCC-82991" "USS Griffin NCC-81106" "USS Archangel NCC-71115" "USS Admirable NCC-63651"
//	"USS Charger NCC-63646" "USS Gettysburg NCC-65612-A" "USS Cheron NCC-63839-A" "USS Phantom NCC-63551"
//	"USS Tenacious NCC-65607" "USS MacArthur NCC-71708" "USS Halcyon-NCC 1704-B" "USS Nelson NCC-81345"
//	"USS Hoshi Sato NX-01-A" "USS Ardent NCC-63843" "USS Inspiration NCC-63673" "USS Atlantis NCC-67781-C"

logoFileNames = "F_Akira_refit_Logo_1" "F_Akira_refit_Logo_2" "F_Akira_refit_Logo_3" "F_Akira_refit_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Phaser Arrays

// for phaser strip
weapon1 = "f_Section31G_phaser"
weaponHardpoints1 = "hp11" "hp12" "hp13"

// left phaser strip
weapon2 = "f_Section31G_phaser"
weaponHardpoints2 = "hp16" "hp17"

// right phaser strip
weapon3 = "f_Section31G_phaser"
weaponHardpoints3 = "hp14" "hp15"

// aft phaser strip
weapon4 = "f_Section31G_phaser"
weaponHardpoints4 = "hp18" "hp19" "hp20" "hp21"

//Photon Torpedo Banks
//**************************************************************************
// front Quantum torpedos #1
weapon5 = "fed_tng_photon_quantum"
weaponHardpoints5 = "hp01" "hp02" "hp03" "hp04"

// aft Quantum torpedos #1
weapon6 = "fed_tng_photon_quantum"
weaponHardpoints6 = "hp05" "hp06" "hp07" "hp08" "hp09" "hp10"

// fwd Quantum torpedos
weapon11 = "fed_tng_photon_quantum"
weaponHardpoints11 = "hp01" "hp02" "hp03" "hp04"

// aft Quantum torpedos
weapon12 = "fed_tng_photon_quantum"
weaponHardpoints12 = "hp05" "hp06" "hp07" "hp08" "hp09" "hp10"

//Self Destruct
weapon7 = "gselfdes"
weaponHardpoints7 = "hp16"

//****************************************************************************
// real tractor beam
weapon8 = "f_tractor_bm"
weaponHardpoints8 = "hp22" "hp23" "hp31" "hp32" "hp33"

// Warp
weapon9 = "gwarp"
weaponHardpoints9 = "hp24"

// Cloaking Device
weapon13 = "grcloak"
weaponHardpoints13 = "hp30"

// long range sensor
weapon10 = "long_range_sensor"
weaponHardpoints10 = "hp31"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp25" "hp26" "hp27"
WeaponTargetHardpoints = "hp28" "hp29"
ShieldTargetHardpoints = "hp30"
SensorTargetHardpoints = "hp31" "hp32" "hp33"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp25" "hp26" "hp27"
WeaponDestructionHardpoints = "hp28" "hp29"
ShieldDestructionHardpoints = "hp30"
SensorDestructionHardpoints = "hp31" "hp32" "hp33"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 440

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Akira, generated Mon Dec 16 13:26:40 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"
weaponBreakNodes = "Weapons" 

selfDestructRadius = 750; // this applies when our ship is destroyed - sls
selfDestructDamage = 1500; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_akira_physics.odf"

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
// Amount of time required to build ship
buildTime = 60.0


cameraRadiusScale = 1.5

specificCaptain = "Archer"
