#include "K_tngclass_cruiser.odf"
#include "Repair_tnglate.odf"
#include "k_cruiser_tng_upgrades.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Miradorn Raider"

// Tooltips
tooltip = "Miradornclass"
verboseTooltip = "raiderclass_v"

// Race which can build ship & starting race of ship
race = "misc"

//Energy per shot
energyPerPulsePhaser = 0.10

// global WEAPON values

photonReplenishRate 		= 1.8    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 0.6		  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.4		// how slowly does my weapons pool diminish

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1840
weaponsLevel = 1700
sensorsLevel = 1100
enginesLevel = 1320
shieldsLevel = 1850

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 3
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 10000
startYear = 2360
endYear   = 2400

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Unknown" "Unknown" "Unknown" "Unknown"          
	"Unknown" "Unknown" "Unknown" "Unknown"             
	
//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Phasers #1
weapon1 = "Miradorn_phaser"
weaponHardpoints1 = "hp02"

//  Phasers #2
weapon2 = "Miradorn_phaser"
weaponHardpoints2 = "hp01"  

// Disruptors 
weapon3 = "Miradorn_pulse_phaser"
weaponHardpoints3 = "hp04" "hp03" 

// Photon Torpedo
weapon4 = "kling_tng_battleship_photon"
weaponHardpoints4 = "hp05" "hp06"

// rear Photon Torpedo
weapon5 = "kling_tng_battleship_photon"
weaponHardpoints5 = "hp07" 

// Cloaking
weapon6 = "gkcloak"
weaponHardpoints6 = "hp04"

// tractor beam
weapon7 = "f_tractor_bm"
weaponHardpoints7 = "hp01" "hp03"

// Warp
weapon8 = "gwarp"
weaponHardpoints8 = "hp04"

//Self Destruct
weapon9 = "gselfdes"
weaponHardpoints9 = "hp16"

// long range sensor
weapon10 = "long_range_sensor"
weaponHardpoints10 = "hp11"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp10"
WeaponTargetHardpoints = "hp09"
ShieldTargetHardpoints = "hp07"
SensorTargetHardpoints = "hp08"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp10" 
WeaponDestructionHardpoints = "hp09" 
ShieldDestructionHardpoints = "hp07"
SensorDestructionHardpoints = "hp08" 

weaponbreaknodes= "Left Gun" "Right Gun"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 135

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//K'Vort, generated Mon Dec 16 14:49:29 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

selfDestructRadius = 800; // this applies when our ship is destroyed - sls
selfDestructDamage = 1600; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "k_Kvort_physics.odf"

//**********************************************************************
cameraRadiusScale = 1.3




