#include "F_tngclass_cruiser.odf"
#include "Repair_tngearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Belmont class"

// Tooltips
tooltip = "ambassadorclass"
verboseTooltip = "ambassadorclass_v"

// Race which can build ship & starting race of ship
race = "federation"

easyTractorTarget = 1;

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1700
weaponsLevel = 1500
sensorsLevel = 1000
enginesLevel =  960
shieldsLevel = 1500

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 12100
startYear = 2340
endYear   = 2400

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Belmont" "USS Gusto" "USS Beowulf" "USS Dawn"
//	"USS Breau" "USS Colonial" "USS Sanderon" "USS Wolff"
//	"USS Hackabout" "USS Cole" "USS Corvair" "USS Memphis"

logoFileNames = "F_Belmont_Logo_1" "F_Belmont_Logo_2" "F_Belmont_Logo_3" "F_Belmont_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// upper fore phasers
weapon1 = "fed_tng_phaser_1beam"
weaponHardpoints1 =  "hp01"

// lower fore phasers
weapon2 = "fed_tng_phaser_1beam"
weaponHardpoints2 =  "hp06"

// Aft phasers
weapon3 = "fed_tng_phaser_4beam"
weaponHardpoints3 =  "hp04" "hp05"

// upper left phasers
weapon4 = "fed_tng_phaser_1beam"
weaponHardpoints4 =  "hp03"

// upper right phasers
weapon5 = "fed_tng_phaser_1beam"
weaponHardpoints5 =  "hp02"

// lower right phasers
weapon6 = "fed_tng_phaser_1beam"
weaponHardpoints6 =  "hp07"

// lower left phasers
weapon7 = "fed_tng_phaser_1beam"
weaponHardpoints7 =  "hp08"

//***********************************************
// fwd Photon torpedos
weapon8 = "fed_tng_photon_battleship"
weaponHardpoints8 =  "hp09" "hp10"

// aft Photon torpedos
weapon9 = "fed_tng_photon_artillery"
weaponHardpoints9 =  "hp12" "hp11"

// real tractor beam
weapon10 = "f_tractor_bm"
weaponHardpoints10 = "hp11" 

// Warp
weapon11 = "gwarp"
weaponHardpoints11 = "hp01"

//Self Destruct
weapon12 = "gselfdes"
weaponHardpoints12 = "hp01"

// long range sensor
weapon13 = "long_range_sensor"
weaponHardpoints13 = "hp01"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp13" "hp14" "hp15" "hp16" "hp17"
WeaponTargetHardpoints = "hp20" "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp12" "hp11"
ShieldTargetHardpoints = "hp19"
SensorTargetHardpoints = "hp18"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp01"
WeaponDestructionHardpoints = "hp01" 
ShieldDestructionHardpoints = "hp01"
SensorDestructionHardpoints = "hp01"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 526

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Ambassador, generated Mon Dec 16 13:26:40 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 850; // this applies when our ship is destroyed - sls
selfDestructDamage = 1700; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//*********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_ambassador_physics.odf"

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
// Amount of time required to build ship
buildTime = 56.0

cameraRadiusScale = 1.5