#include "F_tngclass_destroyer.odf" 
#include "Repair_tngearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Norway class"

// Tooltips
tooltip = "norwayclass"
verboseTooltip = "norwayclass_v"

// Race which can build ship & starting race of ship
race = "federation"

easyTractorTarget = 1;

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1165
weaponsLevel = 1110
sensorsLevel = 1250
enginesLevel = 1200
shieldsLevel = 1240

// WEAPON values
numberOfPhaserBeams = 1
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 9900
startYear = 2345
endYear   = 2400


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Budapest" "USS Albany" "USS Belair" "USS Anderson"
//	"USS Iceland" "USS Scotland" "USS Ireland" "USS Britian"

logoFileNames = "F_Norway_Logo_1" "F_Norway_Logo_2" "F_Norway_Logo_3" "F_Norway_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// for phasers
weapon1 = "fed_tng_phaser_2beam"
weaponHardpoints1 = "hp05" "hp06" "hp07" "hp08"

// left phasers
weapon2 = "fed_tng_phaser_2beam"
weaponHardpoints2 = "hp11" "hp12"

// right phasers
weapon3 = "fed_tng_phaser_2beam"
weaponHardpoints3 = "hp09" "hp10"

// aft phasers
weapon4 = "fed_tng_phaser_2beam"
weaponHardpoints4 = "hp13" "hp14" "hp15" "hp16"

//*******************************************

// fwd Photon torpedos
weapon5= "fed_tng_photon_destroyer"
weaponHardpoints5 = "hp01" "hp02" 

// aft Photon torpedos
weapon6 = "fed_tng_photon_destroyer"
weaponHardpoints6 = "hp03" "hp04" 

//***********************************************
// Warp
weapon7 = "gwarp"
weaponHardpoints7 = "hp17"

// tractor beam
weapon8 = "f_tractor_bm"
weaponHardpoints8 = "hp25" "hp26" "hp24"

//Self Destruct
weapon9 = "gselfdes"
weaponHardpoints9 = "hp16"

// long range sensor
weapon10 = "long_range_sensor"
weaponHardpoints10 = "hp24"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp18" "hp19" "hp20" "hp21"
WeaponTargetHardpoints = "hp22" 
ShieldTargetHardpoints = "hp23"
SensorTargetHardpoints = "hp24"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp18" "hp19" "hp20" "hp21"
WeaponDestructionHardpoints = "hp22"
ShieldDestructionHardpoints = "hp23"
SensorDestructionHardpoints = "hp24" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 250

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Norway, generated Mon Dec 16 13:26:40 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

// played when a component (e.g., engine nacelle) is broken off; initial explosion
breakParticleSystemsMajor = "pssparks_02" "psexplosion_3""psexplosion_7"

selfDestructRadius = 550; // this applies when our ship is destroyed - sls
selfDestructDamage = 1100; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star ky physics behavior
PhysicsFile = "f_norway_physics.odf"

//**********************************************************************


cameraRadiusScale = 1.3



