#include "R_tngclass_scout.odf"
#include "Repair_tnglate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Early TNG Bird of Prey"

// Tooltips
tooltip = "r_birdofpreyclass"
verboseTooltip = "r_birdofpreyclass_v"

// Race which can build ship & starting race of ship
race = "romulan"

//Energy per shot
energyPerPulsePhaser = 0.07

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel = 900
weaponsLevel = 900
sensorsLevel = 1150
enginesLevel = 1300
shieldsLevel = 1200

// upgrades - all possible upgrades for this craft - sls
// format:
// upgrade[n] = 
// "[upgrade_db_key] [upgrade_UI_string] [add|mult|toggle|special] [cost] [allowMultiple]"
// optional parameters for add|mult " [systemName] [upgrade_value]"
//
// upgrade_db_key should be unique

//upgrade0 = "hullSystemUpgrade GUI_SHIPINFO_HULL add 300 0 hullSystem 100"
//upgrade1 = "hullSystemUpgrade GUI_SHIPINFO_HULL add 200 0 hullSystem 50"

//upgrade2 = "weaponSystemUpgrade GUI_SHIPINFO_WEAPON add 200 0 weaponSystem 100"
//upgrade3 = "weaponSystemUpgrade GUI_SHIPINFO_WEAPON add 250 0 weaponSystem 100"

//upgrade4 = "sensorSystemUpgrade GUI_SHIPINFO_SENSOR add 100 0 sensorSystem 200"
//upgrade5 = "sensorSystemUpgrade GUI_SHIPINFO_SENSOR add 100 0 sensorSystem 200"

//upgrade6 = "engineSystemUpgrade GUI_SHIPINFO_ENGINE add 100 0 engineSystem 50"
//upgrade7 = "engineSystemUpgrade GUI_SHIPINFO_ENGINE add 100 0 engineSystem 50"

//upgrade8 = "shieldSystemUpgrade GUI_SHIPINFO_SHIELD add 200 0 shieldSystem 100"
//upgrade9 = "shieldSystemUpgrade GUI_SHIPINFO_SHIELD add 100 0 shieldSystem 50"

// WEAPON values
numberOfPhaserBeams = 1
numberOfForePhotons = 3
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 8700
startYear = 2300
endYear   = 2400

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Brak'en" "D'soria" "D'tervik" "Joran"
	"Lubato" "Maruccius" "Mentenius" "Munia"
	"Narrocian" "Opalius" "Pesanius" "Pola"
	"Sapotius" "Setro" "Solus" "Strato"
	"Tovarek" "Truntis" "Velosh" "Vrenek"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Plasma Torpedo
weapon1 = "rom_tng_scout_photon"
weaponHardpoints1 = "hp01"

//  Fore Phaser
weapon2 = "rom_tng_smallpulse"
weaponHardpoints2 = "hp02" "hp03"

//  Aft Phaser
weapon3 = "rom_tng_smallpulse"
weaponHardpoints3 = "hp04" "hp05" 

// Cloaking Device
weapon4 = "grcloak"
weaponHardpoints4 = "hp26" 

// tractor beam
weapon5 = "f_tractor_bm"
weaponHardpoints5 = "hp01"

// Warp
weapon6 = "gwarp"
weaponHardpoints6 = "hp04"

// long range sensor
weapon7 = "long_range_sensor"
weaponHardpoints7 = "hp23"

//Self Destruct
weapon8 = "gselfdes"
weaponHardpoints8 = "hp16"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp08" "hp09" "hp10"
WeaponTargetHardpoints = "hp14"
ShieldTargetHardpoints = "hp26"
SensorTargetHardpoints = "hp23"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp08" "hp09" "hp10" 
WeaponDestructionHardpoints = "hp14" 
ShieldDestructionHardpoints = "hp26"
SensorDestructionHardpoints = "hp23" 

engineBreakNodes= "RNacelle" "LNacelle"

animation= 2

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 150



//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Bird Of Prey, generated Mon Dec 16 15:16:28 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

selfDestructRadius = 600; // this applies when our ship is destroyed - sls
selfDestructDamage = 1000; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "r_raptor_physics.odf"

//**********************************************************************

basename = "Z_BirdofPrey"



