#include "F_tngclass_cruiser.odf" 
#include "Repair_tngearly.odf"
//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Early TNG Excelsior"

// Tooltips
tooltip = "excelsiorclass_dom"
verboseTooltip = "excelsiorclass_v_dom"

// Race which can build ship & starting race of ship
race = "federation"
basename = "D_Excelsior"
//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1450
weaponsLevel = 1365
sensorsLevel = 1060
enginesLevel =  640
shieldsLevel = 1285

// WEAPON values
numberOfPhaserBeams = 1
numberOfForePhotons = 3
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 8100
startYear = 2350
endYear   = 2400

//Energy per shot
energyPerPulsePhaser = 0.03

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Excelsior" "USS Hood" "USS Potemkin" "USS Crazy Horse"
//	"USS Gorkon" "USS Hood" "USS Lexington" "USS Malinche"
//	"USS Okinawa" "USS Repulse" "USS Tecumseh" "USS Al Batani"
//	"USS Cairo" "USS CRazy Horse" "USS Fearless" "USS Grissom" 
//	"USS Intrepid" "USS Livingston" "USS Melbourne" "USS Potemkin"
//	"USS Roosevelt" "USS Valley Forge"

logoFileNames = "F_Excelsior_Logo_1" "F_Excelsior_Logo_2" "F_Excelsior_Logo_3" "F_Excelsior_Logo_4"


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// fore Phaser Banks #1
weapon1 = "fed_tng_phaser_4abeam"
weaponHardpoints1 = "hp05" "hp06"

// fore Phaser Banks #2
weapon2 = "fed_tng_phaser_4abeam"
weaponHardpoints2 = "hp07" "hp08"

// left Phaser Banks #1
weapon3 = "fed_tng_phaser_4abeam"
weaponHardpoints3 = "hp17" "hp18" "hp21" "hp22"

// left Phaser Banks #2
weapon4 = "fed_tng_phaser_4abeam"
weaponHardpoints4 = "hp19" "hp20" "hp23" "hp24"

// right Phaser Banks #1
weapon5 = "fed_tng_phaser_4abeam"
weaponHardpoints5 = "hp09" "hp10" "hp13" "hp14"

// right Phaser Banks #2
weapon6 = "fed_tng_phaser_4abeam"
weaponHardpoints6 = "hp11" "hp12" "hp15" "hp16"

//bottom phasers #1
weapon7 = "fed_tng_phaser_4abeam"
weaponHardpoints7 = "hp27" "hp29" 

//bottom phasers #2
weapon8 = "fed_tng_phaser_4abeam"
weaponHardpoints8 = "hp28" "hp30" 

//aft phasers #1
weapon9 = "fed_tng_phaser_4abeam"
weaponHardpoints9 = "hp25" 

//aft phasers #2
weapon10 = "fed_tng_phaser_4abeam"
weaponHardpoints10 = "hp26" 

//*****************************************
// forward torpedos #1
weapon11 = "fed_tng_photon_cruiser"
weaponHardpoints11 = "hp01" "hp02"

// aft torpedos
weapon12 = "fed_tng_photon_cruiser"
weaponHardpoints12 = "hp03" "hp04" 

//**************************************
// Warp
weapon13 = "gwarp"
weaponHardpoints13 = "hp33"

// tractor beam
weapon14 = "f_tractor_bm"
weaponHardpoints14 = "hp31" "hp32" "hp41" "hp42"

//Self Destruct
weapon15 = "gselfdes"
weaponHardpoints15 = "hp16"

// long range sensor
weapon16 = "long_range_sensor"
weaponHardpoints16 = "hp41"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp34" "hp35" "hp36"
WeaponTargetHardpoints = "hp37" "hp38"
ShieldTargetHardpoints = "hp39" "hp40"
SensorTargetHardpoints = "hp41" "hp42"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp34" "hp35" "hp38"
WeaponDestructionHardpoints = "hp37" "hp38" 
ShieldDestructionHardpoints = "hp39" "hp40"
SensorDestructionHardpoints = "hp41" "hp42"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 467

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Excelsior, generated Mon Dec 16 11:47:42 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 800; // this applies when our ship is destroyed - sls
selfDestructDamage = 1600; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_excelsior_physics.odf"

//**********************************************************************

cameraRadiusScale = 0.85




