#include "F_class_cruiser.odf"
#include "Repair_tosearly.odf"
showClass = "Cruiser"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "TOS Kumari"

// Tooltips
tooltip = "predatorclass"
verboseTooltip = "predatorclass_v"

// Race which can build ship & starting race of ship
race = "misc"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1070
weaponsLevel = 1125
sensorsLevel = 935
enginesLevel = 770
shieldsLevel = 1225

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 3
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 3
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 4400
startYear = 2200
endYear   = 2300

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"IKS Hurgh'ragh" "IKS TajHu" "IKS Duy'Hub" "IKS Begh'poQ"          
	"IKS Wuv'a'tem" "IKS Deb'choS" "IKS Qugh'tung" "IKS Nay'par"             
	"IKS GhoH'Sot" "IKS Qup'SoH" "IKS Hob'DIS" "IKS Chong'pogh"       
	"IKS TaD'moH" "IKS Tar'be" "IKS Luq'argh" "IKS PiqaD'nem"         
	"IKS MajQa'be'" "IKS Qut'Such" "IKS NaS'puchpa'" "IKS Gho'be'"  

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Fore Phaser #1
weapon1 = "fed_tos_phaser_1abeam"
weaponHardpoints1 = "hp05"

// Fore Phaser #2
weapon2 = "fed_tos_phaser_1abeam"
weaponHardpoints2 = "hp06"

// Fore Phaser #3
weapon3 = "fed_tos_phaser_1abeam"
weaponHardpoints3 =  "hp07"

// Fore Phaser #4
weapon4 = "fed_tos_phaser_1abeam"
weaponHardpoints4 =  "hp08"

// Aft Phaser #1
weapon5 = "fed_tos_phaser_1abeam"
weaponHardpoints5 =  "hp01"

// Aft Phaser #2
weapon6 = "fed_tos_phaser_1abeam"
weaponHardpoints6 =  "hp02"

// Aft Phaser #3
weapon7 = "fed_tos_phaser_1abeam"
weaponHardpoints7 =  "hp03"

// Aft Phaser #4
weapon8 = "fed_tos_phaser_1abeam"
weaponHardpoints8 =  "hp04"


//*********************************
// fore Photon torpedos
weapon9 = "fed_tos_photon_quantuma"
weaponHardpoints9 =  "hp10"

// aft Photon torpedos
weapon10 = "fed_tos_photon_quantuma"
weaponHardpoints10 =  "hp09"

// real tractor beam
weapon11 = "f_tractor_bm"
weaponHardpoints11 = "hp12" "hp13"

// Warp
weapon12 = "gwarp"
weaponHardpoints12 = "hp14"

//Self Destruct
weapon13 = "gselfdes"
weaponHardpoints13 = "hp16"

// long range sensor
weapon14 = "long_range_sensor"
weaponHardpoints14 = "hp11"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp13" "hp14" "hp15" "hp16" 
WeaponTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10"
ShieldTargetHardpoints = "hp12"
SensorTargetHardpoints = "hp11"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp13" "hp14" "hp15" "hp16" 
WeaponDestructionHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11"
ShieldDestructionHardpoints = "hp12"
SensorDestructionHardpoints = "hp11"
 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 265

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Predator, generated Mon Dec 16 14:26:16 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "class_cruiser_physics.odf"

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
/ Amount of time required to build ship
buildTime = 56.0

//Death Explosion Radius
//**********************************************************************

selfDestructRadius = 600; // this applies when our ship is destroyed - sls
selfDestructDamage = 900; // the damage applied when we blow up - sls

cameraRadiusScale = 1.35


