#include "F_tngclass_battleship.odf"
#include "Repair_tnglate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Excalibur class"

// Tooltips
tooltip = "sovereignclass"
verboseTooltip = "sovereignclass_v"

// Race which can build ship & starting race of ship
race = "federation"


// Determines whether or not a craft has the capability of getting a targeting boost. -tmob
hasTargetingBoost = 1


//Energy per shot
energyPerPulsePhaser = 0.12


//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************


// General (upgradeable) values the Player sees for each system
hullLevel    = 2800
weaponsLevel = 2550
sensorsLevel = 1800
enginesLevel =  510
shieldsLevel = 2700

// ******Targeting Boost System*************************************
hasTargetingBoost = 1 				// Determines whether craft has targeting boost system

// upgrades - all possible upgrades for this craft - sls
// format:
// upgrade[n] = 
// "[upgrade_db_key] [upgrade_UI_string] [add|mult|toggle|special] [cost] [allowMultiple]"
// optional parameters for add|mult " [systemName] [upgrade_value]"
//
// upgrade_db_key should be unique

//upgrade0 = "weaponSystemUpgrade GUI_SHIPINFO_WEAPON add 250 0 weaponSystem 100"
//upgrade1 = "weaponSystemUpgrade GUI_SHIPINFO_WEAPON add 250 0 weaponSystem 100"

//upgrade2 = "sensorSystemUpgrade GUI_SHIPINFO_SENSOR add 100 0 sensorSystem 50"
//upgrade3 = "sensorSystemUpgrade GUI_SHIPINFO_SENSOR add 100 0 sensorSystem 50"

//upgrade4 = "engineSystemUpgrade GUI_SHIPINFO_ENGINE add 100 0 engineSystem 100"

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 3
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 24000
startYear = 2380
endYear   = 2400

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Excalibur" "USS Avalon" "USS Cochrane" "USS Belamir"
//	"USS Maddoc" "USS LeMunche" "USS Yamoto" "USS Syracuse" 
//	"USS Kaempfert" "USS Peter Ham" "USS Jennilee" "USS Beasley"
//	"USS Clyde A. Dugas" "USS Marron W. Swart" "USS Danvers"
//	"USS Tonawanda" "USS Jackson" "USS Niagara" "USS Mysliwy"

logoFileNames = "F_Excalibur_Logo_1" "F_Excalibur_Logo_2" "F_Excalibur_Logo_3" "F_Excalibur_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Phasers

//fore  phaser strip
weapon1 = "fed_tng_phaser_3beam"
weaponHardpoints1 = "hp09" "hp10" "hp11"

//upper left phaser strip
weapon2 = "fed_tng_phaser_3beam"
weaponHardpoints2 = "hp05" "hp06" "hp07" "hp08"

//lower left phaser strip
weapon3 = "fed_tng_phaser_3beam"
weaponHardpoints3 = "hp12" "hp13" "hp14"

//upper right phaser strip
weapon4 = "fed_tng_phaser_4beam"
weaponHardpoints4 = "hp01" "hp02" "hp03" "hp04"

//lower right phaser strip
weapon5 = "fed_tng_phaser_4beam"
weaponHardpoints5 = "hp15" "hp16" "hp17"

//Torpedos**************************************

// fwd Quantum torpedos 1
weapon6 = "fed_tng_photon_excal"
weaponHardpoints6 = "hp19" 

// fwd Quantum torpedos 2
weapon7 = "fed_tng_photon_excal"
weaponHardpoints7 = "hp18" 

// aft Photon torpedos
weapon8 = "fed_tng_photon_excal"
weaponHardpoints8 = "hp20"

// Warp
weapon9 = "gwarp"
weaponHardpoints9 = "hp26"

// tractor beam
weapon10 = "f_tractor_bm"
weaponHardpoints10 = "hp27" "hp28"

//Self Destruct
weapon11 = "gselfdes"
weaponHardpoints11 = "hp26"

// long range sensor
weapon12 = "long_range_sensor"
weaponHardpoints12 = "hp29"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
WeaponTargetHardpoints = "hp30"
ShieldTargetHardpoints = "hp29"
SensorTargetHardpoints = "hp32" "hp31"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp01"
WeaponDestructionHardpoints = "hp01" 
ShieldDestructionHardpoints = "hp01"
SensorDestructionHardpoints = "hp01"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 1050

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Sovereign, generated Mon Dec 16 13:26:40 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 1000; // this applies when our ship is destroyed - sls
selfDestructDamage = 1500; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_sovereign_physics.odf"

//**********************************************************************
//  Captain Specific VO
//**********************************************************************

ShowClass = "GUI_CLASS_170"