#include "R_tngclass_battleship.odf"
#include "Repair_tngearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "D'Deridex type D"

// Tooltips
tooltip = "R_Battleships_Warbird"
verboseTooltip = "warbirdclass_v"

// Race which can build ship & starting race of ship
race = "rom-early"

basename = "R_Dderidex"

//Energy per shot
energyPerPulsePhaser = 0.0001

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1750
weaponsLevel = 1500
sensorsLevel = 1200
enginesLevel = 500
shieldsLevel = 1850

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 5
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 4
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 14290
startYear = 2342
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 1.6    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.7		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.6		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Brak'en" "D'soria" "D'tervik" "Joran"
	"Lubato" "Maruccius" "Mentenius" "Munia"
	"Narrocian" "Opalius" "Pesanius" "Pola"
	"Sapotius" "Setro" "Solus" "Strato"
	"Tovarek" "Truntis" "Velosh" "Vrenek"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Phaser top/mid/aft
weapon1 = "rom_tng_phaser_2beam"
weaponHardpoints1 = "hp36" "hp10" "hp13"

// fore Phaser bottom
weapon2 = "rom_tng_phaser_3beam"
weaponHardpoints2 = "hp31"

// inner Phaser
weapon3 = "rom_tng_arcphaserarc_2beam"
weaponHardpoints3 = "hp11" 

// Fore HeavyDisruptors
weapon4 = "rom_tng_heavypulse"
weaponHardpoints4 = "hp26" 

// Aft Phaser
weapon5 = "rom_tng_phaser_3beam"
weaponHardpoints5 = "hp40" "hp29"

// Phaser top
weapon6 = "rom_tng_phaser_3beam"
weaponHardpoints6 = "hp03"

// Phaser top
weapon7 = "rom_tng_phaser_3beam"
weaponHardpoints7 = "hp04" 

// Phaser bottom
weapon8 = "rom_tng_phaser_3beam"
weaponHardpoints8 = "hp32"

// Phaser bottom
weapon9 = "rom_tng_phaser_3beam"
weaponHardpoints9 = "hp33" 

// Photon torpedoes fore
weapon10 = "rom_tng_cruiser_photon"
weaponHardpoints10 = "hp01" "hp02"

// Photon torpedoes aft
weapon11 = "rom_tng_cruiser_photon"
weaponHardpoints11 = "hp05" "hp35" "hp09"

// tractor beam
weapon12 = "f_tractor_bm"
weaponHardpoints12 = "hp38" "hp39"

// Warp
weapon13 = "gwarp"
weaponHardpoints13 = "hp37"

//Self Destruct
weapon14 = "gselfdes"
weaponHardpoints14 = "hp16"

// long range sensor
weapon15 = "long_range_sensor"
weaponHardpoints15 = "hp21"

// Cloaking Device
weapon16 = "grcloak"
weaponHardpoints160 = "hp30" 
 


// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" "hp37"
WeaponTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29" "hp30"
ShieldTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
SensorTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" "hp37"
WeaponDestructionHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29" "hp30"
ShieldDestructionHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
SensorDestructionHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 800

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//War Bird, generated Mon Dec 16 15:32:03 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

selfDestructRadius = 800; // this applies when our ship is destroyed - sls
selfDestructDamage = 1600; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "r_warbird_physics.odf"

//**********************************************************************

cameraRadiusScale = 1.4



