#include "R_entclass_cruiser.odf"
#include "Repair_entearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Hunter"

// Tooltips
tooltip = "hunterclass"
verboseTooltip = "hunterclass_v"

// Race which can build ship & starting race of ship
race = "romulan"

basename = "R_ENT_Hunter"

//Energy per shot
energyPerPulsePhaser = 0.000001

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 550
weaponsLevel = 500
sensorsLevel = 900
enginesLevel = 600
shieldsLevel = 600

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 1850
startYear = 2155
endYear   = 2200   2221

// global WEAPON values
photonReplenishRate 		= 1.7    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.1		// how fast the shields charge


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Brak'en" "D'soria" "D'tervik" "Joran"
	"Lubato" "Maruccius" "Mentenius" "Munia"
	"Narrocian" "Opalius" "Pesanius" "Pola"
	"Sapotius" "Setro" "Solus" "Strato"
	"Tovarek" "Truntis" "Velosh" "Vrenek"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Plasma Torps
weapon1 = "rom_ent_cruiser_photon"
weaponHardpoints1 = "hp01" "hp02" 

// fore pulse
weapon2 = "rom_ent_pulse"
weaponHardpoints2 = "hp03" "hp04" "hp21"

// aft pulse
weapon3 = "rom_ent_pulse"
weaponHardpoints3 = "hp12"  

// fore/side/aft Phasers
weapon4 = "rom_ent_phaser_2beam"
weaponHardpoints4 =  "hp06" "hp05" "hp18" "hp24"
//"hp16" 

// side/aft Phasers
weapon11 = "rom_ent_phaser_2beam"
weaponHardpoints11 =  "hp07" "hp08" "hp25"

// Cloaking Device
weapon5 = "grcloak"
weaponHardpoints5 = "hp09" 

// Back Plasma Torps
weapon6 = "rom_ent_cruiser_photon"
weaponHardpoints6 = "hp12" 

// tractor beam
weapon7 = "f_tractor_bm"
weaponHardpoints7 = "hp12" "hp18"

// Warp
weapon8 = "gwarp"
weaponHardpoints8 = "hp22"

//Self Destruct
weapon9 = "gselfdes"
weaponHardpoints9 = "hp16"

// long range sensor
weapon10 = "long_range_sensor"
weaponHardpoints10 = "hp16"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp20" "hp15" "hp13"
WeaponTargetHardpoints = "hp10" 
ShieldTargetHardpoints = "hp17"
SensorTargetHardpoints = "hp16"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp20" "hp15" "hp13" 
WeaponDestructionHardpoints = "hp10" 
ShieldDestructionHardpoints = "hp17"
SensorDestructionHardpoints = "hp16" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 190

engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 600; // this applies when our ship is destroyed - sls
selfDestructDamage = 200; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "r_hunter_physics.odf"

//**********************************************************************

cameraRadiusScale = 1.5



