#include "classk.odf"

unitName = "Class K"

tooltip = "PLANET_CLASSK2"
verboseTooltip = "PLANET_CLASSK2_V"

//ambientSound = "pb_clssk_am.wav"
//ambientMinimumFactor = .5
//ambientMaximumFactor = 1

bumpTextureName = "classK_ice_bump"
groundTextureName = "ClassK_ice"
specularTextureName = "classK_ice_spec"

// Sprite to use for minimap display.
mapIcon = "map_classK_ice"

