#include "command.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
//Name of station class in Display window & in edit mode & tooltip
unitName = "Command Post"

//tooltips
tooltip = ""
verboseTooltip = "fed_ent_command_v"

//Race which can build ship & starting race of ship
race = "federation"

//**********************************************************************
//PROGRAMMING PARAMETERS WHICH SHOULD NOT BE CHANGED & UNUSED PARAMETERS
//**********************************************************************

//Runtime class label for instantiation of object.
classLabel = "starbase"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasSensors = 1;

// WEAPON values
numberOfPhaserBeams = 5
numberOfForePhotons = 5
photonSpread = 1
numberOfAftPhotons = 0

// global WEAPON values
photonReplenishRate 		= 2.5    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.3		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 2.3		// how fast the shields charge

hullLevel    = 1000
weaponsLevel = 1200
sensorsLevel = 1500
enginesLevel = 0
shieldsLevel = 1200

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Command Post 612" "Command Post 473" "Command Post 263" "Command Post 823"
	"Command Post 173" "Command Post 383" "Command Post 420" "Command Post 252" 
	"Command Post 419" "Command Post 521" "Command Post 152" "Command Post 528"
	"Command Post 357" "Command Post 523" "Command Post 162" "Command Post 693"
	"Command Post 344" "Command Post 182" "Command Post 106" "Command Post 260"
	"Command Post 123" "Command Post 312" "Command Post 412" "Command Post 411"
	"Command Post 452" "Command Post 422" "Command Post 102" "Command Post 34"
	"Command Post 62" "Command Post 17" "Command Post 93" "Command Post 27"
	"Command Post 303" "Command Post 72" "Command Post 28" "Command Post 64"
	"Command Post 82" "Command Post 12" "Command Post 44" "Command Post 77"
	"Command Post 11" "Command Post 34" "Command Post 67" "Command Post 69"
	"Command Post 99" "Command Post 86" "Command Post 268" "Command Post 623"
	"Command Post 40" "Command Post 176"

//**********************************************************************
//   MESSAGE & SOUND PARAMETERS
//**********************************************************************

eventSelect = "StarbaseSelect"
eventAcknowledge = "StarbaseAcknowledge"
eventAttack = "StarbaseAttack"
eventDecommission = "StarbaseDecommission"
ambientSound = "ST_ENG_FED_Station_4"


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

//  Phasers
weapon1 = "fed_ent_fastpulse"
weaponHardpoints1 = "hp01"

//  Phasers
weapon2 = "fed_ent_phaser_1beam"
weaponHardpoints2 = "hp02" 

//  Phasers
weapon3 = "fed_ent_fastpulse"
weaponHardpoints3 = "hp03" 

//  Phasers
weapon4 = "fed_ent_phaser_1beam"
weaponHardpoints4 = "hp04" 

//  Phasers
weapon5 = "fed_ent_phaser_1beam"
weaponHardpoints5 = "hp05" 

//  Phasers
weapon6 = "fed_ent_fastpulse"
weaponHardpoints6 = "hp06" 

//  Phasers
weapon7 = "fed_ent_phaser_1beam"
weaponHardpoints7 = "hp07" 

//  Phasers
weapon8 = "fed_ent_fastpulse"
weaponHardpoints8 = "hp08" 

//  Torps
weapon9 = "fed_ent_photon_cruiser"
weaponHardpoints9 = "hp09" "hp10" "hp11" "hp12"

// Hardpoints to hit for various systems and other locations.
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08"
shieldGeneratorTargetHardpoints = "hp13" "hp14"
sensorsTargetHardpoints = "hp15" "hp16" "hp17"

//hullTargetHardpoints = 
//criticalTargetHardpoints =
//lifeSupportTargetHardpoints = 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 800

//This is the range in meters which the ships sensors can see (LOS)
//This number must be *at least* twice as big as the ship's radius
//I just made it 2/3 of the length, and it seems to work
rangeScan = 1000.0f

