// rate at which particle grows (or shrinks)
particleGrowthRate = 0

// regulates the particle growth rate
particleGrowthInterpolant = 5

// disable texture animation
enableTextureAnimation = 1

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 30//DAS 2

// random additional lifetime
particleLifetimeVariance = 0.5

// particle size
particleSize = .003

// the size in which the particles start
particleStartSize = 3

// random additional size
particleSizeVariance = 0.00133

// particle velocity
particleVelocity = .7//DAS 0.2

// random additional velocity
particleVelocityVariance = 0.4

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocity = 2
particleAngularVelocityMin = -1
particleAngularVelocityMax = 1
particleDirectionSpread = 1

// total number of particles that can exist at one time
maxParticles = 100//DAS 100

// number of particles spawned at every launch
burstAmount = 100//DAS 100

// time between particle creation
launchPeriod = 5

// radius of particle creation area
launchRadius = 0.02

// delay before first particle launch
launchDelay = 0.2

// rate at which particles slow
friction = .1//DAS 1

// total time during which new particles are created
lifetime = 3.5

// Sprite is selected randomly from this list on particle creation
spriteList = "asteroid1" "asteroid3" "asteroid4" "asteroid5"

// rotate particles to random but fixed orientation
rotate = 1
randomSeed = 10

// establish the color transition for the lifetime of this particle
particleColor0 = 1 1 1
particleColor1 = 0 0 0

timetofadeout = 4//DAS .3


