#include "phasero.odf"

//The base amount of damage which the ordinance does with each hit
damageBase = 120

//The sprite which is used for this ordinance
Sprite = "khan_phaser"

// Time to play through the animation for the sprite in seconds
spriteDuration = 0.2

//Size of the flare around the phaser
flareRadiusMultiplier = 0.675//DAS 1.0

lightColor = 0.9 0.6 0.1
lightFalloffStart = 10.0
lightFalloffRange = 20.0

impactSprite = "f_ent_beam_impact"
flareSprite = "pflare_R"