#include "photono.odf"

// Default weapon damage for photons.  This is the base number of hit points delivered on impact for the photon. -tmob
weaponDamage = 240.0

// total photons, -1 = unlimited capacity
ordnanceCapacity = 140

// Range within which the weapon will fire.
range = 650.0f//DAS 150.f

// Torpedo firing arc
fireArc = 90

// Percent chance of hitting the target.
hitChance = 0.5

//Amount of time the ordinance will exists without hitting something
lifeSpan = 2700.0//DAS 8.0

//How fast the shot moves
shotSpeed = 800.0

//Time Delay between shots
shotDelay = 9.0f//DAS 12.0f

// This affects the turning radius/rate somewhat unknown.
omegaTurn = 0.0 //1.0

//The amount of time that the missile obeys the limitations of omegaTurn
//After that, it heads straight for the target
seekTime = 0.0 //1.0

//The number of units which are subtracted from the Special Energy Reserve
specialEnergyCost = 0

// Time to play through the animation for the sprite in seconds
spriteDuration = 0.5

//this modifies the color of the ordinance (not currently working)
shotColor = 227


lightColor = 0.0 1.0 0.0
lightFalloffStart = 50.0
lightFalloffRange = 5.0//das 5.0

damageBase = 80

// Particle trail following the plasma, optional
particleTrail = "psphotontrail"

// base photon damage, modifies global config g_photonDamage
photonDamage = .15

shieldHitSoundGroup = "ST_GRP_FEDROM_Photon_Shield"
hitSoundGroup = "ST_GRP_FEDROM_Photon_Ship"

// Size of photon torpedo.
radius = 8.0f

Sprite = "rphoton"

