#include "B_class_cruiser.odf"
#include "Repair_borg.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Obelisk 2"

// Tooltips
tooltip = "b_tos_cruiserclass"
verboseTooltip = "b_tos_cruiserclass_v"

// Race which can build ship & starting race of ship
race = "borg"

//Energy per shot
energyPerPulsePhaser = 0.035

photonHullDamageReduction = 0.65

// points per second we can repair (including HULL)
repairRate = 55.0

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1200
weaponsLevel = 1100
sensorsLevel = 1100
enginesLevel =  400
shieldsLevel =    0
hasShields =      0

// WEAPON values
numberOfPhaserBeams = 5
numberOfForePhotons = 5
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 7000
startYear = 2220
endYear   = 2300

// global WEAPON values
photonReplenishRate 		= 2.6    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.5	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.4		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"S618-18741" "S618-18647" "S618-73518" "S618-16841"
	"S618-91444" "S618-19841" "S618-94641" "S618-16851"
	"S618-61871" "S618-18641" "S618-64168" "S618-64164"
	"S618-16441" "S618-48615" "S618-19414" "S618-76815"
	"S618-05464" "S618-08467" "S618-64111" "S618-61618"
	"S618-56160" "S618-61105" "S618-68105" "S618-68106" 

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Long pulse
weapon1 = "borg_tos_longpulse"
weaponHardpoints1 = "hp01" "hp06" 	

// Long pulse
weapon11 = "borg_tos_longpulse"
weaponHardpoints11 = "hp26" "hp21"

// Long pulse
weapon2 = "borg_tos_longpulse"
weaponHardpoints2 = "hp16" "hp11" 

// Long pulse
weapon12 = "borg_tos_longpulse"
weaponHardpoints12 = "hp36" "hp31" 

// Phaser
weapon3 = "borg_tos_fastpulse"
weaponHardpoints3 = "hp02" "hp07"  

// Phaser
weapon3 = "borg_tos_fastpulse"
weaponHardpoints3 =  "hp12" "hp27"

// Phaser
weapon9 = "borg_tos_fastpulse"
weaponHardpoints9 = "hp17" "hp22"  

// Phaser
weapon10 = "borg_tos_fastpulse"
weaponHardpoints10 = "hp32" "hp37" 


//**************photon****************
// Photon Torpedo
weapon4 = "borg_tos_artillery_photon"
weaponHardpoints4 = "hp02" "hp07" "hp12" "hp17" "hp22" "hp27" "hp32" "hp37"

// tractor beam
weapon5 = "f_tractor_bm"
weaponHardpoints5 = "hp01" "hp03"

// Warp
weapon6 = "gwarp"
weaponHardpoints6 = "hp04"

//Self Destruct
weapon7 = "gselfdes"
weaponHardpoints7 = "hp16"

// long range sensor
weapon8 = "long_range_sensor"
weaponHardpoints8 = "hp37"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp32"
WeaponTargetHardpoints = "hp12"
//ShieldTargetHardpoints = "hp07"
SensorTargetHardpoints = "hp37"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp32"
WeaponDestructionHardpoints = "hp12"
//ShieldDestructionHardpoints = "hp07"
SensorDestructionHardpoints = "hp37"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 100

// Scale for the camera radius
cameraRadiusScale = 2.5
pivotRadiusScale = 2.5

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Obelisk II, generated Mon Dec 16 15:42:02 2002
hasHull = 1;
hasShield = 0;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

engineBreakNodes = "Hull_B_0" "Hull_C_0"

selfDestructRadius = 600; // this applies when our ship is destroyed - sls
selfDestructDamage = 1400; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

PhysicsFile = "class_borg_cruiser_physics.odf";


//**********************************************************************


