#include "planet.odf"

unitName = "Class M Ice"

tooltip = "PLANET_CLASSM"
verboseTooltip = "PLANET_CLASSM_V"

maxHealth = 10000
maxCrewGain = 5000

// maximum military garrision (crew)
maximumCrew = 5000

// maximum civilian population
// can be unpopulated, sparse, light, medium, or heavy
maxPopulation = "heavy"

// modifier to base rate at which a planet gets civilians
civilianPopulationModifier = 1.5f

resource = "ResourcePlanetM"
radius = 2340

// base texture names (there should be six of each of these)
groundTextureName = "earth_ice"
selfIlluminating = 1
bumpTextureName = "pluto_bump"

specularTextureName = "earth_ice_Spec"
ambient = 0 0 0
diffuse = 255 255 255
specular = 255 255 255
specularPower = 20

coronaWidth = 150
coronaColor = 37 92 124
coronaSelfIllumination = .5

isColonizable = 1
requiresTerraform = 0

// Sprite to use for minimap display.
mapIcon = "map_classM"

rangeScan = 3510


//**********************************************************************
//**********************************************************************
//PLANET NAMES

//Possible Craft Names
possibleCraftNames = 
	"M-09648" "M-78526" "M-90784" "M-21200" "M-35215"
	"M-49213" "M-20391" "M-15041" "M-98515" "M-12543"
	"Rutrunian" "Alcecia" "Caspurus" "Sinia" "Aulus"
	"Colinia" "Fulvia" "Miantis" "Cia" "Valtrulus"