#include "classd.odf"

unitName = "Class D Lava"


// Sprite to use for minimap display.
mapIcon = "map_classD_ice"

bumpTextureName = "classd_lava_bump"
groundTextureName = "ClassD_lava"
specularTextureName = "classd_lava_spec"
selfIlluminating = 0

shadername = "planet_lava"

// Sprite to use for minimap display.
mapIcon = "map_classD_lava"
