// rate at which particle grows (or shrinks)
particleGrowthRate = .1

// particle lifetime
particleLifetime = 0.3

// random additional lifetime
particleLifetimeVariance = 0.6

// particle size
particleSize = 0.2

// random additional size
particleSizeVariance = 0.1

// particle velocity
particleVelocity = 6.0

// random additional velocity
particleVelocityVariance = 4.0

// total number of particles that can exist at one time
maxParticles = 15

// time between particle creation
launchPeriod = 0.0014

// radius of particle creation area
launchRadius = .23

// delay before first particle launch
launchDelay = 0.0

// rate at which particles slow
friction = 0.07

// total time during which new particles are created
//Basically, lifetime = (launchPeriod * maxParticles) + launchDelay
//-OR-
//lifetime/maxParticles = launchPeriod
//
lifetime = 0.042

// Sprite is selected randomly from this list on particle creation
spriteList = "particle_x"

// stretch out the sprites along the velocity vector to simulate motion blur
stretch = .5

// stretch factor (time)
stretchFactor = 0.04
