// rate at which particle grows (or shrinks)
particleGrowthRate =  .8//DAS .6

// regulates the particle growth rate
particleGrowthInterpolant = 1

// disable texture animation
enableTextureAnimation = 1//DAS 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 95//DAS 1.5

// random additional lifetime
particleLifetimeVariance = 0

// particle size
particleSize = .48//DAS .48
particleStartSize = 0

// random additional size
particleSizeVariance = 0

// particle velocity
particleVelocity = 0.1//DAS 0

// random additional velocity
particleVelocityVariance =  .2//DAS 0

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -.5 //DAS 0
particleAngularVelocityMax = .5//DAS 0

// total number of particles that can exist at one time
maxParticles =  20

// number of particles spawned at every launch
burstAmount =  1

burstlaunchRadius = .8//DAS ADDED

// time between particle creation
launchPeriod =   .1

// radius of particle creation area
launchRadius =  2

// delay before first particle launch
launchDelay = 0.2//DAS 0.0


// rate at which particles slow
friction =   10

// total time during which new particles are created
lifetime =  1//6//DAS 1

// Sprite is selected randomly from this list on particle creation
spriteList =  "explosion_minor"//"explosionb"

// establish the color transition for the lifetime of this particle
particleColor0 = .4 .85 .5//DAS .9  1 .9
particleColor1 = .2 .56 .1//DAS .2 .2 .1
particleColor2 = .01 .15 .02//DAS 0 0 0

// also fire these dependent particle systems
dependentParticleSystems = "khanBG2_Batt" "psexplosion_6" "shocklight_borg_Batt" "psexplosion_5" "psexplosion_4" "shocklight_borg_Batt" "roidchunks_Batt_md2" "GREENshockwave_Batt" 

// modifies the playback speed
speedModifier = 6.0//DAS 1.0

// randomize initial orientation
rotate = 1

// establish a consistent seed
randomSeed = 10

//TURNED OFF=   "nova_dustborg_Batt"  "sparksborg_Batt" "borg_glow_Batt" 
 

timetofadeout= 6//DAS .7 