#include "classm.odf"

unitName = "Class M Water"

// base texture names (there should be six of each of these)
atmosphereTextureName = "classm_earth_A"
bumpTextureName = "classm_water_bump"
groundTextureName = "ClassM_water"
selfIlluminating = 1
specularTextureName = "ClassM_water_Spec"
ambient = 0 0 0
diffuse = 255 255 255
specular = 255 255 255
specularPower = 20

// Sprite to use for minimap display.
mapIcon = "map_classMa"

