#include "F_class_cruiser.odf" 
#include "Repair_tnglate.odf"
//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Excelsior class overhaul"

// Tooltips
tooltip = "excelsiorclass_dwar"
verboseTooltip = "excelsiorclass_v_dwar"

// Race which can build ship & starting race of ship
race = "federation"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1450
weaponsLevel = 1400
sensorsLevel = 1300
enginesLevel = 1000
shieldsLevel = 1450

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 2
numberOfAftPhotons = 4
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 13100
startYear = 2360
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 1.7    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.5	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.5		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.8		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Excelsior" "USS Hood" "USS Potemkin" "USS Crazy Horse"
//	"USS Gorkon" "USS Hood" "USS Lexington" "USS Malinche"
//	"USS Okinawa" "USS Repulse" "USS Tecumseh" "USS Al Batani"
//	"USS Cairo" "USS CRazy Horse" "USS Fearless" "USS Grissom" 
//	"USS Intrepid" "USS Livingston" "USS Melbourne" "USS Potemkin"
//	"USS Roosevelt" "USS Valley Forge"

logoFileNames = "F_Excelsior_Logo_1" "F_Excelsior_Logo_2" "F_Excelsior_Logo_3" "F_Excelsior_Logo_4"


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
//-fore Phaser 
weapon1 = "fed_tng_phaser_3beam"
weaponHardpoints1 = "hp05" "hp06"  

//-fore Phaser
weapon2 = "fed_tng_phaser_3beam"
weaponHardpoints2 = "hp07" "hp08"   


//-top/bottom left corner Phaser 
weapon3 = "fed_tng_phaser_3beam"
weaponHardpoints3 = "hp21" "hp18" 

//-top/bottom left corner Phaser 
weapon4 = "fed_tng_phaser_3beam"
weaponHardpoints4 = "hp24" "hp19"


//-top/bottom right corner Phaser 
weapon5 = "fed_tng_phaser_3beam"
weaponHardpoints5 = "hp09" "hp10"

//-top/bottom right corner Phaser 
weapon6 = "fed_tng_phaser_3beam"
weaponHardpoints6 =  "hp12" "hp11"


//-top/bottom left Phaser  
weapon7 = "fed_tng_phaser_3beam"
weaponHardpoints7 = "hp17" 

//-top/bottom left Phaser  
weapon8 = "fed_tng_phaser_3beam"
weaponHardpoints8 =  "hp20"


//-top/bottom right phasers 
weapon9 = "fed_tng_phaser_3beam"
weaponHardpoints9 = "hp13"

//-top/bottom right phasers 
weapon10 = "fed_tng_phaser_3beam"
weaponHardpoints10 = "hp16"


//-aft left Phaser  
weapon11 = "fed_tng_phaserlowarc_3beam"
weaponHardpoints11 =  "hp23"

//-aft left Phaser  
weapon12 = "fed_tng_phaserlowarc_3beam"
weaponHardpoints12 =  "hp22"


//-aft right Phaser 
weapon13 = "fed_tng_phaserlowarc_3beam"
weaponHardpoints13 = "hp14"

//-aft right Phaser 
weapon14 = "fed_tng_phaserlowarc_3beam"
weaponHardpoints14 = "hp15"


//-aft  Phaser 
weapon15 = "fed_tng_phaser_3beam"
weaponHardpoints15 = "hp25"

//-aft right Phaser 
weapon16 = "fed_tng_phaser_3beam"
weaponHardpoints16 = "hp26"


//-bottom Phaser 
weapon23 = "fed_tng_phaser_3beam"
weaponHardpoints23 = "hp27" "hp29"

//-bottom Phaser 
weapon24 = "fed_tng_phaser_3beam"
weaponHardpoints24 = "hp28" "hp30"

//*****************************************
// forward torpedos #1
weapon17 = "fed_tng_photon_cruiser"
weaponHardpoints17 = "hp01" "hp02"

// aft torpedos
weapon18 = "fed_tng_photon_cruiser"
weaponHardpoints18 = "hp03" "hp04" "hp25" "hp26"

//**************************************
// Warp
weapon19 = "gwarp"
weaponHardpoints19 = "hp33"

// tractor beam
weapon20 = "f_tractor_bm"
weaponHardpoints20 = "hp31" "hp32" "hp41" "hp42"

//Self Destruct
weapon21 = "gselfdes"
weaponHardpoints21 = "hp16"

// long range sensor
weapon22 = "long_range_sensor"
weaponHardpoints22 = "hp41"


// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp34" "hp35" "hp36"
WeaponTargetHardpoints = "hp37" "hp38"
ShieldTargetHardpoints = "hp39" "hp40"
SensorTargetHardpoints = "hp41" "hp42"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp34" "hp35" "hp38"
WeaponDestructionHardpoints = "hp37" "hp38" 
ShieldDestructionHardpoints = "hp39" "hp40"
SensorDestructionHardpoints = "hp41" "hp42"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 467

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Excelsior, generated Mon Dec 16 11:47:42 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 750; // this applies when our ship is destroyed - sls
selfDestructDamage = 1500; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_excelsior_physics.odf"

//**********************************************************************

cameraRadiusScale = 1.2







