#include "K_tngclass_battleship.odf"
#include "Repair_tnglate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "D-15 Negh'var"

// Tooltips
tooltip = "neghvarclass"
verboseTooltip = "neghvarclass_v"

// Race which can build ship & starting race of ship
race = "kling-late"

basename = "K_Neghvar"

//Energy per shot
energyPerPulsePhaser = 0.00000135

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 2300
weaponsLevel = 1900
sensorsLevel = 1200
enginesLevel = 1000
shieldsLevel = 1900

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 6
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 5
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 23500
startYear = 2373
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 2.0    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4		  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.6

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"IKS Hurgh'ragh" "IKS TajHu" "IKS Duy'Hub" "IKS Begh'poQ"          
	"IKS Wuv'a'tem" "IKS Deb'choS" "IKS Qugh'tung" "IKS Nay'par"             
	"IKS GhoH'Sot" "IKS Qup'SoH" "IKS Hob'DIS" "IKS Chong'pogh"       
	"IKS TaD'moH" "IKS Tar'be" "IKS Luq'argh" "IKS PiqaD'nem"         
	"IKS MajQa'be'" "IKS Qut'Such" "IKS NaS'puchpa'" "IKS Gho'be'"  

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// fore Phasers
weapon1 = "kling_tng_phaser_1beam"
weaponHardpoints1 = "hp08" "hp09" "hp18"

// aft Phasers
weapon2 = "kling_tng_phaser_1beam"
weaponHardpoints2 = "hp16"

// aft Phasers
weapon3 = "kling_tng_pulse"
weaponHardpoints3 = "hp19" "hp21"

// aft Phasers
weapon4 = "kling_tng_phaser_1beam"
weaponHardpoints4 = "hp17"

// left Phasers
weapon5 = "kling_tng_pulse"
weaponHardpoints5 = "hp10" "hp11" "hp12"

// left Phasers
weapon6 = "kling_tng_phaser_2beam"
weaponHardpoints6 = "hp12"

// right Phasers
weapon7 = "kling_tng_pulse"
weaponHardpoints7 = "hp13" "hp14" "hp15"

// right Phasers
weapon8 = "kling_tng_phaser_2beam"
weaponHardpoints8 = "hp15"

// Bottom Heavy Pulse
weapon9 = "kling_tng_pulse_lrg"
weaponHardpoints9 = "hp06" "hp07" 

// Pulse
weapon10 = "kling_tng_pulse_med"
weaponHardpoints10 =  "hp03" "hp04" "hp05"

// fore Photon Torpedo
weapon11 = "kling_tng_battleship_photon"
weaponHardpoints11 = "hp20"

// aft Photon Torpedo
weapon12 = "kling_tng_battleship_photon"
weaponHardpoints12 = "hp02"

// tractor beam
weapon13 = "f_tractor_bm"
weaponHardpoints13 = "hp18" "hp19" "hp20"  "hp21" 

//Self Destruct
weapon14 = "gselfdes"
weaponHardpoints14 = "hp22"

// Warp
weapon15 = "gwarp"
weaponHardpoints15 = "hp23"

// Cloaking Device
weapon16 = "gkcloak"
weaponHardpoints16 = "hp24"

// long range sensor
weapon17 = "long_range_sensor"
weaponHardpoints17 = "hp31"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp25" "hp26" "hp26"
WeaponTargetHardpoints = "hp28"
ShieldTargetHardpoints = "hp29" "hp30"
SensorTargetHardpoints = "hp31" "hp32"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp25" "hp26" "hp26"
WeaponDestructionHardpoints = "hp28" 
ShieldDestructionHardpoints = "hp29" "hp30"
SensorDestructionHardpoints = "hp31" "hp32"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************scaleM3D = 1.6
realLength = 710

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Neghvar, generated Mon Dec 16 14:49:29 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

selfDestructRadius = 1000; // this applies when our ship is destroyed - sls
selfDestructDamage = 1600; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "k_neghvar_physics.odf"

//**********************************************************************

cameraRadiusScale = 1.1



