// rate at which particle grows (or shrinks)
particleGrowthRate = .2

// regulates the particle growth rate
particleGrowthInterpolant = 0

// disable texture animation
enableTextureAnimation = 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = .5

// random additional lifetime
particleLifetimeVariance = .5

// particle size
particleSize = 0.02
particleStartSize = .01

// random additional size
particleSizeVariance = 0.01

// particle velocity
particleVelocity = 0.3

// random additional velocity
particleVelocityVariance = .5

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -1
particleAngularVelocityMax = 1

// total number of particles that can exist at one time
maxParticles = 50

// number of particles spawned at every launch
burstAmount = 33
burstLaunchRadius = 0
particleDirectionSpread = 1

// time between particle creation
launchPeriod = .3

// radius of particle creation area
launchRadius = 0

// delay before first particle launch
launchDelay = 0.0

// rate at which particles slow
friction = 1
emitterfollow = 1
// total time during which new particles are created
//lifetime = 2

// Sprite is selected randomly from this list on particle creation
spriteList = "particle_x"

// establish the color transition for the lifetime of this particle
particleColor0 = .4 .4 .7
particleColor1 = 0 0 0

// stretch out the sprites along the velocity vector to simulate motion blur
stretch = 1

// stretch factor (time)
stretchFactor = 0.7

// modifies the playback speed
speedModifier = 1

rotate = 1