#include "starbase.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
//Name of station class in Display window & in edit mode & tooltip
unitName = "Starbase"

//tooltips
tooltip = "rom_ent_starbase"
verboseTooltip = "rom_ent_starbase_v"

//Race which can build ship & starting race of ship
race = "romulan"

shieldsLevel = 1200
shieldRechargeRateModifier	= 0.5
//**********************************************************************
//PROGRAMMING PARAMETERS WHICH SHOULD NOT BE CHANGED & UNUSED PARAMETERS
//**********************************************************************

//Runtime class label for instantiation of object.
classLabel = "starbase"

//***********************************************************************

// WEAPON values
numberOfPhaserBeams = 5
numberOfForePhotons = 8
photonSpread = 1
numberOfAftPhotons = 0

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Starbase 612" "Starbase 473" "Starbase 263" "Starbase 823"
	"Starbase 173" "Starbase 383" "Starbase 420" "Starbase 252" 
	"Starbase 419" "Starbase 521" "Starbase 152" "Starbase 528"
	"Starbase 357" "Starbase 523" "Starbase 162" "Starbase 693"
	"Starbase 344" "Starbase 182" "Starbase 106" "Starbase 260"
	"Starbase 123" "Starbase 312" "Starbase 412" "Starbase 411"
	"Starbase 452" "Starbase 422" "Starbase 102" "Starbase 34"
	"Starbase 62" "Starbase 17" "Starbase 93" "Starbase 27"
	"Starbase 303" "Starbase 72" "Starbase 28" "Starbase 64"
	"Starbase 82" "Starbase 12" "Starbase 44" "Starbase 77"
	"Starbase 11" "Starbase 34" "Starbase 67" "Starbase 69"
	"Starbase 99" "Starbase 86" "Starbase 268" "Starbase 623"
	"Starbase 40" "Starbase 176"

//**********************************************************************
//   MESSAGE & SOUND PARAMETERS
//**********************************************************************

eventSelect = "StarbaseSelect"
eventAcknowledge = "StarbaseAcknowledge"
eventAttack = "StarbaseAttack"
eventDecommission = "StarbaseDecommission"
ambientSound = "ST_ENG_ROM_Station_1"


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Cloaking
weapon1 = "gcloak_permanent"
weaponHardpoints1 = "hp01" 

// Phasers
weapon6 = "rom_ent_phaser_1beam"
weaponHardpoints6 = "hp02"

// Phasers
weapon7 = "rom_ent_phaser_1beam"
weaponHardpoints7 = "hp03" 

// Phasers
weapon8 = "rom_ent_phaser_1beam"
weaponHardpoints8 = "hp04" 

// Phasers
weapon9 = "rom_ent_phaser_1beam"
weaponHardpoints9 = "hp05"

// Pulse Phasers 1
weapon3 = "rom_base_pulse"
weaponHardpoints3 = "hp06" "hp07" "hp10" "hp11"

// Pulse Phasers 2
weapon4 = "rom_base_pulse"
weaponHardpoints4 = "hp08" "hp09" "hp12" "hp13"

// Phasers
weapon5 = "rom_ent_phaser_1beam"
weaponHardpoints5 = "hp14" 

// Phasers
weapon10 = "rom_ent_phaser_1beam"
weaponHardpoints10 = "hp15"

// Phasers
weapon11 = "rom_ent_phaser_1beam"
weaponHardpoints11 = "hp16"

// Phasers
weapon12 = "rom_ent_phaser_1beam"
weaponHardpoints12 = "hp17"

// Hardpoints to hit for various systems and other locations.

weaponsTargetHardpoints = "hp02" "hp03" "hp04" "hp05" "hp09" "hp16" "hp11"
shieldGeneratorTargetHardpoints = "hp18" "hp19"
sensorsTargetHardpoints = "hp20" "hp21" "hp22"

hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasSensors = 1;


//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 1000

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
selfDestructRadius = 400; // this applies when our ship is destroyed - sls
selfDestructDamage = 400; // the damage applied when we blow up - sls
