#include "F_tngclass_destroyer.odf"
#include "Repair_tnglate.odf"
//
//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Defiant class"

// Tooltips
tooltip = "defiantclass"
verboseTooltip = "defiantclass_v"

// Race which can build ship & starting race of ship
race = "fed-late"

basename = "F_Defiant"

// Determines whether or not a craft has the capability of getting a targeting boost. -tmob
hasTargetingBoost = 1

//Energy per shot
energyPerPulsePhaser = 0.18

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 2000
weaponsLevel = 1450
sensorsLevel = 1300
enginesLevel = 1365
shieldsLevel = 1400
hasHullPlating = 1

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 4
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 16200
startYear = 2370
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 2.0    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.6	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 2.0		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Defiant" "USS São Paulo" "USS Moscow" "USS Horizon" "USS Valiant"
//	"USS MacGoohan" "USS Portmeirion" "USS Drake" "USS Harmony"
//	"USS Grainer" "USS Sao Paulo" "USS Valiant" "USS Avenger"

logoFileNames = "F_Defiant_Logo_1" "F_Defiant_Logo_2" "F_Defiant_Logo_3" "F_Defiant_Logo_4" "F_Defiant_Logo_5"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************


// Defiant's pulse phasers
weapon1 = "fed_tng_defiant_pulse"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04"

// Regular Phasers 
weapon11 = "fed_tng_phaser_1beam"
weaponHardpoints2 = "hp08" 

// Regular Phasers 
weapon2 = "fed_tng_phaser_1beam"
weaponHardpoints11 = "hp09" 

// Regular Phasers 
weapon12 = "fed_tng_phaser_1beam"
weaponHardpoints12 = "hp26" 

// Regular Phasers 
weapon13 = "fed_tng_phaser_1beam"
weaponHardpoints13 = "hp23"

//*******torpedoes*******************************

// fore Photon Torpedo
weapon3 = "fed_tng_photon_quantum"
weaponHardpoints3 = "hp05" 

// fore Photon Torpedo
weapon4 = "fed_tng_photon_quantum"
weaponHardpoints4 = "hp06"

//Aft Photon Torpedos
weapon5 = "fed_tng_photon_battleship"
weaponHardpoints5 = "hp07"

// Warp
weapon6 = "gwarp"
weaponHardpoints6 = "hp15"

// tractor beam
weapon7 = "f_tractor_bm"
weaponHardpoints7 = "hp16" "hp25" "hp17" "hp18"

//Self Destruct
weapon8 = "gselfdes"
weaponHardpoints8 = "hp16" "hp25"

// Cloaking
weapon9 = "gkcloak"
weaponHardpoints9 = "hp19"

// long range sensor
weapon10 = "long_range_sensor"
weaponHardpoints10 = "hp17"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp12" "hp13" "hp14"
WeaponTargetHardpoints = "hp20"
ShieldTargetHardpoints = "hp19"
SensorTargetHardpoints = "hp17" "hp18"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp12" "hp13" "hp14"
WeaponDestructionHardpoints = "hp20" 
ShieldDestructionHardpoints = "hp19"
SensorDestructionHardpoints = "hp17" "hp18"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 170

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************

hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

selfDestructRadius = 650; // this applies when our ship is destroyed - sls
selfDestructDamage = 1300; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_defiant_physics.odf"

//**********************************************************************
//  Captain Specific VO
//**********************************************************************
specificCaptain = "Sisko"

cameraRadiusScale = 1.8
