// rate at which particle grows (or shrinks)
particleGrowthRate = .1

// regulates the particle growth rate
particleGrowthInterpolant = 1

// disable texture animation
enableTextureAnimation = 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = .5

// random additional lifetime
particleLifetimeVariance = 0.5

// particle size
particleSize = .4

// random additional size
particleSizeVariance = 0.00133

// particle velocity
particleVelocity = .4

// random additional velocity
particleVelocityVariance = 0.1

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = 0
particleAngularVelocityMax = 0
particleDirectionSpread = .9

// total number of particles that can exist at one time
maxParticles = 50

// number of particles spawned at every launch
burstAmount = 5

// time between particle creation
launchPeriod = .01

// radius of particle creation area
launchRadius = .02

// delay before first particle launch
launchDelay = 0.0133

// rate at which particles slow
friction = .1

// total time during which new particles are created
//lifetime = 8

// Sprite is selected randomly from this list on particle creation
spriteList = "x_white_spark"

// rotate particles to random but fixed orientation
rotate = 0

// establish the color transition for the lifetime of this particle
particleColor0 = 1 .9 .9
particleColor1 = 0 0 0

// when a particle is spawned, slightly adjust its color
particleColorVariance = 0 0 0

// restrict the color variance to a single component (i.e., the maximum)
particleUniformColorVariance = 0

// modifies the playback speed
speedModifier = 1.0

// stretch out the sprites along the velocity vector to simulate motion blur
stretch = 1

// stretch factor (time)
stretchFactor = 0.6
emitterfollow = 1.0
trackHost = 1

alwaysVisible = 1