#include "photon.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "rom_photon_ord_main"

//Display name for this weapon
wpnName = "Photon Torpedo"

//Sound which is played when the weapon fires
fireSoundGroup = "ST_GRP_ROM_Photon_Blast_3"

// Use this fire arc restriction
//fireArc = 70

// base photon damage, modifies global config g_photonDamage
photonDamage = .15