#include "F_tngclass_battleship.odf" 
#include "Repair_tngearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "NX Nebula class"

// Tooltips
tooltip = "f_artillery_nebulaclass"
verboseTooltip = "nebulaclass_v"

// Race which can build ship & starting race of ship
race = "fed-early"

// Determines whether or not a craft has the capability of getting a targeting boost. -tmob
hasTargetingBoost = 1

basename = "F_Nebula_NX"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1750
weaponsLevel = 1350
sensorsLevel = 1400
enginesLevel = 750
shieldsLevel = 1750

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 14200
startYear = 2359
endYear   = 2368

// global WEAPON values
photonReplenishRate 		= 1.5 	  // how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6	  // how slowly does my weapons pool diminish
energyPerPhoton			= 0.2	  // how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.6	  // how fast the shields charge


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Farragut" "USS Hera" "USS Sutherland" "USS Bonchune"
//	"USS Iowa" "USS Arlen" "USS Boater" "USS Knoxville"
//	"USS Lahr" "USS Narnia" "USS Haley" "USS Berthonia"

logoFileNames = "F_NebulaNX_Logo_1" "F_NebulaNX_Logo_2" "F_NebulaNX_Logo_3" "F_NebulaNX_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// for top phasers
weapon1 = "fed_tng_phaser_5beam"
weaponHardpoints1 =  "hp01" 

// for top phasers
weapon2 = "fed_tng_phaser_5beam"
weaponHardpoints2 =  "hp02"

// Bottom for Saucer Phaser
weapon3 = "fed_tng_phaser_5beam"
weaponHardpoints3 =  "hp11"    
 
// Bottom for Saucer Phaser
weapon4 = "fed_tng_phaser_5beam"
weaponHardpoints4 =  "hp12" 

// aft left Saucer phasers
weapon5 = "fed_tng_phaser_5beam"
weaponHardpoints5 =  "hp04"  

// aft left Phaser
weapon6 = "fed_tng_phaser_3beam"
weaponHardpoints6 =  "hp06"  

// left Nacelle Strut phasers
weapon7 = "fed_tng_phaser_7beam"
weaponHardpoints7 =  "hp08" 

// aft right Saucer phasers
weapon8 = "fed_tng_phaser_5beam"
weaponHardpoints8 =   "hp03" 

// aft right Phaser
weapon9 = "fed_tng_phaser_3beam"
weaponHardpoints9 =  "hp05"

// right Nacelle Strut phasers
weapon10 = "fed_tng_phaser_7beam"
weaponHardpoints10 =  "hp07" 

// Bottom Phaser
weapon11 = "fed_tng_phaserlowarc_3beam"
weaponHardpoints11 =  "hp09"    

// Bottom Phaser
weapon12 = "fed_tng_phaserlowarc_3beam"
weaponHardpoints12 =  "hp10"
 
// fwd Photon torpedos
weapon13 = "fed_tng_photon_artillery"
weaponHardpoints13 = "hp13" 

// Warp
weapon14 = "gwarp"
weaponHardpoints14 = "hp01"

// tractor beam
weapon15 = "f_tractor_bm"
weaponHardpoints15 = "hp16"

//Self Destruct
weapon16 = "gselfdes"
weaponHardpoints16 = "hp14"

// long range sensor
weapon17 = "long_range_sensor"
weaponHardpoints17 = "hp15"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp24" "hp25" "hp26" "hp27"
WeaponTargetHardpoints = "hp28"
ShieldTargetHardpoints = "hp29"
SensorTargetHardpoints = "hp30" "hp31" "hp32"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp24" "hp25" "hp26" "hp27"
WeaponDestructionHardpoints = "hp28" 
ShieldDestructionHardpoints = "hp29"
SensorDestructionHardpoints = "hp30" "hp31" "hp32"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 440


//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
// Max Shield Strength & Begining Shield Strength <500
//Nebula, generated Mon Dec 16 13:26:40 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"
weaponBreakNodes = "Weapon"

selfDestructRadius = 750; // this applies when our ship is destroyed - sls
selfDestructDamage = 1500; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_nebula_physics.odf"

//**********************************************************************


cameraRadiusScale = 1.6


