#include "R_class_destroyer.odf"
#include "Repair_tosearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Stormbird"

// Tooltips
tooltip = "R_Cruiser_Stormbird"
verboseTooltip = "stormbirdclass_v"

// Race which can build ship & starting race of ship
race = "rom-late"

basename = "R_Stormbird"

//Energy per shot
energyPerPulsePhaser = 0.009

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 900
weaponsLevel = 1000
sensorsLevel = 1100
enginesLevel = 810
shieldsLevel = 1200

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 3
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 3
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 4840
startYear = 2250
endYear   = 2300

// global WEAPON values
photonReplenishRate 		= 1.4    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.5		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Brak'en" "D'soria" "D'tervik" "Joran"
	"Lubato" "Maruccius" "Mentenius" "Munia"
	"Narrocian" "Opalius" "Pesanius" "Pola"
	"Sapotius" "Setro" "Solus" "Strato"
	"Tovarek" "Truntis" "Velosh" "Vrenek"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Disruptors
weapon1 = "rom_tos_phaser_2beam"
weaponHardpoints1 = "hp26" "hp27"

//  Fore Phasers
weapon2 = "rom_tos_heavypulse"
weaponHardpoints2 = "hp01" "hp02"
// "hp03" "hp04"

// Aft Phasers
weapon3 = "rom_tos_phaser_3beam"
weaponHardpoints3 = "hp28"

// Aft Phasers
weapon11 = "rom_tos_phaser_3beam"
weaponHardpoints11 = "hp29"

// Cloaking Device
weapon4 = "gkcloak"
weaponHardpoints4 = "hp12"

// front Photon Torpedo
weapon5 = "rom_tos_plasma_G"
weaponHardpoints5 = "hp05"

// rear Photon Torpedo
weapon6 = "rom_tos_plasma_G"
weaponHardpoints6 = "hp25"

// tractor beam
weapon7 = "f_tractor_bm"
weaponHardpoints7 = "hp14" "hp23"

// Warp
weapon8 = "gwarp"
weaponHardpoints8 = "hp11"

//Self Destruct
weapon9 = "gselfdes"
weaponHardpoints9 = "hp16"

// long range sensor
weapon10 = "long_range_sensor"
weaponHardpoints10 = "hp13"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp08" "hp09" "hp10"
WeaponTargetHardpoints = "hp20"
ShieldTargetHardpoints = "hp30"
SensorTargetHardpoints = "hp13"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp08" "hp09" "hp10" 
WeaponDestructionHardpoints = "hp20" 
ShieldDestructionHardpoints = "hp30"
SensorDestructionHardpoints = "hp13"


engineBreakNodes= "R Nacelle" "L Nacelle"

shieldGeneratorBreakNodes= "R Engine" "L Engine"

criticalBreakNodes= "Bridge"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 250


//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Stormbird (D7), generated Mon Dec 16 15:16:28 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

selfDestructRadius = 600; // this applies when our ship is destroyed - sls
selfDestructDamage = 800; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "r_stormbird_physics.odf"

//**********************************************************************


cameraRadiusScale = 1.55


