// rate at which particle grows (or shrinks)
particleGrowthRate = .6

// regulates the particle growth rate
particleGrowthInterpolant = 2

// disable texture animation
enableTextureAnimation = 1

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = .5

// random additional lifetime
particleLifetimeVariance = 0

// particle size
particleSize = 0.1
particleStartSize = .05

// random additional size
particleSizeVariance = .3

// particle velocity
particleVelocity = 0

// random additional velocity
particleVelocityVariance = 0

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -1
particleAngularVelocityMax = 1

// total number of particles that can exist at one time
maxParticles = 20

// number of particles spawned at every launch
burstAmount = 1

// time between particle creation
launchPeriod = .2

// radius of particle creation area
launchRadius = 0.0

// delay before first particle launch
launchDelay = 0.0

// rate at which particles slow
friction = 0

// total time during which new particles are created
//lifetime = 0.6

// Sprite is selected randomly from this list on particle creation
spriteList = "xcritical_8"

// establish the color transition for the lifetime of this particle
particleColor0 = .4 .4 .5
particleColor1 = 0 0 0

// modifies the playback speed
speedModifier = 2

rotate = 1

dependentParticleSystems = "pssparks_loop2" 

emitterfollow = 1.0
trackHost = 1

alwaysVisible = 1