#include "classh.odf"

unitName = "Class H Brown"

tooltip = "PLANET_CLASSH_desert_brown"
verboseTooltip = "PLANET_CLASSH_desert_brown_V"

// @NOTE why is this here????
//ambientSound = "pb_clssk_am.wav"
//ambientMinimumFactor = .5
//ambientMaximumFactor = 1

atmosphereTextureName = "classh_desert_brown_A"
bumpTextureName = "classh_desert_brown_bump"
groundTextureName = "Classh_desert_brown"

// Sprite to use for minimap display.
mapIcon = "map_classh_desert_brown"

