#include "F_entclass_scout.odf"
#include "Repair_entearly.odf"
//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Ti'Mur class"

// Tooltips
tooltip = "timurclass"
verboseTooltip = "timurclass_v"

// Race which can build ship & starting race of ship
race = "federation"

basename = "v_timur"

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel =    400
weaponsLevel = 400
sensorsLevel = 700
enginesLevel = 700
shieldsLevel = 400

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 2
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 1450
startYear = 2154
endYear   = 2200    

// global WEAPON values
photonReplenishRate 		= 1.3    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.2	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.8		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.4		// how fast the shields char


//**********************************************************************
//   SHIP NAMES: Named after 24th century star systems
//**********************************************************************
possibleCraftNames = 
	"Ti'Mur" "Ni'Var" "Sh'Ran" "T'Plana Hath" "Shelat" "Kolinahr" 
	"An'Kharh" "Ahn'Woon" "Arie'Mnu" "A'Tha" "C'thia" "Da'Niikhirch" 


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************


// for top left/right phasers
weapon1 = "vul_ent_phaser_1beam"
weaponHardpoints1 = "hp03" "hp27"

// for bottom left/right phasers
weapon10 = "vul_ent_phaser_1beam"
weaponHardpoints10 = "hp29" "hp30"

// aft/for right phasers
weapon2 = "vul_ent_phaser_1beam"
weaponHardpoints2 = "hp04" "hp01"

// aft/for left Phasers
weapon3 = "vul_ent_phaser_1beam"
weaponHardpoints3 = "hp05" "hp02"

// top ring Phasers
weapon4 = "vul_ent_phaser_1beam"
weaponHardpoints4 = "hp10" 

// for top/bottom Phasers
weapon9 = "vul_ent_phaser_1beam"
weaponHardpoints9 = "hp26" "hp28"

// forward torpedos
weapon5 = "vul_ent_photon"
weaponHardpoints5 = "hp16" "hp23" 

// Aft torpedos
weapon6 = "vul_ent_photon"
weaponHardpoints6 = "hp31" "hp32"

// Warp
weapon7 = "gwarp"
weaponHardpoints7 = "hp04"

// Self Destruct
weapon8 = "gselfdes"
weaponHardpoints8 = "hp01" "hp04"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29" "hp30" 
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
criticalTargetHardpoints = "hp10" "hp14"


//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 220

// physics file for star trekky physics behavior
PhysicsFile = "f_poseidon_physics.odf"

// Scale for the camera radius
cameraRadiusScale = 1.8

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************


// These will break off.
engineBreakNodes = "L_Engine" "R_Engine" "T_Engine"


//**********************************************************************
//   SPECIAL ENERGY
//**********************************************************************
// Maximum Value of Special Energy
maxSpecialEnergy = 1000

// Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 15




//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************



//**********************************************************************
//   BUILD, etc.
//**********************************************************************
// Amount of time required to build ship
buildTime = 22.0

// Number of officers required to build this ship
officerCost = 6

// Number of crew required to build ship & Starting crew
crewCost = 400

// Dilithium Cost to build
dilithiumCost = 150

// Metal Cost to build
metalCost = 50

