#include "F_class_destroyer.odf" 
#include "Repair_toslate.odf"
//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Apollo Refit Class"

// Tooltips
tooltip = "apolloclass"
verboseTooltip = "apolloclass_v"

// Race which can build ship & starting race of ship
race = "fed-late"

Basename = "F_Apollo"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1000
weaponsLevel =  900
sensorsLevel = 1200
enginesLevel =  900
shieldsLevel = 1100

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 4800
startYear = 2274
endYear   = 2300

// global WEAPON values
photonReplenishRate 		= 1.6    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.5		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.5		// how fast the shields charge


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Charon" "USS Ajax" "USS Clement" "USS T'Pau"
//	"USS Joestore" "USS Caffrey" "USS Porantite" "USS Gallant"
//	"USS McDaniel" "USS Elias" "USS Klugman" "USS O'Brien"

logoFileNames = "F_Apollo_Logo_1" "F_Apollo_Logo_2" "F_Apollo_Logo_3" "F_Apollo_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// top phasers
weapon1 = "fed_tmp_phaser_3beam"
weaponHardpoints1 = "hp05" "hp10" "hp06" "hp07"

// bottom phasers
weapon2 = "fed_tmp_phaser_3beam"
weaponHardpoints2 = "hp06" "hp08" "hp05" "hp09"

// bottom phasers
weapon3 = "fed_tmp_phaser_3beam"
weaponHardpoints3 = "hp07" "hp09" "hp10" "hp08"

//******************************************************
// forward torpedos
weapon4 = "fed_tos_photon_cruiser"
weaponHardpoints4 = "hp01" "hp02"

// forward torpedos
weapon5 = "fed_tos_photon_cruiser"
weaponHardpoints5 = "hp03" "hp04"

// Warp
weapon6 = "gwarp"
weaponHardpoints6 = "hp18"

// tractor beam
weapon7 = "f_tractor_bm"
weaponHardpoints7 = "hp17" "hp19" "hp20"

// long range sensor
weapon8 = "long_range_sensor"
weaponHardpoints8 = "hp17"

//Self Destruct
weapon9 = "gselfdes"
weaponHardpoints9 = "hp16"


// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp12" "hp13" "hp14"
WeaponTargetHardpoints = "hp15"
ShieldTargetHardpoints = "hp16"
SensorTargetHardpoints = "hp17"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp12" "hp13" "hp14"
WeaponDestructionHardpoints = "hp15" 
ShieldDestructionHardpoints = "hp16"
SensorDestructionHardpoints = "hp17" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 240


//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Apollo, generated Mon Dec 16 11:47:42 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "B_Engine" "T_Engine"

selfDestructRadius = 300; // this applies when our ship is destroyed - sls
selfDestructDamage = 600; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_Apollo_physics.odf"

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
// Amount of time required to build ship
buildTime = 33.0

//**********************************************************************

// Scale for the camera radius
cameraRadiusScale = 1.3




