#include "engineering.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
//Name of station class in Display window & in edit mode & tooltip
unitName = "Engineering Station"

//tooltips
tooltip = "kling_tos_engineering"
verboseTooltip = "kling_tos_engineering_v"

//Race which can build ship & starting race of ship
race = "klingon"

realLength = 350

buildTime = 100.0


//**********************************************************************
//   MESSAGE & SOUND PARAMETERS
//**********************************************************************

eventSelect = "StarbaseSelect"
eventAcknowledge = "StarbaseAcknowledge"
eventAttack = "StarbaseAttack"
eventDecommission = "StarbaseDecommission"
ambientSound = "ST_ENG_KLI_Station_1"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Benign weapon to show up on enemy list
weapon1 = "Rom_harvester_pulse"
weaponHardpoints1 = "hp01"
hasWeapons = 1;
 
//**********************************************************************
//   Additions for context sensitive menus
//**********************************************************************

//builder_ship = 1
alert = 1
combat = 1
transporter = 1


//**********************************************************************
//   AI SYSTEM PARAMETERS
//...these parameters influence how the AI evaluates and compares craft.
//**********************************************************************
// An abstract number that represents how much extra strength must be
// used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.10f

// The normalized intrinsic value of a target.  High value craft make good
// attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.25f


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Engineering Station 612" "Engineering Station 473" "Engineering Station 263" "Engineering Station 823"
	"Engineering Station 173" "Engineering Station 383" "Engineering Station 420" "Engineering Station 252" 
	"Engineering Station 419" "Engineering Station 521" "Engineering Station 152" "Engineering Station 528"
	"Engineering Station 357" "Engineering Station 523" "Engineering Station 162" "Engineering Station 693"
	"Engineering Station 344" "Engineering Station 182" "Engineering Station 106" "Engineering Station 260"
	"Engineering Station 123" "Engineering Station 312" "Engineering Station 412" "Engineering Station 411"
	"Engineering Station 452" "Engineering Station 422" "Engineering Station 102" "Engineering Station 34"
	"Engineering Station 62" "Engineering Station 17" "Engineering Station 93" "Engineering Station 27"
	"Engineering Station 303" "Engineering Station 72" "Engineering Station 28" "Engineering Station 64"
	"Engineering Station 82" "Engineering Station 12" "Engineering Station 44" "Engineering Station 77"
	"Engineering Station 11" "Engineering Station 34" "Engineering Station 67" "Engineering Station 69"
	"Engineering Station 99" "Engineering Station 86" "Engineering Station 268" "Engineering Station 623"
	"Engineering Station 40" "Engineering Station 176"


engineBreakNodes = "L_Engine" "R_Engine" "M_Engine"