// rate at which particle grows (or shrinks)
particleGrowthRate = .6

// regulates the particle growth rate
particleGrowthInterpolant = 5

// disable texture animation
enableTextureAnimation = 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 1

// random additional lifetime
particleLifetimeVariance = .5

// particle size
particleSize = 0.24
particleStartSize = 0

// random additional size
particleSizeVariance = .2

// particle velocity
particleVelocity = .05

// random additional velocity
particleVelocityVariance = .01

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -.5
particleAngularVelocityMax = 1.2

// total number of particles that can exist at one time
maxParticles = 10

// number of particles spawned at every launch
burstAmount = 1

// time between particle creation
launchPeriod = .1

// radius of particle creation area
launchRadius = 2.5

// delay before first particle launch
launchDelay = 0.1

// rate at which particles slow
friction = 10

// total time during which new particles are created
lifetime = 1

// Sprite is selected randomly from this list on particle creation
spriteList = "x_blast3"

// establish the color transition for the lifetime of this particle
particleColor0 = .50 .56 .20
particleColor1 = .10 .05 .03
particleColor2 = 0 0 0

// modifies the playback speed
speedModifier = 1.0

rotate = 1

randomSeed = 10

dependentParticleSystems = "support_nacelle_1_blast_coloring1"