#include "photono.odf"

//The sprite which is used for this ordinance
Sprite = "bphoton"

// Time to play through the animation for the sprite in seconds
spriteDuration = 0.5

//this modifies the color of the ordinance (not currently working)
shotColor = 227

// Do lots of damage
damageBase = 180

// Size of photon torpedo.
radius = 3.0f

lightColor = 0.25 1.0 0.50
lightFalloffStart = 50.0
lightFalloffRange = 5.0

shieldHitSoundGroup = "ST_GRP_BORKLI_Photon_Shield"
hitSoundGroup = "ST_GRP_BORKLI_Photon_Ship"