#include "station.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
//Name of station class in Display window & in edit mode & tooltip
unitName = "Trading Station"

//tooltips
tooltip = "fed_trade"
verboseTooltip = "fed_trade_v"

//Race which can build ship & starting race of ship
race = "federation"


//**********************************************************************
//PROGRAMMING PARAMETERS WHICH SHOULD NOT BE CHANGED & UNUSED PARAMETERS
//**********************************************************************

//Runtime class label for instantiation of object.
classLabel = "starbase"


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Trading Station 612" "Trading Station 473" "Trading Station 263" "Trading Station 823"
	"Trading Station 173" "Trading Station 383" "Trading Station 420" "Trading Station 252" 
	"Trading Station 419" "Trading Station 521" "Trading Station 152" "Trading Station 528"
	"Trading Station 357" "Trading Station 523" "Trading Station 162" "Trading Station 693"
	"Trading Station 344" "Trading Station 182" "Trading Station 106" "Trading Station 260"
	"Trading Station 123" "Trading Station 312" "Trading Station 412" "Trading Station 411"
	"Trading Station 452" "Trading Station 422" "Trading Station 102" "Trading Station 34"
	"Trading Station 62" "Trading Station 17" "Trading Station 93" "Trading Station 27"
	"Trading Station 303" "Trading Station 72" "Trading Station 28" "Trading Station 64"
	"Trading Station 82" "Trading Station 12" "Trading Station 44" "Trading Station 77"
	"Trading Station 11" "Trading Station 34" "Trading Station 67" "Trading Station 69"
	"Trading Station 99" "Trading Station 86" "Trading Station 268" "Trading Station 623"
	"Trading Station 40" "Trading Station 176"



//**********************************************************************
//   MESSAGE & SOUND PARAMETERS
//**********************************************************************

eventSelect = "StarbaseSelect"
eventAcknowledge = "StarbaseAcknowledge"
eventAttack = "StarbaseAttack"
eventDecommission = "StarbaseDecommission"
ambientSound = "ST_ENG_FED_Station_2"


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// #1 phasers
weapon1 = "fed_ent_pulse"
weaponHardpoints1 = "hp10" "hp07" 

// #2 phasers
weapon2 = "fed_ent_pulse"
weaponHardpoints2 = "hp09" "hp06" 

// #3 phasers
weapon3 = "fed_ent_pulse"
weaponHardpoints3 = "hp11" "hp08"


// Hardpoints to hit for various systems and other locations.
weaponsTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" 
sensorsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05"
criticalTargetHardpoints 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 800

//**********************************************************************
//   Additions for context sensitive menus
//**********************************************************************

//builder_ship = 1
alert = 1
combat = 1
transporter = 1
