#include "B_entclass_scout.odf" 
#include "Repair_borgent.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Pyramid 1"

// Tooltips
tooltip = "b_ent_pyramid"
verboseTooltip = "b_ent_pyramid"

// Race which can build ship & starting race of ship
race = "borg"

//Energy per shot
energyPerPulsePhaser = 0.07

// points per second we can repair (including HULL)
repairRate = 25.0

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    =  450
weaponsLevel =  500
sensorsLevel =  900
enginesLevel =  600
shieldsLevel =    0
hasShields = 0

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 3
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 1500
startYear = 2160
endYear   = 2200

// global WEAPON values
photonReplenishRate 		= 2.0    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.2	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.8		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"HD047-89416" "HD047-48084" "HD047-78466" "HD047-15145" "HD047-16458"
	"HD047-08450" "HD047-84015" "HD047-68405" "HD047-47850" "HD047-48469"
	"HD047-99456" "HD047-98259" "HD047-69696" "HD047-94535" "HD047-84055"
	"HD047-48486" "HD047-98741" "HD047-78456" "HD047-08054" "HD047-10564"
	"HD047-96569" "HD047-84264" "HD047-16054" "HD047-80584"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Top Phasers
weapon1 = "borg_ent_phaser_3beam"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" 
	
// Middle Phasers
weapon2 = "borg_ent_phaser_3beam"
weaponHardpoints2 = "hp05" "hp06" "hp07" "hp08" "hp17" "hp18" "hp19" "hp20" "hp21"

//********************************************
// Photon Torpedo
weapon3 = "borg_ent_scout_photon"
weaponHardpoints3 = "hp09" "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16"

// tractor beam
weapon4 = "f_tractor_bm"
weaponHardpoints4 = "hp01" "hp03"

// Warp
weapon5 = "gwarp"
weaponHardpoints5 = "hp04"

// long range sensor
weapon6 = "long_range_sensor"
weaponHardpoints6 = "hp01"

//Self Destruct
weapon7 = "gselfdes"
weaponHardpoints7 = "hp16"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp17"
WeaponTargetHardpoints = "hp37"
//ShieldTargetHardpoints = "hp07"
SensorTargetHardpoints = "hp32"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp17"
WeaponDestructionHardpoints = "hp37"
//ShieldDestructionHardpoints = "hp07"
SensorDestructionHardpoints = "hp32"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 75

// Scale for the camera radius
cameraRadiusScale = 3.5

pivotRadiusScale = 3.5

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Pyramid I, generated Mon Dec 16 15:42:02 2002
hasHull = 1;
hasShield = 0;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

engineBreakNodes = "Hull_B_0" "Hull_C_0"

selfDestructRadius = 300; // this applies when our ship is destroyed - sls
selfDestructDamage = 400; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

PhysicsFile = "class_borg_scout_physics.odf";

//**********************************************************************
