// rate at which particle grows (or shrinks)
particleGrowthRate = 0

// regulates the particle growth rate
particleGrowthInterpolant = 5

// disable texture animation
enableTextureAnimation = 1

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 6.5//DAS 1.5

// random additional lifetime
particleLifetimeVariance = 0.5

// particle size
particleSize = 0.001

// the size in which the particles start
particleStartSize = .9//DAS 1.5

// random additional size
particleSizeVariance = 0.00133

// particle velocity
particleVelocity = 0.5

// random additional velocity
particleVelocityVariance = 0.2

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocity = 3
particleAngularVelocityMin = -1
particleAngularVelocityMax = 1
particleDirectionSpread = 1

// total number of particles that can exist at one time
maxParticles = 200

// number of particles spawned at every launch
burstAmount = 200

// time between particle creation
launchPeriod = 5

// radius of particle creation area
launchRadius = 0.0133

// delay before first particle launch
launchDelay = 0.2

// rate at which particles slow
friction = .3//DAS .7

// total time during which new particles are created
lifetime = 3.5

// Sprite is selected randomly from this list on particle creation
spriteList = "asteroid1" "asteroid3" "asteroid4" "asteroid5"

// rotate particles to random but fixed orientation
rotate = 1

// establish the color transition for the lifetime of this particle
particleColor0 = .9 .9 .9//DAS 1 1 1
particleColor1 = 0 0 0

// when a particle is spawned, slightly adjust its color
particleColorVariance = .2 .1  0

// restrict the color variance to a single component (i.e., the maximum)
particleUniformColorVariance = 0

// modifies the playback speed
//speedModifier = 1.0

timetofadeout = 1.5//DAS .2