#include "F_entclass_destroyer.odf"
#include "Repair_entearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Minuteman class"

// Tooltips
tooltip = "saladinclass"
verboseTooltip = "saladinclass_v"

// Race which can build ship & starting race of ship
race = "federation"

//Energy per shot
energyPerPulsePhaser = 0.18

photonHullDamageReduction = 0.50

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 650
weaponsLevel = 600
sensorsLevel = 820
enginesLevel = 630
shieldsLevel = 0
hasShields   = 0
hasHullPlating = 1

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 2
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 1550
startYear = 2152
endYear   = 2200

// global WEAPON values
photonReplenishRate 		= 2.0    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.5	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.8		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo

//**********************************************************************
//   SHIP NAMES: Named after 24th century star systems
//**********************************************************************
possibleCraftNames = 
	"Vermont" "Alaska" "Minuteman" "Liberty"
//	"USS Columbia" 
//	"USS Anubis" "USS Batidor" "USS BOwie" "USS Canis Major"
//	"USS Carson" "USS Columbia" "USS Equulus" "USS Grus" "USS Canis Minor"
//	"USS Leo Minor" "USS Pegasus" "USS Revere" "USS Taurus" "USS Vulpecula"

logoFileNames = "F_Minuteman_Logo_1" "F_Minuteman_Logo_2" "F_Minuteman_Logo_3" "F_Minuteman_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// fwd phaser #1
weapon1 = "fed_ent_heavyfastpulse"
weaponHardpoints1 = "hp03" "hp04"

// aft phaser #1
weapon2 = "fed_ent_phaser_3beam"
weaponHardpoints2 = "hp07"

// aft phaser #1
weapon9 = "fed_ent_phaser_3beam"
weaponHardpoints9 = "hp17"

//***************************************
// forward torpedos
weapon3 = "fed_ent_photon_destroyer"
weaponHardpoints3 = "hp14"
//"hp01" "hp02" 

//rear torpedo
weapon4 = "fed_ent_photon_destroyer"
weaponHardpoints4 = "hp15"
"hp05" "hp06"

// Warp
weapon5 = "gwarp"
weaponHardpoints5 = "hp04"

// tractor beam
weapon6 = "f_tractor_bm"
weaponHardpoints6 = "hp01" "hp02" "hp21"  

//Self Destruct
weapon7 = "gselfdes"
weaponHardpoints7 = "hp16"

// long range sensor
weapon8 = "long_range_sensor"
weaponHardpoints8 = "hp21"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp20" "hp09" "hp10"
WeaponTargetHardpoints = "hp24" "hp26" "hp03"
//ShieldTargetHardpoints = "hp16" 
sensorTargetHardpoints = "hp21"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp20" 
WeaponDestructionHardpoints = "hp24" "hp26" "hp03"
//ShieldDestructionHardpoints = "hp16"
SensorDestructionHardpoints = "hp21"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 200

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_nx_01_physics.odf"

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
// Amount of time required to build ship
buildTime = 29.0

//Death Explosion Radius
//**********************************************************************

selfDestructRadius = 300; // this applies when our ship is destroyed - sls
selfDestructDamage = 450; // the damage applied when we blow up - sls


cameraRadiusScale = 1.5




