// rate at which particle grows (or shrinks)
particleGrowthRate = 19

// regulates the particle growth rate
particleGrowthInterpolant = 1

// disable texture animation
enableTextureAnimation = 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 1

// particle lifetime
particleLifetime = 2

// random additional lifetime
particleLifetimeVariance = .5

// particle size
particleSize = 1

// random additional size
particleSizeVariance = 0.1

// particle velocity
particleVelocity = 0

// random additional velocity
particleVelocityVariance = 0

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -2
particleAngularVelocityMax = 2
particleAngularVelocity = 4
// total number of particles that can exist at one time
maxParticles = 100

// constrain the smoke emission 
particleDirectionSpread = 0.1

// number of particles spawned at every launch
burstAmount = 5
burstlaunchRadius = .05
// time between particle creations
launchPeriod = .016

// radius of particle creation area
launchRadius = .1

// delay before first particle launch
launchDelay = 0.0

// rate at which particles slow
friction = .5

// total time during which new particles are created
lifetime = 5

// Sprite is selected randomly from this list on particle creation
spriteList = "x_flame"

// rotate particles to random but fixed orientation
rotate = 1

// establish the color transition for the lifetime of this particle
particleColor0 = .9 .55 .27
particleColor1 = .5 .2 .1
particleColor2 = 0 0 0

// when a particle is spawned, slightly adjust its color
particleColorVariance = .2 0 0

// restrict the color variance to a single component (i.e., the maximum)
particleUniformColorVariance = 0

// modifies the playback speed
speedModifier = 1.5
// decrease the overall opacity of the smoke to allow objects to partially show through
//opacity = 0.9
// the velocity of the host regulates the emission rate
velocityRegulatesEmission = 1
