#include "classm.odf"

unitName = "Class M Arid"

// base texture names (there should be six of each of these)
groundTextureName = "ClassM_land"
selfIlluminating = 1
bumpTextureName = "ClassM_land_Bump"
atmosphereTextureName = "ClassM_land_A"
specularTextureName = "ClassM_land_Spec"
ambient = 0 0 0
diffuse = 255 255 255
specular = 255 255 255
specularPower = 20

// Sprite to use for minimap display.
mapIcon = "map_classMa"

