#include "fed_pulse_main_lvl2.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "borg_longpulse_ord_main"

//Display name for this weapon
wpnName = "Pulse"

// Default weapon damage for pulse phasers.  This is the amount of hit points taken away per tick of 
// successful hits from a pulse phaser. -tmob
weaponDamage = 210.0

//Time Delay between shots
shotDelay = 0.6

// Range within which the weapon will fire.
range = 700.0f//DAS 400.0f

// Use this fire arc restriction
fireArc = 360

lightColor = 1.0 1.0 0.0
lightFalloffStart = 50.0
lightFalloffRange = 5.0//DAS 5.0

// Special effect to play on hit craft
specialEffectOnHit = "pssparks"