#include "pulse.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "kling_pulse_ord_main"

//Display name for this weapon
wpnName = "Disruptor"

//Time Delay between shots
shotDelay = 0.7f 

// Modifier for the amount of damage (in terms of hit points) inflicted by this phaser per tick. -tmob
phaserDamage = 0.4