#include "F_entclass_scout.odf" 
#include "Repair_entearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Discovery class"

// Tooltips
tooltip = "discoveryclass"
verboseTooltip = "discoveryclass_v"

// Race which can build ship & starting race of ship
race = "federation"

//Energy per shot
energyPerPulsePhaser = 0.17

photonHullDamageReduction = 0.50

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 500
weaponsLevel = 450
sensorsLevel = 950
enginesLevel = 780
shieldsLevel = 0
hasShields   = 0
hasHullPlating = 1
hasSensors = 1;

// WEAPON values
numberOfPhaserBeams = 1
numberOfForePhotons = 2
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 1300
startYear = 2156
endYear   = 2200

// global WEAPON values
photonReplenishRate 		= 2.0    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.1	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.4		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"Discovery" "Patton" "Nebraska" "Niagara"
//	"USS Nebraska" "USS Dunn" "USS Cropper" "USS Ferrone"
//	"USS McBoeb" "USS Mattacks" "USS Bell" "USS Mercury"

logoFileNames = "F_Discovery_Logo_1" "F_Discovery_Logo_2" "F_Discovery_Logo_3" "F_Discovery_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// phaser
weapon1 = "fed_ent_fastpulse"
weaponHardpoints1 = "hp21" "hp23" "hp22" "hp24"
//"hp01" "hp02" 

// Photon torpedos
weapon2 = "fed_ent_photon_scout"
weaponHardpoints2 = "hp03" 

// Warp
weapon3 = "gwarp"
weaponHardpoints3 = "hp04"

// tractor beam
weapon4 = "f_tractor_bm"
weaponHardpoints4 = "hp26" "hp05" "hp15"

// long range sensor
weapon5 = "long_range_sensor"
weaponHardpoints5 = "hp21"

//Self Destruct
weapon6 = "gselfdes"
weaponHardpoints6 = "hp16"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp10" "hp08" "hp09"
WeaponTargetHardpoints = "hp25"
//ShieldTargetHardpoints = "hp18"
SensorTargetHardpoints = "hp15"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp10" "hp08" "hp09"
WeaponDestructionHardpoints = "hp25"  
//ShieldDestructionHardpoints = "hp18"
SensorDestructionHardpoints = "hp15" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 225
//125

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************

//Discovery

engineBreakNodes = "L_Engine" "R_Engine"

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_discovery_physics.odf"

MassScale = 5
//Death Explosion Radius
//**********************************************************************

selfDestructRadius = 300; // this applies when our ship is destroyed - sls
selfDestructDamage = 400; // the damage applied when we blow up - sls





