#include "F_tngclass_battleship.odf"
#include "Repair_tnglate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Sovereign class"

// Tooltips
tooltip = "sovereignclass"
verboseTooltip = "sovereignclass_v"

// Race which can build ship & starting race of ship
race = "federation"

hasTargetingBoost = 1 	
easyTractorTarget = 1

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 2100
weaponsLevel = 2000
sensorsLevel = 1500
enginesLevel = 1300
shieldsLevel = 2100
hasHullPlating = 1

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 5
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 5
aftPhotonSpread = 2

// COMMAND POINT COST
commandPointCost = 23000
startYear = 2372
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 2.2    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.5		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.9

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Enterprise" "USS Sovereign" "USS Davis" "USS Legacy"
//	"USS Maddoc" "USS LeMunche" "USS Yamoto" "USS Syracuse" 
//	"USS Kaempfert" "USS Peter Ham" "USS Jennilee" "USS Beasley"
//	"USS Clyde A. Dugas" "USS Marron W. Swart" "USS Danvers"
//	"USS Tonawanda" "USS Jackson" "USS Niagara" "USS Mysliwy"

logoFileNames = "F_Sovereign_Logo_1" "F_Sovereign_Logo_2" "F_Sovereign_Logo_3" "F_Sovereign_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

//fore phaser strip
weapon1 = "fed_tng_phaser_6beam"
weaponHardpoints1 = "hp01" 

//fore phaser strip
weapon10 = "fed_tng_phaser_6beam"
weaponHardpoints10 = "hp02" 

//fore phaser strip
weapon11 = "fed_tng_phaser_6beam"
weaponHardpoints10 = "hp03" 

//fore phaser strip
weapon12 = "fed_tng_phaser_6beam"
weaponHardpoints12 = "hp04" 

//fore phaser strip
weapon13 = "fed_tng_phaser_6beam"
weaponHardpoints13 = "hp05" 

//fore phaser strip
weapon14 = "fed_tng_phaser_6beam"
weaponHardpoints14 = "hp06"

//fore phaser strip
weapon15 = "fed_tng_phaser_6beam"
weaponHardpoints15 = "hp07"

// aft phaser strip
weapon2 = "fed_tng_phaser_2beam"
weaponHardpoints2 = "hp10" 

// aft phaser strip
weapon16 = "fed_tng_phaser_2beam"
weaponHardpoints16 = "hp11" 

// aft phaser strip
weapon17 = "fed_tng_phaser_2beam"
weaponHardpoints17 = "hp08" 

// aft phaser strip
weapon18 = "fed_tng_phaser_2beam"
weaponHardpoints18 = "hp09"

// vent phaser strip
weapon3 = "fed_tng_phaser_2beam"
weaponHardpoints3 = "hp12" 

// vent phaser strip
weapon19 = "fed_tng_phaser_2beam"
weaponHardpoints19 = "hp13"

//Torpedos**************************************

// fwd Quantum torpedos
weapon4 = "fed_tng_photon_quantum"
weaponHardpoints4 = "hp14"

// aft Photon torpedos
weapon5 = "fed_tng_photon_battleship"
weaponHardpoints5 = "hp15" 

// Warp
weapon6 = "gwarp"
weaponHardpoints6 = "hp16"

// tractor beam
weapon7 = "f_tractor_bm"
weaponHardpoints7 = "hp17" "hp18" "hp25" "hp26"

//Self Destruct
weapon8 = "gselfdes"
weaponHardpoints8 = "hp16"

// long range sensor
weapon9 = "long_range_sensor"
weaponHardpoints9 = "hp25"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp19" "hp20" "hp21" "hp22"
WeaponTargetHardpoints = "hp23"
ShieldTargetHardpoints = "hp24"
SensorTargetHardpoints = "hp25" "hp26"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp19" "hp20" "hp21" "hp22"
WeaponDestructionHardpoints = "hp23" 
ShieldDestructionHardpoints = "hp24"
SensorDestructionHardpoints = "hp25" "hp26" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 685

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Sovereign, generated Mon Dec 16 13:26:40 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 1000; // this applies when our ship is destroyed - sls
selfDestructDamage = 1500; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_sovereign_physics.odf"

//**********************************************************************
//  Captain Specific VO
//**********************************************************************
specificCaptain = "Picard"

cameraRadiusScale = 1.0

