#include "K_tngclass_cruiser.odf"
#include "Repair_tnglate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "D-14"

// Tooltips
tooltip = "k_32_class"
verboseTooltip = "k_32_class_v"

// Race which can build ship & starting race of ship
race = "kling-late"

basename = "K_K_32"

//Energy per shot
energyPerPulsePhaser = 0.000007

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1750
weaponsLevel = 1600
sensorsLevel = 1300
enginesLevel = 1200
shieldsLevel = 1550

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 2
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 13700
startYear = 2371
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 1.6    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.9		// how fast the shields charge


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"IKS Hurgh'ragh" "IKS TajHu" "IKS Duy'Hub" "IKS Begh'poQ"          
	"IKS Wuv'a'tem" "IKS Deb'choS" "IKS Qugh'tung" "IKS Nay'par"             
	"IKS GhoH'Sot" "IKS Qup'SoH" "IKS Hob'DIS" "IKS Chong'pogh"       
	"IKS TaD'moH" "IKS Tar'be" "IKS Luq'argh" "IKS PiqaD'nem"         
	"IKS MajQa'be'" "IKS Qut'Such" "IKS NaS'puchpa'" "IKS Gho'be'"  

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Wing Phaser
weapon1 = "kling_tng_phaserarc_2beam"
weaponHardpoints1 = "hp06" 

// Wing Phaser
weapon12 = "kling_tng_phaserarc_2beam"
weaponHardpoints12 = "hp15" 

// Pulse 
weapon11 = "kling_tng_heavypulse"
weaponHardpoints11 = "hp02" "hp03" 

// Aft Pulse
weapon3 = "kling_tng_heavypulse"
weaponHardpoints3 = "hp09" "hp10"

// Aft Phasers
weapon4 = "kling_tng_phaser_2beam"
weaponHardpoints4 =  "hp05"

// Photon Torpedos
weapon2 = "kling_tng_cruiser_photon"
weaponHardpoints2 = "hp01"

// Photon Torpedos
weapon5 = "kling_tng_cruiser_photon"
weaponHardpoints5 = "hp08"

// tractor beam
weapon6 = "f_tractor_bm"
weaponHardpoints6 = "hp04" "hp05"

// Warp
weapon7 = "gwarp"
weaponHardpoints7 = "hp14"

// Cloaking
weapon8 = "gkcloak"
weaponHardpoints8 = "hp16"

//Self Destruct
weapon9 = "gselfdes"
weaponHardpoints9 = "hp16"

// long range sensor
weapon10 = "long_range_sensor"
weaponHardpoints10 = "hp13"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp08" "hp09" "hp10"
WeaponTargetHardpoints = "hp11"
ShieldTargetHardpoints = "hp12"
SensorTargetHardpoints = "hp13"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp08" "hp09" "hp10" 
WeaponDestructionHardpoints = "hp11" 
ShieldDestructionHardpoints = "hp12"
SensorDestructionHardpoints = "hp13" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 400

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//K-32, generated Mon Dec 16 14:49:29 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

selfDestructRadius = 700; // this applies when our ship is destroyed - sls
selfDestructDamage = 1400; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "k_k32_physics.odf"

//**********************************************************************


cameraRadiusScale = 1.3


