#include "station.odf"

warpSuppressionRadiusMultiplier = 1.0
//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
//Name of station class in Display window & in edit mode & tooltip
unitName = "Starbase"

// General (upgradeable) values the Player sees for each system
hullLevel = 1400
weaponsLevel = 1000
sensorsLevel = 1000
shieldsLevel = 1000
enginesLevel = 0

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 3
photonSpread = 1
numberOfAftPhotons = 0

// global WEAPON values
photonReplenishRate 		= 1.5    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.5	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.5		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 0.5		// how fast the shields charge

hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

//**********************************************************************
//PROGRAMMING PARAMETERS WHICH SHOULD NOT BE CHANGED & UNUSED PARAMETERS
//**********************************************************************

//Runtime class label for instantiation of object.
classLabel = "starbase"

//**********************************************************************
//   Additions for context sensitive menus
//**********************************************************************

alert = 0
combat = 1
builder_facility = 1

