#include "shipyard.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
//tooltips

tooltip = "kling_ent_shipyard"
verboseTooltip = "kling_ent_shipyard_v"

//Race which can build ship & starting race of ship
race = "klingon"

buildTime = 100.0

realLength = 1200

dockingAreaDimensions = 120.0, 90.0, 0.0
//**********************************************************************
//   MESSAGE & SOUND PARAMETERS
//**********************************************************************

eventSelect = "ShipyardSelect"
eventAcknowledge = "ShipyardAcknowledge"
ambientSound = "ST_AMB_FED_RepairStation_1"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Benign weapon to show up on enemy list
weapon1 = "Rom_harvester_pulse"
weaponHardpoints1 = "hp01"
hasWeapons = 1;

// Hardpoints to hit for various systems and other locations.
lifeSupportTargetHardpoints = "hp01" "hp02" "hp03" "hp04"
// weaponsTargetHardpoints = "hp20" "hp21"
shieldGeneratorTargetHardpoints = "hp05" "hp06" "hp07" "hp08"
sensorsTargetHardpoints = "hp09" "hp10" "hp11" "hp12"
hullTargetHardpoints = "hp13" "hp14" "hp15" "hp16"
criticalTargetHardpoints = "hp17" "hp18" "hp19"
criticalTargetHardpoints ="hp02" "hp14" "hp16"

animation=1


//**********************************************************************
//   AI SYSTEM PARAMETERS
//...these parameters influence how the AI evaluates and compares craft.
//**********************************************************************
// An abstract number that represents how much extra strength must be
// used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.10f

// The normalized intrinsic value of a target.  High value craft make good
// attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.25f

//**********************************************************************
//   Additions for context sensitive menus
//**********************************************************************



//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Shipyard 612" "Shipyard 473" "Shipyard 263" "Shipyard 823"
	"Shipyard 173" "Shipyard 383" "Shipyard 420" "Shipyard 252" 
	"Shipyard 419" "Shipyard 521" "Shipyard 152" "Shipyard 528"
	"Shipyard 357" "Shipyard 523" "Shipyard 162" "Shipyard 693"
	"Shipyard 344" "Shipyard 182" "Shipyard 106" "Shipyard 260"
	"Shipyard 123" "Shipyard 312" "Shipyard 412" "Shipyard 411"
	"Shipyard 452" "Shipyard 422" "Shipyard 102" "Shipyard 34"
	"Shipyard 62" "Shipyard 17" "Shipyard 93" "Shipyard 27"
	"Shipyard 303" "Shipyard 72" "Shipyard 28" "Shipyard 64"
	"Shipyard 82" "Shipyard 12" "Shipyard 44" "Shipyard 77"
	"Shipyard 11" "Shipyard 34" "Shipyard 67" "Shipyard 69"
	"Shipyard 99" "Shipyard 86" "Shipyard 268" "Shipyard 623"
	"Shipyard 40" "Shipyard 176"


