// rate at which particle grows (or shrinks)
particleGrowthRate = 0

// particle lifetime
particleLifetime = 1.5

// random additional lifetime
particleLifetimeVariance = 0.5

// particle size
particleSize = 0.1

// random additional size
particleSizeVariance = 0.04

// particle velocity
particleVelocity = 10.0

// random additional velocity
particleVelocityVariance = 1.5

// max angular velocity, since we're fully 3D
particleAngularVelocity = 20.0

// total number of particles that can exist at one time
maxParticles = 40

// time between particle creation
launchPeriod = 0.005

// radius of particle creation area
launchRadius = 0.1

// delay before first particle launch
launchDelay = 0.0

// spread of particles from base direction
particleDirectionSpread = 1	

// rate at which particles slow
friction = 3.0

// system lifetime
lifetime = 0.2

// rotate to arbitrary orientation
//rotate = 1

// arbitrary 3D orientation
full3D = 0

// Sprite is selected randomly from this list on particle creation
spriteList = "debris_01" "debris_02" "debris_03" "debris_04" "debris_05"


timetofadeout = 2
