//This thing is actually a giant borg sphere for mission 2.5: Fulg.

#include "K_class_battleship.odf"
#include "Repair_borg.odf"
//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Omega Sphere"

// Tooltips
tooltip = "heroclass"
verboseTooltip = "heroclass_v"

// Race which can build ship & starting race of ship
race = "borg"

//Energy per shot
energyPerPulsePhaser = 0.0001

photonHullDamageReduction = 0.65

// points per second we can repair (including HULL)
repairRate = 250.0

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 2200
weaponsLevel = 1700
sensorsLevel = 1300
enginesLevel =  500
shieldsLevel =    0
hasShields = 0

numberOfPhaserBeams = 3
numberOfForePhotons = 5
photonSpread = 1
numberOfAftPhotons = 0

// COMMAND POINT COST
commandPointCost = 20000
startYear = 2250
endYear   = 2300

// global WEAPON values
photonReplenishRate 		= 2.7    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.6	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.4		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"IKS Poj'qumpa"  

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Phasers
weapon1 = "borg_tos_phaser_1beam"
weaponHardpoints1 = "hp01" "hp05" "hp09" "hp13" "hp17" "hp21" "hp25"

// Phasers
weapon2 = "borg_tos_phaser_1beam"
weaponHardpoints2 = "hp02" "hp06" "hp10" "hp14" "hp18" "hp22" "hp26"

// Disruptors
weapon3 = "borg_tos_phaser_1beam"
weaponHardpoints3 = "hp03" "hp07" "hp11" 

// Disruptors
weapon4 = "borg_tos_longpulse"
weaponHardpoints4 = "hp08" "hp16" "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" 

// Disruptors
weapon5 = "borg_tos_longpulse"
weaponHardpoints5 = "hp20" "hp24" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12"

// Disruptors
weapon6 = "borg_tos_longpulse"
weaponHardpoints6 = "hp04" "hp12" "hp13" "hp14" "hp15" "hp16" "hp17" "hp18" 

// Disruptors
weapon7 = "borg_tos_longpulse"
weaponHardpoints7 = "hp28" "hp15" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24"

//***************************************

// Photon Torpedo
weapon8 = "borg_tos_battleship_photon"
weaponHardpoints8 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12"

// Photon Torpedo
weapon9 = "borg_tos_battleship_photon"
weaponHardpoints9 = "hp13" "hp14" "hp15" "hp16" "hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24"

//Self Destruct
weapon10 = "gselfdes"
weaponHardpoints10 = "hp02"

// tractor beam
weapon11 = "f_tractor_bm"
weaponHardpoints11 = "hp01" "hp03"

// Warp
weapon12 = "gwarp"
weaponHardpoints12 = "hp04"

// long range sensor
weapon13 = "long_range_sensor"
weaponHardpoints13 = "hp19"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp06" "hp08" "hp10"  "hp12" "hp14" "hp16" "hp18" "hp20" "hp24" "hp25"
criticalTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp17" "hp19" "hp22" "hp23"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************scaleM3D = 1.6
realLength = 800

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Neghvar, generated Mon Dec 16 14:49:29 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// upgrades - all possible upgrades for this craft - sls
// format:
// upgrade[n] = 
// "[upgrade_db_key] [upgrade_UI_string] [add|mult|toggle|special] [cost] [allowMultiple]"
// optional parameters for add|mult " [systemName] [upgrade_value]"
//
// upgrade_db_key should be unique

upgrade0 = "weaponSystemUpgrade GUI_SHIPINFO_WEAPON add 100 0 weaponSystem 1000"

selfDestructRadius = 600; // this applies when our ship is destroyed - sls
selfDestructDamage = 1600; // the damage applied when we blow up - sls


//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "class_borg_battleship_physics.odf"

//**********************************************************************

cameraRadiusScale = 3.0
