#include "F_tngclass_scout.odf"
#include "Repair_tnglate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Nova class"

// Tooltips
tooltip = "novaclass"
verboseTooltip = "novaclass_v"

// Race which can build ship & starting race of ship
race = "federation"

// Determines whether or not a craft has the capability of getting a targeting boost. -tmob
hasTargetingBoost = 1

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1200
weaponsLevel = 1100
sensorsLevel = 1600
enginesLevel = 1500
shieldsLevel = 1200

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 10000
startYear = 2371
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 1.8    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.1		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 2.0		// how fast the shields charge


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Solstice" "USS Nova" "USS Rhode Island" "USS Charribey"
//	"USS Nova" "USS Hollis" "USS Mullen" "USS Farrier" 

logoFileNames = "F_Nova_Logo_1" "F_Nova_Logo_2" "F_Nova_Logo_3" "F_Nova_Logo_4"


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// fore saucer phasers
weapon1 = "fed_tng_phaser_2beam"
weaponHardpoints1 ="hp03"

// fore saucer phasers
weapon11 = "fed_tng_phaser_2beam"
weaponHardpoints11 = "hp04"

// fore saucer phasers
weapon12 = "fed_tng_phaser_2beam"
weaponHardpoints12 = 
//"hp05"

// fore saucer phasers
weapon13 = "fed_tng_phaser_2beam"
weaponHardpoints13 = 
//"hp06"

// left saucer phasers
weapon2 = "fed_tng_phaser_2beam"
weaponHardpoints2 = "hp09"

// left saucer phasers
weapon14 = "fed_tng_phaser_2beam"
weaponHardpoints14 = "hp10"

// right saucer phasers
weapon3 = "fed_tng_phaser_2beam"
weaponHardpoints3 = "hp07" 

// right saucer phasers
weapon15 = "fed_tng_phaser_2beam"
weaponHardpoints15 = "hp08"

// aft saucer phasers
weapon4 = "fed_tng_phaser_3beam"
weaponHardpoints4 = "hp11"

// aft saucer phasers
weapon16 = "fed_tng_phaser_3beam"
weaponHardpoints16 = "hp12"

// aft saucer phasers
weapon17 = "fed_tng_phaser_3beam"
weaponHardpoints17 = "hp13"

// aft saucer phasers
weapon18 = "fed_tng_phaser_3beam"
weaponHardpoints18 = "hp14"

// vent saucer phasers
weapon5 = "fed_tng_phaser_3beam"
weaponHardpoints5 = "hp15"

// vent saucer phasers
weapon19 = "fed_tng_phaser_3beam"
weaponHardpoints19 = "hp16"

//*******************************************

// Front Photon torpedos
weapon6 = "fed_tng_photon_destroyer"
weaponHardpoints6 = "hp01" "hp02" 

// back Photon torpedos
weapon20 = "fed_tng_photon_destroyer"
weaponHardpoints20 = "hp13" "hp14" 


// Warp
weapon7 = "gwarp"
weaponHardpoints7 = "hp17"

// tractor beam
weapon8 = "f_tractor_bm"
weaponHardpoints8 = "hp18" "hp24"

// long range sensor
weapon9 = "long_range_sensor"
weaponHardpoints9 = "hp24"

//Self Destruct
weapon10 = "gselfdes"
weaponHardpoints10 = "hp16"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp19" "hp20" "hp21"
WeaponTargetHardpoints = "hp22"
ShieldTargetHardpoints = "hp23"
SensorTargetHardpoints = "hp24" "hp25"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp19" "hp20" "hp21"
WeaponDestructionHardpoints = "hp22" 
ShieldDestructionHardpoints = "hp23"
SensorDestructionHardpoints = "hp24" "hp25"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 260

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Nova, generated Mon Dec 16 13:26:40 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 450; // this applies when our ship is destroyed - sls
selfDestructDamage = 900; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_nova_physics.odf"

//**********************************************************************



cameraRadiusScale = 1.2

