#include "F_tosclass_cruiser.odf"
#include "Repair_tosearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Constitution class"

// Tooltips
tooltip = "constitutionclass"
verboseTooltip = "constitutionclass_v"

// Race which can build ship & starting race of ship
race = "fed-early"

Basename = "F_Constitution"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1050
weaponsLevel = 900
sensorsLevel = 1100
enginesLevel = 710
shieldsLevel = 1150

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 3
photonSpread = 1
//forePhotonSpread = 2
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 4850
startYear = 2245
endYear   = 2271

// global WEAPON values
photonReplenishRate 		= 1.6    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.4		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Enterprise" "USS Constitution" "USS Farragut" "USS Republic"
//	"USS Excalibur" "USS Faragut" "USS Hood" "USS Saratoga"
//	"USS Kongo" "USS Lexington" "USS Potemkin" "USS Republic"  
//  "USS Wasp" "USS Monitor" "USS Merrimac" "USS Rigel"
//	"USS Explorer" "USS Lubien" "USS Niagara" "USS Sirius"
//	"USS Townshend" "USS Oceanic" "USS El Dorado" "USS Capella"
//	"USS Achernar" "USS Acrux" "USS Bellatrix" "USS Binar" 
//	"USS Caspan" "USS Deneb" "USS El Nath" "USS Helios"

logoFileNames = "F_Constitution_Logo_1" "F_Constitution_Logo_2" "F_Constitution_Logo_3" "F_Constitution_Logo_4"


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// forward phasers 1
weapon1 = "fed_tos_phaser_2beam"
weaponHardpoints1 = "hp07" "hp09" 

// forward phasers 2
weapon2 = "fed_tos_phaser_2beam"
weaponHardpoints2 = "hp08" "hp10" 

// Left phasers 1
weapon3 = "fed_tos_phaser_2beam"
weaponHardpoints3 = "hp11" "hp24"

// Left phasers 2
weapon4 = "fed_tos_phaser_2beam"
weaponHardpoints4 = "hp12" "hp25"

// Right phasers 1
weapon5 = "fed_tos_phaser_2beam"
weaponHardpoints5 = "hp26" "hp28"

// Right phasers 2
weapon6 = "fed_tos_phaser_2beam"
weaponHardpoints6 = "hp27" "hp29"

// aft phasers 1
weapon8 = "fed_tos_phaser_3beam"
weaponHardpoints8 = "hp23"  

// aft phasers 2
weapon14 = "fed_tos_phaser_3beam"
weaponHardpoints14 = "hp23"  

//*******torpedoes*****************

// forward Photon torpedos
weapon7 = "fed_tos_photon_destroyer_blue"
weaponHardpoints7 = "hp03" "hp04" "hp01" "hp02"

// aft Photon torpedos
weapon9 = "fed_tos_photon_destroyer_blue"
weaponHardpoints9 = "hp23"
//"hp05" "hp06" 

//***********************************

// tractor beam
weapon10 = "f_tractor_bm"
weaponHardpoints10 = "hp19" "hp20" "hp23"

// Warp
weapon11 = "gwarp"
weaponHardpoints11 = "hp22"

//Self Destruct
weapon12 = "gselfdes"
weaponHardpoints12 = "hp16"

// long range sensor
weapon13 = "long_range_sensor"
weaponHardpoints13 = "hp19"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp13" "hp14" "hp15"
WeaponTargetHardpoints = "hp16" "hp17"
ShieldTargetHardpoints = "hp18"
SensorTargetHardpoints = "hp19" "hp20"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp13" "hp14" "hp15"
WeaponDestructionHardpoints = "hp16" "hp17"
ShieldDestructionHardpoints = "hp18"
SensorDestructionHardpoints = "hp19" "hp20" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 289


//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Constition, generated Mon Dec 16 11:47:42 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 500; // this applies when our ship is destroyed - sls
selfDestructDamage = 1000; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_constitution_physics.odf"

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
// Amount of time required to build ship
buildTime = 45.0

//**********************************************************************
//  Captain Specific VO
//**********************************************************************
specificCaptain = "Kirk"
