// rate at which particle grows (or shrinks)
particleGrowthRate = .925//DAS 1.5

// regulates the particle growth rate
particleGrowthInterpolant = 1.4//1.8//DAS 5

// disable texture animation
enableTextureAnimation = 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 2

// random additional lifetime
particleLifetimeVariance = 0

// particle size
particleSize = .985//DAS 1.0
particleStartSize = 0

// random additional size
particleSizeVariance = 0.0

// particle velocity
particleVelocity = 0

// random additional velocity
particleVelocityVariance = 0

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = 0
particleAngularVelocityMax = 0

// total number of particles that can exist at one time
maxParticles = 10

// number of particles spawned at every launch
burstAmount = 10

// time between particle creation
launchPeriod = .65

// radius of particle creation area
launchRadius = 0.0

// delay before first particle launch
launchDelay = .15//DAS .85

// rate at which particles slow
friction = 1

// total time during which new particles are created
lifetime = 2

// Sprite is selected randomly from this list on particle creation
spriteList = "light_rays"

// establish the color transition for the lifetime of this particle
particleColor0 = 0.7 0.7 0.7
particleColor1 = 0.0 0.0 0.0
particleColor2 = 0.0 0.0 0.0
particleColor3 = 0.0 0.0 0.0

// modifies the playback speed
speedModifier = 1.0

timetofadeout = 0

opacity = 1//DAS 0.5

randomSeed = 10


