#include "research.odf"

//**********************************************************************
//MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Biogenesis Core"

//tooltips
tooltip = "8472_ADV_RESEARCH"
verboseTooltip = "8472_ADV_RESEARCH_V"

//Race which can build ship & starting race of ship
race = "species8472"

// This ship is evolved from another ship
shipIsBuiltByEvolution = 1

//Amount of time required to build ship
buildTime = 180.0

//Number of officers required to build this ship
officerCost = 1

// amount of biomatter needed to build
biomatterCost = 1400

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 3000

//Rate at which shield recharges (points per second... we think)
shieldRate = 2.5

//Possible Craft Names
possibleCraftNames = 
	"Biogenesis Core-C37T" "Biogenesis Core-C83U" "Biogenesis Core-C44W" "Biogenesis Core-C21D"
	"Biogenesis Core-C32E" "Biogenesis Core-C43R" "Biogenesis Core-C54T" "Biogenesis Core-C65Y"
//**********************************************************************
//Construction Parameters

podHardpoints = "hp01" "hp02" "hp03" "hp04"
buildItem0 = "8472_PodAdvanced0"
buildItem1 = "8472_PodAdvanced1"
buildItem2 = "8472_PodAdvanced2"
buildItem3 = "8472_PodAdvanced3"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

animation=2

// Hardpoints to hit for various systems and other locations.
//enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12"
lifeSupportTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12"
//weaponsTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12"
shieldGeneratorTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12"
sensorsTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12"
hullTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12"
criticalTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12"

//**********************************************************************

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.


//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 1.00f


//**********************************************************************


//**********************************************************************
//MESSAGE & SOUND PARAMETERS

eventSelect = "AdvResearchStationSelect"
eventAcknowledge = "AdvResearchStationAcknowledge"
eventDecommission = "AdvResearchStationDecommission"


//**********************************************************************


//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "8472_adv_resrch"
hotkeyLabel = "HOTKEY_F3"