#include "classl.odf"

unitName = "Class L Green"

resource = "ResourcePlanetL"

atmosphereTextureName = "classl_green_A"
bumpTextureName = "classl_green_bump"
groundTextureName = "ClassL_green"
specularTextureName = "classl_green_spec"

// Sprite to use for minimap display.
mapIcon = "map_classL_green"
