// rate at which particle grows (or shrinks)
particleGrowthRate = 0

// regulates the particle growth rate
particleGrowthInterpolant = 2 // sinusodial growth

// disable texture animation
enableTextureAnimation = 1

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 3

// random additional lifetime
particleLifetimeVariance = 0.5

// particle size
particleSize = 0

// the size in which the particles start
particleStartSize = 0.2//DAS 1

// random additional size
particleSizeVariance = 0.00133

// particle velocity
particleVelocity = 0.2

// random additional velocity
particleVelocityVariance = 0.1

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = 0
particleAngularVelocityMax = 0
particleDirectionSpread = 1

// total number of particles that can exist at one time
maxParticles =  100

// number of particles spawned at every launch
burstAmount =  100

// time between particle creation
launchPeriod = 5

// radius of particle creation area
launchRadius = 0.0133

// delay before first particle launch
launchDelay = 0.0

// rate at which particles slow
friction = 0.2

// total time during which new particles are created
lifetime = 1

// Sprite is selected randomly from this list on particle creation
spriteList = "particle_x"

// rotate particles to random but fixed orientation
rotate = 0

// establish the color transition for the lifetime of this particle
particleColor0 = 1 1 1
particleColor1 = 0 0 0

// when a particle is spawned, slightly adjust its color
particleColorVariance = .2.1 0

// restrict the color variance to a single component (i.e., the maximum)
particleUniformColorVariance = 0

// modifies the playback speed
speedModifier = 1.0

timetofadeout= 1.5//DAS added