#include "R_tngclass_scout.odf"
#include "Repair_tnglate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Talon"

// Tooltips
tooltip = "talonclass"
verboseTooltip = "talonclass_v"

// Race which can build ship & starting race of ship
race = "rom-late"

basename = "R_Talon"

//Energy per shot
energyPerPulsePhaser = 0.09

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1000
weaponsLevel = 1000
sensorsLevel = 1350
enginesLevel = 1460
shieldsLevel = 1200

// WEAPON values
numberOfPhaserBeams = 4
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 6000
startYear = 2364
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 1.5    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.9	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.6		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Brak'en" "D'soria" "D'tervik" "Joran"
	"Lubato" "Maruccius" "Mentenius" "Munia"
	"Narrocian" "Opalius" "Pesanius" "Pola"
	"Sapotius" "Setro" "Solus" "Strato"
	"Tovarek" "Truntis" "Velosh" "Vrenek"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Phaser
weapon1 = "rom_tng_heavypulse"
weaponHardpoints1 = "hp01" "hp02"

// Phaser
weapon8 = "rom_tng_pulse"
weaponHardpoints8 = "hp01" "hp02"

// front Photon
weapon2 = "rom_tng_cruiser_photon"
weaponHardpoints2 = "hp11"

// Cloaking Device
weapon3 = "grcloak"
weaponHardpoints3 = "hp03" 

// tractor beam
weapon4 = "f_tractor_bm"
weaponHardpoints4 = "hp04"

// Warp
weapon5 = "gwarp"
weaponHardpoints5 = "hp05"

// long range sensor
weapon6 = "long_range_sensor"
weaponHardpoints6 = "hp11"

//Self Destruct
weapon7 = "gselfdes"
weaponHardpoints7 = "hp16"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp06" "hp07" "hp08"
WeaponTargetHardpoints = "hp09"
ShieldTargetHardpoints = "hp10"
SensorTargetHardpoints = "hp11"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp06" "hp07" "hp08" 
WeaponDestructionHardpoints = "hp09" 
ShieldDestructionHardpoints = "hp10"
SensorDestructionHardpoints = "hp11"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 120

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Talon, generated Mon Dec 16 15:32:03 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

engine BreakNodes = "l_engine_lod1" "r_engine_lod1"

selfDestructRadius = 350; // this applies when our ship is destroyed - sls
selfDestructDamage = 800; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "k_brel_physics.odf"

MassScale = 5
//**********************************************************************
cameraRadiusScale = 2.35
//**********************************************************************




