// rate at which particle grows (or shrinks)
particleGrowthRate = .6

// regulates the particle growth rate
particleGrowthInterpolant = 6

// disable texture animation
enableTextureAnimation = 1

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 4

// particles will never expire; they must be explicitly removed
particleInfiniteLifetime = 1

// random additional lifetime
particleLifetimeVariance = .3

// particle size
particleSize = 0.3
particleStartSize = 0

// random additional size
particleSizeVariance = 0

// particle velocity
particleVelocity = .2

// random additional velocity
particleVelocityVariance = 0

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -.5
particleAngularVelocityMax = .6

// total number of particles that can exist at one time
maxParticles = 15

// number of particles spawned at every launch
burstAmount = 1

// time between particle creation
launchPeriod = 1

// radius of particle creation area
launchRadius = 4

// delay before first particle launch
launchDelay = 0.1

// rate at which particles slow
friction = 0

// total time during which new particles are created
lifetime = 1.3

// Sprite is selected randomly from this list on particle creation
spriteList = "damageburn"

// establish the color transition for the lifetime of this particle
particleColor0 = .3 .3 .5
particleColor1 = 0 0 0

// modifies the playback speed
speedModifier = 3

rotate = 1

randomSeed = 10

emitterfollow = 1.0