#include "F_tngclass_battleship.odf" 
#include "Repair_tnglate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Galaxy class"

// Tooltips
tooltip = "galaxyclass"
verboseTooltip = "galaxyclass_v"

// Race which can build ship & starting race of ship
race = "fed-late"

basename = "F_Galaxy"

// Determines whether or not a craft has the capability of getting a targeting boost. -tmob
hasTargetingBoost = 1

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1900
weaponsLevel = 1800
sensorsLevel = 1500
enginesLevel = 1000
shieldsLevel = 2000

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 5
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 4
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 17200
startYear = 2363
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 1.8    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.1		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.9		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Enterprise" "USS Galaxy" "USS Venture" "USS Challenger"
//	"USS Andromeda" "USS Magellan" "USS Benmont" "USS Formidable"
///	"USS Franklin" "USS Argo" "USS Odyssey" "USS Venture" 
//	"USS Trinculo" "USS Galaxy"

logoFileNames = "F_Galaxy_Logo_1" "F_Galaxy_Logo_2" "F_Galaxy_Logo_3" "F_Galaxy_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Saucer Phaser strip
weapon1 = "fed_tng_phaser_5beam"
weaponHardpoints1 = "hp01"

// Saucer Phaser strip
weapon12 = "fed_tng_phaser_5beam"
weaponHardpoints12 = "hp02"

// Saucer Phaser strip
weapon13 = "fed_tng_phaser_5beam"
weaponHardpoints13 = "hp03"

// Saucer Phaser strip
weapon14 = "fed_tng_phaser_5beam"
weaponHardpoints14 = "hp04"

// Saucer Phaser strip
weapon15 = "fed_tng_phaser_5beam"
weaponHardpoints15 = "hp05" 

// Saucer Phaser strip
weapon16 = "fed_tng_phaser_5beam"
weaponHardpoints16 = "hp06" 

// Saucer Phaser strip
weapon17 = "fed_tng_phaser_5beam"
weaponHardpoints17 = "hp07" 

// Saucer Phaser strip
weapon18 = "fed_tng_phaser_5beam"
weaponHardpoints18 = "hp08"

// Aft Phaser strips
weapon2 = "fed_tng_phaser_3beam"
weaponHardpoints2 = "hp11" 

// Aft Phaser strips
weapon11 = "fed_tng_phaser_3beam"
weaponHardpoints11 = "hp12"

// Aft Phaser strips
weapon19 = "fed_tng_phaser_3beam"
weaponHardpoints19 = "hp13"

// Aft Phaser strips
weapon20 = "fed_tng_phaser_3beam"
weaponHardpoints20 = "hp14"

// Saucer Aft Phaser strips
weapon3 = "fed_tng_phaser_3beam"
weaponHardpoints3 = "hp09" 

// Saucer Aft Phaser strips
weapon21 = "fed_tng_phaser_3beam"
weaponHardpoints21 = "hp10" 

// ventral Phaser strips
weapon4 = "fed_tng_phaser_3beam"
weaponHardpoints4 = "hp15"

// ventral Phaser strips
weapon22 = "fed_tng_phaser_3beam"
weaponHardpoints22 = "hp16"

// ventral Phaser strips
weapon23 = "fed_tng_phaser_3beam"
weaponHardpoints23 = "hp17"

//***********************************************

// fwd Photon Torpedoes
weapon5 = "fed_tng_photon_battleship"
weaponHardpoints5 = "hp18"

//aft photons torpedoes
weapon6 = "fed_tng_photon_battleship"
weaponHardpoints6 = "hp19"

//********************************************
// tractor beam
weapon7 = "f_tractor_bm"
weaponHardpoints7 = "hp20" "hp21" "hp29" "hp30" "hp31"

// Warp
weapon8 = "gwarp"
weaponHardpoints8 = "hp22"

//Self Destruct
weapon9 = "gselfdes"
weaponHardpoints9 = "hp16"

// long range sensor
weapon10 = "long_range_sensor"
weaponHardpoints10 = "hp30"

// Hardpoints to hit for various systems and other locations.

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp23" "hp24" "hp25"
WeaponTargetHardpoints = "hp26" "hp27"
ShieldTargetHardpoints = "hp28"
SensorTargetHardpoints = "hp29" "hp30" "hp31"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp23" "hp24" "hp25"
WeaponDestructionHardpoints = "hp26" "hp27" 
ShieldDestructionHardpoints = "hp28"
SensorDestructionHardpoints = "hp29" "hp30" "hp31"

//hardpoints for system destruction
WeaponDestructionHardpoints = "hp26" "hp27"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 643

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Galaxy, generated Mon Dec 16 13:26:40 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 900; // this applies when our ship is destroyed - sls
selfDestructDamage = 1650; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_galaxy_physics.odf"

//**********************************************************************
//  Captain Specific VO
//**********************************************************************
specificCaptain = "Picard"

cameraRadiusScale = 1.3