// rate at which particle grows (or shrinks)
particleGrowthRate = 1.1

// regulates the particle growth rate
particleGrowthInterpolant = 2//DAS 1

// disable texture animation
enableTextureAnimation = 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 6//DAS 3

// random additional lifetime
particleLifetimeVariance = 0

// particle size
particleSize = 1.2//DAS 0.9
particleStartSize = 0

// random additional size
particleSizeVariance = 0

// particle velocity
particleVelocity = 0

// random additional velocity
particleVelocityVariance = 0

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = 0
particleAngularVelocityMax = 0

// total number of particles that can exist at one time
maxParticles = 1

// number of particles spawned at every launch
burstAmount = 1

// time between particle creation
launchPeriod = 0.5

// radius of particle creation area
launchRadius = 0.0

// delay before first particle launch
launchDelay = 0.0

// rate at which particles slow
friction = 1

// total time during which new particles are created
lifetime = 0.1

// Sprite is selected randomly from this list on particle creation
spriteList = "x_blast_ring_a"

// establish the color transition for the lifetime of this particle
particleColor0 = 4 4 4//DAS 1 1 1
particleColor1 = 0 0 0
particleColor2 = 0 0 0

// also fire these dependent particle systems
dependentParticleSystems = "support_nacelle_2_nova_dust"

// modifies the playback speed
speedModifier = 1.0

timetofadeout= 4//DAS .1