#include "R_class_scout.odf"
#include "Repair_toslate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Winged Attacker"

// Tooltips
tooltip = "R_Destroyer_WingedDefender"
verboseTooltip = "wingeddefenderclass_v"

// Race which can build ship & starting race of ship
race = "rom-late"

basename = "R_WingedDefender"

//Energy per shot
energyPerPulsePhaser = 0.0000001

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 700
weaponsLevel = 800
sensorsLevel = 1150
enginesLevel = 1100
shieldsLevel = 800


// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 2
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 4500
startYear = 2271
endYear   = 2300      

// global WEAPON values
photonReplenishRate 		= 1.6    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.8		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Brak'en" "D'soria" "D'tervik" "Joran"
	"Lubato" "Maruccius" "Mentenius" "Munia"
	"Narrocian" "Opalius" "Pesanius" "Pola"
	"Sapotius" "Setro" "Solus" "Strato"
	"Tovarek" "Truntis" "Velosh" "Vrenek"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Phaser
weapon1 = "rom_tos_pulse"
weaponHardpoints1 = "hp28" "hp29" 

// Front Photon
weapon2 = "rom_tos_plasma_G"
weaponHardpoints2 = "hp20"

// rear Photon
weapon9 = "rom_tos_plasma_F"
weaponHardpoints9 = "hp26" "hp27"

// Back weapon
weapon3 = "rom_tos_phaser_3beam"
weaponHardpoints3 = "hp26" "hp27"

// front weapon
weapon10 = "rom_tos_phaser_3beam"
weaponHardpoints10 = "hp21"

// tractor beam
weapon4 = "f_tractor_bm"
weaponHardpoints4 = "hp01" "hp03"

// Warp
weapon5 = "gwarp"
weaponHardpoints5 = "hp04"

// Cloaking Device
weapon6 = "grcloak"
weaponHardpoints6 = "hp01" 

//Self Destruct
weapon7 = "gselfdes"
weaponHardpoints7 = "hp16"

// long range sensor
weapon8 = "long_range_sensor"
weaponHardpoints8 = "hp21"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp27" "hp26"
WeaponTargetHardpoints = "hp01"
ShieldTargetHardpoints = "hp20"
SensorTargetHardpoints = "hp21"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp27" "hp26" 
WeaponDestructionHardpoints = "hp01" 
ShieldDestructionHardpoints = "hp20"
SensorDestructionHardpoints = "hp21"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 100

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Winged Defender, generated Mon Dec 16 15:16:28 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 500; // this applies when our ship is destroyed - sls
selfDestructDamage = 1000; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_strider_physics.odf"

//**********************************************************************





