#include "K_class_battleship.odf"
#include "Repair_tngearly.odf"
//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "D-10 Ravenous refit"

// Tooltips
tooltip = "ravenousclass"
verboseTooltip = "ravenousclass_v"

// Race which can build ship & starting race of ship
race = "kling-early"

//Energy per shot
energyPerPulsePhaser = 0.001

Basename = "K_Ravenous"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1650
weaponsLevel = 1600
sensorsLevel = 1300
enginesLevel = 880
shieldsLevel = 1550

// WEAPON values
numberOfPhaserBeams = 4
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 3
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 14200
startYear = 2340
endYear   = 2380      

// global WEAPON values
photonReplenishRate 		= 2.5    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.2	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.8		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.1		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.4		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"IKS Hurgh'ragh" "IKS TajHu" "IKS Duy'Hub" "IKS Begh'poQ"          
	"IKS Wuv'a'tem" "IKS Deb'choS" "IKS Qugh'tung" "IKS Nay'par"             
	"IKS GhoH'Sot" "IKS Qup'SoH" "IKS Hob'DIS" "IKS Chong'pogh"       
	"IKS TaD'moH" "IKS Tar'be" "IKS Luq'argh" "IKS PiqaD'nem"         
	"IKS MajQa'be'" "IKS Qut'Such" "IKS NaS'puchpa'" "IKS Gho'be'"  


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Pulse 
weapon1 = "kling_tng_pulse"
weaponHardpoints1 =  "hp05"   

// Pulse 
weapon15 = "kling_tng_pulse"
weaponHardpoints15 = "hp06"  

// Pulse 
weapon16 = "kling_tng_pulse"
weaponHardpoints16 = "hp11"  

// Pulse 
weapon17 = "kling_tng_pulse"
weaponHardpoints17 =  "hp16" 

// Phasers
weapon2 = "kling_tng_phaserarc_3beam"
weaponHardpoints2 = "hp03" "hp04" 

// Pulse Phasers
weapon3 = "kling_tng_pulse"
weaponHardpoints3 =  "hp18" "hp19" "hp07"

// Phasers
weapon4 = "kling_tng_phaserarc_3beam"
weaponHardpoints4 = "hp07" "hp14"

// Phasers
weapon13 = "kling_tng_phaser_3beam"
weaponHardpoints13 = "hp18"

// Phasers
weapon14 = "kling_tng_phaser_3beam"
weaponHardpoints14 = "hp19"

// fore Photon Torpedo
weapon5 = "kling_tng_artillery_photon"
weaponHardpoints5 = "hp01"

// aft Photon Torpedo
weapon6 = "kling_tng_cruiser_photon"
weaponHardpoints6 = "hp02"

// Warp
weapon7 = "gwarp"
weaponHardpoints7 = "hp15"

// Cloaking Device
weapon8 = "gkcloak"
weaponHardpoints8 = "hp14"

// chain pulsar
weapon9 = "gchainp"
weaponHardpoints9 = "hp17"

// tractor beam
weapon10 = "f_tractor_bm"
weaponHardpoints10 = "hp07" "hp16"

//Self Destruct
weapon11 = "gselfdes"
weaponHardpoints11 = "hp16"

// long range sensor
weapon12 = "long_range_sensor"
weaponHardpoints12 = "hp13"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp08" "hp09" "hp10"
WeaponTargetHardpoints = "hp11"
ShieldTargetHardpoints = "hp12"
SensorTargetHardpoints = "hp13"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp08" "hp09" "hp10" 
WeaponDestructionHardpoints = "hp11" 
ShieldDestructionHardpoints = "hp12"
SensorDestructionHardpoints = "hp13" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 490

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Ravenous, generated Mon Dec 16 14:41:38 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 800; // this applies when our ship is destroyed - sls
selfDestructDamage = 1300; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "k_ravenous_physics.odf"

//**********************************************************************


cameraRadiusScale = 1.15



