#include "class_scout.odf"
 
//**********************************************************************
//  Engine sound
//**********************************************************************
engineSound = "ST_ENG_BOR_Scout"

// global WEAPON values
photonReplenishRate 		= 2.4   	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.5  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.5		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.1		// how much energy expended when firing a photon torpedo

//AI Settings
chanceFlyBy = 0.20
chanceCircle = 0.00
chanceCloverleaf = 0.00
chanceChase = 0.80

//###########################################################################

// Explosions played when the craft explodes and breaks into chunks on death
explosionParticleSystemsMajor = "Khanborg3_Scout"
// minor explosions happening in quick succession as the craft drifts before the craft explodes into chunks
explosionParticleSystemsMinor = "Khanborg2_Scout"
// secondary explosions that happen at the point where the craft will split into chunks, 
// it happens 1.2 second before the major explosion at the same spot
// it is the explosion precursor
explosionParticleSystemsSecondary = "Khanborg1_Scout"
// played when a craft nacelle breaks appart
breakParticleSystemsMajor = "KhanBG2_Scout"
// secondary explosions for nacelle breaking, happens before the main explosion
breakParticleSystemsSecondary = "KhanBG1_Scout"

//###########################################################################