#include "F_class_destroyer.odf" 
#include "Repair_tosearly.odf"
//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Apollo class"

// Tooltips
tooltip = "apolloclass"
verboseTooltip = "apolloclass_v"

// Race which can build ship & starting race of ship
race = "fed-early"

Basename = "F_Apollo_A"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    =  850
weaponsLevel =  700
sensorsLevel = 1100
enginesLevel =  900
shieldsLevel =  900

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 3
photonSpread = 1
//forePhotonSpread = 2
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 4080
startYear = 2246
endYear   = 2273

/ global WEAPON values
photonReplenishRate 		= 1.4    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.7		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Charon" "USS Ajax" "USS Clement" "USS T'Pau"
//	"USS Joestore" "USS Caffrey" "USS Porantite" "USS Gallant"
//	"USS McDaniel" "USS Elias" "USS Klugman" "USS O'Brien"

logoFileNames = "F_Apollo_A_Logo_1" "F_Apollo_A_Logo_2" "F_Apollo_A_Logo_3" "F_Apollo_A_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// forward phasers 1
weapon1 = "fed_tos_phaser_3beam"
weaponHardpoints1 = "hp07" "hp09" "hp23"

// forward phasers 2
weapon2 = "fed_tos_phaser_3beam"
weaponHardpoints2 = "hp08" "hp10" "hp23"

// Left phasers 1
weapon3 = "fed_tos_phaser_3beam"
weaponHardpoints3 = "hp11" "hp24"

// Left phasers 2
weapon4 = "fed_tos_phaser_3beam"
weaponHardpoints4 = "hp12" "hp25"

// Right phasers 1
weapon5 = "fed_tos_phaser_3beam"
weaponHardpoints5 = "hp26" "hp28"

// Right phasers 2
weapon6 = "fed_tos_phaser_3beam"
weaponHardpoints6 = "hp27" "hp29"

//*******torpedoes*****************

// upper forward Photon torpedos
weapon11 = "fed_tos_photon_destroyer_blue"
weaponHardpoints11 = "hp03" "hp04" "hp01" "hp02" 

// lower forward Photon torpedos
//weapon5 = "fed_tos_photon_destroyer_blue"
//weaponHardpoints5 = "hp03" "hp04" 

// aft Photon torpedos
weapon12 = "fed_tos_photon_destroyer_blue"
weaponHardpoints12 = "hp05" "hp06"

//***********************************

// tractor beam
weapon7 = "f_tractor_bm"
weaponHardpoints7 = "hp21" "hp23"

// Warp
weapon8 = "gwarp"
weaponHardpoints8 = "hp22"

//Self Destruct
weapon9 = "gselfdes"
weaponHardpoints9 = "hp16"

// long range sensor
weapon10 = "long_range_sensor"
weaponHardpoints10 = "hp19"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp13" "hp14" "hp15"
WeaponTargetHardpoints = "hp16" "hp17"
ShieldTargetHardpoints = "hp18"
SensorTargetHardpoints = "hp19" "hp20"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp13" "hp14" "hp15"
WeaponDestructionHardpoints = "hp16" "hp17"
ShieldDestructionHardpoints = "hp18"
SensorDestructionHardpoints = "hp19" "hp20" 


//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 243


//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Apollo, generated Mon Dec 16 11:47:42 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "B_Engine" "T_Engine"

selfDestructRadius = 300; // this applies when our ship is destroyed - sls
selfDestructDamage = 600; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_Apollo_physics.odf"

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
// Amount of time required to build ship
buildTime = 33.0

//**********************************************************************

// Scale for the camera radius
cameraRadiusScale = 1.3




