#include "fed_pulse_main_lvl3.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "borg_longpulse_ord_main"

//Display name for this weapon
wpnName = "Pulse"

// Default weapon damage for pulse phasers.  This is the amount of hit points taken away per tick of 
// successful hits from a pulse phaser. -tmob
weaponDamage = 130.0

//Time Delay between shots
shotDelay = 0.6

// Range within which the weapon will fire.
range = 600.0f//DAS 400.0f

// Use this fire arc restriction
fireArc = 360

//Amount of time the ordinance will exists without hitting something
lifeSpan = 20.0//DAS 2.0

//The number of units which are subtracted from the Special Energy Reserve
specialEnergyCost = 0

//Phaser specific: this is the thickness of the beam
Radius = 6.0//DAS 6.0

//Phaser specific: this modifies the color of the phaser
shotColor = 227

// Time to play through the animation for the sprite in seconds
spriteDuration = 0.8

lightColor = 1.0 1.0 0.0
lightFalloffStart = 50.0
lightFalloffRange = 5.0//DAS 5.0

// Special effect to play on hit craft
specialEffectOnHit = "pssparks"