#include "F_tngclass_cruiser.odf"
#include "Repair_tnglate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Luna class"

//tooltips
tooltip = "Lunaclass"
verboseTooltip = "Lunaclass_v"

// Race which can build ship & starting race of ship
race = "fed-late"

basename = "F_Luna"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1700
weaponsLevel = 1600
sensorsLevel = 1500
enginesLevel = 1100
shieldsLevel = 1800

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 4
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 16000
startYear = 2378
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 2.0    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.5		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 2.0		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Cracov"
//	"USS Titan" "USS Cimmeron" "USS Kodiak" "USS Iron Horse"
//	"USS Patton" "USS Enforcer" "USS Sun Tsu" "USS Maryland"
//	"USS Protector" "USS Kevlar" "USS Ironclad" "USS Diligent"
//	"USS Lexington" "USS Savior" "USS Solaris" "USS Arizona"  
//	"USS Appalachia" "USS Columbia" "USS Gettysburg" "USS Kyushu"
//	"USS Zephyr" "USS Sacramento" "USS Eureka" "USS Arcadia"
//	"USS San Diego" "USS Dublin" "USS October" "USS Churchill"
//	"USS Ballista" "USS Georgia" "USS Trebuchet" "USS Vambrace"
//	"USS Jerusalem" "USS Bangkok" "USS Nautilus" "USS Caspars"
//	"USS Icarus" "USS Benevolence" "USS Trafalgar" "USS Amsterdam"
//	"USS Alamo" "USS Cerberus" "USS Sierra" "USS Denver"
//	"USS Budapest" "USS Cairo" "USS Wyoming" "USS Archon"

logoFileNames = "F_Steamrunner_Logo_1" "F_Steamrunner_Logo_2" "F_Steamrunner_Logo_3" "F_Steamrunner_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser 1
weapon1 = "fed_tng_phaser_1beam"
weaponHardpoints1 = "hp01"

// Phaser 1
weapon2 = "fed_tng_phaser_1beam"
weaponHardpoints2 = "hp02"

// Phaser 1
weapon3 = "fed_tng_phaser_1beam"
weaponHardpoints3 = "hp03"

// Phaser 1
weapon10 = "fed_tng_phaser_1beam"
weaponHardpoints10 = "hp04"

// Phaser 1
weapon11 = "fed_tng_phaser_1beam"
weaponHardpoints11 = "hp05"

// Phaser 1
weapon12 = "fed_tng_phaser_1beam"
weaponHardpoints12 = "hp06"

// Phaser 1
weapon13 = "fed_tng_phaser_1beam"
weaponHardpoints13 = "hp07"

// Phaser 1
weapon14 = "fed_tng_phaser_1beam"
weaponHardpoints14 = "hp08"

// Phaser 1
weapon15 = "fed_tng_phaser_1beam"
weaponHardpoints15 = "hp09"

// Phaser 1
weapon16 = "fed_tng_phaser_1beam"
weaponHardpoints16 = "hp10"

// Phaser 1
weapon17 = "fed_tng_phaser_1beam"
weaponHardpoints17 = "hp11"

// Phaser 1
weapon18 = "fed_tng_phaser_1beam"
weaponHardpoints18 = "hp12"

// Phaser 1
weapon19 = "fed_tng_phaser_1beam"
weaponHardpoints19 = "hp13"

// Phaser 1
weapon20 = "fed_tng_phaser_1beam"
weaponHardpoints20 = "hp14"

// Phaser 1
weapon21 = "fed_tng_phaser_1beam"
weaponHardpoints21 = "hp15"

// Phaser 1
weapon22 = "fed_tng_phaser_1beam"
weaponHardpoints22 = "hp16"

//**************************************

// Fwd Photon Torpedoes
weapon4 = "fed_tng_photon_quantum"
weaponHardpoints4 = "hp17" "hp18" "hp19"

// Aft Photon Torpedoes
weapon5 = "fed_tng_photon_battleship"
weaponHardpoints5 = "hp20" "hp21"

//***************************************

// Warp
weapon6 = "gwarp"
weaponHardpoints6 = "hp22"

// tractor beam
weapon7 = "f_tractor_bm"
weaponHardpoints7 = "hp25" "hp26"

//Self Destruct
weapon8 = "gselfdes"
weaponHardpoints8 = "hp23"

// long range sensor
weapon9 = "long_range_sensor"
weaponHardpoints9 = "hp24"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp22"
WeaponTargetHardpoints = "hp17" "hp18"
ShieldTargetHardpoints = "hp27"
SensorTargetHardpoints = "hp24"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp22"
WeaponDestructionHardpoints = "hp17" "hp18"
ShieldDestructionHardpoints = "hp27"
SensorDestructionHardpoints = "hp24" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 450

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Steamrunner, generated Mon Dec 16 13:26:40 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
sensorBreakNodes = "pod"

selfDestructRadius = 600; // this applies when our ship is destroyed - sls
selfDestructDamage = 1200; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_akira_physics.odf"

//**********************************************************************

// Scale for the camera radius
cameraRadiusScale = 1.1

