#include "F_tngclass_destroyer.odf" 
#include "Repair_tnglate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Miranda DW overhaul"

// Tooltips
tooltip = "Miranda class DW refit"
verboseTooltip = "Miranda refit class DW refit"

// Race which can build ship & starting race of ship
race = "fed-late"

basename = "F_Miranda_tng"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1220
weaponsLevel = 1230
sensorsLevel = 1300
enginesLevel = 1150
shieldsLevel = 1250


// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 4
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 10100
startYear = 2372
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 2.2    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 2.0		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.5		// how fast the shields charge


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Brattain" "USS Lantree" "USS Nautilus" "USS Saratoga" "USS Reliant"

logoFileNames = "F_Miranda_refit_Logo_1" "F_Miranda_refit_Logo_2" "F_Miranda_refit_Logo_3" "F_Miranda_refit_Logo_4" "F_Miranda_refit_Logo_5"


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// forward phaser 1
weapon12 = "fed_tng_phaser_3beam"
weaponHardpoints12 = "hp05" "hp21"

// left and right phasers
weapon1 = "fed_tng_phaser_3beam"
weaponHardpoints1 = "hp08" "hp09"

// roll-bar front phasers 
weapon2 = "fed_tng_phaser_2beam"
weaponHardpoints2 = "hp06"

// roll-bar front phasers 
weapon3 = "fed_tng_phaser_2beam"
weaponHardpoints3 = "hp07"

// roll-bar back phasers 
weapon4 = "fed_tng_phaser_5beam"
weaponHardpoints4 = "hp10"

// roll-bar back phasers 
weapon5 = "fed_tng_phaser_5beam"
weaponHardpoints5 = "hp11"

//******************************************
// forward Photon torpedos
weapon6 = "fed_tng_photon_destroyer"
weaponHardpoints6 = "hp01" "hp02"

// aft Photon torpedos
weapon7 = "fed_tng_photon_destroyer"
weaponHardpoints7 = "hp03" "hp04"

//*****************************************

// Warp
weapon8 = "gwarp"
weaponHardpoints8 = "hp22"

// tractor beam
weapon9 = "f_tractor_bm"
weaponHardpoints9 = "hp23" "hp24" "hp20"

//Self Destruct
weapon10 = "gselfdes"
weaponHardpoints10 = "hp16"

// long range sensor
weapon11 = "long_range_sensor"
weaponHardpoints11 = "hp20"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp15" "hp16" "hp17"
WeaponTargetHardpoints = "hp18"
ShieldTargetHardpoints = "hp19"
SensorTargetHardpoints = "hp20"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp15" "hp16" "hp17"
WeaponDestructionHardpoints = "hp18" 
ShieldDestructionHardpoints = "hp19"
SensorDestructionHardpoints = "hp20" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 243

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 650; // this applies when our ship is destroyed - sls
selfDestructDamage = 1300; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_miranda_refit_physics.odf"

//**********************************************************************


cameraRadiusScale = 1.4

