#include "B_tngclass_cruiser.odf" 
#include "Repair_borgcamp.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Tuerell's Obelisk 3"

// Tooltips
tooltip = "b_tng_cruiser_1_class"
verboseTooltip = "b_tng_cruiser_1_class_v"

// Race which can build ship & starting race of ship
race = "borg"

//Energy per shot
energyPerPulsePhaser = 0.1

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1700
weaponsLevel = 1500
sensorsLevel = 1400
enginesLevel =  810
shieldsLevel =    0
hasShields = 0

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// global WEAPON values
photonReplenishRate 		= 1.0    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 0.7	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 2.0		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.4		// how much energy expended when firing a photon torpedo

// COMMAND POINT COST
commandPointCost = 14999
startYear = 1960
endYear   = 1999

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"S618-18741" "S618-18647" "S618-73518" "S618-16841"
	"S618-91444" "S618-19841" "S618-94641" "S618-16851"
	"S618-61871" "S618-18641" "S618-64168" "S618-64164"
	"S618-16441" "S618-48615" "S618-19414" "S618-76815"
	"S618-05464" "S618-08467" "S618-64111" "S618-61618"
	"S618-56160" "S618-61105" "S618-68105" "S618-68106" 

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Phaser
weapon1 = "borg_tng_longpulse"
weaponHardpoints1 = "hp01" "hp02" 

//"hp03" "hp04"

// Pulse
weapon2 = "borg_tng_longpulse"
weaponHardpoints2 = "hp05" "hp06" 

//"hp07" "hp08"

// Pulse
weapon3 = "borg_tng_fastpulse"
weaponHardpoints3 = "hp13" "hp14" "hp15" "hp16"

//************************************
// Photon Torpedo
weapon4 = "borg_tng_cruiser_photon"
weaponHardpoints4 = "hp09" "hp10" "hp11" "hp12"

// tractor beam
weapon5 = "f_tractor_bm"
weaponHardpoints5 = "hp17" "hp18"

// Warp
weapon6 = "gwarp"
weaponHardpoints6 = "hp19"

//Self Destruct
weapon7 = "gselfdes"
weaponHardpoints7 = "hp20"

// long range sensor
weapon8 = "long_range_sensor"
weaponHardpoints8 = "hp22"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp21" "hp22"
WeaponTargetHardpoints = "hp23"
//ShieldTargetHardpoints = "hp24"
SensorTargetHardpoints = "hp25"

// Sub-System Destruction Effectsh
EngineDestructionHardpoints = "hp21" "hp22"
WeaponDestructionHardpoints = "hp23"
//ShieldDestructionHardpoints = "hp24"
SensorDestructionHardpoints = "hp25"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 100

// Scale for the camera radius
cameraRadiusScale = 2.5
pivotRadiusScale = 2.5

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Obelisk  III, generated Mon Dec 16 15:42:02 2002
hasHull = 1;
hasShield = 0;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// this applies when our ship is destroyed - sls
selfDestructRadius = 800;
// the damage applied when we blow up - sls
selfDestructDamage = 300;
//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

PhysicsFile = "class_borg_cruiser_physics.odf";

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
//Amount of time required to build ship
buildTime = 81.0
