#include "B_entclass_cruiser.odf"
#include "Repair_borgent.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Diamond 1"

// Tooltips
tooltip = "b_ent_diamond"
verboseTooltip = "b_ent_diamond"

// Race which can build ship & starting race of ship
race = "borg"

//Energy per shot
energyPerPulsePhaser = 0.0001

// points per second we can repair (including HULL)
repairRate = 35.0

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    =  950
weaponsLevel =  900
sensorsLevel = 1000
enginesLevel =  200
shieldsLevel =    0
hasShields   = 0

// WEAPON values
numberOfPhaserBeams = 5
numberOfForePhotons = 5
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 3000
startYear = 2160
endYear   = 2200

// global WEAPON values
photonReplenishRate 		= 2.8    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.1  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.9		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"C954-16743" "C954-39652" "C954-56718" "C954-46577"
	"C954-58648" "C954-13448" "C954-79719" "C954-10868"
	"C954-35844" "C954-53388" "C954-73544" "C954-63384"
	"C954-92344" "C954-74597" "C954-76587" "C954-71577"
	"C954-25962" "C954-16475" "C954-59871" "C954-24635"
	"C954-44575" "C954-95682" "C954-06764" "C954-36691"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Pulse 
weapon1 = "borg_ent_phaser_2beam"
weaponHardpoints1 = "hp01" "hp02" "hp06" "hp07" 
	
// Pulse
weapon2 = "borg_ent_phaser_2beam"
weaponHardpoints2 = "hp11" "hp12" "hp16" "hp17" 

// Phaser
weapon3 = "borg_ent_longpulse"
weaponHardpoints3 = "hp21" "hp26" "hp31"

// Phaser
weapon9 = "borg_ent_fastpulse"
weaponHardpoints9 =  

// Phaser
weapon10 = "borg_ent_longpulse"
weaponHardpoints10 = "hp22" "hp27" "hp36"

//************************************
// Photon Torpedo
weapon4 = "borg_ent_cruiser_photon"
weaponHardpoints4 = "hp21" "hp26" "hp31" "hp36" "hp22" "hp27"

// tractor beam
weapon5 = "f_tractor_bm"
weaponHardpoints5 = "hp01" "hp03"

// Warp
weapon6 = "gwarp"
weaponHardpoints6 = "hp04"

//Self Destruct
weapon7 = "gselfdes"
weaponHardpoints7 = "hp16"

// long range sensor
weapon8 = "long_range_sensor"
weaponHardpoints8 = "hp16"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp31"
WeaponTargetHardpoints = "hp36"
//ShieldTargetHardpoints = "hp22"
SensorTargetHardpoints = "hp16"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp31"
WeaponDestructionHardpoints = "hp36"
//ShieldDestructionHardpoints = "hp22"
SensorDestructionHardpoints = "hp16"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 150

// Scale for the camera radius
cameraRadiusScale = 2.5
pivotRadiusScale = 2.5

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Diamond I, generated Mon Dec 16 15:42:02 2002
hasHull = 1;
hasShield = 0;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

engineBreakNodes = "Hull_B_0" "Hull_C_0"

selfDestructRadius = 350; // this applies when our ship is destroyed - sls
selfDestructDamage = 450; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

PhysicsFile = "class_borg_cruiser_physics.odf";

//**********************************************************************

