#include "photono.odf"

//The sprite which is used for this ordinance
Sprite = "wchainpulse"

// Time to play through the animation for the sprite in seconds
spriteDuration = 0.5

//this modifies the color of the ordinance (not currently working)
shotColor = 227

// Size of photon torpedo.
radius = 8.0f

lightColor = 0.9 0.8 0.3
lightFalloffStart = 50.0
lightFalloffRange = 5.0//DAS 5.0