#include "photono.odf"

//The sprite which is used for this ordinance
Sprite = "rphoton"

// Time to play through the animation for the sprite in seconds
spriteDuration = 0.5

//this modifies the color of the ordinance (not currently working)
shotColor = 227

// Size of photon torpedo.
radius = 10.0f//DAS 10.0f

lightColor = 0.0 1.0 0.0
lightFalloffStart = 50.0
lightFalloffRange = 5.0//DAS 5.0

damageBase = 80

// Particle trail following the plasma, optional
particleTrail = "psphotontrail"


// base photon damage, modifies global config g_photonDamage
photonDamage = .15

shieldHitSoundGroup = "ST_GRP_FEDROM_Photon_Shield"
hitSoundGroup = "ST_GRP_FEDROM_Photon_Ship"