#include "R_class_scout.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Harpy"

// Tooltips
tooltip = "scienceclass"
verboseTooltip = "scienceclass_v"

// Race which can build ship & starting race of ship
race = "romulan"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel = 700
weaponsLevel = 800
sensorsLevel = 1200
enginesLevel = 300
shieldsLevel = 1300

// upgrades - all possible upgrades for this craft - sls
// format:
// upgrade[n] = 
// "[upgrade_db_key] [upgrade_UI_string] [add|mult|toggle|special] [cost] [allowMultiple]"
// optional parameters for add|mult " [systemName] [upgrade_value]"
//
// upgrade_db_key should be unique

upgrade0 = "hullSystemUpgrade0 GUI_SHIPINFO_HULL add 100 0 hullSystem 200"
upgrade1 = "hullSystemUpgrade1 GUI_SHIPINFO_HULL add 100 0 hullSystem 200"

upgrade2 = "weaponSystemUpgrade0 GUI_SHIPINFO_WEAPON add 100 0 weaponSystem 200"

upgrade3 = "sensorSystemUpgrade0 GUI_SHIPINFO_SENSOR add 100 0 sensorSystem 200"
upgrade4 = "sensorSystemUpgrade1 GUI_SHIPINFO_SENSOR add 100 0 sensorSystem 200"

upgrade5 = "engineSystemUpgrade0 GUI_SHIPINFO_ENGINE add 100 0 engineSystem 200"
upgrade6 = "engineSystemUpgrade1 GUI_SHIPINFO_ENGINE add 100 0 engineSystem 200"
upgrade7 = "engineSystemUpgrade2 GUI_SHIPINFO_ENGINE add 100 0 engineSystem 200"

upgrade8 = "shieldSystemUpgrade0 GUI_SHIPINFO_SHIELD add 100 0 shieldSystem 200"
upgrade9 = "shieldSystemUpgrade1 GUI_SHIPINFO_SHIELD add 100 0 shieldSystem 200"
upgrade10 = "shieldSystemUpgrade2 GUI_SHIPINFO_SHIELD add 100 0 shieldSystem 200"
upgrade11 = "shieldSystemUpgrade3 GUI_SHIPINFO_SHIELD add 100 0 shieldSystem 200"

// WEAPON values
numberOfPhaserBeams = 1
numberOfForePhotons = 1
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// global WEAPON values
photonReplenishRate 		= 1.0    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.0	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.0		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.3		// how much energy expended when firing a photon torpedo

// COMMAND POINT COST
commandPointCost = 0
startYear = 2340
endYear   = 2400

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Brak'en"   "D'dedus"   "D'elan"    "D'engal"
        "D'ornel"   "D'soria"   "D'tervik"  "Ila"
        "Irese"     "Jolan"     "Joran"     "Joval"
        "Labo"      "Lifaceles" "Loruteius" "Lubato"
        "Marix"     "Maruccius" "Mecia"     "Mentenius"
        "Mero"      "Molcenius" "Munia"     "Nalcius"
        "Narrocian" "Nefandus"  "Nuco"      "Octiulus"
        "Opalius"   "Pelliulus" "Pesanius"  "Pi"
        "Pola"      "Porminus"  "P'lan"     "Rilidam"
        "Saceius"   "Sapotius"  "Setro"     "Siaceius"
        "Solus"     "Stallius"  "Strato"    "S'delon"
        "S'narat"   "S'van"     "S'varan"   "Tovarek"
        "Travudius" "Truntis"   "T'lass"    "T'vatal"
        "Vanes"     "Varro"     "Veletan"   "Velosh"
        "Venen"     "Veshal"    "Vesinus"   "Vibirius"
        "Vrenek"    "V'nerex"   "V'ren"     "V'tallus"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 180

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Science Ship, generated Mon Dec 16 15:32:03 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

engineBreakNodes = "l_enginenode_lod1" "r_enginenode_lod1"

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "r_science_physics.odf"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Phaser
weapon1 = "rom_tng_phaser_1beam"
weaponHardpoints1 = "hp01" "hp02"

// Cloaking Device
weapon2 = "grcloak"
weaponHardpoints2 = "hp14" 

// Photon
weapon3 = "rom_tng_scout_photon"
weaponHardpoints3 = "hp03" 

// rear Phaser
weapon4 = "rom_tng_phaser_1beam"
weaponHardpoints4 = "hp23"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp13" "hp11"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp06" "hp08" "hp10"  "hp12" "hp14" "hp16" "hp18" "hp20" "hp24" "hp25"
criticalTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp17" "hp19" "hp22" "hp23"

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
//Amount of time required to build ship
buildTime = 54.0

//**********************************************************************
//  Engine sound
//**********************************************************************


//**********************************************************************
//  Death sounds
//**********************************************************************




