#include "F_class_cruiser.odf"
#include "Repair_toslate.odf"
//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Centaur class"

//tooltips
tooltip = "centaurclass"
verboseTooltip = "centaurclass_v"

//Race which can build ship & starting race of ship
race = "fed-late"

basename = "F_Centaur"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************


// General (upgradeable) values the Player sees for each system
hullLevel    = 1270
weaponsLevel = 1200
sensorsLevel = 1250
enginesLevel = 1000
shieldsLevel = 1270

// WEAPON values
numberOfPhaserBeams = 4
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 2
numberOfAftPhotons = 4
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 6350
startYear = 2289
endYear   = 2300

// global WEAPON values
photonReplenishRate 		= 2.0    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.0	 	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.8		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.5

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Centaur" "USS Carolina" "USS Boston" "USS Madrid"
//	"USS Strangh" "USS Beverly" "USS Amyking" "USS Voltair"
//	"USS Jann" "USS Courtney" "USS Daltrey" "USS Neville"

logoFileNames = "F_Centaur_Logo_1" "F_Centaur_Logo_2" "F_Centaur_Logo_3" "F_Centaur_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
//bottom fore Phasers
weapon1 = "fed_tmp_phaser_2beam"
weaponHardpoints1 = "hp05" 

//bottom fore Phasers
weapon2 = "fed_tmp_phaser_2beam"
weaponHardpoints2 = "hp06"  

//top/bottom left corner Phasers
weapon3 = "fed_tmp_phaser_3beam"
weaponHardpoints3 = "hp07" "hp09" 

//top/bottom left corner Phasers 
weapon4 = "fed_tmp_phaser_3beam"
weaponHardpoints4 = "hp10" "hp08"

//top/bottom right corner Phasers
weapon5 = "fed_tmp_phaser_3beam"
weaponHardpoints5 = "hp11" "hp12" 

//top/bottom right corner Phasers
weapon6 = "fed_tmp_phaser_3beam"
weaponHardpoints6 = "hp14" "hp13"

//top/bottom left Phasers
weapon7 = "fed_tmp_phaser_3beam"
weaponHardpoints7 = "hp22" "hp21"

//top/bottom left Phasers
weapon8 = "fed_tmp_phaser_3beam"
weaponHardpoints8 = "hp19" "hp20" 

//top/bottom right Phasers
weapon9 = "fed_tmp_phaser_3beam"
weaponHardpoints9 = "hp16" "hp18"

//top/bottom right Phasers
weapon10 = "fed_tmp_phaser_3beam"
weaponHardpoints10 = "hp17" "hp18" 

//aft Phasers
weapon17 = "fed_tmp_phaser_3beam"
weaponHardpoints17 = "hp24"

//aft Phasers
weapon18 = "fed_tmp_phaser_3beam"
weaponHardpoints18 = "hp24" 


//********************************************
// Forward Photon Torpedoes
weapon11 = "fed_tos_photon_artillery"
weaponHardpoints11 = "hp01" "hp02"

// Aft Photon Torpedoes
weapon12 = "fed_tos_photon_cruiser"
weaponHardpoints12 = "hp03" "hp04"

//*******************************************

// long range sensor
weapon13 = "long_range_sensor"
weaponHardpoints13 = "hp31"

// Warp
weapon14 = "gwarp"
weaponHardpoints14 = "hp23"

// tractor beam
weapon15 = "f_tractor_bm"
weaponHardpoints15 = "hp24" "hp25" "hp31" "hp32"

//Self Destruct
weapon16 = "gselfdes"
weaponHardpoints16 = "hp16"
// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp26" "hp27" "hp28"
WeaponTargetHardpoints = "hp29"
ShieldTargetHardpoints = "hp30"
SensorTargetHardpoints = "hp31" "hp32" 

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp26" "hp27" "hp28"
WeaponDestructionHardpoints = "hp29" 
ShieldDestructionHardpoints = "hp30"
SensorDestructionHardpoints = "hp31" "hp32" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 381

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Centaur, generated Mon Dec 16 11:47:42 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 500; // this applies when our ship is destroyed - sls
selfDestructDamage = 1000; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_centaur_physics.odf"

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
//Amount of time required to build ship
buildTime = 40.0

//**********************************************************************

cameraRadiusScale = 1.4

