#include "classl.odf"

unitName = "Class L Red"

resource = "ResourcePlanetL"
atmosphereTextureName = "classL_red_A"
bumpTextureName = "classL_red_bump"
groundTextureName = "ClassL_red"
radius = 1000

// Sprite to use for minimap display.
mapIcon = "map_classL_red"

