// rate at which particle grows (or shrinks)
particleGrowthRate = 1

// regulates the particle growth rate
particleGrowthInterpolant = 5 // natural logarithmic growth

// particle lifetime
particleLifetime = 6//DAS 5

// particles will never expire; they must be explicitly removed
particleInfiniteLifetime = 1

// random additional lifetime
particleLifetimeVariance = 0

// particle size
particleSize = 1

// random additional size
particleSizeVariance = 0.0

// particle velocity
particleVelocity = 0.0

// random additional velocity
particleVelocityVariance = 0.0

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -0.15
particleAngularVelocityMax = 0.15

// total number of particles that can exist at one time
maxParticles = 50

// number of particles spawned at every launch
burstAmount = 10

// time between particle creation
launchPeriod = 5

// delay before first particle launch
launchDelay = 0.2

// radius of particle creation area
launchRadius = 0.0

// rate at which particles slow
friction = 0.3

// total time during which new particles are created
lifetime = 3

// Sprite is selected randomly from this list on particle creation
spriteList = "light_rays"

// rotate particles to random but fixed orientation
rotate = 1

// establish the color transition for the lifetime of this particle
particleColor0 = 0 0 0
particleColor1 = 0.5 0.5 0.425

//timetofadeout= .7

// also fire these dependent particle systems
dependentParticleSystems = "pssupernova_dust"

// regulates the color change rate; only two colors can be specified when a color interplant is used
particleColorInterpolant = 5 // fast ramp up