#include "F_entclass_destroyer.odf"
#include "Repair_entearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Daedalus class"

// Tooltips
tooltip = "DaedalusClass"
verboseTooltip = "DaedalusClass_v"

// Race which can build ship & starting race of ship
race = "federation"

//animation
animation = 2

photonHullDamageReduction = 0.50

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 570
weaponsLevel = 615
sensorsLevel = 1000
enginesLevel = 455
shieldsLevel = 230
hasHullPlating = 1
hasShields = 1

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 3
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 3
//aftPhotonSpread = 1

// COMMAND POINT COST
commandPointCost = 1780
startYear = 2158
endYear   = 2200       2220

// global WEAPON values
photonReplenishRate 		= 1.4    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.2	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.4		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.7		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Bach" "USS Pilgrim" "USS Nightingale"
//	"USS Archon" "USS Homer" "USS Saratoga" 
//	"USS Yorktown" "USS Lexington" "USS Potemkin" "USS Republic"  
//  	"USS Wasp" "USS Monitor" "USS Merrimac" "USS Rigel"
//	"USS Explorer" "USS Lubien" "USS Belknap" "USS Sirius"
//	"USS Decatur" "USS Olympic" "USS Durret" "USS Capella"
//	"USS Achernar" "USS Acrux" "USS Bellatrix" "USS Binar" 
//	"USS Caspan" "USS Deneb" "USS Boston" "USS Helios"

logoFileNames = "F_daedalus_logo_2" "F_daedalus_logo_3""F_daedalus_logo_4"


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Forward Phased Cannons
weapon1 = "fed_ent_phaser_2beam"
weaponHardpoints1 = "hp29" "hp02"  

// Forward Phased Cannons
weapon7 = "fed_ent_phaser_2beam"
weaponHardpoints7 = "hp01" "hp30" 

// Other Phased Cannons
weapon8 = "fed_ent_phaser_2beam"
weaponHardpoints8 = "hp27" "hp05"

// Other Phased Cannons
weapon9 = "fed_ent_phaser_2beam"
weaponHardpoints9 = "hp26"  "hp04" 

// Forward Missiles 
weapon2 = "fed_ent_photon_cruiser"
weaponHardpoints2 = "hp15" 

// Aft Missiles
weapon5 = "fed_ent_photon_cruiser"
weaponHardpoints5 = "hp28"

// Warp
weapon3 = "gwarp"
weaponHardpoints3 = "hp03"

// long range sensor
weapon6 = "long_range_sensor"
weaponHardpoints6 = "hp21"

// Self Destruct
weapon4 = "gselfdes"
weaponHardpoints4 = "hp01" 

// tractor beam
weapon10 = "f_tractor_bm"
weaponHardpoints10 = "hp15" "hp28"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32" "hp33" 
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
criticalTargetHardpoints = "hp10" "hp14"


//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 225


//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************

phaserRechargeRate = 0.2;

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_nx_01_physics.odf"


//**********************************************************************
//   BUILD, etc.
//**********************************************************************
// Amount of time required to build ship
buildTime = 35.0

//**********************************************************************
//  Engine sound
//**********************************************************************


//**********************************************************************
//  Death sounds
//**********************************************************************


cameraRadiusScale = 1.3

