#include "classj.odf"

unitName = "Class J Blue"


// base texture names (there should be six of each of these)
groundTextureName = "ClassJb"
specularTextureName = "classJb_spec"
bumpTextureName = "ClassJb_bump"
radius = 1000

coronaWidth = 150
coronaColor = 94 145 176
coronaSelfIllumination = .5

// Sprite to use for minimap display.
mapIcon = "map_classJb"

