#include "fed_pulse_main_lvl2.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "fed_longpulse_ord_main"

//"fed_goldpulse_ord_main"

//Display name for this weapon
wpnName = "Pulse"

// Default weapon damage for pulse phasers.  This is the amount of hit points taken away per tick of 
// successful hits from a pulse phaser. -tmob
weaponDamage = 90.0

//Time Delay between shots
shotDelay = 0.31

// Range within which the weapon will fire.
range = 720.0f//DAS 400.0f

// Use this fire arc restriction
fireArc = 100

//Amount of time the ordinance will exists without hitting something
lifeSpan = 20.0//DAS 2.0

//Make this weapon fire from all banks.
fireAllBanks = 1

// Start intensity of the phaser
startIntensity = 0.05//DAS 0.33

// Duration to reach full intensity of the phaser
durationToFullIntensity = 1.25

// Start Radius of the beam
minRadiusOfBeam = 0.001//DAS 2.00

// End Radius of the beam
maxRadiusOfBeam = 8.00//DAS 12.00

// Duration to reach full intensity of the phaser
durationToReachFullRadiusSize = 1.00

/ Special effect to play on hit craft
specialEffectOnHit = "pshull_chunks"
effectOnHitShields = "psphaser_hit2A"
//effectOnHitHull_size = 8.0//DAS 6.0
effectOnHitShields_size = 8.0//DAS 6.0
energyEffectOnHitCraft = "pssupernova_dustA"
energyEffectOnHitCraft_Size = 1.0//DAS 1.0


