#include "phaser.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "rom_phaser_ord_main"

//Display name for this weapon
wpnName = "Phaser"

//Sound which is played when the weapon fires
fireSoundGroup = "ST_GRP_ROM_Phaser_Blast_2"
loopFireSoundGroup = "ST_GRP_ROM_Phaser_Loop_2"

// Use this fire arc restriction
//fireArc = 90

// Modifier for the amount of damage (in terms of hit points) inflicted by this phaser per tick. -tmob
phaserDamage = 0.14