#include "R_entclass_destroyer.odf"
#include "Repair_entearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Skyhawk"

// Tooltips
tooltip = "skyhawkclass"
verboseTooltip = "skyhawkclass_v"

// Race which can build ship & starting race of ship
race = "romulan"

basename = "R_Skyhawk"

//Energy per shot
energyPerPulsePhaser = 0.00000015

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 400
weaponsLevel = 400
sensorsLevel = 750 
enginesLevel = 630
shieldsLevel = 480

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 5
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 1450
startYear = 2053
endYear   = 2054    

// global WEAPON values
photonReplenishRate 		= 1.9    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.8		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.1		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Brak'en" "D'soria" "D'tervik" "Joran"
	"Lubato" "Maruccius" "Mentenius" "Munia"
	"Narrocian" "Opalius" "Pesanius" "Pola"
	"Sapotius" "Setro" "Solus" "Strato"
	"Tovarek" "Truntis" "Velosh" "Vrenek"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// front Phaser
weapon1 = "rom_ent_pulse"
weaponHardpoints1 = "hp03" "hp04" 

// front Phaser
weapon9 = "rom_ent_battlebird_phaser_3beam"
weaponHardpoints9 = "hp01" "hp02" 

// rear Phaser
weapon10 = "rom_ent_phaser_3beam"
weaponHardpoints10 = "hp05" 

// front photon
weapon2 = "rom_ent_artillery_photon"
weaponHardpoints2 = "hp03" "hp04"

// rear photon
weapon3 = "rom_ent_destroyer_photon"
weaponHardpoints3 = "hp05"

// tractor beam
weapon4 = "f_tractor_bm"
weaponHardpoints4 = "hp05"

// Warp
weapon5 = "gwarp"
weaponHardpoints5 = "hp06"

// Cloaking Device
weapon6 = "grcloak"
weaponHardpoints6 = "hp07" 

//Self Destruct
weapon7 = "gselfdes"
weaponHardpoints7 = "hp16"

// long range sensor
weapon8 = "long_range_sensor"
weaponHardpoints8 = "hp13"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp08" "hp09" "hp10"
WeaponTargetHardpoints = "hp11"
ShieldTargetHardpoints = "hp12"
SensorTargetHardpoints = "hp13"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp08" "hp09" "hp10" 
WeaponDestructionHardpoints = "hp11" 
ShieldDestructionHardpoints = "hp12"
SensorDestructionHardpoints = "hp13"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 140

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Skyhawk , generated Mon Dec 16 15:06:15 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

selfDestructRadius = 300; // this applies when our ship is destroyed - sls
selfDestructDamage = 350; // the damage applied when we blow up - sls

//These nodes will break off
engineBreakNodes = "L_Engine" "R_Engine"

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "r_skyhawk_physics.odf"

MassScale = 5
//**********************************************************************

cameraRadiusScale = 1.5


