#include "K_entclass_cruiser.odf"
#include "Repair_tosearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "D-1 Predator refit"

// Tooltips
tooltip = "predatorclass"
verboseTooltip = "predatorclass_v"

// Race which can build ship & starting race of ship
race = "klingon"

//Energy per shot
energyPerPulsePhaser = 0.0000009

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 900
weaponsLevel = 900
sensorsLevel = 800
enginesLevel = 700
shieldsLevel = 700

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 3
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 4200
startYear = 2220
endYear   = 2270     

// global WEAPON values
photonReplenishRate 		= 1.6    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.5		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.4		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"IKS Hurgh'ragh" "IKS TajHu" "IKS Duy'Hub" "IKS Begh'poQ"          
	"IKS Wuv'a'tem" "IKS Deb'choS" "IKS Qugh'tung" "IKS Nay'par"             
	"IKS GhoH'Sot" "IKS Qup'SoH" "IKS Hob'DIS" "IKS Chong'pogh"       
	"IKS TaD'moH" "IKS Tar'be" "IKS Luq'argh" "IKS PiqaD'nem"         
	"IKS MajQa'be'" "IKS Qut'Such" "IKS NaS'puchpa'" "IKS Gho'be'"  

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "kling_tos_pulse"
weaponHardpoints1 = "hp02" "hp03" 

// Phaser
weapon2 = "kling_tos_phaser_3beam"
weaponHardpoints2 =  "hp24"

// Phaser
weapon10 = "kling_tos_phaserarc_3beam"
weaponHardpoints10 = "hp17" "hp23"


//*********************************
// forePhoton Torpedo
weapon3 = "kling_tos_scout_photon"
weaponHardpoints3 = "hp01"

// rearPhoton Torpedo
weapon4 = "kling_tos_scout_photon"
weaponHardpoints4 = "hp04"

// Cloaking
weapon5 = "gkcloak"
weaponHardpoints5 = "hp15"

// tractor beam
weapon6 = "f_tractor_bm"
weaponHardpoints6 = "hp25" "hp24"

// Warp
weapon7 = "gwarp"
weaponHardpoints7 = "hp16"

//Self Destruct
weapon8 = "gselfdes"
weaponHardpoints8 = "hp16"

// long range sensor
weapon9 = "long_range_sensor"
weaponHardpoints9 = "hp18"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp20" "hp10" "hp09"
WeaponTargetHardpoints = "hp17"
ShieldTargetHardpoints = "hp23"
SensorTargetHardpoints = "hp18"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp20" "hp10" "hp09" 
WeaponDestructionHardpoints = "hp17" 
ShieldDestructionHardpoints = "hp23"
SensorDestructionHardpoints = "hp18" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 230

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Predator, generated Mon Dec 16 14:26:16 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "k_stinger_physics.odf"

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
/ Amount of time required to build ship
buildTime = 34.0

//Death Explosion Radius
//**********************************************************************

selfDestructRadius = 400; // this applies when our ship is destroyed - sls
selfDestructDamage = 600; // the damage applied when we blow up - sls

cameraRadiusScale = 1.2


