// rate at which particle grows (or shrinks)
particleGrowthRate =  0

// regulates the particle growth rate
particleGrowthInterpolant = 1 // sinusodial growth

// disable texture animation
enableTextureAnimation = 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 30//DAS 4

// random additional lifetime
particleLifetimeVariance = 0.5

// particle size
particleSize =0

// the size in which the particles start
particleStartSize = 2.95//DAS 3

// random additional size
particleSizeVariance = 0.00133

// particle velocity
particleVelocity = 0.3//DAS 0.2

// random additional velocity
particleVelocityVariance = 0.6

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -1//DAS 0
particleAngularVelocityMax = 1

// total number of particles that can exist at one time
maxParticles = 100//DAS 1000

// number of particles spawned at every launch
burstAmount = 100//DAS 1000

// time between particle creation
launchPeriod = 5//DAS 5

// radius of particle creation area
launchRadius = 0.0133

// delay before first particle launch
launchDelay = 0.3//DAS 0.3

// rate at which particles slow
friction = 0.2

// total time during which new particles are created
lifetime = 2

// Sprite is selected randomly from this list on particle creation
spriteList = "x_blast_glow"

// rotate particles to random but fixed orientation
rotate = 1

// establish the color transition for the lifetime of this particle
particleColor0 = 0.57 0.88 0.12
particleColor1 = 0.3 0.1 0.2
particleColor2 = 0 0 0

// when a particle is spawned, slightly adjust its color
particleColorVariance = 0.5 0.5 0.5//DAS 0.2 0.2 0.2

// restrict the color variance to a single component (i.e., the maximum)
particleUniformColorVariance = 1

timetofadeout= 10//DAS added code

// modifies the playback speed
speedModifier = 5.0//DAS 1.0