#include "F_tngclass_cruiser.odf" 
#include "Repair_tnglate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Intrepid class"

//tooltips
tooltip = "intrepidclass"
verboseTooltip = "intrepidclass_v"

//Race which can build ship & starting race of ship
race = "fed-late"

basename = "F_Intrepid"

// Determines whether or not a craft has the capability of getting a targeting boost. -tmob
hasTargetingBoost = 1

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1600
weaponsLevel = 1500
sensorsLevel = 1500
enginesLevel = 1200
shieldsLevel = 1700

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 4
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 13750
startYear = 2370
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 1.8    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 2.0		// how fast the shields charge


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Intrepid" "USS Voyager" "USS Odyssey" "USS Jefferson"
//	"USS Intrepid" "USS Union" "USS Everest" "USS Durkee"
//	"USS Chicoura" "USS Adams" "USS Malevans" "USS Lincoln"
	
logoFileNames = "F_Intrepid_Logo_1" "F_Intrepid_Logo_2" "F_Intrepid_Logo_3" "F_Intrepid_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// top fore Phasers
weapon1 = "fed_tng_phaser_5beam"
weaponHardpoints1 = "hp01" "hp07"

// top fore Phasers
weapon12 = "fed_tng_phaser_5beam"
weaponHardpoints12 = "hp02" "hp08"

// bottom fore Phasers
weapon13 = "fed_tos_phaser_2beam"
weaponHardpoints13 = 

// bottom fore Phasers
weapon14 = "fed_tos_phaser_2beam"
weaponHardpoints14 = 

//left Phasers
weapon2 = "fed_tng_phaser_5beam"
weaponHardpoints2 = "hp09""hp10"

//left Phasers
weapon15 = "fed_tng_phaser_2beam"
weaponHardpoints15 =  

//aft left Phasers
weapon16 = "fed_tng_phaser_5beam"
weaponHardpoints16 = "hp11" "hp12"

//left Phasers
weapon17 = "fed_tng_phaser_2beam"
weaponHardpoints17 = 

//right Phasers
weapon3 = "fed_tng_phaser_5beam"
weaponHardpoints3 =  "hp13" "hp14"

//right Phasers
weapon18 = "fed_tng_phaser_2beam"
weaponHardpoints18 = 

//aft right Phasers
weapon19 = "fed_tng_phaser_5beam"
weaponHardpoints19 = "hp15" "hp16"

//right Phasers
weapon20 = "fed_tng_phaser_2beam"
weaponHardpoints20 = 

//Ventral phasers 
weapon4 = "fed_tng_phaser_2beam"
weaponHardpoints4 = "hp22"

//Ventral phasers 
weapon21 = "fed_tng_phaser_2beam"
weaponHardpoints21 = "hp21"

//Aft Hull phasers
weapon5 = "fed_tng_phaser_2beam"
weaponHardpoints5 = "hp17"

//Aft Hull phasers
weapon22 = "fed_tng_phaser_2beam"
weaponHardpoints22 = "hp18"

//Aft Hull phasers
weapon23 = "fed_tng_phaser_2beam"
weaponHardpoints23 = "hp19"

//Aft Hull phasers
weapon24 = "fed_tng_phaser_2beam"
weaponHardpoints24 = "hp20"

//**************************************
// Forward Photon Torpedoes
weapon6 = "fed_tng_photon_cruiser"
weaponHardpoints6 = "hp03" "hp04"

// Aft Photon Torpedoes
weapon7 = "fed_tng_photon_cruiser"
weaponHardpoints7 = "hp05" "hp06"

// Warp
weapon8 = "gwarp"
weaponHardpoints8 = "hp25"

// tractor beam
weapon9 = "f_tractor_bm"
weaponHardpoints9 = "hp23" "hp24" "hp31" "hp32"

//Self Destruct
weapon10 = "gselfdes"
weaponHardpoints10 = "hp16"

// long range sensor
weapon11 = "long_range_sensor"
weaponHardpoints11 = "hp31"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp26" "hp27" "hp28"
WeaponTargetHardpoints = "hp29"
ShieldTargetHardpoints = "hp30"
SensorTargetHardpoints = "hp31" "hp32"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp26" "hp27" "hp28"
WeaponDestructionHardpoints = "hp29"  
ShieldDestructionHardpoints = "hp30"
SensorDestructionHardpoints = "hp31" "hp32" 

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 344

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Intrepid, generated Mon Dec 16 13:26:40 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

selfDestructRadius = 800; // this applies when our ship is destroyed - sls
selfDestructDamage = 1500; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_intrepid_physics.odf"


//**********************************************************************
//  Captain Specific VO
//**********************************************************************
specificCaptain = "Janeway"

cameraRadiusScale = 1.3
