//This is the main pulse phaser weapon file

//Name of the ODF file for the ordinance for this weapon
ordName = "pulseo"

//Display name for this weapon
wpnName = "Pulse"

weaponType = phaser

// Range within which the weapon will fire.
range = 600.0f//DAS 400.0f 

//Programming Stuff DO NOT CHANGE
classLabel = "cannon"

// Use this fire arc restriction
fireArc = 180

//save up our fire
//saveFire = 1

//max number of shots we can save
//maxShots = 3

//the minimum time between saved shots
//minimumShotInterval = 0.2

//Make this weapon fire from all banks.
//fireAllBanks = 1

// Percent chance of hitting the target.
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a percentage)
hitChance = 0.8


// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the attacker is full impulse
impulseToHitModifier = 0.6

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not attacker is stopped 
stopToHitModifier = -0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is full impulse
toHitImpulseModifier = 0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is stopped 
toHitStopModifier = 0.2

// How long to delay between shots
delayBetweenShots = 0.3

// Default weapon damage for pulse phasers.  This is the amount of hit points taken away per tick of 
// successful hits from a pulse phaser. -tmob
weaponDamage = 1.5