#include "R_tngclass_cruiser.odf"
#include "Repair_tnglate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Norexan battlecruiser"

// Tooltips
tooltip = "norexanclass"
verboseTooltip = "norexanclass_v"

// Race which can build ship & starting race of ship
race = "romulan"

//Energy per shot
energyPerPulsePhaser = 0.000000004

Basename = "NG_Norexan"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel =    1800
weaponsLevel = 1700
sensorsLevel = 1500
enginesLevel = 1200
shieldsLevel = 2000

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 5
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 5
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 16900
startYear = 2377
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 1.7    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.6		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Narrocian" "Velosh" "Joran" "D'tervik" 
	"Sapotius" "Setro" "Solus" "Strato"
	"Tovarek" "Truntis" "Pola" "Vrenek"


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Fore Wingphaser 
weapon1 = "rom_tng_phaserarc_2beam"
weaponHardpoints1 = "hp01" "hp04"  

// Fore WingDisruptors 
weapon2 = "rom_tng_heavypulse"
weaponHardpoints2 =  "hp02" "hp08"

// Fore HeavyDisruptors 
weapon3 = "rom_tng_pulse_med"
weaponHardpoints3 = "hp03" "hp05" 

// Fore Wingphaser 
weapon4 = "rom_tng_phaserarc_2beam"
weaponHardpoints4 = "hp07" "hp06"

// aft HeavyDisruptors 
weapon5 = "rom_tng_heavypulse"
weaponHardpoints5 = "hp09" "hp10" "hp11" 

// aft phaser 
weapon6 = "rom_tng_phaserarc_2beam"
weaponHardpoints6 = "hp09" "hp10" "hp11"

// fwd Photon
weapon7 = "rom_tng_battleship_photon"
weaponHardpoints7 = "hp12"

// rear Photon
weapon8 = "rom_tng_cruiser_photon"
weaponHardpoints8 = "hp09" "hp10" "hp11"

// Warp
weapon9 = "gwarp"
weaponHardpoints9 = "hp14"

//Self Destruct
weapon10 = "gselfdes"
weaponHardpoints10 = "hp15" "hp17"

// long range sensor
weapon11 = "long_range_sensor"
weaponHardpoints11 = "hp18"

// Cloaking Device
weapon12 = "grcloak"
weaponHardpoints12 = "hp19"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp07" "hp08" "hp09" "hp10"
WeaponTargetHardpoints = "hp11"
ShieldTargetHardpoints = "hp12"
SensorTargetHardpoints = "hp13"

// Sub-System Destruction Effects
EngineTargetHardpoints = "hp07" "hp08" "hp09" "hp10"
WeaponTargetHardpoints = "hp11"
ShieldTargetHardpoints = "hp12"
SensorTargetHardpoints = "hp13"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 603.5

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Vengance, generated Mon Dec 16 15:16:28 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

engineBreakNodes = "l_enginenode_lod1" "r_enginenode_lod1"

selfDestructRadius = 600; // this applies when our ship is destroyed - sls
selfDestructDamage = 1200; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "r_vengeance_physics.odf"

//**********************************************************************

cameraRadiusScale = 1.2



