#include "phasero.odf"

//The sprite which is used for this ordinance
Sprite = "wfedphaser_tos_lrg"

// Start intensity of the phaser
startIntensity = 0.33

// Duration to reach full intensity of the phaser
durationToFullIntensity = 9.0

// Start Radius of the beam
minRadiusOfBeam = 0.01//DAS 2.00

// End Radius of the beam
maxRadiusOfBeam = 4.00//DAS 12.00

// Duration to reach full intensity of the phaser
durationToReachFullRadiusSize = 4.00

//Size of the flare around the phaser
flareRadiusMultiplier = 0.675//DAS 1.0

lightColor = 0.9 0.6 0.1
lightFalloffStart = 10.0
lightFalloffRange = 20.0

impactSprite = "f_tos_beam_impact"
flareSprite = "pflare_B"

//Phaser sweep speed across enemy hull
rakespeed = 45