#include "F_class_cruiser.odf" 
#include "Repair_tosearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Miranda class"

// Tooltips
tooltip = "mirandaclass"
verboseTooltip = "mirandaclass_v"

// Race which can build ship & starting race of ship
race = "federation"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 900
weaponsLevel = 800
sensorsLevel = 1100 
enginesLevel = 855
shieldsLevel = 1000

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 4
//forePhotonSpread = 1
numberOfAftPhotons = 3
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 4580
startYear = 2247
endYear   = 2277

// global WEAPON values
photonReplenishRate 		= 2.0    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.1		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.7		// how fast the shields charge


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Miranda" "USS Plato" "USS Georgia" "USS Alamo" 
//	"USS Sitak" "USS Avenger" "USS Tian An Men" "USS Kantor"
//	"USS Arandele" "USS Hawkeye" "USS Beattidue" "USS Mator"  

logoFileNames = "F_Miranda_Logo_1" "F_Miranda_Logo_2" "F_Miranda_Logo_3" "F_Miranda_Logo_4"


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// bottom Phasers 1
weapon1 = "fed_tos_phaser_2beam"
weaponHardpoints1 = "hp12" 

// for Phasers 1
weapon13 = "fed_tos_phaser_3beam"
weaponHardpoints13 = "hp13"

// bottom Phasers 2
weapon2 = "fed_tos_phaser_2beam"
weaponHardpoints2 =  "hp11"

// for Phasers 2
weapon14 = "fed_tos_phaser_3beam"
weaponHardpoints14 =  "hp10"

// left Phasers 1
weapon3 = "fed_tos_phaser_3beam"
weaponHardpoints3 = "hp06"

// rear Phasers 1
weapon15 = "fed_tos_phaser_3beam"
weaponHardpoints15 = "hp24"

// bottom left Phasers 2
weapon4 = "fed_tos_phaser_2beam"
weaponHardpoints4 = "hp04"

// left Phasers 2
weapon16 = "fed_tos_phaser_3beam"
weaponHardpoints16 = "hp08"

// bottom right Phasers 1
weapon5 = "fed_tos_phaser_2beam"
weaponHardpoints5 = "hp05"

// right Phasers 1
weapon17 = "fed_tos_phaser_3beam"
weaponHardpoints17 = "hp09"

// left Phasers 1
weapon6 = "fed_tos_phaser_3beam"
weaponHardpoints6 = "hp07"

// rear Phasers 2
weapon18 = "fed_tos_phaser_3beam"
weaponHardpoints18 = "hp24"

//*****************************************
// forward Photon torpedos
weapon7 = "fed_tos_photon_destroyer_blue"
weaponHardpoints7 = "hp01" "hp02"

// aft Photon torpedos
weapon8 = "fed_tos_photon_destroyer_blue"
weaponHardpoints8 = "hp03" 
//"hp14" 

//**************************************

// Warp
weapon9 = "gwarp"
weaponHardpoints9 = "hp22"

// tractor beam
weapon10 = "f_tractor_bm"
weaponHardpoints10 = "hp24" "hp21"

//Self Destruct
weapon11 = "gselfdes"
weaponHardpoints11 = "hp16"

// long range sensor
weapon12 = "long_range_sensor"
weaponHardpoints12 = "hp21"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp15" "hp16" "hp17"
WeaponTargetHardpoints = "hp18" "hp19"
ShieldTargetHardpoints = "hp20"
SensorTargetHardpoints = "hp21"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp15" "hp16" "hp17"
WeaponDestructionHardpoints = "hp18" "hp19" 
ShieldDestructionHardpoints = "hp20"
SensorDestructionHardpoints = "hp21" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 250

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Miranda Refit, generated Mon Dec 16 11:47:42 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"
weaponBreakNodes = "Weapon"

selfDestructRadius = 350; // this applies when our ship is destroyed - sls
selfDestructDamage = 1300; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_miranda_physics.odf"

//**********************************************************************

// Scale for the camera radius
cameraRadiusScale = 1.6