#include "K_tngclass_battleship.odf"
#include "Repair_tnglate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "D-13 Vor'cha DW refit"

// Tooltips
tooltip = "vorchaclass"
verboseTooltip = "vorchaclass_v"

// Race which can build ship & starting race of ship
race = "klingon"

//Energy per shot
energyPerPulsePhaser = 0.00000001

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 2000
weaponsLevel = 1900
sensorsLevel = 1300
enginesLevel = 1100
shieldsLevel = 1900

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 5
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 4
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 17100
startYear = 2375
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 1.8   // how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6	// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2	// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.6

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"IKS Hurgh'ragh" "IKS TajHu" "IKS Duy'Hub" "IKS Begh'poQ"          
	"IKS Wuv'a'tem" "IKS Deb'choS" "IKS Qugh'tung" "IKS Nay'par"             
	"IKS GhoH'Sot" "IKS Qup'SoH" "IKS Hob'DIS" "IKS Chong'pogh"       
	"IKS TaD'moH" "IKS Tar'be" "IKS Luq'argh" "IKS PiqaD'nem"         
	"IKS MajQa'be'" "IKS Qut'Such" "IKS NaS'puchpa'" "IKS Gho'be'"  

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// aft Phasers
weapon1 = "kling_tng_phaser_1beam"
weaponHardpoints1 = "hp22"

// left Phasers
weapon12 = "kling_tng_phaser_2beam"
weaponHardpoints12 = "hp06" "hp07"

// left Phasers
weapon13 = "kling_tng_phaser_2beam"
weaponHardpoints13 = "hp12" "hp11"

// right Phasers
weapon14 = "kling_tng_phaser_2beam"
weaponHardpoints14 = "hp05" "hp08"

// right Phasers
weapon15 = "kling_tng_phaser_2beam"
weaponHardpoints15 = "hp09" "hp10"

// fore Phasers
weapon16 = "kling_tng_phaser_1beam"
weaponHardpoints16 = "hp01"  

// left pulse
weapon2 = "kling_tng_pulse"
weaponHardpoints2 =  "hp07" "hp12" 

// right pulse
weapon3 = "kling_tng_pulse"
weaponHardpoints3 =  "hp08" "hp09" 

// heavy fore Disruptors
weapon4 = "kling_tng_pulse_med"
weaponHardpoints4 = "hp03" "hp04"

//  fore Disruptors
weapon17 = "kling_tng_pulse"
weaponHardpoints17 = "hp15""hp16"

// aft Disruptors
weapon18 = "kling_tng_pulse"
weaponHardpoints18 = "hp13" "hp14" "hp18"

// Photon Torpedo
weapon5 = "kling_tng_battleship_photon"
weaponHardpoints5 = "hp17"

// rear Photon Torpedo
weapon6 = "kling_tng_battleship_photon"
weaponHardpoints6 = "hp02"

// Cloaking Device
weapon7 = "gkcloak"
weaponHardpoints7 = "hp19"

// tractor beam
weapon8 = "f_tractor_bm"
weaponHardpoints8 = "hp17" "hp18"

// Warp
weapon9 = "gwarp"
weaponHardpoints9 = "hp20"

//Self Destruct
weapon10 = "gselfdes"
weaponHardpoints10 = "hp21"

// long range sensor
weapon11 = "long_range_sensor"
weaponHardpoints11 = "hp29"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp22" "hp23" "hp24"
WeaponTargetHardpoints = "hp25" "hp26" 
ShieldTargetHardpoints = "hp27" "hp28"
SensorTargetHardpoints = "hp29" "hp30"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp22" "hp23" "hp24"
WeaponDestructionHardpoints = "hp25" "hp26" 
ShieldDestructionHardpoints = "hp27" "hp28"
SensorDestructionHardpoints = "hp29" "hp30"


engineBreakNodes= "Right_Nacelle" "Left_Nacelle"

shieldGeneratorBreakNodes= "Eng_Bridge"

criticalBreakNodes= "Bridge"

weaponBreakNodes= "Disruptor"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 520


//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Vorcha, generated Mon Dec 16 14:49:29 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

selfDestructRadius = 700; // this applies when our ship is destroyed - sls
selfDestructDamage = 1600; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "k_vorcha_physics.odf"

//**********************************************************************

cameraRadiusScale = 1.25



