// BACKUP
// rate at which particle grows (or shrinks)
particleGrowthRate = .25

// regulates the particle growth rate
particleGrowthInterpolant = 0

// disable texture animation
enableTextureAnimation = 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 1

// particle lifetime
particleLifetime = 2	

// random additional lifetime
particleLifetimeVariance = 0.5

// particle size
particleSize = 0.01

// random additional size
particleSizeVariance= .0133

// particle velocity
particleVelocity =  .15

// random additional velocity
particleVelocityVariance = .01

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -2
particleAngularVelocityMax = 2
particleAngularVelocity = 3
// total number of particles that can exist at one time
maxParticles = 200

// constrain the smoke emission 
particleDirectionSpread = 0.5

// number of particles spawned at every launch
burstAmount = 1
burstlaunchRadius = 1
// time between particle creation
launchPeriod = 0.05

// radius of particle creation area
launchRadius = 0.5

// delay before first particle launch
launchDelay = 0.0

// rate at which particles slow
friction = 0.4

// total time during which new particles are created
lifetime = 50

// Sprite is selected randomly from this list on particle creation
spriteList = "particle_x"

// rotate particles to random but fixed orientation
rotate = 1.0

// establish the color transition for the lifetime of this particle
particleColor0 = .9 .55 .27
particleColor1 = .5 .2 .1
particleColor2 = 0 0 0

// when a particle is spawned, slightly adjust its color
particleColorVariance = .2 0 0

// restrict the color variance to a single component (i.e., the maximum)
particleUniformColorVariance = 0

// modifies the playback speed
speedModifier = 1.2

emitterfollow = 1
