#include "class_scout.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Federation Turret"

// Tooltips
tooltip = ""
verboseTooltip = ""

// Race which can build ship & starting race of ship
race = "federation"



//**********************************************************************
//   SHIP NAMES: Named after 24th century star systems
//**********************************************************************
possibleCraftNames = 
	""

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// fwd phaser #1
weapon1 = "fed_tng_phaser_7beam"
weaponHardpoints1 = "hp03" "hp01" "hp02" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29" "hp30" 

// fwd phaser #2
weapon2 = "fed_tng_phaser_7beam"
weaponHardpoints2 = "hp26" 

// aft phaser #1
weapon3 = "fed_tng_phaser_7beam"
weaponHardpoints3 = "hp04" 

// aft phaser #2
weapon4 = "fed_tng_phaser_7beam"
weaponHardpoints4 = "hp05"

// forward torpedos
weapon5 = "fed_tng_phaser_7beam"
weaponHardpoints5 = "hp01" "hp02" 


// Self Destruct
// weapon6 = "gselfdes"
// weaponHardpoints6 = "hp01" "hp04"


// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29" "hp30" 
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
criticalTargetHardpoints = "hp10" "hp14"


//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 250


//**********************************************************************
//   WEAPONS STUFF
//**********************************************************************

weaponsEnergyReplenishRate = 3.0 // how fast can i restore my weapons energy pool
weaponPoolDiminishRate = 1.0 // how slowly does my weapons pool diminish

// WEAPON values
numberOfPhaserBeams = 1


//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************

//Saladin
phaserRechargeRate = 0.2;

hasWeapons = 1;

// General (upgradeable) values the Player sees for each system
hullLevel = 400
weaponsLevel = 700
sensorsLevel = 400
enginesLevel = 300
shieldsLevel = 400

// SHIELD VALUES
maxShieldHitPoints = 400

// values from GLOBAL CONFIG - listed here in case ship needs to have unique value
// The global values are multiplied by these factors

// global WEAPON values
photonReplenishRate 		= 1.0    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 2.0	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.0		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.3		// how much energy expended when firing a photon torpedo

// global SHIELD values
shieldRechargeRate 		= 0.6		// how fast do my shields repair themselves

numberOfPhaserBeams = 3

//AI Settings
chanceFlyBy = 1.0
chanceCircle = 0.0
chanceCloverleaf = 0.0
chanceChase = 0.0


//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_saladin_physics.odf"

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
// Amount of time required to build ship
buildTime = 29.0

//**********************************************************************
//  Engine sound
//**********************************************************************
engineSound = "ST_ENG_FED_Destroyer"

//**********************************************************************
//  Death sounds
//**********************************************************************
explosionMajorSoundGroup = "ST_GRP_EXP_Ship_Large"
explosionMinorSoundGroup = "ST_GRP_EXP_Ship_Small"
breakMajorSoundGroup = "ST_GRP_EXP_Ship_Medium"
breakMinorSoundGroup = "ST_GRP_EXP_Ship_Small"
