#include "R_tngclass_cruiser.odf"
#include "Repair_tngearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Raptor class type C"

// Tooltips
tooltip = "raptorclass"
verboseTooltip = "raptorclass_v"

// Race which can build ship & starting race of ship
race = "rom-late"

basename  = "R_Raptor"

//Energy per shot
energyPerPulsePhaser = 0.000000014


//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1600
weaponsLevel = 1600
sensorsLevel = 1200
enginesLevel = 700
shieldsLevel = 1700

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 4
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 13100
startYear = 2320
endYear   = 2368

// global WEAPON values
photonReplenishRate 		= 1.6    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4	 	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.6		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Brak'en" "D'soria" "D'tervik" "Joran"
	"Lubato" "Maruccius" "Mentenius" "Munia"
	"Narrocian" "Opalius" "Pesanius" "Pola"
	"Sapotius" "Setro" "Solus" "Strato"
	"Tovarek" "Truntis" "Velosh" "Vrenek"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Photon Torpedo
weapon1 = "rom_tng_scout_photon"
weaponHardpoints1 = "hp01" "hp04"

// Disruptors
weapon2 = "rom_tng_heavypulse"
weaponHardpoints2 =  "hp01" 	

// aft Phaser
weapon3 = "rom_tng_phaserarc_3beam"
weaponHardpoints3 = "hp05"

//  bottom Phaser
weapon10 = "rom_tng_phaserarc_3beam"
weaponHardpoints10 = "hp08" "hp04"

// fore Phaser
weapon11 = "rom_tng_phaser_3beam"
weaponHardpoints11 = "hp07" 

// Photon Torpedo
weapon9 = "rom_tng_scout_photon"
weaponHardpoints9 = "hp05" "hp08"

// Cloaking Device
weapon4 = "grcloak"
weaponHardpoints4 = "hp06" 

// tractor beam
weapon5 = "f_tractor_bm"
weaponHardpoints5 = "hp07"

// Warp
weapon6 = "gwarp"
weaponHardpoints6 = "hp08"

//Self Destruct
weapon7 = "gselfdes"
weaponHardpoints7 = "hp16"

// long range sensor
weapon8 = "long_range_sensor"
weaponHardpoints8 = "hp14"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp09" "hp10" "hp11"
WeaponTargetHardpoints = "hp12"
ShieldTargetHardpoints = "hp13"
SensorTargetHardpoints = "hp14"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp09" "hp10" "hp11" 
WeaponDestructionHardpoints = "hp12" 
ShieldDestructionHardpoints = "hp13"
SensorDestructionHardpoints = "hp14"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 750

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Raptor, generated Mon Dec 16 15:32:03 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

engineBreakNodes = "RNacelle" "LNacelle"

selfDestructRadius = 600; // this applies when our ship is destroyed - sls
selfDestructDamage = 1100; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "r_warbird_physics.odf"

//**********************************************************************

cameraRadiusScale = 1.2



