#include "photono.odf"

//The base amount of damage which the ordinance does with each hit
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a number)
damageBase = 55

//The sprite which is used for this ordinance
Sprite = "kphoton"

// Time to play through the animation for the sprite in seconds
spriteDuration = 0.5

//this modifies the color of the ordinance (not currently working)
shotColor = 227

// Size of photon torpedo.
radius = 7.0f//DAS 8.0f

lightColor = 0.0 1.0 0.0
lightFalloffStart = 50.0
lightFalloffRange = 5.0//DAS 5.0

shieldHitSoundGroup = "ST_GRP_BORKLI_Photon_Shield"
hitSoundGroup = "ST_GRP_BORKLI_Photon_Ship"