#include "pulseo.odf"

//The sprite which is used for this ordinance
Sprite = "kpphaser"

//Phaser specific: this modifies the color of the phaser
shotColor = 227

// Time to play through the animation for the sprite in seconds
spriteDuration = 0.8

// Length of the beam.
Length = 35.0

lightColor = 0.0 1.0 0.0
lightFalloffStart = 50.0
lightFalloffRange = 5.0

//Phaser specific: this is the thickness of the beam
Radius = 9.0

//How fast the shot moves
shotSpeed = 1000

//Make this weapon fire from all banks.
fireAllBanks = 1

//Time Delay between shots
shotDelay = 0.2

