// rate at which particle grows (or shrinks)
particleGrowthRate = .6

// regulates the particle growth rate
particleGrowthInterpolant = 1//DAS 1

// disable texture animation
enableTextureAnimation = 1//DAS 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 60//DAS 1.5

// random additional lifetime
particleLifetimeVariance = 0

// particle size
particleSize = 0.48
particleStartSize = 0

// random additional size
particleSizeVariance = 0

// particle velocity
particleVelocity = .1 //DAS 0

// random additional velocity
particleVelocityVariance =  .2//DAS 0

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -.5//DAS 0
particleAngularVelocityMax = .5//DAS 0

// total number of particles that can exist at one time
maxParticles = 20//DAS 20

// number of particles spawned at every launch
burstAmount = 10//DAS 1

burstlaunchRadius = .8//DAS ADDED

// time between particle creation
launchPeriod = .1

// radius of particle creation area
launchRadius =  .6//DAS 2

// delay before first particle launch
launchDelay =  0.2//DAS 0.0

// rate at which particles slow
friction = 10

// total time during which new particles are created
lifetime = 1

// Sprite is selected randomly from this list on particle creation
spriteList = "explosion_minor"//"explosionb"

// establish the color transition for the lifetime of this particle
particleColor0 = .4 .8 .5//DAS .9 1 .9
particleColor1 = .2 .6 .1//DAS .2 .2 .1
particleColor2 = .05 .25 .09//DAS 0 0 0

// also fire these dependent particle systems
dependentParticleSystems = "psshocklight_a" "psexplosion_4" "psshocklight_a" "psexplosion_5" "psshocklight_a" "psexplosion_6" "psshocklight_a" "psexplosion_blast_coloring2_borg" "psshocklight_a" "psexplosion_glow_hot2""psexplosion_blast_wide3" "psshocklight_a" "borg_glow_Batt" 
 
// modifies the playback speed
speedModifier = 6//DAS 1.0

// randomize initial orientation
rotate = 1//DAS ADDED

// establish a consistent seed
randomSeed = 10

timetofadeout= 6//DAS .7 

//TURNED OFF=  "sparksborg_Batt" "nova_dustborg_Batt" "shockwaveborg_Batt" "psexplosion_spark" 
 
 