#include "R_entclass_scout.odf"
#include "Repair_entearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Swarm"

// Tooltips
tooltip = "swarmclass"
verboseTooltip = "swarmclass_v"

// Race which can build ship & starting race of ship
race = "romulan"

//Energy per shot
energyPerPulsePhaser = 0.14


//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 300
weaponsLevel = 300
sensorsLevel = 750
enginesLevel = 780
shieldsLevel = 370

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 3
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 1300
startYear = 2154
endYear   = 2200

// global WEAPON values
photonReplenishRate 		= 1.4    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.7		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.1		// how fast the shields charge


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Brak'en" "D'soria" "D'tervik" "Joran"
	"Lubato" "Maruccius" "Mentenius" "Munia"
	"Narrocian" "Opalius" "Pesanius" "Pola"
	"Sapotius" "Setro" "Solus" "Strato"
	"Tovarek" "Truntis" "Velosh" "Vrenek"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************


//  Phaser
weapon8 = "rom_ent_phaser_3beam"
weaponHardpoints8 = "hp05" 


// Pulse Phaser
weapon1 = "rom_ent_pulse"
weaponHardpoints1 =  "hp21" "hp22" "hp24" "hp25" 
//"hp20"

// Cloaking Device
weapon2 = "grcloak"
weaponHardpoints2 = "hp26" 

// Photon
weapon3 = "rom_ent_destroyer_photon"
weaponHardpoints3 = "hp01"

// tractor beam
weapon4 = "f_tractor_bm"
weaponHardpoints4 = "hp05" "hp03"

// Warp
weapon5 = "gwarp"
weaponHardpoints5 = "hp04"

// long range sensor
weapon6 = "long_range_sensor"
weaponHardpoints6 = "hp19"

//Self Destruct
weapon7 = "gselfdes"
weaponHardpoints7 = "hp16"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp20" "hp10" "hp08"
WeaponTargetHardpoints = "hp26"
ShieldTargetHardpoints = "hp17"
SensorTargetHardpoints = "hp19"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp20" "hp10" "hp08" 
WeaponDestructionHardpoints = "hp26" 
ShieldDestructionHardpoints = "hp17"
SensorDestructionHardpoints = "hp19"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 105

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Swarm, generated Mon Dec 16 15:06:15 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 200; // this applies when our ship is destroyed - sls
selfDestructDamage = 200; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "k_brel_physics.odf"
//"r_swarm_physics.odf"

//**********************************************************************

cameraRadiusScale = 1.8



