#include "rom_pulse_main_lvl3.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "borg_pulse_ord_main"

//Display name for this weapon
wpnName = "Disruptor"

// Default weapon damage for pulse phasers.  This is the amount of hit points taken away per tick of 
// successful hits from a pulse phaser. -tmob
weaponDamage = 30.0

//Time Delay between shots
shotDelay = 0.5

// Range within which the weapon will fire.
range = 600.0f//DAS 400.0f

// Use this fire arc restriction
fireArc = 120

//Amount of time the ordinance will exists without hitting something
lifeSpan = 20.0//DAS 2.0



