#include "F_class_cruiser.odf" 
#include "Repair_toslate.odf"
//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Miranda class - refit"

// Tooltips
tooltip = "mirandaclass_refit"
verboseTooltip = "mirandaclass_refit_v"

// Race which can build ship & starting race of ship
race = "fed-late"

basename = "F_Miranda_refit"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1150
weaponsLevel = 1000
sensorsLevel = 1200
enginesLevel =  885
shieldsLevel = 1150

// WEAPON values
numberOfPhaserBeams = 4
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 4
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 5800
startYear = 2277
endYear   = 2300

// global WEAPON values
photonReplenishRate 		= 2.0    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.2	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 2.0		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.5		// how fast the shields charge


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Reliant" "USS Brattain" "USS Lantree" "USS Nautilus" "USS Saratoga" 

logoFileNames = "F_Miranda_refit_Logo_5" "F_Miranda_refit_Logo_1" "F_Miranda_refit_Logo_2" "F_Miranda_refit_Logo_3" "F_Miranda_refit_Logo_4" 


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// forward left and right phasers
weapon2 = "fed_tmp_phaser_3beam"
weaponHardpoints2 =  "hp08" "hp09" "hp05" "hp21"

// forward left and right phasers
weapon3 = "fed_tmp_phaser_3beam"
weaponHardpoints3 =  "hp08" "hp09" "hp05" "hp21"

// roll-bar front phasers
weapon12 = "fed_tmp_phaserlowarc_2beam"
weaponHardpoints12 = "hp06"

// roll-bar front phasers 
weapon1 = "fed_tmp_phaserlowarc_2beam"
weaponHardpoints1 =  "hp07"

// roll-bar back phasers 
weapon4 = "fed_tmp_phaserarc_2beam"
weaponHardpoints4 = "hp10" 

// roll-bar back phasers 
weapon5 = "fed_tmp_phaserarc_2beam"
weaponHardpoints5 = "hp11" 


//******************************************
// forward Photon torpedos
weapon6 = "fed_tos_photon_cruiser"
weaponHardpoints6 = "hp01" "hp02"

// aft Photon torpedos
weapon7 = "fed_tos_photon_cruiser"
weaponHardpoints7 = "hp03" "hp04"

//*****************************************

// Warp
weapon8 = "gwarp"
weaponHardpoints8 = "hp22"

// tractor beam
weapon9 = "f_tractor_bm"
weaponHardpoints9 = "hp23" "hp24" "hp20"

//Self Destruct
weapon10 = "gselfdes"
weaponHardpoints10 = "hp16"

// long range sensor
weapon11 = "long_range_sensor"
weaponHardpoints11 = "hp20"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp15" "hp16" "hp17"
WeaponTargetHardpoints = "hp18"
ShieldTargetHardpoints = "hp19"
SensorTargetHardpoints = "hp20"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp15" "hp16" "hp17"
WeaponDestructionHardpoints = "hp18" 
ShieldDestructionHardpoints = "hp19"
SensorDestructionHardpoints = "hp20" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 243

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 650; // this applies when our ship is destroyed - sls
selfDestructDamage = 1300; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_miranda_refit_physics.odf"

//**********************************************************************


cameraRadiusScale = 1.4



