#include "phasero.odf"

//The sprite which is used for this ordinance
Sprite = "wfedphaser_ent_sml"

//"wf_entphaser"
//"fphaser"

// Start intensity of the phaser
startIntensity = 0.33

// Duration to reach full intensity of the phaser
durationToFullIntensity = 1.9

// Start Radius of the beam
minRadiusOfBeam = 0.01//DAS 1.00

// End Radius of the beam
maxRadiusOfBeam = 5.00

// Duration to reach full intensity of the phaser
durationToReachFullRadiusSize = 4.00

// Time to play through the animation for the sprite in seconds
spriteDuration = 0.2

//Size of the flare around the phaser
flareRadiusMultiplier = 0.675//DAS 1.0

impactSprite = "f_ent_beam_impact"
flareSprite = "pflare_y"

//Phaser sweep speed across enemy hull
rakespeed = 45

