#include "F_class_destroyer.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Minuteman class"

// Tooltips
tooltip = "saladinclass"
verboseTooltip = "saladinclass_v"

// Race which can build ship & starting race of ship
race = "federation"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel = 500
weaponsLevel = 600
sensorsLevel = 800
enginesLevel = 300
shieldsLevel = 300

// upgrades - all possible upgrades for this craft - sls
// format:
// upgrade[n] = 
// "[upgrade_db_key] [upgrade_UI_string] [add|mult|toggle|special] [cost] [allowMultiple]"
// optional parameters for add|mult " [systemName] [upgrade_value]"
//
// upgrade_db_key should be unique

upgrade0 = "hullSystemUpgrade0 GUI_SHIPINFO_HULL add 100 0 hullSystem 200"
upgrade1 = "hullSystemUpgrade1 GUI_SHIPINFO_HULL add 100 0 hullSystem 200"
upgrade2 = "hullSystemUpgrade2 GUI_SHIPINFO_HULL add 100 0 hullSystem 200"
upgrade3 = "hullSystemUpgrade3 GUI_SHIPINFO_HULL add 100 0 hullSystem 200"

upgrade4 = "weaponSystemUpgrade0 GUI_SHIPINFO_WEAPON add 100 0 weaponSystem 200"
upgrade5 = "weaponSystemUpgrade1 GUI_SHIPINFO_WEAPON add 100 0 weaponSystem 200"

upgrade6 = "sensorSystemUpgrade0 GUI_SHIPINFO_SENSOR add 100 0 sensorSystem 200"

upgrade7 = "engineSystemUpgrade0 GUI_SHIPINFO_ENGINE add 100 0 engineSystem 200"
upgrade8 = "engineSystemUpgrade1 GUI_SHIPINFO_ENGINE add 100 0 engineSystem 200"
upgrade9 = "engineSystemUpgrade2 GUI_SHIPINFO_ENGINE add 100 0 engineSystem 200"

upgrade10 = "shieldSystemUpgrade0 GUI_SHIPINFO_SHIELD add 100 0 shieldSystem 200"
upgrade11 = "shieldSystemUpgrade1 GUI_SHIPINFO_SHIELD add 100 0 shieldSystem 200"

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 3
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 1
//aftPhotonSpread = 0

// global WEAPON values
photonReplenishRate 		= 1.0    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.0	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.0		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.3		// how much energy expended when firing a photon torpedo

// COMMAND POINT COST
commandPointCost = 0
startYear = 2154
endYear   = 2200


//**********************************************************************
//   SHIP NAMES: Named after 24th century star systems
//**********************************************************************
possibleCraftNames = 
	"Saladin" "Knox" "McDermott" "Hermes"
	"USS Aeolus" "USS Anubis" "USS Batidor" "USS BOwie" "USS Canis Major"
	"USS Carson" "USS Columbia" "USS Equulus" "USS Grus" "USS Canis Minor"
	"USS Leo Minor" "USS Pegasus" "USS Revere" "USS Taurus" "USS Vulpecula"

logoFileNames = "F_logo_blank" "F_logo_blank""F_logo_blank""F_logo_blank"
	"F_logo_blank" "F_logo_blank""F_logo_blank""F_logo_blank"
	"F_logo_blank" "F_logo_blank""F_logo_blank""F_logo_blank"
	"F_logo_blank" "F_logo_blank""F_logo_blank""F_logo_blank"
	"F_logo_blank" "F_logo_blank""F_logo_blank""F_logo_blank"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// fwd phaser #1
weapon1 = "fed_ent_phaser_2beam"
weaponHardpoints1 = "hp03" 

// fwd phaser #2
weapon2 = "fed_ent_phaser_2beam"
weaponHardpoints2 = "hp26" 

// aft phaser #1
weapon3 = "fed_ent_phaser_2beam"
weaponHardpoints3 = "hp04" 

// aft phaser #2
weapon4 = "fed_ent_phaser_2beam"
weaponHardpoints4 = "hp05"

// forward torpedos
weapon5 = "fed_ent_photon_destroyer"
weaponHardpoints5 = "hp01" "hp02" 

//rear torpedo
weapon6 = "fed_ent_photon_destroyer"
weaponHardpoints6 = "hp27"

//Self Destruct
weapon7 = "gselfdes"
weaponHardpoints7 = "hp16"

// Self Destruct
// weapon7 = "gselfdes"
// weaponHardpoints7 = "hp01" "hp04"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29" "hp30" 
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
criticalTargetHardpoints = "hp10" "hp14"


//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 150

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_saladin_physics.odf"

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
// Amount of time required to build ship
buildTime = 29.0

//**********************************************************************
//  Engine sound
//**********************************************************************


//**********************************************************************
//  Death sounds
//**********************************************************************




