#include "B_tngclass_cruiser.odf"
#include "Repair_borgtng.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Diamond 3"

// Tooltips
tooltip = "b_tng_diamond_3_class"
verboseTooltip = "b_tng_diamond_3_class_v"

// Race which can build ship & starting race of ship
race = "borg"

//Single player Model
basename = "B_tng_diamond"

//Energy per shot
energyPerPulsePhaser = 0.00001

photonHullDamageReduction = 0.80

// points per second we can repair (including HULL)
repairRate = 160.0

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 2100
weaponsLevel = 2100
sensorsLevel = 1400
enginesLevel =  400
shieldsLevel =    0
hasShields =      0

// WEAPON values
numberOfPhaserBeams = 10
numberOfForePhotons = 6
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 22000
startYear = 2360
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 2.8    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.7		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"HD047-89416" "HD047-48084" "HD047-78466" "HD047-15145" "HD047-16458"
	"HD047-08450" "HD047-84015" "HD047-68405" "HD047-47850" "HD047-48469"
	"HD047-99456" "HD047-98259" "HD047-69696" "HD047-94535" "HD047-84055"
	"HD047-48486" "HD047-98741" "HD047-78456" "HD047-08054" "HD047-10564"
	"HD047-96569" "HD047-84264" "HD047-16054" "HD047-80584"
//***********************************************************************

// Phaser
weapon1 = "borg_tng_fastpulse"
weaponHardpoints1 = "hp27"  

// Phaser
weapon10 = "borg_tng_fastpulse"
weaponHardpoints10 =  "hp29" 

// Phaser
weapon2 = "borg_tng_fastpulse"
weaponHardpoints2 = "hp28" 
	
// Phaser
weapon11 = "borg_tng_fastpulse"
weaponHardpoints11 =  "hp30"

// Phaser
weapon3 = "borg_tng_phaser_1beam"
weaponHardpoints3 = "hp05" 

// Phaser
weapon4 = "borg_tng_phaser_1beam"
weaponHardpoints4 = "hp26"

// Phaser
weapon12 = "borg_tng_longpulse"
weaponHardpoints12 = "hp01" 

// Phaser
weapon13 = "borg_tng_longpulse"
weaponHardpoints13 = "hp02"

// Phaser
weapon12 = "borg_tng_longpulse"
weaponHardpoints12 = "hp03" 

// Phaser
weapon13 = "borg_tng_longpulse"
weaponHardpoints13 = "hp04"

//***************************************
// Photon Torpedo
weapon5 = "borg_tng_cruiser_photon"
weaponHardpoints5 = "hp27" "hp28" "hp29" "hp30" 

// tractor beam
weapon6 = "f_tractor_bm"
weaponHardpoints6 = "hp01" "hp03"

// Warp
weapon7 = "gwarp"
weaponHardpoints7 = "hp04"

//Self Destruct
weapon8 = "gselfdes"
weaponHardpoints8 = "hp16"

// long range sensor
weapon9 = "long_range_sensor"
weaponHardpoints9 = "hp04"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp06"
WeaponTargetHardpoints = "hp11"
//ShieldTargetHardpoints = "hp15"
SensorTargetHardpoints = "hp04"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp06"
WeaponDestructionHardpoints = "hp11"
//ShieldDestructionHardpoints = "hp15"
SensorDestructionHardpoints = "hp04"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 600

// Scale for the camera radius
cameraRadiusScale = 3.5
pivotRadiusScale = 3.5

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Diamond III, generated Mon Dec 16 15:42:02 2002
hasHull = 1;
hasShield = 0;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// this applies when our ship is destroyed - sls
selfDestructRadius = 300;
// the damage applied when we blow up - sls
selfDestructDamage = 300;

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

PhysicsFile = "class_borg_cruiser_physics.odf";

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
//Amount of time required to build ship
buildTime = 63.0