#include "B_tngclass_cruiser.odf"
#include "Repair_borgtng.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Sphere 3"

// Tooltips
tooltip = "b_tng_sphere_class"
verboseTooltip = "b_tng_sphere_class_v"

// Race which can build ship & starting race of ship
race = "borg"

//Single player Model
basename = "B_tng_sphere"

photonHullDamageReduction = 0.70

// points per second we can repair (including HULL)
repairRate = 145.0

Basename = "B_tng_multisphere"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1800
weaponsLevel = 1800
sensorsLevel = 1400
enginesLevel =  500
shieldsLevel =    0
hasShields =      0

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 6
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 17100
startYear = 2360
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 2.6    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.5	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.5		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"S472-18644" "S472-48746" "S472-16471" "S472-05641"
	"S472-68464" "S472-12844" "S472-78416" "S472-16841"
	"S472-48541" "S472-85104" "S472-56160" "S472-63155"
	"S472-04645" "S472-45614" "S472-05646" "S472-78911"
	"S472-46844" "S472-78916" "S472-16104" "S472-96461"
	"S472-75161" "S472-91464" "S472-48941" "S472-46514"

// Phaser
weapon1 = "borg_tng_phaser_2beam"
weaponHardpoints1 = "hp01" 
 
// Phaser
weapon8 = "borg_tng_phaser_2beam"
weaponHardpoints8 = "hp06" 

// Phaser
weapon9 = "borg_tng_phaser_2beam"
weaponHardpoints9 = "hp11" 

// Phaser
weapon10 = "borg_tng_phaser_2beam"
weaponHardpoints10 = "hp16"  

// Phaser
weapon11 = "borg_tng_phaser_2beam"
weaponHardpoints11 = "hp21"  

// Phaser
weapon12 = "borg_tng_phaser_2beam"
weaponHardpoints12 = "hp26" 

// Photon Torpedo
weapon3 = "borg_tng_phaser_2beam"
weaponHardpoints3 = "hp02"

// Photon Torpedo
weapon13 = "borg_tng_phaser_2beam"
weaponHardpoints13 = "hp07"

// Photon Torpedo
weapon14 = "borg_tng_phaser_2beam"
weaponHardpoints14 = "hp12"

// Photon Torpedo
weapon15 = "borg_tng_phaser_2beam"
weaponHardpoints15 = "hp17"

// Photon Torpedo
weapon16 = "borg_tng_phaser_2beam"
weaponHardpoints16 = "hp22"

// Photon Torpedo
weapon17 = "borg_tng_phaser_2beam"
weaponHardpoints17 = "hp27"


//*****************************************
// Photon Torpedo
weapon2 = "borg_tng_destroyer_photon"
weaponHardpoints2 = "hp02" "hp07" "hp12" "hp17" "hp22" "hp27"

//Self Destruct
weapon4 = "gselfdes"
weaponHardpoints4 = "hp30"

// tractor beam
weapon5 = "f_tractor_bm"
weaponHardpoints5 = "hp01" "hp03"

// Warp
weapon6 = "gwarp"
weaponHardpoints6 = "hp04"

// long range sensor
weapon7 = "long_range_sensor"
weaponHardpoints7 = "hp19"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp14"
WeaponTargetHardpoints = "hp30"
//ShieldTargetHardpoints = "hp04"
SensorTargetHardpoints = "hp19"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp14"
WeaponDestructionHardpoints = "hp30"
//ShieldDestructionHardpoints = "hp04"
SensorDestructionHardpoints = "hp19"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 450

// Scale for the camera radius
cameraRadiusScale = 3.5
pivotRadiusScale = 3.5

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Sphere III, generated Mon Dec 16 15:42:02 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// this applies when our ship is destroyed - sls
selfDestructRadius = 300;
// the damage applied when we blow up - sls
selfDestructDamage = 300;

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

PhysicsFile = "class_borg_destroyer_physics.odf";


//**********************************************************************
//   BUILD, etc.
//**********************************************************************
//Amount of time required to build ship
buildTime = 51.0

