// rate at which particle grows (or shrinks)
particleGrowthRate = .6//DAS 1

// regulates the particle growth rate
particleGrowthInterpolant = 2//DAS 5

// disable texture animation
enableTextureAnimation = 1//DAS 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 30//DAS 4

// random additional lifetime
particleLifetimeVariance = .5

// particle size
particleSize = 0.12//DAS 0.24
particleStartSize = 0

// random additional size
particleSizeVariance = .00133

// particle velocity
particleVelocity = .19//DAS .23

// random additional velocity
particleVelocityVariance = .05

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -2
particleAngularVelocityMax = 2

// total number of particles that can exist at one time
maxParticles = 1000//DAS 100

// constrain the smoke emission 
particleDirectionSpread = .7

// number of particles spawned at every launch
burstAmount = 75//DAS 2

// time between particle creation
launchPeriod = .05

// radius of particle creation area
launchRadius = .5

// delay before first particle launch
launchDelay = 0.6//DAS 0.0

// rate at which particles slow
friction = .2//DAS .4

// total time during which new particles are created
lifetime = 2

// Sprite is selected randomly from this list on particle creation
spriteList = "x_blast3"

// rotate particles to random but fixed orientation
rotate = 1

// establish the color transition for the lifetime of this particle
particleColor0 =  .2 .5 .2
particleColor1 =   0 0 0
//particleColor2 = 0 0 0

// when a particle is spawned, slightly adjust its color
particleColorVariance = .08 .05 .05

// restrict the color variance to a single component (i.e., the maximum)
particleUniformColorVariance = 1

// modifies the playback speed
speedModifier = 3//DAS 1

// decrease the overall opacity of the smoke to allow objects to partially show through
opacity = 2//DAS 3

timetofadeout = 10//DAS 1