#include "R_class_battleship.odf"
#include "Repair_toslate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Heavy Defender type B"

// Tooltips
tooltip = "heavy_defenderclass"
verboseTooltip = "heavy_defenderclass_v"

// Race which can build ship & starting race of ship
race = "rom-late"

basename = "R_Heavy_Defender"

//Energy per shot
energyPerPulsePhaser = 0.0000000009

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1450
weaponsLevel = 1400
sensorsLevel = 1150
enginesLevel = 900
shieldsLevel = 1600

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 5
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 4
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 7900
startYear = 2288
endYear   = 2300       

// global WEAPON values
photonReplenishRate 		= 2.5    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.5	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.5		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.8		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Brak'en" "D'soria" "D'tervik" "Joran"
	"Lubato" "Maruccius" "Mentenius" "Munia"
	"Narrocian" "Opalius" "Pesanius" "Pola"
	"Sapotius" "Setro" "Solus" "Strato"
	"Tovarek" "Truntis" "Velosh" "Vrenek"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Front pulse
weapon1 = "rom_tos_heavypulse"
weaponHardpoints1 = "hp01" "hp24" 

// Front Phaser
weapon6 = "rom_tos_phaser_1beam"
weaponHardpoints6 = "hp02"

// Front Phaser
weapon7 = "rom_tos_phaser_1beam"
weaponHardpoints7 = "hp03" 

// Front Photon
weapon3 = "rom_tos_plasma_R"
weaponHardpoints3 = "hp05" 

// Rear Photon
weapon4 = "rom_tos_plasma_R"
weaponHardpoints4 = "hp25"

// rear Phaser
weapon5 = "rom_tos_heavypulse"
weaponHardpoints5 = "hp13"

// rear Phaser
weapon12 = "rom_tos_heavypulse"
weaponHardpoints12 = "hp14"

// top pulse
weapon13 = "rom_tos_phaserarc_1beam"
weaponHardpoints13 = "hp12" "hp04"

// Cloaking Device
weapon2 = "grcloak"
weaponHardpoints2 = "hp12" 

// tractor beam
weapon8 = "f_tractor_bm"
weaponHardpoints8 = "hp25" "hp24"

// Warp
weapon9 = "gwarp"
weaponHardpoints9 = "hp19"

//Self Destruct
weapon10 = "gselfdes"
weaponHardpoints10 = "hp16"

// long range sensor
weapon11 = "long_range_sensor"
weaponHardpoints11 = "hp21"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp07" "hp08" "hp15"
WeaponTargetHardpoints = "hp16"
ShieldTargetHardpoints = "hp18"
SensorTargetHardpoints = "hp21"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp07" "hp08" "hp15" 
WeaponDestructionHardpoints = "hp16" 
ShieldDestructionHardpoints = "hp18"
SensorDestructionHardpoints = "hp21" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 345

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Heavy Defender, generated Mon Dec 16 15:32:03 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 600; // this applies when our ship is destroyed - sls
selfDestructDamage = 1200; // the damage applied when we blow up - sls
//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "r_heavydefender_physics.odf"

//**********************************************************************

cameraRadiusScale = 1.1


