#include "rom_photon_main_lvl3.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "r_tng_photon_artillery_ord"

//Display name for this weapon
wpnName = "Photon Torpedo"

// Default weapon damage for photons.  This is the base number of hit points delivered on impact for the photon. -tmob
weaponDamage = 335.0

// total photons, -1 = unlimited capacity
ordnanceCapacity = 160

// Range within which the weapon will fire.
range = 845.0f//DAS 200.0f

// Torpedo firing arc
fireArc = 110

// Percent chance of hitting the target.
hitChance = 0.75

//Amount of time the ordinance will exists without hitting something
lifeSpan = 2700.0//DAS 8.0

//How fast the shot moves
shotSpeed = 700.0

//Time Delay between shots
shotDelay = 9.0f//DAS 12.0f

// This affects the turning radius/rate somewhat unknown.
omegaTurn = 0.0 //1.0

//The amount of time that the missile obeys the limitations of omegaTurn
//After that, it heads straight for the target
seekTime = 0.0 //1.0

//The number of units which are subtracted from the Special Energy Reserve
specialEnergyCost = 0