// rate at which particle grows (or shrinks)
particleGrowthRate = .5

// particle lifetime
particleLifetime = 1

// random additional lifetime
particleLifetimeVariance = 0.1

// particle size
particleSize = .3//DAS .5

// random additional size
particleSizeVariance = 0.5

// particle velocity
particleVelocity = 0.5

// random additional velocity
particleVelocityVariance = 0.4

// total number of particles that can exist at one time
maxParticles = 150

// time between particle creation
launchPeriod = 0.1

// radius of particle creation area
launchRadius = 0.4//DAS 0.3

// delay before first particle launch
launchDelay = 0.0

// spread of particles from base direction
particleDirectionSpread = 1.3

// rate at which particles slow
friction = 0.00

// DO NOT SET LIFETIME, THESE ARE KILLED OFF BY BEAM CODE

// Sprite is selected randomly from this list on particle creation
spriteList = "xcritical_1"

// stretch out the sprites along the velocity vector to simulate motion blur
stretch = .1

// stretch factor (time)
stretchFactor = 0.09


// follow exactly the emitters movement
emitterfollow = 0.95;