#include "K_tngclass_cruiser.odf"
#include "Repair_tngearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = " D-11 Death Rite"

// Tooltips
tooltip = "death_rite_class"
verboseTooltip = "death_rite_class_v"

// Race which can build ship & starting race of ship
race = "kling-late"

basename = "K_Death_Rite"

//Energy per shot
energyPerPulsePhaser = 0.06

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1800
weaponsLevel = 1700
sensorsLevel = 1150	
enginesLevel = 850
shieldsLevel = 1500

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 5
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 4
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 13200
startYear = 2334
endYear   = 2380

// global WEAPON values
photonReplenishRate 		= 1.8    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.2	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.7		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.5		// how fast the shields charge


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"IKS Hurgh'ragh" "IKS TajHu" "IKS Duy'Hub" "IKS Begh'poQ"          
	"IKS Wuv'a'tem" "IKS Deb'choS" "IKS Qugh'tung" "IKS Nay'par"             
	"IKS GhoH'Sot" "IKS Qup'SoH" "IKS Hob'DIS" "IKS Chong'pogh"       
	"IKS TaD'moH" "IKS Tar'be" "IKS Luq'argh" "IKS PiqaD'nem"         
	"IKS MajQa'be'" "IKS Qut'Such" "IKS NaS'puchpa'" "IKS Gho'be'"  

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// side Phaser
weapon16 = "kling_tng_phaser_3beam"
weaponHardpoints16 = "hp09"

// side Phaser
weapon17 = "kling_tng_phaser_3beam"
weaponHardpoints17 = "hp10"

// side Phaser
weapon18 = "kling_tng_phaser_3beam"
weaponHardpoints18 = "hp11"

// side Phaser
weapon19 = "kling_tng_phaser_3beam"
weaponHardpoints19 = "hp14"



// front side Phaser
//weapon20 = "kling_tng_phaser_3beam"
//weaponHardpoints20 = "hp05"

// front side Phaser
//weapon21 = "kling_tng_phaser_3beam"
//weaponHardpoints21 = "hp04"

// front side Phaser
//weapon22 = "kling_tng_phaser_3beam"
//weaponHardpoints22 = "hp03"

// front side Phaser
//weapon23 =  "kling_tng_phaser_3beam"
//weaponHardpoints23 = "hp06"

// aft pulse
//weapon24 =  "kling_tng_pulse"
//weaponHardpoints24 = "hp20" "hp23"



// Side Phaser
weapon1 = "kling_tng_phaser_3beam"
weaponHardpoints1 = "hp08"

// Side Phaser
weapon12 = "kling_tng_phaser_3beam"
weaponHardpoints12 = "hp13"

// Side Phaser
weapon2 = "kling_tng_phaser_3beam"
weaponHardpoints2 = "hp07"

// Side Phaser
weapon13 = "kling_tng_phaser_3beam"
weaponHardpoints13 = "hp12"

// Disruptor
weapon3 = "kling_tng_heavypulse"
weaponHardpoints3 = "hp19"

// Disruptor
weapon14 = "kling_tng_pulse"
weaponHardpoints14 = "hp18" "hp17" 

// aft Phaser
weapon4 = "kling_tng_phaser_3beam"
weaponHardpoints4 = "hp15" 

// aft Phaser
weapon15 = "kling_tng_phaser_3beam"
weaponHardpoints15 = "hp16"

//*******************photon****************
// Photon
weapon5 = "kling_tng_destroyer_photon"
weaponhardpoints5 =  "hp01"

// Photon
weapon6 = "kling_tng_scout_photon"
weaponhardpoints6 =  "hp02"

// Cloaking Device
weapon7 = "gkcloak"
weaponHardpoints7 = "hp23"

// tractor beam
weapon8 = "f_tractor_bm"
weaponHardpoints8 = "hp19" "hp20"

// Warp
weapon9 = "gwarp"
weaponHardpoints9 = "hp22"

// long range sensor
weapon10 = "long_range_sensor"
weaponHardpoints10 = "hp28"

//Self Destruct
weapon11 = "gselfdes"
weaponHardpoints11 = "hp16"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp23" "hp24" "hp25"
WeaponTargetHardpoints = "hp26"
ShieldTargetHardpoints = "hp27"
SensorTargetHardpoints = "hp28" "hp29"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp23" "hp24" "hp25"
WeaponDestructionHardpoints = "hp26"
ShieldDestructionHardpoints = "hp27"
SensorDestructionHardpoints = "hp28" "hp29"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 470

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Death Rite, generated Mon Dec 16 14:49:29 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

engineBreakNodes =  "Left_Nacelle" "Right_Nacelle" 
criticalBreakNodes="Left_Impulse" "Right_Impulse"
weaponBreakNodes= "Bridge"
selfDestructRadius = 600; // this applies when our ship is destroyed - sls
selfDestructDamage = 1200; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "k_deathrite_physics.odf"


//**********************************************************************

cameraRadiusScale = 1.1




