// rate at which particle grows (or shrinks)
particleGrowthRate = 1.0

// particle lifetime
particleLifetime = 0.5

// random additional lifetime
particleLifetimeVariance = 0.0

// particle size
particleSize 0.5

// random additional size
particleSizeVariance = 0.0

// particle velocity
particleVelocity = 0.0

// random additional velocity
particleVelocityVariance = 0.0

// spray out behind us; it's a trail.  
// 0.0 means particles all go directly behind, 
// 1.0 means particles go in all directions.
//particleDirectionSpread = 0.1

// total number of particles that can exist at one time
maxParticles = 50

// time between particle creation
launchPeriod = 0.01

// delay before first particle launch
launchDelay = 0.0

// radius of particle creation area
launchRadius = 0.0

// rate at which particles slow
friction = 0.5

// Sprite is selected randomly from this list on particle creation
spriteList = "artiltrail"

// rotate particles to random but fixed orientation
rotate = 0

// stretch out the sprites along the velocity vector to simulate motion blur
stretch = 0

// stretch factor (time)
stretchFactor = 0.025