#include "F_class_destroyer.odf" 
#include "Repair_toslate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Soyuz class"

// Tooltips
tooltip = "Soyuzclass"
verboseTooltip = "Soyuzclass_v"

// Race which can build ship & starting race of ship
race = "fed-late"

//Energy per shot
energyPerPulsePhaser = 0.0009

basename = "F_TTSoyuzTMP"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1200
weaponsLevel = 1200
sensorsLevel = 1250
enginesLevel =  885
shieldsLevel = 1200

// WEAPON values
numberOfPhaserBeams = 4
numberOfForePhotons = 4
photonSpread = 0
//forePhotonSpread = 0
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 5450
startYear = 2279
endYear   = 2340

// global WEAPON values
photonReplenishRate 		= 2.0    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.2	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.5		// how fast the shields charge


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Soyuz" "USS Bozeman" "USS Trial" "USS Nevada"

logoFileNames = "F_TTSoyuz_Logo_1" "F_TTSoyuz_Logo_2" "F_TTSoyuz_Logo_3" "F_TTSoyuz_Logo_4"


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Phaser 1
weapon1 = "fed_tmp_phaser_3beam"
weaponHardpoints1 = "hp01" "hp07"

// Phaser 2
weapon2 = "fed_tmp_phaser_3beam"
weaponHardpoints2 = "hp02" "hp08"

// Phaser 3
weapon3 = "fed_tmp_phaser_3beam"
weaponHardpoints3 = "hp03" "hp05" 

// Phaser 3
weapon10 = "fed_tmp_phaser_3beam"
weaponHardpoints10 = "hp09" "hp11"

// Phaser 4
weapon4 = "fed_tmp_phaser_3beam"
weaponHardpoints4 = "hp04" "hp06" 

// Phaser 4
weapon11 = "fed_tmp_phaser_3beam"
weaponHardpoints11 = "hp10" "hp12"

// Phaser 5
weapon5 = "fed_tmp_pulse"
weaponHardpoints5 = "hp13"

// Phaser 5
weapon12 = "fed_tmp_pulse"
weaponHardpoints12 = "hp14"

// Phaser 5
weapon13 = "fed_tos_photon_cruiser"
weaponHardpoints13 = "hp15"

//******************************************

// Warp
weapon6 = "gwarp"
weaponHardpoints6 = "hp19"

// tractor beam
weapon7 = "f_tractor_bm"
weaponHardpoints7 = "hp22" "hp23"

//Self Destruct
weapon8 = "gselfdes"
weaponHardpoints8 = "hp20"

// long range sensor
weapon9 = "long_range_sensor"
weaponHardpoints9 = "hp21"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp19"
WeaponTargetHardpoints = "hp01"
ShieldTargetHardpoints = "hp24"
SensorTargetHardpoints = "hp21"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp19"
WeaponDestructionHardpoints = "hp01" 
ShieldDestructionHardpoints = "hp24"
SensorDestructionHardpoints = "hp21" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 247

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 650; // this applies when our ship is destroyed - sls
selfDestructDamage = 1300; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_miranda_refit_physics.odf"

//**********************************************************************


cameraRadiusScale = 1.4



