#include "k_bop_photon.odf"

// base photon damage, modifies global config g_photonDamage
weaponDamage = 2000

//Max number of photons
ordnanceCapacity = 900

//How fast the shot moves
shotSpeed = 2000.0

// Range within which the weapon will fire.
range = 890.0f

// Torpedo firing arc
fireArc = 110

// Percent chance of hitting the target.
hitChance = 1.0

//Amount of time the ordinance will exists without hitting something
lifeSpan = 2700.0//DAS 8.0