#include "F_entclass_battleship.odf"
#include "Repair_entearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Yorktown class"

// Tooltips
tooltip = "yorktownclass"
verboseTooltip = "yorktownclass_v"

// Race which can build ship & starting race of ship
race = "federation"

basename = "F_Yorktown"

//Energy per shot
energyPerPulsePhaser = 0.00001

photonHullDamageReduction = 0.50

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 950
weaponsLevel = 700
sensorsLevel = 700
enginesLevel = 310
shieldsLevel = 100
hasShields   = 1
hasHullPlating = 1

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 6
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 2  
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 2300
startYear = 2156
endYear   = 2200    2228

// global WEAPON values
photonReplenishRate 		= 1.4    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.2	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.8		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
        "Washington" "Adams" "Wilson" "Shoemaker"
//	"USS Paul Revere" "USS Liberty" "USS Concord" "USS Boston"
//	"USS Fenway" "USS Aurbach" "USS Commonwealth" "USS Adams"

logoFileNames = "F_Yorktown_Logo_1" "F_Yorktown_Logo_2" "F_Yorktown_Logo_3" "F_Yorktown_Logo_4"


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// fwd Saucer Phasers 1
weapon1 = "fed_ent_phaser_1beam"
weaponHardpoints1 = "hp26" "hp18"

// fwd Saucer Phasers 2
weapon2 = "fed_ent_phaser_1beam"
weaponHardpoints2 = "hp28" "hp17"

// left Saucer Phasers 1
weapon3 = "fed_ent_phaser_1beam"
weaponHardpoints3 = "hp03" "hp20"

// left Saucer Phasers 2
weapon4 = "fed_ent_phaser_1beam"
weaponHardpoints4 = "hp34" "hp19"

// right Saucer Phasers 1
weapon5 = "fed_ent_phaser_1beam"
weaponHardpoints5 = "hp27" "hp22"

// right Saucer Phasers 2
weapon6 = "fed_ent_phaser_1beam"
weaponHardpoints6 = "hp32" "hp21"

// Side Pulse Cannons
weapon7 = "fed_ent_fastpulse"
weaponHardpoints7 = "hp29" "hp31"  

// Side Pulse Cannons
weapon8 = "fed_ent_fastpulse"
weaponHardpoints8 = "hp30" "hp33"

// rear phasers 
weapon9 = "fed_ent_phaser_2beam"
weaponHardpoints9 = "hp16"

// rear phasers 
weapon16 = "fed_ent_phaser_2beam"
weaponHardpoints16 = "hp16"

//******photons*****************************
// forward photons1
weapon10 = "fed_ent_photon_artillery"
weaponHardpoints10 = "hp04" "hp05" "hp06"

// forward photons2
weapon11 = "fed_ent_photon_artillery"
weaponHardpoints11 = "hp07" "hp08" "hp09"

// aft side photons
weapon12 = "fed_ent_photon_battleship"
weaponHardpoints12 = "hp01" "hp02"

//*****************************************
// Warp
weapon13 = "gwarp"
weaponHardpoints13 = "hp15"

// tractor beam
weapon14 = "f_tractor_bm"
weaponHardpoints14 = ""hp14" hp16" 

//Self Destruct
weapon15 = "gselfdes"
weaponHardpoints15 = "hp16"

// long range sensor
weapon16 = "long_range_sensor"
weaponHardpoints16 = "hp14"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp10" "hp11" "hp12"
WeaponTargetHardpoints = "hp13" 
//ShieldTargetHardpoints = "hp16"
SensorTargetHardpoints = "hp14" 

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp10" "hp11" "hp12"
WeaponDestructionHardpoints = "hp13" 
//ShieldDestructionHardpoints = "hp16"
SensorDestructionHardpoints = "hp14" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 300

//**********************************************************************
//	BREAK POINTS
//**********************************************************************
// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_yorktown_physics.odf"

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
// Amount of time required to build ship
buildTime = 66.0

//Death Explosion Radius
//**********************************************************************

selfDestructRadius = 500; // this applies when our ship is destroyed - sls
selfDestructDamage = 800; // the damage applied when we blow up - sls



// Scale for the camera radius
cameraRadiusScale = 1.15
