// rate at which particle grows (or shrinks)
particleGrowthRate = 2.5//DAS 1.3

// regulates the particle growth rate
particleGrowthInterpolant = 5

// disable texture animation
enableTextureAnimation = 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 10//DAS 3

// random additional lifetime
particleLifetimeVariance = 0

// particle size
particleSize = 2.5//DAS .9
particleStartSize = 0

// random additional size
particleSizeVariance = 0

// particle velocity
particleVelocity = 0

// random additional velocity
particleVelocityVariance = 0

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = 0
particleAngularVelocityMax = 0

// total number of particles that can exist at one time
maxParticles = 3//DAS 1

// number of particles spawned at every launch
burstAmount = 3//DAS 1

// time between particle creation
launchPeriod = .65//DAS .5

// radius of particle creation area
launchRadius = 0.0

// delay before first particle launch
launchDelay = .9

// rate at which particles slow
friction = 1

// total time during which new particles are created
lifetime = 2//DAS 1

// Sprite is selected randomly from this list on particle creation
spriteList = "x_blast_ring"

// establish the color transition for the lifetime of this particle
particleColor0 = 0.7 0.7 0.7 //DAS 1 1 1 
particleColor1 = 0.0 0.0 0.0 //DAS 0 0 0
particleColor2 = 0.0 0.0 0.0 //DAS 0 0 0
particleColor3 = 0.0 0.0 0.0 //DAS added from TEM

// also fire these dependent particle systems
dependentParticleSystems = "pssupernova_dust"

// modifies the playback speed
speedModifier = 1.5//DAS 1.0


timetofadein = 2 //DAS added from tem
timetofadeout = 3//DAS added from tem

opacity = 0.5 //DAS added from tem

randomSeed = 10 //DAS added from tem
