#include "R_class_cruiser.odf"
#include "Repair_tosearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Romulan Bird of Prey"

// Tooltips
tooltip = "r_birdofpreyclass"
verboseTooltip = "r_birdofpreyclass_v"

// Race which can build ship & starting race of ship
race = "romulan"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1000
weaponsLevel = 1100
sensorsLevel = 1000
enginesLevel = 1120
shieldsLevel = 1200

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 5500
startYear = 2230
endYear   = 2300

// global WEAPON values
photonReplenishRate 		= 2.0    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.5		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.001		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.3		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Brak'en" "D'soria" "D'tervik" "Joran"
	"Lubato" "Maruccius" "Mentenius" "Munia"
	"Narrocian" "Opalius" "Pesanius" "Pola"
	"Sapotius" "Setro" "Solus" "Strato"
	"Tovarek" "Truntis" "Velosh" "Vrenek"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Plasma Torpedo
weapon1 = "rom_tos_plasma_S"
weaponHardpoints1 = "hp01"

// Plasma Torpedo
weapon9 = "rom_tos_plasma_G"
weaponHardpoints9 = "hp06"

//  Fore Phaser
weapon2 = "rom_tos_phaser_2beam"
weaponHardpoints2 = "hp04" "hp03"

//  Aft Phaser
weapon3 = "rom_tos_phaser_2beam"
weaponHardpoints3 = "hp02" "hp05" 

// Cloaking Device
weapon4 = "grcloak"
weaponHardpoints4 = "hp26" 

// tractor beam
weapon5 = "f_tractor_bm"
weaponHardpoints5 = "hp01" "hp06"

// Warp
weapon6 = "gwarp"
weaponHardpoints6 = "hp04"

// long range sensor
weapon7 = "long_range_sensor"
weaponHardpoints7 = "hp23"

//Self Destruct
weapon8 = "gselfdes"
weaponHardpoints8 = "hp16"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp08" "hp09" "hp10"
WeaponTargetHardpoints = "hp14"
ShieldTargetHardpoints = "hp26"
SensorTargetHardpoints = "hp23"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp08" "hp09" "hp10" 
WeaponDestructionHardpoints = "hp14" 
ShieldDestructionHardpoints = "hp26"
SensorDestructionHardpoints = "hp23" 

engineBreakNodes= "RNacelle" "LNacelle"

animation= 2

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 150



//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Bird Of Prey, generated Mon Dec 16 15:16:28 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

selfDestructRadius = 400; // this applies when our ship is destroyed - sls
selfDestructDamage = 500; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "r_stormbird_physics.odf"

//**********************************************************************





