#include "K_class_battleship.odf"
#include "Repair_tnglate2.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "T'Uerell"

// Tooltips
tooltip = "surakclass"
verboseTooltip = "surakclass_v"

// Race which can build ship & starting race of ship
race = "vulcan"

//Single player Model
basename = "v_tuerell_c"

//Energy per shot
energyPerPulsePhaser = 0.000001

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 3000
weaponsLevel = 2000
sensorsLevel = 2000
enginesLevel = 1200
hasShields = 0

// WEAPON values
numberOfPhaserBeams = 5
numberOfForePhotons = 6
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 6
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 25000
startYear = 1960
endYear   = 1999

// global WEAPON values
photonReplenishRate 		= 2.0   	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.3		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.1		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 3.0		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES: Named after 24th century star systems
//**********************************************************************
possibleCraftNames = 
	"Seleya" 

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// for longpulse
weapon1 = "Assimilated_tos_longpulse"
weaponHardpoints1 = "hp06" "hp09" "hp13" "hp15" "hp05"  "hp10" "hp14" "hp16"

// aft longpulse
weapon2 = "Assimilated_tos_longpulse"
weaponHardpoints2 = "hp08" "hp11" "hp19" "hp17" "hp07" "hp12" "hp20" "hp18"

// for fastpulse
weapon3 = "Assimilated_tos_fastpulse"
weaponHardpoints3 = 
//"hp21" "hp22" "hp23" "hp24" 

// Phasers
weapon4 = "borg_tng_phaser_3beam"
weaponHardpoints4 = "hp30" "hp33" "hp34" "hp02"

// Phasers
weapon5 = "borg_tng_phaser_3beam"
weaponHardpoints5 = "hp32" 

// Phasers
weapon6 = "borg_tng_phaser_3beam"
weaponHardpoints6 =  "hp29" 


// forward torpedos
weapon7 = "Assimilated_tng_scout_photon"
weaponHardpoints7 =   "hp29" "hp32"

// Aft torpedos
weapon8 = "Assimilated_tng_scout_photon"
weaponHardpoints8 = "hp03" "hp04"

// Warp
weapon9 = "gwarp"
weaponHardpoints9 = "hp04"

// Self Destruct
//weapon10 = "gselfdes"
//weaponHardpoints10 = "hp01" "hp04"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp26" "hp27" "hp28"
weaponsTargetHardpoints = "hp29" "hp30"
shieldGeneratorTargetHardpoints = "hp31" "hp32" 
sensorsTargetHardpoints = "hp33" "hp34" 


//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 600

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************

// Shield Effect Colors, out of 1, not 255
shieldColor = 0.2 1.0 1.0

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine" "T_Engine"

//**********************************************************************
//   SPECIAL ENERGY
//**********************************************************************
// Maximum Value of Special Energy
maxSpecialEnergy = 1000

// Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 15

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "v_surak_physics.odf"

//**********************************************************************
//  Engine sound
//**********************************************************************
engineSound = "ST_ENG_FED_Cruiser"

//**********************************************************************
//  Death sounds
//**********************************************************************
explosionMajorSoundGroup = "ST_GRP_EXP_Ship_Large"
explosionMinorSoundGroup = "ST_GRP_EXP_Ship_Small"
breakMajorSoundGroup = "ST_GRP_EXP_Ship_Medium"
breakMinorSoundGroup = "ST_GRP_EXP_Ship_Small"



