// rate at which particle grows (or shrinks)
particleGrowthRate = .5

// regulates the particle growth rate
particleGrowthInterpolant = 5

// disable texture animation
enableTextureAnimation = 1//DAS 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 2//DAS 1.5

// random additional lifetime
particleLifetimeVariance = .5

// particle size
particleSize = 0.2
particleStartSize = 0

// random additional size
particleSizeVariance = .2

// particle velocity
particleVelocity = .5

// random additional velocity
particleVelocityVariance = 1

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -1
particleAngularVelocityMax = 1.5

rotate = 1

// total number of particles that can exist at one time
maxParticles = 10

// number of particles spawned at every launch
burstAmount = 1

// time between particle creation
launchPeriod = .2

// radius of particle creation area
launchRadius = 3

// delay before first particle launch
launchDelay = 0.5

// rate at which particles slow
friction = 10

// total time during which new particles are created
lifetime = 1.3

// Sprite is selected randomly from this list on particle creation
spriteList = "burst"//DAS "x_blast1"

// establish the color transition for the lifetime of this particle
particleColor0 = .4 .2 .1
particleColor1 = 0 0 0
particleColor2 = 0 0 0

// modifies the playback speed
speedModifier = 1.0

// establish a consistent seed
randomSeed = 10

dependentParticleSystems = "psexplosion_blast_coloring1" "psexplosion_blast_wide2" 

//"psexplosion_glow_hot2" "psexplosion_spark" "psshockwave" "psexplosion_sparks" 




