// rate at which particle grows (or shrinks)
particleGrowthRate = .6

// regulates the particle growth rate
particleGrowthInterpolant = 6

// disable texture animation
enableTextureAnimation = 1

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 2

// random additional lifetime
particleLifetimeVariance = .05

// particle size
particleSize = 0.2
particleStartSize = 0

// random additional size
particleSizeVariance = 0.1

// particle velocity
particleVelocity = .2

// random additional velocity
particleVelocityVariance = 0

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -1
particleAngularVelocityMax = 1

// total number of particles that can exist at one time
maxParticles = 20

// number of particles spawned at every launch
burstAmount = 1

// time between particle creation
launchPeriod = .1

// radius of particle creation area
launchRadius = 2.0

// delay before first particle launch
launchDelay = 0.0

// rate at which particles slow
friction = 10

// total time during which new particles are created
lifetime = 1

// Sprite is selected randomly from this list on particle creation
spriteList = "explosionb"

// establish the color transition for the lifetime of this particle
particleColor0 = .38 .36 .28
particleColor1 = .20 .33 .19
particleColor2 = 0 0 0

// also fire these dependent particle systems
//dependentParticleSystems = "pssupernova_dust"

// modifies the playback speed
speedModifier = 1.0

// randomize initial orientation
rotate = 1
timetofadeout = 1
// establish a consistent seed
randomSeed = 10