// rate at which particle grows (or shrinks)
particleGrowthRate = .6

// regulates the particle growth rate
particleGrowthInterpolant = 5

// disable texture animation
enableTextureAnimation = 1

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 1.5

// random additional lifetime
particleLifetimeVariance = .5

// particle size
particleSize = 0.2
particleStartSize = 0

// random additional size
particleSizeVariance = .2

// particle velocity
particleVelocity = 0.1

// random additional velocity
particleVelocityVariance = 0

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -.5
particleAngularVelocityMax = 1.2

// total number of particles that can exist at one time
maxParticles = 10

// number of particles spawned at every launch
burstAmount = 3

// time between particle creation
launchPeriod = .5

// radius of particle creation area
launchRadius = .3

// delay before first particle launch
launchDelay = 0

// rate at which particles slow
friction = 0

// total time during which new particles are created
lifetime = 1

// Sprite is selected randomly from this list on particle creation
spriteList = "burst"

// establish the color transition for the lifetime of this particle
particleColor0 = .68 .56 .30
particleColor1 = .05 .05 .05
particleColor2 = 0 0 0

// modifies the playback speed
speedModifier = .7

rotate = 1

randomSeed = 10
 
dependentParticleSystems = "psasteroid_chunks_sm" "psasteroid_chunks_md" "psasteroid_chunks_lrg" "psexplosion_blast_flare5" "psexplosion_sparks3"      

