#include "station.odf"

//**********************************************************************
//   HULL STRENGTH...
//**********************************************************************
// General (upgradeable) values the Player sees for each system
hullLevel    = 1500
weaponsLevel = 1200
sensorsLevel = 1500
enginesLevel = 0
shieldsLevel = 1500

shieldRechargeRateModifier	= 10.0		// how fast the shields charge up

hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasSensors = 1;

warpSuppressionRadiusMultiplier = 1.0

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
//Name of station class in Display window & in edit mode & tooltip
unitName = "Command Post"

//**********************************************************************
//PROGRAMMING PARAMETERS WHICH SHOULD NOT BE CHANGED & UNUSED PARAMETERS
//**********************************************************************

//  Phasers
weapon1 = "fed_ent_fastpulse"
weaponHardpoints1 = "hp01"

//  Phasers
weapon2 = "fed_ent_phaser_1beam"
weaponHardpoints2 = "hp02" 

//  Phasers
weapon3 = "fed_ent_fastpulse"
weaponHardpoints3 = "hp03" 

//  Phasers
weapon4 = "fed_ent_phaser_1beam"
weaponHardpoints4 = "hp04" 

//  Phasers
weapon5 = "fed_ent_phaser_1beam"
weaponHardpoints5 = "hp05" 

//  Phasers
weapon6 = "fed_ent_fastpulse"
weaponHardpoints6 = "hp06" 

//  Phasers
weapon7 = "fed_ent_phaser_1beam"
weaponHardpoints7 = "hp07" 

//  Phasers
weapon8 = "fed_ent_fastpulse"
weaponHardpoints8 = "hp08" 

//  Torps
weapon9 = "fed_ent_photon_cruiser"
weaponHardpoints9 = "hp09" "hp10" "hp11" "hp12"

//Runtime class label for instantiation of object.
classLabel = "starbase"

// Neither of these, so no repair queue.
repairFacility = 0
decommissionFacility = 0

// SHIELD VALUES
maxShieldHitPoints = 800


//**********************************************************************
//   Additions for context sensitive menus
//**********************************************************************

alert = 0
combat = 1

