#include "K_class_scout.odf"
#include "Repair_borg.odf"
//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "T'Uerell"

// Tooltips
tooltip = "surakclass"
verboseTooltip = "surakclass_v"

// Race which can build ship & starting race of ship
race = "vulcan"


//**********************************************************************
//   SHIP NAMES: Named after 24th century star systems
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel = 700
weaponsLevel = 700
sensorsLevel = 800
enginesLevel = 400
shieldsLevel = 700

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 3000
startYear = 1960
endYear   = 1999

// global WEAPON values
photonReplenishRate 		= 1.4    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.5		// how fast the shields charge

possibleCraftNames = 
	"Seleya" 

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
//nose hp's "hp21" "hp22" "hp23" "hp24"
//top back/mid/front  "hp30" "hp33" "hp34" 

// for top/bottom/right/left ring phasers
weapon1 = "vul_ent_phaser_1beam"
weaponHardpoints1 = "hp06" "hp09" "hp13" "hp15"

// for top/bottom/right/left ringphasers
weapon2 = "vul_ent_phaser_1beam"
weaponHardpoints2 = "hp05"  "hp10" "hp14" "hp16"

// aft top/bottom/right/left ring Phasers
weapon3 = "vul_ent_phaser_1beam"
weaponHardpoints3 = "hp08" "hp11" "hp19" "hp17"

// aft top/bottom/right/left ring Phasers
weapon4 = "vul_ent_phaser_1beam"
weaponHardpoints4 = "hp07" "hp12" "hp20" "hp18"

// forward torpedos
weapon5 = "vul_ent_photon"
weaponHardpoints5 = "hp01" "hp02" "hp29" "hp32"

// Aft torpedos
weapon6 = "vul_ent_photon"
weaponHardpoints6 = "hp03" "hp04"

// Warp
weapon7 = "gwarp"
weaponHardpoints7 = "hp04"

// Self Destruct
//weapon8 = "gselfdes"
//weaponHardpoints8 = "hp01" "hp04"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29" "hp30" 
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
criticalTargetHardpoints = "hp10" "hp14"


//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 600

// values from GLOBAL CONFIG - listed here in case ship needs to have unique value
// The global values are multiplied by these factors

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine" "T_Engine"

//**********************************************************************
//   SPECIAL ENERGY
//**********************************************************************
// Maximum Value of Special Energy
maxSpecialEnergy = 1000

// Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 15




//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "v_surak_physics.odf"



//**********************************************************************
//   MESSAGE & SOUND PARAMETERS
//**********************************************************************

//**********************************************************************
//  Engine sound
//**********************************************************************
engineSound = "ST_ENG_FED_Cruiser"

//**********************************************************************
//  Death sounds
//**********************************************************************
explosionMajorSoundGroup = "ST_GRP_EXP_Ship_Large"
explosionMinorSoundGroup = "ST_GRP_EXP_Ship_Small"
breakMajorSoundGroup = "ST_GRP_EXP_Ship_Medium"
breakMinorSoundGroup = "ST_GRP_EXP_Ship_Small"

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
// Amount of time required to build ship
buildTime = 22.0

// Number of officers required to build this ship
officerCost = 6

// Number of crew required to build ship & Starting crew
crewCost = 400

// Dilithium Cost to build
dilithiumCost = 150

// Metal Cost to build
metalCost = 50



