#include "command.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
//Name of station class in Display window & in edit mode & tooltip
unitName = "Harvesting Station"

//tooltips
tooltip = "rom_ent_command"
verboseTooltip = "rom_ent_command_v"

//Race which can build ship & starting race of ship
race = "romulan"

baseName = "r_ent_command"


//**********************************************************************
//PROGRAMMING PARAMETERS WHICH SHOULD NOT BE CHANGED & UNUSED PARAMETERS
//**********************************************************************

//Runtime class label for instantiation of object.
classLabel = "starbase"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************
hasHull = 1;
hasShield = 1;
hasWeapons = 0;
hasSensors = 1;

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 0
photonSpread = 0
numberOfAftPhotons = 0

// global WEAPON values
photonReplenishRate 		= 1.5    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 0.5		// how fast the shields charge

hullLevel    = 800
weaponsLevel = 1000
sensorsLevel = 1500
enginesLevel = 0
shieldsLevel = 800
//**********************************************************************

// Cloaking
weapon1 = "gcloak_permanent"
weaponHardpoints1 = "hp01" 

// Phasers
weapon2 = "rom_ent_phaser_2beam"
weaponHardpoints2 = "hp02"

// Phasers
weapon3 = "rom_ent_phaser_2beam"
weaponHardpoints3 =  "hp03"

// Phasers
weapon4 = "rom_ent_phaser_2beam"
weaponHardpoints4 =  "hp04"

// Phasers
weapon5 = "rom_ent_phaser_2beam"
weaponHardpoints5 = "hp05" 

// Phasers
weapon6 = "rom_ent_phaser_2beam"
weaponHardpoints6 = "hp10" 

// Phasers
weapon7 = "rom_ent_phaser_2beam"
weaponHardpoints7 = "hp11" 

// Phasers
weapon8 = "rom_ent_phaser_2beam"
weaponHardpoints8 = ""hp12" 

// Phasers
weapon9 = "rom_ent_phaser_2beam"
weaponHardpoints9 = "hp13"

// Pulse Phasers 1
weapon10 = "rom_ent_pulse"
weaponHardpoints10 = "hp06" "hp07" 

// Pulse Phasers 2
weapon11 = "rom_ent_pulse"
weaponHardpoints11 = "hp08" "hp09" 

// Phasers
weapon12 = "rom_ent_phaser_2beam"
weaponHardpoints12 = "hp14"

// Phasers
weapon13 = "rom_ent_phaser_2beam"
weaponHardpoints13 = "hp15"

// Phasers
weapon14 = "rom_ent_phaser_2beam"
weaponHardpoints14 = "hp16"

// Phasers
weapon15 = "rom_ent_phaser_2beam"
weaponHardpoints15 = "hp17"

// Hardpoints to hit for various systems and other locations.

weaponsTargetHardpoints = "hp02" "hp03" "hp04" "hp05" "hp09" "hp16" "hp11"
shieldGeneratorTargetHardpoints = "hp18" "hp19"
sensorsTargetHardpoints = "hp20" "hp21" "hp22"

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Harvesting Station 31" "Harvesting Station 73" "Harvesting Station 23" "Harvesting Station 83"
	"Harvesting Station 17" "Harvesting Station 38" "Harvesting Station 42" "Harvesting Station 22" 



//**********************************************************************
//   MESSAGE & SOUND PARAMETERS
//**********************************************************************

eventSelect = "StarbaseSelect"
eventAcknowledge = "StarbaseAcknowledge"
eventAttack = "StarbaseAttack"
eventDecommission = "StarbaseDecommission"
ambientSound = "ST_ENG_ROM_Station_1"


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Hardpoints to hit for various systems and other locations.
lifeSupportTargetHardpoints = "hp06" "hp07" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" 
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24" "hp25"
sensorsTargetHardpoints = "hp29" "hp30" "hp31" "hp32" "hp33" "hp34" "hp35" "hp36" "hp37" "hp38" 
hullTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
criticalTargetHardpoints =


//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 600

//**********************************************************************

//**********************************************************************
//   AI SYSTEM PARAMETERS
//...these parameters influence how the AI evaluates and compares craft.
//**********************************************************************
// An abstract number that represents how much extra strength must be
// used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.25f

// The normalized intrinsic value of a target.  High value craft make good
// attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.25f


//**********************************************************************

//**********************************************************************
//   Additions for context sensitive menus
//**********************************************************************

//builder_ship = 1
alert = 1
combat = 1
transporter = 1
