#include "class_battleship.odf"

//**********************************************************************
//  Engine sound
//**********************************************************************
engineSound = "ST_ENG_KLI_Battleship" 

// global WEAPON values
photonReplenishRate 		= 1.1   	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 0.7	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.4		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 0.6		// how fast the shields charge

//AI Settings
chanceFlyBy = 0.20
chanceCircle = 0.25
chanceCloverleaf = 0.05
chanceChase = 0.50


