#include "f_constellation.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Constellation class"

// Tooltips
tooltip = "constellationclass"
verboseTooltip = "constellationclass_v"

// Race which can build ship & starting race of ship
race = "federation"

//Single player Model
basename = "f_constellation"

//This ship is a hero.
isHero = 1

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// COMMAND POINT COST
commandPointCost = 0
startYear = 2284
endYear   = 2300

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Stargazer" 
//	"USS Hathaway" "USS Constellation" "USS Gettysburg"
//	"USS Pembrook" "USS Graham" "USS Lillian" "USS Twooney"
//	"USS San Antonio" "USS Flagstaff" "USS Wilmington" "USS Denver"
//	"USS Constellation""USS Gettysburg" "USS Magellan"
//	"USS Victory" "USS Jaemz"

logoFileNames = "F_Constellation_Logo_1" "F_Constellation_Logo_2" "F_Constellation_Logo_3" "F_Constellation_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1300
weaponsLevel = 1300
sensorsLevel = 1300
enginesLevel = 970
shieldsLevel = 1300

// global WEAPON values
photonReplenishRate 		= 2.2    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.2  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 2.9		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.5		// how fast the shields charge

//AI Settings
chanceFlyBy = 0.25
chanceCircle = 0.30
chanceCloverleaf = 0.15
chanceChase = 0.30

// ******Targeting Boost System*************************************
hasTargetingBoost = 1 				// Determines whether craft has targeting boost system


//Phaser Lock System
PhaserboostModifier = 0.25 			// speed at which the reticles move towards lock
phaserTargetingBoostThreshold = 0.40 	// base % chance to hit before phasers accumulate boost
maxPhaserBoost = 0.40				// max boost value for phasers
phaserTargetLockLossValue = 0.40		// once phaser lock lost, boost is set to this value as count down timer

//Photon Lock System				
PhotonBoostModifier = 0.14 			// speed at which the reticles move towards lock
photonTargetingBoostThreshold = 0.45 	// base % chance to hit before photons accumulate boost
maxPhotonBoost = 0.25				// max boost value for photons
photonTargetLockLossValue = 0.20		// once photon lock lost, boost is set to this value as count down timer

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************


//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Constellation, generated Mon Dec 16 11:47:42 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "L_TEngine" "R_TEngine" "L_BEngine" 

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************
// physics file for star trekky physics behavior
PhysicsFile = "f_constellation_physics.odf"

//**********************************************************************


cameraRadiusScale = 1.6

//**********************************************************************
//  Captain Specific VO
//**********************************************************************
specificCaptain = "Picard"

