// rate at which particle grows (or shrinks)
particleGrowthRate = .6

// regulates the particle growth rate
particleGrowthInterpolant = 5

// disable texture animation
enableTextureAnimation = 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 1

// random additional lifetime
particleLifetimeVariance = .5

// particle size
particleSize = 0.24
particleStartSize = 0

// random additional size
particleSizeVariance = .2

// particle velocity
particleVelocity = .2

// random additional velocity
particleVelocityVariance = 0

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = 0
particleAngularVelocityMax = 0
particleAngularVelocity = 8
// total number of particles that can exist at one time
maxParticles = 10

// number of particles spawned at every launch
burstAmount = 1

// time between particle creation
launchPeriod = .1

// radius of particle creation area
launchRadius = 3

// delay before first particle launch
launchDelay = 0.1

// rate at which particles slow
friction = 10

// total time during which new particles are created
lifetime = 2

// Sprite is selected randomly from this list on particle creation
spriteList = "light_rays"

// establish the color transition for the lifetime of this particle
particleColor0 = 0.5 0.5 0.6
particleColor1 = 0 0 0
//particleColor2 = 0 0 0
// regulates the color change rate; only two colors can be specified when a color interplant is used
particleColorInterpolant = 5 // fast ramp up

// modifies the playback speed
speedModifier = 2

rotate = 0

randomSeed = 10

dependentParticleSystems = 

emitterfollow = 1.0