#include "F_class_scout.odf" 
#include "Repair_tosearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Oberth class"

// Tooltips
tooltip = "oberthclass"
verboseTooltip = "oberthclass_v"

// Race which can build ship & starting race of ship
race = "fed-early"

basename = "F_Oberth"

//Energy per shot
energyPerPulsePhaser = 0.2

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    =  700
weaponsLevel =  600
sensorsLevel = 1200
enginesLevel = 1200
shieldsLevel =  800

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 2
photonSpread = 0
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 3600
startYear = 2266
endYear   = 2300

// global WEAPON values
photonReplenishRate 		= 1.4    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.5	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.5		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 2.0		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Oberth" "USS Copernicus" "USS Biko" "USS Yosemite"
//	"USS Homer" "USS Nautilus" "USS Tornally" "USS Tommaselli"
///	"USS Cochrane" "USS Yukon" "USS Alaska" "USS Vico" 
//	"USS Gagarin" "USS Grissom" "USS Biko" "USS BOnestell"
///	"USS Raman" "USS Tsiolkovsky" "USS Yosemite" "USS Olyimpia"
//	"USS Oberth" 

logoFileNames = "F_Oberth_Logo_1" "F_Oberth_Logo_2" "F_Oberth_Logo_3" "F_Oberth_Logo_4"


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Fwd phasers
weapon1 = "fed_tos_heavybluepulse"
weaponHardpoints1 = "hp03" "hp04" 

// Aft phaser
weapon2 = "fed_tos_bluepulse"
weaponHardpoints2 = "hp05" "hp06"
 
//********************************
// Fwd Photon torpedos
weapon3 = "fed_tos_photon_cruiser_blue"
weaponHardpoints3 = "hp01" "hp02"

//************************************
// Warp
weapon4 = "gwarp"
weaponHardpoints4 = "hp14"

// tractor beam
weapon5 = "f_tractor_bm"
weaponHardpoints5 = "hp18" "hp19" "hp16" "hp17" "hp20"

// long range sensor
weapon6 = "long_range_sensor"
weaponHardpoints6 = "hp20"

//Self Destruct
weapon7 = "gselfdes"
weaponHardpoints7 = "hp16"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp10" "hp11" "hp12"
WeaponTargetHardpoints = "hp13" 
ShieldTargetHardpoints = "hp15"
SensorTargetHardpoints = "hp16" "hp17" "hp20"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp10" "hp11" "hp12"
WeaponDestructionHardpoints = "hp13" 
ShieldDestructionHardpoints = "hp15"
SensorDestructionHardpoints = "hp16" "hp17" "hp20" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 150

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Oberth, generated Mon Dec 16 11:47:42 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 250; // this applies when our ship is destroyed - sls
selfDestructDamage = 500; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_oberth_physics.odf"

//**********************************************************************




// Scale for the camera radius
cameraRadiusScale = 1.4



