#include "research.odf"

//**********************************************************************
//MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Enhancer"

//tooltips
tooltip = "8472_BAS_RESEARCH"
verboseTooltip = "8472_BAS_RESEARCH_V"

//Race which can build ship & starting race of ship
race = "species8472"

// This ship is evolved from another ship
shipIsBuiltByEvolution = 1

//Amount of time required to build ship
buildTime = 150.0

//Number of officers required to build this ship
officerCost = 1

// amount of biomatter needed to build this ship
biomatterCost = 1200

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 3000

//Rate at which shield recharges (points per second... we think)
shieldRate = 2.5

//Possible Craft Names
possibleCraftNames = 
	"Enhancement Core-Y23" "Enhancement Core-Y55" "Enhancement Core-Y08" "Enhancement Core-Y14"
	"Enhancement Core-Y17" "Enhancement Core-Y13" "Enhancement Core-Y42" "Enhancement Core-Y22"
//**********************************************************************
//Construction Parameters

podHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05"
buildItem0 = "8472_PodBasic0"
buildItem1 = "8472_PodBasic1"
buildItem2 = "8472_PodBasic2"
buildItem3 = "8472_PodBasic3"
buildItem4 = "8472_PodBasic4"

//**********************************************************************

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

animation=2

// Hardpoints to hit for various systems and other locations.
//enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12"
lifeSupportTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12"
//weaponsTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12"
shieldGeneratorTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12"
sensorsTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12"
hullTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12"
criticalTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12"
//**********************************************************************
//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.


//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 1.00f


//**********************************************************************
//MESSAGE & SOUND PARAMETERS

eventSelect = "ResearchStationSelect"
eventAcknowledge = "ResearchStationAcknowledge"
eventDecommission = "ResearchStationDecommission"

//**********************************************************************


//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "research_station"
hotkeyLabel = "HOTKEY_F2"
