#include "photono.odf"


//The base amount of damage which the ordinance does with each hit
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a number)
damageBase = 100

shieldHitSoundGroup = "ST_GRP_FEDROM_Photon_Shield"
hitSoundGroup = "ST_GRP_FEDROM_Photon_Ship"

// This affects the turning radius/rate somewhat unknown.
omegaTurn = 0.0 //0.0

//The amount of time that the missile obeys the limitations of omegaTurn
//After that, it heads straight for the target
seekTime = 0.0 //0.75