#include "classm.odf"

unitName = "Class M Ice"

// base texture names (there should be six of each of these)
groundTextureName = "earth_ice"
selfIlluminating = 1
bumpTextureName = "pluto_bump"
atmosphereTextureName = ""

specularTextureName = "earth_ice_Spec"
ambient = 0 0 0
diffuse = 255 255 255
specular = 255 255 255
specularPower = 20

// Sprite to use for minimap display.
mapIcon = "map_classM_ice"

