#include "B_entclass_destroyer.odf" 
#include "Repair_borgent.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Sphere 1"

// Tooltips
tooltip = "b_ent_sphereclass"
verboseTooltip = "b_ent_sphereclass_v"

// Race which can build ship & starting race of ship
race = "borg"

// points per second we can repair (including HULL)
repairRate = 25.0

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    =  600
weaponsLevel =  600
sensorsLevel =  900
enginesLevel =  500
shieldsLevel =    0
hasShields = 0

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 1800
startYear = 2160
endYear   = 2200

// global WEAPON values
photonReplenishRate 		= 2.2    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.2	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.7		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"I472-18644" "I472-48746" "I472-16471" "I472-05641"
	"I472-68464" "I472-12844" "I472-78416" "I472-16841"
	"I472-48541" "I472-85104" "I472-56160" "I472-63155"
	"I472-04645" "I472-45614" "I472-05646" "I472-78911"
	"I472-46844" "I472-78916" "I472-16104" "I472-96461"
	"I472-75161" "I472-91464" "I472-48941" "I472-46514"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Phaser - middle band
weapon1 = "borg_ent_phaser_2beam"
weaponHardpoints1 = "hp09" "hp25"

// Phaser - middle band
weapon8 = "borg_ent_phaser_3beam"
weaponHardpoints8 = "hp16" "hp03"

// Phaser - middle band
weapon9 = "borg_ent_phaser_2beam"
weaponHardpoints9 = "hp30" "hp10"

// Phaser - middle band
weapon10 = "borg_ent_phaser_3beam"
weaponHardpoints10 = "hp10" "hp06"

// Phaser - middle band
weapon11 = "borg_ent_phaser_2beam"
weaponHardpoints11 = "hp08" "hp21"

// Phaser - middle band
weapon12 = "borg_ent_phaser_3beam"
weaponHardpoints12 = "hp24" "hp19"

// Phaser - middle band
weapon13 = "borg_ent_phaser_2beam"
weaponHardpoints13 = "hp17"

//*****Photon************************

// Photon Torpedo top section
weapon2 = "borg_ent_destroyer_photon"
weaponHardpoints2 = "hp20" "hp29" "hp27" "hp26" "hp01" "hp02" "hp07" "hp28" "hp04"

// Photon Torpedo bottom section
weapon3 = "borg_ent_destroyer_photon"
weaponHardpoints3 = "hp22" "hp15" "hp12" "hp13" "hp14" "hp18" "hp05" "hp23"

// tractor beam
weapon4 = "f_tractor_bm"
weaponHardpoints4 = "hp01" "hp03"

// Warp
weapon5 = "gwarp"
weaponHardpoints5 = "hp04"

//Self Destruct
weapon6 = "gselfdes"
weaponHardpoints6 = "hp16"

// long range sensor
weapon7 = "long_range_sensor"
weaponHardpoints7 = "hp19"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp14"
WeaponTargetHardpoints = "hp30"
//ShieldTargetHardpoints = "hp04"
SensorTargetHardpoints = "hp19"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp14"
WeaponDestructionHardpoints = "hp30"
//ShieldDestructionHardpoints = "hp04"
SensorDestructionHardpoints = "hp19"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 150

// Scale for the camera radius
cameraRadiusScale = 3.5
pivotRadiusScale = 3.5

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Sphere I, generated Mon Dec 16 15:42:02 2002
hasHull = 1;
hasShield = 0;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

selfDestructRadius = 300; // this applies when our ship is destroyed - sls
selfDestructDamage = 450; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

PhysicsFile = "class_borg_destroyer_physics.odf";

//**********************************************************************

