#include "starbase.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
//Name of station class in Display window & in edit mode & tooltip
unitName = "starbase"

//tooltips
tooltip = "kling_ent_starbase"
verboseTooltip = "kling_ent_starbase_v"

//Race which can build ship & starting race of ship
race = "klingon"

//**********************************************************************
//PROGRAMMING PARAMETERS WHICH SHOULD NOT BE CHANGED & UNUSED PARAMETERS
//**********************************************************************

//Runtime class label for instantiation of object.
classLabel = "starbase"

//**********************************************************************

// WEAPON values
numberOfPhaserBeams = 10
numberOfForePhotons = 5
photonSpread = 2
numberOfAftPhotons = 5

shieldsLevel = 1000
shieldRechargeRateModifier	= 0.5
//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Starbase 612" "Starbase 473" "Starbase 263" "Starbase 823"
	"Starbase 173" "Starbase 383" "Starbase 420" "Starbase 252" 
	"Starbase 419" "Starbase 521" "Starbase 152" "Starbase 528"
	"Starbase 357" "Starbase 523" "Starbase 162" "Starbase 693"
	"Starbase 344" "Starbase 182" "Starbase 106" "Starbase 260"
	"Starbase 123" "Starbase 312" "Starbase 412" "Starbase 411"
	"Starbase 452" "Starbase 422" "Starbase 102" "Starbase 34"
	"Starbase 62" "Starbase 17" "Starbase 93" "Starbase 27"
	"Starbase 303" "Starbase 72" "Starbase 28" "Starbase 64"
	"Starbase 82" "Starbase 12" "Starbase 44" "Starbase 77"
	"Starbase 11" "Starbase 34" "Starbase 67" "Starbase 69"
	"Starbase 99" "Starbase 86" "Starbase 268" "Starbase 623"
	"Starbase 40" "Starbase 176"

//**********************************************************************
//   MESSAGE & SOUND PARAMETERS
//**********************************************************************

eventSelect = "StarbaseSelect"
eventAcknowledge = "StarbaseAcknowledge"
eventAttack = "StarbaseAttack"
eventDecommission = "StarbaseDecommission"
ambientSound = "ST_ENG_KLI_Station_2"


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// top pulse phasers1
weapon1 = "kling_ent_heavypulse"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04"

// top pulse phasers2
weapon2 = "kling_ent_heavypulse"
weaponHardpoints2 = "hp05" "hp06" "hp07" "hp08"

// top  phasers
weapon3 = "kling_ent_phaser_1beam"
weaponHardpoints3 = "hp09" "hp10" "hp11" "hp12"

// left pulse phasers
weapon4 = "kling_ent_phaser_1beam"
weaponHardpoints4 = "hp13" "hp14" "hp15" "hp16"

// right pulse phasers
weapon5 = "kling_ent_phaser_1beam"
weaponHardpoints5 = "hp18" "hp19" "hp20" "hp21"

// Bottom pulse phasers
weapon6 = "kling_ent_heavypulse"
weaponHardpoints6 = "hp17" "hp22"

// Bottom pulse phasers
weapon7 = "kling_ent_heavypulse"
weaponHardpoints7 = "hp23" "hp24"

// top photons
weapon8 = "Kling_ent_battleship_photon"
weaponHardpoints8 = "hp25" "hp26" "hp27" "hp28"

// Hardpoints to hit for various systems and other locations.

weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp12"
shieldGeneratorTargetHardpoints = "hp29" "hp30"
sensorsTargetHardpoints = "hp31" "hp32" "hp33" "hp34" "hp35"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 800

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
// Max Shield Strength & Begining Shield Strength <500
maxHealth = 5000

//Energy per shot
energyPerPulsePhaser = 0.0000015
// global WEAPON values

photonReplenishRate 		= 1.5    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 2.0	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.3		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 2.0		// how fast the shields charge

hasWeapons = 1;
// Hitpoints
shieldGeneratorHitPoints = 200
enginesHitPoints = 0
weaponsHitPoints = 0
lifeSupportHitPoints = 450
sensorsHitPoints = 500

//**********************************************************************
//   AI SYSTEM PARAMETERS
//...these parameters influence how the AI evaluates and compares craft.
//**********************************************************************
// An abstract number that represents how much extra strength must be
// used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.25f

// The normalized intrinsic value of a target.  High value craft make good
// attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.25f

//**********************************************************************
//   Additions for context sensitive menus
//**********************************************************************

//builder_ship = 1
alert = 1
combat = 1
transporter = 1
