//This is the main phaser odf file

//Display name for this weapon
wpnName = "Phaser"

weaponType =    phaser       

// Range within which the weapon will fire.
range = 700.0f//DAS 500.0f

//Programming Stuff DO NOT CHANGE
classLabel = "cannon"

// Percent chance of hitting the target.
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a percentage)
hitChance = 0.75

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the attacker is full impulse
impulseToHitModifier = -0.25

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not attacker is stopped 
stopToHitModifier = -0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is full impulse
toHitImpulseModifier = 0.00

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is stopped 
toHitStopModifier = 0.25

// 180 Degree fire arc for Admiral (as per Rick's suggestions)
fireArc = 360

// Default damage for phasers, per tick.  That is, the amount of hit points continuously
// taken away for each tick of a successful phaser hit.  -tmob
weaponDamage = 3.0
