//This is the main pulse phaser ordinance file

//Programming Stuff DO NOT CHANGE
classLabel = "pphaser"

//The number of units which are subtracted from the Special Energy Reserve
specialEnergyCost = 0

//The base amount of damage which the ordinance does with each hit
damageBase = 8

//The amount of variance applied to the damage (i.e. 10 + or - 2)
damageVariance = 1

//The threshold which must be exceeded to cause crew casualties prior
//to shield exhaustion
damageThreshold = 8

//The multiplier by which any damage which exceeds the threshold is 
//multiplied by to calculate the percentage of crew lost with that hit
shieldCrewModifier = 0.2

//The multiplier by which any damage which is applied to the hull is
//multiplied by to calculate the percentage of crew lost with that hit
hullCrewModifier = 0.3

//Amount of time the ordinance will exists without hitting something
lifeSpan = 2.0//DAS 2.0

//How fast the shot moves
shotSpeed = 2100

//The sprite which is used for this ordinance
Sprite = "pphaser"

//Phaser specific: this modifies the color of the phaser
shotColor = 227

//Phaser specific: this is the thickness of the beam
Radius = 2.0//DAS 8.0

// Time to play through the animation for the sprite in seconds
spriteDuration = 0.5//DAS 1.0

// Length of the beam.
Length = 30.0

lightColor = 1.0 1.0 0.0
lightFalloffStart = 50.0
lightFalloffRange = 3.0//DAS 5.0

// Special effect to play on hit craft
specialEffectOnHit = "pshull_chunks"
effectOnHitShields = "psphaser_hit2A"
//effectOnHitHull_size = 8.0//DAS 6.0
effectOnHitShields_size = 8.0//DAS 6.0
energyEffectOnHitCraft = "pssupernova_dustA"
energyEffectOnHitCraft_Size = 1.0//DAS 1.0

// Start intensity of the phaser
startIntensity = 0.05//DAS 0.33

// Duration to reach full intensity of the phaser
durationToFullIntensity = 1.25

// Start Radius of the beam
minRadiusOfBeam = 0.001//DAS 2.00

// End Radius of the beam
maxRadiusOfBeam = 8.00//DAS 12.00

// Duration to reach full intensity of the phaser
durationToReachFullRadiusSize = 1.00

//Size of the flare around the phaser
flareRadiusMultiplier = 0.675//DAS 1.0