#include "B_tngclass_scout.odf" 
#include "Repair_borgtng.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Pyramid 3"

// Tooltips
tooltip = "b_tng_artillery_pyramid"
verboseTooltip = "b_tng_artillery_artillery"

// Race which can build ship & starting race of ship
race = "borg"

//Single player Model
basename = "B_tng_pyramid"

//Energy per shot
energyPerPulsePhaser = 0.06

photonHullDamageReduction = 0.70

// points per second we can repair (including HULL)
repairRate = 100.0

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1300
weaponsLevel = 1200
sensorsLevel = 1300
enginesLevel =  800
shieldsLevel =    0
hasShields =      0

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 10000
startYear = 2360
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 2.0   // how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.8	// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0	// how much energy expended when firing a photon torpedo

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"HD047-89416" "HD047-48084" "HD047-78466" "HD047-15145" "HD047-16458"
	"HD047-08450" "HD047-84015" "HD047-68405" "HD047-47850" "HD047-48469"
	"HD047-99456" "HD047-98259" "HD047-69696" "HD047-94535" "HD047-84055"
	"HD047-48486" "HD047-98741" "HD047-78456" "HD047-08054" "HD047-10564"
	"HD047-96569" "HD047-84264" "HD047-16054" "HD047-80584"
//****************************

// Phaser
weapon1 = "borg_tng_phaser_3beam"
weaponHardpoints1 = "hp01" 

// Phaser
weapon7 = "borg_tng_phaser_3beam"
weaponHardpoints7 = "hp06" 

// Phaser
weapon8 = "borg_tng_phaser_3beam"
weaponHardpoints8 = "hp11" 

// Phaser
weapon9 = "borg_tng_phaser_3beam"
weaponHardpoints9 = "hp16" 

// Phaser
weapon10 = "borg_tng_phaser_3beam"
weaponHardpoints10 = "hp21" 

// Phaser
weapon11 = "borg_tng_phaser_3beam"
weaponHardpoints11 = "hp26" 


//****************************
// Photon Torpedo
weapon2 = "borg_tng_scout_photon"
weaponHardpoints2 = "hp02" "hp07" "hp12" "hp17" "hp22" "hp27"

// tractor beam
weapon3 = "f_tractor_bm"
weaponHardpoints3 = "hp01" "hp03"

// Warp
weapon4 = "gwarp"
weaponHardpoints4 = "hp04"

// long range sensor
weapon5 = "long_range_sensor"
weaponHardpoints5 = "hp01"

//Self Destruct
weapon6 = "gselfdes"
weaponHardpoints6 = "hp16"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp17"
WeaponTargetHardpoints = "hp12"
//ShieldTargetHardpoints = "hp30"
SensorTargetHardpoints = "hp01"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp17"
WeaponDestructionHardpoints = "hp12"
//ShieldDestructionHardpoints = "hp30"
SensorDestructionHardpoints = "hp01"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 210

// Scale for the camera radius
cameraRadiusScale = 3.5

pivotRadiusScale = 3.5

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Pyramid III, generated Mon Dec 16 15:42:02 2002
hasHull = 1;
hasShield = 0;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// this applies when our ship is destroyed - sls
selfDestructRadius = 300;
// the damage applied when we blow up - sls
selfDestructDamage = 300;

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

PhysicsFile = "class_borg_scout_physics.odf";


//**********************************************************************
//   BUILD, etc.
//**********************************************************************
//Amount of time required to build ship
buildTime = 84.0

