#include "B_tngclass_cruiser.odf" 
#include "Repair_borgtng.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Obelisk 3"

// Tooltips
tooltip = "b_tng_cruiser_1_class"
verboseTooltip = "b_tng_cruiser_1_class_v"

// Race which can build ship & starting race of ship
race = "borg"

//Single player Model
basename = "B_tng_obelisk"

//Energy per shot
energyPerPulsePhaser = 0.05

photonHullDamageReduction = 0.70

// points per second we can repair (including HULL)
repairRate = 115.0

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1450
weaponsLevel = 1400
sensorsLevel = 1400
enginesLevel =  600
shieldsLevel =    0
hasShields =      0

// WEAPON values
numberOfPhaserBeams = 5
numberOfForePhotons = 5
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 15000
startYear = 2360
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 2.4    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.4		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"S618-18741" "S618-18647" "S618-73518" "S618-16841"
	"S618-91444" "S618-19841" "S618-94641" "S618-16851"
	"S618-61871" "S618-18641" "S618-64168" "S618-64164"
	"S618-16441" "S618-48615" "S618-19414" "S618-76815"
	"S618-05464" "S618-08467" "S618-64111" "S618-61618"
	"S618-56160" "S618-61105" "S618-68105" "S618-68106" 

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Phaser
weapon1 = "borg_tng_longpulse2"
weaponHardpoints1 = "hp01" "hp02" 

// Phaser
weapon2 = "borg_tng_longpulse2"
weaponHardpoints2 = "hp03" "hp04" 

// Pulse
weapon3 = "borg_tng_longpulse2"
weaponHardpoints3 = "hp05"  "hp06"  

// Pulse
weapon4 = "borg_tng_longpulse2"
weaponHardpoints4 = "hp07" "hp08" 

// Pulse
weapon5 = "borg_tng_fastpulse2"
weaponHardpoints5 = "hp13" "hp14"

// Pulse
weapon6 = "borg_tng_fastpulse2"
weaponHardpoints6 = "hp15" "hp16" 

//************************************
// Photon Torpedo
weapon7 = "borg_tng_cruiser_photon"
weaponHardpoints7 = "hp09" "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16"

// tractor beam
weapon8 = "f_tractor_bm"
weaponHardpoints8 = "hp17" "hp18"

// Warp
weapon9 = "gwarp"
weaponHardpoints9 = "hp19"

//Self Destruct
weapon10 = "gselfdes"
weaponHardpoints10 = "hp20"

// long range sensor
weapon11 = "long_range_sensor"
weaponHardpoints11 = "hp22"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp21"
WeaponTargetHardpoints = "hp30"
//ShieldTargetHardpoints = "hp26"
SensorTargetHardpoints = "hp22"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp21"
WeaponDestructionHardpoints = "hp30"
//ShieldDestructionHardpoints = "hp26"
SensorDestructionHardpoints = "hp22"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 180

// Scale for the camera radius
cameraRadiusScale = 2.5
pivotRadiusScale = 2.5

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Obelisk  III, generated Mon Dec 16 15:42:02 2002
hasHull = 1;
hasShield = 0;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// this applies when our ship is destroyed - sls
selfDestructRadius = 800;
// the damage applied when we blow up - sls
selfDestructDamage = 3000;
//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

PhysicsFile = "class_borg_cruiser_physics.odf";

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
//Amount of time required to build ship
buildTime = 81.0
