#include "class_artillery.odf"
 
//**********************************************************************
//  Engine sound
//**********************************************************************
engineSound = "ST_ENG_BOR_Artillery"

//AI Settings
chanceFlyBy = 0.00
chanceCircle = 0.00
chanceCloverleaf = 0.00
chanceChase = 0.100

//###########################################################################

// Explosions played when the craft explodes and breaks into chunks on death
explosionParticleSystemsMajor = "Khanborg3_Art"
// minor explosions happening in quick succession as the craft drifts before the craft explodes into chunks
explosionParticleSystemsMinor = "Khanborg2_Art"
// secondary explosions that happen at the point where the craft will split into chunks, 
// it happens 1.2 second before the major explosion at the same spot
// it is the explosion precursor
explosionParticleSystemsSecondary = "Khanborg1_Art"

// played when a craft nacelle breaks appart
breakParticleSystemsMajor = "khanBG2_Art"
// secondary explosions for nacelle breaking, happens before the main explosion
breakParticleSystemsSecondary = "KhanBG1_Art"

//###########################################################################