// Programming Stuff DO NOT CHANGE
classLabel = "shockwave"

// Rate of expansion.
expansionRate = 60

// Name of the texture.
texture = "wartshok"

color =	1.0	1.0	1.0

 // Multiplier for the explosion radius to get the shockwave radius.
radiusFactor = 1.0

// Percentage before the shockwave starts to fade.
fadeFactor = 0.2

// Number of rays in effect.
rays = 16

// base damage for a direct hit
damageBase = 200

// additional variable damage
damageVariance = 50