#include "R_class_cruiser.odf"
#include "Repair_tosearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Whitewing"

// Tooltips
tooltip = "R_Destroyer_Whitewind"
verboseTooltip = "whitewindclass_v"

// Race which can build ship & starting race of ship
race = "romulan"

//Energy per shot
energyPerPulsePhaser = 0.00000009

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1100
weaponsLevel = 1000
sensorsLevel = 1100 
enginesLevel = 1000
shieldsLevel = 1250

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 5800
startYear = 2262
endYear   = 2300    

// global WEAPON values
photonReplenishRate 		= 1.6    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.9		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.3		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Brak'en" "D'soria" "D'tervik" "Joran"
	"Lubato" "Maruccius" "Mentenius" "Munia"
	"Narrocian" "Opalius" "Pesanius" "Pola"
	"Sapotius" "Setro" "Solus" "Strato"
	"Tovarek" "Truntis" "Velosh" "Vrenek"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// disruptor
weapon1 = "rom_tos_heavypulse"
weaponHardpoints1 = "hp02" "hp03" 

// disruptor
weapon7 = "rom_tos_pulse"
weaponHardpoints7 = "hp22" "hp23" 
//"hp12 "hp17" "hp18" "hp19" " "hp21"
  
// Cloaking Device
weapon2 = "grcloak"
weaponHardpoints2 = "hp17" 

// Photon
weapon3 = "rom_tos_artillery_plasma_S"
weaponHardpoints3 = "hp01" "hp06" 

// aft Photon
weapon4 = "rom_tos_plasma_S"
weaponHardpoints4 = "hp05" "hp11"

// Phaser
weapon5 = "rom_tos_phaser_2beam"
weaponHardpoints5 = "hp13" "hp14" "hp05" "hp11"

// aft disruptor
weapon6 = "rom_tos_heavypulse"
weaponHardpoints6 = "hp08" "hp09"


// tractor beam
weapon8 = "f_tractor_bm"
weaponHardpoints8 = "hp11" "hp12"

// Warp
weapon9 = "gwarp"
weaponHardpoints9 = "hp15"

//Self Destruct
weapon10 = "gselfdes"
weaponHardpoints10 = "hp16"

// long range sensor
weapon11 = "long_range_sensor"
weaponHardpoints11 = "hp21"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp08" "hp09" "hp10"
WeaponTargetHardpoints = "hp20"
ShieldTargetHardpoints = "hp16"
SensorTargetHardpoints = "hp21"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp08" "hp09" "hp10" 
WeaponDestructionHardpoints = "hp20" 
ShieldDestructionHardpoints = "hp16"
SensorDestructionHardpoints = "hp21"


//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 180
//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Whitewing, generated Mon Dec 16 15:16:28 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 500; // this applies when our ship is destroyed - sls
selfDestructDamage = 800; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "r_whitewing_physics.odf"

//**********************************************************************

cameraRadiusScale = 1.1



