#include "pulseo.odf"

//The sprite which is used for this ordinance
Sprite = "bphaser"


// Length of the beam.
Length = 150.0

lightColor = 1.0 1.0 0.0
lightFalloffStart = 50.0
lightFalloffRange = 5.0//DAS 5.0

shieldHitSoundGroup = "ST_GRP_FEDROM_Pulse_Shield"
hitSoundGroup = "ST_GRP_FEDROM_Pulse_Ship"

//Make this weapon fire from all banks.
fireAllBanks = 0

//How fast the shot moves
shotSpeed = 1200

//Amount of time the ordinance will exists without hitting something
lifeSpan = 700.0