// rate at which particle grows (or shrinks)
particleGrowthRate = .02

// particle lifetime
particleLifetime = 0.6

// random additional lifetime
particleLifetimeVariance = 0.01

// particle size
particleSize = 0.02

// random additional size
particleSizeVariance = 0.01

// particle velocity
particleVelocity = 4.0

// random additional velocity
particleVelocityVariance = 4.0

// total number of particles that can exist at one time
maxParticles = 25

// time between particle creation
launchPeriod = 0.0014

// radius of particle creation area
launchRadius = .09

// delay before first particle launch
launchDelay = 0.01

// rate at which particles slow
friction = 0.07

// total time during which new particles are created
//Basically, lifetime = (launchPeriod * maxParticles) + launchDelay
//-OR-
//lifetime/maxParticles = launchPeriod
//
lifetime = .8

// Sprite is selected randomly from this list on particle creation
spriteList = "particle_x"

// stretch out the sprites along the velocity vector to simulate motion blur
stretch = 0.6

// stretch factor (time)
stretchFactor = 0.04
