#include "K_Brel.odf"
#include "Repair_tngearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Captured Bird of Prey"

// Tooltips
tooltip = "k_birdofpreyclass"
verboseTooltip = "k_birdofpreyclass_v"

// based on the bop model
basename = "K_Brel"

// Race which can build ship & starting race of ship
race = "klingon"

//Energy per shot
energyPerPulsePhaser = 0.0000000002

startYear = 1998
endYear   = 1999

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = "IKS Poj'qumpa"  "IKS JorwI'Hegh" "IKS May'morgh" "IKS SIH'chor"

logoFileNames = "F_logo_blank" "F_logo_blank""F_logo_blank""F_logo_blank"


// General (upgradeable) values the Player sees for each system
hullLevel    = 2000
weaponsLevel = 2000
sensorsLevel = 5000
enginesLevel = 1100
shieldsLevel = 2000

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 1
photonSpread = 1
//forePhotonSpread = 0
numberOfAftPhotons = 0
//aftPhotonSpread = 0


// global WEAPON values
photonReplenishRate 		= 20.0    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 9.0	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.0		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 9.0		// how fast the shields charge


//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Disruptor
weapon1 = "kling_tos_heavyasspulse"
weaponHardpoints1 = "hp02" "hp03"

// Photon Torpedo
weapon2 = "k_bop_uberphoton"
weaponHardpoints2 = "hp01"

// Cloaking
weapon3 = "gkcloak"
weaponHardpoints3 = "hp04"

// Warp
weapon4 = "gwarp"
weaponHardpoints4 = "hp04"

//Self Destruct
//weapon5 = "gselfdes"
//weaponHardpoints5 = "hp16"

// long range sensor
weapon5 = "long_range_sensor"
weaponHardpoints5 = "hp11"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp12" "hp16" "hp18" "hp24" "hp25"
criticalTargetHardpoints = "hp12"

engineBreakNodes= "R_engine" "L_engine"
weaponbreaknodes= "Left_Gun" "Right_Gun"
shieldgeneratorBreakNodes= "Shields"

criticalBreakNodes= "Neck"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 110


//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Bird Of Prey, generated Mon Dec 16 14:41:38 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

phaserRechargeRate = 0.1666; // 6 seconds

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
// PhysicsFile = "k_bop_physics.odf" //- CHANGED THIS FOR FEBRUARY MILESTONE
PhysicsFile = "k_bop_physics.odf""

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
/ Amount of time required to build ship
buildTime = 50.0


cameraRadiusScale = 1.8



