#include "F_entclass_artillery.odf"
#include "Repair_entearly.odf"
//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Poseidon class"

// Tooltips
tooltip = "f_artillery_poseidonclass"
verboseTooltip = "poseidonclass_v"

// Race which can build ship & starting race of ship
race = "federation"

photonHullDamageReduction = 0.50

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 700
weaponsLevel = 650
sensorsLevel = 900
enginesLevel = 580
shieldsLevel = 0
hasShields   = 0
hasHullPlating = 1


// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 2
//forePhotonSpread = 1
numberOfAftPhotons = 4
//aftPhotonSpread = 2

// COMMAND POINT COST
commandPointCost = 1700
startYear = 2154
endYear   = 2200     2239

// global WEAPON values
photonReplenishRate 		= 2.4    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.4		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
        "Coto" "Poseidon" "Olympia" "Homer"
//	"USS Paul Revere" "USS Liberty" "USS Concord" "USS Boston"
//	"USS Fenway" "USS Aurbach" "USS Commonwealth" "USS Adams"

logoFileNames = "F_Poseidon_Logo_1" "F_Poseidon_Logo_2" "F_Poseidon_Logo_3" "F_Poseidon_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Phaser #1 front of ship
weapon1 = "fed_ent_phaser_2beam"
weaponHardpoints1 = "hp01" "hp16"

// Phaser #1 front of ship
weapon12 = "fed_ent_phaser_2beam"
weaponHardpoints12 = "hp02" "hp17"

// Phaser #2 Right side of ship
weapon13 = "fed_ent_phaser_3beam"
weaponHardpoints13 = "hp03"

// Phaser #2 Right side of ship
weapon2 = "fed_ent_phaser_3beam"
weaponHardpoints2 = "hp04"

// Phaser #2 Right side of ship
weapon14 = "fed_ent_phaser_3beam"
weaponHardpoints14 = "hp05"

// Phaser #3 Left side of ship
weapon3 = "fed_ent_phaser_3beam"
weaponHardpoints3 = "hp06"

// Phaser #3 Left side of ship
weapon15= "fed_ent_phaser_3beam"
weaponHardpoints15 = "hp07"

// Phaser #3 Left side of ship
weapon16 = "fed_ent_phaser_3beam"
weaponHardpoints16 = "hp08"

//********************************************
// for1 Missiles
weapon4 = "fed_ent_photon_artillery"
weaponHardpoints4 = "hp20" "hp21" "hp22" "hp23"

// for2 Missiles
weapon5 = "fed_ent_photon_artillery"
weaponHardpoints5 = "hp20" "hp21" "hp22" "hp23"

// aft2 Missiles
weapon6 = "fed_ent_photon_artillery"
weaponHardpoints6 = "hp24" "hp25" "hp26" "hp27" 

// aft2 Missles
weapon7 = "fed_ent_photon_artillery"
weaponHardpoints7 = "hp24" "hp25" "hp26" "hp27" 

// Warp
weapon8 = "gwarp"
weaponHardpoints8 = "hp15"

// tractor beam
weapon9 = "f_tractor_bm"
weaponHardpoints9 = "hp16" "hp17" "hp19"

//Self Destruct
weapon10 = "gselfdes"
weaponHardpoints10 = "hp16"

// long range sensor
weapon11 = "long_range_sensor"
weaponHardpoints11 = "hp14"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp10" "hp11" "hp12"
WeaponTargetHardpoints = "hp13"
//ShieldTargetHardpoints = "hp16"
SensorTargetHardpoints = "hp14"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp10" "hp11" "hp12"
WeaponDestructionHardpoints = "hp13" 
//ShieldDestructionHardpoints = "hp16"
SensorDestructionHardpoints = "hp14"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 200

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"
weaponBreakNodes = "Weapons"

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

PhysicsFile = "f_poseidon_physics.odf"

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
// Amount of time required to build ship
buildTime = 38.0

//Death Explosion Radius
//**********************************************************************

selfDestructRadius = 300; // this applies when our ship is destroyed - sls
selfDestructDamage = 500; // the damage applied when we blow up - sls

// Scale for the camera radius
cameraRadiusScale = 1.2


