#include "R_entclass_scout.odf"
#include "Repair_tosearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Praetor"

// Tooltips
tooltip = "praetorclass"
verboseTooltip = "praetorclass_v"

// Race which can build ship & starting race of ship
race = "rom-early"

basename = "R_Praetor"

//Energy per shot
energyPerPulsePhaser = 0.14

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel =    600
weaponsLevel = 500
sensorsLevel = 900
enginesLevel = 850
shieldsLevel = 750

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 3
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 3800
startYear = 2235
endYear   = 2270

// global WEAPON values
photonReplenishRate 		= 1.5    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.1		// how fast the shields charge


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Brak'en" "D'soria" "D'tervik" "Joran"
	"Lubato" "Maruccius" "Mentenius" "Munia"
	"Narrocian" "Opalius" "Pesanius" "Pola"
	"Sapotius" "Setro" "Solus" "Strato"
	"Tovarek" "Truntis" "Velosh" "Vrenek"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Phaser
weapon1 = "rom_tos_pulse"
weaponHardpoints1 = "hp02" "hp03" "hp21" "hp22"

// rear Phaser
weapon9 = "rom_tos_phaser_3beam"
weaponHardpoints9 = "hp18" 

// Cloaking Device
weapon2 = "grcloak"
weaponHardpoints2 = "hp04" 

// Photon
weapon3 = "rom_tos_plasma_F"
weaponHardpoints3 = "hp01" 

// tractor beam
weapon4 = "f_tractor_bm"
weaponHardpoints4 = "hp18" "hp20"

// Warp
weapon5 = "gwarp"
weaponHardpoints5 = "hp05"

// long range sensor
weapon6 = "long_range_sensor"
weaponHardpoints6 = "hp19"

//Self Destruct
weapon7 = "gselfdes"
weaponHardpoints7 = "hp16"

// long range sensor
weapon8 = "long_range_sensor"
weaponHardpoints8 = "hp19"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp20" "hp08" "hp09"
WeaponTargetHardpoints = "hp23"
ShieldTargetHardpoints = "hp16"
SensorTargetHardpoints = "hp19"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp20" "hp08" "hp09" 
WeaponDestructionHardpoints = "hp23" 
ShieldDestructionHardpoints = "hp16"
SensorDestructionHardpoints = "hp19"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 120

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Praetor , generated Mon Dec 16 15:16:28 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 400; // this applies when our ship is destroyed - sls
selfDestructDamage = 600; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "r_praetor_physics.odf"

//**********************************************************************

cameraRadiusScale = 2.0
pivotRadiusScale = 2.0

