#include "F_class_scout.odf"
#include "Repair_toslate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Strider class"

// Tooltips
tooltip = "striderclass"
verboseTooltip = "striderclass_v"

// Race which can build ship & starting race of ship
race = "federation"

//Energy per shot
energyPerPulsePhaser = 0.0999

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 850
weaponsLevel = 800
sensorsLevel = 1100
enginesLevel = 1300
shieldsLevel = 900
hasShields   = 1

// WEAPON values
numberOfPhaserBeams = 5
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 4700
startYear = 2270
endYear   = 2329     

/ global WEAPON values
photonReplenishRate 		= 2.0    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.3		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.1		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 2.0		// how fast the shields charge


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"Franklin" "Revere" "Conti" "Jackson"
//	"USS Nebraska" "USS Dunn" "USS Cropper" "USS Ferrone"
//	"USS McBoeb" "USS Mattacks" "USS Bell" "USS Mercury"

logoFileNames = "F_Strider_Logo_1" "F_Strider_Logo_2" "F_Strider_Logo_3" "F_Strider_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// top fwd phasers 
weapon1 = "fed_tmp_pulse"
weaponHardpoints1 = "hp03" "hp19"

// bottom fwd phasers
weapon2 = "fed_tmp_pulse"
weaponHardpoints2 = "hp18" "hp06"

// left aft phasers
weapon3 = "fed_tos_bluepulse"
weaponHardpoints3 = "hp17" "hp25"

// right aft phasers
weapon4 = "fed_tos_bluepulse"
weaponHardpoints4 = "hp16" "hp24"

// left side pulse
weapon5 = "fed_tmp_pulse"
weaponHardpoints5 = "hp23" "hp05"

// left bottom pulse
weapon6 = "fed_tos_bluepulse"
weaponHardpoints6 = "hp22" "hp15"

// right side pulse
weapon7 = "fed_tmp_pulse"
weaponHardpoints7 = "hp04" "hp20"

// right botom pulse
weapon8 = "fed_tos_bluepulse"
weaponHardpoints8 = "hp07" "hp21"

//************************************************ 

// Photon torpedos
weapon9 = "fed_tos_photon_cruiser"
weaponHardpoints9 = "hp01" "hp02"  

//*************************************************

// Warp
weapon10 = "gwarp"
weaponHardpoints10 = "hp13"

// tractor beam
weapon11 = "f_tractor_bm"
weaponHardpoints11 = "hp14" "hp12"

// long range sensor
weapon12 = "long_range_sensor"
weaponHardpoints12 = "hp12" 

//Self Destruct
weapon13 = "gselfdes"
weaponHardpoints13 = "hp16"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp08" "hp09" "hp10"
WeaponTargetHardpoints = "hp11"
ShieldTargetHardpoints = "hp16"
SensorTargetHardpoints = "hp12"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp08" "hp09" "hp10"
WeaponDestructionHardpoints = "hp11"  
ShieldDestructionHardpoints = "hp16"
SensorDestructionHardpoints = "hp12" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 160

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Aragorn, generated Mon Dec 16 11:47:42 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_strider_physics.odf"

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
// Amount of time required to build ship
buildTime = 27.0

MassScale = 5
//Death Explosion Radius
//**********************************************************************

selfDestructRadius = 300; // this applies when our ship is destroyed - sls
selfDestructDamage = 400; // the damage applied when we blow up - sls




// Scale for the camera radius
cameraRadiusScale = 1.4


