// rate at which particle grows (or shrinks)
particleGrowthRate = .1

// regulates the particle growth rate
particleGrowthInterpolant = 1

// disable texture animation
enableTextureAnimation = 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 2

// random additional lifetime
particleLifetimeVariance = .4

// particle size
particleSize = 0.35
//particleStartSize = 0

// random additional size
particleSizeVariance = .01

// particle velocity
particleVelocity = .01

// random additional velocity
particleVelocityVariance = .001

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -3
particleAngularVelocityMax = 3
particleDirectionSpread = 0.01
particleAngularVelocity = 3
hostVelocityScale = 1.2

// total number of particles that can exist at one time
maxParticles = 200

//velocityRegulatesEmission = 1

// number of particles spawned at every launch
burstAmount = 1

// time between particle creation
launchPeriod = .01

// radius of particle creation area
launchRadius = 0.01

// delay before first particle launch
launchDelay = 0.0

// rate at which particles slow
friction = 0

// total time during which new particles are created
//lifetime = 5

// Sprite is selected randomly from this list on particle creation
spriteList = "x_blast_puff"

// establish the color transition for the lifetime of this particle
particleColor0 = .1 .1 .1
particleColor1 = .01 .01 .01
particleColor2 = 0 0 0
// when a particle is spawned, slightly adjust its color
particleColorVariance = .05 .05 .04

// stretch out the sprites along the velocity vector to simulate motion blur
stretch = 2

// stretch factor (time)
stretchFactor = 2

// modifies the playback speed
speedModifier = 1

rotate = 1

emitterfollow = 0.85
trackHost = 1
