#include "class_destroyer.odf"

//**********************************************************************
//  Engine sound
//**********************************************************************
engineSound = "ST_ENG_FED_Destroyer" 

// global WEAPON values
photonReplenishRate 		= 1.8    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.1	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 2.4		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.0		// how fast the shields charge

//AI Settings
chanceFlyBy = 0.20
chanceCircle = 0.10
chanceCloverleaf = 0.30
chanceChase = 0.30

// ******Targeting Boost System*************************************
hasTargetingBoost = 1 				// Determines whether craft has targeting boost system


//Phaser Lock System
PhaserboostModifier = 0.60 			// speed at which the reticles move towards lock
phaserTargetingBoostThreshold = 0.50 	// base % chance to hit before phasers accumulate boost
maxPhaserBoost = 0.60				// max boost value for phasers
phaserTargetLockLossValue = 0.30		// once phaser lock lost, boost is set to this value as count down timer

//Photon Lock System				
PhotonBoostModifier = 0.25 			// speed at which the reticles move towards lock
photonTargetingBoostThreshold = 0.45 	// base % chance to hit before photons accumulate boost
maxPhotonBoost = 0.50				// max boost value for photons
photonTargetLockLossValue = 0.20 		// once photon lock lost, boost is set to this value as count down timer

