#include "K_class_battleship.odf"
#include "Repair_borg.odf"
//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Assimilated Ravenous II"

// Tooltips
tooltip = "ravenousclass"
verboseTooltip = "ravenousclass_v"

// Race which can build ship & starting race of ship
race = "tuerell-borg"

//Energy per shot
energyPerPulsePhaser = 0.001

//Single player Model
basename = "K_Ravenous_borg"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 2000
weaponsLevel = 2000
sensorsLevel = 2000
enginesLevel = 1000
shieldsLevel = 2000

// WEAPON values
numberOfPhaserBeams = 4
numberOfForePhotons = 5
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 5
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 20000
startYear = 2280
endYear   = 2300

// global WEAPON values
photonReplenishRate 		= 2.5    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.0		// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 2.0		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.5		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"IKS Hurgh'ragh" "IKS TajHu" "IKS Duy'Hub" "IKS Begh'poQ"          
	"IKS Wuv'a'tem" "IKS Deb'choS" "IKS Qugh'tung" "IKS Nay'par"             
	"IKS GhoH'Sot" "IKS Qup'SoH" "IKS Hob'DIS" "IKS Chong'pogh"       
	"IKS TaD'moH" "IKS Tar'be" "IKS Luq'argh" "IKS PiqaD'nem"         
	"IKS MajQa'be'" "IKS Qut'Such" "IKS NaS'puchpa'" "IKS Gho'be'"  

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Heavy Pulse 
weapon2 = "Assimilated_tos_longpulse"
weaponHardpoints2 =  "hp06" "hp10" "hp26" "hp28"

// Phasers
weapon3 = "Assimilated_tos_phaserarc_1beam"
weaponHardpoints3 = "hp03" "hp04"

// Phasers
weapon4 = "Assimilated_tos_phaserarc_1beam"
weaponHardpoints4 = "hp01" "hp02"

// Pulse 
weapon13 = "Assimilated_tos_fastpulse"
weaponHardpoints13 =  "hp22"  

// Pulse 
weapon14 = "Assimilated_tos_fastpulse"
weaponHardpoints14 =  "hp23"

// Pulse 
weapon15 = "Assimilated_tos_fastpulse"
weaponHardpoints15 =  "hp27"  

// Pulse 
weapon16 = "Assimilated_tos_fastpulse"
weaponHardpoints16 =  "hp30"

// aft Phasers
weapon1 = "borg_tos_phaser_2beam"
weaponHardpoints1 = "hp16" "hp17"

// aft Phasers
weapon5 = "borg_tos_phaser_2beam"
weaponHardpoints5 = "hp18" "hp19"

// fore Photon Torpedo
weapon6 = "borg_tos_battleship_photon"
weaponHardpoints6 = "hp21" "hp31"

// aft Photon Torpedo
weapon7 = "borg_tos_battleship_photon"
weaponHardpoints7 = "hp20" "hp15"

// Warp
weapon8 = "gwarp"
weaponHardpoints8 = "hp15"

// Cloaking Device
weapon9 = "gkcloak"
weaponHardpoints9 = "hp14"

// chain pulsar
weapon10 = "gchainp"
weaponHardpoints10= "hp17"

// tractor beam
weapon11 = "f_tractor_bm"
weaponHardpoints11 = "hp07" "hp16"

//Self Destruct
weapon12 = "gselfdes"
weaponHardpoints12 = "hp16"
// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp24" "hp25"
WeaponTargetHardpoints = "hp19"
ShieldTargetHardpoints = "hp27"
SensorTargetHardpoints = "hp16"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp24" "hp25" 
WeaponDestructionHardpoints = "hp19" 
ShieldDestructionHardpoints = "hp27"
SensorDestructionHardpoints = "hp16" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 490

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Ravenous, generated Mon Dec 16 14:41:38 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 800; // this applies when our ship is destroyed - sls
selfDestructDamage = 1300; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "k_D_3_physics.odf"

//**********************************************************************

// Shield Effect Colors, out of 1, not 255
shieldColor = 0.99 0.99 0.15

cameraRadiusScale = 1.15



