#include "R_tngclass_cruiser.odf"
#include "Repair_tnglate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Black Kite cruiser"

// Tooltips
tooltip = "Black Kiteclass"
verboseTooltip = "Black_Kiteclass_v"

// Race which can build ship & starting race of ship
race = "rom-late"

basename = "R_Blackkite"

//Energy per shot
energyPerPulsePhaser = 0.06

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1500
weaponsLevel = 1500
sensorsLevel = 1450
enginesLevel = 1250
shieldsLevel = 1800

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 12500
startYear = 2372
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 1.5    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.5		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.8		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Lubato" "Maruccius" "Mentenius" "Munia"
	"Narrocian" "Opalius" "Pesanius" "Pola"
	"Sapotius" "Setro" "Solus" "Strato"
	"Tovarek" "Truntis" "Velosh" "Vrenek"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Disruptor
weapon1 = "rom_tng_pulse"
weaponHardpoints1 = "hp03" "hp20"

// HeavyDisruptor
weapon11 = "rom_tng_heavypulse"
weaponHardpoints11 = "hp19" "hp04"

// Disruptor 1
weapon2 = "rom_tng_phaser_2beam"
weaponHardpoints2 = "hp05"

// Disruptor 1
weapon12 = "rom_tng_phaser_2beam"
weaponHardpoints12 = "hp06"

// Disruptor 1
weapon13 = "rom_tng_phaser_2beam"
weaponHardpoints13 = "hp07"

// Disruptor 1
weapon14 = "rom_tng_phaser_2beam"
weaponHardpoints14 = "hp08"

// Disruptor 2
weapon3 = "rom_tng_phaser_1beam"
weaponHardpoints3 = "hp09"

// Disruptor 2
weapon15 = "rom_tng_phaser_1beam"
weaponHardpoints15 = "hp10"

// Disruptor 3
weapon4 = "rom_tng_phaser_1beam"
weaponHardpoints4 = "hp11"

// Fwd Photon torpedo
weapon5 = "rom_tng_cruiser_photon"
weaponHardpoints5 = "hp01"

// Aft Photon torpedo
weapon6 = "rom_tng_cruiser_photon"
weaponHardpoints6 = "hp02"

// Cloaking Device
weapon7 = "grcloak"
weaponHardpoints7 = "hp17"

// tractor beam
weapon8 = "f_tractor_bm"
weaponHardpoints8 = "hp15" "hp16"

// Warp
weapon9 = "gwarp"
weaponHardpoints9 = "hp12"

// Self Destruct
weapon10 = "gselfdes"
weaponHardpoints10 = "hp13"

// long range sensor
weapon11 = "long_range_sensor"
weaponHardpoints11 = "hp14"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp12"
WeaponTargetHardpoints = "hp01" "hp03"
ShieldTargetHardpoints = "hp18"
SensorTargetHardpoints = "hp14"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp12"
WeaponDestructionHardpoints = "hp01" "hp03"
ShieldDestructionHardpoints = "hp18"
SensorDestructionHardpoints = "hp14"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 388

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//War Bird, generated Mon Dec 16 15:32:03 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

selfDestructRadius = 500; // this applies when our ship is destroyed - sls
selfDestructDamage = 900; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "r_raptor_physics.odf"

//**********************************************************************

cameraRadiusScale = 1.4



