#include "B_tngclass_battleship.odf" 
#include "Repair_borgtng.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Cube 3"

// Tooltips
tooltip = "b_cube1_class"
verboseTooltip = "b_cube1_class_v"

// Race which can build ship & starting race of ship
race = "borg"

//Single player Model
basename = "B_tng_cube"

//Energy per shot
energyPerPulsePhaser = 0.01

photonHullDamageReduction = 0.40

// points per second we can repair (including HULL)
repairRate = 200.0

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 4000
weaponsLevel = 4000
sensorsLevel = 1500
enginesLevel =  300
shieldsLevel =    0
hasShields =      0

// WEAPON values
numberOfPhaserBeams = 4
numberOfForePhotons = 8
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 60000
startYear = 2360
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 2.6    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.5		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"C954-16743" "C954-39652" "C954-56718" "C954-46577"
	"C954-58648" "C954-13448" "C954-79719" "C954-10868"
	"C954-35844" "C954-53388" "C954-73544" "C954-63384"
	"C954-92344" "C954-74597" "C954-76587" "C954-71577"
	"C954-25962" "C954-16475" "C954-59871" "C954-24635"
	"C954-44575" "C954-95682" "C954-06764" "C954-36691"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Phaser
weapon1 = "borg_tng_phaser_1beam"
weaponHardpoints1 = "hp37" "hp07" "hp41" "hp10" "hp35" 
	
// Phaser
weapon2 = "borg_tng_phaser_1beam"
weaponHardpoints2 = "hp31" "hp39" "hp08" "hp01" "hp11" 

// Phaser 
weapon3 = "borg_tng_phaser_1beam"
weaponHardpoints3 = "hp32" "hp12" "hp38" "hp36" "hp02" 

// Phaser 
weapon9 = "borg_tng_phaser_1beam"
weaponHardpoints9 = "hp40" "hp42" "hp03" "hp33" "hp09" "hp30"

//*******************************************
// Photon Torpedo
weapon4 = "borg_tng_battleship_photon"
weaponHardpoints4 = "hp05" "hp06" "hp37" "hp07" "hp41" "hp10" "hp35" "hp09" "hp30" "hp31" "hp39" "hp08" "hp01" "hp11" "hp03" "hp33" 

// tractor beam
weapon5 = "f_tractor_bm"
weaponHardpoints5 = "hp13" 

// Warp
weapon6 = "gwarp"
weaponHardpoints6 = "hp14"

//Self Destruct
weapon7 = "gselfdes"
weaponHardpoints7 = "hp16"

// long range sensor
weapon8 = "long_range_sensor"
weaponHardpoints8 = "hp06"

// Pulse
//weapon10 = "borg_tng_cubepulse"
//weaponHardpoints10 = "hp37" "hp07" "hp41" "hp10" "hp35" "hp09" "hp30"
	
// Pulse
//weapon11 = "borg_tng_cubepulse"
//weaponHardpoints11 = "hp31" "hp39" "hp08" "hp01" "hp11" "hp03" "hp33"

// Pulse 
//weapon12 = "borg_tng_cubepulse"
//weaponHardpoints12 = "hp32" "hp39" "hp38" "hp36" "hp02" "hp40" "hp42"

trailHardpoints = "hp43" "hp44" "hp45" "hp46"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// this applies when our ship is destroyed - sls
selfDestructRadius = 1000;
// the damage applied when we blow up - sls
selfDestructDamage = 4000;

//********************************************************
// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp01"
WeaponTargetHardpoints = "hp16"
//ShieldTargetHardpoints = "hp21"
SensorTargetHardpoints = "hp06"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp01"
WeaponDestructionHardpoints = "hp16"
//ShieldDestructionHardpoints = "hp21"
SensorDestructionHardpoints = "hp06"

//damage system for borg ships per Jamie 5/4
damageParticleSystems = "psgreenfire" "psdamaged_green_smoke" "psexplosion_major_borg"
damageModelSizeModifier = 3.0

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 2030

//This is the range in meters which the ships sensors can see (LOS)
//This number must be *at least* twice as big as the ship's radius
//I just made it 2/3 of the length, and it seems to work
//rangeScan = 1000.0f

// Scale for the camera radius
cameraRadiusScale = 1.5
pivotRadiusScale = 2.3

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Cube III, generated Mon Dec 16 15:42:02 2002
hasHull = 1;
hasShield = 0;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// this applies when our ship is destroyed - sls
selfDestructRadius = 1500;
// the damage applied when we blow up - sls
selfDestructDamage = 3000;

engineBreakNodes = "break01" "break02"

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

PhysicsFile = "class_borg_battleship_physics.odf";


//**********************************************************************
//   BUILD, etc.
//**********************************************************************
//Amount of time required to build ship
buildTime = 109.0

