// rate at which particle grows (or shrinks)
particleGrowthRate = 0.4//DAS 0.1

// regulates the particle growth rate
particleGrowthInterpolant = 2

// particle lifetime
particleLifetime = 5//DAS 3

// random additional lifetime
particleLifetimeVariance = 0

// particle size
particleSize = .8//DAS 1

// random additional size
particleSizeVariance = 1

// particle velocity
particleVelocity = 0.1//DAS 0

// random additional velocity
particleVelocityVariance = 0

// total number of particles that can exist at one time
maxParticles = 5

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -2
particleAngularVelocityMax = 2

// time between particle creation
launchPeriod = 0

// delay before first particle launch
launchDelay = 0.0

// radius of particle creation area
launchRadius = 0.6

// rate at which particles slow
friction = 1.0

// total time during which new particles are created
lifetime = 2

// Sprite is selected randomly from this list on particle creation
spriteList = "explosionb"

// rotate particles to random but fixed orientation
rotate = 1

particleDirectionSpread = 0.3

emitterfollow = 1

// fade in and out times
timetofadeout = 2
timetofadein = 0.5

// establish the color transition for the lifetime of this particle
particleColor0 = .7 .6 .4
particleColor1 = .06 .05 .03
particleColor2 = 0 0 0
//endcolor = 0.0 0.0 0.0

// decrease the overall opacity of the smoke to allow objects to partially show through
opacity = 0.70//DAS .75

dependentParticleSystems = "psexplosion_glow_major" "pssparks_shield" "pssupernova_dustA"