// rate at which particle grows (or shrinks)
particleGrowthRate = .6

// regulates the particle growth rate
particleGrowthInterpolant = 5

// disable texture animation
enableTextureAnimation = 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 3.0//DAS 2

// random additional lifetime
particleLifetimeVariance = 0

// particle size
particleSize = 0.3
particleStartSize = 0

// random additional size
particleSizeVariance = .05

// particle velocity
particleVelocity = .2

// random additional velocity
particleVelocityVariance = 0

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = 0
particleAngularVelocityMax = 0

// total number of particles that can exist at one time
maxParticles = 10

// number of particles spawned at every launch
burstAmount = 1

// time between particle creation
launchPeriod = .1

// radius of particle creation area
launchRadius = 2.5

// delay before first particle launch
launchDelay = 0.0

// rate at which particles slow
friction = 10

// total time during which new particles are created
lifetime = 1

// Sprite is selected randomly from this list on particle creation
spriteList = "x_blast_puff"

// establish the color transition for the lifetime of this particle
particleColor0 = .93 .43 .22
particleColor1 = .15 .1 .1
particleColor2 = 0 0 0

// also fire these dependent particle systems
dependentParticleSystems = "scout_nacelle_1_nova_dust"

timetofadeout= .1

// modifies the playback speed
speedModifier = 1.0

// randomize initial orientation
rotate = 1

// establish a consistent seed
randomSeed = 10