// rate at which particle grows (or shrinks)
particleGrowthRate = 10

// regulates the particle growth rate
particleGrowthInterpolant = 2 // sinusodial growth

// disable texture animation
enableTextureAnimation = 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 1

// particle lifetime
particleLifetime = 2	

// random additional lifetime
particleLifetimeVariance = .5

// particle size
particleSize = .002

// random additional size
particleSizeVariance = .00133

// particle velocity
particleVelocity = .03

// random additional velocity
particleVelocityVariance = .05

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = 0
particleAngularVelocityMax = 1

// total number of particles that can exist at one time
maxParticles = 300

// number of particles spawned at every launch
burstAmount = 35

// time between particle creation
launchPeriod = .35

// radius of particle creation area
launchRadius = .5

// delay before first particle launch
launchDelay = 0.0

// rate at which particles slow
friction = 1

// total time during which new particles are created
lifetime = .25

// Sprite is selected randomly from this list on particle creation
spriteList = "x_explosion_11"

// rotate particles to random but fixed orientation
rotate = 1

// establish the color transition for the lifetime of this particle
particleColor0 = 1 1 1
particleColor1 = .72 .35 .20
//particleColor2 = 0 0 0
// modifies the playback speed
speedModifier = 2.75