// rate at which particle grows (or shrinks)
particleGrowthRate = .6

// regulates the particle gro
particleGrowthInterpolant = 6

// disable texture animation
enableTextureAnimation = 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 1

// particle lifetime
particleLifetime = 2//DAS 1.5

// random additional lifetime
particleLifetimeVariance = 0

// particle size
particleSize = 0.2
particleStartSize = 0

// random additional size
particleSizeVariance = 0

// particle velocity
particleVelocity = .2

// random additional velocity
particleVelocityVariance = 0

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -.5
particleAngularVelocityMax = .5

// total number of particles that can exist at one time
maxParticles = 5

// number of particles spawned at every launch
burstAmount = 1
burstlaunchRadius = 2

// time between particle creation
launchPeriod = .1

// radius of particle creation area
launchRadius = 3

// delay before first particle launch
launchDelay = 0.1

// rate at which particles slow
friction = 10

// total time during which new particles are created
lifetime = 2

// Sprite is selected randomly from this list on particle creation
spriteList = "explosionb"

// establish the color transition for the lifetime of this particle
particleColor0 = .4 .6 .6
particleColor1 = 0 0 0

// modifies the playback speed
speedModifier = .9

// establish a consistent seed
randomSeed = 10

dependentParticleSystems = "psexplosion_blast_borg" "psexplosion_blast_coloring2_borg" "psexplosion_blast_borg_spark" "psexplosion_sparks" "psGREENshockwave" "psexplosion_sparks6" "pssupernova_dust"

timetofadeout= .7



    