#include "station.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
//Name of station class in Display window & in edit mode & tooltip
unitName = "Sensor"

warpSuppressionRadiusMultiplier = 1.0

//Destruction Radius
selfDestructRadius = 200; // this applies when our ship is destroyed - sls
selfDestructDamage = 200; // the damage applied when we blow up - sls

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
//Name of station class in Display window & in edit mode & tooltip
unitName = "Turret"

// General (upgradeable) values the Player sees for each system
// NOTE: hull was 800, Ian C making them 1/2 strength to address Lou's feedback
hullLevel = 200
weaponsLevel = 0
sensorsLevel = 2500
shieldsLevel = 200
enginesLevel = 0

//**********************************************************************
//PROGRAMMING PARAMETERS WHICH SHOULD NOT BE CHANGED & UNUSED PARAMETERS
//**********************************************************************

//Runtime class label for instantiation of object.
classLabel = "starbase"

//**********************************************************************
//   Additions for context sensitive menus
//**********************************************************************

//alert = 0
//combat = 1
// played on ship destruction, initial explosion
explosionParticleSystemsMajor = "psexplosion_minor"
// sub-explosions
explosionParticleSystemsMinor = "psexplosion_blast_wide1"

// played when a component (e.g., engine nacelle) is broken off; initial explosion
breakParticleSystemsMajor = "explosionb"
// sub-explosions
breakParticleSystemsSecondary = "explosionb"


