#include "R_entclass_destroyer.odf"
#include "Repair_tosearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Swift Wing refit"

// Tooltips
tooltip = "swift_wingclass"
verboseTooltip = "swift_wingclass_v"

// Race which can build ship & starting race of ship
race = "romulan"

basename = "R_Swift_Wing"

//Energy per shot
energyPerPulsePhaser = 0.00000014

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 750
weaponsLevel = 500
sensorsLevel = 650
enginesLevel = 630
shieldsLevel = 950

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 3
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 3
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 4000
startYear = 2230
endYear   = 2270  

// global WEAPON values
photonReplenishRate 		= 1.9    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.8		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Brak'en" "D'soria" "D'tervik" "Joran"
	"Lubato" "Maruccius" "Mentenius" "Munia"
	"Narrocian" "Opalius" "Pesanius" "Pola"
	"Sapotius" "Setro" "Solus" "Strato"
	"Tovarek" "Truntis" "Velosh" "Vrenek"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// Phaser
weapon1 = "rom_tos_phaserarc_3beam"
weaponHardpoints1 = "hp02"

// Phaser
weapon13 = "rom_tos_pulse"
weaponHardpoints13 = "hp14" 

// Pulse Phaser
weapon14 = "rom_tos_pulse"
weaponHardpoints14 = "hp01" "hp05" 

// Cloaking Device
weapon2 = "grcloak"
weaponHardpoints2 = "hp04" 

// front Photon
weapon3 = "rom_tos_plasma_G"
weaponHardpoints3 = "hp01" 

// front Photon
weapon4 = "rom_tos_plasma_G"
weaponHardpoints4 = "hp05" 

// tractor beam
weapon5 = "f_tractor_bm"
weaponHardpoints5 = "hp14"

// Warp
weapon6 = "gwarp"
weaponHardpoints6 = "hp04"

// Phaser
weapon7 = "rom_tos_phaserarc_3beam"
weaponHardpoints7 = "hp03" 

// Phaser
weapon8 = "rom_tos_phaser_3beam"
weaponHardpoints8 = "hp11" 

// Phaser
weapon9 = "rom_tos_phaser_3beam"
weaponHardpoints9 = "hp12" 

// rear Photon
weapon10 = "rom_tos_plasma_F"
weaponHardpoints10 = "hp13" 

//Self Destruct
weapon11 = "gselfdes"
weaponHardpoints11 = "hp16"

// long range sensor
weapon12 = "long_range_sensor"
weaponHardpoints12 = "hp06"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp08" "hp09" "hp10"
WeaponTargetHardpoints = "hp15"
ShieldTargetHardpoints = "hp07"
SensorTargetHardpoints = "hp06"


// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp08" "hp09" "hp10" 
WeaponDestructionHardpoints = "hp15" 
ShieldDestructionHardpoints = "hp07"
SensorDestructionHardpoints = "hp06"


//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 200

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Swift Wing, generated Mon Dec 16 15:06:15 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

selfDestructRadius = 300; // this applies when our ship is destroyed - sls
selfDestructDamage = 400; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "r_swiftwing_physics.odf"

MassScale = 5
//**********************************************************************

cameraRadiusScale = 1.6
pivotRadiusScale = 2.0



