//This is the main photon weapon file

//Name of the ODF file for the ordinance for this weapon
ordName = "photono"

//Display name for this weapon
wpnName = "Photon Torpedo"

weaponType = photon

// total photons, -1 = unlimited capacity
ordnanceCapacity = 300//DAS 20

// Range within which the weapon will fire.
//range = 575.0f
range = 1000.0f//DAS 500.0f 

//Programming Stuff DO NOT CHANGE
classLabel = "launcher"

// Percent chance of hitting the target.
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a percentage)
hitChance = 0.5

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the attacker is full impulse
impulseToHitModifier = -0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not attacker is stopped 
stopToHitModifier = 0.2

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is full impulse
toHitImpulseModifier = 0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is stopped 
toHitStopModifier = 0.2

// Nice 120 degree fire arc by default, nice and generous
// Since photons can fire from the sides of the ship and yet go forward.
fireArc = 120

// Default weapon damage for photons.  This is the base number of hit points delivered on impact for the photon. -tmob
weaponDamage = 195.0
