// rate at which particle grows (or shrinks)
particleGrowthRate = .6

// regulates the particle growth rate
particleGrowthInterpolant = 1

// disable texture animation
enableTextureAnimation = 1//DAS 0

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 10//DAS 1.5

// random additional lifetime
particleLifetimeVariance = 0

// particle size
particleSize = 0.48
particleStartSize = 0

// random additional size
particleSizeVariance = 0

// particle velocity
particleVelocity = 0

// random additional velocity
particleVelocityVariance = 0

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = 0
particleAngularVelocityMax = 0

// total number of particles that can exist at one time
maxParticles = 20

// number of particles spawned at every launch
burstAmount = 1

// time between particle creation
launchPeriod = .1

// radius of particle creation area
launchRadius = 2

// delay before first particle launch
launchDelay = 0.0

// rate at which particles slow
friction = 10

// total time during which new particles are created
lifetime = 1

// Sprite is selected randomly from this list on particle creation
spriteList = "explosionb" //DAS "x_blast1"

// establish the color transition for the lifetime of this particle
particleColor0 = 1.5 1.5 1.5//DAS 1 1 1
particleColor1 = 0 0 0
particleColor2 = 0 0 0

// modifies the playback speed
speedModifier = 1.3//DAS 1.0

// establish a consistent seed
randomSeed = 10


dependentParticleSystems = "support_3_blast_coloring2" "support_3_glow_hot2" "support_3_spark" "support_3_blast_wide3" "psshocklight_a" "support_3_shockwave"  "support_3_sparks" "support_3_nova_dust"

timetofadeout= 4//DAS .7 