#include "turret.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
//Name of station class in Display window & in edit mode & tooltip
unitName = "Klingon Turret"

//tooltips
tooltip = ""
verboseTooltip = "kling_tng_turret_v"

//**********************************************************************
//PROGRAMMING PARAMETERS WHICH SHOULD NOT BE CHANGED & UNUSED PARAMETERS
//**********************************************************************

//Runtime class label for instantiation of object.
classLabel = "starbase"

//Race which can build ship & starting race of ship
race = "klingon"

// top phasers
weapon1 = "kling_tosturret_pulse"
weaponHardpoints1 = "hp01" "hp05" "hp09" "hp13" 

// top phasers
weapon2 = "kling_tosturret_pulse"
weaponHardpoints2 = "hp02" "hp06" "hp10" "hp14" 

// top phasers
weapon3 = "kling_tosturret_pulse"
weaponHardpoints3 = "hp03" "hp07" "hp11" "hp15" 

// top phasers
weapon4 = "kling_tosturret_pulse"
weaponHardpoints4 = "hp04" "hp08" "hp12" "hp16" 

// WEAPON values
numberOfPhaserBeams = 4

//**********************************************************************
//   Additions for context sensitive menus
//**********************************************************************

//alert = 0
//combat = 1
