// this is main tractor beam launcher file

//Name of the ODF file for the ordinance for this weapon
ordName = "tractor_bm"

//Display name for this weapon
wpnName = "Tractor Beam"

weaponType = special

// total shots, -1 = unlimited capacity
ordnanceCapacity = -1

// Range within which the weapon will fire.
//range = 575.0f
range = 700.0f

//Sound which is played when the weapon fires
fireSound = "ST_SPC_Tractor_Beam_Fire"
loopFireSound = "ST_SPC_Tractor_Beam_Loop"

//Programming Stuff DO NOT CHANGE
classLabel = "launcher"

// Percent chance of hitting the target.
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a percentage)
hitChance = 1.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the attacker is full impulse
impulseToHitModifier = -0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not attacker is stopped 
stopToHitModifier = 0.2

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is full impulse
toHitImpulseModifier = 0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is stopped 
toHitStopModifier = 0.2

// must fire forward
// TEMP testing value
fireArc = 360