/*********************************************************************************
 *  
 *	SHIP SYSTEM information.
 *	Here is a template for the pertinent ship system information
 *      that should exist in each ships' .odf file.  Each of the variables here
 *      should also be defined more generally on the class level for default
 *      fallback values.
 *
 *      NOTE: Before changes are made to the .odfs, whoever is making the changes 
 *            should see me just so I can update them on what changes I've already
 *            made. -Trevor
 **********************************************************************************/
 
 
 weaponsLevel = // 0-2000
 sensorsLevel = // 0-2000
 enginesLevel = // 0-2000
 shieldsLevel = // 0-2000
 
 numberOfPhaserBeams =     				// how many phasers can be fired at once
 numberOfPhotons =         				// how many photons can i store up to fire
 //(this could be separated into numberOfForwardPhotons and numberOfAftPhotons if need be)
 
 photonReplenishRate =     				// how fast can i restore my photons
 weaponsEnergyReplenishRate = 		  	        // how fast can i restore my weapons energy pool
 shieldRechargeRate =					// how fast do my shields repair themselves		
 weaponPoolDiminishRate =				// how slowly does my weapons pool diminish
 
 
 // we may also want a variable like:
 
 	// energyPerPhoton =
 
 // if we want to make the amount of energy lost per photon fired to be ship specific.  
 // in the weapons .odf it was left up in the air as to whether or not different ships'
 // photons would do variable amounts of damage.  Similarly, then, it may be possible
 // for photons to cost more or less depending on the ship.  Obviously this is left up to Ian C.
 