// rate at which particle grows (or shrinks)
particleGrowthRate = 0.1

// regulates the particle growth rate
particleGrowthInterpolant = 5

// disable texture animation
enableTextureAnimation =  0//DAS ADDED

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0


// particle lifetime
particleLifetime = 2

// random additional lifetime
particleLifetimeVariance = 0

// particle size
particleSize = .5

// random additional size
particleSizeVariance = 1

// particle velocity
particleVelocity = 0.1

// random additional velocity
particleVelocityVariance = 0

// total number of particles that can exist at one time
maxParticles = 5

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -2
particleAngularVelocityMax = 2

// time between particle creation
launchPeriod = 0

// delay before first particle launch
launchDelay = 0.0

// radius of particle creation area
launchRadius = 0

// rate at which particles slow
friction = 1.0

// total time during which new particles are created
lifetime = 2

// Sprite is selected randomly from this list on particle creation
spriteList = "explosionb"

// rotate particles to random but fixed orientation
rotate = 1

particleDirectionSpread = 0

emitterfollow = 1.0
trackHost = 1

// establish the color transition for the lifetime of this particle
particleColor0 =  1 1 1
particleColor1 =  0 0 0
particleColor2 =  0 0 0

// decrease the overall opacity of the smoke to allow objects to partially show through
opacity = 1.0

dependentParticleSystems = "pssparks_shield" "psexplosion_blast_flare5" "pshull_chunks_lrg" "pshull_chunks_sm"

// fade in and out times
timetofadeout =  1