#include "F_tngclass_destroyer.odf"
#include "Repair_tnglate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Steamrunner class"

//tooltips
tooltip = "steamrunnerclass"
verboseTooltip = "steamrunnerclass_V"

// Race which can build ship & starting race of ship
race = "federation"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1400
weaponsLevel = 1400
sensorsLevel = 1300
enginesLevel = 1300
shieldsLevel = 1300

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 5
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 3
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 12300
startYear = 2369
endYear   = 2400

// global WEAPON values
photonReplenishRate 		= 1.7    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.6		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.1		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.8		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Appalachia" "USS Hiroshima" "USS Steamrunner" "USS Tolstoy"
//	"USS Protege" "USS Cimmeron" "USS Kodiak" "USS Iron Horse"
//	"USS Patton" "USS Enforcer" "USS Sun Tsu" "USS Maryland"
//	"USS Protector" "USS Kevlar" "USS Ironclad" "USS Diligent"
//	"USS Lexington" "USS Savior" "USS Solaris" "USS Arizona"  
//	"USS Appalachia" "USS Columbia" "USS Gettysburg" "USS Kyushu"
//	"USS Zephyr" "USS Sacramento" "USS Eureka" "USS Arcadia"
//	"USS San Diego" "USS Dublin" "USS October" "USS Churchill"
//	"USS Ballista" "USS Georgia" "USS Trebuchet" "USS Vambrace"
//	"USS Jerusalem" "USS Bangkok" "USS Nautilus" "USS Caspars"
//	"USS Icarus" "USS Benevolence" "USS Trafalgar" "USS Amsterdam"
//	"USS Alamo" "USS Cerberus" "USS Sierra" "USS Denver"
//	"USS Budapest" "USS Cairo" "USS Wyoming" "USS Archon"

logoFileNames = "F_Steamrunner_Logo_1" "F_Steamrunner_Logo_2" "F_Steamrunner_Logo_3" "F_Steamrunner_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// fore Phaser
weapon1 = "fed_tng_phaser_2beam"
weaponHardpoints1 = "hp08" 

// fore Phaser
weapon11 = "fed_tng_phaser_2beam"
weaponHardpoints11 = "hp09"

// fore Phaser
weapon12 = "fed_tng_phaser_2beam"
weaponHardpoints12 = "hp21"

// left Phasers
weapon2 = "fed_tng_phaser_2beam"
weaponHardpoints2 = "hp05" 

// left Phasers
weapon13 = "fed_tng_phaser_2beam"
weaponHardpoints13 = "hp07"

// right Phasers
weapon3 = "fed_tng_phaser_2beam"
weaponHardpoints3 = "hp04"

// right Phasers
weapon14 = "fed_tng_phaser_2beam"
weaponHardpoints14 = "hp06"

// aft Phasers
weapon4 = "fed_tng_phaser_2beam"
weaponHardpoints4 = "hp22"

// aft Phasers
weapon15 = "fed_tng_phaser_2beam"
weaponHardpoints15 = "hp23"

// aft Phasers
weapon16 = "fed_tng_phaser_2beam"
weaponHardpoints16 = "hp24"

// aft Phasers
weapon17 = "fed_tng_phaser_2beam"
weaponHardpoints17 = "hp25"


//**************************************

// Fwd Photon Torpedoes
weapon5 = "fed_tng_photon_cruiser"
weaponHardpoints5 = "hp01" "hp02"

// Aft Photon Torpedoes
weapon6 = "fed_tng_photon_cruiser"
weaponHardpoints6 = "hp03"

//***************************************
// Warp
weapon7 = "gwarp"
weaponHardpoints7 = "hp18"

// tractor beam
weapon8 = "f_tractor_bm"
weaponHardpoints8 = "hp19" "hp20" "hp16" "hp17" 

//Self Destruct
weapon9 = "gselfdes"
weaponHardpoints9 = "hp16"

// long range sensor
weapon10 = "long_range_sensor"
weaponHardpoints10 = "hp16"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp10" "hp11" "hp12" "hp13"
WeaponTargetHardpoints = "hp14"
ShieldTargetHardpoints = "hp15"
SensorTargetHardpoints = "hp16" "hp17"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp10" "hp11" "hp12" "hp13"
WeaponDestructionHardpoints = "hp14" 
ShieldDestructionHardpoints = "hp15"
SensorDestructionHardpoints = "hp16" "hp17" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 355

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Steamrunner, generated Mon Dec 16 13:26:40 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
sensorBreakNodes = "pod"

selfDestructRadius = 600; // this applies when our ship is destroyed - sls
selfDestructDamage = 1200; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_steamrunner_physics.odf"

//**********************************************************************


// Scale for the camera radius
cameraRadiusScale = 1.6

