#include "B_class_cruiser.odf"
#include "Repair_borg.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Diamond 2"

// Tooltips
tooltip = "b_tos_diamond"
verboseTooltip = "b_tos_diamond"

// Race which can build ship & starting race of ship
race = "borg"

//Energy per shot
energyPerPulsePhaser = 0.00001

photonHullDamageReduction = 0.65

// points per second we can repair (including HULL)
repairRate = 60.0

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1300
weaponsLevel = 1200
sensorsLevel = 1100
enginesLevel =  300
shieldsLevel =    0
hasShields =      0

// WEAPON values
numberOfPhaserBeams = 4
numberOfForePhotons = 5
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 8000
startYear = 2220
endYear   = 2300

// global WEAPON values
photonReplenishRate 		= 2.8    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.5		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"HD047-89416" "HD047-48084" "HD047-78466" "HD047-15145" "HD047-16458"
	"HD047-08450" "HD047-84015" "HD047-68405" "HD047-47850" "HD047-48469"
	"HD047-99456" "HD047-98259" "HD047-69696" "HD047-94535" "HD047-84055"
	"HD047-48486" "HD047-98741" "HD047-78456" "HD047-08054" "HD047-10564"
	"HD047-96569" "HD047-84264" "HD047-16054" "HD047-80584"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Pulse 
weapon1 = "borg_tos_phaser_2beam"
weaponHardpoints1 = "hp01" "hp02"
  
// Pulse 
weapon11 = "borg_tos_phaser_2beam"
weaponHardpoints11 =  "hp06" "hp07" 

// Pulse
weapon2 = "borg_tos_phaser_2beam"
weaponHardpoints2 = "hp11" "hp12"  

// Pulse
weapon12 = "borg_tos_phaser_2beam"
weaponHardpoints12 =  "hp16" "hp17" 

// Phaser
weapon3 = "borg_tos_fastpulse"
weaponHardpoints3 = "hp21" "hp26"

// Phaser
weapon9 = "borg_tos_fastpulse"
weaponHardpoints9 = "hp31" "hp36"

// Phaser
weapon10 = "borg_tos_fastpulse"
weaponHardpoints10 = "hp22" "hp27"

//************************************
// Photon Torpedo
weapon4 = "borg_tos_cruiser_photon"
weaponHardpoints4 = "hp21" "hp26" "hp31" "hp36" "hp22" "hp27"

// tractor beam
weapon5 = "f_tractor_bm"
weaponHardpoints5 = "hp01" "hp03"

// Warp
weapon6 = "gwarp"
weaponHardpoints6 = "hp04"

//Self Destruct
weapon7 = "gselfdes"
weaponHardpoints7 = "hp16"

// long range sensor
weapon8 = "long_range_sensor"
weaponHardpoints8 = "hp22"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp37"
WeaponTargetHardpoints = "hp27"
//ShieldTargetHardpoints = "hp32"
SensorTargetHardpoints = "hp22"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp37"
WeaponDestructionHardpoints = "hp27"
//ShieldDestructionHardpoints = "hp32"
SensorDestructionHardpoints = "hp22"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 200

// Scale for the camera radius
cameraRadiusScale = 2.5
pivotRadiusScale = 2.5

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Diamond II, generated Mon Dec 16 15:42:02 2002
hasHull = 1;
hasShield = 0;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

engineBreakNodes = "Hull_B_0" "Hull_C_0"

selfDestructRadius = 700; // this applies when our ship is destroyed - sls
selfDestructDamage = 1400; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

PhysicsFile = "class_borg_cruiser_physics.odf";


//**********************************************************************

