#include "fed_pulse_main_lvl1.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "fed_pulse_ord_main"

//Display name for this weapon
wpnName = "Pulse"

// Default weapon damage for pulse phasers. This is the amount of hit points taken away per tick of 
// successful hits from a pulse phaser. -tmob
weaponDamage = 18.0

//Make this weapon fire from all banks.
fireAllBanks = 1

//Time Delay between shots
shotDelay = 0.4

// Range within which the weapon will fire.
range = 700.0f//DAS 500.0f

// Use this fire arc restriction
fireArc = 90

//Amount of time the ordinance will exists without hitting something
lifeSpan = 20.0//DAS 2.0

//How fast the shot moves
shotSpeed = 1100

// Start intensity of the phaser
startIntensity = 0.05//DAS 0.33

// Duration to reach full intensity of the phaser
durationToFullIntensity = 1.25

// Start Radius of the beam
minRadiusOfBeam = 0.001//DAS 2.00

// End Radius of the beam
maxRadiusOfBeam = 8.00//DAS 12.00

// Duration to reach full intensity of the phaser
durationToReachFullRadiusSize = 1.00
