#include "B_class_destroyer.odf"
#include "Repair_borg.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Sphere 2"

// Tooltips
tooltip = "b_tng_destroyer_1_class"
verboseTooltip = "b_tng_destroyer_2_class_v"

// Race which can build ship & starting race of ship
race = "borg"

photonHullDamageReduction = 0.60

// points per second we can repair (including HULL)
repairRate = 45.0

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1000
weaponsLevel =  900
sensorsLevel = 1000
enginesLevel =  600
shieldsLevel =    0
hasShields =      0

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 0
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 5000
startYear = 2220
endYear   = 2300

// global WEAPON values
photonReplenishRate 		= 2.2    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.2	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.7		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.0		// how much energy expended when firing a photon torpedo

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"I472-18644" "I472-48746" "I472-16471" "I472-05641"
	"I472-68464" "I472-12844" "I472-78416" "I472-16841"
	"I472-48541" "I472-85104" "I472-56160" "I472-63155"
	"I472-04645" "I472-45614" "I472-05646" "I472-78911"
	"I472-46844" "I472-78916" "I472-16104" "I472-96461"
	"I472-75161" "I472-91464" "I472-48941" "I472-46514"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Phaser
weapon1 = "borg_tos_phaser_2beam"
weaponHardpoints1 = "hp19" "hp24" 

// Phaser
weapon7 = "borg_tos_phaser_3beam"
weaponHardpoints7 = "hp21" "hp08" 

// Phaser
weapon8 = "borg_tos_phaser_2beam"
weaponHardpoints8 = "hp30" "hp09"

// Phaser
weapon9 = "borg_tos_phaser_3beam"
weaponHardpoints9 = "hp25" "hp10"  

// Phaser
weapon70 = "borg_tos_phaser_2beam"
weaponHardpoints10 = "hp03"

//*****************************************
// Photon Torpedo
weapon2 = "borg_tos_destroyer_photon"
weaponHardpoints2 = "hp01" "hp02" "hp07" "hp17" "hp27" "hp29" "hp20" "hp26" "hp15" "hp17" "hp18" "hp12" "hp11" "hp22" "hp13"

//Self Destruct
weapon3 = "gselfdes"
weaponHardpoints3 = "hp30"

// tractor beam
weapon4 = "f_tractor_bm"
weaponHardpoints4 = "hp01" "hp03"

// Warp
weapon5 = "gwarp"
weaponHardpoints5 = "hp04"

// long range sensor
weapon6 = "long_range_sensor"
weaponHardpoints6 = "hp19"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp14"
WeaponTargetHardpoints = "hp06"
//ShieldTargetHardpoints = "hp04"
SensorTargetHardpoints = "hp19"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp14"
WeaponDestructionHardpoints = "hp06"
//ShieldDestructionHardpoints = "hp04"
SensorDestructionHardpoints = "hp19"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 170

// Scale for the camera radius
cameraRadiusScale = 3.5
pivotRadiusScale = 2.5

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Sphere II, generated Mon Dec 16 15:42:02 2002
hasHull = 1;
hasShield = 0;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

selfDestructRadius = 300; // this applies when our ship is destroyed - sls
selfDestructDamage = 500; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

PhysicsFile = "class_borg_destroyer_physics.odf";


//**********************************************************************


