// rate at which particle grows (or shrinks)
particleGrowthRate = 0.55

// particle lifetime
particleLifetime = 1.1

// random additional lifetime
particleLifetimeVariance = 0

// particle size
particleSize = 1.0

// random additional size
particleSizeVariance = 1

// particle velocity
particleVelocity = 0.5

// random additional velocity
particleVelocityVariance = 0.3

// total number of particles that can exist at one time
maxParticles = 25

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -2
particleAngularVelocityMax = 2

// time between particle creation
launchPeriod = 0.05

// delay before first particle launch
launchDelay = 0.0

// radius of particle creation area
launchRadius = 0.6

// rate at which particles slow
friction = 1.0

// total time during which new particles are created
lifetime = 50

// Sprite is selected randomly from this list on particle creation
spriteList = "damagedsmoke"

// rotate particles to random but fixed orientation
rotate = 0.25

particleDirectionSpread = 0.3

emitterfollow = 0.75

// fade in and out times
timetofadeout = 2
timetofadein = 0.5

startcolor = 0.5 0.5 0.5
endcolor = 0.0 0.0 0.0

// decrease the overall opacity of the smoke to allow objects to partially show through
opacity = 0.5