// rate at which particle grows (or shrinks)
particleGrowthRate = .5

// regulates the particle growth rate
particleGrowthInterpolant = 5

// disable texture animation
enableTextureAnimation = 1

// randomize the start frame
// with texture animation disabled, this randomizes the texture
randomizeStartFrame = 0

// particle lifetime
particleLifetime = 1

// random additional lifetime
particleLifetimeVariance = .5

// particle size
particleSize = 0.4
particleStartSize = 0

// random additional size
particleSizeVariance = 0

// particle velocity
particleVelocity = .4

// random additional velocity
particleVelocityVariance = 0

// these value dictate the range in which a random angular velocity is chosen
particleAngularVelocityMin = -1
particleAngularVelocityMax = 1.5

rotate = 1

// total number of particles that can exist at one time
maxParticles = 10

// number of particles spawned at every launch
burstAmount = 1

// time between particle creation
launchPeriod = .09//DAS .2

// radius of particle creation area
launchRadius = 2

// delay before first particle launch
launchDelay = 0.6

// rate at which particles slow
friction = 15

// total time during which new particles are created
lifetime = 3

// Sprite is selected randomly from this list on particle creation
spriteList = "burst"

// establish the color transition for the lifetime of this particle
particleColor0 = .6 .4 .2
particleColor1 = 0 0 0
particleColor2 = 0 0 0

// modifies the playback speed
speedModifier = 1.0

// establish a consistent seed
randomSeed = 10

dependentParticleSystems = "psexplosion_major_khan"  "psshockwave2"

//"psexplosion_blast_flare3" "psexplosion_blast_flare2" "psexplosion_blast_spark" //"psexplosion_sparks3"