#include "R_class_battleship.odf"
#include "Repair_tosearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Vengeance type A"

// Tooltips
tooltip = "venganceclass"
verboseTooltip = "venganceclass_v"

// Race which can build ship & starting race of ship
race = "rom-late"

basename = "R_Vengeance"

//Energy per shot
energyPerPulsePhaser = 0.01

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1250
weaponsLevel = 1200
sensorsLevel = 1000
enginesLevel = 700
shieldsLevel = 1350

// WEAPON values
numberOfPhaserBeams = 3
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 3
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 7290
startYear = 2260
endYear   = 2300

// global WEAPON values
photonReplenishRate 		= 2.2    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.3	  	// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.5		// how slowly does my weapons pool diminish
energyPerPhoton			= 0.1		// how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 1.4		// how fast the shields charge

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"Brak'en" "D'soria" "D'tervik" "Joran"
	"Lubato" "Maruccius" "Mentenius" "Munia"
	"Narrocian" "Opalius" "Pesanius" "Pola"
	"Sapotius" "Setro" "Solus" "Strato"
	"Tovarek" "Truntis" "Velosh" "Vrenek"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

//Front Phaser
weapon1 = "rom_tos_phaser_2beam"
weaponHardpoints1 = "hp02" "hp06"  

//Back Phaser
weapon6 = "rom_tos_phaser_2beam"
weaponHardpoints6 = "hp03" "hp07"

//top Phaser
weapon11 = "rom_tos_phaserarc_2beam"
weaponHardpoints11 = "hp18" 

//Fore Pulse 
weapon12 = "rom_tos_heavypulse"
weaponHardpoints12 = "hp01"  

//Fore Pulse 
weapon2 = "rom_tos_pulse"
weaponHardpoints2 = "hp04" "hp05" 

//Aft Pulse 
weapon13 = "rom_tos_heavypulse"
weaponHardpoints13 = "hp14" 

//Aft Pulse 
weapon14 = "rom_tos_pulse"
weaponHardpoints14 = "hp06" "hp07" 

//Cloaking Device
weapon3 = "grcloak"
weaponHardpoints3 = "hp26" 

//Front Photon
weapon4 = "rom_tos_plasma_R"
weaponHardpoints4 = "hp13"

//Back Photon
weapon5 = "rom_tos_plasma_S"
weaponHardpoints5 = "hp12"

//Back Phaser
weapon6 = "rom_tos_phaser_2beam"
weaponHardpoints6 = "hp06" "hp07" 

//tractor beam
weapon7 = "f_tractor_bm"
weaponHardpoints7 = "hp12" "hp13"

//Warp
weapon8 = "gwarp"
weaponHardpoints8 = "hp11"

//Self Destruct
weapon9 = "gselfdes"
weaponHardpoints9 = "hp16"

//long range sensor
weapon10 = "long_range_sensor"
weaponHardpoints10 = "hp21"


// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp20" "hp08" "hp09"
WeaponTargetHardpoints = "hp18"
ShieldTargetHardpoints = "hp16"
SensorTargetHardpoints = "hp21"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp20" "hp08" "hp09" 
WeaponDestructionHardpoints = "hp18" 
ShieldDestructionHardpoints = "hp16"
SensorDestructionHardpoints = "hp21"


//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 250

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Vengance, generated Mon Dec 16 15:16:28 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 600; // this applies when our ship is destroyed - sls
selfDestructDamage = 1200; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "r_vengeance_physics.odf"

//**********************************************************************




cameraRadiusScale = 1.3
