#include "classm.odf"

unitName = "Bajor"

// base texture names (there should be six of each of these)
groundTextureName = "ClassM_earth"
selfIlluminating = 1
bumpTextureName = "ClassM_earth_Bump"
atmosphereTextureName = "ClassM_earth_A"
specularTextureName = "ClassM_earth_Spec"
ambient = 0 0 0
diffuse = 255 255 255
specular = 255 255 255
specularPower = 20


resource = "ResourcePlanetM"
radius = 2000