// Programming Stuff DO NOT CHANGE
classLabel = "shockwave"

// Rate of expansion.
expansionRate = 60

// Name of the texture.
texture = "wselfdes"

// Color of the shockwave.
color =	1.0	1.0	1.0

// Multiplier for the explosion radius to get the maximum shockwave radius.
radiusFactor = 1.0

// Expansion percentage before the shockwave starts to fade.
fadeFactor = 0.5

// Number of rays in effect.
rays = 26//DAS 16

// base damage for a direct hit
damageBase = 800//DAS 400

// additional variable damage
damageVariance = 50