#include "F_tngclass_cruiser.odf"
#include "Repair_tnglate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Luna class"

//tooltips
tooltip = "Lunaclass"
verboseTooltip = "Lunaclass_v"

// Race which can build ship & starting race of ship
race = "federation"

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1700
weaponsLevel = 1500
sensorsLevel = 1600
enginesLevel = 1200
shieldsLevel = 1800

// upgrades - all possible upgrades for this craft - sls
// format:
// upgrade[n] = 
// "[upgrade_db_key] [upgrade_UI_string] [add|mult|toggle|special] [cost] [allowMultiple]"
// optional parameters for add|mult " [systemName] [upgrade_value]"
//
// upgrade_db_key should be unique

//upgrade0 = "hullSystemUpgrade GUI_SHIPINFO_HULL add 250 0 hullSystem 100"

//upgrade1 = "weaponSystemUpgrade GUI_SHIPINFO_WEAPON add 200 0 weaponSystem 100"
//upgrade2 = "weaponSystemUpgrade GUI_SHIPINFO_WEAPON add 250 0 weaponSystem 100"

//upgrade3 = "sensorSystemUpgrade GUI_SHIPINFO_SENSOR add 200 0 sensorSystem 200"

//upgrade4 = "engineSystemUpgrade GUI_SHIPINFO_ENGINE add 150 0 engineSystem 50"
//upgrade5 = "engineSystemUpgrade GUI_SHIPINFO_ENGINE add 200 0 engineSystem 50"

//upgrade6 = "shieldSystemUpgrade GUI_SHIPINFO_SHIELD add 150 0 shieldSystem 50"
//upgrade7 = "shieldSystemUpgrade GUI_SHIPINFO_SHIELD add 250 0 shieldSystem 100"
//upgrade8 = "shieldSystemUpgrade GUI_SHIPINFO_SHIELD add 150 0 shieldSystem 50"

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 16000
startYear = 2378
endYear   = 2400


//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Cracov"
//	"USS Protege" "USS Cimmeron" "USS Kodiak" "USS Iron Horse"
//	"USS Patton" "USS Enforcer" "USS Sun Tsu" "USS Maryland"
//	"USS Protector" "USS Kevlar" "USS Ironclad" "USS Diligent"
//	"USS Lexington" "USS Savior" "USS Solaris" "USS Arizona"  
//	"USS Appalachia" "USS Columbia" "USS Gettysburg" "USS Kyushu"
//	"USS Zephyr" "USS Sacramento" "USS Eureka" "USS Arcadia"
//	"USS San Diego" "USS Dublin" "USS October" "USS Churchill"
//	"USS Ballista" "USS Georgia" "USS Trebuchet" "USS Vambrace"
//	"USS Jerusalem" "USS Bangkok" "USS Nautilus" "USS Caspars"
//	"USS Icarus" "USS Benevolence" "USS Trafalgar" "USS Amsterdam"
//	"USS Alamo" "USS Cerberus" "USS Sierra" "USS Denver"
//	"USS Budapest" "USS Cairo" "USS Wyoming" "USS Archon"

logoFileNames = "F_Steamrunner_Logo_1" "F_Steamrunner_Logo_2" "F_Steamrunner_Logo_3" "F_Steamrunner_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser 1
weapon1 = "fed_tng_phaser_typeX"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07"

// Phaser 2
weapon2 = "fed_tng_phaser_typeX"
weaponHardpoints2 = "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14" "hp15"

// left Phasers 1
weapon3 = "fed_tng_phaser_typeX"
weaponHardpoints3 = "hp16"

//**************************************

// Fwd Photon Torpedoes
weapon4 = "fed_tng_photon_luna"
weaponHardpoints4 = "hp17" "hp18" "hp19"

// Aft Photon Torpedoes
weapon5 = "fed_tng_photon_luna"
weaponHardpoints5 = "hp20" "hp21"

//***************************************

// Warp
weapon6 = "gwarp"
weaponHardpoints6 = "hp22"

// tractor beam
weapon7 = "f_tractor_bm"
weaponHardpoints7 = "hp25" "hp26"

//Self Destruct
weapon8 = "gselfdes"
weaponHardpoints8 = "hp23"

// long range sensor
weapon9 = "long_range_sensor"
weaponHardpoints9 = "hp24"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp22"
WeaponTargetHardpoints = "hp17" "hp18"
ShieldTargetHardpoints = "hp27"
SensorTargetHardpoints = "hp24"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp22"
WeaponDestructionHardpoints = "hp17" "hp18"
ShieldDestructionHardpoints = "hp27"
SensorDestructionHardpoints = "hp24" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 450

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Steamrunner, generated Mon Dec 16 13:26:40 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
sensorBreakNodes = "pod"

selfDestructRadius = 600; // this applies when our ship is destroyed - sls
selfDestructDamage = 1200; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_akira_physics.odf"

//**********************************************************************





// Scale for the camera radius
cameraRadiusScale = 1.48

