#include "F_tngclass_cruiser.odf"
#include "Repair_tngearly.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Summer Class"

// Tooltips
tooltip = "akiraclass"
verboseTooltip = "akiraclass_v"

// Race which can build ship & starting race of ship
race = "federation"

photonReplenishRate 		= 2.2    	// how fast can i restore my photons
energyPerPhoton			= 0.2		// how much energy expended when firing a photon torpedo

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

// General (upgradeable) values the Player sees for each system
hullLevel    = 1900
weaponsLevel = 1400
sensorsLevel = 1200
enginesLevel = 1130
shieldsLevel = 1300

// WEAPON values
numberOfPhaserBeams = 4
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 4
//aftPhotonSpread = 1

// COMMAND POINT COST
commandPointCost = 13000
startYear = 2355
endYear   = 2400

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Summer" "USS Midland" "USS Lief" "USS Thunderchild"
//	"USS Alembic" "USS Columbia" "USS Jefferson" "USS Ziusudra" "USS Atrahasis"
//	"USS Gibson" "USS Strato" "USS Smythe" "USS Preston Sturges"
//	"USS Hawkeye" "USS McDonald" "USS Baxter" "USS Franklin"
//	"USS Castellani" "USS Munchausen" "USS Brospell" "USS Graham"
//	"USS Rabin" "USS Spector" "USS Annunakai" "USS Enki"

logoFileNames = "F_Summer_Logo_1" "F_Summer_Logo_2" "F_Summer_Logo_3"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Phaser Arrays

// for phaser strip
weapon1 = "fed_tng_phaser_1beam"
weaponHardpoints1 = "hp03" "hp04" "hp05" "hp06" "hp11" "hp12" "hp13" "hp14"

// left phaser strip
weapon2 = "fed_tng_phaser_1beam"
weaponHardpoints2 = "hp01" "hp02" "hp09" "hp10"

// right phaser strip
weapon3 = "fed_tng_phaser_1beam"
weaponHardpoints3 = "hp07" "hp08" "hp15" "hp16"

//Photon Torpedo Banks
//**************************************************************************
// front Photon torpedos #1
weapon4 = "fed_tng_photon_artillery"
weaponHardpoints4 = "hp17"

// aft Photon torpedos #1
weapon5 = "fed_tng_photon_artillery"
weaponHardpoints5 = "hp18"

//Self Destruct
weapon6 = "gselfdes"
weaponHardpoints6 = "hp19"

//****************************************************************************
// real tractor beam
weapon7 = "f_tractor_bm"
weaponHardpoints7 = "hp20"

// Warp
weapon8 = "gwarp"
weaponHardpoints8 = "hp22"

// long range sensor
weapon9 = "long_range_sensor"
weaponHardpoints9 = "hp21"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp25" "hp26" "hp27"
WeaponTargetHardpoints = "hp28" "hp29"
ShieldTargetHardpoints = "hp30"
SensorTargetHardpoints = "hp31" "hp32" "hp33"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp25" "hp26" "hp27"
WeaponDestructionHardpoints = "hp28" "hp29"
ShieldDestructionHardpoints = "hp30"
SensorDestructionHardpoints = "hp31" "hp32" "hp33"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 240

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Akira, generated Mon Dec 16 13:26:40 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"
weaponBreakNodes = "Weapons" 

selfDestructRadius = 750; // this applies when our ship is destroyed - sls
selfDestructDamage = 1500; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_akira_physics.odf"

//**********************************************************************
//   BUILD, etc.
//**********************************************************************
// Amount of time required to build ship
buildTime = 60.0

cameraRadiusScale = 1.5