#include "K_tngclass_vorcha.odf"
#include "Repair_tnglate.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "K.I. Vorcha"

// Tooltips
tooltip = "vorch2class"
verboseTooltip = "vorch2class_v"

// Race which can build ship & starting race of ship
race = "klingint"

//Energy per shot
energyPerPulsePhaser = 0.18

// global WEAPON values
photonReplenishRate 		= 1.4    	// how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.4		// how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 1.5		// how slowly does my weapons pool diminish
shieldRechargeRateModifier	= 1.6		// how fast the shields charge

// ******Targeting Boost System*************************************
hasTargetingBoost = 1 				// Determines whether craft has targeting boost system

//Phaser Lock System
PhaserboostModifier = 0.70 			// speed at which the reticles move towards lock
phaserTargetingBoostThreshold = 0.60 	// base % chance to hit before phasers accumulate boost
maxPhaserBoost = 0.75				// max boost value for phasers
phaserTargetLockLossValue = 0.50		// once phaser lock lost, boost is set to this value as count down timer

//Photon Lock System				
PhotonBoostModifier = 0.30 			// speed at which the reticles move towards lock
photonTargetingBoostThreshold = 0.50	// base % chance to hit before photons accumulate boost
maxPhotonBoost = 0.60				// max boost value for photons

//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************

easyTractorTarget = 1;

// General (upgradeable) values the Player sees for each system
hullLevel    = 2380
weaponsLevel = 2100
sensorsLevel = 1150
enginesLevel = 1565
shieldsLevel = 2425

// WEAPON values
numberOfPhaserBeams = 4
numberOfForePhotons = 7
photonSpread = 2
//forePhotonSpread = 2
numberOfAftPhotons = 4
//aftPhotonSpread = 2

// COMMAND POINT COST
commandPointCost = 19200
startYear = 2367
endYear   = 2400

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
//Possible Craft Names
possibleCraftNames = 
	"IKS Hurgh'ragh" "IKS TajHu" "IKS Duy'Hub" "IKS Begh'poQ"          
	"IKS Wuv'a'tem" "IKS Deb'choS" "IKS Qugh'tung" "IKS Nay'par"             
	"IKS GhoH'Sot" "IKS Qup'SoH" "IKS Hob'DIS" "IKS Chong'pogh"       
	"IKS TaD'moH" "IKS Tar'be" "IKS Luq'argh" "IKS PiqaD'nem"         
	"IKS MajQa'be'" "IKS Qut'Such" "IKS NaS'puchpa'" "IKS Gho'be'"  

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************

// aft Phasers
weapon1 = "kling_tng_phaser_ybeam"
weaponHardpoints1 = "hp13" "hp14"

// left Phasers
weapon2 = "kling_tng_phaser_ybeam"
weaponHardpoints2 = "hp06" "hp07" "hp11" "hp12" 

// right Phasers
weapon3 = "kling_tng_phaser_ybeam"
weaponHardpoints3 = "hp05"  "hp08" "hp09" "hp10" 

// Disruptors
weapon4 = "kling_tng_pulse_x_lrg"
weaponHardpoints4 = "hp16" "hp15" "hp04" "hp03"

// Photon Torpedo
weapon5 = "kling_tng_battleship_x_photon"
weaponHardpoints5 = "hp01"

// rear Photon Torpedo
weapon6 = "kling_tng_battleship_x_photon"
weaponHardpoints6 = "hp02"

// Cloaking Device
weapon7 = "gkcloak"
weaponHardpoints7 = "hp19"

// tractor beam
weapon8 = "f_tractor_bm"
weaponHardpoints8 = "hp17" "hp18"

// Warp
weapon9 = "gwarp"
weaponHardpoints9 = "hp20"

//Self Destruct
weapon10 = "gselfdes"
weaponHardpoints10 = "hp21"

// long range sensor
weapon11 = "long_range_sensor"
weaponHardpoints11 = "hp29"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp22" "hp23" "hp24"
WeaponTargetHardpoints = "hp25" "hp26" 
ShieldTargetHardpoints = "hp27" "hp28"
SensorTargetHardpoints = "hp29" "hp30"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp22" "hp23" "hp24"
WeaponDestructionHardpoints = "hp25" "hp26" 
ShieldDestructionHardpoints = "hp27" "hp28"
SensorDestructionHardpoints = "hp29" "hp30"


engineBreakNodes= "Right_Nacelle" "Left_Nacelle"

shieldGeneratorBreakNodes= "Eng_Bridge"

criticalBreakNodes= "Bridge"

weaponBreakNodes= "Disruptor"

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 481


//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Vorcha, generated Mon Dec 16 14:49:29 2002
hasHullPlating = 1;
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

selfDestructRadius = 1000; // this applies when our ship is destroyed - sls
selfDestructDamage = 3400; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "k_vorcha_physics.odf"

//**********************************************************************

cameraRadiusScale = 1.25



