#include "F_tngclass_cruiser.odf"
#include "Repair_tnglate.odf"
#include "f_cruiser_tng_upgrades.odf"

//**********************************************************************
//   GENERAL STUFF...
//**********************************************************************
// Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Victory class"

// Tooltips
tooltip = "sovereignclass"
verboseTooltip = "sovereignclass_v"

showClass = "GUI_CLASS_350"

// Race which can build ship & starting race of ship
race = "federation"

// global WEAPON values
photonReplenishRate 		= 3.5 	  // how fast can i restore my photons
weaponsEnergyReplenishRate 	= 1.8	  // how fast can i restore my weapons energy pool
weaponPoolDiminishRate 		= 2.5	  // how slowly does my weapons pool diminish
energyPerPhoton			= 0.1	  // how much energy expended when firing a photon torpedo
shieldRechargeRateModifier	= 2.0	  // how fast the shields charge

// Determines whether or not a craft has the capability of getting a targeting boost. -tmob
hasTargetingBoost = 1


//**********************************************************************
//SHIP SYSTEM INFORMATION
//**********************************************************************


// General (upgradeable) values the Player sees for each system
hullLevel    = 1700
weaponsLevel = 1600
sensorsLevel = 1300
enginesLevel =  850
shieldsLevel = 1700

// WEAPON values
numberOfPhaserBeams = 2
numberOfForePhotons = 4
photonSpread = 1
//forePhotonSpread = 1
numberOfAftPhotons = 2
//aftPhotonSpread = 0

// COMMAND POINT COST
commandPointCost = 17500
startYear = 2373
endYear   = 2400

//**********************************************************************
//   SHIP NAMES
//**********************************************************************
possibleCraftNames = 
	"USS Victory" "USS Kingston" "USS Infinity" "USS Ascension"
	"USS Sovereign" "USS Supreme" "USS Monarch" "USS Roddenberry" 
//	"USS Kaempfert" "USS Peter Ham" "USS Jennilee" "USS Beasley"
//	"USS Clyde A. Dugas" "USS Marron W. Swart" "USS Danvers"
//	"USS Tonawanda" "USS Jackson" "USS Niagara" "USS Mysliwy"

logoFileNames = "f_victory_Logo_1" "f_victory_Logo_2" "f_victory_Logo_3" "f_victory_Logo_4"

//**********************************************************************
//   ART PARAMETERS & WEAPON NAMES
//**********************************************************************
// Phasers

//top saucer phaser strips
weapon1 = "fed_tng_phaser_sov"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09"

// bottom saucer phaser strips
weapon2 = "fed_tng_phaser_sov"
weaponHardpoints2 =  "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16" "hp17" "hp18"

// left back saucer phaser strips
weapon3 = "fed_tng_phaser_sov"
weaponHardpoints3 =  "hp25"

// right back saucer phaser strips
weapon4 = "fed_tng_phaser_sov"
weaponHardpoints4 =  "hp26"

// left hull phaser strip
weapon5 = "fed_tng_phaser_sov"
weaponHardpoints5 =  "hp22" "hp23" "hp24"

// right hull phaser strip
weapon6 = "fed_tng_phaser_sov"
weaponHardpoints6 =  "hp19" "hp20" "hp21"

// bottom hull phaser strip
weapon7 = "fed_tng_phaser_sov"
weaponHardpoints7 =  "hp33" "hp34"

// nacelle left phaser strip
weapon8 = "fed_tng_phaser_sov"
weaponHardpoints8 =  "hp31"

// nacelle right phaser strip
weapon9 = "fed_tng_phaser_sov"
weaponHardpoints9 =  "hp32"

// aft left phaser strip
weapon10 = "fed_tng_phaser_sov"
weaponHardpoints10 =  "hp28" "hp29"

// aft right phaser strip
weapon11 = "fed_tng_phaser_sov"
weaponHardpoints11 =  "hp27" "hp30"

// fwd Quantum torpedos
weapon12 = "fed_tng_photon_sovq"
weaponHardpoints12 =  "hp35"

// aft Photon torpedos
weapon13 = "fed_tng_photon_sov"
weaponHardpoints13 = "hp36"

// Warp
weapon14 = "gwarp"
weaponHardpoints14 = "hp43"

// tractor beam
weapon15 = "f_tractor_bm"
weaponHardpoints15 = "hp35" "hp36"

//Self Destruct
weapon16 = "gselfdes"
weaponHardpoints16 = "hp45"

// long range sensor
weapon17 = "long_range_sensor"
weaponHardpoints17 = "hp44"

// Hardpoints to hit for various systems and other locations.
EngineTargetHardpoints = "hp37" "hp38" "hp39" "hp40" "hp41" "hp42"
WeaponTargetHardpoints = "hp45"
ShieldTargetHardpoints = "hp44"
SensorTargetHardpoints = "hp46"

// Sub-System Destruction Effects
EngineDestructionHardpoints = "hp01"
WeaponDestructionHardpoints = "hp01" 
ShieldDestructionHardpoints = "hp01"
SensorDestructionHardpoints = "hp01" 

//**********************************************************************
//   CHANGE THE SCALE
//**********************************************************************
realLength = 590

//**********************************************************************
//   SHIELDS AND DAMAGE
//**********************************************************************
//Sovereign, generated Mon Dec 16 13:26:40 2002
hasHull = 1;
hasShield = 1;
hasWeapons = 1;
hasEngines = 1;
hasSensors = 1;

// These will break off.
engineBreakNodes = "L_Engine" "R_Engine"

selfDestructRadius = 1000; // this applies when our ship is destroyed - sls
selfDestructDamage = 1500; // the damage applied when we blow up - sls

//**********************************************************************
//   PHYSICS PARAMETERS
//**********************************************************************

// physics file for star trekky physics behavior
PhysicsFile = "f_sovereign_physics.odf"

//**********************************************************************

// Scale for the camera radius
cameraRadiusScale = 1.25