A Gate,
two Birds
and the beautiful Sky
- www.gate-birds-sky.org -
· Mapper
· Skinner
· Scripter
· Map One
· Map Two
· Map Four
· Map Five
· Map Six
· Map Nine
· Map Ten
1.1 Overview
A Gate, two Birds and the beautiful Sky is a modification for Ritual's Elite Force II. It adds an all new single player adventure to the game. The story centres around Illia Ericcson, a former agent of Section 31, the Federation's most secret intelligence agency. Illia's final mission proves to be her most dangerous one yet, as she faces impossible opposition in Romulan space. You can read the script containing all the dialogs, stage directions, etc. below.
The development of Gate-Birds-Sky is coordinated by Stefan „Argyle“ Hudelmaier and Lars Tiefland who brought you the award winning Elite Force 1 mod Colony7.
1.2 Development
Gate-Birds-Sky is developed in an unusual way for a game modification (mod). It's completely open source. Not only after release, but also during development. That means that someone interested in the mod can always check on the current progress and play both the maps that are already finished and those currently being worked on. Also, you can open the maps of the mod in your Radiant (Radiant is the program EF2 maps are created with) as they are provided by us in .map format.
The development itself is done using CVS which stands for "Concurrent Versions System". This is a tool that makes sure that everyone working on the team has the newest versions of all the files.
Everyone is welcome to help. There is work to be done in many areas: If you have a good microphone, you can record the lines of one of the characters. If you have experience at mapping, you are more than welcome to create one of the mod's eleven maps. Our characters need individual faces and clothing, so if you are good at editing and creating graphics you might want to help us in that area. Music is an integral part of the atmosphere and the intensity of the gaming experience, so we are very interested in anyone willing to contribute an mp3/wav of his or her self created music. Programmers can find employment at Gate-Birds-Sky as well, because the maps have to be scripted (movement of NPCs, cameras, etc) using a language similar to C++. Even if you are neither an experienced mapper, skinner (that's someone who modifies or creates the faces and clothes of NPCs), a musician or a programmer you can help us by testing the existing maps for bugs, offering suggestions or packing files together for release versions.
If you are interested in the development of Gate-Birds-Sky you can subscribe to the mailing list Address to subscribe
1.3 Ways to participate
As described in 1.2 there are many ways to participate in this project. Below is an overview over the different jobs, the requirements, documentations for it and how to send us what you created.
1.3.1 Voice over actor
Requirements:
· Microphone
· Sound Recorder (is shipped with Windows) or different recording software
Documents:
Story script [VIEW].
Instructions:
Record the lines of one of the characters. It's best if you put the text into multiple Wav or MP3 files (one for each time the character says something). Please use 64 kbit/s, 44 kHz Mono. If you don't know how to set those values, send us the lines anyway. We can convert them.
How to send:
Pack all the files into a .zip file and send it to submissions@gate-birds-sky.org.
1.3.2 Mapper
Requirements:
· Elite Force II [BUY]
· GDK (Game Development Kit) can be downloaded from here: [DOWNLOAD]
· Some experience with map creation.
Documents:
· Story [VIEW]
· Tutorials can be found here: [VIEW]
Instructions:
You can either make a sample room or two using one of the settings featured in Gate-Birds-Sky (Romulan outpost, Romulan Warbird, Romulan Ruins, Excelsior class starship). If you then send us this room and if what you created meets our expectations, you get access to the CVS repository, so you can effectively work on one of the maps.
The other possibility is to download an existing map from our CVS repository (web access: Maps) and improve on it by adding details, additional rooms, corridors, etc. Then send us the improved map together with a description on what you changed/added.
How to send:
Pack the map you created/changed into a .zip file and send it to submissions@gate-birds-sky.org If you changed an existing one, don't forget to tell us what you changed or added.
1.3.3 Skinner
Requirements:
· Elite Force 2 [BUY]
· Image editing software like Photoshop, Paintshop Pro, Gimp or Painter
· DDS converter. DDS is the image format used by EF2 [DOWNLOAD]
Documents:
· List of characters
· Tutorial on skinning a head in EF2: [VIEW]
Instructions:
You can either create a completely new skin of any of the characters listed here: [VIEW]. Aside from Illia having red hair, the Captain being a Bolian and the gender of the different characters, nothing is determined, so you can pretty much do what you like.
Alternatively you can also download an existing skin from the CVS repository and improve it.
How to send:
Pack all the files into a zip and send it to submissions@gate-birds-sky.org.
1.3.4 Scripter
Requirements:
· Elite Force 2 [BUY]
· EF2 GDK (Game Development Kit) [DOWNLOAD]
· A little knowledge of programming
Documents:
Documentation included in the GDK
Instructions:
Create a short scripted sequences using either one of our maps, or another one. Then send us the scripts and if they're ok, you get access to our CVS repository, so you can effectively work on the maps and the scripts.
How to send:
Pack all the files into a zip and send it to submissions@gate-birds-sky.org.
2.1 Dramatis Personae
2.1.1 Main Characters
ILLIA ERICCSON - Used to be a member of Section31, the Federations most secret intelligence organization. After the dramatic events in the Hetlek System, Illia turned her back on Thirty-One however. Due to her great accomplishments for Section 31, her superiors grudgingly let her go, although leaving the organization is usually impossible. She now works as a bartender on the USS Atlantic, a Excelsior-class Starfleet vessel. Illia has red hair.
CHANDLER STEVENS - A member of Section 31, who has a pretty high standing in the obscure hierarchy of the organization.
ALEXANDER STAMMHEIM - He is also a member of Section 31. He is in charge of the so called Sigma cell, of which Illia used to be part of during her time with Thirty-One. During his last mission near the Romulan Neutral Zone, Stammheim was abducted by the Tal'Shiar, the Romulan's intelligence agency and is held captive on a Tal'Shiar outpost in the Oberth system.
TAL'SHIR COMMANDER TEBOK - The Commander is in charge of the Tal'Shiar outpost in the Oberth System.
2.1.2 Additional Characters
KLINGON - The holographic projection of a Klingon warrior. He is part of Illia's favourite holodeck training program.
CAPTAIN MANKELL - The Bolian Captain of the starship Atlantic.
LIEUTENANT ALEXANDER MUNRO - Leader of the Hazard team. For the duration of the team's latest mission, Munro and a few others were stationed aboard the USS Atlantic. They are currently preparing to leave the Atlantic and return the Enterprise.
ENISGN JUAN MOYA - A crewman of the Atlantic. He is a member of the engineering staff.
LIEUTENANT LEE WOO-JIN - A crewman of the Atlantic. He is part of the ship's security force.
COMPUTER - The voice of the Atlantic's Computer.
2.2 Story Script
Note: Every time "Narrator" appears behind Illia's name, the camera cuts to her sitting before a nondescript wall. At the end of the storyline it becomes clear, that she was sitting in a Romulan interrogation chamber all the time. "CUTSCENE" marks the beginning of an in-game cutscene, "/CUTSCENE" the end.
2.2.1 Map One
CUTSCENE
ILLIA (Narrator)
Everything began quite peacefully...
Fade out to black screen.
ILLIA (Narrator)
It was about 10 weeks ago...
Slow Fade in. Meteoroids are raining from the sky. Illia is standing on a castle-like structure. Below her is a very big closed gate. Illia is staring hard in one direction. The camera reveals that several Klingons are standing some distance away before the structure.
KLINGON
Surrender or die.
ILLIA
You'll notice that I don't
respond well to threats.
/CUTSCENE
Illia fights the Klingons; meteoroids hit the structure she is standing on, partially destroying it, Klingons beam in near her. After the last Klingon has been killed:
CUTSCENE
The door to the holodeck opens and LIEUTENANT JUAN MOYA enters. Illia looks in his direction. At the same moment a meteorite hits the structure behind Illia.
/CUTSCENE
The player finds himself propelled into the air and lands before the gate of the structure. New Klingons beam in or appear and the fight continues. Moya watches from the door blocking it so Illia can't get into the corridor. Again, after the last Klingon is dead:
CUTSCENE
Illia approaches Moya
ILLIA
Computer, end program.
MOYA
So that's how you spend your spare
time. Pretty violent.
ILLIA
After serving drinks to you Starfleet
types all day, I have to vent some steam.
What can I do for you?
MOYA
The captain has sent me. He wants to know
if you still have Saurian Brandy in
stock for the reception tomorrow.
ILLIA
I'll check.
Pause.
ILLIA
Is there anything else?
MOYA
Err, no. See you later.
/CUTSCENE
2.2.2 Map Two
Ensign Moya leaves and walks to a turbolift. The holodeck is now deactivated.
New Objective: Go to the bar
On the way she encounters members of the Hazard Team who walk into a transporter room. The door stays open, so that the player can see what's going on inside.
CAPTAIN MANKELL
It was a pleasure to have you
and your team on board, Lieutenant Munro.
Please give my regards to Captain
Picard.
MUNRO
Yes, Sir.
The Hazard Team is beamed away. Illia continues to the bar. When she enters, the Enterprise can be seen through the window. As soon as Illia steps behind the counter:
CUTSCENE
Illia kneels down and searches the counter. The camera lowers so that the rest of the room cannot be seen.
ILLIA
Ah, yes. There are two bottles.
Should be enough.
When she stands up there suddenly is a man standing before the counter.
STEVENS
Miss Ericcson, we meet again.
ILLIA
What are you doing here? Didn't
they tell you? I'm not part of
the agency anymore.
STEVEN
Membership in Thirty-One lasts as
long as one is alive. Although, if
you allow me the remark, you'd be
neither a member nor alive anymore,
if I made the decisions. What you
did in the Hetlek system was simply
inexcusable.
ILLIA
It must be unrealistic to expect a
scrap of gratitude for saving
the Alpha Quadrant.
STEVENS
I would have expected that all the years
in Thirty-One had cured you from
such naivety. But enough of that:
We have a mission for you.
ILLIA
Has your paranoia progressed so far
in corroding your brain, Stevens?
No missions for me anymore.
STEVENS
You don't have a choice.
Stevens touches his communicator. Illia and Stevens are transported away.
2.2.3 Map Three
Illia and Stevens are standing in crew quarters aboard the Enterprise. The Atlantic can be seen outside the windows.
STEVENS
May I offer you something to
drink, Miss Ericcson?
ILLIA
We are onboard the Enterprise. If
I were you, I'd be careful that
Captain Picard doesn't find out
that members of our esteemed
organization are on his ship.
Word is, he is on bad terms with
Thirty-One.
STEVENS
Captain Picard is the least of
my worries. We have a situation
at hand that makes your services
imperative. An important member
of our organization has fallen
into the hands of the Romulan secret
service, the Tal'Shiar.
ILLIA
That will not be a pleasant experience.
STEVENS
You don't recognize the graveness
of the situation. The stress is
on 'important member'. He knows
the identities of all members of
the Sigma Cell. More than forty
agents.
Pause.
ILLIA
Including me.
STEVENS
Now you understand, why it's in
your best interest to help us.
If you ever hope to sleep safe
and sound again, without fear
of assassination by the Tal'Shiar,
you have to prevent the Romulans
from getting that information.
ILLIA
Send someone else. I'm not in
shape anymore.
STEVENS
Believe me, several agents have
tried. Not a single one of them
even reached the system where
he's being held captive. I don't
like to say this, but you are our
last hope to retain this
information. The plan: Borrow one
of Atlantic's shuttles and fly to
the Neutral Zone.
ILLIA
Captain Mankell won’t just let me
fly away with one of his shuttles.
STEVENS
Then you'll have to deactivate the
Atlantic's Warp engines first.
Please, Ms. Ericcson, you're no
amateur after all.
ILLIA
And how am I to get through the
Neutral Zone in a Starfleet shuttle?
To say nothing of Romulan Space
itself...
STEVENS
Fly to the Antioch System on the
border of the Neutral Zone. A vessel
is waiting for you there. It will
take you to the third planet in the
Oberth System, where our man is
being held captive. If you can save
him: Great. But I'd also consider
the mission a success, if he
wasn’t able to pass his
knowledge to the Romulans anymore.
I'm sure you understand.
ILLIA
Only too well.
STEVENS
Good luck then, Ms. Ericcson.
Illia is beamed back to the bar. Through the window it can be seen that the Enterprise changes course and disappears in Warp.
ILLIA (Narrator)
Stevens was gone, I was on my own.
My plan was simple. Get into
engineering, sabotage the
engines and escape with a shuttle.
/CUTSCENE
Mission Objective:
· Find a way into engineering
· Sabotage engines
· Steal Shuttle
The player has to take a turbolift to the deck that engineering is located on. There's a corridor that leads past engineering. If Illia tries to step through the door into engineering, Juan Moya walks towards her:
CUTSCENE
MOYA
I'm sorry, Ms. Ericcson. Only
authorized personnel may enter
engineering.
Illia turns around and exits engineering again. The player takes control. If the player goes through the door again, the cutscene is repeated.
/CUTSCENE
If Illia continues walking down the corridor past engineering, she finds an access to a Jeffries tube, perhaps inside a small cargo bay. The tube leads to a small room adjacent to engineering. A locked door connects the small room to the main one.
ILLIA
Main computer control. Perfect...
Illia sabotages one of the consoles using the Tricorder. It takes a few seconds, progress is shown by the 'modulating' bar.
CUTSCENE
ILLIA (Narrator)
Sabotaging the Atlantic was no big
deal. I inserted a virus into the
main computer that was to stop
every attempt at entering warp for
the next few days. When I was
finished with my small manipulation,
things began to take a turn for
the worse...
The door opens, Moya is standing in it. He blocks the way into engineering.
In an astonished voice:
MOYA
Ms. Ericcson? What are you doing?
/CUTSCENE
Moya pushes his communicator
MOYA
I need a security team in
engineering.
Illia is forced to escape through the Jeffries tube, because Moya blocks the door. When she steps back into the corridor, three members of security are approaching engineering from the direction of the turbolift. They stop before engineering and block the corridor so that Illia can't get past them and she can neither get to the turbolift nor into engineering again. The Jeffries tube is locked. Lieutenant Lee Woo-Jin is leading the security detail.
LEE WOO-JIN
Stop or we'll be forced to shoot!
Illia can only run in the opposite direction (away from the security detail). After she has reached a certain point, the Starfleet types begin firing. Illia runs around a corner through a door and enters a Jeffries control room. The only way of escape is a ladder leading upwards. After she has climbed one or two decks, Woo-Jin appears at the bottom of the ladder and opens fire. When Illia cannot climb upwards anymore, she finds an open door. After going through it and walking down the following corridor Illia is trapped by force fields appearing both before and behind her.
COMPUTER
Intruder has been detained on
Deck 2. Using anaesthetic gas.
Gas is escaping from numerous points. It can't be stopped like in EF2, because the player has no weapon. In the area of the corridor she is trapped in, there's an energy conduit however, which can be overloaded using the Tricorder and the wave-form functionality. After the riddle has been solved the conduit begins to pulsate more frequently and emit a sound with rising frequency. After a few seconds the conduit blows and creates a hole in the wall. The harming effects of the gas decreases. Illia crouches through the hole into a room and into another corridor. Soon after she enters a room with space suits.
CUTSCENE
ILLIA (Narrator)
I had to get to cargo bay 3
which was located on the
other side of the deck.
The way with the least
resistance lead through
the void.
/CUTSCENE
Map Four
Map Four will most likely not be realized, the cargo room being replaced by a lab that follows the force field in map4.
CUTSCENE
Illia now wears a space suit.
/CUTSCENE
After a short walk on the hull of the ship during which members of Starfleet in space suits show up and start firing on Illia again, Illia enters the ship again through a similar room she exited it from.
The corridor on both sides is blocked by force fields. Illia walks through a cargo room door. There she uses a console next to the cargo transporter. Immediately the door to the cargo room opens again and three members of security appear and open fire. As soon as Illia steps on the transporter platform she is beamed away.
2.2.5 Map Five
CUTSCENE
Illia rematerializes inside a shuttle. She walks to a console and types for a short time.
ILLIA
Damn!
ILLIA (Narrator)
I found out that it was
impossible to open the cargo
bay doors from inside the
shuttle. I had to go the
main control console.
/CUTSCENE
After Illia leaves the shuttle its door closes. Then Illia climbs the ladder to the command 'balcony' of the shuttle ramp. When she presses the console located on the biggest console there:
CUTSCENE
The doors of the shuttle bay open. Illia looks around.
ILLIA
Goodbye, Atlantic.
Suddenly three securities including Woo-Jin materialize between Illia and the ladder down.
/CUTSCENE
LEE WOO-JIN
Don't move! The game is over.
The only choice the player / Illia has is to jump over the railing to the main level of the shuttle bay. As soon as she does that the securities position themselves along the balcony and start shooting. Illia now has to open the door of the shuttle again and enter it.
CUTSCENE
Shuttle starts, turns and flies through the shuttle bay doors, that already start to close again. The shuttle flies away from the Atlantic and goes to warp. The Atlantic turns and suddenly there is lightning around the warp nacelles. Cut to engineering:
MOYA
Moya to Bridge. Ms. Ericcson
has damaged the warp core more
severely than we thought.
We're dead in the water.
ILLIA (Narrator)
I was en route. The voyage
to the Antioch system was
pretty short and completely
uneventful. Quite a surprise
was waiting for me there
however. Between Antioch 2
and 3 a ship was drifting...
Inside the shuttle:
ILLIA
Computer, please repeat.
COMPUTER
Vehicle identified as a Romulan
Warbird. Scans show
no power usage.
Pause.
COMPUTER
Incoming transmission.
Illia turns in her chair.
ILLIA
On screen.
C. Stevens appears on a screen on the right of the main window of the shuttle.
STEVENS
Good day, Miss Ericcson. This
is a recorded message of
course. I hope you like your
new vehicle. We have lured the
Warbird here using a false
emergency signal from a
Romulan cargo ship. Instead
of the ship the Romulan were
facing the newest biological
weapon in the arsenal of
Section 31. Supplied by the
Enterprise herself from the
Attrexian sector. The
'Exomorphs' as they are
called will dispose of
themselves after they are
finished with the Romulans,
but as we haven't done
extensive tests yet, it's
entirely possible that the
conditioning didn't work on
all of them. So expect some
residual Exomorph activity on
the ship.
Stevens disappears from the screen. The camera is pointed on Illia again.
ILLIA
Computer, beam me to the
bridge of the Warbird.
COMPUTER
Not possible, the shields of
the Warbirds are partially
activated.
ILLIA
Fine, then. Beam me as near
to the bridge as possible.
/CUTSCENE
2.2.6 Map Six
Mission Objective: Go to the bridge of the Warbird.
Illia has to fight several Exomorphs on the way to the bridge. At numerous points she finds Romulan bodies. Once she has reached the bridge there is an intense fight with several waves of Exomorphs. When Illia has won:
CUTSCENE
Illia walks to a console.
ILLIA (Narrator)
I had my doubts about whether
or not the ship would blow
when I switched on the
singularity drive.
Back on the bridge:
ILLIA
The proof of the pudding
is in the eating.
Illia pushes a few buttons on the console. The ship powers up (hinted at visually and with sound)
The Warbird turns and disappears in Warp.
2.2.7 Map Seven
Camera hovers in space. Text appears: "Oberth System". Warbirds warps in. The camera follows the Warbird and it becomes evident that it flies towards a planet.
Illia is sitting at a console. On the main viewscreen Tal'Shiar Commander Tebok appears.
TEBOK
You are approaching a facility
of the Tal'Shiar. The military has
no authority here. Turn your ship
around immediately or you can
count yourself lucky if you
only loose your command.
Tebok disappears from the screen, the planet can be seen
ILLIA
He's already angry, and I haven't
even started yet.
Illia pushes a button. The Warbird fires its disrupters.
Romulan structures on the planet are seen, a few soldiers are seen walking past the camera. Then the Disrupters projectiles fall from the sky. Two or three hit the ground some distance away. Explosions. Then several explode in the vicinity of the camera. The screen becomes white. Cut.
ILLIA (Narrator)
In my opinion the best solution
was to destroy the outpost together
with the prisoner from orbit. But
that would have required minutes of
sustained fire. Minutes I wasn't
going to get...
Another Warbirds de-cloaks and immediately begins to fire on Illia's.
ILLIA (Narrator)
I shouldn't have been surprised.
The camera shows Illia sitting on the bridge. Several consoles explode.
ILLIA (Narrator)
A Warbird of the Tal'Shiar.
There was only one option:
Collision.
Illia continues to use the consoles. More explosions. The camera shows Illia's Warbird from behind. It becomes evident that the Warbird flies away from the camera. Some distance away the Tal'Shiar Warbirds can be seen.
/CUTSCENE
If possible the enemy Warbird should be getting bigger on the view screen as the distance decreases.
ILLIA
I have maybe two minutes to
reach the transporter room
and escape to the planet.
Illia has to run through the dying Warbird. Explosions are everywhere, beams are falling, holes are appearing in the floor, etc. At some point gravity disappears. In the transporter room, right before the beaming process starts, the energy conduits explode.
ILLIA
I have to reroute energy
with my tricorder.
After the player has solved a energy rerouting riddle and Illia steps on the transporter platform, she is beamed away.
The whole time the 'life bar' on the left displays the distance to the second Warbird. When the bar is empty the Warbirds collide (although that is not shown, if Illia hasn't been able to escape). The collision is only hinted at by the screen going white and the player dying. If Illia manages to beam herself off board, a cinematic shows the two Warbirds colliding and disappearing in a ball of flame.
2.2.8 Map Eight
Illia appears on Oberth 3 amid ruins. She looks around.
ILLIA
I've certainly left quite
an impression here.
ILLIA (Narrator)
It was clear to me of course,
that the prisoner was being
held captive in an underground
facility, where the disrupters
only caused mild damage. So,
unfortunately, I had to assume
that he was still alive.
ILLIA
It seems that I have no other
choice than to find an entrance
to the underground levels.
Mission Objective:
· Find an entrance to the remains of the outpost.
At first Illia doesn't encounter any enemies in the ruins, but soon Romulans show up (perhaps in environmental suits), that she has to fight against. The entrance is closed and has to be opened with a nearby button.
2.2.9 Map Nine
Illia has entered the Romulan outpost. She is facing heavy resistance. Illia fights against different kinds of Romulans.
Having just won a particularly intense fight, Illia steps through a door and reaches a room with many holding cells that are secured by forcefields.
CUTSCENE
ILLIA
Stammheim.
Stammheim can barely talk. There is crusted blood on his face. He holds his arms protectively above his head.
In a terrified voice:
STAMMHEIM
Who... who are you?
ILLIA
You know me, Stammheim. The
Mission on Cardassia Prime?
Doesn't that ring a bell?
STAMMHEIM
No more questions... Please...
please...
Pause.
STAMMHEIM
My head... He promised the pain
would stop. He promised.
Whispering:
STAMMHEIM
Please.
ILLIA
The Romulans didn't exactly handle
him with kid gloves, it seems.
She deactivates the force field.
ILLIA
Come on, Alexander. I'll get you
out of here. Try to follow me, ok?
Do you understand?
Pause.
STAMMHEIM
Follow... Yes...
Voice fades:
STAMMHEIM
Follow...
/CUTSCENE
After some time during which Stammheim follows Illia, they reach Stammheim's Shuttle (Idryll shuttle or other, no Starfleet one though).
CUTSCENE
Illia walks into the shuttle, Stammheim follows. She points to a chair.
ILLIA
Sit down, Alexander. I have to
open the shuttle bay doors.
STAMMHEIM
My head...
When Illia leaves the shuttle:
ILLIA
Deja-vu...
More Romulans enter the room either by stepping through doors and beaming in.
/CUTSCENE
Illia succeeds in reaching the button for the doors of the shuttle bay. The doors are located in the ceiling (the shuttles have to fly upwards to get out of the bay) She pushes the button.
CUTSCENE
Doors open.
ILLIA
Let's go home.
Suddenly the shuttle starts to rise and flies away through the open doors.
ILLIA
No.
On the screen besides the console Illia is standing next to, Stammheim appears.
STAMMHEIM
I'm sorry, Illia. I really am.
The danger simply was too great
that you'd decide to kill me.
So I played on your compassion.
Since Hetlek we know that it's
one of your few weaknesses.
Give my regards to Cmdr. Tebok.
You'll spend much time with him
in the immediate future.
Stammheim grins and disappears from the screen.
ILLIA
Bastard!
Behind Illia several Romulans are approaching with drawn weapons. They stand in a half circle. Fade out.
2.2.10 Map Ten
Illia is being lead into a room. Commander Tebok is waiting for her there.
COMMANDER TEBOK
Please, sit down.
Illia does so. It becomes clear that the wall seen behind her in the narrator parts belonged to the interrogation cell she now sits in (To put it differently: The background story is set in this cell)
COMMANDER TEBOK
Well, perhaps you could
start by telling me how you
came to be here on this planet.
ILLIA
With pleasure. It's quite an
interesting story really.
Pause.
ILLIA
Everything began quite peacefully...
Fade out, fade in.
ILLIA
And that's how I got into this
unfortunate situation.
COMMANDER TEBOK
Thank you for your cooperation.
Alas, the fact remains that you
are responsible for the destruction
of two Warbirds and for severely
damaging an outpost of the
Tal'Shiar. Your execution is
inevitable. If your cooperation
remains as good however, I will
make sure that it will be as
pain-free as possible. If you would
be so kind as to follow the guard.
We'll see each other again tomorrow
for some more questions.
Illia is being escorted along a corridor. She walks past the camera, slow fade out.
Credits.
Text: Three Months later. Risa.
Alexander Stammheim enters his shuttle. Stevens appears on the screen.
STEVENS
I hope you have enjoyed your
stay on Risa.
STAMMHEIM
As a matter of fact, I'd prefer
staying here forever.
Stevens smiles.
STEVENS
Don't be silly. I know you, Alex.
You can hardly wait to get your
next mission. We'll see each other
at the rendezvous point.
The shuttle starts, flies over a tropical landscape and suddenly explodes. The camera continues being pointed skyward a few seconds after the last debris has dropped to the ground. Then Illia's eyes are shown up close.
ILLIA
What a beautiful sky.
Black screen.
Text: The end