Command

Description

Risk

If you don't translate

Alternative Command

killent( 0 );

Kills the world, the whole level is meant.

Chrash

Both SV Types

None

removeent( 0 );

Kills the world, the whole level is meant.

Chrash

Both SV Types

None

.setobjectiveshow();

Not Supported on Linux Servers

Linux SV Chrash

Chek for Server Version, and call not on a Linux SV.

.loadobjectives();

Not Supported on Linux Servers

Linux SV Chrash

Chek for Server Version, and call not on a Linux SV.

waitforDialog();

Not supported in Multi Player.

Chrash

Both SV Types

globalCoop_playDialog(...);

or

waitDialogLength(...);

While(...)

{

...

}

Can chrash in some situations and on a Map restart, if the wait command is missing.

Chrash/

Compile Faild

Ensure there is a wait(...); command within the while...

.watch(e/s);

Type missmatch, Linux and Windows Servers are awaiting different types as Argument.

Compile Faild

.follow(e,e);

$player.immobilize(1);

Use Inbuild Function.

Null Entity

globalCoop_immoPlayers(1);

$player.immobilize(0);

Use Inbuild Function.

Null Entity

globalCoop_immoPlayers(0);

$player.take(...);

Use Inbuild Function.

Null Entity

globalCoop_take(...);

$player.use(...);

Use Inbuild Function.

Null Entity

globalCoop_use(...);

$player.give(...);

Use Inbuild Function.

Null Entity

globalCoop_give(...);

//level end

//mission complete

Next Level/Level End Rutine.

Chrash

Both SV Types

globalCoop_levelComplete(string coop_nextmap);