Command |
Description |
Risk If you don't translate |
Alternative Command |
---|---|---|---|
killent( 0 ); |
Kills the world, the whole level is meant. |
Chrash Both SV Types |
None |
removeent( 0 ); |
Kills the world, the whole level is meant. |
Chrash Both SV Types |
None |
.setobjectiveshow(); |
Not Supported on Linux Servers |
Linux SV Chrash |
Chek for Server Version, and call not on a Linux SV. |
.loadobjectives(); |
Not Supported on Linux Servers |
Linux SV Chrash |
Chek for Server Version, and call not on a Linux SV. |
waitforDialog(); |
Not supported in Multi Player. |
Chrash Both SV Types |
globalCoop_playDialog(...); or waitDialogLength(...); |
While(...) { ... } |
Can chrash in some situations and on a Map restart, if the wait command is missing. |
Chrash/ Compile Faild |
Ensure there is a wait(...); command within the while... |
.watch(e/s); |
Type missmatch, Linux and Windows Servers are awaiting different types as Argument. |
Compile Faild |
.follow(e,e); |
$player.immobilize(1); |
Use Inbuild Function. |
Null Entity |
globalCoop_immoPlayers(1); |
$player.immobilize(0); |
Use Inbuild Function. |
Null Entity |
globalCoop_immoPlayers(0); |
$player.take(...); |
Use Inbuild Function. |
Null Entity |
globalCoop_take(...); |
$player.use(...); |
Use Inbuild Function. |
Null Entity |
globalCoop_use(...); |
$player.give(...); |
Use Inbuild Function. |
Null Entity |
globalCoop_give(...); |
//level end //mission complete |
Next Level/Level End Rutine. |
Chrash Both SV Types |
globalCoop_levelComplete(string coop_nextmap); |
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