mp_flags
1 =
No Health Items (removes Hyposprays from the map)
2 =
No Powerups (removes Regeneration, Metaphasic Shield, Personal Cloak,
Speedboots, Weaponenhancer, Runes, Bombs and Medkits)
4 =
Weapons Stay (When a player picks up a weapon at its spawnlocation it will
stay, but they wont get ammo if you run over the weapon again *)
8 =
No Falling Damage (Players won't take damage if they fall from a great height)
256 =
Friendly Fire (Players can hurt their Teammates)
1024 =
Force Player Respawn (Players that die will respawn automaticly)
2048 =
No Armor Items (removes Shields from the map)
16384 =
Infinite Ammo
32768 = Fixed Field of View (Players cannot change "userfov", meaning they cannot change the angle they are able to see)
65536 =
Don't Drop Weapons (Players wont drop the the weapon they held when they die.)
131072 =
No Footstep Sounds
262144 =
Don't Allow Voting
524288 =
Full Collision Detection (fixes some bugs with NPCs in Multiplayer, the
Commander Exomorph you can shoot through for example)
1048576 = Don't Auto Join Team (Players that join will start as Spectators and can then choose a team)
2097152 =
Autobalance Teams (Players can only switch teams if it makes teams fair or when
there is always 1 too much on a team, 2vs3 or 3vs4 for example.)
4194304 =
Force Player Model (Everybody has the Munro model)
You have to add together the numbers of the options
you want.
For example if you want no PowerUps, no Falling Damage
and Infinite Ammo, you would have to enter:
set mp_flags 16394
2 + 8 + 16384 = 16394
_____________________________________________________________________________________
* mp_flags
4 can cause problems on maps that dont have ammo pickups, because Players will
run out of ammo all the time.
You could instead set
mp_weaponrespawnmultiplier 0.1 and weapons will respawn shortly after being
picked up and contain ammo.
by [DSQ]Oberlerchner