Build Log
  

Rebuild started: Project: game, Configuration: FinalBuild|Win32

Command Lines
  
Creating temporary file "d:\EFReview\SP_Mod_Code\game\FinalBuild\RSP00000178523976.rsp" with contents
[
/O2 /Ob1 /I "..\ICARUS" /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "FINAL_BUILD" /D "_CRT_SECURE_NO_WARNINGS" /D "_VC80_UPGRADE=0x0600" /D "_WINDLL" /GF /FD /EHsc /MT /Gy /Fp".\FinalBuild/game.pch" /Fo".\FinalBuild/" /Fd".\FinalBuild/" /W4 /c /Zi /TP ..\cgame\FX_Vohrsoth.cpp

..\cgame\FX_Util.cpp

..\cgame\fx_transporter.cpp

..\cgame\fx_tetrion.cpp

..\cgame\FX_Stasis.cpp

..\cgame\fx_scout_bot.cpp

..\cgame\fx_scavenger.cpp

..\cgame\fx_reaver.cpp

..\cgame\fx_quantum.cpp

..\cgame\fx_proton.cpp

..\cgame\fx_primitive.cpp

..\cgame\FX_Phaser.cpp

..\cgame\fx_parasite.cpp

..\cgame\FX_Memory.cpp

..\cgame\fx_lib.cpp

..\cgame\fx_imod.cpp

..\cgame\fx_hunter_seeker.cpp

..\cgame\FX_Grenade_Launcher.cpp

..\cgame\fx_dreadnought.cpp

..\cgame\FX_Compression.cpp

..\cgame\fx_borg.cpp

..\cgame\FX_avatar.cpp

..\cgame\cg_weapons.cpp

..\cgame\cg_view.cpp

..\cgame\cg_text.cpp

..\cgame\cg_syscalls.cpp

..\cgame\cg_snapshot.cpp

..\cgame\cg_servercmds.cpp

..\cgame\cg_scoreboard.cpp

..\cgame\cg_predict.cpp

..\cgame\cg_playerstate.cpp

..\cgame\cg_players.cpp

..\cgame\cg_marks.cpp

..\cgame\cg_main.cpp

..\cgame\cg_localents.cpp

..\cgame\cg_info.cpp

..\cgame\cg_event.cpp

..\cgame\cg_env.cpp

..\cgame\cg_ents.cpp

..\cgame\cg_effects.cpp

..\cgame\cg_drawtools.cpp

..\cgame\cg_draw.cpp

..\cgame\cg_consolecmds.cpp

..\cgame\cg_camera.cpp

.\bg_slidemove.cpp

.\bg_pmove.cpp

.\bg_panimate.cpp

.\bg_pangles.cpp

.\bg_misc.cpp

..\Icarus\TaskManager.cpp

..\Icarus\Sequencer.cpp

..\Icarus\Sequence.cpp

..\Icarus\Instance.cpp

..\Icarus\BlockStream.cpp

.\q_shared.cpp

.\q_math.cpp

.\Q3_Registers.cpp

.\Q3_Interface.cpp

.\NPC_utils.cpp

.\NPC_stats.cpp

.\NPC_spawn.cpp

.\NPC_sounds.cpp

.\NPC_senses.cpp

.\NPC_reactions.cpp

.\NPC_move.cpp

.\NPC_misc.cpp

.\NPC_goal.cpp

.\NPC_formation.cpp

.\NPC_combat.cpp

.\NPC_behavior.cpp

.\NPC.cpp

..\ui\gameinfo.cpp

.\g_weaponLoad.cpp

.\g_weapon.cpp

.\g_utils.cpp

.\g_usable.cpp

.\g_turret.cpp

.\g_trigger.cpp

.\G_Timer.cpp

.\g_target.cpp

.\g_svcmds.cpp

.\g_squad.cpp

.\g_spawn.cpp

.\g_session.cpp

.\g_savegame.cpp

.\g_roff.cpp

.\g_ref.cpp

.\g_objectives.cpp

.\g_object.cpp

.\g_navigator.cpp

.\g_nav.cpp

.\g_mover.cpp

.\g_missile.cpp

.\g_misc_model.cpp

.\g_misc.cpp

.\g_mem.cpp

.\g_main.cpp

.\g_items.cpp

.\g_itemLoad.cpp

.\g_infostringLoad.cpp

.\g_ICARUS.cpp

.\g_fx.cpp

.\g_functions.cpp

.\g_combat.cpp

.\g_cmds.cpp

.\g_client.cpp

.\g_camera.cpp

.\g_breakable.cpp

.\g_boltons.cpp

.\g_ambients.cpp

.\g_active.cpp

.\AI_WarriorBot.cpp

.\AI_Vohrsoth.cpp

.\AI_Utils.cpp

.\AI_Species8472.cpp

.\AI_ScoutBot.cpp

.\AI_Scavenger.cpp

.\AI_Reaver.cpp

.\AI_Parasite.cpp

.\AI_HunterSeeker.cpp

.\AI_HirogenAlpha.cpp

.\AI_HeadBot.cpp

.\AI_Harvester.cpp

.\AI_Etherian.cpp

.\AI_Borg.cpp

.\AI_Avatar.cpp
]
Creating command line "cl.exe @d:\EFReview\SP_Mod_Code\game\FinalBuild\RSP00000178523976.rsp /nologo /errorReport:prompt"
Creating temporary file "d:\EFReview\SP_Mod_Code\game\FinalBuild\RSP00000278523976.rsp" with contents
[
/OUT:"..\FinalBuild/efgamex86.dll" /INCREMENTAL:NO /DLL /MANIFEST /MANIFESTFILE:".\FinalBuild\efgamex86.dll.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEF:".\game.def" /DEBUG /PDB:".\FinalBuild/efgamex86.pdb" /MAP:".\FinalBuild/efgamex86.map" /SUBSYSTEM:WINDOWS /BASE:"0x20000000" /DYNAMICBASE:NO /IMPLIB:".\FinalBuild/efgamex86.lib" /MACHINE:X86 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\FinalBuild\AI_Avatar.obj"

".\FinalBuild\AI_Borg.obj"

".\FinalBuild\AI_Etherian.obj"

".\FinalBuild\AI_Harvester.obj"

".\FinalBuild\AI_HeadBot.obj"

".\FinalBuild\AI_HirogenAlpha.obj"

".\FinalBuild\AI_HunterSeeker.obj"

".\FinalBuild\AI_Parasite.obj"

".\FinalBuild\AI_Reaver.obj"

".\FinalBuild\AI_Scavenger.obj"

".\FinalBuild\AI_ScoutBot.obj"

".\FinalBuild\AI_Species8472.obj"

".\FinalBuild\AI_Utils.obj"

".\FinalBuild\AI_Vohrsoth.obj"

".\FinalBuild\AI_WarriorBot.obj"

".\FinalBuild\g_active.obj"

".\FinalBuild\g_ambients.obj"

".\FinalBuild\g_boltons.obj"

".\FinalBuild\g_breakable.obj"

".\FinalBuild\g_camera.obj"

".\FinalBuild\g_client.obj"

".\FinalBuild\g_cmds.obj"

".\FinalBuild\g_combat.obj"

".\FinalBuild\g_functions.obj"

".\FinalBuild\g_fx.obj"

".\FinalBuild\g_ICARUS.obj"

".\FinalBuild\g_infostringLoad.obj"

".\FinalBuild\g_itemLoad.obj"

".\FinalBuild\g_items.obj"

".\FinalBuild\g_main.obj"

".\FinalBuild\g_mem.obj"

".\FinalBuild\g_misc.obj"

".\FinalBuild\g_misc_model.obj"

".\FinalBuild\g_missile.obj"

".\FinalBuild\g_mover.obj"

".\FinalBuild\g_nav.obj"

".\FinalBuild\g_navigator.obj"

".\FinalBuild\g_object.obj"

".\FinalBuild\g_objectives.obj"

".\FinalBuild\g_ref.obj"

".\FinalBuild\g_roff.obj"

".\FinalBuild\g_savegame.obj"

".\FinalBuild\g_session.obj"

".\FinalBuild\g_spawn.obj"

".\FinalBuild\g_squad.obj"

".\FinalBuild\g_svcmds.obj"

".\FinalBuild\g_target.obj"

".\FinalBuild\G_Timer.obj"

".\FinalBuild\g_trigger.obj"

".\FinalBuild\g_turret.obj"

".\FinalBuild\g_usable.obj"

".\FinalBuild\g_utils.obj"

".\FinalBuild\g_weapon.obj"

".\FinalBuild\g_weaponLoad.obj"

".\FinalBuild\gameinfo.obj"

".\FinalBuild\NPC.obj"

".\FinalBuild\NPC_behavior.obj"

".\FinalBuild\NPC_combat.obj"

".\FinalBuild\NPC_formation.obj"

".\FinalBuild\NPC_goal.obj"

".\FinalBuild\NPC_misc.obj"

".\FinalBuild\NPC_move.obj"

".\FinalBuild\NPC_reactions.obj"

".\FinalBuild\NPC_senses.obj"

".\FinalBuild\NPC_sounds.obj"

".\FinalBuild\NPC_spawn.obj"

".\FinalBuild\NPC_stats.obj"

".\FinalBuild\NPC_utils.obj"

".\FinalBuild\Q3_Interface.obj"

".\FinalBuild\Q3_Registers.obj"

".\FinalBuild\q_math.obj"

".\FinalBuild\q_shared.obj"

".\FinalBuild\BlockStream.obj"

".\FinalBuild\Instance.obj"

".\FinalBuild\Sequence.obj"

".\FinalBuild\Sequencer.obj"

".\FinalBuild\TaskManager.obj"

".\FinalBuild\bg_misc.obj"

".\FinalBuild\bg_pangles.obj"

".\FinalBuild\bg_panimate.obj"

".\FinalBuild\bg_pmove.obj"

".\FinalBuild\bg_slidemove.obj"

".\FinalBuild\cg_camera.obj"

".\FinalBuild\cg_consolecmds.obj"

".\FinalBuild\cg_draw.obj"

".\FinalBuild\cg_drawtools.obj"

".\FinalBuild\cg_effects.obj"

".\FinalBuild\cg_ents.obj"

".\FinalBuild\cg_env.obj"

".\FinalBuild\cg_event.obj"

".\FinalBuild\cg_info.obj"

".\FinalBuild\cg_localents.obj"

".\FinalBuild\cg_main.obj"

".\FinalBuild\cg_marks.obj"

".\FinalBuild\cg_players.obj"

".\FinalBuild\cg_playerstate.obj"

".\FinalBuild\cg_predict.obj"

".\FinalBuild\cg_scoreboard.obj"

".\FinalBuild\cg_servercmds.obj"

".\FinalBuild\cg_snapshot.obj"

".\FinalBuild\cg_syscalls.obj"

".\FinalBuild\cg_text.obj"

".\FinalBuild\cg_view.obj"

".\FinalBuild\cg_weapons.obj"

".\FinalBuild\FX_avatar.obj"

".\FinalBuild\fx_borg.obj"

".\FinalBuild\FX_Compression.obj"

".\FinalBuild\fx_dreadnought.obj"

".\FinalBuild\FX_Grenade_Launcher.obj"

".\FinalBuild\fx_hunter_seeker.obj"

".\FinalBuild\fx_imod.obj"

".\FinalBuild\fx_lib.obj"

".\FinalBuild\FX_Memory.obj"

".\FinalBuild\fx_parasite.obj"

".\FinalBuild\FX_Phaser.obj"

".\FinalBuild\fx_primitive.obj"

".\FinalBuild\fx_proton.obj"

".\FinalBuild\fx_quantum.obj"

".\FinalBuild\fx_reaver.obj"

".\FinalBuild\fx_scavenger.obj"

".\FinalBuild\fx_scout_bot.obj"

".\FinalBuild\FX_Stasis.obj"

".\FinalBuild\fx_tetrion.obj"

".\FinalBuild\fx_transporter.obj"

".\FinalBuild\FX_Util.obj"

".\FinalBuild\FX_Vohrsoth.obj"
]
Creating command line "link.exe @d:\EFReview\SP_Mod_Code\game\FinalBuild\RSP00000278523976.rsp /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "d:\EFReview\SP_Mod_Code\game\FinalBuild\RSP00000378523976.rsp" with contents
[
/outputresource:"..\FinalBuild\efgamex86.dll;#2" /manifest

.\FinalBuild\efgamex86.dll.intermediate.manifest
]
Creating command line "mt.exe @d:\EFReview\SP_Mod_Code\game\FinalBuild\RSP00000378523976.rsp /nologo"
Creating temporary file "d:\EFReview\SP_Mod_Code\game\FinalBuild\BAT00000478523976.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > .\FinalBuild\mt.dep
]
Creating command line "d:\EFReview\SP_Mod_Code\game\FinalBuild\BAT00000478523976.bat"
Output Window
  
Compiling...
FX_Vohrsoth.cpp
FX_Util.cpp
fx_transporter.cpp
fx_tetrion.cpp
FX_Stasis.cpp
fx_scout_bot.cpp
fx_scavenger.cpp
fx_reaver.cpp
fx_quantum.cpp
fx_proton.cpp
fx_primitive.cpp
FX_Phaser.cpp
fx_parasite.cpp
FX_Memory.cpp
fx_lib.cpp
fx_imod.cpp
fx_hunter_seeker.cpp
FX_Grenade_Launcher.cpp
fx_dreadnought.cpp
FX_Compression.cpp
Generating Code...
Compiling...
fx_borg.cpp
FX_avatar.cpp
cg_weapons.cpp
cg_view.cpp
cg_text.cpp
cg_syscalls.cpp
cg_snapshot.cpp
cg_servercmds.cpp
cg_scoreboard.cpp
cg_predict.cpp
cg_playerstate.cpp
cg_players.cpp
cg_marks.cpp
cg_main.cpp
cg_localents.cpp
cg_info.cpp
cg_event.cpp
cg_env.cpp
cg_ents.cpp
cg_effects.cpp
Generating Code...
Compiling...
cg_drawtools.cpp
cg_draw.cpp
cg_consolecmds.cpp
cg_camera.cpp
bg_slidemove.cpp
bg_pmove.cpp
bg_panimate.cpp
bg_pangles.cpp
bg_misc.cpp
TaskManager.cpp
Sequencer.cpp
Sequence.cpp
Instance.cpp
BlockStream.cpp
q_shared.cpp
q_math.cpp
Q3_Registers.cpp
Q3_Interface.cpp
NPC_utils.cpp
NPC_stats.cpp
Generating Code...
Compiling...
NPC_spawn.cpp
NPC_sounds.cpp
NPC_senses.cpp
NPC_reactions.cpp
NPC_move.cpp
NPC_misc.cpp
NPC_goal.cpp
NPC_formation.cpp
NPC_combat.cpp
NPC_behavior.cpp
NPC.cpp
gameinfo.cpp
g_weaponLoad.cpp
g_weapon.cpp
g_utils.cpp
g_usable.cpp
g_turret.cpp
g_trigger.cpp
G_Timer.cpp
g_target.cpp
Generating Code...
Compiling...
g_svcmds.cpp
g_squad.cpp
g_spawn.cpp
g_session.cpp
g_savegame.cpp
g_roff.cpp
g_ref.cpp
g_objectives.cpp
g_object.cpp
g_navigator.cpp
g_nav.cpp
g_mover.cpp
g_missile.cpp
g_misc_model.cpp
g_misc.cpp
g_mem.cpp
g_main.cpp
g_items.cpp
g_itemLoad.cpp
g_infostringLoad.cpp
Generating Code...
Compiling...
g_ICARUS.cpp
g_fx.cpp
g_functions.cpp
g_combat.cpp
g_cmds.cpp
g_client.cpp
g_camera.cpp
g_breakable.cpp
g_boltons.cpp
g_ambients.cpp
g_active.cpp
AI_WarriorBot.cpp
AI_Vohrsoth.cpp
AI_Utils.cpp
AI_Species8472.cpp
AI_ScoutBot.cpp
AI_Scavenger.cpp
AI_Reaver.cpp
AI_Parasite.cpp
AI_HunterSeeker.cpp
Generating Code...
Compiling...
AI_HirogenAlpha.cpp
AI_HeadBot.cpp
AI_Harvester.cpp
AI_Etherian.cpp
AI_Borg.cpp
AI_Avatar.cpp
Generating Code...
Linking...
   Creating library .\FinalBuild/efgamex86.lib and object .\FinalBuild/efgamex86.exp
Embedding manifest...
Results
  
Build log was saved at "file://d:\EFReview\SP_Mod_Code\game\FinalBuild\BuildLog.htm"
game - 0 error(s), 0 warning(s)