Creating temporary file "d:\EFReview\SP_Mod_Code\game\FinalBuild\RSP00000178523976.rsp" with contents
[
/O2 /Ob1 /I "..\ICARUS" /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "FINAL_BUILD" /D "_CRT_SECURE_NO_WARNINGS" /D "_VC80_UPGRADE=0x0600" /D "_WINDLL" /GF /FD /EHsc /MT /Gy /Fp".\FinalBuild/game.pch" /Fo".\FinalBuild/" /Fd".\FinalBuild/" /W4 /c /Zi /TP ..\cgame\FX_Vohrsoth.cpp
..\cgame\FX_Util.cpp
..\cgame\fx_transporter.cpp
..\cgame\fx_tetrion.cpp
..\cgame\FX_Stasis.cpp
..\cgame\fx_scout_bot.cpp
..\cgame\fx_scavenger.cpp
..\cgame\fx_reaver.cpp
..\cgame\fx_quantum.cpp
..\cgame\fx_proton.cpp
..\cgame\fx_primitive.cpp
..\cgame\FX_Phaser.cpp
..\cgame\fx_parasite.cpp
..\cgame\FX_Memory.cpp
..\cgame\fx_lib.cpp
..\cgame\fx_imod.cpp
..\cgame\fx_hunter_seeker.cpp
..\cgame\FX_Grenade_Launcher.cpp
..\cgame\fx_dreadnought.cpp
..\cgame\FX_Compression.cpp
..\cgame\fx_borg.cpp
..\cgame\FX_avatar.cpp
..\cgame\cg_weapons.cpp
..\cgame\cg_view.cpp
..\cgame\cg_text.cpp
..\cgame\cg_syscalls.cpp
..\cgame\cg_snapshot.cpp
..\cgame\cg_servercmds.cpp
..\cgame\cg_scoreboard.cpp
..\cgame\cg_predict.cpp
..\cgame\cg_playerstate.cpp
..\cgame\cg_players.cpp
..\cgame\cg_marks.cpp
..\cgame\cg_main.cpp
..\cgame\cg_localents.cpp
..\cgame\cg_info.cpp
..\cgame\cg_event.cpp
..\cgame\cg_env.cpp
..\cgame\cg_ents.cpp
..\cgame\cg_effects.cpp
..\cgame\cg_drawtools.cpp
..\cgame\cg_draw.cpp
..\cgame\cg_consolecmds.cpp
..\cgame\cg_camera.cpp
.\bg_slidemove.cpp
.\bg_pmove.cpp
.\bg_panimate.cpp
.\bg_pangles.cpp
.\bg_misc.cpp
..\Icarus\TaskManager.cpp
..\Icarus\Sequencer.cpp
..\Icarus\Sequence.cpp
..\Icarus\Instance.cpp
..\Icarus\BlockStream.cpp
.\q_shared.cpp
.\q_math.cpp
.\Q3_Registers.cpp
.\Q3_Interface.cpp
.\NPC_utils.cpp
.\NPC_stats.cpp
.\NPC_spawn.cpp
.\NPC_sounds.cpp
.\NPC_senses.cpp
.\NPC_reactions.cpp
.\NPC_move.cpp
.\NPC_misc.cpp
.\NPC_goal.cpp
.\NPC_formation.cpp
.\NPC_combat.cpp
.\NPC_behavior.cpp
.\NPC.cpp
..\ui\gameinfo.cpp
.\g_weaponLoad.cpp
.\g_weapon.cpp
.\g_utils.cpp
.\g_usable.cpp
.\g_turret.cpp
.\g_trigger.cpp
.\G_Timer.cpp
.\g_target.cpp
.\g_svcmds.cpp
.\g_squad.cpp
.\g_spawn.cpp
.\g_session.cpp
.\g_savegame.cpp
.\g_roff.cpp
.\g_ref.cpp
.\g_objectives.cpp
.\g_object.cpp
.\g_navigator.cpp
.\g_nav.cpp
.\g_mover.cpp
.\g_missile.cpp
.\g_misc_model.cpp
.\g_misc.cpp
.\g_mem.cpp
.\g_main.cpp
.\g_items.cpp
.\g_itemLoad.cpp
.\g_infostringLoad.cpp
.\g_ICARUS.cpp
.\g_fx.cpp
.\g_functions.cpp
.\g_combat.cpp
.\g_cmds.cpp
.\g_client.cpp
.\g_camera.cpp
.\g_breakable.cpp
.\g_boltons.cpp
.\g_ambients.cpp
.\g_active.cpp
.\AI_WarriorBot.cpp
.\AI_Vohrsoth.cpp
.\AI_Utils.cpp
.\AI_Species8472.cpp
.\AI_ScoutBot.cpp
.\AI_Scavenger.cpp
.\AI_Reaver.cpp
.\AI_Parasite.cpp
.\AI_HunterSeeker.cpp
.\AI_HirogenAlpha.cpp
.\AI_HeadBot.cpp
.\AI_Harvester.cpp
.\AI_Etherian.cpp
.\AI_Borg.cpp
.\AI_Avatar.cpp
]
Creating command line "cl.exe @d:\EFReview\SP_Mod_Code\game\FinalBuild\RSP00000178523976.rsp /nologo /errorReport:prompt"
Creating temporary file "d:\EFReview\SP_Mod_Code\game\FinalBuild\RSP00000278523976.rsp" with contents
[
/OUT:"..\FinalBuild/efgamex86.dll" /INCREMENTAL:NO /DLL /MANIFEST /MANIFESTFILE:".\FinalBuild\efgamex86.dll.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEF:".\game.def" /DEBUG /PDB:".\FinalBuild/efgamex86.pdb" /MAP:".\FinalBuild/efgamex86.map" /SUBSYSTEM:WINDOWS /BASE:"0x20000000" /DYNAMICBASE:NO /IMPLIB:".\FinalBuild/efgamex86.lib" /MACHINE:X86 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
".\FinalBuild\AI_Avatar.obj"
".\FinalBuild\AI_Borg.obj"
".\FinalBuild\AI_Etherian.obj"
".\FinalBuild\AI_Harvester.obj"
".\FinalBuild\AI_HeadBot.obj"
".\FinalBuild\AI_HirogenAlpha.obj"
".\FinalBuild\AI_HunterSeeker.obj"
".\FinalBuild\AI_Parasite.obj"
".\FinalBuild\AI_Reaver.obj"
".\FinalBuild\AI_Scavenger.obj"
".\FinalBuild\AI_ScoutBot.obj"
".\FinalBuild\AI_Species8472.obj"
".\FinalBuild\AI_Utils.obj"
".\FinalBuild\AI_Vohrsoth.obj"
".\FinalBuild\AI_WarriorBot.obj"
".\FinalBuild\g_active.obj"
".\FinalBuild\g_ambients.obj"
".\FinalBuild\g_boltons.obj"
".\FinalBuild\g_breakable.obj"
".\FinalBuild\g_camera.obj"
".\FinalBuild\g_client.obj"
".\FinalBuild\g_cmds.obj"
".\FinalBuild\g_combat.obj"
".\FinalBuild\g_functions.obj"
".\FinalBuild\g_fx.obj"
".\FinalBuild\g_ICARUS.obj"
".\FinalBuild\g_infostringLoad.obj"
".\FinalBuild\g_itemLoad.obj"
".\FinalBuild\g_items.obj"
".\FinalBuild\g_main.obj"
".\FinalBuild\g_mem.obj"
".\FinalBuild\g_misc.obj"
".\FinalBuild\g_misc_model.obj"
".\FinalBuild\g_missile.obj"
".\FinalBuild\g_mover.obj"
".\FinalBuild\g_nav.obj"
".\FinalBuild\g_navigator.obj"
".\FinalBuild\g_object.obj"
".\FinalBuild\g_objectives.obj"
".\FinalBuild\g_ref.obj"
".\FinalBuild\g_roff.obj"
".\FinalBuild\g_savegame.obj"
".\FinalBuild\g_session.obj"
".\FinalBuild\g_spawn.obj"
".\FinalBuild\g_squad.obj"
".\FinalBuild\g_svcmds.obj"
".\FinalBuild\g_target.obj"
".\FinalBuild\G_Timer.obj"
".\FinalBuild\g_trigger.obj"
".\FinalBuild\g_turret.obj"
".\FinalBuild\g_usable.obj"
".\FinalBuild\g_utils.obj"
".\FinalBuild\g_weapon.obj"
".\FinalBuild\g_weaponLoad.obj"
".\FinalBuild\gameinfo.obj"
".\FinalBuild\NPC.obj"
".\FinalBuild\NPC_behavior.obj"
".\FinalBuild\NPC_combat.obj"
".\FinalBuild\NPC_formation.obj"
".\FinalBuild\NPC_goal.obj"
".\FinalBuild\NPC_misc.obj"
".\FinalBuild\NPC_move.obj"
".\FinalBuild\NPC_reactions.obj"
".\FinalBuild\NPC_senses.obj"
".\FinalBuild\NPC_sounds.obj"
".\FinalBuild\NPC_spawn.obj"
".\FinalBuild\NPC_stats.obj"
".\FinalBuild\NPC_utils.obj"
".\FinalBuild\Q3_Interface.obj"
".\FinalBuild\Q3_Registers.obj"
".\FinalBuild\q_math.obj"
".\FinalBuild\q_shared.obj"
".\FinalBuild\BlockStream.obj"
".\FinalBuild\Instance.obj"
".\FinalBuild\Sequence.obj"
".\FinalBuild\Sequencer.obj"
".\FinalBuild\TaskManager.obj"
".\FinalBuild\bg_misc.obj"
".\FinalBuild\bg_pangles.obj"
".\FinalBuild\bg_panimate.obj"
".\FinalBuild\bg_pmove.obj"
".\FinalBuild\bg_slidemove.obj"
".\FinalBuild\cg_camera.obj"
".\FinalBuild\cg_consolecmds.obj"
".\FinalBuild\cg_draw.obj"
".\FinalBuild\cg_drawtools.obj"
".\FinalBuild\cg_effects.obj"
".\FinalBuild\cg_ents.obj"
".\FinalBuild\cg_env.obj"
".\FinalBuild\cg_event.obj"
".\FinalBuild\cg_info.obj"
".\FinalBuild\cg_localents.obj"
".\FinalBuild\cg_main.obj"
".\FinalBuild\cg_marks.obj"
".\FinalBuild\cg_players.obj"
".\FinalBuild\cg_playerstate.obj"
".\FinalBuild\cg_predict.obj"
".\FinalBuild\cg_scoreboard.obj"
".\FinalBuild\cg_servercmds.obj"
".\FinalBuild\cg_snapshot.obj"
".\FinalBuild\cg_syscalls.obj"
".\FinalBuild\cg_text.obj"
".\FinalBuild\cg_view.obj"
".\FinalBuild\cg_weapons.obj"
".\FinalBuild\FX_avatar.obj"
".\FinalBuild\fx_borg.obj"
".\FinalBuild\FX_Compression.obj"
".\FinalBuild\fx_dreadnought.obj"
".\FinalBuild\FX_Grenade_Launcher.obj"
".\FinalBuild\fx_hunter_seeker.obj"
".\FinalBuild\fx_imod.obj"
".\FinalBuild\fx_lib.obj"
".\FinalBuild\FX_Memory.obj"
".\FinalBuild\fx_parasite.obj"
".\FinalBuild\FX_Phaser.obj"
".\FinalBuild\fx_primitive.obj"
".\FinalBuild\fx_proton.obj"
".\FinalBuild\fx_quantum.obj"
".\FinalBuild\fx_reaver.obj"
".\FinalBuild\fx_scavenger.obj"
".\FinalBuild\fx_scout_bot.obj"
".\FinalBuild\FX_Stasis.obj"
".\FinalBuild\fx_tetrion.obj"
".\FinalBuild\fx_transporter.obj"
".\FinalBuild\FX_Util.obj"
".\FinalBuild\FX_Vohrsoth.obj"
]
Creating command line "link.exe @d:\EFReview\SP_Mod_Code\game\FinalBuild\RSP00000278523976.rsp /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "d:\EFReview\SP_Mod_Code\game\FinalBuild\RSP00000378523976.rsp" with contents
[
/outputresource:"..\FinalBuild\efgamex86.dll;#2" /manifest
.\FinalBuild\efgamex86.dll.intermediate.manifest
]
Creating command line "mt.exe @d:\EFReview\SP_Mod_Code\game\FinalBuild\RSP00000378523976.rsp /nologo"
Creating temporary file "d:\EFReview\SP_Mod_Code\game\FinalBuild\BAT00000478523976.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > .\FinalBuild\mt.dep
]
Creating command line "d:\EFReview\SP_Mod_Code\game\FinalBuild\BAT00000478523976.bat"
|