Three-Step-Guide
for
EAW Map Preview
Generator
by soong101
In order to receive optimal
results, this guide describes how to use EAW MPG in three easy steps.
Start EAW MPG or switch to it if
it´s already started. Open the options panel on the right and select what you
want to do: Capture the image from editor, or load it from a file. Depending on
your choice, please select:
Capture image from editor
1. Check your settings
Before starting the capturing process, please check the following settings:
-
Fix perspective
Select this if you want the
image to be transformed in order to make it look "top-down". Since the camera
cannot be placed perpendicular to the ground, EAW MPG includes a dedicated
transformation algorithm that fixes that issue.
Uncheck that option if you don´t want the perspective to be changed. That can be suited for space maps,
where objects are the only "perspective affected" things and may look awkward when strechted.
-
Delay (ms)
Since EAW MPG needs to switch
to the editor before the capturing frame can be attached to it, the editor window has to be "reactivated"
first (actually it´s drawn to the screen). Depending on current CPU/RAM load,
this may take a while - we´re talking about milliseconds in normal cases (if
your editor needs several seconds before it´s redrawn to the screen, close
some applications to decrease CPU and RAM load). A value of ca. 300 ms suits in
most cases; increase it if EAW MPG is too fast and triggers too early.
Values between 50 and 3000 are
accepted.
2. Hit it!
Now that you have made your settings, hit "Start". The
editor window will be brought to the front and EAW MPG attaches to it,
drawing a lime colored frame around an area of the editor view frame.
You still have the choice if you want to have perspective fixed or not. Depending thereon, the lime frame will include a
dashed trapezoid - that is the area you will see on the quadratic
preview later - or not.
Press [CTRL]+[D] to position the camera in "map overview" mode. If
you want to, press [CTRL]+[H] to hide objects. Most of the original map previews
don´t show objects either. Plus, it will decrease CPU load.
Now place the map´s playable are — i.e. the yellow frame — inside
the lime colored frame (or the dashed trapezoid, if the perspective is
to be fixed). Do that by zooming and scrolling — do NOT change
the perspective. In most cases, centering it horizontally and
vertically is best, but actually there are no restrictions. What is
inside the lime colored frame (or the dashed trapezoid...) will be
captured. Note that a quadratic map fits exactly inside the dashed trapezoid — for natural reasons.
Tip: After positioning the camera
(or before), switch to object mode (button 'Objects'). That will hide the
magenta circle around the cursor which only appears in texture mode.
Tip: If your map contains wide, flat,
equally textured areas cloud
shadows may look disturbing. By changing the cloud texture under Nature
> Cloud texture to "w_clouds01" they look a bit less flashy.
3. Hit it! (again)
If you´re done, press "Capture" to finish the process.
EAW MPG will automatically capture, process, and save the preview for
you.
Load image from file
1. Check your settings
Before starting the capturing process, please check the following settings:
Since EAW MPG cannot
tell from a BMP file whether the map is for EAW or FOC, you need to
specify that by selecting either EAW or FOC. Depending on the available
installations, one option can be grayed out (i.e. unselectable).
2. Hit it!
Click "Start" if you´re ready. You will be prompted for a BMP
file. Note that only 256x256 Pixel images are accepted. Make sure you have named the file exactly like your .ted file (e.g. myfirsttry.ted => myfirsttry.bmp). Also, there is
no option to edit the picture in any way. If you press "Open", the file
will be loaded, converted and stored.
3. That´s it
Yep, you´re done. There is no step 3 ;)
Last update: June 02, 2008
© soong101