|
|

|
The following Cvar's handle the damage done for saber attacks, in each style and unique attacks. Some attacks have a minimum and maximum damage, so that speaks for itself. It can do, for
example, 60 damage but 1 is the minimum. Please note that each damage Cvar for sabers will do half the damage
specified, so if it will say 120 it will do 60 damage. Exceptions are the throw damage cvars and kick dmg
modifier.
g_dsKickDMGModifier "1"
g_dsSaberDMGThrow "30"
g_dsSaberDMGThrowReturn "5"
g_dsSaberDMGRedNormalMin "2"
g_dsSaberDMGRedNormalMax "120"
g_dsSaberDMGRedDFAMin "2"
g_dsSaberDMGRedDFAMax "180"
g_dsSaberDMGRedBackMin "2"
g_dsSaberDMGRedBackMax "30"
g_dsSaberDMGYellowNormal "60"
g_dsSaberDMGYellowOverheadMin "2"
g_dsSaberDMGYellowOverheadMax "80"
g_dsSaberDMGYellowBackMin "2"
g_dsSaberDMGYellowBackMax "30"
g_dsSaberDMGBlueNormal "30"
g_dsSaberDMGBlueLungeMin "2"
g_dsSaberDMGBlueLungeMax "30"
g_dsSaberDMGBlueBackMin "2"
g_dsSaberDMGBlueBackMax "30"
These value's are default values, the BASEJK
default. The client can use the amcmp command to compare you're changes in the
damage values, to the default values if they desire.
|
|