Build Log
  

Build started: Project: JK2cgame, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\cgame\Debug\RSP00000331122168.rsp" with contents
[
/Od /I ".." /I "./../game" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "CGAME" /D "_JK2" /D "_VC80_UPGRADE=0x0700" /D "_WINDLL" /FD /EHsc /RTC1 /MTd /Fp".\../Debug/JK2cgame/JK2_cgame.pch" /Fo".\../Debug/JK2cgame/" /Fd".\../Debug/JK2cgame/" /FR"Debug\\" /W3 /c /ZI "..\game\bg_pmove.c"
]
Creating command line "cl.exe @"c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\cgame\Debug\RSP00000331122168.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\cgame\Debug\RSP00000431122168.rsp" with contents
[
/OUT:"..\Debug\cgamex86.dll" /INCREMENTAL /DLL /MANIFEST /MANIFESTFILE:"Debug\cgamex86.dll.intermediate.manifest" /DEF:".\JK2_cgame.def" /DEBUG /PDB:".\../Debug/cgamex86.pdb" /MAP:".\../Debug/cgamex86.map" /SUBSYSTEM:WINDOWS /BASE:"0x30000000" /IMPLIB:".\../Debug/cgamex86.lib" /MACHINE:I386 odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

"..\debug\jk2cgame\AnimalNPC.obj"

"..\debug\jk2cgame\bg_g2_utils.obj"

"..\debug\jk2cgame\bg_misc.obj"

"..\debug\jk2cgame\bg_panimate.obj"

"..\debug\jk2cgame\bg_pmove.obj"

"..\debug\jk2cgame\bg_saber.obj"

"..\debug\jk2cgame\bg_saberLoad.obj"

"..\debug\jk2cgame\bg_saga.obj"

"..\debug\jk2cgame\bg_slidemove.obj"

"..\debug\jk2cgame\bg_vehicleLoad.obj"

"..\debug\jk2cgame\bg_weapons.obj"

"..\debug\jk2cgame\cg_consolecmds.obj"

"..\debug\jk2cgame\cg_draw.obj"

"..\debug\jk2cgame\cg_drawtools.obj"

"..\debug\jk2cgame\cg_effects.obj"

"..\debug\jk2cgame\cg_ents.obj"

"..\debug\jk2cgame\cg_event.obj"

"..\debug\jk2cgame\cg_info.obj"

"..\debug\jk2cgame\cg_light.obj"

"..\debug\jk2cgame\cg_localents.obj"

"..\debug\jk2cgame\cg_main.obj"

"..\debug\jk2cgame\cg_marks.obj"

"..\debug\jk2cgame\cg_newDraw.obj"

"..\debug\jk2cgame\cg_players.obj"

"..\debug\jk2cgame\cg_playerstate.obj"

"..\debug\jk2cgame\cg_predict.obj"

"..\debug\jk2cgame\cg_saga.obj"

"..\debug\jk2cgame\cg_scoreboard.obj"

"..\debug\jk2cgame\cg_servercmds.obj"

"..\debug\jk2cgame\cg_snapshot.obj"

"..\debug\jk2cgame\cg_strap.obj"

"..\debug\jk2cgame\cg_syscalls.obj"

"..\debug\jk2cgame\cg_turret.obj"

"..\debug\jk2cgame\cg_view.obj"

"..\debug\jk2cgame\cg_weaponinit.obj"

"..\debug\jk2cgame\cg_weapons.obj"

"..\debug\jk2cgame\FighterNPC.obj"

"..\debug\jk2cgame\fx_blaster.obj"

"..\debug\jk2cgame\fx_bowcaster.obj"

"..\debug\jk2cgame\fx_bryarpistol.obj"

"..\debug\jk2cgame\fx_demp2.obj"

"..\debug\jk2cgame\fx_disruptor.obj"

"..\debug\jk2cgame\fx_flechette.obj"

"..\debug\jk2cgame\fx_force.obj"

"..\debug\jk2cgame\fx_heavyrepeater.obj"

"..\debug\jk2cgame\fx_rocketlauncher.obj"

"..\debug\jk2cgame\q_math.obj"

"..\debug\jk2cgame\q_shared.obj"

"..\debug\jk2cgame\SpeederNPC.obj"

"..\debug\jk2cgame\ui_shared.obj"

"..\debug\jk2cgame\WalkerNPC.obj"

".\Debug\JK2cgame.res"

".\Debug\cgamex86.dll.embed.manifest.res"
]
Creating command line "link.exe @"c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\cgame\Debug\RSP00000431122168.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\cgame\Debug\RSP00000531122168.rsp" with contents
[
/out:".\Debug\cgamex86.dll.embed.manifest" /notify_update /manifest

".\Debug\cgamex86.dll.intermediate.manifest"
]
Creating command line "mt.exe @"c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\cgame\Debug\RSP00000531122168.rsp" /nologo"
Creating temporary file "c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\cgame\Debug\BAT00000631122168.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Debug\mt.dep"
]
Creating command line """c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\cgame\Debug\BAT00000631122168.bat"""
Creating temporary file "c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\cgame\Debug\RSP00000731122168.rsp" with contents
[
/o "C:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\Debug/JK2cgame.bsc"

".\Debug\bg_g2_utils.sbr"

".\Debug\bg_misc.sbr"

".\Debug\bg_panimate.sbr"

".\Debug\bg_pmove.sbr"

".\Debug\bg_saber.sbr"

".\Debug\bg_saberLoad.sbr"

".\Debug\bg_saga.sbr"

".\Debug\bg_slidemove.sbr"

".\Debug\bg_vehicleLoad.sbr"

".\Debug\bg_weapons.sbr"

".\Debug\cg_consolecmds.sbr"

".\Debug\cg_draw.sbr"

".\Debug\cg_drawtools.sbr"

".\Debug\cg_effects.sbr"

".\Debug\cg_ents.sbr"

".\Debug\cg_event.sbr"

".\Debug\cg_info.sbr"

".\Debug\cg_light.sbr"

".\Debug\cg_localents.sbr"

".\Debug\cg_main.sbr"

".\Debug\cg_marks.sbr"

".\Debug\cg_newDraw.sbr"

".\Debug\cg_players.sbr"

".\Debug\cg_playerstate.sbr"

".\Debug\cg_predict.sbr"

".\Debug\cg_saga.sbr"

".\Debug\cg_scoreboard.sbr"

".\Debug\cg_servercmds.sbr"

".\Debug\cg_snapshot.sbr"

".\Debug\cg_strap.sbr"

".\Debug\cg_syscalls.sbr"

".\Debug\cg_turret.sbr"

".\Debug\cg_view.sbr"

".\Debug\cg_weaponinit.sbr"

".\Debug\cg_weapons.sbr"

".\Debug\FighterNPC.sbr"

".\Debug\fx_blaster.sbr"

".\Debug\fx_bowcaster.sbr"

".\Debug\fx_bryarpistol.sbr"

".\Debug\fx_demp2.sbr"

".\Debug\fx_disruptor.sbr"

".\Debug\fx_flechette.sbr"

".\Debug\fx_force.sbr"

".\Debug\fx_heavyrepeater.sbr"

".\Debug\fx_rocketlauncher.sbr"

".\Debug\q_math.sbr"

".\Debug\q_shared.sbr"

".\Debug\SpeederNPC.sbr"

".\Debug\ui_shared.sbr"

".\Debug\WalkerNPC.sbr"

".\Debug\AnimalNPC.sbr"
]
Creating command line "bscmake.exe @"c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\cgame\Debug\RSP00000731122168.rsp" /nologo"
Output Window
  
Compiling...
bg_pmove.c
Linking...
Embedding manifest...
Creating browse information file...
Microsoft Browse Information Maintenance Utility Version 8.00.50727
Copyright (C) Microsoft Corporation. All rights reserved.
Results
  
Build log was saved at "file://c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\cgame\Debug\BuildLog.htm"
JK2cgame - 0 error(s), 0 warning(s)