Build Log
  

Build started: Project: JK2game, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\RSP00000521082988.rsp" with contents
[
/Od /D "_DEBUG" /D "BUILDING_REF_GL" /D "Debug" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "QAGAME" /D "_JK2" /D "JK2AWARDS" /D "_VC80_UPGRADE=0x0700" /D "_WINDLL" /FD /EHsc /RTC1 /MTd /Fp".\../Debug/JK2game/JK2_game.pch" /Fo".\../Debug/JK2game/" /Fd".\../Debug/JK2game/" /FR"Debug\\" /W3 /c /ZI /TC ".\WalkerNPC.c"

".\w_saber.c"

".\w_force.c"

".\tri_coll_test.c"

".\SpeederNPC.c"

".\NPC_utils.c"

".\NPC_stats.c"

".\NPC_spawn.c"

".\NPC_sounds.c"

".\NPC_senses.c"

".\NPC_reactions.c"

".\NPC_move.c"

".\NPC_misc.c"

".\NPC_goal.c"

".\NPC_combat.c"

".\NPC_behavior.c"

".\NPC_AI_Wampa.c"

".\NPC_AI_Utils.c"

".\NPC_AI_Stormtrooper.c"

".\NPC_AI_Sniper.c"

".\NPC_AI_Sentry.c"

".\NPC_AI_Seeker.c"

".\NPC_AI_Remote.c"

".\NPC_AI_Rancor.c"

".\NPC_AI_MineMonster.c"

".\NPC_AI_Mark2.c"

".\NPC_AI_Mark1.c"

".\NPC_AI_Jedi.c"

".\NPC_AI_Interrogator.c"

".\NPC_AI_ImperialProbe.c"

".\NPC_AI_Howler.c"

".\NPC_AI_Grenadier.c"

".\NPC_AI_GalakMech.c"

".\NPC_AI_Droid.c"

".\NPC_AI_Default.c"

".\NPC_AI_Atst.c"

".\NPC.c"

".\g_weapon.c"

".\g_vehicleTurret.c"

".\g_vehicles.c"

".\g_utils.c"

".\g_turret_G2.c"

".\g_turret.c"

".\g_trigger.c"

".\g_timer.c"

".\g_team.c"

".\g_target.c"

".\g_syscalls.c"

".\g_svcmds.c"

".\g_strap.c"

".\g_spawn.c"

".\g_session.c"

".\g_saga.c"

".\g_object.c"

".\g_navnew.c"

".\g_nav.c"

".\g_mover.c"

".\g_missile.c"

".\g_misc.c"

".\g_mem.c"

".\g_main.c"

".\g_log.c"

".\g_items.c"

".\g_ICARUScb.c"

".\g_exphysics.c"

".\g_combat.c"

".\g_cmds.c"

".\g_client.c"

".\g_bot.c"

".\g_arenas.c"

".\g_active.c"

".\FighterNPC.c"

".\bg_slidemove.c"

".\bg_saber.c"

".\bg_pmove.c"

".\bg_panimate.c"

".\bg_misc.c"

".\bg_g2_utils.c"

".\AnimalNPC.c"

".\ai_wpnav.c"

".\ai_util.c"

".\ai_main.c"
]
Creating command line "cl.exe @"c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\RSP00000521082988.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\RSP00000621082988.rsp" with contents
[
/OUT:"..\Debug\MultiPlayer_Xtra\jampgamex86.dll" /INCREMENTAL /DLL /MANIFEST /MANIFESTFILE:"Debug\jampgamex86.dll.intermediate.manifest" /DEF:".\JK2_game.def" /DEBUG /PDB:".\../Debug/jampgamex86.pdb" /MAP:"../Debug/jampgamex86.map" /SUBSYSTEM:WINDOWS /BASE:"0x20000000" /IMPLIB:".\../Debug/jampgamex86.lib" /MACHINE:I386 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

"..\debug\jk2game\ai_main.obj"

"..\debug\jk2game\ai_util.obj"

"..\debug\jk2game\ai_wpnav.obj"

"..\debug\jk2game\AnimalNPC.obj"

"..\debug\jk2game\bg_g2_utils.obj"

"..\debug\jk2game\bg_misc.obj"

"..\debug\jk2game\bg_panimate.obj"

"..\debug\jk2game\bg_pmove.obj"

"..\debug\jk2game\bg_saber.obj"

"..\debug\jk2game\bg_saberLoad.obj"

"..\debug\jk2game\bg_saga.obj"

"..\debug\jk2game\bg_slidemove.obj"

"..\debug\jk2game\bg_vehicleLoad.obj"

"..\debug\jk2game\bg_weapons.obj"

"..\debug\jk2game\FighterNPC.obj"

"..\debug\jk2game\g_active.obj"

"..\debug\jk2game\g_arenas.obj"

"..\debug\jk2game\g_bot.obj"

"..\debug\jk2game\g_client.obj"

"..\debug\jk2game\g_cmds.obj"

"..\debug\jk2game\g_combat.obj"

"..\debug\jk2game\g_exphysics.obj"

"..\debug\jk2game\g_ICARUScb.obj"

"..\debug\jk2game\g_items.obj"

"..\debug\jk2game\g_log.obj"

"..\debug\jk2game\g_main.obj"

"..\debug\jk2game\g_mem.obj"

"..\debug\jk2game\g_misc.obj"

"..\debug\jk2game\g_missile.obj"

"..\debug\jk2game\g_mover.obj"

"..\debug\jk2game\g_nav.obj"

"..\debug\jk2game\g_navnew.obj"

"..\debug\jk2game\g_object.obj"

"..\debug\jk2game\g_saga.obj"

"..\debug\jk2game\g_session.obj"

"..\debug\jk2game\g_spawn.obj"

"..\debug\jk2game\g_strap.obj"

"..\debug\jk2game\g_svcmds.obj"

"..\debug\jk2game\g_syscalls.obj"

"..\debug\jk2game\g_target.obj"

"..\debug\jk2game\g_team.obj"

"..\debug\jk2game\g_timer.obj"

"..\debug\jk2game\g_trigger.obj"

"..\debug\jk2game\g_turret.obj"

"..\debug\jk2game\g_turret_G2.obj"

"..\debug\jk2game\g_utils.obj"

"..\debug\jk2game\g_vehicles.obj"

"..\debug\jk2game\g_vehicleTurret.obj"

"..\debug\jk2game\g_weapon.obj"

"..\debug\jk2game\NPC.obj"

"..\debug\jk2game\NPC_AI_Atst.obj"

"..\debug\jk2game\NPC_AI_Default.obj"

"..\debug\jk2game\NPC_AI_Droid.obj"

"..\debug\jk2game\NPC_AI_GalakMech.obj"

"..\debug\jk2game\NPC_AI_Grenadier.obj"

"..\debug\jk2game\NPC_AI_Howler.obj"

"..\debug\jk2game\NPC_AI_ImperialProbe.obj"

"..\debug\jk2game\NPC_AI_Interrogator.obj"

"..\debug\jk2game\NPC_AI_Jedi.obj"

"..\debug\jk2game\NPC_AI_Mark1.obj"

"..\debug\jk2game\NPC_AI_Mark2.obj"

"..\debug\jk2game\NPC_AI_MineMonster.obj"

"..\debug\jk2game\NPC_AI_Rancor.obj"

"..\debug\jk2game\NPC_AI_Remote.obj"

"..\debug\jk2game\NPC_AI_Seeker.obj"

"..\debug\jk2game\NPC_AI_Sentry.obj"

"..\debug\jk2game\NPC_AI_Sniper.obj"

"..\debug\jk2game\NPC_AI_Stormtrooper.obj"

"..\debug\jk2game\NPC_AI_Utils.obj"

"..\debug\jk2game\NPC_AI_Wampa.obj"

"..\debug\jk2game\NPC_behavior.obj"

"..\debug\jk2game\NPC_combat.obj"

"..\debug\jk2game\NPC_goal.obj"

"..\debug\jk2game\NPC_misc.obj"

"..\debug\jk2game\NPC_move.obj"

"..\debug\jk2game\NPC_reactions.obj"

"..\debug\jk2game\NPC_senses.obj"

"..\debug\jk2game\NPC_sounds.obj"

"..\debug\jk2game\NPC_spawn.obj"

"..\debug\jk2game\NPC_stats.obj"

"..\debug\jk2game\NPC_utils.obj"

"..\debug\jk2game\q_math.obj"

"..\debug\jk2game\q_shared.obj"

"..\debug\jk2game\SpeederNPC.obj"

"..\debug\jk2game\tri_coll_test.obj"

"..\debug\jk2game\w_force.obj"

"..\debug\jk2game\w_saber.obj"

"..\debug\jk2game\WalkerNPC.obj"

".\Debug\JK2game.res"

".\Debug\jampgamex86.dll.embed.manifest.res"
]
Creating command line "link.exe @"c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\RSP00000621082988.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\RSP00000721082988.rsp" with contents
[
/out:".\Debug\jampgamex86.dll.embed.manifest" /notify_update /manifest

".\Debug\jampgamex86.dll.intermediate.manifest"
]
Creating command line "mt.exe @"c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\RSP00000721082988.rsp" /nologo"
Creating temporary file "c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\BAT00000821082988.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Debug\mt.dep"
]
Creating command line """c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\BAT00000821082988.bat"""
Creating temporary file "c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\RSP00000921082988.rsp" with contents
[
/o "C:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\Debug/JK2game.bsc"

".\Debug\ai_util.sbr"

".\Debug\ai_wpnav.sbr"

".\Debug\AnimalNPC.sbr"

".\Debug\bg_g2_utils.sbr"

".\Debug\bg_misc.sbr"

".\Debug\bg_panimate.sbr"

".\Debug\bg_pmove.sbr"

".\Debug\bg_saber.sbr"

".\Debug\bg_saberLoad.sbr"

".\Debug\bg_saga.sbr"

".\Debug\bg_slidemove.sbr"

".\Debug\bg_vehicleLoad.sbr"

".\Debug\bg_weapons.sbr"

".\Debug\FighterNPC.sbr"

".\Debug\g_active.sbr"

".\Debug\g_arenas.sbr"

".\Debug\g_bot.sbr"

".\Debug\g_client.sbr"

".\Debug\g_cmds.sbr"

".\Debug\g_combat.sbr"

".\Debug\g_exphysics.sbr"

".\Debug\g_ICARUScb.sbr"

".\Debug\g_items.sbr"

".\Debug\g_log.sbr"

".\Debug\g_main.sbr"

".\Debug\g_mem.sbr"

".\Debug\g_misc.sbr"

".\Debug\g_missile.sbr"

".\Debug\g_mover.sbr"

".\Debug\g_nav.sbr"

".\Debug\g_navnew.sbr"

".\Debug\g_object.sbr"

".\Debug\g_saga.sbr"

".\Debug\g_session.sbr"

".\Debug\g_spawn.sbr"

".\Debug\g_strap.sbr"

".\Debug\g_svcmds.sbr"

".\Debug\g_syscalls.sbr"

".\Debug\g_target.sbr"

".\Debug\g_team.sbr"

".\Debug\g_timer.sbr"

".\Debug\g_trigger.sbr"

".\Debug\g_turret.sbr"

".\Debug\g_turret_G2.sbr"

".\Debug\g_utils.sbr"

".\Debug\g_vehicles.sbr"

".\Debug\g_vehicleTurret.sbr"

".\Debug\g_weapon.sbr"

".\Debug\NPC.sbr"

".\Debug\NPC_AI_Atst.sbr"

".\Debug\NPC_AI_Default.sbr"

".\Debug\NPC_AI_Droid.sbr"

".\Debug\NPC_AI_GalakMech.sbr"

".\Debug\NPC_AI_Grenadier.sbr"

".\Debug\NPC_AI_Howler.sbr"

".\Debug\NPC_AI_ImperialProbe.sbr"

".\Debug\NPC_AI_Interrogator.sbr"

".\Debug\NPC_AI_Jedi.sbr"

".\Debug\NPC_AI_Mark1.sbr"

".\Debug\NPC_AI_Mark2.sbr"

".\Debug\NPC_AI_MineMonster.sbr"

".\Debug\NPC_AI_Rancor.sbr"

".\Debug\NPC_AI_Remote.sbr"

".\Debug\NPC_AI_Seeker.sbr"

".\Debug\NPC_AI_Sentry.sbr"

".\Debug\NPC_AI_Sniper.sbr"

".\Debug\NPC_AI_Stormtrooper.sbr"

".\Debug\NPC_AI_Utils.sbr"

".\Debug\NPC_AI_Wampa.sbr"

".\Debug\NPC_behavior.sbr"

".\Debug\NPC_combat.sbr"

".\Debug\NPC_goal.sbr"

".\Debug\NPC_misc.sbr"

".\Debug\NPC_move.sbr"

".\Debug\NPC_reactions.sbr"

".\Debug\NPC_senses.sbr"

".\Debug\NPC_sounds.sbr"

".\Debug\NPC_spawn.sbr"

".\Debug\NPC_stats.sbr"

".\Debug\NPC_utils.sbr"

".\Debug\q_math.sbr"

".\Debug\q_shared.sbr"

".\Debug\SpeederNPC.sbr"

".\Debug\tri_coll_test.sbr"

".\Debug\w_force.sbr"

".\Debug\w_saber.sbr"

".\Debug\WalkerNPC.sbr"

".\Debug\ai_main.sbr"
]
Creating command line "bscmake.exe @"c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\RSP00000921082988.rsp" /nologo"
Output Window
  
Compiling...
WalkerNPC.c
c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\walkernpc.c(63) : warning C4005: 'sqrtf' : macro redefinition
        c:\program files\microsoft visual studio 8\vc\include\math.h(309) : see previous definition of 'sqrtf'
w_saber.c
w_force.c
tri_coll_test.c
SpeederNPC.c
c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\speedernpc.c(64) : warning C4005: 'sqrtf' : macro redefinition
        c:\program files\microsoft visual studio 8\vc\include\math.h(309) : see previous definition of 'sqrtf'
NPC_utils.c
NPC_stats.c
NPC_spawn.c
NPC_sounds.c
NPC_senses.c
NPC_reactions.c
NPC_move.c
NPC_misc.c
NPC_goal.c
NPC_combat.c
NPC_behavior.c
NPC_AI_Wampa.c
NPC_AI_Utils.c
NPC_AI_Stormtrooper.c
NPC_AI_Sniper.c
Generating Code...
Compiling...
NPC_AI_Sentry.c
NPC_AI_Seeker.c
NPC_AI_Remote.c
NPC_AI_Rancor.c
NPC_AI_MineMonster.c
NPC_AI_Mark2.c
NPC_AI_Mark1.c
NPC_AI_Jedi.c
NPC_AI_Interrogator.c
NPC_AI_ImperialProbe.c
NPC_AI_Howler.c
NPC_AI_Grenadier.c
NPC_AI_GalakMech.c
NPC_AI_Droid.c
NPC_AI_Default.c
NPC_AI_Atst.c
NPC.c
g_weapon.c
g_vehicleTurret.c
g_vehicles.c
c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_vehicles.c(34) : warning C4005: 'sqrtf' : macro redefinition
        c:\program files\microsoft visual studio 8\vc\include\math.h(309) : see previous definition of 'sqrtf'
Generating Code...
Compiling...
g_utils.c
g_turret_G2.c
g_turret.c
g_trigger.c
g_timer.c
g_team.c
g_target.c
g_syscalls.c
g_svcmds.c
g_strap.c
g_spawn.c
g_session.c
g_saga.c
g_object.c
g_navnew.c
g_nav.c
g_mover.c
g_missile.c
c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_missile.c(412) : warning C4047: '!=' : 'int [1]' differs in levels of indirection from 'int'
c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_missile.c(420) : warning C4047: '!=' : 'int [1]' differs in levels of indirection from 'int'
g_misc.c
g_mem.c
Generating Code...
Compiling...
g_main.c
g_log.c
g_items.c
g_ICARUScb.c
g_exphysics.c
g_combat.c
c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_combat.c(4491) : warning C4047: '!=' : 'int' differs in levels of indirection from 'int [1]'
c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_combat.c(4502) : warning C4047: '!=' : 'int' differs in levels of indirection from 'int [1]'
g_cmds.c
c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_cmds.c(3415) : warning C4047: '==' : 'int [1]' differs in levels of indirection from 'int'
c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_cmds.c(4819) : warning C4101: 'vert' : unreferenced local variable
c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_cmds.c(4820) : warning C4101: 'range' : unreferenced local variable
g_client.c
g_bot.c
g_arenas.c
g_active.c
c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_active.c(3891) : warning C4013: 'Weapon_GrapplingHook_Fire' undefined; assuming extern returning int
FighterNPC.c
c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\fighternpc.c(63) : warning C4005: 'sqrtf' : macro redefinition
        c:\program files\microsoft visual studio 8\vc\include\math.h(309) : see previous definition of 'sqrtf'
bg_slidemove.c
bg_saber.c
bg_pmove.c
bg_panimate.c
bg_misc.c
bg_g2_utils.c
AnimalNPC.c
c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\animalnpc.c(63) : warning C4005: 'sqrtf' : macro redefinition
        c:\program files\microsoft visual studio 8\vc\include\math.h(309) : see previous definition of 'sqrtf'
ai_wpnav.c
Generating Code...
c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_cmds.c(4116) : warning C4700: uninitialized local variable 'origin' used
Compiling...
ai_util.c
ai_main.c
c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\ai_main.c(1828) : warning C4047: '!=' : 'int [1]' differs in levels of indirection from 'int'
c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\ai_main.c(1833) : warning C4047: '!=' : 'int' differs in levels of indirection from 'int [1]'
c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\ai_main.c(6480) : warning C4047: '==' : 'int [1]' differs in levels of indirection from 'int'
Generating Code...
Linking...
LINK : ..\Debug\MultiPlayer_Xtra\jampgamex86.dll not found or not built by the last incremental link; performing full link
   Creating library .\../Debug/jampgamex86.lib and object .\../Debug/jampgamex86.exp
Embedding manifest...
Creating browse information file...
Microsoft Browse Information Maintenance Utility Version 8.00.50727
Copyright (C) Microsoft Corporation. All rights reserved.
Results
  
Build log was saved at "file://c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\BuildLog.htm"
JK2game - 0 error(s), 17 warning(s)