// Place UPPEREVENTS or LOWEREVENTS on a block of anims
// To deviate from this will court disaster the likes of which have never before been
// seen
//
// STRUCTURE:
//
// SOUND format: animID AEV_SOUND framenum soundpath randomlow randomhi chancetoplay
// animID = Animation enum/name
// AEV_SOUND = tells game which type of event it is (so it knows what to do with the following data)
// framenum = Frame into sequence where event should start
// soundpath = path to the sound to play (%d means the next 2 numbers are the random range - for example if you want to play laser1, laser2 or laser3, use "laser%d 1 3")
// randomlow = low number for sound variant (if no variant, use 0)
// randomhi = high number for sound variant (if no variant, use 0)
// chancetoplay = probability event will play (0 = always, 1-99 is percentage of chance to play)
//
// FOOTSTEP format: animID AEV_FOOTSTEP framenum footstepType chancetoplay
// animID = Animation enum/name
// AEV_FOOTSTEP = tells game which type of event it is (so it knows what to do with the following data)
// framenum = Frame into sequence where event should start
// footstepType = FOOTSTEP_R, FOOTSTEP_L, FOOTSTEP_HEAVY_R or FOOTSTEP_HEAVY_L
// chancetoplay = probability event will play (0 = always, 1-99 is percentage of chance to play)
//
// EFFECT format: animID AEV_EFFECT framenum effectpath boltName chancetoplay
// animID = Animation enum/name
// AEV_EFFECT = tells game which type of event it is (so it knows what to do with the following data)
// framenum = Frame into sequence where event should start
// effectpath = path to the .efx file you want to play - if you put "special" it will play the hard-coded in-engine effect specified in the next field (usually boltName)
// boltName = bolt (if any) to play the effect on.  If none use "none" or "NULL" - if you put "special" in the effectpath, this is the name of the hard-coded in-engine effect to do and the next field is how many milliseconds to do it for
// chancetoplay = probability event will play (0 = always, 1-99 is percentage of chance to play) - if you put "special" in the effectpath, this is how many milliseconds to do the hard-coded in-engine effect for
//
// FIRE format: animID AEV_FIRE framenum altfire chancetofire
// animID = Animation enum/name
// AEV_FIRE = tells game which type of event it is (so it knows what to do with the following data)
// framenum = Frame into sequence where event should start
// altfire = 0 if normal fire, 1 if alt-fire
// chancetoplay = probability event will play (0 = always, 1-99 is percentage of chance to play)
//
// MOVE format: animID AEV_MOVE framenum forwardpush rightpush uppush
// animID = Animation enum/name
// AEV_MOVE = tells game which type of event it is (so it knows what to do with the following data)
// framenum = Frame into sequence where event should start
// forwardpush = amount to push forward ( < 0 is backwards )
// rightpush = amount to push right ( < 0 is left )
// uppush = amount to push up ( < 0 is down )

UPPEREVENTS
{
	BOTH_GESTURE1        AEV_SOUNDCHAN  30 CHAN_AUTO         sound/weapons/saber/saberspinoff.wav     0 0  0
	BOTH_GESTURE1        AEV_SOUNDCHAN  41 CHAN_AUTO         sound/weapons/saber/saberspinoff.wav     0 0  0
	BOTH_GESTURE1        AEV_SOUNDCHAN  47 CHAN_AUTO         sound/weapons/saber/saberspinoff.wav     0 0  0
	BOTH_GESTURE1        AEV_SOUNDCHAN  52 CHAN_AUTO         sound/weapons/saber/saberspinoff.wav     0 0  0
	BOTH_GESTURE1        AEV_SOUNDCHAN  56 CHAN_AUTO         sound/weapons/saber/saberspinoff.wav     0 0  0
	BOTH_GESTURE1        AEV_SOUNDCHAN  59 CHAN_AUTO         sound/weapons/saber/saberspinoff.wav     0 0  0
	BOTH_GESTURE1        AEV_SOUNDCHAN  62 CHAN_AUTO         sound/weapons/saber/saberspinoff.wav     0 0  0
	BOTH_GESTURE1        AEV_SOUNDCHAN  65 CHAN_AUTO         sound/weapons/saber/saberspinoff.wav     0 0  0
	BOTH_GESTURE1        AEV_SOUNDCHAN  68 CHAN_AUTO         sound/weapons/saber/saberspinoff.wav     0 0  0
	BOTH_GESTURE1        AEV_SOUNDCHAN  72 CHAN_AUTO         sound/weapons/saber/saberspinoff.wav     0 0  0
	BOTH_MELEE1          AEV_SOUNDCHAN   2 CHAN_AUTO         sound/weapons/melee/swing%d.wav          1 4  0
	BOTH_MELEE2          AEV_SOUNDCHAN   2 CHAN_AUTO         sound/weapons/melee/swing%d.wav          1 4  0
	BOTH_RIGHTHANDCHOPPEDOFF AEV_SOUNDCHAN 110 CHAN_AUTO         sound/player/roll1.wav                   0 0  0
	BOTH_ATTACK_BACK     AEV_SOUNDCHAN   3 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_ATTACK_BACK     AEV_SOUNDCHAN  14 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_CROUCHATTACKBACK1 AEV_SOUNDCHAN   8 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_CROUCHATTACKBACK1 AEV_SOUNDCHAN  22 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_FORCELEAP2_T__B_ AEV_SOUNDCHAN  22 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       7 9  0
	BOTH_A2_STABBACK1    AEV_SOUNDCHAN  12 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_A2_STABBACK1    AEV_SOUNDCHAN  31 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_BUTTERFLY_LEFT  AEV_SOUNDCHAN   9 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_BUTTERFLY_LEFT  AEV_SOUNDCHAN  16 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_BUTTERFLY_LEFT  AEV_SOUNDCHAN  22 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_BUTTERFLY_LEFT  AEV_SOUNDCHAN  29 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       7 9  0
	BOTH_BUTTERFLY_RIGHT AEV_SOUNDCHAN   9 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_BUTTERFLY_RIGHT AEV_SOUNDCHAN  16 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_BUTTERFLY_RIGHT AEV_SOUNDCHAN  22 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_BUTTERFLY_RIGHT AEV_SOUNDCHAN  29 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       7 9  0
	BOTH_FJSS_TL_BR      AEV_SOUNDCHAN  16 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_FJSS_TL_BR      AEV_SOUNDCHAN  27 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_FJSS_TL_BR      AEV_SOUNDCHAN  54 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       7 9  0
	BOTH_FJSS_TR_BL      AEV_SOUNDCHAN  16 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_FJSS_TR_BL      AEV_SOUNDCHAN  27 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_FJSS_TR_BL      AEV_SOUNDCHAN  54 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       7 9  0
	BOTH_JUMPATTACK6     AEV_SOUNDCHAN   7 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_JUMPATTACK6     AEV_SOUNDCHAN  12 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_JUMPATTACK6     AEV_SOUNDCHAN  18 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_JUMPATTACK6     AEV_SOUNDCHAN  23 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_JUMPATTACK6     AEV_SOUNDCHAN  28 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_JUMPATTACK6     AEV_SOUNDCHAN  33 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_JUMPATTACK6     AEV_SOUNDCHAN  38 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_JUMPATTACK7     AEV_SOUNDCHAN   2 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       7 9  0
	BOTH_JUMPATTACK7     AEV_SOUNDCHAN   5 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_JUMPATTACK7     AEV_SOUNDCHAN   9 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_SPINATTACK6     AEV_SOUNDCHAN   3 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_SPINATTACK6     AEV_SOUNDCHAN   9 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_SPINATTACK6     AEV_SOUNDCHAN  13 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_SPINATTACK6     AEV_SOUNDCHAN  16 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_SPINATTACK6     AEV_SOUNDCHAN  22 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_SPINATTACK6     AEV_SOUNDCHAN  26 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_SPINATTACK6     AEV_SOUNDCHAN  29 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_SPINATTACK6     AEV_SOUNDCHAN  33 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_SPINATTACK7     AEV_SOUNDCHAN  10 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_SPINATTACK7     AEV_SOUNDCHAN  16 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_SPINATTACK7     AEV_SOUNDCHAN  22 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_SPINATTACK7     AEV_SOUNDCHAN  28 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_SPINATTACK7     AEV_SOUNDCHAN  32 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       7 9  0
	BOTH_SPINATTACK7     AEV_SOUNDCHAN  37 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_S7_S7_T_        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_S7_S7_T_        AEV_SOUNDCHAN   5 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T7__L_TR        AEV_SOUNDCHAN   4 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T7__R__L        AEV_SOUNDCHAN   4 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T7__R_T_        AEV_SOUNDCHAN   3 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T7__R_TL        AEV_SOUNDCHAN   3 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T7_BL__R        AEV_SOUNDCHAN   3 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T7_BL_BR        AEV_SOUNDCHAN   3 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T7_BL_TR        AEV_SOUNDCHAN   3 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T7_BR__L        AEV_SOUNDCHAN   3 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T7_BR_T_        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T7_BR_T_        AEV_SOUNDCHAN   4 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T7_T__TR        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T7_T__BR        AEV_SOUNDCHAN   2 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T7_TL__R        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T7_TL_BR        AEV_SOUNDCHAN   2 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T7_TL_BR        AEV_SOUNDCHAN  10 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T7_TL_TR        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T7_TR__L        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T7_TR_BL        AEV_SOUNDCHAN   0 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T7_TR_TL        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_S1_S7           AEV_SOUNDCHAN   2 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_S1_S7           AEV_SOUNDCHAN   5 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_R6__L_S6        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_R6_TL_S6        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_S6_S6__L        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_S6_S6_T_        AEV_SOUNDCHAN   3 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_S6_S6_TR        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_K6_S6_T_        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_K6_S6_TR        AEV_SOUNDCHAN   9 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_V6_T__S6        AEV_SOUNDCHAN   3 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_V6_TR_S6        AEV_SOUNDCHAN   3 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_B6__R___        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6__L__R        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6__L__R        AEV_SOUNDCHAN   7 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6__L_BR        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6__L_BR        AEV_SOUNDCHAN   6 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6__L_T_        AEV_SOUNDCHAN   2 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6__L_T_        AEV_SOUNDCHAN   8 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6__R__L        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T6__R_BL        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T6__R_BR        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6__R_T_        AEV_SOUNDCHAN   3 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6__R_TL        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6__R_TL        AEV_SOUNDCHAN   6 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6__R_TL        AEV_SOUNDCHAN  10 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_BL__R        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_BL__R        AEV_SOUNDCHAN   4 CHAN_AUTO         sound/weapons/saber/saberspin.wav        0 0  0
	BOTH_T6_BL__R        AEV_SOUNDCHAN   7 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_BL__R        AEV_SOUNDCHAN  10 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_BL_T_        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_BL_T_        AEV_SOUNDCHAN   6 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_BL_TL        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T6_BL_TR        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_BL_TR        AEV_SOUNDCHAN   4 CHAN_AUTO         sound/weapons/saber/saberspin.wav        0 0  0
	BOTH_T6_BL_TR        AEV_SOUNDCHAN   7 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_BL_TR        AEV_SOUNDCHAN  10 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_BR__L        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_BR__L        AEV_SOUNDCHAN   6 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_BR_BL        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T6_BR_TL        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_BR_TL        AEV_SOUNDCHAN   6 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_T___L        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T6_T___R        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T6_T__BR        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_T__TL        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_TL__R        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_TL__R        AEV_SOUNDCHAN   4 CHAN_AUTO         sound/weapons/saber/saberspin.wav        0 0  0
	BOTH_T6_TL__R        AEV_SOUNDCHAN   7 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_TL__R        AEV_SOUNDCHAN  10 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_TL_BR        AEV_SOUNDCHAN   8 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_TR__L        AEV_SOUNDCHAN   3 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_T6_TR_BL        AEV_SOUNDCHAN   2 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_T6_TR_T_        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberspin.wav        0 0  0
	BOTH_T6_TR_TL        AEV_SOUNDCHAN   3 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_JUMPFLIPSLASHDOWN1 AEV_SOUNDCHAN  13 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       4 6  0
	BOTH_JUMPFLIPSTABDOWN AEV_SOUNDCHAN  12 CHAN_AUTO         sound/weapons/saber/saberhup%d.wav       1 3  0
	BOTH_A6_SABERPROTECT AEV_SOUNDCHAN  17 CHAN_AUTO         sound/weapons/saber/saberspin.wav        0 0  0
	BOTH_A6_SABERPROTECT AEV_SOUNDCHAN  25 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       7 9  0
	BOTH_A6_SABERPROTECT AEV_SOUNDCHAN  38 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       4 6  0
	BOTH_A6_SABERPROTECT AEV_SOUNDCHAN  50 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       4 6  0
	BOTH_A6_SABERPROTECT AEV_SOUNDCHAN  57 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       7 9  0
	BOTH_A6_SABERPROTECT AEV_SOUNDCHAN  70 CHAN_AUTO         sound/weapons/saber/saber_catch.mp3      0 0  0
	BOTH_A6_SABERPROTECT AEV_SOUNDCHAN  31 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       4 6  0
	BOTH_A6_SABERPROTECT AEV_SOUNDCHAN  44 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       4 6  0
	BOTH_A6_SABERPROTECT AEV_SOUNDCHAN  69 CHAN_AUTO         sound/weapons/saber/saber_catch.mp3      0 0  0
	BOTH_KYLE_GRAB       AEV_SOUNDCHAN   9 CHAN_AUTO         sound/weapons/melee/swing%d.mp3          1 4  0
	BOTH_KYLE_MISS       AEV_SOUNDCHAN   1 CHAN_AUTO         *land1.mp3                               0 0  0
	BOTH_KYLE_PA_1       AEV_SOUNDCHAN   0 CHAN_AUTO         sound/movers/objects/objecthit.wav       0 0  0
	BOTH_KYLE_PA_1       AEV_SOUNDCHAN  10 CHAN_AUTO         *jump1.mp3                               0 0  0
	BOTH_KYLE_PA_1       AEV_SOUNDCHAN  25 CHAN_AUTO         sound/weapons/melee/punch%d.mp3          1 4  0
	BOTH_KYLE_PA_1       AEV_SOUNDCHAN  23 CHAN_AUTO         *land1.mp3                               0 0  0
	BOTH_KYLE_PA_1       AEV_SOUNDCHAN  49 CHAN_AUTO         sound/weapons/melee/punch%d.mp3          1 4  0
	BOTH_KYLE_PA_1       AEV_SOUNDCHAN  81 CHAN_AUTO         sound/weapons/melee/swing%d.mp3          1 4  0
	BOTH_KYLE_PA_1       AEV_SOUNDCHAN  86 CHAN_AUTO         sound/weapons/melee/punch%d.mp3          1 4  0
	BOTH_KYLE_PA_1       AEV_SOUNDCHAN  60 CHAN_AUTO         *jump1.mp3                               0 0  0
	BOTH_KYLE_PA_1       AEV_SOUNDCHAN  75 CHAN_AUTO         *land1.mp3                               0 0  0
	BOTH_KYLE_PA_1       AEV_SOUNDCHAN  87 CHAN_AUTO         *pain25.mp3                              0 0  0
	BOTH_KYLE_PA_2       AEV_SOUNDCHAN   0 CHAN_AUTO         sound/movers/objects/objecthit.wav       0 0  0
	BOTH_KYLE_PA_2       AEV_SOUNDCHAN  14 CHAN_AUTO         *jump1.mp3                               0 0  0
	BOTH_KYLE_PA_2       AEV_SOUNDCHAN  28 CHAN_AUTO         *pain25.mp3                              0 0  0
	BOTH_KYLE_PA_2       AEV_SOUNDCHAN  44 CHAN_AUTO         *combat%d.mp3                            1 3  0
	BOTH_KYLE_PA_2       AEV_SOUNDCHAN  62 CHAN_AUTO         *land1.mp3                               0 0  0
	BOTH_KYLE_PA_2       AEV_SOUNDCHAN  81 CHAN_AUTO         *combat%d.mp3                            1 3  0
	BOTH_PLAYER_PA_1     AEV_SOUNDCHAN  25 CHAN_AUTO         *pain25.mp3                              0 0  0
	BOTH_PLAYER_PA_1     AEV_SOUNDCHAN  49 CHAN_AUTO         *pain50.mp3                              0 0  0
	BOTH_PLAYER_PA_1     AEV_SOUNDCHAN  85 CHAN_AUTO         *pain75.mp3                              0 0  0
	BOTH_PLAYER_PA_1     AEV_SOUNDCHAN   1 CHAN_AUTO         *land1.mp3                               0 0  0
	BOTH_PLAYER_PA_2     AEV_SOUNDCHAN   2 CHAN_AUTO         *land1.mp3                               0 0  0
	BOTH_PLAYER_PA_2     AEV_SOUNDCHAN  35 CHAN_AUTO         *gasp.mp3                                0 0  0
	BOTH_PLAYER_PA_2     AEV_SOUNDCHAN  47 CHAN_AUTO         *pain50.mp3                              0 0  0
	BOTH_PLAYER_PA_2     AEV_SOUNDCHAN  65 CHAN_AUTO         *pain75.mp3                              0 0  0
	BOTH_PLAYER_PA_2     AEV_SOUNDCHAN  95 CHAN_AUTO         *pain100.mp3                             0 0  0
	BOTH_KYLE_PA_2       AEV_SOUNDCHAN  49 CHAN_AUTO         sound/weapons/force/pull.mp3             0 0  0
	BOTH_KYLE_PA_2       AEV_SOUNDCHAN  85 CHAN_AUTO         sound/weapons/force/push.mp3             0 0  0
	BOTH_KYLE_PA_2       AEV_SOUNDCHAN  91 CHAN_AUTO         *jump1.mp3                               0 0  0
	BOTH_KYLE_PA_1       AEV_SOUNDCHAN  52 CHAN_AUTO         *land1.mp3                               0 0  0
	BOTH_KYLE_PA_3       AEV_SOUNDCHAN   0 CHAN_AUTO         sound/movers/objects/objecthit.wav       0 0  0
	BOTH_KYLE_PA_3       AEV_SOUNDCHAN  29 CHAN_AUTO         *taunt%d.mp3                             1 3  0
	BOTH_KYLE_PA_3       AEV_SOUNDCHAN  55 CHAN_AUTO         *gloat%d.mp3                             1 3  0
	BOTH_KYLE_PA_3       AEV_SOUNDCHAN  93 CHAN_AUTO         *land1.mp3                               0 0  0
	BOTH_KYLE_PA_3       AEV_SOUNDCHAN 118 CHAN_AUTO         *jump1.mp3                               0 0  0
	BOTH_KYLE_PA_3       AEV_SOUNDCHAN 140 CHAN_AUTO         *pain25.mp3                              0 0  0
	BOTH_KYLE_PA_3       AEV_SOUNDCHAN 143 CHAN_AUTO         sound/weapons/force/push.mp3             0 0  0
	BOTH_PLAYER_PA_3     AEV_SOUNDCHAN   1 CHAN_AUTO         *pushed%d.mp3                            1 3  0
	BOTH_PLAYER_PA_3     AEV_SOUNDCHAN   5 CHAN_AUTO         *jump1.mp3                               0 0  0
	BOTH_PLAYER_PA_3     AEV_SOUNDCHAN  20 CHAN_AUTO         *land1.mp3                               0 0  0
	BOTH_PLAYER_PA_3     AEV_SOUNDCHAN  35 CHAN_AUTO         *choke%d.mp3                             1 3  0
	BOTH_PLAYER_PA_3     AEV_SOUNDCHAN  54 CHAN_AUTO         *choke%d.mp3                             1 3  0
	BOTH_PLAYER_PA_3     AEV_SOUNDCHAN  73 CHAN_AUTO         *pushed%d.mp3                            1 3  0
	BOTH_PLAYER_PA_3     AEV_SOUNDCHAN  77 CHAN_AUTO         *choke%d.mp3                             1 3  0
	BOTH_PLAYER_PA_3     AEV_SOUNDCHAN  97 CHAN_AUTO         *pain75.mp3                              0 0  0
	BOTH_PLAYER_PA_3     AEV_SOUNDCHAN 116 CHAN_AUTO         *jump1.mp3                               0 0  0
	BOTH_PLAYER_PA_3     AEV_SOUNDCHAN 141 CHAN_AUTO         *pushed%d.mp3                            1 3  0
	BOTH_RIGHTHANDCHOPPEDOFF AEV_SOUNDCHAN  25 CHAN_AUTO         *death%d.wav                             1 3 30
	BOTH_RIGHTHANDCHOPPEDOFF AEV_SOUNDCHAN  64 CHAN_AUTO         *death%d.wav                             1 3  0
	BOTH_RIGHTHANDCHOPPEDOFF AEV_SOUNDCHAN  88 CHAN_AUTO         *death%d.wav                             1 3 30
	BOTH_RIGHTHANDCHOPPEDOFF AEV_SOUNDCHAN 100 CHAN_AUTO         *death%d.wav                             1 3 30
	BOTH_TUSKENATTACK1   AEV_SOUNDCHAN   6 CHAN_AUTO         sound/weapons/tusken_staff/swing%d.wav   1 4  0
	BOTH_TUSKENATTACK2   AEV_SOUNDCHAN   6 CHAN_AUTO         sound/weapons/tusken_staff/swing%d.wav   1 4  0
	BOTH_TUSKENATTACK3   AEV_SOUNDCHAN   4 CHAN_AUTO         sound/weapons/tusken_staff/swing%d.wav   1 4  0
	BOTH_A7_SOULCAL      AEV_SOUNDCHAN   2 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       4 6  0
	BOTH_A7_SOULCAL      AEV_SOUNDCHAN  32 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       4 6  0
	BOTH_A7_SOULCAL      AEV_SOUNDCHAN  46 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       1 3  0
	BOTH_A7_SOULCAL      AEV_SOUNDCHAN  59 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       4 6  0
	BOTH_A1_SPECIAL      AEV_SOUNDCHAN  24 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       1 3  0
	BOTH_A1_SPECIAL      AEV_SOUNDCHAN  34 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       1 3  0
	BOTH_A1_SPECIAL      AEV_SOUNDCHAN  41 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       1 3  0
	BOTH_A1_SPECIAL      AEV_SOUNDCHAN  47 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       1 3  0
	BOTH_A2_SPECIAL      AEV_SOUNDCHAN  12 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       7 9  0
	BOTH_A2_SPECIAL      AEV_SOUNDCHAN  20 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       4 6  0
	BOTH_A2_SPECIAL      AEV_SOUNDCHAN  31 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       1 3  0
	BOTH_A2_SPECIAL      AEV_SOUNDCHAN  45 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       7 9  0
	BOTH_A3_SPECIAL      AEV_SOUNDCHAN   1 CHAN_AUTO         sound/weapons/saber/saberspin1.wav       0 0  0
	BOTH_A3_SPECIAL      AEV_SOUNDCHAN   8 CHAN_AUTO         sound/weapons/saber/saberspin2.wav       0 0  0
	BOTH_A3_SPECIAL      AEV_SOUNDCHAN  13 CHAN_AUTO         sound/weapons/saber/saberspin2.wav       0 0  0
	BOTH_A3_SPECIAL      AEV_SOUNDCHAN  18 CHAN_AUTO         sound/weapons/saber/saberspin2.wav       0 0  0
	BOTH_A3_SPECIAL      AEV_SOUNDCHAN  25 CHAN_AUTO         sound/weapons/saber/saberspin2.wav       0 0  0
	BOTH_A1_SPECIAL      AEV_SOUNDCHAN   8 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       1 3  0
	BOTH_A1_SPECIAL      AEV_SOUNDCHAN  15 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       1 3  0
	BOTH_A3_SPECIAL      AEV_SOUNDCHAN  28 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       7 9  0
	BOTH_DUAL_TAUNT      AEV_SOUNDCHAN  11 CHAN_WEAPON       sound/weapons/saber/saberhup%d.mp3       4 6  0
	BOTH_DUAL_TAUNT      AEV_SOUNDCHAN  73 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       1 3  0
	BOTH_VICTORY_DUAL    AEV_SOUNDCHAN   4 CHAN_WEAPON       sound/weapons/saber/saberspin.wav        0 0  0
	BOTH_VICTORY_STAFF   AEV_SOUNDCHAN  14 CHAN_WEAPON       sound/weapons/saber/saberspin.wav        0 0  0
	BOTH_VICTORY_STAFF   AEV_SOUNDCHAN  20 CHAN_WEAPON       sound/weapons/saber/saberspin.wav        0 0  0
	BOTH_VICTORY_STAFF   AEV_SOUNDCHAN  24 CHAN_AUTO         sound/weapons/saber/saber_catch.mp3      0 0  0
	BOTH_VICTORY_STAFF   AEV_SOUNDCHAN  31 CHAN_WEAPON       sound/weapons/saber/saberhitwall1.mp3    0 0  0
	BOTH_VICTORY_STAFF   AEV_SOUNDCHAN  93 CHAN_AUTO         sound/weapons/saber/saber_catch.mp3      0 0  0
	BOTH_VICTORY_STAFF   AEV_SOUNDCHAN  83 CHAN_AUTO         sound/weapons/force/pull.mp3             0 0  0
	BOTH_VICTORY_STRONG  AEV_SOUNDCHAN   8 CHAN_WEAPON       sound/weapons/saber/saberhup%d.mp3       4 6  0
	BOTH_VICTORY_STRONG  AEV_SOUNDCHAN  14 CHAN_WEAPON       sound/weapons/saber/saberhitwall1.mp3    0 0  0
	BOTH_VICTORY_STRONG  AEV_SOUNDCHAN  65 CHAN_AUTO         sound/weapons/force/pull.mp3             0 0  0
	BOTH_VICTORY_STRONG  AEV_SOUNDCHAN  66 CHAN_AUTO         sound/weapons/saber/saber_catch.mp3      0 0  0
	BOTH_VICTORY_MEDIUM  AEV_SOUNDCHAN   7 CHAN_WEAPON       sound/weapons/saber/saberhup%d.mp3       4 6  0
	BOTH_SHOWOFF_DUAL    AEV_SOUNDCHAN  13 CHAN_AUTO         sound/weapons/saber/saber_catch.mp3      0 0  0
	BOTH_SHOWOFF_DUAL    AEV_SOUNDCHAN   6 CHAN_WEAPON       sound/weapons/saber/saberspin.wav        0 0  0
	BOTH_SHOWOFF_FAST    AEV_SOUNDCHAN   3 CHAN_WEAPON       sound/weapons/saber/saberspin.wav        0 0  0
	BOTH_SHOWOFF_MEDIUM  AEV_SOUNDCHAN   7 CHAN_WEAPON       sound/weapons/saber/saberspin.wav        0 0  0
	BOTH_SHOWOFF_MEDIUM  AEV_SOUNDCHAN  11 CHAN_WEAPON       sound/weapons/saber/saberspin.wav        0 0  0
	BOTH_SHOWOFF_MEDIUM  AEV_SOUNDCHAN  15 CHAN_AUTO         sound/weapons/saber/saber_catch.mp3      0 0  0
	BOTH_SHOWOFF_STAFF   AEV_SOUNDCHAN   5 CHAN_AUTO         sound/weapons/saber/saberspin.wav        0 0  0
	BOTH_SHOWOFF_STAFF   AEV_SOUNDCHAN  26 CHAN_AUTO         sound/weapons/saber/saber_catch.mp3      0 0  0
	BOTH_SHOWOFF_STRONG  AEV_SOUNDCHAN   1 CHAN_WEAPON       sound/weapons/saber/saberhup%d.mp3       1 3  0
	BOTH_SHOWOFF_STRONG  AEV_SOUNDCHAN   6 CHAN_AUTO         sound/weapons/saber/saberspin.wav        0 0  0
	BOTH_SHOWOFF_STRONG  AEV_SOUNDCHAN  10 CHAN_AUTO         sound/weapons/saber/saberspin.wav        0 0  0
	BOTH_SHOWOFF_STRONG  AEV_SOUNDCHAN  15 CHAN_AUTO         sound/weapons/saber/saber_catch.mp3      0 0  0
	BOTH_VICTORY_DUAL			 AEV_EFFECT 15 saber/saber_clash.efx *blade1	0
	BOTH_VICTORY_DUAL			 AEV_EFFECT 16 saber/saber_clash.efx *blade1	0
	BOTH_VICTORY_DUAL			 AEV_EFFECT 17 saber/saber_clash.efx *blade1	0
	BOTH_VICTORY_DUAL			 AEV_EFFECT 18 saber/saber_clash.efx *blade1	0
	BOTH_SHOWOFF_DUAL			 AEV_EFFECT 6 saber/saber_clash.efx *blade1	0
	BOTH_SHOWOFF_DUAL			 AEV_EFFECT 8 saber/saber_clash.efx *blade1	0
	BOTH_SHOWOFF_DUAL			 AEV_EFFECT 10 saber/saber_clash.efx *blade1	0
	BOTH_SHOWOFF_DUAL			 AEV_EFFECT 12 saber/saber_clash.efx *blade1	0
	BOTH_VICTORY_STAFF		 AEV_EFFECT 83 force/pushblur.efx *r_hand		0
	BOTH_VICTORY_STAFF		 AEV_EFFECT 84 force/pushblur.efx *r_hand		0
	BOTH_VICTORY_STAFF		 AEV_EFFECT 85 force/pushblur.efx *r_hand		0
	BOTH_VICTORY_STAFF		 AEV_EFFECT 86 force/pushblur.efx *r_hand		0
	BOTH_VICTORY_STAFF		 AEV_EFFECT 87 force/pushblur.efx *r_hand		0
	BOTH_VICTORY_STAFF		 AEV_EFFECT 88 force/pushblur.efx *r_hand		0
	BOTH_VICTORY_STAFF		 AEV_EFFECT 89 force/pushblur.efx *r_hand		0
	BOTH_VICTORY_STAFF		 AEV_EFFECT 90 force/pushblur.efx *r_hand		0
	BOTH_VICTORY_STAFF		 AEV_EFFECT 91 force/pushblur.efx *r_hand		0
	BOTH_VICTORY_STAFF		 AEV_EFFECT 92 force/pushblur.efx *r_hand		0
	BOTH_VICTORY_STAFF		 AEV_EFFECT 93 force/pushblur.efx *r_hand		0
	BOTH_VICTORY_STRONG		 AEV_EFFECT 65 force/pushblur.efx *r_hand		0
	BOTH_VICTORY_STRONG		 AEV_EFFECT 66 force/pushblur.efx *r_hand		0
	BOTH_VICTORY_STRONG		 AEV_EFFECT 67 force/pushblur.efx *r_hand		0
}

LOWEREVENTS
{
	BOTH_TUSKENLUNGE1    AEV_FOOTSTEP 	5 footstep_l        0
	BOTH_TUSKENLUNGE1    AEV_FOOTSTEP 	9 footstep_r        0
	BOTH_STABDOWN 	   AEV_FOOTSTEP 	18 footstep_r        0
	BOTH_STABDOWN 	   AEV_FOOTSTEP 	20 footstep_l        0
	BOTH_STABDOWN_DUAL   AEV_FOOTSTEP 	16 footstep_r        0
	BOTH_STABDOWN_DUAL   AEV_FOOTSTEP 	18 footstep_l        0
	BOTH_STABDOWN_STAFF  AEV_FOOTSTEP 	18 footstep_l        0
	BOTH_STABDOWN_STAFF  AEV_FOOTSTEP 	19 footstep_r        0
	BOTH_PULL_IMPALE_STAB AEV_FOOTSTEP 	6 footstep_r        0
	BOTH_PULL_IMPALE_STAB AEV_FOOTSTEP 	29 footstep_r        0
	BOTH_PULL_IMPALE_SWING AEV_FOOTSTEP 15 footstep_l        0
	BOTH_PULL_IMPALE_SWING AEV_FOOTSTEP 30 footstep_l        0
	BOTH_LUNGE2_B__T_	   AEV_FOOTSTEP 	10 footstep_l        0
	BOTH_LOSE_SABER	   AEV_FOOTSTEP 	9 footstep_r        0
	BOTH_LOSE_SABER	   AEV_FOOTSTEP 	26 footstep_r        0
	BOTH_LANDBACK1       AEV_FOOTSTEP 	1 footstep_l        0
	BOTH_LANDBACK1       AEV_FOOTSTEP 	3 footstep_r        0
	BOTH_LANDLEFT1       AEV_FOOTSTEP 	1 footstep_r        0
	BOTH_LANDLEFT1       AEV_FOOTSTEP 	2 footstep_l        0
	BOTH_LANDRIGHT1       AEV_FOOTSTEP 	1 footstep_l        0
	BOTH_LANDRIGHT1       AEV_FOOTSTEP 	2 footstep_r        0
	BOTH_JUMPATTACK6     AEV_FOOTSTEP 	16 footstep_r        0
	BOTH_JUMPATTACK6     AEV_FOOTSTEP 	18 footstep_l        0
	BOTH_JUMPATTACK6     AEV_FOOTSTEP 	38 footstep_r        0
	BOTH_JUMPATTACK6     AEV_FOOTSTEP 	40 footstep_l        0
	BOTH_JUMPATTACK7     AEV_FOOTSTEP 	12 footstep_r        0
	BOTH_JUMPATTACK7     AEV_FOOTSTEP 	13 footstep_l        0
	BOTH_GETUP_FROLL_R   AEV_FOOTSTEP 	22 footstep_l        0
	BOTH_GETUP_FROLL_R   AEV_FOOTSTEP 	24 footstep_r        0
	BOTH_GETUP_FROLL_L   AEV_FOOTSTEP 	22 footstep_r        0
	BOTH_GETUP_FROLL_L   AEV_FOOTSTEP 	24 footstep_l        0
	BOTH_GETUP_FROLL_F   AEV_FOOTSTEP 	25 footstep_r        0
	BOTH_GETUP_FROLL_F   AEV_FOOTSTEP 	26 footstep_l        0
	BOTH_GETUP_FROLL_B   AEV_FOOTSTEP 	24 footstep_l        0
	BOTH_GETUP_FROLL_B   AEV_FOOTSTEP 	25 footstep_r        0
	BOTH_GETUP_CROUCH_B1 AEV_FOOTSTEP 	19 footstep_l        0
	BOTH_GETUP_CROUCH_B1 AEV_FOOTSTEP 	27 footstep_r        0
	BOTH_GETUP_CROUCH_F1 AEV_FOOTSTEP 	17 footstep_r        0
	BOTH_GETUP_CROUCH_F1 AEV_FOOTSTEP 	19 footstep_l        0
	BOTH_GETUP_BROLL_F   AEV_FOOTSTEP 	15 footstep_r        0
	BOTH_GETUP_BROLL_F   AEV_FOOTSTEP 	18 footstep_l        0
	BOTH_GETUP_BROLL_B   AEV_FOOTSTEP 	21 footstep_l        0
	BOTH_GETUP_BROLL_B   AEV_FOOTSTEP 	23 footstep_r        0
	BOTH_GETUP_BROLL_L   AEV_FOOTSTEP 	22 footstep_r        0
	BOTH_GETUP_BROLL_L   AEV_FOOTSTEP 	25 footstep_l        0
	BOTH_GETUP_BROLL_R   AEV_FOOTSTEP 	21 footstep_l        0
	BOTH_GETUP_BROLL_R   AEV_FOOTSTEP 	25 footstep_r        0
	BOTH_FORCELAND1	   AEV_FOOTSTEP 	2 footstep_l        0
	BOTH_FORCELAND1	   AEV_FOOTSTEP 	3 footstep_r        0
	BOTH_FORCELANDBACK1  AEV_FOOTSTEP 	1 footstep_l        0
	BOTH_FORCELANDBACK1  AEV_FOOTSTEP 	4 footstep_r        0
	BOTH_FORCELANDLEFT1  AEV_FOOTSTEP 	2 footstep_r        0
	BOTH_FORCELANDLEFT1  AEV_FOOTSTEP 	3 footstep_l        0
	BOTH_FORCELANDRIGHT1 AEV_FOOTSTEP 	2 footstep_l        0
	BOTH_FORCELANDRIGHT1 AEV_FOOTSTEP 	3 footstep_r        0
	BOTH_FORCELEAP2_T__B_ AEV_FOOTSTEP 	27 footstep_r        0
	BOTH_FORCELEAP2_T__B_ AEV_FOOTSTEP 	28 footstep_l        0
	BOTH_FORCE_RAGE 	   AEV_FOOTSTEP 	44 footstep_r        0
	BOTH_FORCE_RAGE 	   AEV_FOOTSTEP 	45 footstep_l        0
	BOTH_FORCE_GETUP_B1  AEV_FOOTSTEP 	21 footstep_r        0
	BOTH_FORCE_GETUP_B1  AEV_FOOTSTEP 	22 footstep_l        0
	BOTH_FORCE_GETUP_B2  AEV_FOOTSTEP 	24 footstep_r        0
	BOTH_FORCE_GETUP_B2  AEV_FOOTSTEP 	29 footstep_l        0
	BOTH_FORCE_GETUP_B3  AEV_FOOTSTEP 	20 footstep_r        0
	BOTH_FORCE_GETUP_B3  AEV_FOOTSTEP 	21 footstep_l        0
	BOTH_FORCE_GETUP_B3  AEV_FOOTSTEP 	28 footstep_r        0
	BOTH_FORCE_GETUP_B5  AEV_FOOTSTEP 	29 footstep_r        0
	BOTH_FORCE_GETUP_B5  AEV_FOOTSTEP 	31 footstep_l        0
	BOTH_FORCE_GETUP_B5  AEV_FOOTSTEP 	36 footstep_r        0
	BOTH_FORCE_GETUP_B5  AEV_FOOTSTEP 	42 footstep_l        0
	BOTH_FORCE_GETUP_B6  AEV_FOOTSTEP 	7 footstep_r        0
	BOTH_FORCE_GETUP_B6  AEV_FOOTSTEP 	38 footstep_l        0
	BOTH_FORCE_GETUP_B6  AEV_FOOTSTEP 	39 footstep_r        0
	BOTH_FORCE_GETUP_B6  AEV_FOOTSTEP 	51 footstep_r        0
	BOTH_FORCE_GETUP_F1  AEV_FOOTSTEP 	26 footstep_r        0
	BOTH_FORCE_GETUP_F1  AEV_FOOTSTEP 	28 footstep_l        0
	BOTH_FORCE_GETUP_F2  AEV_FOOTSTEP 	28 footstep_l        0
	BOTH_FORCE_GETUP_F2  AEV_FOOTSTEP 	31 footstep_r        0
	BOTH_FORCE_GETUP_F2  AEV_FOOTSTEP 	36 footstep_l        0
	BOTH_FORCE_GETUP_F2  AEV_FOOTSTEP 	39 footstep_r        0
	BOTH_A2_STABBACK1	   AEV_FOOTSTEP 	12 footstep_r        0
	BOTH_A2_STABBACK1	   AEV_FOOTSTEP 	39 footstep_r        0
	BOTH_ATTACK_BACK	   AEV_FOOTSTEP 	13 footstep_r        0
	BOTH_ATTACK_BACK	   AEV_FOOTSTEP 	27 footstep_r        0
	BOTH_CARTWHEEL_LEFT  AEV_FOOTSTEP 	2 footstep_l        0
	BOTH_CARTWHEEL_LEFT  AEV_FOOTSTEP 	15 footstep_r        0
	BOTH_CARTWHEEL_LEFT  AEV_FOOTSTEP 	16 footstep_l        0
	BOTH_CARTWHEEL_RIGHT AEV_FOOTSTEP 	2 footstep_r        0
	BOTH_CARTWHEEL_RIGHT AEV_FOOTSTEP 	15 footstep_l        0
	BOTH_CARTWHEEL_RIGHT AEV_FOOTSTEP 	16 footstep_r        0
	BOTH_ARIAL_LEFT	   AEV_FOOTSTEP 	4 footstep_l        0
	BOTH_ARIAL_LEFT	   AEV_FOOTSTEP 	18 footstep_r        0
	BOTH_ARIAL_LEFT	   AEV_FOOTSTEP 	21 footstep_l        0
	BOTH_ARIAL_RIGHT	   AEV_FOOTSTEP 	4 footstep_r        0
	BOTH_ARIAL_RIGHT	   AEV_FOOTSTEP 	18 footstep_l        0
	BOTH_ARIAL_RIGHT	   AEV_FOOTSTEP 	21 footstep_r        0
	BOTH_BUTTERFLY_FR1   AEV_FOOTSTEP 	6 footstep_l        0
	BOTH_BUTTERFLY_FR1   AEV_FOOTSTEP 	13 footstep_r        0
	BOTH_BUTTERFLY_FR1   AEV_FOOTSTEP 	32 footstep_l        0
	BOTH_BUTTERFLY_FR1   AEV_FOOTSTEP 	36 footstep_r        0
	BOTH_BUTTERFLY_FR1   AEV_FOOTSTEP 	45 footstep_l        0
	BOTH_BUTTERFLY_FR1   AEV_FOOTSTEP 	52 footstep_r        0
	BOTH_BUTTERFLY_FL1   AEV_FOOTSTEP 	6 footstep_r        0
	BOTH_BUTTERFLY_FL1   AEV_FOOTSTEP 	13 footstep_l        0
	BOTH_BUTTERFLY_FL1   AEV_FOOTSTEP 	31 footstep_r        0
	BOTH_BUTTERFLY_FL1   AEV_FOOTSTEP 	37 footstep_l        0
	BOTH_BUTTERFLY_FL1   AEV_FOOTSTEP 	45 footstep_r        0
	BOTH_BUTTERFLY_FL1   AEV_FOOTSTEP 	52 footstep_l        0
	BOTH_BUTTERFLY_RIGHT AEV_FOOTSTEP 	6 footstep_l        0
	BOTH_BUTTERFLY_RIGHT AEV_FOOTSTEP 	13 footstep_r        0
	BOTH_BUTTERFLY_RIGHT AEV_FOOTSTEP 	32 footstep_l        0
	BOTH_BUTTERFLY_RIGHT AEV_FOOTSTEP 	36 footstep_r        0
	BOTH_BUTTERFLY_RIGHT AEV_FOOTSTEP 	44 footstep_l        0
	BOTH_BUTTERFLY_RIGHT AEV_FOOTSTEP 	52 footstep_r        0
	BOTH_BUTTERFLY_LEFT  AEV_FOOTSTEP 	11 footstep_l        0
	BOTH_BUTTERFLY_LEFT  AEV_FOOTSTEP 	29 footstep_l        0
	BOTH_BUTTERFLY_LEFT  AEV_FOOTSTEP 	35 footstep_r        0
	BOTH_BUTTERFLY_LEFT  AEV_FOOTSTEP 	44 footstep_l        0
	BOTH_WALL_RUN_LEFT   AEV_FOOTSTEP   10 footstep_l        0
	BOTH_WALL_RUN_LEFT   AEV_FOOTSTEP   17 footstep_r        0
	BOTH_WALL_RUN_LEFT   AEV_FOOTSTEP   26 footstep_l        0
	BOTH_WALL_RUN_RIGHT  AEV_FOOTSTEP   9 footstep_r        0
	BOTH_WALL_RUN_RIGHT  AEV_FOOTSTEP   17 footstep_l        0
	BOTH_WALL_RUN_RIGHT  AEV_FOOTSTEP   25 footstep_r        0
	BOTH_WALL_FLIP_BACK1 AEV_FOOTSTEP   2 footstep_r        0
	BOTH_WALL_FLIP_BACK1 AEV_FOOTSTEP   7 footstep_l        0
	BOTH_DEATH1          AEV_SOUNDCHAN  13 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH2          AEV_SOUNDCHAN  13 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH3          AEV_SOUNDCHAN  15 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH4          AEV_SOUNDCHAN  19 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH5          AEV_SOUNDCHAN  19 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH6          AEV_SOUNDCHAN  14 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH7          AEV_SOUNDCHAN  13 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH8          AEV_SOUNDCHAN  17 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH9          AEV_SOUNDCHAN  21 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH9          AEV_SOUNDCHAN  40 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH10         AEV_SOUNDCHAN  26 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH10         AEV_SOUNDCHAN  52 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH11         AEV_SOUNDCHAN  19 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH11         AEV_SOUNDCHAN  40 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH12         AEV_SOUNDCHAN  14 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH13         AEV_SOUNDCHAN  33 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH14         AEV_SOUNDCHAN  24 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH15         AEV_SOUNDCHAN  15 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH15         AEV_SOUNDCHAN  43 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH16         AEV_SOUNDCHAN  14 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH17         AEV_SOUNDCHAN  56 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH18         AEV_SOUNDCHAN  68 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH19         AEV_SOUNDCHAN  68 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH20         AEV_SOUNDCHAN  33 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH21         AEV_SOUNDCHAN  34 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH22         AEV_SOUNDCHAN   6 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH23         AEV_SOUNDCHAN   6 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH24         AEV_SOUNDCHAN  15 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_DEATH25         AEV_SOUNDCHAN  15 CHAN_AUTO         sound/player/bodyfall_human%d.wav        1 3  0
	BOTH_FORCEWALLRUNFLIP_START AEV_FOOTSTEP   1 footstep_l        0
	BOTH_FORCEWALLRUNFLIP_START AEV_FOOTSTEP   7 footstep_r        0
	BOTH_FORCEWALLRUNFLIP_START AEV_FOOTSTEP  11 footstep_l        0
	BOTH_FORCEWALLRUNFLIP_START AEV_FOOTSTEP  17 footstep_r        0
	BOTH_FORCEWALLRUNFLIP_START AEV_FOOTSTEP  23 footstep_l        0
	BOTH_FORCEWALLREBOUND_FORWARD AEV_SOUNDCHAN   1 CHAN_AUTO         sound/player/land1.wav                   0 0  0
	BOTH_FORCEWALLREBOUND_LEFT AEV_SOUNDCHAN   1 CHAN_AUTO         sound/player/land1.wav                   0 0  0
	BOTH_FORCEWALLREBOUND_BACK AEV_SOUNDCHAN   1 CHAN_AUTO         sound/player/land1.wav                   0 0  0
	BOTH_FORCEWALLREBOUND_RIGHT AEV_SOUNDCHAN   1 CHAN_AUTO         sound/player/land1.wav                   0 0  0
	BOTH_A7_KICK_F       AEV_SOUNDCHAN   4 CHAN_AUTO         sound/weapons/melee/swing%d.wav          1 4  0
	BOTH_A7_KICK_B       AEV_SOUNDCHAN   4 CHAN_AUTO         sound/weapons/melee/swing%d.wav          1 4  0
	BOTH_A7_KICK_R       AEV_SOUNDCHAN   4 CHAN_AUTO         sound/weapons/melee/swing%d.wav          1 4  0
	BOTH_A7_KICK_L       AEV_SOUNDCHAN   4 CHAN_AUTO         sound/weapons/melee/swing%d.wav          1 4  0
	BOTH_A7_KICK_S       AEV_SOUNDCHAN   8 CHAN_AUTO         sound/weapons/melee/swing%d.wav          1 4  0
	BOTH_A7_KICK_S       AEV_SOUNDCHAN  13 CHAN_AUTO         sound/weapons/melee/swing%d.wav          1 4  0
	BOTH_A7_KICK_S       AEV_SOUNDCHAN  18 CHAN_AUTO         sound/weapons/melee/swing%d.wav          1 4  0
	BOTH_A7_KICK_RL      AEV_SOUNDCHAN   7 CHAN_AUTO         sound/weapons/melee/swing%d.wav          1 4  0
	BOTH_A7_KICK_BF      AEV_SOUNDCHAN  13 CHAN_AUTO         sound/weapons/melee/swing%d.wav          1 4  0
	BOTH_A7_KICK_BF      AEV_SOUNDCHAN  27 CHAN_AUTO         sound/weapons/melee/swing%d.wav          1 4  0
	BOTH_KYLE_MISS       AEV_FOOTSTEP 	8 footstep_r        0
	BOTH_KYLE_MISS       AEV_FOOTSTEP   13 footstep_l        0
	BOTH_KYLE_PA_1       AEV_FOOTSTEP 109 footstep_r        0
	BOTH_KYLE_PA_1       AEV_FOOTSTEP   8 footstep_r        0
	BOTH_KYLE_PA_2       AEV_SOUNDCHAN  32 CHAN_AUTO         sound/weapons/melee/punch%d.mp3          1 4  0
	BOTH_KYLE_PA_2       AEV_FOOTSTEP  47 footstep_r        0
	BOTH_KYLE_PA_2       AEV_FOOTSTEP 112 footstep_l        0
	BOTH_PLAYER_PA_2     AEV_SOUNDCHAN  32 CHAN_AUTO         *pain75.mp3                              0 0  0
	BOTH_PLAYER_PA_1     AEV_FOOTSTEP  36 footstep_l        0
	BOTH_PLAYER_PA_1     AEV_FOOTSTEP  37 footstep_r        0
	BOTH_PLAYER_PA_1     AEV_SOUNDCHAN  60 CHAN_AUTO         sound/player/land1.wav                   0 0  0
	BOTH_PLAYER_PA_2     AEV_SOUNDCHAN  47 CHAN_AUTO         sound/weapons/melee/punch%d.mp3          1 4  0
	BOTH_PLAYER_PA_2     AEV_SOUNDCHAN  56 CHAN_AUTO         *jump1.mp3                               0 0  0
	BOTH_PLAYER_PA_2     AEV_SOUNDCHAN  65 CHAN_AUTO         sound/weapons/melee/punch%d.mp3          1 4  0
	BOTH_PLAYER_PA_2     AEV_SOUNDCHAN  66 CHAN_AUTO         sound/player/roll1.wav                   0 0  0
	BOTH_PLAYER_PA_2     AEV_SOUNDCHAN  86 CHAN_AUTO         *choke1.mp3                              0 0  0
	BOTH_PLAYER_PA_2     AEV_SOUNDCHAN  95 CHAN_AUTO         sound/player/fallsplat.wav               0 0  0
	BOTH_LK_ST_DL_T_SB_1_W AEV_SOUNDCHAN   5 CHAN_AUTO         sound/weapons/melee/swing%d.mp3          1 4  0
	BOTH_LK_DL_ST_T_SB_1_L AEV_SOUNDCHAN   9 CHAN_AUTO         sound/weapons/melee/punch%d.mp3          1 4  0
	BOTH_LK_DL_ST_T_SB_1_L AEV_SOUNDCHAN  24 CHAN_AUTO         sound/player/bodyfall_human%d.mp3        1 3  0
	BOTH_LK_DL_ST_T_SB_1_L AEV_SOUNDCHAN  38 CHAN_AUTO         sound/player/bodyfall_human%d.mp3        1 3  0
	BOTH_LK_DL_ST_T_SB_1_L AEV_SOUNDCHAN  49 CHAN_AUTO         sound/player/bodyfall_human%d.mp3        1 3  0
	BOTH_LK_DL_ST_T_SB_1_L AEV_SOUNDCHAN  58 CHAN_AUTO         sound/player/fallsplat.wav               0 0  0
	BOTH_KYLE_PA_3       AEV_SOUNDCHAN   5 CHAN_AUTO         *jump1.mp3                               0 0  0
	BOTH_PLAYER_PA_3     AEV_SOUNDCHAN  97 CHAN_AUTO         sound/player/fallsplat.wav               0 0  0
	BOTH_A7_SOULCAL      AEV_FOOTSTEP  11 footstep_l        0
	BOTH_A7_SOULCAL      AEV_SOUNDCHAN  16 CHAN_AUTO         sound/weapons/saber/saberhup%d.mp3       7 9  0
	BOTH_A7_SOULCAL      AEV_FOOTSTEP  20 footstep_r        0
	BOTH_A7_SOULCAL      AEV_SOUNDCHAN  27 CHAN_AUTO         sound/weapons/melee/swing%d.mp3          1 4  0
	BOTH_A7_SOULCAL      AEV_FOOTSTEP  32 footstep_l        0
	BOTH_A7_SOULCAL      AEV_FOOTSTEP  33 footstep_r        0
	BOTH_A7_SOULCAL      AEV_FOOTSTEP  39 footstep_l        0
	BOTH_A7_SOULCAL      AEV_FOOTSTEP  45 footstep_r        0
	BOTH_A7_SOULCAL      AEV_SOUNDCHAN  58 CHAN_AUTO         sound/player/roll1.wav                   0 0  0
	BOTH_A1_SPECIAL      AEV_FOOTSTEP   7 footstep_l        0
	BOTH_A2_SPECIAL      AEV_FOOTSTEP   7 footstep_r        0
	BOTH_A2_SPECIAL      AEV_FOOTSTEP  15 footstep_l        0
	BOTH_A2_SPECIAL      AEV_FOOTSTEP  42 footstep_r        0
	BOTH_A2_SPECIAL      AEV_FOOTSTEP  47 footstep_l        0
	BOTH_A3_SPECIAL      AEV_FOOTSTEP   8 footstep_l        0
	BOTH_A3_SPECIAL      AEV_FOOTSTEP  21 footstep_r        0
	BOTH_A3_SPECIAL      AEV_FOOTSTEP  30 footstep_l        0
	BOTH_A7_KICK_B_AIR   AEV_SOUNDCHAN   2 CHAN_AUTO         sound/weapons/melee/swing%d.mp3          1 4  0
	BOTH_A7_KICK_F_AIR   AEV_SOUNDCHAN   2 CHAN_AUTO         sound/weapons/melee/swing%d.mp3          1 4  0
	BOTH_A7_KICK_L_AIR   AEV_SOUNDCHAN   2 CHAN_AUTO         sound/weapons/melee/swing%d.mp3          1 4  0
	BOTH_A7_KICK_R_AIR   AEV_SOUNDCHAN   2 CHAN_AUTO         sound/weapons/melee/swing%d.mp3          1 4  0
	BOTH_WALL_FLIP_LEFT            AEV_FOOTSTEP   1 footstep_l        0
	BOTH_WALL_FLIP_LEFT            AEV_FOOTSTEP   4 footstep_r        0
	BOTH_WALL_FLIP_RIGHT           AEV_FOOTSTEP   1 footstep_l        0
	BOTH_WALL_FLIP_RIGHT           AEV_FOOTSTEP   4 footstep_r        0
	BOTH_WALK1                     AEV_FOOTSTEP   6 footstep_r        0
	BOTH_WALK1                     AEV_FOOTSTEP  20 footstep_l        0
	BOTH_WALK2                     AEV_FOOTSTEP   5 footstep_r        0
	BOTH_WALK2                     AEV_FOOTSTEP  18 footstep_l        0
	BOTH_WALK_STAFF                AEV_FOOTSTEP   1 footstep_r        0
	BOTH_WALK_STAFF                AEV_FOOTSTEP   7 footstep_l        0
	BOTH_WALK_DUAL                 AEV_FOOTSTEP   1 footstep_r        0
	BOTH_WALK_DUAL                 AEV_FOOTSTEP   7 footstep_l        0
	BOTH_WALK7                     AEV_FOOTSTEP   5 footstep_l        0
	BOTH_WALK7                     AEV_FOOTSTEP  15 footstep_r        0
	BOTH_RUN1                      AEV_FOOTSTEP   8 footstep_heavy_r  0
	BOTH_RUN1                      AEV_FOOTSTEP  20 footstep_heavy_l  0
	BOTH_RUN2                      AEV_FOOTSTEP   8 footstep_heavy_r  0
	BOTH_RUN2                      AEV_FOOTSTEP  20 footstep_heavy_l  0
	BOTH_RUN_STAFF                 AEV_FOOTSTEP   3 footstep_heavy_r  0
	BOTH_RUN_STAFF                 AEV_FOOTSTEP  10 footstep_heavy_l  0
	BOTH_RUN_DUAL                  AEV_FOOTSTEP   8 footstep_heavy_r  0
	BOTH_RUN_DUAL                  AEV_FOOTSTEP  20 footstep_heavy_l  0
	BOTH_RUNBACK1                  AEV_FOOTSTEP   3 footstep_heavy_r  0
	BOTH_RUNBACK1                  AEV_FOOTSTEP   8 footstep_heavy_l  0
	BOTH_WALKBACK1                 AEV_FOOTSTEP   3 footstep_r        0
	BOTH_WALKBACK1                 AEV_FOOTSTEP  10 footstep_l        0
	BOTH_RUNBACK2                  AEV_FOOTSTEP   3 footstep_heavy_r  0
	BOTH_RUNBACK2                  AEV_FOOTSTEP   8 footstep_heavy_l  0
	BOTH_WALKBACK2                 AEV_FOOTSTEP   3 footstep_r        0
	BOTH_WALKBACK2                 AEV_FOOTSTEP  10 footstep_l        0
	BOTH_RUNBACK_STAFF             AEV_FOOTSTEP   3 footstep_heavy_l  0
	BOTH_RUNBACK_STAFF             AEV_FOOTSTEP   7 footstep_heavy_r  0
}

